Game Server: Difference between revisions
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=== Technical stuff === | === Technical stuff === | ||
The server starts two HTTP listeners bound to 127.0.0. | The server starts two HTTP listeners bound to 127.0.0.1 | ||
* '''22500 -''' the proxy listener for applications | * '''22500 -''' the proxy listener for applications | ||
Latest revision as of 14:59, 28 December 2025
Flashpoint Game Server is a specialized proxy and web game server written in Go. The server acts as a local proxy that intercepts HTTP/HTTPS requests and serves content from archived game data stored in ZIP files.
All technologies uses the Game Server as a proxy. This means all the web-requests will be forwarded to this server.
Technical stuff
The server starts two HTTP listeners bound to 127.0.0.1
- 22500 - the proxy listener for applications
- 22501 - internal HTTP Proxy
Request flow
Game requests `http://example.com/path/file.swf` . Proxy rewrites it to `http://127.0.0.1:22501/content/example.com/path/file.swf`. Internally traffic on 22501 is forwarded to the ZipFS server which responds with content from the gamezip-file on disk.
If the ZipFS server is unable to handle the response the traffic is forwarded to legacy webserver on port 22600.