Linux Support: Difference between revisions

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(→‎Manual Installation: Updated to 140923)
(Updated manual version to 061023; temporary link used until properly uploaded; completely removed Docker version as it is now obsolete)
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Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support. If you need assistance with installing or playing, visit us at <code>flashpoint-help</code>.
Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support. If you need assistance with installing or playing, visit us at <code>flashpoint-help</code>.


As it stands, Flashpoint for Linux supports Flash, HTML5, Shockwave and Java, with Unity only being supported on the Docker version. The exceptions are content that uses the Chromium browser, and Shockwave content that plays in-browser.
As it stands, Flashpoint for Linux supports Flash, HTML5, Shockwave, Unity and Java. The exceptions are content that uses the Chromium browser, and Shockwave content that plays in-browser.
If you want support for the other platforms that are Windows-exclusive, there are a few options to get the Windows version of Flashpoint running on Linux:
If you want support for the other platforms that are Windows-exclusive, there are a few options to get the Windows version of Flashpoint running on Linux:
* [https://bluemaxima.org/flashpoint/downloads/ Download the Windows version of Flashpoint] and run it in a Windows virtual machine. This is the recommended non-native option.
* [https://bluemaxima.org/flashpoint/downloads/ Download the Windows version of Flashpoint] and run it in a Windows virtual machine. This is the recommended non-native option.
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!PulseAudio<small><sup><span style="color:#0000ff">1</span></sup></small>
!PulseAudio<small><sup><span style="color:#0000ff">1</span></sup></small>
!X11<small><sup><span style="color:#0000ff">2</span></sup></small>
!X11<small><sup><span style="color:#0000ff">2</span></sup></small>
!32-bit Xcomposite
!GTK3
!GTK3
!NSS
!NSS
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|pulseaudio
|pulseaudio
|xserver-xorg-core
|xserver-xorg-core
|libxcomposite1:i386
|libgtk-3-0
|libgtk-3-0
|libnss3
|libnss3
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|pulseaudio
|pulseaudio
|xserver-xorg-core
|xserver-xorg-core
|libxcomposite1:i386
|libgtk-3-0
|libgtk-3-0
|libnss3
|libnss3
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|pulseaudio
|pulseaudio
|xorg-x11-server-Xorg
|xorg-x11-server-Xorg
|libXcomposite.i686
|gtk3
|gtk3
|nss
|nss
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|pulseaudio
|pulseaudio
|xorg-server
|xorg-server
|lib32-libxcomposite
|gtk3
|gtk3
|nss
|nss
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=== Installation ===
=== Installation ===
# Download [https://drive.google.com/file/d/1uZJiBXBuwhqlcLJd6XcIuwWFcmsydKIz/view this archive file].
# Download [https://drive.google.com/file/d/1U1rLO5ffSPP7LHibvTnvYQsRdkIkJvwZ/view this archive file].
# Extract the contents of the file to an '''empty''' folder that your user has read & write permissions for. This can be done graphically, or in the terminal by entering the following in the directory the file is in:<pre>$ 7zr x fp12_linux_*.7z -oFlashpoint</pre>
# Extract the contents of the file to an '''empty''' folder that your user has read & write permissions for. This can be done graphically, or in the terminal by entering the following in the directory the file is in:<pre>$ 7zr x fp12_linux_*.7z -oFlashpoint</pre>
# Open the folder you extracted Flashpoint to, then run <code>start-flashpoint.sh</code> to open the launcher.
# Open the folder you extracted Flashpoint to, then run <code>start-flashpoint.sh</code> to open the launcher.
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A README document is provided that has most of the instructions shown in this section, as well as some additional notes.
A README document is provided that has most of the instructions shown in this section, as well as some additional notes.
== Docker Version ==
'''This version is outdated and support for it may be dropped soon.'''
=== Dependencies ===
First, install Flashpoint's dependencies.
{| class="wikitable"
!colspan="9"|Dependency package names on various distros
|-
!Library/command name
!Docker
!PulseAudio<small><sup><span style="color:#0000ff">1</span></sup></small>
!X11<small><sup><span style="color:#0000ff">2</span></sup></small>
!XHost
!NSS
!PHP
!bash
|-
!Debian-like<span style="color:#0000ff"><small><sup>a</sup></small></span>
|(see [https://docs.docker.com/engine/install/debian/ this page])
|pulseaudio
|xserver-xorg-core
|x11-xserver-utils
|libnss3
|php
|bash
|-
!Ubuntu-like<span style="color:#0000ff"><small><sup>b</sup></small></span>
|(see [https://docs.docker.com/engine/install/ubuntu/ this page])
|pulseaudio
|xserver-xorg-core
|x11-xserver-utils
|libnss3
|php
|bash
|-
!Fedora-like
|(see [https://docs.docker.com/engine/install/fedora/ this page])
|pulseaudio
|xorg-x11-server-Xorg
|xhost
|nss
|php
|bash
|-
!Arch-like<span style="color:#0000ff"><small><sup>c</sup></small></span>
|docker
|pulseaudio
|xorg-server
|xorg-xhost
|nss
|php
|bash
|}
<small><span style="color:#0000ff">a</span>: E.g. ChromeOS Terminal, MX Linux | <span style="color:#0000ff">b</span>: E.g. Linux Mint, Pop!_OS, Zorin OS | <span style="color:#0000ff">c</span>: E.g. Manjaro, EndeavourOS</small>
'''Note:''' Chances are that Docker and PHP will be the only packages that you'll need to install, as most distributions come with the rest of the packages already pre-installed.
<small><span style="color:#0000ff">1</span>: PipeWire can also be used in place of PulseAudio by installing the <code>pipewire-pulse</code> package on Ubuntu-like and Arch-like distros, or <code>pipewire-pulseaudio</code> on Fedora-like distros. For Debian-like distros, see [https://wiki.debian.org/PipeWire#Using_as_a_substitute_for_PulseAudio.2FJACK.2FALSA this link].
<span style="color:#0000ff">2</span>: X11 can also be used within Wayland by installing the <code>xwayland</code> package on Debian-like and Ubuntu-like distros, <code>xorg-x11-server-Xwayland</code> on Fedora-like distros, or <code>xorg-xwayland</code> on Arch-like distros.</small>
=== Setup ===
Before you start, you need to [https://docs.docker.com/engine/install/linux-postinstall/#manage-docker-as-a-non-root-user configure Docker to be managed by a non-root user]. Once finished, you may have to relog if the permissions aren't applied properly when trying to run Docker commands as a non-root user.
If you don't want to add your user to the <code>docker</code> group as above (e.g., for security: doing this allows all programs on your computer to have unrestricted administrator access to everything at all times) then there is an alternative, it just takes a bit more work.
==== Optional: Configuring non-root Flashpoint ====
Start by creating a wrapper script for Docker that will automatically use <code>sudo</code> when you are not invoking Docker as root. Name it <code>docker</code>, make it executable and place it on your <code>$PATH</code>:
<pre>
#!/usr/bin/env bash
export PATH="${PATH/$(dirname "$0"):/}"
askpass=()
if [[ -n "${SUDO_ASKPASS:-}" ]]; then
    askpass+=("-A")
fi
if [[ "$OSTYPE" != darwin* ]] && [[ "$EUID" != 0 ]]; then
    exec sudo "${askpass[@]}" -E -- "$0" "$@"
fi
exec docker "$@"
</pre>
Then you need to create an askpass script for <code>sudo</code>. Create a script that will print your sudo password to stdout. For example, your script could retrieve the password from a password manager like <code>pass</code>, which will force authentication through a graphical dialog before retrieving it. Technically you could just hardcode your password in the script, but this would defeat the point of trying to be more secure in the first place.
Now, you can simply export the <code>SUDO_ASKPASS</code> environment variable to the path of your askpass script (make sure it is executable), make sure that your <code>docker</code> wrapper is on <code>$PATH</code>, and invoke <code>./flashpoint</code> as normal once you get to that step below.
==== Nvidia GPUs ====
If you have an Nvidia GPU and use a distro that isn't Arch-like, you will need to add Nvidia's repository and install the <code>nvidia-docker2</code> package. Follow the "Setting up NVIDIA Container Toolkit" instructions under the heading corresponding to your distro [https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/install-guide.html#docker here].
If you use an Arch-like distro, install either [https://aur.archlinux.org/packages/nvidia-container-toolkit <code>nvidia-container-toolkit</code>] or [https://aur.archlinux.org/packages/nvidia-docker <code>nvidia-docker</code>] from the AUR if you did or didn't already install Docker respectively.
In both cases, you may have to restart the Docker service or reboot your computer to apply the toolkit.
=== Installation ===
Download the [https://drive.google.com/file/d/1zgBrmyiMpSfW9xsZ9A4ejvR0lktWlTRR/view?usp=sharing latest Docker Flashpoint package] if you haven't already and extract it somewhere.
Go to the place where you extracted it, and pull the docker images by running <code>./pull.sh</code>. They'll take ~3.5 GB.
Finally, run the <code>./flashpoint</code> executable script to start the launcher.
Config files can be found in <code>./LinuxConf/</code> and <code>./FPSoftware/FSPConfigs/</code>.
Save data is stored in <code>./SaveData</code>. Java save data isn't persistent, because there's no standardized location for it.
== Troubleshooting ==
=== proxy.sh: "Permission denied" error ===
Depending on your system's permissions, the <code>proxy.sh</code> script may throw a "permission denied" error in the launcher logs when launching a game, causing it to fail to start. To fix this, follow these steps:
# Close the Flashpoint launcher.
# Open <code>./LinuxConf/proxy.sh</code> in a text editor.
# Change <code>/var/lock/flashpoint-networking.lock</code> to <code>/tmp/flashpoint-networking.lock</code> and save the file.
# Relaunch Flashpoint.
=== cgroup subsystem devices not found: unknown ===
This error occurs most frequently on Pop!_OS 22.04, due to an outdated version of the Nvidia container runtime being packaged in the default repositories. If this applies to you, follow these steps:
# Close the Flashpoint launcher and stop the Docker service.
# Remove your current <code>nvidia-docker2</code> package, then remove its dependencies and configuration files by typing <code>sudo apt-get autoremove --purge</code> in the terminal.
# Create a text file in <code>/etc/apt/preferences.d</code> with the following contents:
Package: *
Pin: origin nvidia.github.io
Pin-Priority: 1002
Then save the file, update the package index using <code>sudo apt-get update</code>, reinstall the package, start the Docker service again, and relaunch Flashpoint.
=== Docker Fix for Firewalld Users ===
Users of [https://firewalld.org/ Firewalld] may run into issues with Docker when launching games. In this case, follow these steps:
# Run <code>sudo systemctl status docker</code> and look for the location of Docker's service file in the output. It is usually <code>/usr/lib/systemd/system/docker.service</code>.
# Open the file in a text editor with root privileges and change the following line from: <pre>ExecStart=/usr/bin/dockerd -H fd://</pre> to: <pre>ExecStart=/usr/bin/dockerd -H fd:// --ip-tables=false</pre>
# Restart the Docker service by running <code>sudo systemctl restart docker</code>.
# Run Flashpoint and install the content of your choosing, then close the launcher when finished.
# Open the Docker service file again and revert the previous change to the line, then restart the Docker service again.
# Relaunch Flashpoint and run the installed content again. It should now work.


== Optional Enhancements ==
== Optional Enhancements ==
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The Flashpoint launcher is based on a version of Electron that has experimental support for running through Wayland instead of X11/Xwayland. If you use a Wayland compositor, like Mutter or Kwin, then you can enable this feature by opening the script used to run the launcher in a text editor and changing the following line from:
The Flashpoint launcher is based on a version of Electron that has experimental support for running through Wayland instead of X11/Xwayland. If you use a Wayland compositor, like Mutter or Kwin, then you can enable this feature by opening the script used to run the launcher in a text editor and changing the following line from:
  "./Launcher/flashpoint-launcher"
  Launcher/flashpoint-launcher
to:
to:
  "./Launcher/flashpoint-launcher" --ozone-platform-hint=auto
  Launcher/flashpoint-launcher --ozone-platform-hint=auto
After making this change, the launcher should now open through Wayland when running the script. This only affects the launcher; content that runs in X11/Xwayland will continue to do so.
After making this change, the launcher should now open through Wayland when running the script. This only affects the launcher; content that runs in X11/Xwayland will continue to do so.


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If you are having issues running Flashpoint with Wine, you can instead try using various other "flavors" such as [https://github.com/GloriousEggroll/wine-ge-custom Wine GE], which has extra patches applied that aren't in mainline Wine. Users of Arch-based distros can install Wine GE as a [https://aur.archlinux.org/packages/wine-ge-custom package from the AUR], however no binary is provided, so the package must be compiled.
If you are having issues running Flashpoint with Wine, you can instead try using various other "flavors" such as [https://github.com/GloriousEggroll/wine-ge-custom Wine GE], which has extra patches applied that aren't in mainline Wine. Users of Arch-based distros can install Wine GE as a [https://aur.archlinux.org/packages/wine-ge-custom package from the AUR], however no binary is provided, so the package must be compiled.
== Technologies (Docker) ==
Flashpoint Infinity, like its Windows counterpart, uses <code>router.php</code> as a proxy server. But unlike Windows, Linux provides native ways to set per-application proxy settings, so no equivalent to the [https://github.com/FlashpointProject/FlashpointProxy Flashpoint Proxy library] is used. On Linux, each application is simply told via environment variables to use <code>localhost:22500</code> as a proxy server. For example, before Flashpoint Launcher opens the Flash projector, it sets the <code>http_proxy</code> environment variable to <code>http://localhost:22500/</code> in the docker container.
The [http://bluemaxima.org/flashpoint/faq/ Flashpoint FAQ] contains a list of all web game technologies ("Platforms") supported in the Windows version of Flashpoint. The Linux version currently supports a subset of these platforms. This is explained in detail below.
=== Supported Platforms (Docker) ===
* Flash: Supported through Wine by default. Although a Linux Flash Projector exists, it suffers from graphical glitches on many systems. If you'd like to try your luck with the native projector, then tick it as a 'Native Platform' on the Config page.
* Shockwave: Supported through Wine.
* HTML5: Supported natively through the Basilisk browser.
* Java Applets: Supported natively using the Oracle JDK.
* Unity Web Player: Supported through Pipelight.
<noinclude>[[Category:Technologies]]</noinclude>
== Using the standalone projector (Docker) ==
If you would like to run your own <code>.swf</code> file that is not packaged for Flashpoint, you can use the built-in Flash projector that is shipped with Flashpoint. Locate the Windows executable <code>FPSoftware/Flash/flashplayer_32_sa.exe</code> in the Flashpoint distribution you installed, and execute it with <code>wine</code> (you will have to install it separately, since Flashpoint on Linux invokes Wine through Docker). Make sure you have a 32-bit Wine installation. Pass the <code>.swf</code> file as a second argument to <code>wine</code>, after the <code>.exe</code>.
It's probably possible to use the native projector through the Docker setup, to avoid two separate Wine installations, but I haven't worked out how to do that quite yet.
Obviously, this only works for games that are using the Flash technology, and are single-file and not site-locked. Flashpoint exists because many games are not like this, and require extra work.
As an alternative to the standalone projector bundled with Flashpoint, you can use the Linux native projector, which can be downloaded from a previous version of the Adobe website [https://web.archive.org/web/20220331041116/https://www.adobe.com/support/flashplayer/debug_downloads.html here].

Revision as of 11:27, 6 October 2023

Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support. If you need assistance with installing or playing, visit us at flashpoint-help.

As it stands, Flashpoint for Linux supports Flash, HTML5, Shockwave, Unity and Java. The exceptions are content that uses the Chromium browser, and Shockwave content that plays in-browser. If you want support for the other platforms that are Windows-exclusive, there are a few options to get the Windows version of Flashpoint running on Linux:

Otherwise, follow any of the instructions below.

Automated Installation

Notes

This build is recommended for use on the Steam Deck, and on distros with an immutable rootfs. If you do not fit this criteria, it is recommended that you follow the manual installation instructions instead.

QEMU and PHP are bundled in an included Junest Arch proot Appimage.

Current Issues

QEMU with the default -display none crashes upon launch, but displays fine allowing the GTK window to appear. The install script accounts for this.

If running on the Steam Deck Game Mode session, mouse is locked to QEMU size and Flash games in Wine only render black. It is recommended to use desktop mode on the Deck.

HTML5/Unity/browser games that use FPSecure/Basilisk are a hit and miss for compatibility. This is down to the browser interaction with Wine.

Instructions

  1. Download this archive file to a memorable folder.
  2. Change directory to the folder it was moved to.
  3. $ tar xvf fp121linux.tar.gz
  4. Run install_flashpoint.sh within a terminal session to see the progress.

You will end up with a Flashpoint folder. Run start-flashpoint.sh within to start the Launcher.

Manual Installation

Dependencies

First, install Flashpoint's dependencies.

Dependency package names on various distros
Library/command name PulseAudio1 X112 32-bit Xcomposite GTK3 NSS PHP Wine bash
Debian-likea pulseaudio xserver-xorg-core libxcomposite1:i386 libgtk-3-0 libnss3 php (see this page) bash
Ubuntu-likeb pulseaudio xserver-xorg-core libxcomposite1:i386 libgtk-3-0 libnss3 php (see this page) bash
Fedora-like pulseaudio xorg-x11-server-Xorg libXcomposite.i686 gtk3 nss php (see this page) bash
Arch-likec pulseaudio xorg-server lib32-libxcomposite gtk3 nss php wine bash

a: E.g. ChromeOS Terminal, MX Linux | b: E.g. Linux Mint, Pop!_OS, Zorin OS | c: E.g. Manjaro, EndeavourOS

Note: Chances are that Wine and PHP will be the only packages that you'll need to install, as most distributions come with the rest of the packages already pre-installed.

There are also some packages that aren't required, but can enhance your experience:

Optional dependencies
Library/command name GTK23 LibXt3
Debian-like libgtk2.0-0 libxt6
Fedora-like gtk2 libXt
Arch-like gtk2 libxt

1: PipeWire can also be used in place of PulseAudio by installing the pipewire-pulse package on Ubuntu-like and Arch-like distros, or pipewire-pulseaudio on Fedora-like distros. For Debian-like distros, see this link.

2: X11 can also be used within Wayland by installing the xwayland package on Debian-like and Ubuntu-like distros, xorg-x11-server-Xwayland on Fedora-like distros, or xorg-xwayland on Arch-like distros.

3: Required for native Flash support. To support versions <27, the 32-bit version of this package must be installed instead.

To install them, use your distro's package manager:

Distro Package manager install command
Debian-like sudo apt-get install {PACKAGE}
Fedora-like sudo dnf install {PACKAGE}
Fedora-like (old) sudo yum install {PACKAGE}
Arch-like sudo pacman -S {PACKAGE}

Setup

Make sure you have at least 4 GB of free space, and that you have p7zip installed to be able to extract from 7z files.

Installation

  1. Download this archive file.
  2. Extract the contents of the file to an empty folder that your user has read & write permissions for. This can be done graphically, or in the terminal by entering the following in the directory the file is in:
    $ 7zr x fp12_linux_*.7z -oFlashpoint
  3. Open the folder you extracted Flashpoint to, then run start-flashpoint.sh to open the launcher.

After the installation is complete, you should not move any files in the Flashpoint folder at all. Moving the wrong file/folder could break the entire program until it is moved back.

A README document is provided that has most of the instructions shown in this section, as well as some additional notes.

Optional Enhancements

Wayland Support

This does not apply to the manual version, which already has this enhancement applied.

The Flashpoint launcher is based on a version of Electron that has experimental support for running through Wayland instead of X11/Xwayland. If you use a Wayland compositor, like Mutter or Kwin, then you can enable this feature by opening the script used to run the launcher in a text editor and changing the following line from:

Launcher/flashpoint-launcher

to:

Launcher/flashpoint-launcher --ozone-platform-hint=auto

After making this change, the launcher should now open through Wayland when running the script. This only affects the launcher; content that runs in X11/Xwayland will continue to do so.

If you are following the Wine installation instructions below, you will have to make your own script and give it execute permissions to do this.

Using Wine

Alternatively, you can attempt to run the Windows version of Flashpoint using Wine, which is a Windows compatibility layer. There are several advantages to doing this, like being able to run more up-to-date versions of Flashpoint that have only been made for Windows. However, it is not guaranteed that Wine will work properly, as the experience varies greatly depending on the hardware, choice of distribution, and packages you have installed. For this to work, you currently need to install either the development or staging versions of Wine running a completely fresh prefix. How to install them depends on the distro, so consult WineHQ's download page for instructions on yours. Additionally, you will also need the qemu-system-x86 and php packages installed for Flashpoint to work post-install.

As of now, you can install the latest Windows version of Flashpoint Infinity by running the installer through Wine. To be able to run the installer, you need to install a recent version of the .NET framework via Wine Mono, which should be provided upon creating a new Wine prefix or installed as a package on most distros. The process for installing Flashpoint this way is similar to how it is on Windows, except you may have to change the installation path to a location that can be written to, like your home folder. An example of a proper installation path would be Z:\home\$name\Flashpoint, where you replace $name with your username. You may get an error upon finishing the installation; this is expected behavior. Quit the installer and kill it from your process manager if needed, and most of the files (including all of the ones that are needed for Flashpoint to work) should be where you installed them.

At this point, you can try to run the Windows version of the launcher through Wine, but it's recommended that you download the native Linux launcher as a 7z file and replace everything in the Launcher folder with the files that are extracted from it. You may need to install the p7zip package to be able to extract the contents of the file. Once done, open ./Data/services.json in a text editor and change the following line from:

"filename": "qemu-system-i386.exe",

to:

"filename": "qemu-system-i386",

This will start your installed QEMU program instead of attempting to run the bundled EXE file. You can then run ./Launcher/flashpoint-launcher and set the "Flashpoint Path" in the launcher's config to .., then click "Save and Restart" on the bottom of the page. If everything has been done correctly, you should now have a working Flashpoint install! Note that not all platforms will work when installing Flashpoint this way, as Wine is not a perfect simulation of a typical Windows environment.

If you are having issues running Flashpoint with Wine, you can instead try using various other "flavors" such as Wine GE, which has extra patches applied that aren't in mainline Wine. Users of Arch-based distros can install Wine GE as a package from the AUR, however no binary is provided, so the package must be compiled.