Game indexes/Coloraze: Difference between revisions
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! colspan="5" | [[File:Flash Logo.png|24px]] Old standalone (42 levels) | ! colspan="5" | [[File:Flash Logo.png|24px]] Old standalone (42 levels) | ||
|- | |- | ||
| style="background-color:#ffa0a0" | standalone- | | style="background-color:#ffa0a0" | standalone-2011xxxx | ||
| style="background-color:#ffa0a0" | 2011- | | style="background-color:#ffa0a0" | 2011-xx-xx | ||
| style="background-color:#ffa0a0" | SWF | | style="background-color:#ffa0a0" | SWF | ||
| style="background-color:#ffa0a0" | | | style="background-color:#ffa0a0" | [https://youtu.be/TO0KSH6omvc Trailer] | ||
| style="background-color:#ffa0a0" | The | | style="background-color:#ffa0a0" | The version shown in the official trailer.<ref group="note">Timer does not count centiseconds, and boost blocks appear to be more reactive.</ref> | ||
|- | |- | ||
| style="background-color:# | | style="background-color:#60aa60" | standalone-20111013 | ||
| style="background-color:# | | style="background-color:#60aa60" | 2011-10-13 | ||
| style="background-color:# | | style="background-color:#60aa60" | SWF | ||
| style="background-color:# | | style="background-color:#60aa60" | | ||
| style="background-color:# | | style="background-color:#60aa60" | This is at least believed to be the initially released version.<ref group="note">There is no bug where the player can become stuck inside of color locks - it is not known if this issue was exclusive to custom levels.</ref> | ||
|- | |- | ||
| style="background-color:#60aa60" | standalone-20121012 | | style="background-color:#60aa60" | standalone-20121012 | ||
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| style="background-color:#60aa60" | SWF | | style="background-color:#60aa60" | SWF | ||
| style="background-color:#60aa60" | | | style="background-color:#60aa60" | | ||
| style="background-color:#60aa60" | Interestingly implied by both ProductInfo and Metadata to be compiled in late 2012, long after the release of the player pack and removal of the old standalone from TrackMill. | | style="background-color:#60aa60" | Notable differences from the initial release.<ref group="note">Level 1's message is considerably shortened, and lock physics are strange (they no longer melt away effortlessly when unlocked and can stop player movement, sometimes outright. There is no longer a loading screen for ads. Recovered from an old Windows XP computer: modify date 2011-11-28T15:45:58</ref> Interestingly implied by both ProductInfo and Metadata to be compiled in late 2012, long after the release of the player pack and removal of the old standalone from TrackMill. | ||
|- | |- | ||
! colspan="5" | [[File:Flash Logo.png|24px]] Player pack (90 levels) | ! colspan="5" | [[File:Flash Logo.png|24px]] Player pack (90 levels) | ||
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| style="background-color:#ffa0a0" | [https://web.archive.org/web/20140930135923/http://trackmill.com/forums/showthread.php?t=18448 TrackMill] | | style="background-color:#ffa0a0" | [https://web.archive.org/web/20140930135923/http://trackmill.com/forums/showthread.php?t=18448 TrackMill] | ||
| style="background-color:#ffa0a0" | Updated to support the six newly added blocks. | | style="background-color:#ffa0a0" | Updated to support the six newly added blocks. | ||
|- | |||
| style="background-color:#80ff80" | create-20111xxx | |||
| style="background-color:#80ff80" | 2011-1x-xx | |||
| style="background-color:#80ff80" | SWF | |||
| style="background-color:#80ff80" | | |||
| style="background-color:#80ff80" | Inactive color locks are still animated. Color lock sticking bug not present. Modify date 2011-11-21T17:26:58. Probably the first Six New Blocks build, but no way to confirm. | |||
|- | |||
| style="background-color:#ffff80" | create-201xxxxx | |||
| style="background-color:#ffff80" | 201x-xx-xx | |||
| style="background-color:#ffff80" | SWF | |||
| style="background-color:#ffff80" | | |||
| style="background-color:#ffff80" | Inactive color locks are no longer animated. | |||
|- | |- | ||
| style="background-color:#60aa60" | create-20150314 | | style="background-color:#60aa60" | create-20150314 | ||
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| style="background-color:#ffa0a0" | Boost block mechanics were changed. | | style="background-color:#ffa0a0" | Boost block mechanics were changed. | ||
|} | |} | ||
[https://web.archive.org/web/20140930090818/http://trackmill.com/forums/showthread.php?t=18616 This thread] concerns the release of an optimization update, but is unclear as to which of the three swf files it applies to. | |||
=== Dead links === | === Dead links === | ||
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* Pre-Trackmill flash: http://games.mochiads.com/c/g/coloraze/Coloraze.swf | * Pre-Trackmill flash: http://games.mochiads.com/c/g/coloraze/Coloraze.swf | ||
== Notes == | |||
<references group="note"/> |
Latest revision as of 20:51, 31 January 2024
This index is adapted from the Flash section on the respective wiki. The index there will likely be more up-to-date than this one. Said wiki also documents the history of the earlier Game Maker game editions, and includes download links for all archived versions.
Dark green | Found, in the latest release of Flashpoint |
---|---|
Green | Found, awaiting addition to Flashpoint |
Cyan | Found, but not currently submitted |
Blue | Found, but modified |
Red | Not found, confirmed to have existed |
Orange | Not found, likely existed |
Yellow | Not found, no solid proof of existence |
Main games
Standalone
The versions containing built-in levels, both hosted on the @coloraze page and distributed to flash game sites across the internet.
Versions of the 42-level original standalone are called "standalone" here, and the 90-level updated version "player-pack".
ID | Release date | Format | Proof of existence | Notes |
---|---|---|---|---|
Old standalone (42 levels) | ||||
standalone-2011xxxx | 2011-xx-xx | SWF | Trailer | The version shown in the official trailer.[note 1] |
standalone-20111013 | 2011-10-13 | SWF | This is at least believed to be the initially released version.[note 2] | |
standalone-20121012 | 2012-10-12 | SWF | Notable differences from the initial release.[note 3] Interestingly implied by both ProductInfo and Metadata to be compiled in late 2012, long after the release of the player pack and removal of the old standalone from TrackMill. | |
Player pack (90 levels) | ||||
player-pack-20120113 | 2012-01-13 | SWF | ProductInfo implies a compilation date of 2011-11-25, but Metadata lists 2012-01-13 | |
player-pack-20120113-distributable | 2012-01-13 | SWF | Newgrounds | The version of the player pack distributed to other sites. Almost always shows a loading screen, whereas the local version usually does not; otherwise plays identically. Does not contain ProductInfo. |
Play
Versions intended for playing custom levels in the Coloraze database, found on custom level pages.
ID | Release date | Format | Proof of existence | Notes |
---|---|---|---|---|
play-20111013 | 2011-10-13 | SWF | First released version | |
play-201110xx | 2011-10-XX | SWF | Archived screenshot | The wheel was made to look like a pumpkin |
play-201110xx | 2011-10-XX | SWF | A version may or may not have been released solely to fix a bug resulting in the wheel getting stuck inside of color locks after changing color intersecting one. However, this change may have just coincided with other changes. | |
play-20111108 | 2011-11-08 | SWF | TrackMill | Updated to support the six newly added blocks. |
play-20111121 | 2011-11-21 | SWF | TrackMill | Optimization update |
play-20150310 | 2015-03-10 | SWF |
Create
Level editor versions of Coloraze intended for the creation of custom levels, connected to the TrackMill API and level database.
ID | Release date | Format | Proof of existence | Notes |
---|---|---|---|---|
create-20111013 | 2011-10-13 | SWF | Archived screenshot | First released version |
create-20111110 | 2011-11-10 | SWF | TrackMill | Updated to support the six newly added blocks. |
create-20111xxx | 2011-1x-xx | SWF | Inactive color locks are still animated. Color lock sticking bug not present. Modify date 2011-11-21T17:26:58. Probably the first Six New Blocks build, but no way to confirm. | |
create-201xxxxx | 201x-xx-xx | SWF | Inactive color locks are no longer animated. | |
create-20150314 | 2015-03-14 | SWF |
Other
The status of these versions is unknown, but they are known to exist or have existed.
ID | Release date | Format | Proof of existence | Notes |
---|---|---|---|---|
flash-b-20110615 | 2011-06-15 | SWF | 64Digits | An early beta version of Coloraze in Flash, publicly accessible |
flash-20110810 | 2011-08-10 | SWF | 64Digits | A public testing version of Coloraze, likely without TrackMill branding. Boosts were allegedly also completely solid for wheels not of the same color. May or may not have been the same as the build released on September 4. |
flash-201109xx | 2011-09-XX | SWF | 64Digits | Boost block mechanics were changed. |
This thread concerns the release of an optimization update, but is unclear as to which of the three swf files it applies to.
Dead links
These links at one point led to historical versions of the game (or pages containing them) which are currently not archived, and have since succumbed to link rot, and archive sites such as the Wayback Machine do not have sufficient backups of these files either. These are kept here strictly for documentation purposes - clicking them is not recommended.
- Pre-Trackmill flash: http://games.mochiads.com/c/g/coloraze/Coloraze.swf
Notes
- ↑ Timer does not count centiseconds, and boost blocks appear to be more reactive.
- ↑ There is no bug where the player can become stuck inside of color locks - it is not known if this issue was exclusive to custom levels.
- ↑ Level 1's message is considerably shortened, and lock physics are strange (they no longer melt away effortlessly when unlocked and can stop player movement, sometimes outright. There is no longer a loading screen for ads. Recovered from an old Windows XP computer: modify date 2011-11-28T15:45:58