Linux Support: Difference between revisions

From Flashpoint Datahub
Jump to navigation Jump to search
(→‎Troubleshooting: Remove outdated issues.)
(Supported platforms cleanup, remove changelog.)
Line 107: Line 107:
== Technologies ==
== Technologies ==


Flashpoint Infinity, like its Windows counterpart, it uses <code>router.php</code> as a proxy server. But unlike Windows, Linux provides native ways to set per-application proxy settings, so no equivalent to the [https://github.com/FlashpointProject/FlashpointProxy Flashpoint Proxy library] is used. On Linux, each application is simply told via environment variables to use <code>localhost:22500</code> as a proxy server. For example, before Flashpoint Launcher opens the Flash projector, it sets the <code>http_proxy</code> environment variable to <code>http://localhost:22500/</code>.
Flashpoint Infinity, like its Windows counterpart, it uses <code>router.php</code> as a proxy server. But unlike Windows, Linux provides native ways to set per-application proxy settings, so no equivalent to the [https://github.com/FlashpointProject/FlashpointProxy Flashpoint Proxy library] is used. On Linux, each application is simply told via environment variables to use <code>localhost:22500</code> as a proxy server. For example, before Flashpoint Launcher opens the Flash projector, it sets the <code>http_proxy</code> environment variable to <code>http://localhost:22500/</code> in the docker container.


The [http://bluemaxima.org/flashpoint/faq/ Flashpoint FAQ] contains a list of all web game technologies ("Platforms") supported in the Windows version of Flashpoint. The Linux version currently supports a subset of these platforms. This is explained in detail below.
The [http://bluemaxima.org/flashpoint/faq/ Flashpoint FAQ] contains a list of all web game technologies ("Platforms") supported in the Windows version of Flashpoint. The Linux version currently supports a subset of these platforms. This is explained in detail below.


=== Supported Platforms ===
=== Supported Platforms ===
* Flash: Supported through Wine by default. Although a Linux Flash Projector exists, it suffers from graphical glitches on many systems. If you'd like to try your luck with the native projector, then either turn off use Wine, or tick it as a 'Native Platform' on the Config page.
* Flash: Supported through Wine by default. Although a Linux Flash Projector exists, it suffers from graphical glitches on many systems. If you'd like to try your luck with the native projector, then tick it as a 'Native Platform' on the Config page.
* Shockwave: Supported through Wine.
* Shockwave: Supported through Wine.
* HTML5: Supported natively through the Basilisk browser. To update Basilisk, download it from [http://us.basilisk-browser.org/release/basilisk-latest.linux64.tar.bz2 here] and extract it such that the executable is located at <code>FPSoftware/Basilisk-Portable/linux/basilisk</code>. By default, Basilisk will store its configuration in the location defined by <code>XDG_CONFIG_DIR</code>, so Flashpoint uses a shell script to set the configuration location. A pre-configured copy of Basilisk, along with the shell script, is packaged and also available [https://drive.google.com/file/d/1Y5Mgm9dCa4gCc6UF5WFPqQruzsO81xhf/view?usp=sharing here]. This [https://cdn.discordapp.com/attachments/516027726851735632/612891261665411073/BasiliskSetup.txt text file] describes Basilisk's configuration.
* HTML5: Supported natively through the Basilisk browser.
* Java Applets: Supported natively using the OpenJDK. This support is not currently working, however.
* Java Applets: Supported natively using the OpenJDK.
* Unity Web Player: Supported through Wine. Unity 2.x and 3.x games may not work; this needs further testing.
* Unity Web Player: Supported through Pipelight.
* PopCap Plugin: Supported through Wine.
* Authorware Web Player: Supported through Wine.
* GoBit Plugin: Supported through Wine.
 
=== Unsupported Platforms ===
* Silverlight: In the past, [http://www.webupd8.org/2013/08/pipelight-use-silverlight-in-your-linux.html Pipelight] allowed Linux users to use Silverlight, but the repository is no longer available for most Linux distros. [https://www.maketecheasier.com/install-and-run-silverlight-in-linux/ Moonlight] was another option, but is also no longer available. Attempts to use Silverlight in K-Meleon using Wine have failed.
* 3DVIA Player: A previous tester received this error, which crashed K-Meleon: <code>Error: Access was denied while trying to open files in your profile directory</code>. We need another tester to help us narrow this down.
* 3D Groove GX: When the http_proxy variable is set, Groove Player downloads but fails to load the file. Maybe the registry method described [https://wiki.winehq.org/FAQ#How_do_I_configure_a_proxy.3F here] would work better, but this needs to be tested. Two of our testers received the following set of errors: [https://media.discordapp.net/attachments/496132309498724391/577330595609444352/unknown.png 1] [https://media.discordapp.net/attachments/496132309498724391/577330680678055948/unknown.png 2] [https://media.discordapp.net/attachments/496132309498724391/577330740396556309/unknown.png 3]
* ActiveX: The most promising method so far was to install Internet Explorer 8 and each ActiveX plugin into the Wine prefix, but this needs considerable work.
 
== Wine ==
Most games rely on technology only available on Windows. A lot of these however can be run through Wine. If there is no native executable, or you have the Native Platform option unticked for the game's platform then the launcher will run it through Wine.
 
You may choose to use the native versions, in which case tick the platform under Native Platforms in Config.
 
If you wish to play games that rely on Wine, be sure to install the 32-bit version of Wine. There are links below to distro specific install guides:
 
* Ubuntu - https://wiki.winehq.org/Ubuntu
* Debian - https://wiki.debian.org/Wine#Installation_on_Debian_Jessie_and_newer
* Arch Linux - https://wiki.archlinux.org/index.php/Wine#Installation
 
=== Important Note ===
 
Update: As of Wine 6.0-rc1, Shockwave appears to be working again. If you are on 5.22, keep an eye out for an update from your distribution.
 
<s>As of Wine 5.22, the Shockwave wrappers are no longer launching. Avoid updating Wine until a fix is found.</s>
 
== Changelog ==
 
; 2021-07-26
: Added 10.0 Infinity package
 
; 2021-02-16
: Added Core/Ultimate standalone package for 9.0 based on 8.1 Infinity standalone
 
; 2020-11-07
: Updated .deb to Flashpoint 8.2-2 Infinity
: Added native executables for Flash and HTML5
: Replaced modified Flash Projectors with the unmodified ones
: Fixed extreme games option being disabled in config.json
 
; 2020-10-23
: Updated .deb to Flashpoint 8.2-1 Infinity
 
; 2020-07-04
: Updated to Flashpoint 8.1 Infinity
: Updated to Flashpoint Launcher 9.0.2
 
; 2019-09-28
: Updated to Flashpoint 6.3
: Bundled WIP Launcher with better Multi-Platform Support:
:* Proper linux argument escaping (Supersonic RC works now, yay!)
:* SPR games automatically use port 22500 (Hacky, may be removed later)
:* Wine will always (and only) be used for running .exe files (even if use Wine is turned off in Config)
:* .bat files will always run their .sh equivalents (even if use Wine is turned on in Config)
:* Windows execs are mapped to native execs (if existing), so Windows game XMLs should work out the box. (See execs.json)
:* Can mark a platform as 'native' in Config, will force native execs to be used instead of Windows execs even if use Wine is turned on.
:** If no native execs are available (like Shockwave) then it will fallback to running the Windows exec with Wine.
: Added native Basilisk support files
: Updated SPR files
: Updated router.php
 
; 2019-09-18
: Added new SPR version (see update-spr.sh) and Shockwave XMLs
: Added interim Launcher hack to make Shockwave games that use SPR work properly
: Made the save manager scripts use a valid interpreter (/bin/sh)
:* TODO: they still need further work/testing
 
; 2019-07-21 and prior
: Configure Flash games to run using the Windows player, flashplayer_32_sa.exe
:* The Linux flash player suffers from too many graphical glitches
:* Requires Wine to be installed and enabled to play
: Updated JDK to version 8u212
:* startJava.sh instructions and script updated
:* Made startJava.sh executable
: Added support for Authorware Platform
: Adds Linux versions of the Save Manager scripts
: Adds a "Flashpoint" shortcut (replacing the Windows version)
: Adds Flashpoint 6.2 games
: Removed the game logos, as in Flashpoint Infinity 6.2 for Windows
: Removed the Wineprefix because it was not used
 
'''To-Do List'''
* Allow the launcher to automatically start/stop the flashpoint server on Linux
* Rewrite and test startUnity.sh and startJava.sh scripts
* Find a way to get Basilisk working better in Wine, or use an alternative browser like K-Meleon
* Get Java working natively again with OpenJDK 8
* Test Unity 2.x and 3.x games
* AMF support for games like Neon Rider for the community levels


<noinclude>[[Category:Technologies]]</noinclude>
<noinclude>[[Category:Technologies]]</noinclude>

Revision as of 00:22, 19 August 2022

Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support. If you need assistance with installing or playing, visit us at #flashpoint-mac-linux-help.

As it stands, the Docker version of Flashpoint for Linux supports Flash, HTML5, Shockwave, Unity and Java. The exceptions are content that uses the Chromium browser, and Shockwave content that plays in-browser. If you want support for the other platforms that are Windows-exclusive, there are a few options to get the Windows version of Flashpoint running on Linux:

  • Download the Windows version of Flashpoint and run it in a Windows virtual machine. This is the recommended non-native option.
  • Run the Windows version of Flashpoint with Wine. This works well on some computers, but does not work consistently.

Otherwise, download the latest Docker Flashpoint package and install it.

Manual Installation

Dependencies

First, install Flashpoint's dependencies.

Dependency package names on various distros
Library/command name Docker PulseAudio* X11** PHP bash
Debian (see this page) pulseaudio xorg php bash
Ubuntu, Linux Mint (see this page) pulseaudio xorg php bash
Fedora-like (see this page) pulseaudio xorg-x11-server-Xorg php bash
Arch-like docker pulseaudio xorg-server php bash

Note: Chances are that Docker and PHP will be the only packages that you'll need to install, as most distributions come with the rest of the packages already pre-installed.

* : PipeWire can also be used in place of PulseAudio by installing the pipewire-pulse package on Ubuntu-like and Arch-like distros. For Debian, see this link.

** : X11 can also be used within Wayland by installing the xwayland package on Debian-like and Ubuntu-like distros, xorg-x11-server-Xwayland on Fedora-like distros, and xorg-xwayland on Arch-like distros.


To install them, use your distro's package manager:

Distro Package manager install command
Debian sudo apt-get install {PACKAGE}
Ubuntu, Linux Mint sudo apt-get install {PACKAGE}
Fedora-like sudo dnf install {PACKAGE}
Fedora-like (old) sudo yum install {PACKAGE}
Arch-like sudo pacman -S {PACKAGE}

Installation

Before you start, you need to configure Docker to run as a non-root user, then reboot your computer.

If you have an Nvidia GPU, you will need to add Nvidia's repository and install the nvidia-docker2 package. Follow the "Setting up NVIDIA Container Toolkit" instructions under the heading corresponding to your distro here.

Then, download the latest Docker Flashpoint package if you haven't already and extract it somewhere.

Go to the place where you extracted it, and pull the docker images by running ./pull.sh. They'll take ~3.5 GB.

Finally, run the ./flashpoint executable script to start the launcher.


Config files can be found in ./LinuxConf/ and ./FPSoftware/FSPConfigs/.

Save data is stored in ./SaveData. Java save data isn't persistent, because there's no standardized location for it.

Troubleshooting

proxy.sh: "Permission denied" error

Depending on your system's permissions, the proxy.sh script may throw a "permission denied" error in the launcher logs when launching a game, causing it to fail to start. To fix this, follow these steps:

  1. Close the Flashpoint launcher.
  2. Open ./LinuxConf/proxy.sh in a text editor.
  3. Change /var/lock/flashpoint-networking.lock to /tmp/flashpoint-networking.lock and save the file.
  4. Relaunch Flashpoint.

Technologies

Flashpoint Infinity, like its Windows counterpart, it uses router.php as a proxy server. But unlike Windows, Linux provides native ways to set per-application proxy settings, so no equivalent to the Flashpoint Proxy library is used. On Linux, each application is simply told via environment variables to use localhost:22500 as a proxy server. For example, before Flashpoint Launcher opens the Flash projector, it sets the http_proxy environment variable to http://localhost:22500/ in the docker container.

The Flashpoint FAQ contains a list of all web game technologies ("Platforms") supported in the Windows version of Flashpoint. The Linux version currently supports a subset of these platforms. This is explained in detail below.

Supported Platforms

  • Flash: Supported through Wine by default. Although a Linux Flash Projector exists, it suffers from graphical glitches on many systems. If you'd like to try your luck with the native projector, then tick it as a 'Native Platform' on the Config page.
  • Shockwave: Supported through Wine.
  • HTML5: Supported natively through the Basilisk browser.
  • Java Applets: Supported natively using the OpenJDK.
  • Unity Web Player: Supported through Pipelight.