D'Fusion Curation: Difference between revisions

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== Curation Steps ==
== Curation Steps ==
First mirror all of the assets on the page. cURLsDownloader will usually only be able to mirror the page's Javascript files so you will need to mirror other assets by hand or compile them into a text document.
First, check the Javascript embed for D'Fusion. This Javascript embed will list all of the subdirectories used by D'Fusion (except /js/ and /plugin/). Take one of the subdirectories (preferably the one that has the .dpd) and add .update.xml to the end of the URL. This will give you a list of files in the directory, '''curations will not work without this'''. Once finished, set the application path to <code>FPSoftware\startDFusion.bat</code>. The D'Fusion plugin will usually run fine if all assets are mirrored.


After mirroring the other files seen on the page, you will often need to URL guess the rest of the assets. The rest of the game's subdirectories can be found in a JavaScript embed for the plugin. View the page source and find:
===If .update.xml is present===
<pre><div id="plugin_dfusion" align="center"></pre>
If .update.xml is present, using MAD4FP would be enough.
Directly below that will be the Javascript embed. The embed will often list DFusionWebPlayer/DFusionWebPlayer, this is the .dll URL, with the first /DFusionWebPlayer/ being the subdirectory. Similarly, a Mac version will usually exist, but in a .bundle instead. The Mac version can be added as an Extra. Names of these folders vary each curation but have generally the same file structure, so you may be able to URL guess most of the files by comparing it to previous curations.


Add .update.xml to these directories to gain a list of files in the directory. If this file is missing, it will be nearly impossible to curate the game and may indicate more missing files. There are also more required assets in the folder where the .dpd is located, add .update.xml as well to get a list of files in the directory.
===If .update.xml is not present and other situations===
If .update.xml is not present, the game is uncuratable unless the game's files are URL guessed. This can often be done by looking at previous D'Fusion curations.


Set the application path to <code>FPSoftware\startDFusion.bat</code>. The D'Fusion plugin will usually run fine if all assets are mirrored.
If the game/animation is on the Wayback Machine, it is most likely uncuratable unless the page itself, or a mirror of it, is still live.


'''Note: The game will not start if even a single asset is missing.'''
==Clearing Scenario Cache==
To clear your D'Fusion cache, navigate to <code>%appdata%\Total Immersion\Web\Scns\</code>. This folder contains decompiled "scenarios" from D'Fusion curations which are called upon loading the game. If your game has a splash screen, you have to navigate to <code>%appdata%\Total Immersion\Web\Splash\</code> to delete the cache.


== Wrapping It Up ==
== Wrapping It Up ==

Revision as of 19:31, 4 February 2022

This guide will show you how to curate D'Fusion using Flashpoint Core.

Before You Start

Recognizing D'Fusion

  • The page title will usually contain "D'Fusion @Home Web Player Sample"
  • The page will ask you to install the D'Fusion web plugin.
  • The D'Fusion plugin mainly uses .dpd and .ssc files, but it also uses a .dll and may use an .xml as well.
  • The D'Fusion plugin uses the MIME types application/x-dfusion-web2 and application/x-dfusion-web2-s64 (for Mac).
  • XMLs and other files found show gibberish when viewed.

Curation Steps

First, check the Javascript embed for D'Fusion. This Javascript embed will list all of the subdirectories used by D'Fusion (except /js/ and /plugin/). Take one of the subdirectories (preferably the one that has the .dpd) and add .update.xml to the end of the URL. This will give you a list of files in the directory, curations will not work without this. Once finished, set the application path to FPSoftware\startDFusion.bat. The D'Fusion plugin will usually run fine if all assets are mirrored.

If .update.xml is present

If .update.xml is present, using MAD4FP would be enough.

If .update.xml is not present and other situations

If .update.xml is not present, the game is uncuratable unless the game's files are URL guessed. This can often be done by looking at previous D'Fusion curations.

If the game/animation is on the Wayback Machine, it is most likely uncuratable unless the page itself, or a mirror of it, is still live.

Clearing Scenario Cache

To clear your D'Fusion cache, navigate to %appdata%\Total Immersion\Web\Scns\. This folder contains decompiled "scenarios" from D'Fusion curations which are called upon loading the game. If your game has a splash screen, you have to navigate to %appdata%\Total Immersion\Web\Splash\ to delete the cache.

Wrapping It Up

First, make sure that you have thoroughly tested your curation and followed the Curation Format. Scroll down in the Curate tab and click the Export button at the bottom of your curation to save it as a .7z file. After you've exported the curation, you can find it by clicking the Exported Curations button on the Curate tab (as long as you didn't choose to save it somewhere else). Once you have the file, submit it to the Flashpoint Submission System. An explanation of how the site works is available here.

After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in the #fpfss-notifications channel about whether or not your submission was approved, and if any changes need to be made.

Congratulations! Your submitted game/animation will appear in a future version of Flashpoint.