3DVIA Curation

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Revision as of 13:50, 28 December 2019 by Choror (talk | contribs) (Application Path information)
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A 3DVIA Curation Tutorial will be created sometime in the future. In the meantime, a link to download the 3DVIA Player can be found here.


The future is now xD.


>How to recognize 3DVIA application

1. You can see text like "Made with the Virtools™ Physics Pack" on the page.

2. There's file with extension ".vmo".

3. Site code contains fragment similar to:

<OBJECT
CLASSID="CLSID:C4925E65-7A1E-11D2-8BB4-00A0C9CC72C3"
ID="Virtools" WIDTH="640" HEIGHT="480"
CODEBASE="http://player.virtools.com/downloads/player/Install2.5/Installer.exe#Version=2,5,0,14">
<PARAM NAME="SRC" VALUE="tintoys.vmo">
<EMBED
NAME="Virtools"
SRC="tintoys.vmo"
TYPE="application/x-virtools"
PLUGINSPAGE="http://player.virtools.com/"
WIDTH="640" HEIGHT="480">
</OBJECT>


>Curating the application

1. Start with downloading .html file with .vmo embed (curlsdownloader is good for that purpose).

2. Start curation process, set Launch Command pointing to that file and Application Path to Basilisk.

3. Launch curation, observe the Redirector window for assets not yet downloaded.

4. Repeat steps 1. and 3. until there's no missing file errors in redirector.

5. To be sure, use the application for a bit, click on every option etc.

6. Curate it, make metadata file, take screenshot of gameplay and logo.


TL;DR You curate 3DVIA apps just like HTML5 ones.