Burster Curation: Difference between revisions
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This guide will show you how to curate Burster using Flashpoint | This guide will show you how to curate Burster using Flashpoint. | ||
== Before You Start == | == Before You Start == | ||
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==Curation Steps== | ==Curation Steps== | ||
Follow the [[Curation Format]] to add metadata for your game and create its correct content folder. The Platform should be <code>Burster</code> | Follow the [[Curation Format]] to add metadata for your game and create its correct content folder. The Platform should be <code>Burster</code>, the Application Path should be <code>FPSoftware\FlashpointSecurePlayer.exe</code>, and put the <code>burster</code> prefix in the Launch Command, following the format <code>prefix URL</code>. This is in order to make the game work in Flashpoint if the user does not have Burster installed. | ||
* If running the bare .blend or .blendz file, link to the <code>.blend</code> or <code>.blendz</code> file, depending on what file extension the game uses, for example <code>https://web.archive.org/web/20110108072607if_/http://geta3d.com/geta3d/blends/logo8bit.blend</code>. | * If running the bare .blend or .blendz file, link to the <code>.blend</code> or <code>.blendz</code> file, depending on what file extension the game uses, for example <code>https://web.archive.org/web/20110108072607if_/http://geta3d.com/geta3d/blends/logo8bit.blend</code>. | ||
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==Wrapping It Up== | ==Wrapping It Up== | ||
{{:Wrapping It Up}} | |||
<noinclude> | <noinclude> | ||
[[Category:Curation Guides]] | [[Category:Curation Guides]] | ||
</noinclude> | </noinclude> |
Latest revision as of 01:12, 2 March 2024
This guide will show you how to curate Burster using Flashpoint.
Before You Start
This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through.
Recognizing Burster
Burster content files come in two file formats: .blend, which is unencrypted, and .blendz, which is encrypted. When entering a page with Burster content, these are some ways to find the location of the file:
- Right-click the page and click "View Page Source" (or alternatively, use the keyboard shortcut Ctrl+U), then look for an
object
orembed
tag with a link to the content file. - Right-click the page and click "Inspect Element" (or alternatively, use the keyboard shortcut Ctrl+Shift+I), then click "Network", then refresh the page. If a .blend or .blendz file appears, click on it in the list, and a link to the file will be available.
Notes
Before you begin, keep in mind some software titles may not work, e.g. Pong Remake. It may be possible to fix this by running them in an older version of Burster instead (Flashpoint uses the latest version, 1.6.2, which supports Blender files that run in versions 2.49b and 2.64a).
Curation Steps
Follow the Curation Format to add metadata for your game and create its correct content folder. The Platform should be Burster
, the Application Path should be FPSoftware\FlashpointSecurePlayer.exe
, and put the burster
prefix in the Launch Command, following the format prefix URL
. This is in order to make the game work in Flashpoint if the user does not have Burster installed.
- If running the bare .blend or .blendz file, link to the
.blend
or.blendz
file, depending on what file extension the game uses, for examplehttps://web.archive.org/web/20110108072607if_/http://geta3d.com/geta3d/blends/logo8bit.blend
. - If running the .blend or .blendz file embedded, link to the URL of the page where it's located. It can be a simple URL like
http://3d8bits.orgfree.com
, or it can link to the page, for examplehttp://3d8bits.orgfree.com/pong/pong.htm
.
Wrapping It Up
First, make sure that you have thoroughly tested your curation and followed the Curation Format. Scroll down in the Curate tab and click the Export
button at the bottom of your curation to save it as a .7z file. After you've exported the curation, you can find it by clicking the Exported Curations
button on the Curate tab (as long as you didn't choose to save it somewhere else). Once you have the file, submit it to the Flashpoint Submission System. An explanation of how the site works is available here.
After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in the #fpfss-notifications channel about whether or not your submission was approved, and if any changes need to be made.
Congratulations! Your submitted game/animation will appear in a future version of Flashpoint.