Mac Support: Difference between revisions

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(Officially releasing the Flashpoint 11 build!!)
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Flashpoint's Mac support is heavily experimental. This page provides information about the current Flashpoint for Mac package.
This page provides information about the first official Flashpoint release for MacOS!


Please join our Discord and provide your feedback in the <code>#flashpoint-mac-linux-help</code> channel: http://discord.gg/S9uJ794
Please join our Discord and provide your feedback in the <code>#flashpoint-mac-linux-help</code> channel: http://discord.gg/S9uJ794
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Copy the following command, then paste it into the Terminal and press Return: <br>
Copy the following command, then paste it into the Terminal and press Return: <br>
<pre>mkdir -p Flashpoint && cd Flashpoint && curl -O -k --progress-bar https://bluepload.unstable.life/flashpointinfinityformacbeta2022-06-22.zip && open ./</pre>
<pre>/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/FlashpointProject/homebrew-flashpoint/main/InstallFlashpoint.command)"</pre>
[[File:PasteCommand.png]]
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Wait for the download to complete. The terminal will indicate the download progress as shown below: <br>
Follow the instructions in your Terminal window to complete the installation.
[[File:TerminalDowloadingFlashpoint.png]]
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When the download completes, your new Flashpoint folder will open. Double-click the downloaded ZIP file to expand it.
After Flashpoint opens, Control-click the Flashpoint icon in the Dock, then choose Options > Keep in Dock. <br>
</li>
[[File:KeepInDock.png]]
<li>
When the file finishes expanding, you will see a new folder called "Flashpoint Infinity for Mac Beta". Click the folder once to select it, then click <code>File => Add to Sidebar</code> as shown below. <br>
[[File:AddToSidebar.png|1000px]]
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'''Flashpoint is now installed!'''
'''Flashpoint is now installed!'''


== Starting Flashpoint ==
== Using Flashpoint ==
To open Flashpoint, follow the instructions below:
[https://flashpointproject.github.io/manual/Using_the_launcher.html See the Flashpoint Manual].
# Open Finder, then click the Flashpoint folder on the "Favorites" sidebar.
# Double-click <code>StartFlashpoint.command</code> to open Flashpoint.
#* '''Do not forget this step! You must use <code>StartFlashpoint.command</code>, otherwise Flashpoint will not work properly.'''
# Once Flashpoint is open, '''double-click''' a game on the list to launch it.
 
If you see a red bar prompting you to update SeaMonkey, '''do not update it!''' [[#Other Notes|See the note below for more information]].
 
== Troubleshooting ==
If Flashpoint does not work after installation, please read the sections below for instructions on how to resolve the issue.
 
=== Flash EOL Screen ===
If you see the Flash Player EOL information screen (shown below) when you try to play a game, that means that SeaMonkey is loading your installed Flash Player plugin instead of the plugin that is bundled with Flashpoint. To fix the problem, [https://helpx.adobe.com/flash-player/kb/uninstall-flash-player-mac-os.html uninstall Flash Player from your Mac] and restart Flashpoint. Games should work again in SeaMonkey.
 
[[File:FlashTimebomb.png|200px]]
 
=== PHP Error on MacOS Monterey (12) ===
If you're on MacOS Monterey (version 12), this message may pop up when starting Flashpoint:
 
[[File:PHPNotFound.png|300px]]
 
The message appears because MacOS Monterey no longer ships with PHP, which means that you will need to manually install PHP.
 
First, open the terminal and follow the instructions in [https://www.youtube.com/watch?v=SOjSNB7F2m4 this tutorial video] to install [https://brew.sh/ Homebrew]. Keep the terminal open and run the following command to install PHP:
brew install php
 
=== Apple Silicon Macs ===
To run Flashpoint on Macs with the new M1 chip, you'll need to install Rosetta by following [https://osxdaily.com/2020/12/04/how-install-rosetta-2-apple-silicon-mac/ these instructions].
 
=== White Screen in SeaMonkey ===
As [[#Other Notes|noted below]], Flashpoint has a bug that prevents it from processing certain launch commands correctly. If most games are working fine, but another game shows only a white screen in SeaMonkey when launched, it is probably affected by this issue. Games known to be affected include games in the Papa's, Steam Birds, and Swords and Sandals series. After launching the game, follow the steps below to play it:
# Click the pencil button in the top-right corner of the game to edit it.
# Scroll down to the "Launch Command" box and copy the entire value.
# Paste that URL into SeaMonkey's address bar and press Return.
 
== Optional Enhancements ==
The sections below explain how to add additional features to Flashpoint.


=== Using Flashpoint with Automator ===
== Changelog ==
You can start Flashpoint without having to click on <code>StartFlashpoint.command</code> by using an Automator workflow. Follow the below steps to set it up:
# Choose File > New.
# Select "Application", then click Choose.
# Drag the Run Shell Script action into your workflow.
# Enter <code>open /Users/[YOUR USERNAME HERE]/Flashpoint/Flashpoint\ Infinity\ for\ Mac\ Beta/StartFlashpoint.command</code> in the command field.


=== Installing Java ===
2022-08-17: Flashpoint 11 Infinity for Mac is now available!
To add support for Java games, you'll need to install the Java Development Kit. Follow the steps below:
# Download JDK version 8u212 from here: https://github.com/frekele/oracle-java/releases/download/8u212-b10/jdk-8u212-macosx-x64.dmg
# Open the DMG file and run the installer. Follow the on-screen instructions to install the JDK.
 
==Changelog==


2022-06-22: Updated SeaMonkey to work in MacOS Big Sur and later.
2022-06-22: Updated SeaMonkey to work in MacOS Big Sur and later.
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== Technologies ==
== Technologies ==
Currently, only Flashpoint Infinity is available for Mac. We plan to also create a Flashpoint Ultimate package for MacOS in the future. To do this, we will need to set up Apache for use on MacOS, including all of its required modules.


Currently, only Flashpoint Infinity is available for Mac. However, it should be fairly simple to create a Flashpoint Ultimate package for MacOS as well. Let us know in our Discord if you can help!
Thanks to the work of volunteer [https://github.com/LindirQuenya/ LindirQuenya (Ardil)], we now have an equivalent to FlashpointProxy for Mac, aptly named [https://github.com/FlashpointProject/FlashpointProxyMac FlashpointProxyMac]. This allows us to use the native standalone projectors for most Flash games and eliminates nearly all of the Flash-related bugs that plagued previous Flashpoint Mac builds.
 
No equivalent to the Flashpoint Proxy currently exists for MacOS. MacOS also does not provide any native way to set per-application proxy settings. In Flashpoint for Mac, the proxy settings for each supported technology must be set separately. This rules out using the Flash projectors, since they do not have configurable proxy settings. In Flashpoint for Mac, all Flash games run in a browser.
 
Running games in Wine is not yet supported, but we hope to add support for this in a future build. If you'd like to contribute to our efforts, you can learn more about installing Wine on MacOS from [https://github.com/Gcenx/wine-on-mac here].
 
The [http://bluemaxima.org/flashpoint/faq/ Flashpoint FAQ] contains a list of all web game technologies ("Platforms") supported in the Windows version of Flashpoint. The Mac version currently supports a small subset of these platforms. This is explained in detail below. The list of supported platforms includes an unscientific estimate of the percentage of games supported by our method.
 
=== Supported Platforms ===
* Flash: Supported using the SeaMonkey web browser, with a Flash plugin included. Games that use a Flash Player version other than 32 are not yet supported.
** ~95% of games supported.
* Shockwave: Supported with [[SPR for Mac]]. Because LeechProtectionRemovalHelp is only available for Windows, the majority of Shockwave games will not work properly.
** ~30% of games supported.
** Requires a 32-bit compatible OS; MacOS Catalina and later are not supported.
* HTML5: Supported using the SeaMonkey web browser. WebAssembly support is enabled in Flashpoint's SeaMonkey profile, so it should be compatible with nearly all of the same games as Basilisk.
** ~99% of games supported.
* Java Applets: Supported natively using the JDK. Java in the browser is not supported yet.
** ~99% of games supported.
 
=== Unsupported Platforms ===
* Unity Web Player: Has not been attempted yet. We would need to track down the Mac builds of all 12 versions of Unity Web Player that we support on Windows. Needless to say, this would be a huge challenge.
* PopCap Plugin: As far as we know, there is no version of PopCap Plugin for modern Macs.
* Authorware Web Player: Authorware is incompatible with all Intel Macs.
* GoBit Plugin: As far as we know, there is no version of GoBit Games Plugin for modern Macs.
* Silverlight: Silverlight for Mac is available [https://www.microsoft.com/Silverlight/ here], but as explained in [https://apple.stackexchange.com/questions/348822/does-silverlight-for-macos-support-64-bit this StackExchange answer], Microsoft Silverlight for Mac is 32-bit only, even though the Windows version has 64-bit and 32-bit versions. This is a problem because no major browser for MacOS has a 32-bit version, and MacOS Catalina drops support for 32-bit programs entirely. As such, Silverlight is unusable on Mac.
* 3DVIA Player: As far as we know, there is no version of 3DVIA Player for modern Macs.
* 3D Groove GX: 3D Groove is incompatible with all Intel Macs.
* ActiveX: ActiveX is a Windows-only technology.
* ShiVa3D: The Windows version of the ShiVa3D Player is available in the free [https://shiva-engine.com/get/ ShiVa Web Edition]; this is where we obtained it. However, no Mac version of the ShiVa Web Edition is currently available, so we haven't been able to find a Mac version of the ShiVa3D Player. It's possible that we could extract a Mac version of the player from a Mac version of a ShiVa3D game. Or maybe we could obtain the Mac runtime from the Windows version of ShiVa3D Web Edition, since it has the capability of publishing for Mac.
 
== Launcher Issues ==
A number of Flashpoint Launcher issues affect the experience of using Flashpoint Launcher on MacOS. Unfortunately, none of our Launcher developers currently have access to a Mac, so it is difficult for them to diagnose and fix launcher issues.
 
The current issues with the Mac version of Flashpoint Launcher are listed below.
* Errors are shown in the log when services are missing from the <code>services.json</code>. These services are unnecessary for Flashpoint on Mac, so the errors can be ignored.
* Flashpoint Launcher cannot find its own Version file, even if it is present in the Launcher's folder and app package.
* The Theme dropdown menu on the Config tab does not work properly. To select a theme, you must manually type the path to the theme's CSS file.
* A popup appears if the user attempts to start a Windows executable from Flashpoint. This popup tells the user to install Wine, and points them to the [[Linux Support]] page, even though the Launcher is running on Mac.
* If a shell script is specified in <code>execs.json</code> as an alternative to a batch script, the Launcher will attempt to launch the shell script defined for Linux, even if a different shell script is defined for Darwin (MacOS).
* Flashpoint Launcher attempts to load the hidden resource forks of certain files as separate files. These files are not visible in the MacOS Finder, and have filenames beginning with <code>._</code>.
** If any Platform XML has a resource fork, all of the Platform XMLs will fail to load, causing a "No games found" error.
** If any localization JSON file has a resource fork, a "NotValidJSON" error will appear in the logs.
* When Wine is started from Flashpoint Launcher, it uses >70% CPU for several minutes without ever starting the intended executable. This is despite Wine working fine when started from the terminal. This issue needs to be investigated and solved before Flashpoint can support launching games through Wine.
* By default, Flashpoint Launcher will attempt to read and modify <code>config.json</code> and <code>preferences.json</code> inside its own app package. Since Mac applications are not allowed to modify their own app packages, this will fail. For this reason, Flashpoint Launcher must be opened with a shell script command <code>StartFlashpoint.command</code>. This script sets the current directory to the Flashpoint Launcher folder so that the Launcher accesses the <code>config.json</code> and <code>preferences.json</code> in the correct location. However, this unusual way of opening the Launcher may be the cause of the previously mentioned Wine bug.
 
== Other Notes ==
* Some keyboard controls such as the spacebar or WASD keys may not work in some games. This is a known problem with the NPAPI Flash plugin on MacOS. We plan to resolve this problem in the next build of Flashpoint for Mac by using the PPAPI plugin instead.
* When you launch games, you may see a red bar stating that "Your copy of SeaMonkey is old and probably has known security flaws." It asks you to update SeaMonkey - don't do that! Flash Player does not work anymore in the latest version of SeaMonkey. And since [[How Flashpoint Works|Flashpoint does not access the open internet]], you do not need to worry about security issues.
* Because Adobe Director Projectors are 32-bit applications, Shockwave games will not work on MacOS Catalina or later.
* Flash games with URLs pointing to filenames with special characters will not work. This is because <code>nosamuEmbedSWF.sh</code> does not properly handle special characters when it converts URLs to paths, so it cannot copy the game's HTML to the correct location in <code>htdocs</code>.
* Some Shockwave games may not close when you quit them from the menu. If this occurs, click inside the Message Window next to the game. Then type <code>quit</code> and press Enter to close the game.
* Flashpoint for Mac uses exec mappings to determine what native executable to run based on the specified Windows application path. For example, <code>flashplayer_32_sa.exe</code> is mapped to <code>nosamuEmbedSWF.sh</code> for MacOS. To add more exec mappings, navigate to Flashpoint's <code>Data</code> folder and open <code>execs.json</code> in a text editor. The exec mappings use "darwin" to refer to MacOS.
* Flashpoint for Mac uses <code>swfbbox</code> to determine the width and height of an SWF file. <code>swfbbox</code> is part of the <code>swftools</code> homebrew package. To install <code>swftools</code>, first [http://osxdaily.com/2018/03/07/how-install-homebrew-mac-os/ install homebrew]. Then type <code>brew install swftools</code> in the terminal.
* Flashpoint for Mac requires that PHP and cURL are installed and enabled on your system. These components should already be set up, unless you are on [[#PHP Error on MacOS Monterey (12.0)|MacOS Monterey]].
 
== Packaging Flashpoint for Mac ==
Here are some steps to keep in mind when packaging Flashpoint for Mac. This assumes that you are using the current package as a base and modifying it.
* You can follow [[Extended FAQ#GameDeleted|these instructions]] to update Flashpoint's XMLs to the latest version.
* You can follow [[Extended FAQ#UpdateRouter|these instructions]] to update Flashpoint Router to the latest version.
* Use <code>update-spr.sh</code> in the <code>FPSoftware</code> folder to update SPR to the latest version. To get the latest version of SPR for Mac, see [[SPR for Mac]].
* If you would like to distribute a modified SeaMonkey profile, be sure to clear the cache, cookies, and other data. In SeaMonkey, click <code>Tools -> Clear Private Data</code>.
* If you would like to add a plugin to SeaMonkey, first install the plugin normally. Then, follow these steps:
*# Navigate to <code>/Library/Internet Plug-Ins</code> in Finder and copy the files for the plugin you want to add.
*# Navigate to Flashpoint's <code>FPSoftware</code> folder. Right-click <code>SeaMonkey.app</code> and choose "Show Package Contents."
*# Inside the app package, navigate to <code>/Contents/Resources/plugins</code>. Paste the plugin files that you copied in Step 1.
* Before running or distributing Flashpoint, you should run the <code>dot_clean</code> command inside the Flashpoint folder to remove resource forks. Flashpoint Launcher may not work properly if Flashpoint files have resource forks, as explained in [[#Launcher Issues|Launcher Issues]].
 
== Running Windows on your Mac ==


For a better experience, you may want to use the [https://bluemaxima.org/flashpoint/downloads/ latest version of Flashpoint for Windows] instead of the current Mac beta. There are two main options for doing so:
Flashpoint for Mac now includes [https://github.com/Gcenx/wine-on-mac Wine-crossover] as a dependency. This is a version of [https://www.winehq.org/ Wine] specially designed to run on MacOS. Thanks to Wine-crossover, Flashpoint for Mac now supports '''21 web technologies''' ([[Platforms]]):
* You can run Windows directly on your Mac using [https://support.apple.com/boot-camp Boot Camp].
* Flash: Supported natively with standalone projectors. Older 32-bit-only Flash versions are supported through Wine.
* You can use virtualization software such as [https://www.parallels.com/ Parallels], [https://www.virtualbox.org/ VirtualBox] (which is free), or [https://www.vmware.com/products/fusion.html VMWare Fusion].
** Flash in the browser is supported natively with [https://classic.waterfox.net/ Waterfox Classic].
* HTML5: Supported natively with Waterfox Classic and Chromium.
** Games that use Flashpoint Launcher's Browser Mode are [[#Known Issues|not supported yet]].
* Java Applets: Supported natively with the Java Development Kit.
** Java in the browser is not supported yet.
* Shockwave: Fully supported with Wine, including Shockwave in the browser.
* Unity Web Player and ShiVa3D: Supported with Wine and the help of custom shell scripts.
* 3DVIA, Authorware, GoBit, PopCap, Silverlight, Vitalize, Tcl, DeepV, LiveMath, AnimaFlex, Visual WebMap, o2c-Player, Squeak, WebAnimator, iPix: All supported in Flashpoint Navigator with Wine!


If you have enough disk space, Boot Camp is the most reliable option.  
Most of the remaining unsupported technologies rely on Flashpoint Secure Player, which is only compatible with Windows right now. We hope to port some of Flashpoint Secure Player's functionality to a launcher extension to enable support for more platforms; see the [[Help Wanted List]] for more information. Another possibility may be to port Flashpoint Secure Player itself to MacOS and Linux, using the cross-platform features of .NET/C#. Regardless, Flashpoint Secure Player's support for ActiveX controls relies on Windows-only features and cannot be ported to other platforms.


If you'd like to use Flashpoint in Parallels, here are the steps to set it up:
== Known Issues ==
# [https://bluemaxima.org/flashpoint/downloads/ Download Flashpoint] if you haven't yet.
* [https://github.com/FlashpointProject/launcher/issues/333#issuecomment-1218457380 Launching HTML5 games that use Flashpoint Launcher's Browser Mode fails and shows an error popup].
# Within your Windows environment in Parallels, run the Flashpoint installer. When it opens, type <code>C:\Flashpoint</code> into the "Extract to" box. <br> [[File:ExtractFlashpoint.png]]
* For unknown reasons, if a game fails to launch, the launcher may claim that an update is available and force a restart, as shown below. No update will actually occur. <br> [[File:LauncherRestart.png]]
# Click the "Extract" button. After Flashpoint is done extracting, open the Windows File Explorer.  
* Clicking a link inside a Flash game that launches your default web browser may also crash the browser. This is because the Flash projector is launched with an environment variable telling it to load FlashpointProxyMac, and it passes the variable to its child processes. But the variable value is a relative path to the FlashpointProxyMac library, and the relative path will not resolve correctly for applications in other locations, such as your default web browser. Thus the browser will fail to load the library and will crash.
# Click "This PC" on the left sidebar. Double-click the C: drive, then find and double-click the "Flashpoint" folder within it.
** This only happens if the browser is not already open because when launching a new instance of an existing process, it inherits the environment of the existing process.
# Double-click the "Start Flashpoint" shortcut to start playing!
** We considered avoiding the problem by referring to the FlashpointProxyMac library with an absolute path, but this would force the launched browser to use Flashpoint's proxy, which is not ideal either.
** It seems like older Flash projector versions do not have this issue, so we are considering using the Adobe Flash Player 29 projector by default on MacOS if no better solution is found.
* Flash games that use Waterfox may not work in mainland China due to Adobe's geolocation restrictions, which we have not patched out of the MacOS browser plugin yet. A workaround would be to use Wine to play the games instead. To switch to Wine, click the Config tab of the launcher, scroll down and click the "Native Platforms" dropdown, and uncheck Flash.
* HTML5 games may perform poorly in Waterfox on Apple Silicon Macs. This is a side effect of running Waterfox in Intel (x86_64) mode, which the Flash plugin requires. In the future, we plan to run HTML5 games in native mode on Apple Silicon Macs while continuing to run Flash games in Intel mode. This would require two separate startWaterfox shell scripts and a launcher extension to choose which one to run based on the launched game's Platform field.
* [https://github.com/FlashpointProject/launcher/issues/378 The Flashpoint Path box on the Config tab is highlighted in red even though it is valid]. This may be confusing but does not impact Flashpoint's functionality.


<noinclude>[[Category:Technologies]]</noinclude>
<noinclude>[[Category:Technologies]]</noinclude>

Revision as of 06:09, 18 August 2022

This page provides information about the first official Flashpoint release for MacOS!

Please join our Discord and provide your feedback in the #flashpoint-mac-linux-help channel: http://discord.gg/S9uJ794

Installing Flashpoint

  1. Open Finder, then click the Applications tab.
  2. Scroll down and double-click the Utilities folder to open it. Then open the Terminal app.
    TerminalInUtilitiesFolder.png
  3. Copy the following command, then paste it into the Terminal and press Return:
    /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/FlashpointProject/homebrew-flashpoint/main/InstallFlashpoint.command)"

    PasteCommand.png

  4. Follow the instructions in your Terminal window to complete the installation.
  5. After Flashpoint opens, Control-click the Flashpoint icon in the Dock, then choose Options > Keep in Dock.
    KeepInDock.png

Flashpoint is now installed!

Using Flashpoint

See the Flashpoint Manual.

Changelog

2022-08-17: Flashpoint 11 Infinity for Mac is now available!

2022-06-22: Updated SeaMonkey to work in MacOS Big Sur and later.

2019-12-15: Added "wmode":"direct" to the default SWFObject parameters. This fixes certain 3D Flash games which previously did not work properly.

2019-12-14: First beta available!

Technologies

Currently, only Flashpoint Infinity is available for Mac. We plan to also create a Flashpoint Ultimate package for MacOS in the future. To do this, we will need to set up Apache for use on MacOS, including all of its required modules.

Thanks to the work of volunteer LindirQuenya (Ardil), we now have an equivalent to FlashpointProxy for Mac, aptly named FlashpointProxyMac. This allows us to use the native standalone projectors for most Flash games and eliminates nearly all of the Flash-related bugs that plagued previous Flashpoint Mac builds.

Flashpoint for Mac now includes Wine-crossover as a dependency. This is a version of Wine specially designed to run on MacOS. Thanks to Wine-crossover, Flashpoint for Mac now supports 21 web technologies (Platforms):

  • Flash: Supported natively with standalone projectors. Older 32-bit-only Flash versions are supported through Wine.
  • HTML5: Supported natively with Waterfox Classic and Chromium.
  • Java Applets: Supported natively with the Java Development Kit.
    • Java in the browser is not supported yet.
  • Shockwave: Fully supported with Wine, including Shockwave in the browser.
  • Unity Web Player and ShiVa3D: Supported with Wine and the help of custom shell scripts.
  • 3DVIA, Authorware, GoBit, PopCap, Silverlight, Vitalize, Tcl, DeepV, LiveMath, AnimaFlex, Visual WebMap, o2c-Player, Squeak, WebAnimator, iPix: All supported in Flashpoint Navigator with Wine!

Most of the remaining unsupported technologies rely on Flashpoint Secure Player, which is only compatible with Windows right now. We hope to port some of Flashpoint Secure Player's functionality to a launcher extension to enable support for more platforms; see the Help Wanted List for more information. Another possibility may be to port Flashpoint Secure Player itself to MacOS and Linux, using the cross-platform features of .NET/C#. Regardless, Flashpoint Secure Player's support for ActiveX controls relies on Windows-only features and cannot be ported to other platforms.

Known Issues

  • Launching HTML5 games that use Flashpoint Launcher's Browser Mode fails and shows an error popup.
  • For unknown reasons, if a game fails to launch, the launcher may claim that an update is available and force a restart, as shown below. No update will actually occur.
    LauncherRestart.png
  • Clicking a link inside a Flash game that launches your default web browser may also crash the browser. This is because the Flash projector is launched with an environment variable telling it to load FlashpointProxyMac, and it passes the variable to its child processes. But the variable value is a relative path to the FlashpointProxyMac library, and the relative path will not resolve correctly for applications in other locations, such as your default web browser. Thus the browser will fail to load the library and will crash.
    • This only happens if the browser is not already open because when launching a new instance of an existing process, it inherits the environment of the existing process.
    • We considered avoiding the problem by referring to the FlashpointProxyMac library with an absolute path, but this would force the launched browser to use Flashpoint's proxy, which is not ideal either.
    • It seems like older Flash projector versions do not have this issue, so we are considering using the Adobe Flash Player 29 projector by default on MacOS if no better solution is found.
  • Flash games that use Waterfox may not work in mainland China due to Adobe's geolocation restrictions, which we have not patched out of the MacOS browser plugin yet. A workaround would be to use Wine to play the games instead. To switch to Wine, click the Config tab of the launcher, scroll down and click the "Native Platforms" dropdown, and uncheck Flash.
  • HTML5 games may perform poorly in Waterfox on Apple Silicon Macs. This is a side effect of running Waterfox in Intel (x86_64) mode, which the Flash plugin requires. In the future, we plan to run HTML5 games in native mode on Apple Silicon Macs while continuing to run Flash games in Intel mode. This would require two separate startWaterfox shell scripts and a launcher extension to choose which one to run based on the launched game's Platform field.
  • The Flashpoint Path box on the Config tab is highlighted in red even though it is valid. This may be confusing but does not impact Flashpoint's functionality.