Platforms: Difference between revisions

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| ActiveX
| ActiveX
| Each game generally uses its own ActiveX control name
| ''Each game generally uses its own ActiveX control name''
| <code>FPSoftware\startActiveX.bat</code>
| <code>FPSoftware\startActiveX.bat</code>
| [[ActiveX Curation]]
| [[ActiveX Curation]]

Revision as of 21:16, 22 October 2019

This is a table of all web game technologies ("Platforms") supported by Flashpoint. The table includes the following for each technology:

  • Official Name: The official name of the technology. Useful for searching for information about the technology or looking for games.
  • Short Name: The name displayed in Flashpoint Launcher.
  • Default Application: The path to the default application used to launch a game of this technology.
  • Curation Tutorial: A link to a curation tutorial for each platform. Some tutorials are not available yet, so please help create them if you can!
Short Name Official Name Default Application Curation Tutorial
Flash Adobe Flash Player FPSoftware\Flash\flashplayer_32_sa.exe Curation Tutorial, Flash Curation
Shockwave Adobe Shockwave Player FPSoftware\Shockwave\PJ101\SPR.exe Shockwave Curation
HTML5 HTML, HTML5, WebGL, or WebAssembly FPSoftware\Basilisk-Portable\Basilisk-Portable.exe HTML5 Curation
Java Java Applets FPSoftware\startJava.bat Java Curation
Unity Unity Web Player FPSoftware\startUnity.bat Unity Curation
Silverlight Microsoft Silverlight FPSoftware\KMPFP\K-MeleonPortable.exe Silverlight Curation
3DVIA Player 3DVIA Player, 3D Life Player, Virtools Player FPSoftware\KMPFP\K-MeleonPortable.exe 3DVIA Curation
3D Groove GX 3D Groove GX FPSoftware\startGroove.bat 3D Groove GX Curation
ActiveX Each game generally uses its own ActiveX control name FPSoftware\startActiveX.bat ActiveX Curation
Authorware Authorware Web Player FPSoftware\KMPFP\K-MeleonPortable.exe Authorware Curation