X3D Curation: Difference between revisions
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{{a note}} This article requires expansion and is incomplete. | {{a note}} This article requires expansion and is incomplete. | ||
This guide will show you how to curate X3D content using Flashpoint | This guide will show you how to curate X3D content using Flashpoint. | ||
== Before You Start == | == Before You Start == |
Latest revision as of 03:42, 16 July 2023
Note: This article requires expansion and is incomplete.
This guide will show you how to curate X3D content using Flashpoint.
Before You Start
- This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through. Consider curating a Flash game before moving on to X3D.
Recognizing X3D Content
- Uses the file extension
.x3d
,.x3dv
or.x3db
. - Mentions X3D on the site.
- Mentions VRML version 3+ on the site (VRML versions 1/2 are curated as VRML, not X3D)
Curation Steps
Set the Application Path to FPSoftware\startView3dscene.bat
, and the Platform as X3D
.
All X3D curations must have -extract
in the Mount Parameters.
Wrapping It Up
First, make sure that you have thoroughly tested your curation and followed the Curation Format. Scroll down in the Curate tab and click the Export
button at the bottom of your curation to save it as a .7z file. After you've exported the curation, you can find it by clicking the Exported Curations
button on the Curate tab (as long as you didn't choose to save it somewhere else). Once you have the file, submit it to the Flashpoint Submission System. An explanation of how the site works is available here.
After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in the #fpfss-notifications channel about whether or not your submission was approved, and if any changes need to be made.
Congratulations! Your submitted game/animation will appear in a future version of Flashpoint.