BitPlayer Curation: Difference between revisions

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This guide will show you how to curate BitPlayer (also known as BitMagic) using Flashpoint Core.  
This guide will show you how to curate BitPlayer (also known as BitMagic) content using Flashpoint.
 
BitPlayer was a miniature player for your desktop that would stream new content called 'Bits' everyday. Bits can be games, animations, trivia, ads, etc.  


==Before You Start==
==Before You Start==
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==Identifying BitPlayer Games or Animations==
==Identifying BitPlayer Games or Animations==


These were originally downloaded from the internet into its player as .bm files. You could also export them into a .exe file to share with others. The exe's are more common to find one the net or even on physical CDs of games.
These were originally downloaded from the internet into its player as <code>.bm</code> files. You could also export them into a <code>.exe</code> file to share with others. The <code>.exe</code> files are more common to find on the internet or even on physical CDs of games.


We have already downloaded all the games and animations from the official BitMagic websites off of Wayback that could be saved.
Most BitPlayer content can be found on the Wayback Machine: https://web.archive.org/web/*/http://content.ao.bitmagic.com/*


==Curating==
==Curating==


Due to how BitPlayer was implemented into Flashpoint, you cannot play a curation from the Curate Tab so screenshots will have to be taken either using the BitMagic Player outside of Flashpoint or by adding the game to Core via the New Game button in the Games tab.
Set the Application Path to <code>FPSoftware\FlashpointSecurePlayer.exe</code>
 
Your launch command should follow the format of <code>bitmagic http://site.com/file.bm</code> an example would be: <code>bitmagic "http://bitmagic.com/1A1.bm"</code>


Bits can be games, animations, trivia, ads, etc. This was a little player for your desktop that would stream new content everyday.
Due to how BitPlayer works, the files inside your content folder must be copied into Legacy\htdocs to run in the curate tab. The files can be removed when you finish the curation


Here are what your application path and an example LaunchCommand will look like. [insert picture]
Once you have your files copied over, launch the curation to ensure it works. Continue filling metadata and finishing the standard curation proccess.


ApplicationPath: FPSoftware\FlashpointSecurePlayer.exe LaunchCommand: bitmagic "http://bitmagic.com/1A1.bm"
'''All BitPlayer curations must have <code>-extract</code> in the Mount Parameters.'''


==Wrapping It Up==
==Wrapping It Up==

Latest revision as of 23:00, 3 December 2023

This guide will show you how to curate BitPlayer (also known as BitMagic) content using Flashpoint.

BitPlayer was a miniature player for your desktop that would stream new content called 'Bits' everyday. Bits can be games, animations, trivia, ads, etc.

Before You Start

This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through.

Identifying BitPlayer Games or Animations

These were originally downloaded from the internet into its player as .bm files. You could also export them into a .exe file to share with others. The .exe files are more common to find on the internet or even on physical CDs of games.

Most BitPlayer content can be found on the Wayback Machine: https://web.archive.org/web/*/http://content.ao.bitmagic.com/*

Curating

Set the Application Path to FPSoftware\FlashpointSecurePlayer.exe

Your launch command should follow the format of bitmagic http://site.com/file.bm an example would be: bitmagic "http://bitmagic.com/1A1.bm"

Due to how BitPlayer works, the files inside your content folder must be copied into Legacy\htdocs to run in the curate tab. The files can be removed when you finish the curation

Once you have your files copied over, launch the curation to ensure it works. Continue filling metadata and finishing the standard curation proccess.

All BitPlayer curations must have -extract in the Mount Parameters.

Wrapping It Up

First, make sure that you have thoroughly tested your curation and followed the Curation Format. Scroll down in the Curate tab and click the Export button at the bottom of your curation to save it as a .7z file. After you've exported the curation, you can find it by clicking the Exported Curations button on the Curate tab (as long as you didn't choose to save it somewhere else). Once you have the file, submit it to the Flashpoint Submission System. An explanation of how the site works is available here.

After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in the #fpfss-notifications channel about whether or not your submission was approved, and if any changes need to be made.

Congratulations! Your submitted game/animation will appear in a future version of Flashpoint.