Shockwave Curation: Difference between revisions

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This page contains information and tips on curating Shockwave games. Please watch this video before curating Shockwave games:
== Flashpoint Shockwave Curation Guide ==
 
 
https://youtu.be/QA9fbL4YplM
https://youtu.be/QA9fbL4YplM



Revision as of 08:39, 30 March 2019

This page contains information and tips on curating Shockwave games. Please watch this video before curating Shockwave games: https://youtu.be/QA9fbL4YplM

The video is long, but information packed! Hopefully it isn't too confusing - if you have any questions please ask in this channel. The link at the bottom of this page has the files in the video. The video is still up to date as of 2019-03-17, though there will likely be changes to how curations work soon.


Examples

Here are Application Paths/Launch Commands you can copy-paste into Flashpoint Core 2 for each of the publishers mentioned in the video - be sure to substitute in your game's name/URL. Robotduck's includes the security code that is required.


Ezone

Application Path: Games\Shockwave\PJ101\SPR Launch Command: "http://www.ezone.com/games/space/wrapper_ezo.dcr" --do "member('gameName').text = 'space.dcr'" --forceTheExitLock 0


Robotduck

Application Path: Games\Shockwave\PJ101\SPR Launch Command: "http://www.miniclip.com/games/bprally/en/game.dcr" --setTheRunMode "Plugin" --setExternalParam "sw1" "code=3952e9a8f4df995e30686249eb94825d4b84ae" --disableGoToNetPage --bugfixShockwave3DBadDriverList


Silent Bay Studios

Application Path: Games\Shockwave\PJ1159\SPR Launch Command: "http://www.miniclip.com/games/game-name/en/wrapper_silentbaystudios.dcr" --do "member('gameUrl').text = 'http://www.miniclip.com/games/game-name/en/game_name.dcr'"


Download Link https://drive.google.com/file/d/179xC9Ro8ZcF-QM4RF452uE9zZfotdprN/view?usp=sharing