O2c-Player Curation: Difference between revisions
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{{DISPLAYTITLE:''o2c''-Player Curation}} | {{DISPLAYTITLE:''o2c''-Player Curation}} | ||
This guide will show you how to curate o2c-Player using Flashpoint Core. | This guide will show you how to curate o2c-Player using Flashpoint Core. | ||
Revision as of 23:44, 17 July 2021
This guide will show you how to curate o2c-Player using Flashpoint Core.
Before You Start
- This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through.
- This currently needs a support pack, located at https://cdn.discordapp.com/attachments/596548932373577750/866006894502084668/o2c-Player_Support_Pack.7z
Recognizing o2c-Player
- Plugin using files extensions from external programs dedicated to create 3D models (like AutoCAD). If o2c-Player is not mentioned on the site, these files could not work with it, despite they in supported extension.
Curation Steps
- Most of o2c-Player sites are galleries of similar models, they can be curated as microsite.
- Models can be multiasset, but plugin will show missing files in logs only after interaction with part that using this asset. Make sure to check if model you curating is not interactive!
This ring is the indicator of interactivity:
o2c-Player use two different Applications Paths:
- First, set the Application Path to
FPSoftware\Basilisk-Portable\Basilisk-Portable.exe
and check if works. - If not, set the AP to
FPSoftware\startActiveX.bat
and puto2c\O2CPlayer.OCX
and the end of the launch command, it should looks like that:
http://site.com/page.html o2c\O2CPlayer.OCX
Wrapping It Up
First, make sure that you have thoroughly tested your curation and followed the Curation Format. Scroll down in the Curate tab and click the Export
button at the bottom of your curation to save it as a .7z file. After you've exported the curation, you can find it by clicking the Exported Curations
button on the Curate tab (as long as you didn't choose to save it somewhere else). Once you have the file, submit it to the Flashpoint Submission System. An explanation of how the site works is available here.
After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in the #fpfss-notifications channel about whether or not your submission was approved, and if any changes need to be made.
Congratulations! Your submitted game/animation will appear in a future version of Flashpoint.