Pulse Curation: Difference between revisions
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Revision as of 18:20, 14 July 2021
This guide will show you how to curate Pulse using Flashpoint Core.
Before You Start
This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through.
Recognizing Pulse
Pulse content files use the .pwc and .pws file extensions. Before entering a page with Pulse content, right-click the page and click "Inspect Element" (or alternatively, use the keyboard shortcut Ctrl+Shift+I), then click "Network", then enter the page. If any .pwc or .pws files or any other files used by the program appear, click on them in the list, and links to the file will be available. This can only be done one at a time. If one of the files is a .pwc file and is very small in size, it is a key file. This file is required for the curation to work.
Curation Steps
Follow the Curation Format to add metadata for your game and create its correct content folder. The Platform should be Pulse
and the Application Path should be FPSoftware\FlashpointSecurePlayer.exe
.
Link to the URL of the page where it's located. It must be that URL, and its HTML page must be included, for example http://www.muppetworld.com/cyberama/muppettoons/fozzie.html
. Wrap the URL in a launch command like this: -n "ActiveX\Pulse" -sv "http://www.muppetworld.com/cyberama/muppettoons/fozzie.html"
.
Wrapping It Up
First, make sure that you have thoroughly tested your curation and followed the Curation Format. Scroll down in the Curate tab and click the Export
button at the bottom of your curation to save it as a .7z file. After you've exported the curation, you can find it by clicking the Exported Curations
button on the Curate tab (as long as you didn't choose to save it somewhere else). Once you have the file, submit it to the Flashpoint Submission System. An explanation of how the site works is available here.
After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in the #fpfss-notifications channel about whether or not your submission was approved, and if any changes need to be made.
Congratulations! Your submitted game/animation will appear in a future version of Flashpoint.