Ambulant Curation: Difference between revisions
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Set the Application Path to <code>FPSoftware\startAmbulant.bat</code> , and the Platform as <code>Ambulant</code>. | Set the Application Path to <code>FPSoftware\startAmbulant.bat</code> , and the Platform as <code>Ambulant</code>. | ||
All Ambulant curations must have <code>-extract</code> in the Mount Parameters. | '''All Ambulant curations must have <code>-extract</code> in the Mount Parameters.''' | ||
<code>.grins</code> files tend to encode spaces as <code>%20</code>. Change this in a text editor to make it display properly, then add a note. | <code>.grins</code> files tend to encode spaces as <code>%20</code>. Change this in a text editor to make it display properly, then add a note. |
Revision as of 07:54, 23 August 2022
Note: This article requires expansion and is incomplete.
This guide will show you how to curate Ambulant content using Flashpoint Core.
Before You Start
- This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through. Consider curating a Flash game before moving on to Ambulant.
- Ambulant currently requires a support pack, found here: https://cdn.discordapp.com/attachments/714335844940513342/963971974898544640/Ambulant_Support_Pack.zip
Recognizing Ambulant Content
- Uses the file extension
.smi
,.smil
or.grins
. - Mentions Ambulant on the site.
Curation Steps
Set the Application Path to FPSoftware\startAmbulant.bat
, and the Platform as Ambulant
.
All Ambulant curations must have -extract
in the Mount Parameters.
.grins
files tend to encode spaces as %20
. Change this in a text editor to make it display properly, then add a note.
Wrapping It Up
First, make sure that you have thoroughly tested your curation and followed the Curation Format. Scroll down in the Curate tab and click the Export
button at the bottom of your curation to save it as a .7z file. After you've exported the curation, you can find it by clicking the Exported Curations
button on the Curate tab (as long as you didn't choose to save it somewhere else). Once you have the file, submit it to the Flashpoint Submission System. An explanation of how the site works is available here.
After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in the #fpfss-notifications channel about whether or not your submission was approved, and if any changes need to be made.
Congratulations! Your submitted game/animation will appear in a future version of Flashpoint.