Flash Curation: Difference between revisions
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This page will go over some of the advanced techniques specific to Flash curation. It should explain: | This page will go over some of the advanced techniques specific to Flash curation. It should explain: | ||
* Using the universal crossdomain.xml (and what a crossdomain.xml does) | * Using the universal crossdomain.xml (and what a crossdomain.xml does) | ||
* Using the debug projector, checking if a game needs browser (ExternalInterface errors) | |||
* Using flashvars and embed codes | * Using flashvars and embed codes | ||
* Finding the SWF version with JPEXS and using old Flash projector versions | * Finding the SWF version with JPEXS and using old Flash projector versions | ||
* Using Flash APIs such as the Miniclip Gameloader | |||
If you're able to help create this page, please get started! | If you're able to help create this page, please get started! |
Revision as of 00:23, 20 November 2019
This page will go over some of the advanced techniques specific to Flash curation. It should explain:
- Using the universal crossdomain.xml (and what a crossdomain.xml does)
- Using the debug projector, checking if a game needs browser (ExternalInterface errors)
- Using flashvars and embed codes
- Finding the SWF version with JPEXS and using old Flash projector versions
- Using Flash APIs such as the Miniclip Gameloader
If you're able to help create this page, please get started!