Shockwave Xtras: Difference between revisions
Jump to navigation
Jump to search
TOMYSSHADOW (talk | contribs) m (it's kewlone2, not kewlbox2) |
TOMYSSHADOW (talk | contribs) (adding Xtras that appear to have not been added here) |
||
Line 33: | Line 33: | ||
*budapi.x32 | *budapi.x32 | ||
*DMChangeres.x32 | *DIRECTIMAGE.x32 | ||
*DIRECTOS.x32 | |||
*DMChangeres.x32 | |||
*Enhancer.x32 | |||
*FILEXTRA4.x32 | |||
*Havok.x32 | *Havok.x32 | ||
*LeechProtectionRemovalHelp.x32 | *LeechProtectionRemovalHelp.x32 | ||
Line 39: | Line 43: | ||
*MoveCursor.x32 | *MoveCursor.x32 | ||
*propsave.x32 | *propsave.x32 | ||
*ravJoystick.x32 | |||
*skyxtra1.x32 | *skyxtra1.x32 | ||
*Shockwave 3D Asset.x32 (hacked) | *Shockwave 3D Asset.x32 (hacked) |
Revision as of 06:20, 26 October 2020
This is a list of all of the Shockwave Xtras added to Flashpoint. Each Projector version has its own set of Xtras, listed below.
Projector 8.5.1:
- beatnik.x32
- DireCtrl.x32
- DmPack1.x32
- DmXtremePack.x32
- Enhancer.x32
- EnhancerP.x32
- Groove.x32
- LeechProtectionRemovalHelp.x32
- MagicRes120.x32
- PMLite.x32
- Shockwave 3D Asset.x32 (hacked)
- ValidateKeyXtra.x32 (hacked)
Projector 9.0.0:
- budapi.x32
- Havok.x32
- LeechProtectionRemovalHelp.x32
- OpenURL.x32
- propsave.x32
- WebXtra.x32
- kewlone2.x32 (hacked)
- Shockwave 3D Asset.x32 (hacked)
Projector 10.1.1:
- budapi.x32
- DIRECTIMAGE.x32
- DIRECTOS.x32
- DMChangeres.x32
- Enhancer.x32
- FILEXTRA4.x32
- Havok.x32
- LeechProtectionRemovalHelp.x32
- MagicRes120.x32
- MoveCursor.x32
- propsave.x32
- ravJoystick.x32
- skyxtra1.x32
- Shockwave 3D Asset.x32 (hacked)
Projector 11.0.3:
- baMoveCursor.x32
- Havok.x32
- LeechProtectionRemovalHelp.x32
- Shockwave 3D Asset.x32 (hacked)
Projector 11.5.9:
- baMoveCursor.x32
- Havok.x32
- LeechProtectionRemovalHelp.x32
- Shockwave 3D Asset.x32 (hacked)
Projector 12:
- Havok.x32
- LeechProtectionRemovalHelp.x32
- Shockwave 3D Asset.x32 (hacked)
Notes
- beatnik.x32 requires additional resource files, which were added to "download\BeatnikInc\BeatnikXtra" in the Xtras folder.
- Shockwave 3D Asset.x32 was hacked to fix the Shockwave 3D Bad Driver List Bug. See this page for more info: https://gaming.stackexchange.com/questions/339173/how-can-i-play-dcr-shockwave-games
- ValidateKeyXtra.x32 and kewlone2.x32 were hacked to activate locked features in certain Shockwave games.