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This guide will show you how to curate Authorware applications using Flashpoint Core.


== Before You Start ==
This tutorial will assume you've read the standard [[Curation Tutorial]], which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Authorware.
== Recognizing Authorware ==
There are three main components to look out for that signify that the application on the website is an Authorware applcation:
* The website mentions the requirement of the '''Authorware Web Player''' or '''Authorware Plugin'''
* There is a button prompting the user to download Authorware
* (''Google Chrome'') The application displays a ''This plugin is not supported'' error, and right-clicking on it labels the application as an '''x-authorware-map'''
<gallery mode="traditional">
Image: Authorware-download.gif | An example of a button that can be found with an Authorware application.
Image: Authorware.png | An Authorware application not displaying properly in Google Chrome.
</gallery>
== Authorware Components ==
Authorware applications are comprised of three main components:
* <code>.aam</code> - The '''Authorware Map File''', which lists all the packets and xtras that the Authorware application will download and run
* <code>.aas</code> - The '''Authorware Shocked Packets''', which are the script files needed to run the application
* <code>.X32</code> - '''Xtras''' required for functions such as image and audio display
The <code>.aam</code> and <code>.aas</code> files will be located in the same directory, while the xtras will be located in a sub-directory conveniently labeled as <code>XTRAS</code>.
Other files required by the application (such as <code>.u32</code> files) will be listed in and can be found in the same directory as the map file.
== Curation Steps ==
<ol>
<li>
Navigate to the page which is hosting the Authorware application. One of three events should occur:
* If the map file is embedded with only the <embed> tag, as with [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft], then your browser should automatically download the map file
<pre><EMBED SRC="mineshaft.aam" WIDTH="520" HEIGHT="320" WINDOW="onTop" ALIGN="BOTTOM"></pre>
* If the map file is embedded with the <object> tag, as with [http://www.marksteinerinc.com/Resources/Cost_Estimators/_eLearning_Calculator/_elearning_calculator.html eLearning Calculator], then go to Inspect Element, find where the map file is embedded, and download it
<pre><object classid="CLSID:15B782AF-55D8-11D1-B477-006097098764" codebase="http://download.macromedia.com/pub/shockwave/cabs/authorware/awswaxd.cab#version=2004,0,0,73" width="640" height="480">
  <param name="SRC" value="cbtcalc.aam">
  <param name="PALETTE" value="background">
  <param name="WINDOW" value="onTop">
  <param name="BGCOLOR" value="#FFFFFF">
  <embed src="cbtcalc.aam" palette="background" window="onTop" bgcolor="#FFFFFF" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveAuthorware" type="application/x-authorware-map"
  width="640" height="480">
  </embed>
</object></pre>
* If downloading the map file instead opens it in browser as a text file, as with [http://abacus.bates.edu/~tkahan/expts.htm Stroop Experiment], then go to Inspect Element > Network, refresh the page, right-click on the .aam file and click "Save as..."
</li>
<li>
Download the webpage that the Authorware file is being hosted on. If you want, you may also want to save the webpage containing the link to the Authorware application, as how [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft] was curated as an example
</li>
<li>
Open the <code>.aam</code> file in a text editor, such as Notepad++, and download all the shock packets, xtras, and any other files listed. The map file should typically look like this:
<pre>
ver 0 6
get .
seg all stro0000.aas 0 15892
seg all stro0001.aas 15892 16029
seg all stro0002.aas 31921 6060
put .
bin win32 "Ftp.u32" "Ftp.u32" length=57856
bin win32 "Winapi.u32" "Winapi.u32" length=182784
get XTRAS
put XTRAS
bin win32 "GIFIMP.X32" "GIFIMP.X32" recycle,length=53760
bin win32 "MIX32.X32" "MIX32.X32" recycle,length=119296
bin win32 "MIXVIEW.X32" "MIXVIEW.X32" recycle,length=48128
bin win32 "VIEWSVC.X32" "VIEWSVC.X32" recycle,length=93696
# HTML_PARAMS: WIDTH=640 HEIGHT=480 BGCOLOR=FFFFFF
opt all BypassSecurityDialog=FALSE
opt all UniqueID=5438289
</pre>
</li>
<li>
Follow the [[Curation Format]] and place all files in their necessary folders.
* Set the Platform to <code>Authorware</code>
* Set the Application Path to <code>FPSoftware\Basilisk-Portable\Basilisk-Portable.exe</code>
* Set the Launch Command to either the webpage hosting the Authorware application or the webpage containing the link to the application
</li>
<li>
Run your Authorware application. If all goes well, fill out the necessary metadata, export your curation, and submit it to the Flashpoint Discord server in the <code>#other-game-curations</code> channel. Remember to use the Authorware emoji when submitting
</li>
</ol>
== Running an Authorware Program in Flashpoint ==
This section will serve to detail exactly how an Authorware application runs in Flashpoint.
<ol>
<li>
Upon running an Authorware application in Flashpoint, you will be prompted with a dialog box asking you if you wish to run the Authorware application.
</li>
<li>
Typically, this dialog box will become unresponsive, and Basilisk will display another dialog box claiming that the plugin is not responding. When this occurs, click '''Continue''' to allow the plugin to keep running.
</li>
<li>
Should the dialog box now become responsive, click '''OK''' to allow the Authorware Player to begin downloading the necessary files. If the dialog box is still not running, you may need to run the application again.
</li>
<li>
If all goes well, the Authorware application should now being playing. Upon running this application again, you should not be prompted with the dialog boxes and the application will immediately begin.
</li>
</ol>
<div><ul>
<li style="display: inline-block;> [[File:Authorware_2.png|frame|Dialog Box #1]] </li>
<li style="display: inline-block; padding-left: 100px"> [[File:Authorware_3.png|frame|Dialog Box #2]] </li>
</ul></div>

Latest revision as of 05:58, 25 May 2020