Vitalize Curation
This guide will show you how to curate Vitalize using Flashpoint Core.
Before You Start
This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through.
Recognizing Vitalize
Vitalize content files use the .ccn file extension. When entering a page with Vitalize content, these are some ways to find the location of the file:
- Right-click the page and click "View Page Source" (or alternatively, use the keyboard shortcut Ctrl+U), then look for an
object
orembed
tag with a link to the content file. - Right-click the page and click "Inspect Element" (or alternatively, use the keyboard shortcut Ctrl+Shift+I), then click "Network", then refresh the page. If a .ccn file appears, click on it in the list, and a link to the file will be available.
Notes
Before you begin, keep in mind some software titles may ask to update extensions. These are files with the file extension .mox. Some Vitalize titles may not work due to these extension updates not being saved.
Curation Steps
Follow the Curation Format to add metadata for your game and create its correct content folder. The Platform should be Vitalize
and the Application Path should be FPSoftware\Basilisk-Portable\Basilisk-Portable.exe
.
- If running the bare .ccn file, link to the
.ccn
file, for examplehttp://www.angelfire.com/mech/crisalo/Games/Crisalo.ccn
. - If running the .ccn file embedded, link to the URL of the page where it's located. It can be a simple URL like
http://www.angelfire.com
, or it can link to the.htm
or.html
file for the page, for examplehttp://www.angelfire.com/mech/crisalo/Games/Crisalo.ccn
.
Wrapping It Up
When you're finished testing, export the curation and name the .7z file with the name of the app, and submit it to the #other-game-curations channel of the Flashpoint Discord, or #animations if it's an animation. Use the Vitalize emoji when submitting.