Curation Format: Difference between revisions

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===Checking the Master List and Discord submissions===
===Checking the Master List and Discord submissions===


Before curating, please check the [[Game Master List]] (and for animations, the [[Animation Master List]]) as well as the curation submission channels in our Discord for newer games or animations that might have been done recently before taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles. If you're having difficulty searching the Master List, try our new [https://nul.sh/misc/flashpoint/ search tool].'''
Before taking time out of your day to curate, please make sure that your game/animation has not already been saved. Use our [https://flashpointproject.github.io/flashpoint-database/ this tool] to search the existing collection, and also check the curation submission channels in our Discord for newer games or animations that might have been curated recently. More options for searching the collection are available [[Searching the Collection|here]] if you need them.


===Banned Games and Animations===
===Banned Games and Animations===
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To make a curation from scratch, first create a new folder with any name (preferably the name of the game you'd like to save, but it doesn't matter). Inside of that folder, you'll add a ''screenshot'' and ''logo'', a ''meta file'' containing metadata about the game, and a ''content'' folder containing all of the files needed to run the game; '''all of these are required.''' The following sections will explain each of them in detail. You can download an [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] to see what a completed curation folder looks like.
To make a curation from scratch, first create a new folder with any name (preferably the name of the game you'd like to save, but it doesn't matter). Inside of that folder, you'll add a ''screenshot'' and ''logo'', a ''meta file'' containing metadata about the game, and a ''content'' folder containing all of the files needed to run the game; '''all of these are required.''' The following sections will explain each of them in detail. You can download an [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] to see what a completed curation folder looks like.
To make this process easier and reduce errors, a smaller, for-curators version of Flashpoint named '''Flashpoint Core''' was created with a special tab for curating named the "Curate" tab. This tab will allow you to automatically make new curations with the "New Curation" button, edit their logos, screenshots, and metadata quickly, and test games with the "Run" button at the bottom of each curation. You still need to manually add the ''content'' folder to curations made this way. You can download Flashpoint Core from the bottom of the [http://bluemaxima.org/flashpoint/downloads/ downloads page], and new curations you make will be stored in a folder named "Curations" wherever you extracted Flashpoint Core. See the [[Curation Tutorial]] for more information about Flashpoint Core.


<gallery mode="traditional">
<gallery mode="traditional">
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==Content==
==Content==


All content for each curation must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the "Legacy/htdocs" folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at <code>http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf</code> you would create the folders in the format shown in the top example in the image below. If you cannot find the full URL the game is hosted on, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example. Note that if you are using Flashpoint Core, you will still have to make this folder yourself.
All content for each curation must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the "Legacy/htdocs" folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at <code>http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf</code> you would create the folders in the format shown in the top example in the image below. If you cannot find the full URL the game is hosted on, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.


Some games request files from other domains. If this is the case, you can include more than one domain folder inside of the ''content'' folder.
Some games request files from other domains. If this is the case, you can include more than one domain folder inside of the ''content'' folder.
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<gallery mode="traditional">
<gallery mode="traditional">


Image:Curate1.png | Example ''content'' folder structures for Alien Hominid. Don't forget to test your curation in Flashpoint Core!
Image:Curate1.png | Example ''content'' folder structures for Alien Hominid. Don't forget to test your curation!


</gallery>
</gallery>


==Logo==
==Logo==
{{:Curation Format/Logo}}


Logos must be in PNG format. A good logo shows something that is representative of the game, like the game's main characters (from the title screen, for example) or other prominent art. You can also use the entire title of the game, preferably including a visual element along with it. The file must be named <code>logo.png</code> and placed in your curation folder. You can add a logo to a curation in Flashpoint Core by dragging it on to the left panel above ''Drop an image here to add it''.
Additional tips can be seen [[Creating Better Logos#Removing unwanted elements from a screen|here]].
 
Recommended tools for grabbing logos include Snip & Sketch and Paint, both included in Windows 10/11 by default. You're free to use other tools, but remember, always save logos in PNG format. When possible, it is preferable to make logos more or less square-shaped.
 
===Examples===
 
<gallery mode="traditional">
 
Image:Logo-bad2.png | Bad example, has bad aspect ratio.
Image:Logo-bad.png | Bad example, contains gameplay options and buttons. Crop it down to just the logo.
Image:Logo-good3.png | Acceptable example. Menu options are cropped out, but the logo is not square-shaped.
Image:Logo-not-very-good.png | Acceptable example. It is preferable to use higher quality art from the game.
Image:Logo-good2.PNG | Good example. This is a decent shot of the focal point of the game, taken from the title screen.
Image:Logo-good.png | Great example. Shows off both the artist's work and the title, but no menu options or other things to get in the way. It is also square-shaped.
Image:Logo-good4.png | Good example. Logo is sufficiently cropped and has acceptable dimensions.
Image:Logo-great.png | Great example. Logo has both the title and the artwork.
 
</gallery>


==Screenshot==
==Screenshot==
 
{{:Curation Format/Screenshot}}
Screenshots must be in PNG format. A good screenshot is a credible 'action shot' of the game (no menus or obvious tutorials). It must be named <code>ss.png</code> in your curation folder. You can add a screenshot to a curation in Flashpoint Core by dragging it on to the right panel above ''Drop an image here to add it''.
 
Recommended tools for grabbing screenshots include Snip & Sketch and Paint, both included in Windows 10/11 by default. You're free to use other tools, but remember, always save screenshots in PNG format.
 
===Examples===
 
<gallery mode="traditional">
 
Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.
 
</gallery>


==Metadata==
==Metadata==


The metadata for a game must be included in a file named '''meta.yaml''' or '''meta.yml''' in your curation folder. It is recommended that you use Flashpoint Core's built-in "Curate" tab for entering in metadata instead of writing this file manually as this can significantly reduce errors. If you choose to create a YAML/YML file instead of a plain TXT file, check out the [[YAML Format]] article.
The metadata for a curation is stored in a file named '''meta.yaml''' or '''meta.yml''' in your curation folder. '''Only edit metadata with the Curate menu, never directly edit the metadata file.'''


The table below shows all of the fields that you can include in your meta files or type into Flashpoint Core. All fields should be included if they are applicable. Pay special attention to fields marked with <span style="color:#ff0000">*</span> - they are required fields. If a field is not applicable and not required for your curation, either omit it or leave it blank.  
The table below shows all of the fields that you can type into Infinity. All fields should be included if they are applicable. Pay special attention to fields marked with <span style="color:#ff0000">*</span> - they are required fields. If a field is not applicable and not required for your curation, either omit it or leave it blank.  


Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, <code>Value1; Value2</code>.
Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, <code>Value1; Value2</code>.


Some fields have only a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in ''italics''. If you omit this type of field, it will take on its default value automatically.
Some fields have only a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in ''italics''. If you omit this type of field, it will take on its default value automatically.
If you're not sure how to use a metadata field, see the [[#A Good Meta File|example meta file]].


===List of Metadata Fields===
===List of Metadata Fields===


{| class="wikitable sortable"
{{:Curation Format/meta}}
! Field !! Explanation
|-
| '''Title'''<span style="color:#ff0000">*</span>
| '''Always required.''' The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title.
|-
| '''Alternate Titles'''
| Alternate titles that can also be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Normal rules pertaining to Title field do not apply. Use <code>; </code> to separate multiple values.
|-
| '''Library'''<span style="color:#ff0000">*</span>
| '''Required if you are curating an animation for Flashpoint Theatre.''' Possible values:
* ''Arcade'': This is a game that should go in Flashpoint Arcade (the Games section).
* Theatre: This is an animation that should go in Flashpoint Theatre (the Animations section).
|-
| '''Series'''
| The name of the specific-to-webgames series. This is for games that have prequels and sequels, such as Run, Run 2, and Run 3. Make sure you're not confusing a game's series with its ''franchises'' (e.g., The Fairly OddParents or Pokemon), which go into the [[Tags#Franchises|Tags]] field.
|-
| '''Developer'''
| The name of the developer(s) who made the game. Separate multiple developers with <code>; </code>. Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section! If a developer is known by multiple names or aliases, you may separate each with a slash, like this: <code>Kajenx / Lucas Paakh</code>
|-
| '''Publisher'''
| The name of the site that published (sponsored/branded) the game. Look for a "More Games" link or prominent logo; it will probably lead to the Publisher's website.
|-
| '''Play Mode'''
| Can be either one, two, or all three of these values:
* ''Single Player'': A solo experience from start to finish.
* Cooperative: Like "Single Player", but with others being in the journey of finishing the game from start to finish.
* Multiplayer: Playing against someone else or multiple players in a session, competing to win.
For example, a fighting game where you can play against another player or the computer would be <code>Single Player; Multiplayer</code>.
|-
| '''Status'''<span style="color:#ff0000">*</span>
|
* ''Playable'': Fully playable from beginning to end. Not hacked or modified.
* Partial: Game is missing files, impacting the player's experience. You'll need to elaborate further in the Notes.
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. '''If you hack a game, you MUST also include the original, unhacked file(s) in your curation, even if they are just extras.'''
If a game is both Hacked and Partial, its status would be <code>Hacked; Partial</code>. If a game is playable from beginning to end, but missing assets impact the player's experience, then its status would be <code>Playable; Partial</code>.
|-
| '''Release Date'''
| The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say <code>2010-01</code>.
|-
| '''Version'''
| The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.
|-
| '''Languages'''<span style="color:#ff0000">*</span>
| '''Required if you are curating a game that supports languages other than English.'''
A list of all languages that the game supports. Use [https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes ISO 639-1 language codes] and separate each code with <code>; </code>. For example, if a game supports English and Spanish, you would say <code>en; es</code>. Defaults to <code>en</code>.
|-
| '''Extreme'''<span style="color:#ff0000">*</span>
| '''Required if you are curating something unsuitable for minors.''' Possible values:
* Yes: Indicates that a game is unsuitable for minors because of excessive violence, sexual content, or other mature content.
* ''No'': Indicates that a game is suitable for minors.
|-
| '''Tags'''<span style="color:#ff0000">*</span>
| See [[Tags]]. Pay special attention to the tags in the '''Content Warnings''' section, because these are '''required''' if they apply to the game you are curating. To add a tag, first type it into the meta field, then select it by either clicking on it or pressing the Tab key until it is highlighted and hitting Enter. You can add a new tag to Core by typing it into the meta field, hitting Enter, and then following the normal process. If you are manually writing a meta file (not using the Curate tab), separate multiple tags with a semicolon and a space.
|-
| '''Source'''<span style="color:#ff0000">*</span>
| The full URL of the webpage where you found the game. If you found the game on the [https://web.archive.org/ Wayback Machine], follow this format: <code>Original URL (via Wayback Machine)</code>, or specify the full capture URL instead if necessary. If you found the game somewhere other than a webpage, use whatever format you find appropriate to indicate the source.
|-
| '''Platform'''<span style="color:#ff0000">*</span>
| The ''web game technology'' that the game uses. See [[Platforms]] for a list of supported platforms and links to platform-specific curation tutorials. Note that a game is only considered to be HTML5 if it does not require any browser plugin.
If your curation omits this field, the Platform is assumed to be Flash. '''This field is required for all non-Flash curations.'''
|-
| '''Application Path'''<span style="color:#ff0000">*</span>
| The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is <code>FPSoftware\Flash\flashplayer_32_sa.exe</code>.
If the Application Path is omitted, it will be automatically chosen based on the game's Platform. See [[Platforms]] for a list of default Application Paths for each Platform. '''We recommend that you always use this field.'''
|-
| '''Launch Command'''<span style="color:#ff0000">*</span>
| The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. '''Never have https:// at the beginning of a Launch Command, as it will not work properly; ALWAYS use http://. Flashpoint DOES NOT have HTTPS support.''' If you found the game on the [https://web.archive.org/ Wayback Machine], the launch command is the original URL, without the <code>web.archive.org</code> section (same goes for the folder structure inside the <code>content</code> folder).
'''This field is always required.''' If you're having trouble figuring out the correct launch command for your curation, see the [[Curation Tutorial]].
|-
| '''Mount Parameters'''
| Allows passing certain parameters to game zip related launcher extensions which may alter the way games are mounted. This is only used for specific edge cases, so most curators can safely ignore this field.
|-
| '''Notes'''
| A message that will appear on the right panel of the launcher. Use this field for important information about the game not explained in the game itself. For example, Notes can provide details about cheat codes, missing assets, hacked files, or unimplemented features. If you are creating the meta file manually and need to create multiple lines for Notes, use the pipe symbol: <code>Notes: <nowiki> | </nowiki></code>, then indent each line. To learn how to do this correctly, see the [[#A Good Meta File|example meta file]].
|-
| '''Original Description'''
| If a game's webpage contains a description of the game or its controls, you may copy and paste it into this field. If you can't find a description on the game's webpage, you can check the page source for the <code><meta name="description"></code> HTML tag. If you are creating the meta file manually and need to create multiple lines for the Original Description, use the pipe symbol: <code>Original Description: <nowiki> | </nowiki></code>, then indent each line.
|-
| '''Curation Notes'''
| Use this field to show a message to BlueMaxima if he needs to add your curation in a different way from usual. If you are creating the meta file manually and want to write multi-line Curation Notes, use the pipe symbol: <code>Curation Notes: <nowiki> | </nowiki></code>, then indent each line.
|-
| '''Additional Applications'''
| Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the [[#Appendix: Additional Applications|Appendix]].
|-
|}


===A Good Meta File===
===Example of Good Metadata===


  <nowiki>
  <nowiki>
Title: Alien Hominid
Title: Alien Hominid
Series: null
Series: ""
Developer: The Behemoth
Developer: The Behemoth
Publisher: Newgrounds
Publisher: Newgrounds
Play Mode: Single Player
Play Mode: Single Player
Status: Playable
Release Date: 2002-08-07
Release Date: 2002-08-07
Version: null
Version: ""
Extreme: No
Languages: en
Tags: Shooter
Tags: Action; Beat 'Em Up; Run 'n' Gun; Alien; Cartoon
Source: https://www.newgrounds.com/portal/view/59593
Source: https://www.newgrounds.com/portal/view/59593
Platform: Flash
Platform: Flash
Status: Playable
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf
Notes: |
Notes:  
   This is our sample curation in Flashpoint Core.
   This is our old sample curation from Flashpoint Core.
   Multiple lines in notes and descriptions are cool.
   Multiple lines in notes and descriptions are cool.
Curation Notes: Thanks for your work!</nowiki>
Curation Notes: Thanks for your work!</nowiki>
===Blank Meta File===
<nowiki>
Title: null
Alternate Titles: null
Library: null
Series: null
Developer: null
Publisher: null
Play Mode: null
Status: null
Release Date: null
Version: null
Languages: null
Extreme: null
Tags: null
Source: null
Platform: null
Application Path: null
Launch Command: null
Mount Parameters: null
Notes: null
Original Description: null
Curation Notes: null
Mount Parameters: null
Additional Applications: {} </nowiki>


==Testing==
==Testing==


You'll need [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break.  
To test a curation in Infinity, locate the respective curation in the "Curate" tab and press the "Run" button at the bottom of it. Make sure you physically play through part of the game when testing it.


If you've created your curation from scratch, click one of the buttons on the right-hand side of the "Curate" tab to load it into Flashpoint Core. From there, you'll be able to edit, import, and export the curation.
'''All games should be tested in Flashpoint Infinity.'''


To test a curation in Flashpoint Core, locate the respective curation in the "Curate" tab and press the "Run" button at the bottom of it. Make sure you physically play through part of the game when testing it.
[https://download.unstable.life/static/AlienHominid.zip Here is the full example ZIP file.]  
 
'''All games should be tested in Flashpoint; if not Core, then at least Ultimate. Just opening the game in a projector or browser is not enough of a test.'''
 
[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip Here is the full example ZIP file.]  
(This was also linked earlier, in the Overview section).
(This was also linked earlier, in the Overview section).


==Wrapping it up==
==Wrapping It Up==


You've finished your first curation! Now follow the instructions below to make sure it gets added to Flashpoint.
You've finished your first curation! Now follow the instructions below to make sure it gets added to Flashpoint.
Line 251: Line 101:
==Appendix: Additional Applications==
==Appendix: Additional Applications==


The ''Additional Applications'' metadata field can be used to add Messages, Extras, or Alternates to a curation. If you're using Flashpoint Core, you can add these through the "New App", "Add Extras", and "Add Message" buttons at the bottom of each curation in the "Curate" tab. Each of these items is explained in detail below.
The ''Additional Applications'' metadata field can be used to add Messages, Extras, or Alternates to a curation. You can add these through the "New App", "Add Extras", and "Add Message" buttons at the bottom of each curation in the "Curate" tab. Each of these items is explained in detail below.


===Messages===
===Messages===
Line 257: Line 107:
Use the Message sub-field to add a short, one-line message that pops up before a game runs. You'll want to use this if there's something that Flashpoint users need to know before playing a game. If you have less-important information about the game, use the Notes field instead. You can only have one message per curation.  
Use the Message sub-field to add a short, one-line message that pops up before a game runs. You'll want to use this if there's something that Flashpoint users need to know before playing a game. If you have less-important information about the game, use the Notes field instead. You can only have one message per curation.  


In Flashpoint Core, use the "Add Message" button at the bottom of the curation to add a message.
In Infinity, use the "Add Message" button at the bottom of the curation to add a message.


You can also add a Message to your meta file manually. For example, here is the Additional Applications field of a game that starts in fullscreen and is difficult to close:
Example:
  <nowiki>
  <nowiki>
Additional Applications:
Additional Applications:
    Heading: Message
     Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.</nowiki>
     Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.</nowiki>


Line 270: Line 121:
# Place all of the bonus materials you would like to include inside of the Extras folder.
# Place all of the bonus materials you would like to include inside of the Extras folder.
# In the Notes field, add a short explanation of what's included in the Extras folder.
# In the Notes field, add a short explanation of what's included in the Extras folder.
# In Flashpoint Core, press the "Add Extras" button at the bottom of the curation and type ''gamename'' into the "Extras Folder" field. For example, if the title of the game was ''Tokyo Guinea Pop'', you would type <code>tokyoguineapop</code>. Do not edit the "Heading" field!
# In Infinity, press the "Add Extras" button at the bottom of the curation and type ''gamename'' into the "Extras Folder" field. For example, if the title of the game was ''Tokyo Guinea Pop'', you would type <code>tokyoguineapop</code>. Do not edit the "Heading" field!  
 
If you're not using the Curate tab of Flashpoint Core, you can manually add Extras to your meta file. In the Additional Applications field, add an Extras sub-field like this: <code>Extras: gamename</code>.


For example, here is the Additional Applications field of a game called ''Tokyo Guinea Pop''. The curation's Extras folder contains unlockable items from the game's original website.
For example, here is the Additional Applications field of a game called ''Tokyo Guinea Pop''. The curation's Extras folder contains unlockable items from the game's original website.
Line 280: Line 129:


When the above curation is imported into Flashpoint, the curation's <code>Extras</code> folder will be renamed to <code>tokyoguineapop</code> and placed in Flashpoint's main Extras folder.
When the above curation is imported into Flashpoint, the curation's <code>Extras</code> folder will be renamed to <code>tokyoguineapop</code> and placed in Flashpoint's main Extras folder.
As you can see, the Extras field specifies the name of the Extras folder when it is imported into Flashpoint. That means that you cannot use special characters like colons (<code>:</code>) or slashes (<code>/ \</code>). We recommend using only alphanumeric characters.


Note that you can only have one Extras folder per curation.
Note that you can only have one Extras folder per curation.
Line 287: Line 138:
Alternates allow you to add alternate versions of a game into the same curation. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the <code>content</code> folder of your curation, along with the files for the main version.
Alternates allow you to add alternate versions of a game into the same curation. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the <code>content</code> folder of your curation, along with the files for the main version.


If you're using the Curate tab of Flashpoint Core, you can use the "New App" button at the bottom of the curation to add alternates. Provide a short name for the alternate version in the "Heading" field. For example, you might say <code>Hacked Version</code> or <code>Version 0.5b</code>. Be sure to fill out the Application Path and Launch Command fields, then test the alternate thoroughly.
In the curate tab of Infinity, you can use the "New App" button at the bottom of the curation to add alternates. Provide a short name for the alternate version in the "Heading" field. For example, you might say <code>Hacked Version</code> or <code>Version 0.5b</code>. Be sure to fill out the Application Path and Launch Command fields, then test the alternate thoroughly.


You can also manually add an alternate to your meta file under the Additional Applications field. For example, the curation of a game called ''Drop 3'' includes a hacked version. Here is the Additional Applications field of this curation:
Example:
  <nowiki>
  <nowiki>
Additional Applications:
Additional Applications:
     Hacked Version:
     Heading: Hacked Version
        Application Path: FPSoftware\Flash\flashplayer_32_sa.exe
    Application Path: FPSoftware\Flash\flashplayer_32_sa.exe
        Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf</nowiki>
    Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf</nowiki>


<noinclude>
<noinclude>
[[Category:Curation Guides]]
[[Category:Curation Guides]]
</noinclude>
</noinclude>

Latest revision as of 23:24, 22 March 2024

This guide will walk you through everything you need to know about putting together a curation and submitting it to Flashpoint. If this is your first time contributing, be sure to follow our step-by-step tutorial.

Before You Start

Checking the Master List and Discord submissions

Before taking time out of your day to curate, please make sure that your game/animation has not already been saved. Use our this tool to search the existing collection, and also check the curation submission channels in our Discord for newer games or animations that might have been curated recently. More options for searching the collection are available here if you need them.

Banned Games and Animations

These are games/animations not allowed in Flashpoint for any reason. You can make an effort to get them working in Flashpoint if you want, but you may not request or submit them.

  • Games/animations that are still on sale, we will not distribute currently paid content. (Don't forget that some games start in web browsers for free then get paid versions later, the web browser version would be allowed in Flashpoint in this case; be sure to check the history before you archive.)
  • Any outright emulation of a commercial game (Such as a swf of Contra which contains the Contra ROM image). Ports of games are absolutely fine, but games that are a ROM wrapped in an emulator are not allowed unless they contain only non-commercial games and/or allow you to load your own.
    • While not emulation, fan remakes/conversions of Nintendo projects like Full Screen Mario are too risky to add if they were taken down by Nintendo. Not all remakes/conversions are risky though, if you are unsure just ask in #curators.
  • Videos embedded in SWF files:
    • If the SWF has nothing on it other than it requiring a separate FLV to run the SWF file properly (and if the FLV works perfectly fine on VLC), then it won't be allowed on Flashpoint and it should rather be uploaded through Archive.org
    • If it uses any Flash elements like ui, special effects, loop etc., it can be curated.
    • This means that your curation can't be only a video embedded in a SWF.
    • Games, animations and websites that use video are allowed, and you should include the video files and/or SWFs containing video in the curation.
  • Animations using the HTML5 platform have to include animated components and make use of HTML5-specific tags, CSS, and/or Javascript.
  • Games/animations with cub, shotacon or lolicon content.
  • The following are not allowed at developer request:
    • Any game from XForm Games that is not already in the database
    • Windows 93
    • Dragon Ball Devolution, and other games from www.txori.com
    • Any game developed by Nitrome
    • Flash Flash Revolution
    • Any game developed by Farrago Fiction
    • Any game/animation developed by Anonymous-Frog
    • Non-classic versions of Cookie Clicker

It should go without saying that blatantly illegal games/animations are not allowed, either.


What is a Curation?

Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the submission site and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a curation.

To make a curation from scratch, first create a new folder with any name (preferably the name of the game you'd like to save, but it doesn't matter). Inside of that folder, you'll add a screenshot and logo, a meta file containing metadata about the game, and a content folder containing all of the files needed to run the game; all of these are required. The following sections will explain each of them in detail. You can download an example curation ZIP file to see what a completed curation folder looks like.

Content

All content for each curation must be placed inside a content folder, then arranged in the same way that they would be placed in Flashpoint proper from the "Legacy/htdocs" folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf you would create the folders in the format shown in the top example in the image below. If you cannot find the full URL the game is hosted on, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.

Some games request files from other domains. If this is the case, you can include more than one domain folder inside of the content folder.

You might also notice that some games in Flashpoint use a domain called localflash instead of a website domain. While this used to be the protocol for games without a known URL, this is not to be used this way anymore. The localflash folder should only be used curations of offline media, including but not limited to CD-ROMs and personal projects.

If you do use localflash, make sure to contain the files within a folder that shares its name with the game or disc. This minimizes the risk of files clashing. For example, http://localflash/shrek2promodisc/game.swf would be a valid launch command for a localflash curation.

Examples

Logos must be in PNG format. A good logo shows something that is representative of the game, like the game's main characters (from the title screen, for example) or other prominent art. You can also use the entire title of the game as the logo, preferably including a visual element along with it. It can be found in the curation folder as logo.png. You can add a logo to a curation in Flashpoint's Curate tab by dragging it on to the left panel above Drop an image here to add it.

Recommended tools for grabbing logos include Snip & Sketch and Paint, both included in Windows 10/11 by default. You're free to use other tools, but remember, always save logos in PNG format. When possible, it is preferable to make logos more or less square-shaped.

Examples:


Additional tips can be seen here.

Screenshot

Screenshots must be in PNG format. A good screenshot is a credible 'action shot' of the game (no menus or obvious tutorials). It can be found in the curation folder as ss.png. You can add a screenshot to a curation in the Curate tab by dragging it on to the right panel above Drop an image here to add it, or clicking Add Screenshot.

Recommended tools for grabbing screenshots include Snip & Sketch and Paint, both included in Windows 10/11 by default. You're free to use other tools, but remember, always save screenshots in PNG format.

Examples:

Metadata

The metadata for a curation is stored in a file named meta.yaml or meta.yml in your curation folder. Only edit metadata with the Curate menu, never directly edit the metadata file.

The table below shows all of the fields that you can type into Infinity. All fields should be included if they are applicable. Pay special attention to fields marked with * - they are required fields. If a field is not applicable and not required for your curation, either omit it or leave it blank.

Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, Value1; Value2.

Some fields have only a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in italics. If you omit this type of field, it will take on its default value automatically.

List of Metadata Fields

Field Explanation
Title* Always required. The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title. For games without a logo, use the title of the game's webpage or the text on the webpage that's most clearly intended to be the game's title. Avoid excessively long titles whenever possible.
Alternate Titles Alternate titles that can also be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Normal rules pertaining to Title field do not apply. Use ; to separate multiple values. If your title has a roman numeral or an ampersand (&) in it, please include an alternative title with the numeral/symbol replaced with the number/word.
Library* Required if you are curating an animation for Flashpoint Theatre. Possible values:
  • Arcade: This is a game that should go in Flashpoint Arcade (the Games section).
  • Theatre: This is an animation that should go in Flashpoint Theatre (the Animations section).
Series The name of the specific-to-webgames series. This is for games that have prequels and sequels, such as Run, Run 2, and Run 3. Make sure you're not confusing a game's series with its franchises (e.g., The Fairly OddParents or Pokémon), which go into the Tags field.
Developer The name of the developer(s) who made the game. Separate multiple developers with ; . Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section! If a developer is known by multiple names or aliases, you may separate each with a slash, like this: Alias 1 / Alias 2
Publisher The name of the site(s) that published (sponsored/branded) the game. Look for a "More Games" link or prominent logo; it will probably lead to the Publisher's website.
Play Mode Can be either one, two, or all three of these values:
  • Single Player: A solo experience from start to finish.
  • Cooperative: Like "Single Player", but with others being in the journey of finishing the game from start to finish.
  • Multiplayer: Playing against someone else or multiple players in a session, competing to win.

For example, a fighting game where you can play against another player or the computer would be Single Player; Multiplayer.

Status* Can be either one, two, or all three of these values:
  • Playable: Game is fully playable from beginning to end.
  • Partial: Game is missing files, impacting the player's experience. You'll need to elaborate further in the Notes.
  • Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. If you hack a game, you MUST also include the original, unhacked file(s) in your curation, either as extras or in the same folder as the hacked file(s).

If a game has been hacked, and missing assets make it impossible to finish the game, its status would be Hacked; Partial. If a game is playable from beginning to end, but missing assets impact the player's experience, then its status would be Playable; Partial.

There is one additional status that should only be used in exceptional circumstances:

  • Not Working: Titles that are currently unplayable. We always prefer titles to be working in Flashpoint, but we may still accept not working titles for preservation and in the hopes someone can make them work in the future. Notes are required to explain why the title does not work. This status may be used along with the Partial status if the game is unplayable due to missing files.
Release Date The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say 2010-01.
Version The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.
Languages* Required if you are curating a game that supports languages other than English.

A list of all languages that the game supports, including the languages supported by any alternate versions. Use ISO 639-1 language codes and separate each code with ; . For example, if a game supports English and Spanish, you would say en; es. Defaults to en. If the curation uses a language without an ISO 639-1 code, ISO 639-3 language codes are acceptable.

Tags* See Tags. Pay special attention to the tags in the Content Warnings section, because these are required if they apply to the game you are curating. To add a tag, first type it into the meta field, then select it by either clicking on it or pressing the Tab key until it is highlighted and hitting Enter. You can add a new tag to Infinity by typing it into the meta field, hitting Enter, and then following the normal process.
Source* The full URL of the webpage where you found the work. If one is not available, such as if you got it from Wayback CDX, the .swf url is acceptable as a source also. If you found the work on the Wayback Machine, give the full capture URL.

If the work is executable/downloadable, use the webpage where the work can be downloaded. Otherwise, provide the name/title of the offline source, along with the medium of the source. Ex: Dora the Explorer Click & Create! CD-ROM. Tags exist for both of these sources also, so use any applicable Source Tags.

If the work is taken from a personal collection or extracted from a browser's cache, use Personal Archive or Personal Archive: (Name/Username).

Platforms* The web game technologies that the game uses. See Platforms for a list of supported platforms and links to platform-specific curation tutorials. One Platform must be marked as Primary; this is the technology used for the majority of the game's important content. Note that a game is only considered to be HTML5 if it does not require any browser plugin.

If your curation omits this field, the Platform is assumed to be Flash. This field is required for all non-Flash curations.

Application Path* The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is FPSoftware\Flash\flashplayer_32_sa.exe.
Launch Command* The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. Never have https:// at the beginning of a Launch Command, as it will not work properly; ALWAYS use http://. Flashpoint DOES NOT have HTTPS support. If you found the game on the Wayback Machine, the launch command is the original URL, without the web.archive.org section (same goes for the folder structure inside the content folder).

This field is always required. If you're having trouble figuring out the correct launch command for your curation, see the Curation Tutorial.

Mount Parameters Allows passing certain parameters to game zip related launcher extensions which may alter the way games are mounted. This is only used for specific edge cases, so most curators can safely ignore this field.
Notes Use this field for important information about the game not explained in the game itself, metadata sources (if it does not come from the title's Source), or any other relevant information about a title. For example, Notes can provide details about cheat codes, missing assets, hacked files, or unimplemented features.
Original Description If a game's webpage contains a description of the game or its controls, you may copy and paste it into this field. If you can't find a description on the game's webpage, you can check the page source for the <meta name="description"> HTML tag.
Curation Notes Use this field to show a message to staff if they need to add your curation in a different way from usual, such as if it requires a new Support Pack to be added. These are removed when a curation is added to Flashpoint.
Additional Applications Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the Appendix.

Example of Good Metadata

Title: Alien Hominid
Series: ""
Developer: The Behemoth
Publisher: Newgrounds
Play Mode: Single Player
Release Date: 2002-08-07
Version: ""
Languages: en
Tags: Action; Beat 'Em Up; Run 'n' Gun; Alien; Cartoon
Source: https://www.newgrounds.com/portal/view/59593
Platform: Flash
Status: Playable
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf
Notes: 
  This is our old sample curation from Flashpoint Core.
  Multiple lines in notes and descriptions are cool.
Curation Notes: Thanks for your work!

Testing

To test a curation in Infinity, locate the respective curation in the "Curate" tab and press the "Run" button at the bottom of it. Make sure you physically play through part of the game when testing it.

All games should be tested in Flashpoint Infinity.

Here is the full example ZIP file. (This was also linked earlier, in the Overview section).

Wrapping It Up

You've finished your first curation! Now follow the instructions below to make sure it gets added to Flashpoint.

Submitting a Curation

Submissions are uploaded in the Flashpoint Submission System, which requires you to join our Discord server first. An explanation of how the site works is available here.

If you have any questions, ask in #curators and a Curator will answer them.

After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in #fpfss-notifications about whether or not your submission was approved, and if any changes need to be made.

Once your first submission is approved, you'll be given the Trial Curator role. That means you will be able to submit more curations and upload bigger files.

Congratulations! Your submitted game/animation will appear in the next update to Flashpoint.

Note that your save data for the game will not be included in your curation.

Appendix: Additional Applications

The Additional Applications metadata field can be used to add Messages, Extras, or Alternates to a curation. You can add these through the "New App", "Add Extras", and "Add Message" buttons at the bottom of each curation in the "Curate" tab. Each of these items is explained in detail below.

Messages

Use the Message sub-field to add a short, one-line message that pops up before a game runs. You'll want to use this if there's something that Flashpoint users need to know before playing a game. If you have less-important information about the game, use the Notes field instead. You can only have one message per curation.

In Infinity, use the "Add Message" button at the bottom of the curation to add a message.

Example:

Additional Applications:
    Heading: Message
    Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.

Extras

Extras allow you to include a folder of bonus materials with your curation. If you would like to include files related to a game that are not required to play it, such as source code or unlockable items, this is how you can do it:

  1. Inside your curation's folder, next to the content folder, create a folder called Extras.
  2. Place all of the bonus materials you would like to include inside of the Extras folder.
  3. In the Notes field, add a short explanation of what's included in the Extras folder.
  4. In Infinity, press the "Add Extras" button at the bottom of the curation and type gamename into the "Extras Folder" field. For example, if the title of the game was Tokyo Guinea Pop, you would type tokyoguineapop. Do not edit the "Heading" field!

For example, here is the Additional Applications field of a game called Tokyo Guinea Pop. The curation's Extras folder contains unlockable items from the game's original website.

Additional Applications:
    Extras: tokyoguineapop

When the above curation is imported into Flashpoint, the curation's Extras folder will be renamed to tokyoguineapop and placed in Flashpoint's main Extras folder.

As you can see, the Extras field specifies the name of the Extras folder when it is imported into Flashpoint. That means that you cannot use special characters like colons (:) or slashes (/ \). We recommend using only alphanumeric characters.

Note that you can only have one Extras folder per curation.

Alternates

Alternates allow you to add alternate versions of a game into the same curation. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the content folder of your curation, along with the files for the main version.

In the curate tab of Infinity, you can use the "New App" button at the bottom of the curation to add alternates. Provide a short name for the alternate version in the "Heading" field. For example, you might say Hacked Version or Version 0.5b. Be sure to fill out the Application Path and Launch Command fields, then test the alternate thoroughly.

Example:

Additional Applications:
    Heading: Hacked Version
    Application Path: FPSoftware\Flash\flashplayer_32_sa.exe
    Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf