O2c-Player Curation: Difference between revisions
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This guide will show you how to curate o2c-Player using Flashpoint. | |||
This guide will show you how to curate o2c-Player using Flashpoint | |||
== Before You Start == | == Before You Start == | ||
Line 8: | Line 7: | ||
==Recognizing o2c-Player== | ==Recognizing o2c-Player== | ||
*Plugin | *Plugin uses file extensions from external programs dedicated to create 3D models (like AutoCAD). If o2c-Player is not mentioned on the site, these files could not work with it, whether or not it's explicitly mentioned. | ||
== Curation Steps == | == Curation Steps == | ||
* | * Many o2c-Player sites are galleries of similar models, those can be curated as a microsite. | ||
*'''Models can be multiasset, but plugin will show missing files in logs only after interaction with part that using this asset. Make sure to check if model you curating is not interactive!''' | *'''Models can be multiasset, but plugin will show missing files in logs only after interaction with part that using this asset. Make sure to check if the model you're curating is not interactive!''' | ||
This ring is the indicator of interactivity: | This ring is the indicator of interactivity: | ||
[[File:O2c_interactive.png]] | [[File:O2c_interactive.png]] | ||
o2c-Player | o2c-Player uses two different Application Paths: | ||
*First, set the Application Path to <code>FPSoftware\ | *First, set the Application Path to <code>FPSoftware\fpnavigator-portable\FPNavigator.exe</code> and check if it works. | ||
*If | *If it doesn't, set the AP to <code>FPSoftware\startActiveX.bat</code> and put <code>o2c\O2CPlayer.OCX</code> and the end of the launch command, it should look similar to this: <code><nowiki>http://example.com/page.html o2c\O2CPlayer.OCX</nowiki></code> | ||
<code>http:// | |||
== Wrapping It Up == | == Wrapping It Up == | ||
{{:Wrapping It Up}} | {{:Wrapping It Up}} |
Latest revision as of 04:06, 16 July 2023
This guide will show you how to curate o2c-Player using Flashpoint.
Before You Start
- This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through.
- This currently needs a support pack, located at https://cdn.discordapp.com/attachments/596548932373577750/866006894502084668/o2c-Player_Support_Pack.7z
Recognizing o2c-Player
- Plugin uses file extensions from external programs dedicated to create 3D models (like AutoCAD). If o2c-Player is not mentioned on the site, these files could not work with it, whether or not it's explicitly mentioned.
Curation Steps
- Many o2c-Player sites are galleries of similar models, those can be curated as a microsite.
- Models can be multiasset, but plugin will show missing files in logs only after interaction with part that using this asset. Make sure to check if the model you're curating is not interactive!
This ring is the indicator of interactivity:
o2c-Player uses two different Application Paths:
- First, set the Application Path to
FPSoftware\fpnavigator-portable\FPNavigator.exe
and check if it works. - If it doesn't, set the AP to
FPSoftware\startActiveX.bat
and puto2c\O2CPlayer.OCX
and the end of the launch command, it should look similar to this:http://example.com/page.html o2c\O2CPlayer.OCX
Wrapping It Up
First, make sure that you have thoroughly tested your curation and followed the Curation Format. Scroll down in the Curate tab and click the Export
button at the bottom of your curation to save it as a .7z file. After you've exported the curation, you can find it by clicking the Exported Curations
button on the Curate tab (as long as you didn't choose to save it somewhere else). Once you have the file, submit it to the Flashpoint Submission System. An explanation of how the site works is available here.
After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in the #fpfss-notifications channel about whether or not your submission was approved, and if any changes need to be made.
Congratulations! Your submitted game/animation will appear in a future version of Flashpoint.