Game Server: Difference between revisions
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Game requests `<nowiki>http://example.com/path/file.swf`</nowiki> . Proxy rewrites it to `<nowiki>http://127.0.0.1:22501/content/example.com/path/file.swf`</nowiki>. Internally traffic on 22501 is forwarded to the [[Zipfs|ZipFS]] server which responds with content from the gamezip-file on disk. | Game requests `<nowiki>http://example.com/path/file.swf`</nowiki> . Proxy rewrites it to `<nowiki>http://127.0.0.1:22501/content/example.com/path/file.swf`</nowiki>. Internally traffic on 22501 is forwarded to the [[Zipfs|ZipFS]] server which responds with content from the gamezip-file on disk. | ||
If the ZipFS is unable to handle the response the traffic is forwarded to legacy on port 22600 | If the ZipFS is unable to handle the response the traffic is forwarded to legacy on port 22600. | ||
[[File:State Machine Web Request.drawio.png|thumb|Flowchart showing the request flow from application through gamezip server.]] | |||
[[Category:Technologies]] | [[Category:Technologies]] | ||
Revision as of 14:08, 28 December 2025
Flashpoint Game Server is a specialized proxy and web game server written in Go. The server acts as a local proxy that intercepts HTTP/HTTPS requests and serves content from archived game data stored in ZIP files.
All technologies uses the Game Server as a proxy. This means all the web-requests will be forwarded to this server.
Technical stuff
The server starts two HTTP listeners bound to 127.0.0.
- 22500 - the proxy listener for applications
- 22501 - internal HTTP Proxy
Request flow
Game requests `http://example.com/path/file.swf` . Proxy rewrites it to `http://127.0.0.1:22501/content/example.com/path/file.swf`. Internally traffic on 22501 is forwarded to the ZipFS server which responds with content from the gamezip-file on disk.
If the ZipFS is unable to handle the response the traffic is forwarded to legacy on port 22600.