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## For submissions which are very large in file size or have a large number of files, it may be helpful to use the Symlink option found in the right panel of the Curate tab, making sure to use the regular Run button and not Run with MAD4FP. This will cause Core to run the curation from the submission's Content folder directly instead of copying the files into <code>Legacy/htdocs</code>. This will make the curation launch much faster. | ## For submissions which are very large in file size or have a large number of files, it may be helpful to use the Symlink option found in the right panel of the Curate tab, making sure to use the regular Run button and not Run with MAD4FP. This will cause Core to run the curation from the submission's Content folder directly instead of copying the files into <code>Legacy/htdocs</code>. This will make the curation launch much faster. | ||
# The last thing you'll need to do is submit an action on the submission. There are a number of buttons that will appear at the bottom of a submission's page when you are assigned to it. These are: | # The last thing you'll need to do is submit an action on the submission. There are a number of buttons that will appear at the bottom of a submission's page when you are assigned to it. These are: | ||
## '''Comment''' - This button will not affect the submission's current approval status and will ping the submitter to pass along your message to them. You can use this action even if you are not assigned to the submission. | ## '''Comment''' - This button will not affect the submission's current approval status and will ping the submitter to pass along your message to them. You can use this action even if you are not assigned to the submission. [[File:FPFSS Buttons.PNG|thumb|300px|The top image shows the actions available while Testing. The bottom shows the actions available while Verifying.]] | ||
## '''Unassign Testing'''/'''Unassign Verification''' - Depending on whether you are assigned to Test or Verify the submission, one of these two buttons will be present. This will remove the submission from your assignments and return it to the queue so that another tester can test it. | ## '''Unassign Testing'''/'''Unassign Verification''' - Depending on whether you are assigned to Test or Verify the submission, one of these two buttons will be present. This will remove the submission from your assignments and return it to the queue so that another tester can test it. | ||
## '''Request Changes''' - If there is an issue with the submission that needs to be corrected, you'll need to write your message in the Comment box explaining the problem and then use this button. Once the submitter has fixed the submission, you'll be able to look over the submission again and Approve it if everything has been corrected. | ## '''Request Changes''' - If there is an issue with the submission that needs to be corrected, you'll need to write your message in the Comment box explaining the problem and then use this button. Once the submitter has fixed the submission, you'll be able to look over the submission again and Approve it if everything has been corrected. |
Revision as of 01:26, 5 June 2022
This is a draft of a new page for FPFSS testing instructions. It is unfinished.
This guide is intended to help Staff Members with testing submissions on the FPFSS.
How To Test Using the FPFSS
In order to test submissions, you must be a Staff Member with the Curator role in the Discord server. The process for how to test a submission is fairly simple, and is similar to the old Batch Check system.
- The first step is to assign yourself to the submission(s) you want to test. The Ready for Testing and Ready for Verification buttons near the top of the Browse Submissions page on the FPFSS will provide you with a list of submissions in need of testing, sorted by oldest first. The Ready for Testing option will show you submissions that have not been reviewed at all yet, while the Ready for Verification option will show you ones that have been tested by one staff member already and need to be double checked. There is no difference in the process whether you are Testing or Verifying, other than making sure to use the blue Assign Testing button if you are Testing and the brown Assign Verification if you are verifying.
If you are assigning yourself to a single submission, go to the submission's page and click the appropriate assignment button at the bottom of the page. If you are assigning yourself to multiple submissions, check the boxes for each submission you want on the left side of the list on the Browse page. Then use the assignment buttons at the bottom of the list to apply the action to all selected submissions. - Next you'll need to download the submission(s). For a single submission, use the Download Latest Version button on the submission's page. For multiple submissions, with the boxes still checked from when you assigned yourself to them, use the Download Selected button near the bottom of the page. It will compress all of the submissions together as a file that will need to be extracted using 7-Zip before you can open the submissions in Core.
- The next thing you'll need to do is open the submissions in Core. In the Curate tab, use the Load Archive in the right panel and select the downloaded curation file(s). Once Core has opened all of the files, you can start testing. You'll need to check over the metadata for any errors, as well as running the submission to make sure it works. You are not required to play through the entire game, you only need to play enough that you can be confident that it works.
- For submissions which are very large in file size or have a large number of files, it may be helpful to use the Symlink option found in the right panel of the Curate tab, making sure to use the regular Run button and not Run with MAD4FP. This will cause Core to run the curation from the submission's Content folder directly instead of copying the files into
Legacy/htdocs
. This will make the curation launch much faster.
- For submissions which are very large in file size or have a large number of files, it may be helpful to use the Symlink option found in the right panel of the Curate tab, making sure to use the regular Run button and not Run with MAD4FP. This will cause Core to run the curation from the submission's Content folder directly instead of copying the files into
- The last thing you'll need to do is submit an action on the submission. There are a number of buttons that will appear at the bottom of a submission's page when you are assigned to it. These are:
- Comment - This button will not affect the submission's current approval status and will ping the submitter to pass along your message to them. You can use this action even if you are not assigned to the submission.
- Unassign Testing/Unassign Verification - Depending on whether you are assigned to Test or Verify the submission, one of these two buttons will be present. This will remove the submission from your assignments and return it to the queue so that another tester can test it.
- Request Changes - If there is an issue with the submission that needs to be corrected, you'll need to write your message in the Comment box explaining the problem and then use this button. Once the submitter has fixed the submission, you'll be able to look over the submission again and Approve it if everything has been corrected.
- Approve/Verify - This action means that everything is correct and working with the submission. This can also be done as a batch action, applying it to multiple submissions at once. With the boxes of all submissions you want to Approve or Verify checked, you can use the appropriate button at the bottom of the page.
- Reject - This action removes the submission from the queue, and should only be used for duplicates of games already in Flashpoint or previously submitted to the FPFSS. You will need to write the reason for the rejection in the Comment box before using this action.
- Delete - This action is only available to Moderators and removes the submission from the FPFSS entirely. It should only be used if a submission is something on the Not Accepted Curations list. If you are not a Moderator and come across a submission that needs to be deleted, you'll need to ask in one of the staff channels for a Mod to take care of it.
Checking Metadata
This list contains the basic requirements for each metadata field, however this is not a complete list of all ways that the metadata can be correct or incorrect. If you're unsure whether something is allowed, you should ask in one of the staff channels.
Field | Requirements |
---|---|
Title and Alternate Title | Titles should:
Along with the above, Alternate Titles should:
|
Library | The Library field should be:
|
Series | The Series field should:
|
Developer and Publisher | Changes should be requested for either of these two fields if:
You don't need to request changes for differences in how the Developer or Publisher's name is written. For example |
Tags | Changes should be requested if:
|
Play Mode | Changes should be requested if the Play Mode is missing supporting modes or if the listed mode is incorrect. |
Status | Changes should be requested if:
|
Version and Release Date | These fields are only incorrect if the information is wrong. The information being missing is not something that needs to have changes requested for. |
Language | The Language field should:
|
Source | The Source field should:
|
Platform | Changes should be requested if this field is incorrect.
For information specific to each Platform go to #Platform Specific Requirements. |
Application Path | Changes should be requested if the Application Path:
|
Launch Command | Changes should be requested if the Launch Command:
|
Notes | Changes should be requested if:
|
Original Description | This field is only incorrect if what's in it is not an Original Description. This includes the curator making up their own description or the Notes or Curation Notes being in the wrong field. |
Curation Notes | This field is only incorrect if the information in it should actually be in the Notes field. Since the Curation Notes are not kept when the submission is added to Flashpoint, unnecessary text is not an issue. |
Alternate Applications | Changes should be requested if:
|
Extras | Changes should be requested if:
|
Logo | Changes should be requested if the Logo:
|
Screenshot | Changes should be requested if the Screenshot:
|
Content Files | Changes should be requested if:
|
Platform Specific Requirements
Some Platforms have their own specific requirements for what makes a properly curated submission. These things will need to be checked when testing a game of that Platform. If a Platform is not listed in the sections below, it has no special requirements. For submissions of those Platforms, you will only need to check whether it works.
Common Platforms
Flash
Flash is the most common Platform you will come across while testing.
- Flash submissions must run in Flash Player or Basilisk. Which of the two a submission runs in, or what version of Flash Player is chosen, does not matter as long as the submission works as intended.
- Flash submissions cannot be run in Browser Mode.
- If the submission is set to run in Basilisk, it should typically have an HTML embed. Games that run properly in a full screen size may be fine without embed.
- Submissions running in Flash Player should not open tabs in the user's normal browser when run or when clicking buttons that aren't supposed to link to other websites. If a game has this issue, it should be run in Basilisk using an HTML embed. An exception is made for games which need an older version of Flash Player than Flash 32, as they cannot be run in Basilisk, however they do need a Note about the issue.
Shockwave
- Shockwave submissions must run in the Shockwave Projector or in Basilisk.
- If the submission is running in Basilisk, it must have an HTML embed. Unlike with Flash, there is no exception to this.
- Shockwave curations should not have Script Errors unless absolutely unavoidable and with a Note explaining the issue.
- Curations running in the Shockwave Projector should close by clicking the X button in the top right corner.
- Submissions running in the Shockwave Projector should not open tabs in the user's normal browser.
HTML5
- HTML5 submissions usually run in Basilisk, Browser Mode, or Chromium. In rare cases they will run in Flashpoint Secure Player or Netscape. Which of these browsers is chosen does not matter as long as the submission works as intended.
- If the submission gives a
QuotaExeededError
or any other error related to the browser it's running in, changes should be requested to have it run in a different browser, unless the error is unavoidable and a Note is included. - HTML5 submissions should run as intended with the browser window at full size, unless otherwise Noted.
- HTML5 Alternate Applications cannot run in Browser Mode.
Unity
- Unity submissions must have an HTML embed, without exception.
- Unity submissions cannot contain a
webplayer.unity3d.com
folder with updater files inside.
Java
- If the submission is running in browser, it should have a Curation Note listing a domain that needs to be added to the Exceptions List.
- Before testing a Java submission that runs in browser, you will need to copy and paste that domain onto the end of the file
FPSoftware\Java\JDK_1.8.0_181\jre\lib\exception.sites
in your Core folder. If the domain is already on the list, then this is not needed. - Java submissions instead running in AppletViewer should not have a Curation Note about an exception.
Less Common Platforms
ActiveX
ActiveX submissions will have a FPSoftware
folder next to their Content folder. This folder will need to be merged with Core's FPSoftware
folder before testing.
If this folder is missing, inside the Content folder, or is otherwise incorrect, the submission is not properly curated and changes will need to be requested.
BitPlayer
If you've never tested a BitPlayer submission before, you'll need to set up a Testing Curation in the Games tab of Core. In the Games tab, you will need to click the New Game button in the bottom right of the window. The only field you need to fill out is the Application Path, which needs to be FPSoftware\FlashpointSecurePlayer.exe
. You can set any other fields however you want.
When testing a BitPlayer submission, you'll need to copy all of the files in the Content folder and move them into the Legacy/htdocs
folder of Core. You'll then copy the submission's Launch Command and paste it into your Testing Curation's Launch Command field. Then run the submission using the Testing Curation's Play button.
Hyper-G and Hypercosm
Before you can test a Hyper-G or Hypercosm submission, you will need to copy all of the files in the Content folder and move them to Core's Legacy/htdocs
folder. You can then test the submission as normal.
VRML
The majority of VRML submissions can be tested as normal with no special requirements. However, a small number of them will use the Application Path FPSoftware\startVRweb.bat
. Submissions with this Application Path must have all of the files from the Content folder copied and moved to the Legacy/htdocs
folder of Core before testing.
Frequently Asked Questions
- What is the difference between Approving and Verifying?
- There isn't any significant difference between the two. Two people are required to test a submission before it can be added to Flashpoint. The Approver is the first person and the Verifier is the second. The process for testing the submission is the same regardless.
- What do I do if I Reject a submission by mistake?
- Moderators are able to undo rejections by deleting the rejection comment. If you are not a Moderator, you will need to ask one to do this for you.
- How can I see what submissions I'm assigned to?
- The Assigned to me for Testing and Assigned to me for Verification buttons at the top of the Browse Submissions page will take you to a list of your assignments for each stage of testing.
- Is it okay if I only test Flash submissions?
- The overwhelming majority of submissions are Flash, so that's where we need the most people working. While Non-Flash Platform submissions do still obviously need to be tested, Flash submissions are the priority. We always need more testers and it doesn't really matter if you only test Flash ones.
- I requested changes on a submission and the submitter never fixed it. What do I do?
- If the person is active in the Discord server and has submitted curations in the time since you requested the changes, they probably didn't see the request or forgot about it. Send a Comment on the submission or ping them in the Discord server to see if they're going to fix it. If the person isn't active in the server and hasn't been submitting curations, and it has been over a month since you requested the changes, you can go ahead and fix it yourself if you want to. If you submit a fix for a submission you requested changes on, you'll need to have a Moderator remove the Request Changes comment so that another tester can test the submission.
- I requested changes while Assigned to Verify a submission and now I can't Verify the fixed submission. Is it broken?
- This is intentional. When a changes are requested on a submission, it gets reset back to the Approval phase. You'll need to unassign yourself from verification and assign yourself to test the submission. The you'll be able to Approve it. Another tester will need to Verify it.
- I Approved a submission another tester requested changes on. Why does it still say the submission has an active RC?
- Only the tester who requested the changes can Approve the submission. While you can still assign yourself and perform the Approve action, it won't remove the RC status.