Old Zipping Guide: Difference between revisions
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This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in <code>Legacy\htdocs</code>. You | ;This is a legacy article; see [[Content Patches]]. | ||
This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in <code>Legacy\htdocs</code>. You will need a copy of Flashpoint Core. | |||
== Creating a GameZIP == | == Creating a GameZIP == | ||
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=== Setting it Up === | === Setting it Up === | ||
To set up your copy of Flashpoint Core, open the Data folder and back up the <code>flashpoint.sqlite</code> file. (You can rename it to something like flashpoint.sqlite.bak, for example.) Then replace Core's flashpoint.sqlite file with the one from your copy of Infinity/Ultimate, or [http://infinity.unstable.life/Flashpoint/Data/flashpoint.sqlite download a fresh database file]. You then normally should see the same list of games you see in Infinity/Ultimate when launching Core. | |||
Next download the [https://bluepload.unstable.life/win-unpacked18.7z latest Launcher build for Core] and extract. Rename the Launcher folder in your old Flashpoint Core to back it up, and then put the new Launcher into Flashpoint Core. Copy the <code>config.json</code> from the old Launcher folder to the new one. | |||
Finally go to the Legacy folder, open <code>router_base_urls.txt</code>, and replace the first line with: <code>Dri0m <nowiki>http://infinity.unstable.life/Flashpoint/Legacy/htdocs</nowiki></code> | |||
If you want to fix already zipped game, open Config and type <code><nowiki>https://download.unstable.life/gib-roms/output.source</nowiki></code> in the Sources. | |||
=== Making a GameZIP === | |||
To make a GameZIP of a legacy game, search it in Core, right-click it and then select <code>Make Curation from Game</code>. Gather the files of the game and put them in the content folder of the curation you newly created in the exact same way as if you were making a curation, ie. the files need to be in their correct folders inside the content one. | |||
After doing that, you can simply click on <code>Export Data Pack</code> to get a GameZIP and find them at the default location <code>Curations\Exported\Data Packs</code>. | |||
=== Gathering the Files === | |||
There are a number of approaches for finding the files for your zip. You might want to use some combination of the approaches below: | |||
* Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select <code>Open File Location</code> to directly get to its files. | |||
* [[Downloading Curations|Find and download the game's original curation]]. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder. | |||
* Go on the Flashpoint Ultimate index and download directly all the files you need from there. To get access to it, refer to the "Updater Data" section of the Staff Onboarding document. If you're zipping a multiasset game this is a very useful method to verify you have all the files, in particular if the multiasset game doesn't load all its files when launching. | |||
Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to [[Extended_FAQ#ClearWinINetCache|clear your cache]] before testing! | |||
# | |||
== Testing a GameZIP == | == Testing a GameZIP == | ||
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Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works. | Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works. | ||
For setting Core up, follow the same instructions in [[Zipping Guide#Setting it Up|Setting it Up]]. | |||
=== Importing the GameZIP === | === Importing the GameZIP === | ||
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# Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate. | # Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate. | ||
# Find the game corresponding to your GameZIP. You can search for <code>id:TheUUID</code> to find the right entry quickly. (Replace <code>TheUUID</code> with the game's UUID.) | # Find the game corresponding to your GameZIP. You can search for <code>id:TheUUID</code> to find the right entry quickly. (Replace <code>TheUUID</code> with the game's UUID.) | ||
# Select the game and click | # Select the game and click <code>Open Game Data Browser</code> on the right-hand side of the launcher. | ||
# Click the | # Click the <code>Import Data</code> button. Select your ZIP file and close the Game Data Browser. | ||
=== Testing the GameZIP === | === Testing the GameZIP === | ||
# [[Extended_FAQ#ClearWinINetCache|Clear your cache]] to ensure that cached files don't interfere with the test. | # [[Extended_FAQ#ClearWinINetCache|Clear your cache]] to ensure that cached files don't interfere with the test. | ||
# Click | # Click <code>Play</code> to launch and test the game! | ||
<noinclude> | |||
[[Category:Legacy articles]] | |||
</noinclude> |
Latest revision as of 19:30, 14 October 2023
- This is a legacy article; see Content Patches.
This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in Legacy\htdocs
. You will need a copy of Flashpoint Core.
Creating a GameZIP
Setting it Up
To set up your copy of Flashpoint Core, open the Data folder and back up the flashpoint.sqlite
file. (You can rename it to something like flashpoint.sqlite.bak, for example.) Then replace Core's flashpoint.sqlite file with the one from your copy of Infinity/Ultimate, or download a fresh database file. You then normally should see the same list of games you see in Infinity/Ultimate when launching Core.
Next download the latest Launcher build for Core and extract. Rename the Launcher folder in your old Flashpoint Core to back it up, and then put the new Launcher into Flashpoint Core. Copy the config.json
from the old Launcher folder to the new one.
Finally go to the Legacy folder, open router_base_urls.txt
, and replace the first line with: Dri0m http://infinity.unstable.life/Flashpoint/Legacy/htdocs
If you want to fix already zipped game, open Config and type https://download.unstable.life/gib-roms/output.source
in the Sources.
Making a GameZIP
To make a GameZIP of a legacy game, search it in Core, right-click it and then select Make Curation from Game
. Gather the files of the game and put them in the content folder of the curation you newly created in the exact same way as if you were making a curation, ie. the files need to be in their correct folders inside the content one.
After doing that, you can simply click on Export Data Pack
to get a GameZIP and find them at the default location Curations\Exported\Data Packs
.
Gathering the Files
There are a number of approaches for finding the files for your zip. You might want to use some combination of the approaches below:
- Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select
Open File Location
to directly get to its files. - Find and download the game's original curation. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.
- Go on the Flashpoint Ultimate index and download directly all the files you need from there. To get access to it, refer to the "Updater Data" section of the Staff Onboarding document. If you're zipping a multiasset game this is a very useful method to verify you have all the files, in particular if the multiasset game doesn't load all its files when launching.
Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to clear your cache before testing!
Testing a GameZIP
Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.
For setting Core up, follow the same instructions in Setting it Up.
Importing the GameZIP
- Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate.
- Find the game corresponding to your GameZIP. You can search for
id:TheUUID
to find the right entry quickly. (ReplaceTheUUID
with the game's UUID.) - Select the game and click
Open Game Data Browser
on the right-hand side of the launcher. - Click the
Import Data
button. Select your ZIP file and close the Game Data Browser.
Testing the GameZIP
- Clear your cache to ensure that cached files don't interfere with the test.
- Click
Play
to launch and test the game!