Instructions for Curating: Difference between revisions
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This section will link to in-depth curation guides for the various web technologies supported in Flashpoint. | This section will link to in-depth curation guides for the various web technologies supported in Flashpoint. | ||
* [[Shockwave Curation]] | * [[Shockwave Curation]] | ||
* [[Java Curation]] | * [[Java Curation]] |
Revision as of 22:09, 18 September 2019
Guide
- Download Flashpoint Core 3.1, a lightweight developer version of Flashpoint
- Most games are tested within
Flashpoint Core X.X/Server/htdocs
. X.X is the version number - Make note of the direct URL to the game's main files you've extracted
Important, for most non-flash games, you need to save not only the game main file, but also the HTML code snippet in which the main file is embedded - place that in an index.html file, and keep reading
- Within htdocs, make a folder with the website name
- i.e.
newgrounds.com
,static.nickjr.com
, etc
- i.e.
- Within that folder, begin mimicking the URL by building corresponding subdirectories.
- i.e.
newgrounds.com/alienhominid/59593_alien_booya202c.swf
- you would make analienhominid
subfolder, if your url has more, keep adding subfolders until it looks like your url
- i.e.
- Finally, place your game's main files in the last subfolder (along with an
index.html
if you've created one)
Now that you have the code set up correctly in htdocs:
- Open up Flashpoint Core and click on New Game on the bottom right corner
- Click on Application Path and select the appropriate path for your extracted game
- i.e. flashplayer.exe for flash, startUnity.bat for Unity, etc.
- The Launch command should be the exact URL to where you extracted the game
- However, for most non-Flash games, you need to link it to the html in which the game is embedded
- If you want to edit these locations later, head to the Arcade tab and select the game (there will be a pencil image and a trash image next to the name) and click the pencil
- You should see a new game in the launcher list
- Run it
Platform Specific Guides
This section will link to in-depth curation guides for the various web technologies supported in Flashpoint.
Debugging
- Observe the Flashpoint redirector window and see if you're getting 404 errors - you can grab any missing assets or code by going to the indicated URL locations, downloading it and placing it correctly in the htdocs
- Hunt down other websites in which the game has been embedded or even originally hosted if any of the files end up being broken
- If you wish to decompile and look at the code, there are a few tools available.
Flash - JPEXS Flash Decompiler
Java - Luyten Java Decompiler
Submitting Your Curation
Once your game is working in Flashpoint Core, it's time to submit it to Flashpoint. This section describes the steps for submitting a curation.
- Create the necessary metadata files and package your submission according to the Curation Format. For more details on how to do this, refer to that page.
- Head to the Flashpoint Discord server. If you haven't curated before, upload your submission to #curator-lounge on Discord and wait for a Curator to check it. If your submission is valid, you will be given a special Trial Curator role that will allow you to post messages in the Curations channels. Otherwise, you'll be able to correct your submission.
- Navigate to this page. If you are submitting a Flash game, upload to the Flash Game Submissions section. If you're submitting a game that uses a different technology like Shockwave or Java, upload it to the Other Game Submissions section. Or, if you're submitting an animation, use the Animation Submissions section.
- Check this page to make sure your curation was uploaded successfully.
- In the Flashpoint Discord server, post a message with your submission's title to the appropriate Curations channel. If you are submitting a non-Flash game, you may use one of the server's web technology emojis to specify what platform your game runs in. For example, you might post a message like this:
:java: Realspace 2 - Emperor's Revenge