<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://flashpointarchive.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wumbo</id>
	<title>Flashpoint Datahub - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://flashpointarchive.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wumbo"/>
	<link rel="alternate" type="text/html" href="https://flashpointarchive.org/datahub/Special:Contributions/Wumbo"/>
	<updated>2026-10-17T17:53:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.4</generator>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Searching_the_Collection&amp;diff=11420</id>
		<title>Searching the Collection</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Searching_the_Collection&amp;diff=11420"/>
		<updated>2026-07-03T18:59:25Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Update to link to new search tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
There are several ways to view and search for games and animations available in Flashpoint - we've explained all of the options below.&lt;br /&gt;
&lt;br /&gt;
If you want to a request a game/animation that we don't have yet, follow the instructions on the [[Request Form]] page.&lt;br /&gt;
&lt;br /&gt;
== Searching Online ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to search for games and animations in Flashpoint is to use our [https://flashpointarchive.org/search online search tool]. Type the name of any game/animation and press Enter. A list of possible matches will be shown. Click any entry to view its metadata and images.&lt;br /&gt;
&lt;br /&gt;
== Searching Inside Flashpoint ==&lt;br /&gt;
&lt;br /&gt;
If you have Flashpoint installed, you can use the [[Search Bar]] within Flashpoint to search for games and animations.&lt;br /&gt;
&lt;br /&gt;
== Game and Animation Master Lists ==&lt;br /&gt;
&lt;br /&gt;
Below we provide complete listings of all of the games and animations available in Flashpoint. The game and animation master lists are available in multiple formats; you may choose the one that is most convenient for you.&lt;br /&gt;
&lt;br /&gt;
'''These lists are outdated as of Flashpoint 11.1.'''&lt;br /&gt;
&lt;br /&gt;
=== Google Sheets ===&lt;br /&gt;
&lt;br /&gt;
Google Sheets provides a quick and easy way to view the complete game and animation lists. Use the &amp;quot;Find and Replace&amp;quot; dialog from the Edit menu to search the list. If you're on mobile, you can use the Google Sheets mobile app to access the list.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1kTImbyUxQ7Vpj8N288TjDewvb610yaRbjxIS5R4Oucc/edit Game Master List]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1x6fMtnv3xWiO4f5AxjXP2lK8srQVuFodiP2ODzxVhdM/edit Animation Master List]&lt;br /&gt;
&lt;br /&gt;
=== Basic HTML Table ===&lt;br /&gt;
&lt;br /&gt;
The game and animation lists are also viewable as basic HTML webpages. Warning: they're big enough that your browser may have difficulty loading them.&lt;br /&gt;
&lt;br /&gt;
You can search the list using Ctrl+F, or if you're on mobile, the [https://www.groovypost.com/tips/find-words-web-page-safari-ios-chrome-android/ Find in Page] option. Try searching partial names before full names, i.e. 'Stealing' for 'Stealing the Diamond'.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/e/2PACX-1vS8KOZ95-esikarpL21ZmWhMl8Ezu2QSVEXFmYLCCYjaR35CFU74ogC-U8KQEIM5kgpuBpHENgz91oD/pubhtml Game Master List]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/e/2PACX-1vRrvh33Dfj5EX7nGtRKoZThdoHDqVwJwhydxCMjzXSQ9GhWdW2QEEj3pAdt-K6tts6aOgHvGuSUClLE/pubhtml Animation Master List]&lt;br /&gt;
&lt;br /&gt;
=== Downloadable CSV Spreadsheets ===&lt;br /&gt;
&lt;br /&gt;
If you'd like to search the Flashpoint collection offline using your favorite spreadsheet viewer, you can [https://download.unstable.life/upload/wiki/MasterListsFP11.zip download the CSV files from this ZIP file].&lt;br /&gt;
&lt;br /&gt;
If you want to learn how to generate these spreadsheets yourself, see [[Updating the Master List]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Meta]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Wumbo/Troubleshooting&amp;diff=11419</id>
		<title>User:Wumbo/Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Wumbo/Troubleshooting&amp;diff=11419"/>
		<updated>2026-06-25T04:35:47Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Wumbo moved page User:Wumbo/Troubleshooting to Troubleshooting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Troubleshooting]]&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Troubleshooting&amp;diff=11418</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Troubleshooting&amp;diff=11418"/>
		<updated>2026-06-25T04:35:47Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Wumbo moved page User:Wumbo/Troubleshooting to Troubleshooting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Q&amp;amp;A|ComponentNotDownloaded|I get an error that a component couldn't be downloaded while installing Flashpoint! How do I fix this?}}&lt;br /&gt;
Wait a couple minutes and then retry the download. If the error reappears, it is possible that the component server is either overloaded or down for maintenance; in that case, you can download a zipped copy of Flashpoint from the [https://flashpointarchive.org/downloads download page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|CommandLineUpdate|When I try to update Flashpoint, I see one of the following error messages:|&lt;br /&gt;
* &amp;quot;The component list could not be downloaded! Verify that your internet connection is working.&amp;quot;&lt;br /&gt;
* &amp;quot;Metadata update requires a newer Launcher version, but the software update is not currently available.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
Flashpoint Manager sometimes has trouble connecting to the internet because it uses an outdated library. If the rest of Flashpoint is working fine, you can update Flashpoint's components using the command line tool &amp;lt;code&amp;gt;fpm&amp;lt;/code&amp;gt; instead. Follow these steps:&lt;br /&gt;
# Close Flashpoint if it is open.&lt;br /&gt;
# Open File Explorer and navigate to the Manager folder within your Flashpoint folder.&lt;br /&gt;
# Type &amp;lt;code&amp;gt;cmd&amp;lt;/code&amp;gt; into File Explorer's path bar, replacing the existing text. Then press Enter.&lt;br /&gt;
# In the Command Prompt window that opens, type &amp;lt;code&amp;gt;fpm update&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
# Type &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; and press Enter to confirm that you want to update. Wait for the update to complete before reopening Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|OldInfinityVersions|Why doesn't my old version of Flashpoint Infinity work anymore? I can't download games or logos/screenshots.}}&lt;br /&gt;
Due to SSL certificate issues outside of our control, old versions of Flashpoint Infinity (10.0 and below) do not work anymore. You will need to [https://flashpointarchive.org/downloads update to the latest version of Flashpoint].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|WhiteScreenAndNoImages|I'm using Flashpoint Infinity, launching games always shows a blank white screen, and no logos and screenshots are loading! How do I fix this?}}&lt;br /&gt;
Follow each of these steps and check to see if Flashpoint works properly after each one. If it still shows a white screen, try the next step.&lt;br /&gt;
# Follow the [[Troubleshooting Antivirus Interference|antivirus interference]] steps to prevent an antivirus such as Avast or AVG from interfering with Flashpoint.&lt;br /&gt;
# If Flashpoint still doesn't work, your router probably has internet filtering software installed that is blocking our Infinity server. A common one is McAfee Secure Home Platform; [https://service.mcafee.com/webcenter/portal/cp/home/articleview?locale=en_US&amp;amp;articleId=TS102694 here is how to disable it].&lt;br /&gt;
# If Flashpoint still doesn't work, you might be experiencing a different problem. Refer to the other troubleshooting entries on this page.&lt;br /&gt;
&lt;br /&gt;
Programs like [https://github.com/vrcx-team/VRCX VRCX] may use the same default port that Flashpoint does. In this situation, make sure the other program is closed so that the port is available for Flashpoint to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UltimateBrokenAfterUpdate|After I updated to the latest Flashpoint Ultimate using the updater, no games are working! Is there a fix?}}&lt;br /&gt;
Follow the steps below to fix the problem:&lt;br /&gt;
# Download [http://infinity.unstable.life/Flashpoint/Server/alpine.qcow2 this file].&lt;br /&gt;
# Replace the existing file in Flashpoint's &amp;lt;code&amp;gt;Server&amp;lt;/code&amp;gt; folder with the file that you downloaded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|LauncherNotOpening|When I double-click Flashpoint.exe, nothing happens! What can I do?}}&lt;br /&gt;
When you open Flashpoint Launcher, a bug may occur that prevents it from showing the window. If this happens, open Windows Task Manager, click the Details tab, and look for any process named &amp;lt;code&amp;gt;Flashpoint.exe&amp;lt;/code&amp;gt;. Then click &amp;quot;End Process&amp;quot;, and double-click Flashpoint.exe again to see if it starts normally.&lt;br /&gt;
&lt;br /&gt;
If the issue persists, or if the Launcher doesn't open ''after'' the first time you started it, close all Flashpoint processes again, then look for a 0 KB &amp;lt;code&amp;gt;preferences.json&amp;lt;/code&amp;gt; file in the same location as the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut. If it is 0 KB, delete the file. Once done, launch Flashpoint using the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut. This will remake the file based on &amp;lt;code&amp;gt;.preferences.defaults.json&amp;lt;/code&amp;gt;, and it should now open normally. Note: If you previously changed some settings on the &amp;lt;code&amp;gt;Config&amp;lt;/code&amp;gt; tab, you will have to set them again.&lt;br /&gt;
&lt;br /&gt;
The problem can also be caused by a port conflict between Flashpoint and another application. Restarting your computer is the easiest way to fix the problem. &lt;br /&gt;
Or if you have a program that uses Hyper-V (such as Windows Subsystem for Linux/Android), you can try adding port 12001 to the excluded port range by following [https://stackoverflow.com/a/54727281 these instructions]. If you haven't heard of Hyper-V before, this solution probably doesn't apply to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|FFMPEGNotFound|When I launch Flashpoint, I get an error saying that ffmpeg.dll was not found! How do I fix this?}}&lt;br /&gt;
If you have the Avira antivirus installed, [https://www.avira.com/en/blog/exceptions-avira-antivirus-3-steps add an exception] to your Flashpoint folder.&lt;br /&gt;
&lt;br /&gt;
To restore the missing ffmpeg.dll file, follow these steps:&lt;br /&gt;
# Open Flashpoint Manager by navigating to the Manager folder in the Flashpoint directory and launching FlashpointManager.exe.&lt;br /&gt;
# Go to the Update Components tab and click the &amp;quot;Install updates&amp;quot; button if there are any pending updates. If the launcher was one of the pending updates, you do not need to follow the remaining steps.&lt;br /&gt;
# Go to the Settings tab and click the &amp;quot;Check for missing files&amp;quot; button. The manager will then scan for missing files and display any components that need redownloading; the launcher should be one of them.&lt;br /&gt;
# Click the &amp;quot;Redownload components&amp;quot; button to redownload the launcher component, and with it the missing ffmpeg.dll file. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|MissingFolder|I extracted Flashpoint into my Downloads folder, but now I can't find it! Where is my Flashpoint folder?}}&lt;br /&gt;
If your Downloads folder is grouped by date, you'll need to scroll down to the &amp;quot;Earlier this year&amp;quot; or &amp;quot;A long time ago&amp;quot; section to find your Flashpoint folder. This is because Flashpoint's files were packed into the installer &amp;quot;a long time ago&amp;quot;, so they appear on your computer as being from that date, even though the installer file itself was downloaded to your computer recently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|GameDeleted|I accidentally deleted a game/animation from Flashpoint! How can I reset it?}}&lt;br /&gt;
Follow the steps below:&lt;br /&gt;
# Delete the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file from the &amp;lt;code&amp;gt;Data&amp;lt;/code&amp;gt; folder. Warning: this will erase all saved play time.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;preferences.json&amp;lt;/code&amp;gt;, at the bottom, replace the value in &amp;lt;code&amp;gt;latestUpdateTime&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;&amp;quot;1970-01-01&amp;quot;&amp;lt;/code&amp;gt;, save the changes.&lt;br /&gt;
# Open Flashpoint and Update metadata, downloading a completely fresh database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Logos|Why can't I see the games' logos/screenshots?}}&lt;br /&gt;
Switch to the ''Grid'' viewing mode using the drop-down menu at the bottom-right corner of the launcher window. Flashpoint Infinity does not display them by default for perfomance reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|OpenTorrentFile|Why won't my Ultimate torrent work?}}&lt;br /&gt;
You will need a torrent client such as [https://www.qbittorrent.org/ qBittorrent] to open the .torrent file. The .torrent file tells your torrent client how to download Flashpoint Ultimate.&lt;br /&gt;
&lt;br /&gt;
Do '''not''' use the torrent from Archive.org! Because of the size of Flashpoint Ultimate, Archive.org will not seed its torrent. Instead, use the torrent link on [https://flashpointarchive.org/downloads/ FlashpointArchive.org].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|CurateTabWhiteScreen|I'm curating in Flashpoint, and launching my curations shows a blank white screen. What do I do?}}&lt;br /&gt;
This issue may be caused by your file system not supporting symlinks, which are enabled by default in Flashpoint. To fix this, switch off the &amp;quot;Symlink Curation Content Folder&amp;quot; option on the Curate or Config tab. This issue may arise if you're using Flashpoint on an external device such as a USB or portable hard drive. Keep in mind turning off symlink will disallow you from using the [[MAD4FP]] curation tool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|NoTags|I filled out tags for my curation, but after I exported it, I noticed that the tags are missing! Why did this happen?}}&lt;br /&gt;
To add a tag to your curation, first type it into the Tags box, then ''select'' it by either clicking it, or pressing the Tab key and hitting Enter when the tag is highlighted. '''If you type a tag without selecting it, it will not be added to your curation!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|InfinityPartialDownloads|Most games are working, but when I try to open a specific game, I get an error like one of these:|&lt;br /&gt;
* &amp;quot;The file __ is not a Director file.&amp;quot;&lt;br /&gt;
* &amp;quot;Error launching Unity Player: bad file length&amp;quot;&lt;br /&gt;
* &amp;quot;Failed to initialize player's 3D settings&amp;quot;&lt;br /&gt;
* A stuck loading bar&lt;br /&gt;
* Partially loaded images, missing elements on a page or in a game, or other problems indicating file corruption&lt;br /&gt;
}}&lt;br /&gt;
If you are using Flashpoint Infinity, it's very likely that Flashpoint Router failed to download a complete file. To solve the problem, follow these steps:&lt;br /&gt;
# Right-click the game that you are trying to play, then click &amp;quot;Open Game in Explorer&amp;quot; (&amp;quot;Open File Location&amp;quot; in Flashpoint 11.1 and older).&lt;br /&gt;
# This will open a folder; delete all of the files there.&lt;br /&gt;
# Clear the cache by following [[#ClearWinINetCache|these steps]].&lt;br /&gt;
# Try launching the game again.&lt;br /&gt;
If the problem persists, try [[#UpdateRouter|updating Flashpoint Router]]. If that doesn't help, refer to the other troubleshooting entries on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UpdateRouter|How do I update Flashpoint Router?}}&lt;br /&gt;
Follow these steps:&lt;br /&gt;
# Download this file: https://raw.githubusercontent.com/FlashpointProject/Flashpoint-Router/master/router.php&lt;br /&gt;
# Place the downloaded file in the &amp;lt;code&amp;gt;Legacy&amp;lt;/code&amp;gt; folder of your Flashpoint folder, overwriting the original &amp;lt;code&amp;gt;router.php&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|3DVIAAudioBug|I am playing a 3DVIA Player webgame and the audio is loud and distorted, how do I fix it?}}&lt;br /&gt;
Your computer has an issue with MP3 playback caused by the LAV Audio codec. Follow the steps below to fix the problem:&lt;br /&gt;
# Find LAV Audio in the Start Menu and open it. This will open the LAV Audio Configuration window.&lt;br /&gt;
# In the LAV Audio Configuration window, under Output Formats, uncheck 24-bit Integer, 32-bit Integer, and 32-bit Floating point.&lt;br /&gt;
# Click OK to save the settings and close the LAV Audio Configuration window.&lt;br /&gt;
If you don't see a LAV Audio shortcut in your Start Menu, you may need to re-run the [https://github.com/Nevcairiel/LAVFilters/releases LAV Filters installer].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ServerExited|Games are not working, and an error like this one appears constantly in the Launcher's logs:|&lt;br /&gt;
 Server exited with code 3221225781&lt;br /&gt;
}}&lt;br /&gt;
First, make sure that you have installed all of the latest Windows Updates. Next, install the [https://dotnet.microsoft.com/download/dotnet-framework/net47 Microsoft .NET Framework] and the [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ 2015 x86 Redistributable]. When you install the Visual C++ Redistributable, '''make sure to install the x86 version''', even if you're on a 64-bit machine!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|LauncherBlackScreen|When I open Flashpoint all I get is a black/grey screen. What should I do?}}&lt;br /&gt;
If your computer has an older graphics card, it may not support the launcher's hardware acceleration. To get around this, disable hardware acceleration by following these steps:&lt;br /&gt;
&lt;br /&gt;
# In your main Flashpoint folder, select the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut by clicking it once.&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt; to bring up its properties window.&lt;br /&gt;
# In the &amp;lt;code&amp;gt;Target&amp;lt;/code&amp;gt; field, add a space at the very end of the field followed by &amp;lt;code&amp;gt;--disable-gpu&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Click OK&lt;br /&gt;
# Launch Flashpoint by double-clicking the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut.&lt;br /&gt;
&lt;br /&gt;
Note that this change only affects the launcher itself, and shouldn't have any impact on its performance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|spawnENOENT|Launching games never does anything, and a message like this appears on Flashpoint's Logs tab:|&lt;br /&gt;
 [Game name] failed to start, spawn [path] ENOENT&lt;br /&gt;
}}&lt;br /&gt;
To launch games, Flashpoint must be able to access the Command Prompt. Follow these steps to check this:&lt;br /&gt;
# Press Windows+R to open the Run box. &lt;br /&gt;
# Copy and paste the path from the message (between ''spawn'' and ''ENOENT'') into the box, then press Enter. &lt;br /&gt;
A Command Prompt window should open. If it ''does not'' open, follow the steps below to fix the problem. If it ''does'' open, skip the below steps.&lt;br /&gt;
# Press Windows+R to open the Run box again.&lt;br /&gt;
# Type/paste &amp;lt;code&amp;gt;sysdm.cpl&amp;lt;/code&amp;gt; into the box and press Enter.&lt;br /&gt;
# Click the &amp;quot;Advanced&amp;quot; tab, then click the &amp;quot;Environment Variables&amp;quot; button.&lt;br /&gt;
# Under System Variables, double-click the &amp;lt;code&amp;gt;ComSpec&amp;lt;/code&amp;gt; variable to edit it.&lt;br /&gt;
# Change the variable value to &amp;lt;code&amp;gt;%SystemRoot%\system32\cmd.exe&amp;lt;/code&amp;gt; and click OK. &lt;br /&gt;
# Click OK again to exit out of the dialog boxes that are still open.&lt;br /&gt;
&lt;br /&gt;
If the problem persists, Flashpoint may be missing necessary software to launch games. The path to the software will be listed in a line of the log starting with &amp;lt;code&amp;gt;applicationPath&amp;lt;/code&amp;gt;. Here is an example:&lt;br /&gt;
 applicationPath: &amp;quot;FPSoftware\Flash\flashplayer_32_sa.exe&amp;quot;,&lt;br /&gt;
Open your Flashpoint folder and check whether the file path exists. If it does not, it may have been deleted by antivirus; see [[Troubleshooting Antivirus Interference]]. If all else fails, try re-installing Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|AMD|Flash games are just showing a black/grey/white screen, but I can still hear the game's audio. How do I fix this?}}&lt;br /&gt;
Recent versions of the AMD Adrenalin graphics driver (22.5.2 and later) cause Flash content to only display a black/grey/white screen, while the audio still works and the content can still be interacted with.&lt;br /&gt;
&lt;br /&gt;
If you have an AMD Radeon RX 6000 series or later GPU and are using the Adrenalin graphics driver, you'll need to either roll back your driver to 22.5.1 or older, or disable hardware acceleration in Flash Player to fix the visuals.&lt;br /&gt;
&lt;br /&gt;
To roll back your driver:&lt;br /&gt;
# Open the Start menu, then type &amp;lt;code&amp;gt;Device Manager&amp;lt;/code&amp;gt; and click the first result.&lt;br /&gt;
# Click the arrow next to &amp;quot;Display adapters&amp;quot; to reveal your graphics driver.&lt;br /&gt;
# Right click on the item that pops up, then click Properties.&lt;br /&gt;
# Select the Driver tab, then click &amp;quot;Roll Back Driver.&amp;quot;&lt;br /&gt;
# Click &amp;quot;Yes&amp;quot; to confirm the rollback, then click &amp;quot;Yes&amp;quot; again to restart your computer.&lt;br /&gt;
&lt;br /&gt;
If you don't want to or can't roll back your driver, you can instead disable hardware acceleration in Flash Player:&lt;br /&gt;
# [https://www.howtogeek.com/194041/how-to-open-the-command-prompt-as-administrator-in-windows-10/ Open the Command Prompt as an Administrator by following these steps].&lt;br /&gt;
# Paste in the following command, then press Enter:&lt;br /&gt;
 mkdir &amp;quot;%WINDIR%\SysWow64\Macromed\Flash&amp;quot; 2&amp;gt;NUL &amp;amp; echo;&amp;amp;echo;DisableHardwareAcceleration = 1 &amp;gt;&amp;gt; &amp;quot;%WINDIR%\SysWow64\Macromed\Flash\mms.cfg&amp;quot;&lt;br /&gt;
Note that disabling hardware acceleration may significantly reduce the framerate of some 3D Flash games. (Other Flash games should not be affected.)&lt;br /&gt;
&lt;br /&gt;
'''On Linux''', you need to create a file in the virtual C: drive set up by wine. Go into &amp;lt;code&amp;gt;/home/USERNAME/.wine/dosdevices/c:/windows/syswow64/&amp;lt;/code&amp;gt;, create a directory named &amp;lt;code&amp;gt;Macromed&amp;lt;/code&amp;gt; (without &amp;quot;...ia&amp;quot;, it's not a typo), create another directory in it named &amp;lt;code&amp;gt;Flash&amp;lt;/code&amp;gt; and finally, create file &amp;lt;code&amp;gt;mms.cfg&amp;lt;/code&amp;gt; in this directory. Paste the following text into this file:&lt;br /&gt;
 DisableHardwareAcceleration = 1&lt;br /&gt;
Flash content should now start displaying video normally, even without need to restart Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|BasiliskKeyboardControls|}}&lt;br /&gt;
{{anchor|FPNavigatorKeyboardControls|}}&lt;br /&gt;
{{Q&amp;amp;A|FlashPluginCrash|I'm trying to play a Flash game such as ''Poptropica'', ''Steppenwolf'' or ''Drakens värld'' in Flashpoint Navigator or Basilisk, but the Adobe Flash plugin is crashing, or the keyboard controls aren't working! Is there a fix?}}&lt;br /&gt;
On some computers, Flash Player does not obey the browser's Protected Mode setting, so it must be set in the system's Flash Player configuration instead. Follow the steps below:&lt;br /&gt;
# [https://www.howtogeek.com/194041/how-to-open-the-command-prompt-as-administrator-in-windows-10/ Open the Command Prompt as an Administrator by following these steps].&lt;br /&gt;
# Paste in the following command, then press Enter:&lt;br /&gt;
 mkdir &amp;quot;%WINDIR%\SysWow64\Macromed\Flash&amp;quot; 2&amp;gt;NUL &amp;amp; echo;&amp;amp;echo;ProtectedMode = 0 &amp;gt;&amp;gt; &amp;quot;%WINDIR%\SysWow64\Macromed\Flash\mms.cfg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|PoptropicaRefreshing|Poptropica was working, but now it's endlessly refreshing instead of letting me get into the game! What can I do?}}&lt;br /&gt;
Try copying and pasting one of these URLs into Flashpoint Navigator's address bar:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;http://www.poptropica.com/base.php?room=FlashpointStart&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;http://www.poptropica.com/base.php?room=City2&amp;amp;island=Early&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This should break you out of the loop and allow you to continue playing.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Ultimate_Support&amp;diff=11386</id>
		<title>Ultimate Support</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Ultimate_Support&amp;diff=11386"/>
		<updated>2026-04-22T00:59:49Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Ultimate Updater is deprecated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page guides you through the process of efficiently downloading, extracting, and maintaining a copy of Flashpoint Ultimate.&lt;br /&gt;
&lt;br /&gt;
==Download Options==&lt;br /&gt;
You can download the Ultimate file archive either directly from the internet or through a torrent. Both methods have their advantages, although the torrent is typically more reliable.&lt;br /&gt;
&lt;br /&gt;
If you choose the direct download, we highly recommend using a download manager such as [https://motrix.app/ Motrix], rather than downloading the file directly through your browser. Browser downloads have a high risk of corruption.&lt;br /&gt;
&lt;br /&gt;
If you choose the torrent, you will need a torrent client such as [https://www.qbittorrent.org/ qBittorrent] or [https://github.com/picotorrent/picotorrent/releases/latest PicoTorrent] to initiate the download.&lt;br /&gt;
&lt;br /&gt;
We recommend downloading and extracting Ultimate on a drive that has available space '''greater than or equal to double the extracted size'''. This ensures that the drive will not reach maximum capacity. You can optionally download and install parts at a time to reduce needed space.&lt;br /&gt;
&lt;br /&gt;
==Extraction Process==&lt;br /&gt;
&lt;br /&gt;
Ultimate is made up of separate zipped components:&lt;br /&gt;
*'''GameData''' - Data for GameZipped games - /Data/Games&lt;br /&gt;
*'''Htdocs''' - Data for Legacy games - /Legacy/htdocs&lt;br /&gt;
* '''Images''' - All game logos and screenshots - /Data/Images&lt;br /&gt;
*'''Extras''' - Unrelated game extras - /Extras&lt;br /&gt;
*'''Base''' - Everything else (Launcher + Software)&lt;br /&gt;
All these zips can be extracted in any order to the same directory, which will result in a '''Flashpoint Ultimate 13''' folder that is ready to use.&lt;br /&gt;
&lt;br /&gt;
==Updating Your Copy==&lt;br /&gt;
At the moment, updating to a new version of Ultimate requires a full redownload. Remember to export any playlists you may want to carry over to the new version by right-clicking them in the launcher and selecting &amp;quot;Export Playlist&amp;quot;. Also, refer to the [[Save Data Locations]] page for any save data that might be stored inside your Flashpoint folder so you can make backups.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Troubleshooting&amp;diff=11366</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Troubleshooting&amp;diff=11366"/>
		<updated>2026-02-27T18:32:49Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Forked from Extended FAQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Q&amp;amp;A|ComponentNotDownloaded|I get an error that a component couldn't be downloaded while installing Flashpoint! How do I fix this?}}&lt;br /&gt;
Wait a couple minutes and then retry the download. If the error reappears, it is possible that the component server is either overloaded or down for maintenance; in that case, you can download a zipped copy of Flashpoint from the [https://flashpointarchive.org/downloads download page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|CommandLineUpdate|When I try to update Flashpoint, I see one of the following error messages:|&lt;br /&gt;
* &amp;quot;The component list could not be downloaded! Verify that your internet connection is working.&amp;quot;&lt;br /&gt;
* &amp;quot;Metadata update requires a newer Launcher version, but the software update is not currently available.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
Flashpoint Manager sometimes has trouble connecting to the internet because it uses an outdated library. If the rest of Flashpoint is working fine, you can update Flashpoint's components using the command line tool &amp;lt;code&amp;gt;fpm&amp;lt;/code&amp;gt; instead. Follow these steps:&lt;br /&gt;
# Close Flashpoint if it is open.&lt;br /&gt;
# Open File Explorer and navigate to the Manager folder within your Flashpoint folder.&lt;br /&gt;
# Type &amp;lt;code&amp;gt;cmd&amp;lt;/code&amp;gt; into File Explorer's path bar, replacing the existing text. Then press Enter.&lt;br /&gt;
# In the Command Prompt window that opens, type &amp;lt;code&amp;gt;fpm update&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
# Type &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; and press Enter to confirm that you want to update. Wait for the update to complete before reopening Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|OldInfinityVersions|Why doesn't my old version of Flashpoint Infinity work anymore? I can't download games or logos/screenshots.}}&lt;br /&gt;
Due to SSL certificate issues outside of our control, old versions of Flashpoint Infinity (10.0 and below) do not work anymore. You will need to [https://flashpointarchive.org/downloads update to the latest version of Flashpoint].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|WhiteScreenAndNoImages|I'm using Flashpoint Infinity, launching games always shows a blank white screen, and no logos and screenshots are loading! How do I fix this?}}&lt;br /&gt;
Follow each of these steps and check to see if Flashpoint works properly after each one. If it still shows a white screen, try the next step.&lt;br /&gt;
# Follow the [[Troubleshooting Antivirus Interference|antivirus interference]] steps to prevent an antivirus such as Avast or AVG from interfering with Flashpoint.&lt;br /&gt;
# If Flashpoint still doesn't work, your router probably has internet filtering software installed that is blocking our Infinity server. A common one is McAfee Secure Home Platform; [https://service.mcafee.com/webcenter/portal/cp/home/articleview?locale=en_US&amp;amp;articleId=TS102694 here is how to disable it].&lt;br /&gt;
# If Flashpoint still doesn't work, you might be experiencing a different problem. Refer to the other troubleshooting entries on this page.&lt;br /&gt;
&lt;br /&gt;
Programs like [https://github.com/vrcx-team/VRCX VRCX] may use the same default port that Flashpoint does. In this situation, make sure the other program is closed so that the port is available for Flashpoint to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UltimateBrokenAfterUpdate|After I updated to the latest Flashpoint Ultimate using the updater, no games are working! Is there a fix?}}&lt;br /&gt;
Follow the steps below to fix the problem:&lt;br /&gt;
# Download [http://infinity.unstable.life/Flashpoint/Server/alpine.qcow2 this file].&lt;br /&gt;
# Replace the existing file in Flashpoint's &amp;lt;code&amp;gt;Server&amp;lt;/code&amp;gt; folder with the file that you downloaded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|LauncherNotOpening|When I double-click Flashpoint.exe, nothing happens! What can I do?}}&lt;br /&gt;
When you open Flashpoint Launcher, a bug may occur that prevents it from showing the window. If this happens, open Windows Task Manager, click the Details tab, and look for any process named &amp;lt;code&amp;gt;Flashpoint.exe&amp;lt;/code&amp;gt;. Then click &amp;quot;End Process&amp;quot;, and double-click Flashpoint.exe again to see if it starts normally.&lt;br /&gt;
&lt;br /&gt;
If the issue persists, or if the Launcher doesn't open ''after'' the first time you started it, close all Flashpoint processes again, then look for a 0 KB &amp;lt;code&amp;gt;preferences.json&amp;lt;/code&amp;gt; file in the same location as the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut. If it is 0 KB, delete the file. Once done, launch Flashpoint using the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut. This will remake the file based on &amp;lt;code&amp;gt;.preferences.defaults.json&amp;lt;/code&amp;gt;, and it should now open normally. Note: If you previously changed some settings on the &amp;lt;code&amp;gt;Config&amp;lt;/code&amp;gt; tab, you will have to set them again.&lt;br /&gt;
&lt;br /&gt;
The problem can also be caused by a port conflict between Flashpoint and another application. Restarting your computer is the easiest way to fix the problem. &lt;br /&gt;
Or if you have a program that uses Hyper-V (such as Windows Subsystem for Linux/Android), you can try adding port 12001 to the excluded port range by following [https://stackoverflow.com/a/54727281 these instructions]. If you haven't heard of Hyper-V before, this solution probably doesn't apply to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|FFMPEGNotFound|When I launch Flashpoint, I get an error saying that ffmpeg.dll was not found! How do I fix this?}}&lt;br /&gt;
If you have the Avira antivirus installed, [https://www.avira.com/en/blog/exceptions-avira-antivirus-3-steps add an exception] to your Flashpoint folder.&lt;br /&gt;
&lt;br /&gt;
To restore the missing ffmpeg.dll file, follow these steps:&lt;br /&gt;
# Open Flashpoint Manager by navigating to the Manager folder in the Flashpoint directory and launching FlashpointManager.exe.&lt;br /&gt;
# Go to the Update Components tab and click the &amp;quot;Install updates&amp;quot; button if there are any pending updates. If the launcher was one of the pending updates, you do not need to follow the remaining steps.&lt;br /&gt;
# Go to the Settings tab and click the &amp;quot;Check for missing files&amp;quot; button. The manager will then scan for missing files and display any components that need redownloading; the launcher should be one of them.&lt;br /&gt;
# Click the &amp;quot;Redownload components&amp;quot; button to redownload the launcher component, and with it the missing ffmpeg.dll file. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|MissingFolder|I extracted Flashpoint into my Downloads folder, but now I can't find it! Where is my Flashpoint folder?}}&lt;br /&gt;
If your Downloads folder is grouped by date, you'll need to scroll down to the &amp;quot;Earlier this year&amp;quot; or &amp;quot;A long time ago&amp;quot; section to find your Flashpoint folder. This is because Flashpoint's files were packed into the installer &amp;quot;a long time ago&amp;quot;, so they appear on your computer as being from that date, even though the installer file itself was downloaded to your computer recently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|GameDeleted|I accidentally deleted a game/animation from Flashpoint! How can I reset it?}}&lt;br /&gt;
Follow the steps below:&lt;br /&gt;
# Delete the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file from the &amp;lt;code&amp;gt;Data&amp;lt;/code&amp;gt; folder. Warning: this will erase all saved play time.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;preferences.json&amp;lt;/code&amp;gt;, at the bottom, replace the value in &amp;lt;code&amp;gt;latestUpdateTime&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;&amp;quot;1970-01-01&amp;quot;&amp;lt;/code&amp;gt;, save the changes.&lt;br /&gt;
# Open Flashpoint and Update metadata, downloading a completely fresh database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Logos|Why can't I see the games' logos/screenshots?}}&lt;br /&gt;
Switch to the ''Grid'' viewing mode using the drop-down menu at the bottom-right corner of the launcher window. Flashpoint Infinity does not display them by default for perfomance reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|OpenTorrentFile|Why won't my Ultimate torrent work?}}&lt;br /&gt;
You will need a torrent client such as [https://www.qbittorrent.org/ qBittorrent] to open the .torrent file. The .torrent file tells your torrent client how to download Flashpoint Ultimate.&lt;br /&gt;
&lt;br /&gt;
Do '''not''' use the torrent from Archive.org! Because of the size of Flashpoint Ultimate, Archive.org will not seed its torrent. Instead, use the torrent link on [https://flashpointarchive.org/downloads/ FlashpointArchive.org].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|CurateTabWhiteScreen|I'm curating in Flashpoint, and launching my curations shows a blank white screen. What do I do?}}&lt;br /&gt;
This issue may be caused by your file system not supporting symlinks, which are enabled by default in Flashpoint. To fix this, switch off the &amp;quot;Symlink Curation Content Folder&amp;quot; option on the Curate or Config tab. This issue may arise if you're using Flashpoint on an external device such as a USB or portable hard drive. Keep in mind turning off symlink will disallow you from using the [[MAD4FP]] curation tool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|NoTags|I filled out tags for my curation, but after I exported it, I noticed that the tags are missing! Why did this happen?}}&lt;br /&gt;
To add a tag to your curation, first type it into the Tags box, then ''select'' it by either clicking it, or pressing the Tab key and hitting Enter when the tag is highlighted. '''If you type a tag without selecting it, it will not be added to your curation!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|InfinityPartialDownloads|Most games are working, but when I try to open a specific game, I get an error like one of these:|&lt;br /&gt;
* &amp;quot;The file __ is not a Director file.&amp;quot;&lt;br /&gt;
* &amp;quot;Error launching Unity Player: bad file length&amp;quot;&lt;br /&gt;
* &amp;quot;Failed to initialize player's 3D settings&amp;quot;&lt;br /&gt;
* A stuck loading bar&lt;br /&gt;
* Partially loaded images, missing elements on a page or in a game, or other problems indicating file corruption&lt;br /&gt;
}}&lt;br /&gt;
If you are using Flashpoint Infinity, it's very likely that Flashpoint Router failed to download a complete file. To solve the problem, follow these steps:&lt;br /&gt;
# Right-click the game that you are trying to play, then click &amp;quot;Open Game in Explorer&amp;quot; (&amp;quot;Open File Location&amp;quot; in Flashpoint 11.1 and older).&lt;br /&gt;
# This will open a folder; delete all of the files there.&lt;br /&gt;
# Clear the cache by following [[#ClearWinINetCache|these steps]].&lt;br /&gt;
# Try launching the game again.&lt;br /&gt;
If the problem persists, try [[#UpdateRouter|updating Flashpoint Router]]. If that doesn't help, refer to the other troubleshooting entries on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UpdateRouter|How do I update Flashpoint Router?}}&lt;br /&gt;
Follow these steps:&lt;br /&gt;
# Download this file: https://raw.githubusercontent.com/FlashpointProject/Flashpoint-Router/master/router.php&lt;br /&gt;
# Place the downloaded file in the &amp;lt;code&amp;gt;Legacy&amp;lt;/code&amp;gt; folder of your Flashpoint folder, overwriting the original &amp;lt;code&amp;gt;router.php&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|3DVIAAudioBug|I am playing a 3DVIA Player webgame and the audio is loud and distorted, how do I fix it?}}&lt;br /&gt;
Your computer has an issue with MP3 playback caused by the LAV Audio codec. Follow the steps below to fix the problem:&lt;br /&gt;
# Find LAV Audio in the Start Menu and open it. This will open the LAV Audio Configuration window.&lt;br /&gt;
# In the LAV Audio Configuration window, under Output Formats, uncheck 24-bit Integer, 32-bit Integer, and 32-bit Floating point.&lt;br /&gt;
# Click OK to save the settings and close the LAV Audio Configuration window.&lt;br /&gt;
If you don't see a LAV Audio shortcut in your Start Menu, you may need to re-run the [https://github.com/Nevcairiel/LAVFilters/releases LAV Filters installer].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ServerExited|Games are not working, and an error like this one appears constantly in the Launcher's logs:|&lt;br /&gt;
 Server exited with code 3221225781&lt;br /&gt;
}}&lt;br /&gt;
First, make sure that you have installed all of the latest Windows Updates. Next, install the [https://dotnet.microsoft.com/download/dotnet-framework/net47 Microsoft .NET Framework] and the [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ 2015 x86 Redistributable]. When you install the Visual C++ Redistributable, '''make sure to install the x86 version''', even if you're on a 64-bit machine!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|LauncherBlackScreen|When I open Flashpoint all I get is a black/grey screen. What should I do?}}&lt;br /&gt;
If your computer has an older graphics card, it may not support the launcher's hardware acceleration. To get around this, disable hardware acceleration by following these steps:&lt;br /&gt;
&lt;br /&gt;
# In your main Flashpoint folder, select the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut by clicking it once.&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt; to bring up its properties window.&lt;br /&gt;
# In the &amp;lt;code&amp;gt;Target&amp;lt;/code&amp;gt; field, add a space at the very end of the field followed by &amp;lt;code&amp;gt;--disable-gpu&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Click OK&lt;br /&gt;
# Launch Flashpoint by double-clicking the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut.&lt;br /&gt;
&lt;br /&gt;
Note that this change only affects the launcher itself, and shouldn't have any impact on its performance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|spawnENOENT|Launching games never does anything, and a message like this appears on Flashpoint's Logs tab:|&lt;br /&gt;
 [Game name] failed to start, spawn [path] ENOENT&lt;br /&gt;
}}&lt;br /&gt;
To launch games, Flashpoint must be able to access the Command Prompt. Follow these steps to check this:&lt;br /&gt;
# Press Windows+R to open the Run box. &lt;br /&gt;
# Copy and paste the path from the message (between ''spawn'' and ''ENOENT'') into the box, then press Enter. &lt;br /&gt;
A Command Prompt window should open. If it ''does not'' open, follow the steps below to fix the problem. If it ''does'' open, skip the below steps.&lt;br /&gt;
# Press Windows+R to open the Run box again.&lt;br /&gt;
# Type/paste &amp;lt;code&amp;gt;sysdm.cpl&amp;lt;/code&amp;gt; into the box and press Enter.&lt;br /&gt;
# Click the &amp;quot;Advanced&amp;quot; tab, then click the &amp;quot;Environment Variables&amp;quot; button.&lt;br /&gt;
# Under System Variables, double-click the &amp;lt;code&amp;gt;ComSpec&amp;lt;/code&amp;gt; variable to edit it.&lt;br /&gt;
# Change the variable value to &amp;lt;code&amp;gt;%SystemRoot%\system32\cmd.exe&amp;lt;/code&amp;gt; and click OK. &lt;br /&gt;
# Click OK again to exit out of the dialog boxes that are still open.&lt;br /&gt;
&lt;br /&gt;
If the problem persists, Flashpoint may be missing necessary software to launch games. The path to the software will be listed in a line of the log starting with &amp;lt;code&amp;gt;applicationPath&amp;lt;/code&amp;gt;. Here is an example:&lt;br /&gt;
 applicationPath: &amp;quot;FPSoftware\Flash\flashplayer_32_sa.exe&amp;quot;,&lt;br /&gt;
Open your Flashpoint folder and check whether the file path exists. If it does not, it may have been deleted by antivirus; see [[Troubleshooting Antivirus Interference]]. If all else fails, try re-installing Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|AMD|Flash games are just showing a black/grey/white screen, but I can still hear the game's audio. How do I fix this?}}&lt;br /&gt;
Recent versions of the AMD Adrenalin graphics driver (22.5.2 and later) cause Flash content to only display a black/grey/white screen, while the audio still works and the content can still be interacted with.&lt;br /&gt;
&lt;br /&gt;
If you have an AMD Radeon RX 6000 series or later GPU and are using the Adrenalin graphics driver, you'll need to either roll back your driver to 22.5.1 or older, or disable hardware acceleration in Flash Player to fix the visuals.&lt;br /&gt;
&lt;br /&gt;
To roll back your driver:&lt;br /&gt;
# Open the Start menu, then type &amp;lt;code&amp;gt;Device Manager&amp;lt;/code&amp;gt; and click the first result.&lt;br /&gt;
# Click the arrow next to &amp;quot;Display adapters&amp;quot; to reveal your graphics driver.&lt;br /&gt;
# Right click on the item that pops up, then click Properties.&lt;br /&gt;
# Select the Driver tab, then click &amp;quot;Roll Back Driver.&amp;quot;&lt;br /&gt;
# Click &amp;quot;Yes&amp;quot; to confirm the rollback, then click &amp;quot;Yes&amp;quot; again to restart your computer.&lt;br /&gt;
&lt;br /&gt;
If you don't want to or can't roll back your driver, you can instead disable hardware acceleration in Flash Player:&lt;br /&gt;
# [https://www.howtogeek.com/194041/how-to-open-the-command-prompt-as-administrator-in-windows-10/ Open the Command Prompt as an Administrator by following these steps].&lt;br /&gt;
# Paste in the following command, then press Enter:&lt;br /&gt;
 mkdir &amp;quot;%WINDIR%\SysWow64\Macromed\Flash&amp;quot; 2&amp;gt;NUL &amp;amp; echo;&amp;amp;echo;DisableHardwareAcceleration = 1 &amp;gt;&amp;gt; &amp;quot;%WINDIR%\SysWow64\Macromed\Flash\mms.cfg&amp;quot;&lt;br /&gt;
Note that disabling hardware acceleration may significantly reduce the framerate of some 3D Flash games. (Other Flash games should not be affected.)&lt;br /&gt;
&lt;br /&gt;
'''On Linux''', you need to create a file in the virtual C: drive set up by wine. Go into &amp;lt;code&amp;gt;/home/USERNAME/.wine/dosdevices/c:/windows/syswow64/&amp;lt;/code&amp;gt;, create a directory named &amp;lt;code&amp;gt;Macromed&amp;lt;/code&amp;gt; (without &amp;quot;...ia&amp;quot;, it's not a typo), create another directory in it named &amp;lt;code&amp;gt;Flash&amp;lt;/code&amp;gt; and finally, create file &amp;lt;code&amp;gt;mms.cfg&amp;lt;/code&amp;gt; in this directory. Paste the following text into this file:&lt;br /&gt;
 DisableHardwareAcceleration = 1&lt;br /&gt;
Flash content should now start displaying video normally, even without need to restart Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|BasiliskKeyboardControls|}}&lt;br /&gt;
{{anchor|FPNavigatorKeyboardControls|}}&lt;br /&gt;
{{Q&amp;amp;A|FlashPluginCrash|I'm trying to play a Flash game such as ''Poptropica'', ''Steppenwolf'' or ''Drakens värld'' in Flashpoint Navigator or Basilisk, but the Adobe Flash plugin is crashing, or the keyboard controls aren't working! Is there a fix?}}&lt;br /&gt;
On some computers, Flash Player does not obey the browser's Protected Mode setting, so it must be set in the system's Flash Player configuration instead. Follow the steps below:&lt;br /&gt;
# [https://www.howtogeek.com/194041/how-to-open-the-command-prompt-as-administrator-in-windows-10/ Open the Command Prompt as an Administrator by following these steps].&lt;br /&gt;
# Paste in the following command, then press Enter:&lt;br /&gt;
 mkdir &amp;quot;%WINDIR%\SysWow64\Macromed\Flash&amp;quot; 2&amp;gt;NUL &amp;amp; echo;&amp;amp;echo;ProtectedMode = 0 &amp;gt;&amp;gt; &amp;quot;%WINDIR%\SysWow64\Macromed\Flash\mms.cfg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|PoptropicaRefreshing|Poptropica was working, but now it's endlessly refreshing instead of letting me get into the game! What can I do?}}&lt;br /&gt;
Try copying and pasting one of these URLs into Flashpoint Navigator's address bar:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;http://www.poptropica.com/base.php?room=FlashpointStart&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;http://www.poptropica.com/base.php?room=City2&amp;amp;island=Early&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This should break you out of the loop and allow you to continue playing.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Linux_Support&amp;diff=9966</id>
		<title>Linux Support</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Linux_Support&amp;diff=9966"/>
		<updated>2023-11-24T17:10:43Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Change placement of Minimal-Dependency Version section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support. If you need assistance with installing or playing, ask in the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; channel on the Discord server.&lt;br /&gt;
&lt;br /&gt;
Flashpoint for Linux supports Flash, HTML5, Shockwave, Unity, Java and various other web platforms. The exceptions are content that uses the Chromium browser, and Shockwave content that plays in-browser.&lt;br /&gt;
If you want support for platforms that are Windows-exclusive, there are a few options to get the Windows version of Flashpoint running on Linux:&lt;br /&gt;
* [https://bluemaxima.org/flashpoint/downloads/ Download the Windows version of Flashpoint] and run it in a Windows virtual machine. This is the recommended non-native option.&lt;br /&gt;
* [[#Windows_Version_Using_Wine|Run the Windows version of Flashpoint with Wine]]. This works well on some computers, but does not work consistently.&lt;br /&gt;
&lt;br /&gt;
Otherwise, follow any of the instructions below.&lt;br /&gt;
== Immutable Version ==&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
This build is recommended for use on distros with an immutable rootfs, such as SteamOS 3 for the Steam Deck. If you don't fit this criteria or don't know what that means, it is recommended that you install the [[#Mutable_Version|mutable version]] instead.&lt;br /&gt;
&lt;br /&gt;
QEMU and PHP are bundled in an included Junest Arch proot Appimage.&lt;br /&gt;
&lt;br /&gt;
=== Current Issues ===&lt;br /&gt;
&lt;br /&gt;
QEMU with the default &amp;lt;code&amp;gt;-display none&amp;lt;/code&amp;gt; crashes upon launch, but displays fine allowing the GTK window to appear. The install script accounts for this.&lt;br /&gt;
&lt;br /&gt;
If running on the Steam Deck Game Mode session, mouse is locked to QEMU size and Flash games in Wine only render black. It is recommended to use desktop mode on the Deck.&lt;br /&gt;
&lt;br /&gt;
HTML5/Unity/browser games that use &amp;lt;code&amp;gt;FPSecure/Basilisk&amp;lt;/code&amp;gt; are a hit and miss for compatibility. This is down to the browser interaction with Wine.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&lt;br /&gt;
# Download [https://download.unstable.life/upload/fp121autolinux.tar.gz this archive file] to a memorable folder.&lt;br /&gt;
# Change directory to the folder it was moved to.&lt;br /&gt;
#Run &amp;lt;code&amp;gt;tar xvf fp121autolinux.tar.gz &amp;amp;&amp;amp; ./install_flashpoint.sh&amp;lt;/code&amp;gt; within a terminal session to extract the archive and install Flashpoint.&lt;br /&gt;
&lt;br /&gt;
You will end up with a Flashpoint folder. Run &amp;lt;code&amp;gt;start-flashpoint.sh&amp;lt;/code&amp;gt; within that folder to start the Launcher.&lt;br /&gt;
&lt;br /&gt;
== Mutable Version ==&lt;br /&gt;
&lt;br /&gt;
=== Compatibility ===&lt;br /&gt;
Since the Flashpoint launcher is based on Electron, the minimum requirements are identical to Chromium. According to Google, they are as follows:&lt;br /&gt;
* 64-bit Ubuntu 18.04+, Debian 10+, or Fedora 32+&lt;br /&gt;
* An Intel Pentium 4 or later processor that's SSE3 capable&lt;br /&gt;
Rolling-release distros like Arch and Gentoo are also supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It is possible for a distro that doesn't meet these requirements to still be able to run Flashpoint if the system packages are new enough. If you use an older distro than the listed minimums and are unable to open the launcher, you could try adding a repository from a newer, supported version of the same distro and updating your packages that way. Beware though, because doing so could cause damage to your system if not done carefully.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
This version of Flashpoint for Linux requires the following dependencies to be installed at runtime:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Dependency package names on various distros&lt;br /&gt;
|-&lt;br /&gt;
!Distro&lt;br /&gt;
!PulseAudio&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!X11&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!32-bit Xcomposite&lt;br /&gt;
!GTK3&lt;br /&gt;
!NSS&lt;br /&gt;
!PHP&lt;br /&gt;
!Wine&lt;br /&gt;
!bash&lt;br /&gt;
|-&lt;br /&gt;
!Debian-like&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xserver-xorg-core&lt;br /&gt;
|libxcomposite1:i386&lt;br /&gt;
|libgtk-3-0&lt;br /&gt;
|libnss3&lt;br /&gt;
|php&lt;br /&gt;
|(see [https://wiki.winehq.org/Debian this page])&lt;br /&gt;
|bash&lt;br /&gt;
|-&lt;br /&gt;
!Ubuntu-like&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xserver-xorg-core&lt;br /&gt;
|libxcomposite1:i386&lt;br /&gt;
|libgtk-3-0&lt;br /&gt;
|libnss3&lt;br /&gt;
|php&lt;br /&gt;
|(see [https://wiki.winehq.org/Ubuntu this page])&lt;br /&gt;
|bash&lt;br /&gt;
|-&lt;br /&gt;
!Fedora-like&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xorg-x11-server-Xorg&lt;br /&gt;
|libXcomposite.i686&lt;br /&gt;
|gtk3&lt;br /&gt;
|nss&lt;br /&gt;
|php&lt;br /&gt;
|(see [https://wiki.winehq.org/Fedora this page])&lt;br /&gt;
|bash&lt;br /&gt;
|-&lt;br /&gt;
!Arch-like&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xorg-server&lt;br /&gt;
|lib32-libxcomposite&lt;br /&gt;
|gtk3&lt;br /&gt;
|nss&lt;br /&gt;
|php&lt;br /&gt;
|wine&lt;br /&gt;
|bash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;: E.g. ChromeOS Terminal, MX Linux | &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;: E.g. Linux Mint, Pop!_OS, Zorin OS | &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;: E.g. Manjaro, EndeavourOS&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Chances are that Wine and PHP will be the only packages that you'll need to install, as most distributions come with the rest of the packages already pre-installed.&lt;br /&gt;
&lt;br /&gt;
There are also some packages that aren't required, but can enhance your experience:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Optional dependencies&lt;br /&gt;
|-&lt;br /&gt;
!Distro&lt;br /&gt;
!GTK2&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!LibXt&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Debian-like&lt;br /&gt;
|libgtk2.0-0&lt;br /&gt;
|libxt6&lt;br /&gt;
|-&lt;br /&gt;
!Fedora-like&lt;br /&gt;
|gtk2&lt;br /&gt;
|libXt&lt;br /&gt;
|-&lt;br /&gt;
!Arch-like&lt;br /&gt;
|gtk2&lt;br /&gt;
|libxt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;: PipeWire can also be used in place of PulseAudio by installing the &amp;lt;code&amp;gt;pipewire-pulse&amp;lt;/code&amp;gt; package on Ubuntu-like and Arch-like distros, or &amp;lt;code&amp;gt;pipewire-pulseaudio&amp;lt;/code&amp;gt; on Fedora-like distros. For Debian-like distros, see [https://wiki.debian.org/PipeWire#Using_as_a_substitute_for_PulseAudio.2FJACK.2FALSA this link].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;: X11 can also be used within Wayland by installing the &amp;lt;code&amp;gt;xwayland&amp;lt;/code&amp;gt; package on Debian-like and Ubuntu-like distros, &amp;lt;code&amp;gt;xorg-x11-server-Xwayland&amp;lt;/code&amp;gt; on Fedora-like distros, or &amp;lt;code&amp;gt;xorg-xwayland&amp;lt;/code&amp;gt; on Arch-like distros.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;: Required for native Flash support. To support versions &amp;lt;27, the 32-bit version of this package must be installed instead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To install them, use your distro's package manager:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distro&lt;br /&gt;
!Package manager install command&lt;br /&gt;
|-&lt;br /&gt;
!Debian-like&lt;br /&gt;
|&amp;lt;code&amp;gt;sudo apt-get install {PACKAGE}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Fedora-like&lt;br /&gt;
|&amp;lt;code&amp;gt;sudo dnf install {PACKAGE}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Arch-like&lt;br /&gt;
|&amp;lt;code&amp;gt;sudo pacman -S {PACKAGE}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
Make sure you have at least 4 GB of free space, and that you have &amp;lt;code&amp;gt;p7zip&amp;lt;/code&amp;gt; installed to be able to extract from 7z files.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
# Download [https://download.unstable.life/upload/fp121_linux_111123.7z this archive file].&lt;br /&gt;
# Extract the contents of the file to an '''empty''' folder that your user has read &amp;amp; write permissions for. This can be done graphically, or in the terminal by entering the following in the directory the file is in:&amp;lt;pre&amp;gt;$ 7zr x fp121_linux_*.7z -oFlashpoint&amp;lt;/pre&amp;gt;&lt;br /&gt;
# Open the folder you extracted Flashpoint to, then run &amp;lt;code&amp;gt;start-flashpoint.sh&amp;lt;/code&amp;gt; to open the launcher.&lt;br /&gt;
After the installation is complete, you should not move any files in the Flashpoint folder at all. Moving the wrong file/folder could break the entire program until it is moved back.&lt;br /&gt;
&lt;br /&gt;
A README document is provided that has a recap of some instructions shown in this section, as well as some additional notes.&lt;br /&gt;
&lt;br /&gt;
== Minimal-Dependency Version ==&lt;br /&gt;
If you are looking for a fully-native or minimal setup Flashpoint experience on Linux, ''Flashpoint Nano'' exists as a lightweight (albeit heavily limited) script-based alternative to the other installation options.&lt;br /&gt;
&lt;br /&gt;
Only two platforms are supported: Flash (using [https://ruffle.rs/ Ruffle]; non-embedded entries only) and HTML5 (using [https://www.palemoon.org/ Pale Moon]). Each software is Linux-native, downloaded upon first launch and updated automatically.&lt;br /&gt;
&lt;br /&gt;
'''Due to the inherently barebones nature of this option, do not expect to receive help in the Discord if a specific game does not work.'''&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Only a few command-line utilities that may not be available on your system by default are required: &amp;lt;code&amp;gt;tar&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;curl&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sqlite3&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;unxz&amp;lt;/code&amp;gt; (from XZ Utils). You should be able to install these using your distro's package manager.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
# Download Nano from [https://github.com/WumboSpasm/flashpoint-nano the GitHub repository] by clicking the ''Code'' button and then ''Download ZIP''. Alternatively, if you have git installed, you can use the &amp;lt;code&amp;gt;git clone &amp;lt;nowiki&amp;gt;https://github.com/WumboSpasm/flashpoint-nano.git&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; command to download the repository. The latter option may be preferable so you can download updates to the scripts using &amp;lt;code&amp;gt;git pull&amp;lt;/code&amp;gt;.&lt;br /&gt;
# If you downloaded the ZIP archive, extract it using your method of choice.&lt;br /&gt;
# Enter the created directory and run the following command in the terminal: &amp;lt;code&amp;gt;./flashpoint.sh &amp;lt;entry-id&amp;gt;&amp;lt;/code&amp;gt;. You can find the ID of the desired entry using the [https://flashpointproject.github.io/flashpoint-database/ Flashpoint Database] search tool. If you wish to launch an additional application, simply append its ID to the end of your command (with a space separating it from the entry ID).&lt;br /&gt;
&lt;br /&gt;
== Windows Version Using Wine ==&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can attempt to run the Windows version of Flashpoint using Wine, which is a Windows compatibility layer. There are several advantages to doing this, like being able to run more up-to-date versions of Flashpoint that have only been made for Windows. However, it is not guaranteed that Wine will work properly, as the experience varies greatly depending on the hardware, choice of distribution, and packages you have installed. For this to work, you currently need to install either the development or staging versions of Wine running a completely fresh prefix. How to install them depends on the distro, so consult WineHQ's [https://wiki.winehq.org/Download download page] for instructions on yours. Additionally, you will also need the &amp;lt;code&amp;gt;php&amp;lt;/code&amp;gt; package for Flashpoint to work post-install.&lt;br /&gt;
&lt;br /&gt;
As of now, you can install the latest Windows version of Flashpoint Infinity by running the [https://github.com/FlashpointProject/FlashpointComponentTools/releases/latest/download/FlashpointInstaller.exe installer] through Wine. To be able to run the installer, you need to install a recent version of the .NET framework via Wine Mono, which should be provided upon creating a new Wine prefix or installed as a package on most distros. The process for installing Flashpoint this way is similar to how it is on Windows, except you may have to change the installation path to a location that can be written to, like your home folder. An example of a proper installation path would be &amp;lt;code&amp;gt;Z:\home\$USER\Flashpoint&amp;lt;/code&amp;gt;, where you replace &amp;lt;code&amp;gt;$USER&amp;lt;/code&amp;gt; with your username. You may get an error upon finishing the installation; this is expected behavior. Quit the installer and kill it from your process manager if needed, and all of the files should be where you installed them.&lt;br /&gt;
&lt;br /&gt;
At this point, you can try to run the Windows version of the launcher through Wine, but it's recommended that you download the [https://github.com/FlashpointProject/launcher/releases/latest native Linux launcher] as a 7z file and replace everything in the &amp;lt;code&amp;gt;Launcher&amp;lt;/code&amp;gt; folder with the files that are extracted from it. You may need to install the &amp;lt;code&amp;gt;p7zip&amp;lt;/code&amp;gt; package to be able to extract the contents of the file. Once done, you can then run &amp;lt;code&amp;gt;Launcher/flashpoint-launcher&amp;lt;/code&amp;gt; and set the &amp;quot;Flashpoint Path&amp;quot; in the launcher's config to &amp;lt;code&amp;gt;..&amp;lt;/code&amp;gt;, then click &amp;quot;Save and Restart&amp;quot; on the bottom of the page. If everything has been done correctly, you should now have a working Flashpoint install! Note that not all platforms will work when installing Flashpoint this way, as Wine is not a perfect simulation of a typical Windows environment.&lt;br /&gt;
&lt;br /&gt;
If you are having issues running Flashpoint with Wine, you can instead try using various other &amp;quot;flavors&amp;quot; such as [https://github.com/GloriousEggroll/wine-ge-custom Wine GE], which has extra patches applied that aren't in mainline Wine. Users of Arch-based distros can install Wine GE as a [https://aur.archlinux.org/packages/wine-ge-custom package from the AUR], however no binary is provided, so the package must be compiled.&lt;br /&gt;
&lt;br /&gt;
== Optional Enhancements ==&lt;br /&gt;
&lt;br /&gt;
=== Wayland Support ===&lt;br /&gt;
'''This does not apply to the the mutable version (which already has this enhancement applied) or the minimal-dependency version.'''&lt;br /&gt;
&lt;br /&gt;
The Flashpoint launcher is based on a version of Electron that has experimental support for running through Wayland instead of X11/Xwayland. If you use a Wayland compositor, like Mutter or Kwin, then you can enable this feature by opening the script used to run the launcher in a text editor and changing the following line from:&lt;br /&gt;
 Launcher/flashpoint-launcher&lt;br /&gt;
to:&lt;br /&gt;
 Launcher/flashpoint-launcher --ozone-platform-hint=auto&lt;br /&gt;
After making this change, the launcher should now open through Wayland when running the script. This only affects the launcher; content that runs in X11/Xwayland will continue to do so.&lt;br /&gt;
&lt;br /&gt;
If you are using Wine to run the Windows version with the native launcher [[Linux Support#Windows Version Using Wine|as explained above]], you will have to make your own script and give it execute permissions to do this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Technologies]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Linux_Support&amp;diff=9965</id>
		<title>Linux Support</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Linux_Support&amp;diff=9965"/>
		<updated>2023-11-24T17:03:38Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Fix anchor to Windows Version Using Wine section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support. If you need assistance with installing or playing, ask in the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; channel on the Discord server.&lt;br /&gt;
&lt;br /&gt;
Flashpoint for Linux supports Flash, HTML5, Shockwave, Unity, Java and various other web platforms. The exceptions are content that uses the Chromium browser, and Shockwave content that plays in-browser.&lt;br /&gt;
If you want support for platforms that are Windows-exclusive, there are a few options to get the Windows version of Flashpoint running on Linux:&lt;br /&gt;
* [https://bluemaxima.org/flashpoint/downloads/ Download the Windows version of Flashpoint] and run it in a Windows virtual machine. This is the recommended non-native option.&lt;br /&gt;
* [[#Windows_Version_Using_Wine|Run the Windows version of Flashpoint with Wine]]. This works well on some computers, but does not work consistently.&lt;br /&gt;
&lt;br /&gt;
Otherwise, follow any of the instructions below.&lt;br /&gt;
== Immutable Version ==&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
This build is recommended for use on distros with an immutable rootfs, such as SteamOS 3 for the Steam Deck. If you don't fit this criteria or don't know what that means, it is recommended that you install the [[#Mutable_Version|mutable version]] instead.&lt;br /&gt;
&lt;br /&gt;
QEMU and PHP are bundled in an included Junest Arch proot Appimage.&lt;br /&gt;
&lt;br /&gt;
=== Current Issues ===&lt;br /&gt;
&lt;br /&gt;
QEMU with the default &amp;lt;code&amp;gt;-display none&amp;lt;/code&amp;gt; crashes upon launch, but displays fine allowing the GTK window to appear. The install script accounts for this.&lt;br /&gt;
&lt;br /&gt;
If running on the Steam Deck Game Mode session, mouse is locked to QEMU size and Flash games in Wine only render black. It is recommended to use desktop mode on the Deck.&lt;br /&gt;
&lt;br /&gt;
HTML5/Unity/browser games that use &amp;lt;code&amp;gt;FPSecure/Basilisk&amp;lt;/code&amp;gt; are a hit and miss for compatibility. This is down to the browser interaction with Wine.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&lt;br /&gt;
# Download [https://download.unstable.life/upload/fp121autolinux.tar.gz this archive file] to a memorable folder.&lt;br /&gt;
# Change directory to the folder it was moved to.&lt;br /&gt;
#Run &amp;lt;code&amp;gt;tar xvf fp121autolinux.tar.gz &amp;amp;&amp;amp; ./install_flashpoint.sh&amp;lt;/code&amp;gt; within a terminal session to extract the archive and install Flashpoint.&lt;br /&gt;
&lt;br /&gt;
You will end up with a Flashpoint folder. Run &amp;lt;code&amp;gt;start-flashpoint.sh&amp;lt;/code&amp;gt; within that folder to start the Launcher.&lt;br /&gt;
&lt;br /&gt;
== Mutable Version ==&lt;br /&gt;
&lt;br /&gt;
=== Compatibility ===&lt;br /&gt;
Since the Flashpoint launcher is based on Electron, the minimum requirements are identical to Chromium. According to Google, they are as follows:&lt;br /&gt;
* 64-bit Ubuntu 18.04+, Debian 10+, or Fedora 32+&lt;br /&gt;
* An Intel Pentium 4 or later processor that's SSE3 capable&lt;br /&gt;
Rolling-release distros like Arch and Gentoo are also supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It is possible for a distro that doesn't meet these requirements to still be able to run Flashpoint if the system packages are new enough. If you use an older distro than the listed minimums and are unable to open the launcher, you could try adding a repository from a newer, supported version of the same distro and updating your packages that way. Beware though, because doing so could cause damage to your system if not done carefully.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
This version of Flashpoint for Linux requires the following dependencies to be installed at runtime:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Dependency package names on various distros&lt;br /&gt;
|-&lt;br /&gt;
!Distro&lt;br /&gt;
!PulseAudio&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!X11&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!32-bit Xcomposite&lt;br /&gt;
!GTK3&lt;br /&gt;
!NSS&lt;br /&gt;
!PHP&lt;br /&gt;
!Wine&lt;br /&gt;
!bash&lt;br /&gt;
|-&lt;br /&gt;
!Debian-like&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xserver-xorg-core&lt;br /&gt;
|libxcomposite1:i386&lt;br /&gt;
|libgtk-3-0&lt;br /&gt;
|libnss3&lt;br /&gt;
|php&lt;br /&gt;
|(see [https://wiki.winehq.org/Debian this page])&lt;br /&gt;
|bash&lt;br /&gt;
|-&lt;br /&gt;
!Ubuntu-like&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xserver-xorg-core&lt;br /&gt;
|libxcomposite1:i386&lt;br /&gt;
|libgtk-3-0&lt;br /&gt;
|libnss3&lt;br /&gt;
|php&lt;br /&gt;
|(see [https://wiki.winehq.org/Ubuntu this page])&lt;br /&gt;
|bash&lt;br /&gt;
|-&lt;br /&gt;
!Fedora-like&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xorg-x11-server-Xorg&lt;br /&gt;
|libXcomposite.i686&lt;br /&gt;
|gtk3&lt;br /&gt;
|nss&lt;br /&gt;
|php&lt;br /&gt;
|(see [https://wiki.winehq.org/Fedora this page])&lt;br /&gt;
|bash&lt;br /&gt;
|-&lt;br /&gt;
!Arch-like&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xorg-server&lt;br /&gt;
|lib32-libxcomposite&lt;br /&gt;
|gtk3&lt;br /&gt;
|nss&lt;br /&gt;
|php&lt;br /&gt;
|wine&lt;br /&gt;
|bash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;: E.g. ChromeOS Terminal, MX Linux | &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;: E.g. Linux Mint, Pop!_OS, Zorin OS | &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;: E.g. Manjaro, EndeavourOS&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Chances are that Wine and PHP will be the only packages that you'll need to install, as most distributions come with the rest of the packages already pre-installed.&lt;br /&gt;
&lt;br /&gt;
There are also some packages that aren't required, but can enhance your experience:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Optional dependencies&lt;br /&gt;
|-&lt;br /&gt;
!Distro&lt;br /&gt;
!GTK2&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!LibXt&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Debian-like&lt;br /&gt;
|libgtk2.0-0&lt;br /&gt;
|libxt6&lt;br /&gt;
|-&lt;br /&gt;
!Fedora-like&lt;br /&gt;
|gtk2&lt;br /&gt;
|libXt&lt;br /&gt;
|-&lt;br /&gt;
!Arch-like&lt;br /&gt;
|gtk2&lt;br /&gt;
|libxt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;: PipeWire can also be used in place of PulseAudio by installing the &amp;lt;code&amp;gt;pipewire-pulse&amp;lt;/code&amp;gt; package on Ubuntu-like and Arch-like distros, or &amp;lt;code&amp;gt;pipewire-pulseaudio&amp;lt;/code&amp;gt; on Fedora-like distros. For Debian-like distros, see [https://wiki.debian.org/PipeWire#Using_as_a_substitute_for_PulseAudio.2FJACK.2FALSA this link].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;: X11 can also be used within Wayland by installing the &amp;lt;code&amp;gt;xwayland&amp;lt;/code&amp;gt; package on Debian-like and Ubuntu-like distros, &amp;lt;code&amp;gt;xorg-x11-server-Xwayland&amp;lt;/code&amp;gt; on Fedora-like distros, or &amp;lt;code&amp;gt;xorg-xwayland&amp;lt;/code&amp;gt; on Arch-like distros.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;: Required for native Flash support. To support versions &amp;lt;27, the 32-bit version of this package must be installed instead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To install them, use your distro's package manager:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distro&lt;br /&gt;
!Package manager install command&lt;br /&gt;
|-&lt;br /&gt;
!Debian-like&lt;br /&gt;
|&amp;lt;code&amp;gt;sudo apt-get install {PACKAGE}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Fedora-like&lt;br /&gt;
|&amp;lt;code&amp;gt;sudo dnf install {PACKAGE}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Arch-like&lt;br /&gt;
|&amp;lt;code&amp;gt;sudo pacman -S {PACKAGE}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
Make sure you have at least 4 GB of free space, and that you have &amp;lt;code&amp;gt;p7zip&amp;lt;/code&amp;gt; installed to be able to extract from 7z files.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
# Download [https://download.unstable.life/upload/fp121_linux_111123.7z this archive file].&lt;br /&gt;
# Extract the contents of the file to an '''empty''' folder that your user has read &amp;amp; write permissions for. This can be done graphically, or in the terminal by entering the following in the directory the file is in:&amp;lt;pre&amp;gt;$ 7zr x fp121_linux_*.7z -oFlashpoint&amp;lt;/pre&amp;gt;&lt;br /&gt;
# Open the folder you extracted Flashpoint to, then run &amp;lt;code&amp;gt;start-flashpoint.sh&amp;lt;/code&amp;gt; to open the launcher.&lt;br /&gt;
After the installation is complete, you should not move any files in the Flashpoint folder at all. Moving the wrong file/folder could break the entire program until it is moved back.&lt;br /&gt;
&lt;br /&gt;
A README document is provided that has a recap of some instructions shown in this section, as well as some additional notes.&lt;br /&gt;
&lt;br /&gt;
== Windows Version Using Wine ==&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can attempt to run the Windows version of Flashpoint using Wine, which is a Windows compatibility layer. There are several advantages to doing this, like being able to run more up-to-date versions of Flashpoint that have only been made for Windows. However, it is not guaranteed that Wine will work properly, as the experience varies greatly depending on the hardware, choice of distribution, and packages you have installed. For this to work, you currently need to install either the development or staging versions of Wine running a completely fresh prefix. How to install them depends on the distro, so consult WineHQ's [https://wiki.winehq.org/Download download page] for instructions on yours. Additionally, you will also need the &amp;lt;code&amp;gt;php&amp;lt;/code&amp;gt; package for Flashpoint to work post-install.&lt;br /&gt;
&lt;br /&gt;
As of now, you can install the latest Windows version of Flashpoint Infinity by running the [https://github.com/FlashpointProject/FlashpointComponentTools/releases/latest/download/FlashpointInstaller.exe installer] through Wine. To be able to run the installer, you need to install a recent version of the .NET framework via Wine Mono, which should be provided upon creating a new Wine prefix or installed as a package on most distros. The process for installing Flashpoint this way is similar to how it is on Windows, except you may have to change the installation path to a location that can be written to, like your home folder. An example of a proper installation path would be &amp;lt;code&amp;gt;Z:\home\$USER\Flashpoint&amp;lt;/code&amp;gt;, where you replace &amp;lt;code&amp;gt;$USER&amp;lt;/code&amp;gt; with your username. You may get an error upon finishing the installation; this is expected behavior. Quit the installer and kill it from your process manager if needed, and all of the files should be where you installed them.&lt;br /&gt;
&lt;br /&gt;
At this point, you can try to run the Windows version of the launcher through Wine, but it's recommended that you download the [https://github.com/FlashpointProject/launcher/releases/latest native Linux launcher] as a 7z file and replace everything in the &amp;lt;code&amp;gt;Launcher&amp;lt;/code&amp;gt; folder with the files that are extracted from it. You may need to install the &amp;lt;code&amp;gt;p7zip&amp;lt;/code&amp;gt; package to be able to extract the contents of the file. Once done, you can then run &amp;lt;code&amp;gt;Launcher/flashpoint-launcher&amp;lt;/code&amp;gt; and set the &amp;quot;Flashpoint Path&amp;quot; in the launcher's config to &amp;lt;code&amp;gt;..&amp;lt;/code&amp;gt;, then click &amp;quot;Save and Restart&amp;quot; on the bottom of the page. If everything has been done correctly, you should now have a working Flashpoint install! Note that not all platforms will work when installing Flashpoint this way, as Wine is not a perfect simulation of a typical Windows environment.&lt;br /&gt;
&lt;br /&gt;
If you are having issues running Flashpoint with Wine, you can instead try using various other &amp;quot;flavors&amp;quot; such as [https://github.com/GloriousEggroll/wine-ge-custom Wine GE], which has extra patches applied that aren't in mainline Wine. Users of Arch-based distros can install Wine GE as a [https://aur.archlinux.org/packages/wine-ge-custom package from the AUR], however no binary is provided, so the package must be compiled.&lt;br /&gt;
&lt;br /&gt;
== Minimal-Dependency Version ==&lt;br /&gt;
If you are looking for a fully-native or minimal setup Flashpoint experience on Linux, ''Flashpoint Nano'' exists as a lightweight (albeit heavily limited) script-based alternative to the other installation options.&lt;br /&gt;
&lt;br /&gt;
Only two platforms are supported: Flash (using [https://ruffle.rs/ Ruffle]; non-embedded entries only) and HTML5 (using [https://www.palemoon.org/ Pale Moon]). Each software is Linux-native, downloaded upon first launch and updated automatically.&lt;br /&gt;
&lt;br /&gt;
'''Due to the inherently barebones nature of this option, do not expect to receive help in the Discord if a specific game does not work.'''&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Only a few command-line utilities that may not be available on your system by default are required: &amp;lt;code&amp;gt;tar&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;curl&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sqlite3&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;unxz&amp;lt;/code&amp;gt; (from XZ Utils). You should be able to install these using your distro's package manager.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
# Download Nano from [https://github.com/WumboSpasm/flashpoint-nano the GitHub repository] by clicking the ''Code'' button and then ''Download ZIP''. Alternatively, if you have git installed, you can use the &amp;lt;code&amp;gt;git clone &amp;lt;nowiki&amp;gt;https://github.com/WumboSpasm/flashpoint-nano.git&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; command to download the repository. The latter option may be preferable so you can download updates to the scripts using &amp;lt;code&amp;gt;git pull&amp;lt;/code&amp;gt;.&lt;br /&gt;
# If you downloaded the ZIP archive, extract it using your method of choice.&lt;br /&gt;
# Enter the created directory and run the following command in the terminal: &amp;lt;code&amp;gt;./flashpoint.sh &amp;lt;entry-id&amp;gt;&amp;lt;/code&amp;gt;. You can find the ID of the desired entry using the [https://flashpointproject.github.io/flashpoint-database/ Flashpoint Database] search tool. If you wish to launch an additional application, simply append its ID to the end of your command (with a space separating it from the entry ID).&lt;br /&gt;
&lt;br /&gt;
== Optional Enhancements ==&lt;br /&gt;
&lt;br /&gt;
=== Wayland Support ===&lt;br /&gt;
'''This does not apply to the the mutable version (which already has this enhancement applied) or the minimal-dependency version.'''&lt;br /&gt;
&lt;br /&gt;
The Flashpoint launcher is based on a version of Electron that has experimental support for running through Wayland instead of X11/Xwayland. If you use a Wayland compositor, like Mutter or Kwin, then you can enable this feature by opening the script used to run the launcher in a text editor and changing the following line from:&lt;br /&gt;
 Launcher/flashpoint-launcher&lt;br /&gt;
to:&lt;br /&gt;
 Launcher/flashpoint-launcher --ozone-platform-hint=auto&lt;br /&gt;
After making this change, the launcher should now open through Wayland when running the script. This only affects the launcher; content that runs in X11/Xwayland will continue to do so.&lt;br /&gt;
&lt;br /&gt;
If you are using Wine to run the Windows version with the native launcher [[Linux Support#Windows Version Using Wine|as explained previously]], you will have to make your own script and give it execute permissions to do this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Technologies]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Linux_Support&amp;diff=9964</id>
		<title>Linux Support</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Linux_Support&amp;diff=9964"/>
		<updated>2023-11-24T17:02:30Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Add Flashpoint Nano section, minor touch-ups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support. If you need assistance with installing or playing, ask in the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; channel on the Discord server.&lt;br /&gt;
&lt;br /&gt;
Flashpoint for Linux supports Flash, HTML5, Shockwave, Unity, Java and various other web platforms. The exceptions are content that uses the Chromium browser, and Shockwave content that plays in-browser.&lt;br /&gt;
If you want support for platforms that are Windows-exclusive, there are a few options to get the Windows version of Flashpoint running on Linux:&lt;br /&gt;
* [https://bluemaxima.org/flashpoint/downloads/ Download the Windows version of Flashpoint] and run it in a Windows virtual machine. This is the recommended non-native option.&lt;br /&gt;
* [[#Using_Wine|Run the Windows version of Flashpoint with Wine]]. This works well on some computers, but does not work consistently.&lt;br /&gt;
&lt;br /&gt;
Otherwise, follow any of the instructions below.&lt;br /&gt;
== Immutable Version ==&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
This build is recommended for use on distros with an immutable rootfs, such as SteamOS 3 for the Steam Deck. If you don't fit this criteria or don't know what that means, it is recommended that you install the [[#Mutable_Version|mutable version]] instead.&lt;br /&gt;
&lt;br /&gt;
QEMU and PHP are bundled in an included Junest Arch proot Appimage.&lt;br /&gt;
&lt;br /&gt;
=== Current Issues ===&lt;br /&gt;
&lt;br /&gt;
QEMU with the default &amp;lt;code&amp;gt;-display none&amp;lt;/code&amp;gt; crashes upon launch, but displays fine allowing the GTK window to appear. The install script accounts for this.&lt;br /&gt;
&lt;br /&gt;
If running on the Steam Deck Game Mode session, mouse is locked to QEMU size and Flash games in Wine only render black. It is recommended to use desktop mode on the Deck.&lt;br /&gt;
&lt;br /&gt;
HTML5/Unity/browser games that use &amp;lt;code&amp;gt;FPSecure/Basilisk&amp;lt;/code&amp;gt; are a hit and miss for compatibility. This is down to the browser interaction with Wine.&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
&lt;br /&gt;
# Download [https://download.unstable.life/upload/fp121autolinux.tar.gz this archive file] to a memorable folder.&lt;br /&gt;
# Change directory to the folder it was moved to.&lt;br /&gt;
#Run &amp;lt;code&amp;gt;tar xvf fp121autolinux.tar.gz &amp;amp;&amp;amp; ./install_flashpoint.sh&amp;lt;/code&amp;gt; within a terminal session to extract the archive and install Flashpoint.&lt;br /&gt;
&lt;br /&gt;
You will end up with a Flashpoint folder. Run &amp;lt;code&amp;gt;start-flashpoint.sh&amp;lt;/code&amp;gt; within that folder to start the Launcher.&lt;br /&gt;
&lt;br /&gt;
== Mutable Version ==&lt;br /&gt;
&lt;br /&gt;
=== Compatibility ===&lt;br /&gt;
Since the Flashpoint launcher is based on Electron, the minimum requirements are identical to Chromium. According to Google, they are as follows:&lt;br /&gt;
* 64-bit Ubuntu 18.04+, Debian 10+, or Fedora 32+&lt;br /&gt;
* An Intel Pentium 4 or later processor that's SSE3 capable&lt;br /&gt;
Rolling-release distros like Arch and Gentoo are also supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It is possible for a distro that doesn't meet these requirements to still be able to run Flashpoint if the system packages are new enough. If you use an older distro than the listed minimums and are unable to open the launcher, you could try adding a repository from a newer, supported version of the same distro and updating your packages that way. Beware though, because doing so could cause damage to your system if not done carefully.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
This version of Flashpoint for Linux requires the following dependencies to be installed at runtime:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Dependency package names on various distros&lt;br /&gt;
|-&lt;br /&gt;
!Distro&lt;br /&gt;
!PulseAudio&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!X11&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!32-bit Xcomposite&lt;br /&gt;
!GTK3&lt;br /&gt;
!NSS&lt;br /&gt;
!PHP&lt;br /&gt;
!Wine&lt;br /&gt;
!bash&lt;br /&gt;
|-&lt;br /&gt;
!Debian-like&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xserver-xorg-core&lt;br /&gt;
|libxcomposite1:i386&lt;br /&gt;
|libgtk-3-0&lt;br /&gt;
|libnss3&lt;br /&gt;
|php&lt;br /&gt;
|(see [https://wiki.winehq.org/Debian this page])&lt;br /&gt;
|bash&lt;br /&gt;
|-&lt;br /&gt;
!Ubuntu-like&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xserver-xorg-core&lt;br /&gt;
|libxcomposite1:i386&lt;br /&gt;
|libgtk-3-0&lt;br /&gt;
|libnss3&lt;br /&gt;
|php&lt;br /&gt;
|(see [https://wiki.winehq.org/Ubuntu this page])&lt;br /&gt;
|bash&lt;br /&gt;
|-&lt;br /&gt;
!Fedora-like&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xorg-x11-server-Xorg&lt;br /&gt;
|libXcomposite.i686&lt;br /&gt;
|gtk3&lt;br /&gt;
|nss&lt;br /&gt;
|php&lt;br /&gt;
|(see [https://wiki.winehq.org/Fedora this page])&lt;br /&gt;
|bash&lt;br /&gt;
|-&lt;br /&gt;
!Arch-like&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xorg-server&lt;br /&gt;
|lib32-libxcomposite&lt;br /&gt;
|gtk3&lt;br /&gt;
|nss&lt;br /&gt;
|php&lt;br /&gt;
|wine&lt;br /&gt;
|bash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;: E.g. ChromeOS Terminal, MX Linux | &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;: E.g. Linux Mint, Pop!_OS, Zorin OS | &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;: E.g. Manjaro, EndeavourOS&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Chances are that Wine and PHP will be the only packages that you'll need to install, as most distributions come with the rest of the packages already pre-installed.&lt;br /&gt;
&lt;br /&gt;
There are also some packages that aren't required, but can enhance your experience:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Optional dependencies&lt;br /&gt;
|-&lt;br /&gt;
!Distro&lt;br /&gt;
!GTK2&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!LibXt&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Debian-like&lt;br /&gt;
|libgtk2.0-0&lt;br /&gt;
|libxt6&lt;br /&gt;
|-&lt;br /&gt;
!Fedora-like&lt;br /&gt;
|gtk2&lt;br /&gt;
|libXt&lt;br /&gt;
|-&lt;br /&gt;
!Arch-like&lt;br /&gt;
|gtk2&lt;br /&gt;
|libxt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;: PipeWire can also be used in place of PulseAudio by installing the &amp;lt;code&amp;gt;pipewire-pulse&amp;lt;/code&amp;gt; package on Ubuntu-like and Arch-like distros, or &amp;lt;code&amp;gt;pipewire-pulseaudio&amp;lt;/code&amp;gt; on Fedora-like distros. For Debian-like distros, see [https://wiki.debian.org/PipeWire#Using_as_a_substitute_for_PulseAudio.2FJACK.2FALSA this link].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;: X11 can also be used within Wayland by installing the &amp;lt;code&amp;gt;xwayland&amp;lt;/code&amp;gt; package on Debian-like and Ubuntu-like distros, &amp;lt;code&amp;gt;xorg-x11-server-Xwayland&amp;lt;/code&amp;gt; on Fedora-like distros, or &amp;lt;code&amp;gt;xorg-xwayland&amp;lt;/code&amp;gt; on Arch-like distros.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;: Required for native Flash support. To support versions &amp;lt;27, the 32-bit version of this package must be installed instead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To install them, use your distro's package manager:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distro&lt;br /&gt;
!Package manager install command&lt;br /&gt;
|-&lt;br /&gt;
!Debian-like&lt;br /&gt;
|&amp;lt;code&amp;gt;sudo apt-get install {PACKAGE}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Fedora-like&lt;br /&gt;
|&amp;lt;code&amp;gt;sudo dnf install {PACKAGE}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Arch-like&lt;br /&gt;
|&amp;lt;code&amp;gt;sudo pacman -S {PACKAGE}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
Make sure you have at least 4 GB of free space, and that you have &amp;lt;code&amp;gt;p7zip&amp;lt;/code&amp;gt; installed to be able to extract from 7z files.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
# Download [https://download.unstable.life/upload/fp121_linux_111123.7z this archive file].&lt;br /&gt;
# Extract the contents of the file to an '''empty''' folder that your user has read &amp;amp; write permissions for. This can be done graphically, or in the terminal by entering the following in the directory the file is in:&amp;lt;pre&amp;gt;$ 7zr x fp121_linux_*.7z -oFlashpoint&amp;lt;/pre&amp;gt;&lt;br /&gt;
# Open the folder you extracted Flashpoint to, then run &amp;lt;code&amp;gt;start-flashpoint.sh&amp;lt;/code&amp;gt; to open the launcher.&lt;br /&gt;
After the installation is complete, you should not move any files in the Flashpoint folder at all. Moving the wrong file/folder could break the entire program until it is moved back.&lt;br /&gt;
&lt;br /&gt;
A README document is provided that has a recap of some instructions shown in this section, as well as some additional notes.&lt;br /&gt;
&lt;br /&gt;
== Windows Version Using Wine ==&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can attempt to run the Windows version of Flashpoint using Wine, which is a Windows compatibility layer. There are several advantages to doing this, like being able to run more up-to-date versions of Flashpoint that have only been made for Windows. However, it is not guaranteed that Wine will work properly, as the experience varies greatly depending on the hardware, choice of distribution, and packages you have installed. For this to work, you currently need to install either the development or staging versions of Wine running a completely fresh prefix. How to install them depends on the distro, so consult WineHQ's [https://wiki.winehq.org/Download download page] for instructions on yours. Additionally, you will also need the &amp;lt;code&amp;gt;php&amp;lt;/code&amp;gt; package for Flashpoint to work post-install.&lt;br /&gt;
&lt;br /&gt;
As of now, you can install the latest Windows version of Flashpoint Infinity by running the [https://github.com/FlashpointProject/FlashpointComponentTools/releases/latest/download/FlashpointInstaller.exe installer] through Wine. To be able to run the installer, you need to install a recent version of the .NET framework via Wine Mono, which should be provided upon creating a new Wine prefix or installed as a package on most distros. The process for installing Flashpoint this way is similar to how it is on Windows, except you may have to change the installation path to a location that can be written to, like your home folder. An example of a proper installation path would be &amp;lt;code&amp;gt;Z:\home\$USER\Flashpoint&amp;lt;/code&amp;gt;, where you replace &amp;lt;code&amp;gt;$USER&amp;lt;/code&amp;gt; with your username. You may get an error upon finishing the installation; this is expected behavior. Quit the installer and kill it from your process manager if needed, and all of the files should be where you installed them.&lt;br /&gt;
&lt;br /&gt;
At this point, you can try to run the Windows version of the launcher through Wine, but it's recommended that you download the [https://github.com/FlashpointProject/launcher/releases/latest native Linux launcher] as a 7z file and replace everything in the &amp;lt;code&amp;gt;Launcher&amp;lt;/code&amp;gt; folder with the files that are extracted from it. You may need to install the &amp;lt;code&amp;gt;p7zip&amp;lt;/code&amp;gt; package to be able to extract the contents of the file. Once done, you can then run &amp;lt;code&amp;gt;Launcher/flashpoint-launcher&amp;lt;/code&amp;gt; and set the &amp;quot;Flashpoint Path&amp;quot; in the launcher's config to &amp;lt;code&amp;gt;..&amp;lt;/code&amp;gt;, then click &amp;quot;Save and Restart&amp;quot; on the bottom of the page. If everything has been done correctly, you should now have a working Flashpoint install! Note that not all platforms will work when installing Flashpoint this way, as Wine is not a perfect simulation of a typical Windows environment.&lt;br /&gt;
&lt;br /&gt;
If you are having issues running Flashpoint with Wine, you can instead try using various other &amp;quot;flavors&amp;quot; such as [https://github.com/GloriousEggroll/wine-ge-custom Wine GE], which has extra patches applied that aren't in mainline Wine. Users of Arch-based distros can install Wine GE as a [https://aur.archlinux.org/packages/wine-ge-custom package from the AUR], however no binary is provided, so the package must be compiled.&lt;br /&gt;
&lt;br /&gt;
== Minimal-Dependency Version ==&lt;br /&gt;
If you are looking for a fully-native or minimal setup Flashpoint experience on Linux, ''Flashpoint Nano'' exists as a lightweight (albeit heavily limited) script-based alternative to the other installation options.&lt;br /&gt;
&lt;br /&gt;
Only two platforms are supported: Flash (using [https://ruffle.rs/ Ruffle]; non-embedded entries only) and HTML5 (using [https://www.palemoon.org/ Pale Moon]). Each software is Linux-native, downloaded upon first launch and updated automatically.&lt;br /&gt;
&lt;br /&gt;
'''Due to the inherently barebones nature of this option, do not expect to receive help in the Discord if a specific game does not work.'''&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Only a few command-line utilities that may not be available on your system by default are required: &amp;lt;code&amp;gt;tar&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;curl&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sqlite3&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;unxz&amp;lt;/code&amp;gt; (from XZ Utils). You should be able to install these using your distro's package manager.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
# Download Nano from [https://github.com/WumboSpasm/flashpoint-nano the GitHub repository] by clicking the ''Code'' button and then ''Download ZIP''. Alternatively, if you have git installed, you can use the &amp;lt;code&amp;gt;git clone &amp;lt;nowiki&amp;gt;https://github.com/WumboSpasm/flashpoint-nano.git&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; command to download the repository. The latter option may be preferable so you can download updates to the scripts using &amp;lt;code&amp;gt;git pull&amp;lt;/code&amp;gt;.&lt;br /&gt;
# If you downloaded the ZIP archive, extract it using your method of choice.&lt;br /&gt;
# Enter the created directory and run the following command in the terminal: &amp;lt;code&amp;gt;./flashpoint.sh &amp;lt;entry-id&amp;gt;&amp;lt;/code&amp;gt;. You can find the ID of the desired entry using the [https://flashpointproject.github.io/flashpoint-database/ Flashpoint Database] search tool. If you wish to launch an additional application, simply append its ID to the end of your command (with a space separating it from the entry ID).&lt;br /&gt;
&lt;br /&gt;
== Optional Enhancements ==&lt;br /&gt;
&lt;br /&gt;
=== Wayland Support ===&lt;br /&gt;
'''This does not apply to the the mutable version (which already has this enhancement applied) or the minimal-dependency version.'''&lt;br /&gt;
&lt;br /&gt;
The Flashpoint launcher is based on a version of Electron that has experimental support for running through Wayland instead of X11/Xwayland. If you use a Wayland compositor, like Mutter or Kwin, then you can enable this feature by opening the script used to run the launcher in a text editor and changing the following line from:&lt;br /&gt;
 Launcher/flashpoint-launcher&lt;br /&gt;
to:&lt;br /&gt;
 Launcher/flashpoint-launcher --ozone-platform-hint=auto&lt;br /&gt;
After making this change, the launcher should now open through Wayland when running the script. This only affects the launcher; content that runs in X11/Xwayland will continue to do so.&lt;br /&gt;
&lt;br /&gt;
If you are using Wine to run the Windows version with the native launcher [[Linux Support#Windows Version Using Wine|as explained previously]], you will have to make your own script and give it execute permissions to do this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Technologies]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Ultimate_Support&amp;diff=9635</id>
		<title>Ultimate Support</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Ultimate_Support&amp;diff=9635"/>
		<updated>2023-10-25T19:45:45Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Created page with &amp;quot;This page guides you through the process of efficiently downloading, extracting, and maintaining a copy of Flashpoint Ultimate.  ==Download Options== You can download the Ultimate file archive either directly from the internet or through a torrent. Both methods have their advantages, although the torrent is typically more reliable.  If you choose the direct download, we highly recommend using a download manager such as [https://motrix.app/ Motrix], rather than downloadin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page guides you through the process of efficiently downloading, extracting, and maintaining a copy of Flashpoint Ultimate.&lt;br /&gt;
&lt;br /&gt;
==Download Options==&lt;br /&gt;
You can download the Ultimate file archive either directly from the internet or through a torrent. Both methods have their advantages, although the torrent is typically more reliable.&lt;br /&gt;
&lt;br /&gt;
If you choose the direct download, we highly recommend using a download manager such as [https://motrix.app/ Motrix], rather than downloading the file directly through your browser.&lt;br /&gt;
&lt;br /&gt;
If you choose the torrent, you will need a torrent client such as [https://www.qbittorrent.org/ qBittorrent] or [https://github.com/picotorrent/picotorrent/releases/latest PicoTorrent] to initiate the download.&lt;br /&gt;
&lt;br /&gt;
We recommend downloading and extracting Ultimate on a drive that has available space '''greater than or equal to double the extracted size'''. This ensures that the drive will not reach maximum capacity.&lt;br /&gt;
&lt;br /&gt;
==Extraction Process==&lt;br /&gt;
The Ultimate file archive uses the [[wikipedia:Zstd|zstd]] compression algorithm, which is significantly faster than the .zip and .7z formats but is relatively uncommon. The ideal method of extracting Ultimate is through the [[wikipedia:Tar_(computing)|tar]] command-line tool.&lt;br /&gt;
&lt;br /&gt;
Starting with Windows 11, you can extract the archive without downloading any third-party software using the following command (replace &amp;lt;code&amp;gt;##&amp;lt;/code&amp;gt; with the correct version number): &amp;lt;code&amp;gt;tar --zstd -xvf FlashpointUltimate##.tar.zst&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tar utility is also available in Windows 10 builds 17063 and later, but zstd support needs to be added manually by downloading zstd.exe from [https://github.com/facebook/zstd/releases/latest here] and placing it in the &amp;lt;code&amp;gt;C:\Windows\System32&amp;lt;/code&amp;gt; directory. Afterwards, you'll be able to run the above command.&lt;br /&gt;
&lt;br /&gt;
In earlier Windows versions, the tar utility is not included by default. You will need to download [https://cygwin.com/ Cygwin] or [https://www.msys2.org/ MSYS2] with the tar and zstd packages, and add the &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; directory to your PATH environment variable before you can run the above command.&lt;br /&gt;
&lt;br /&gt;
== Post-Extraction Issues ==&lt;br /&gt;
When trying to play an entry using a fresh copy of Ultimate, you will receive an error about components that need updating. This is because of a configuration file that was accidentally left in the Ultimate download. To fix this issue, simply delete &amp;lt;code&amp;gt;Manager\fpm.cfg&amp;lt;/code&amp;gt; from your Flashpoint folder.&lt;br /&gt;
&lt;br /&gt;
== Updating Your Copy ==&lt;br /&gt;
If you ever need to update your copy of Ultimate, you can do so using the [https://github.com/FlashpointProject/FlashpointUltimateUpdater/releases/latest Ultimate Updater]. It will only download new or updated files, which saves time and bandwidth.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Tutorial&amp;diff=9408</id>
		<title>Curation Tutorial</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Tutorial&amp;diff=9408"/>
		<updated>2023-09-04T21:09:17Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Update search tool link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a basic tutorial on how Flashpoint works and how to curate games for addition to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Additionally, please read the [[Curation Format]] page for a more detailed explanation on what a curation should look like before submitting.&lt;br /&gt;
&lt;br /&gt;
If you would like an overview, check out this '''video tutorial''': https://www.youtube.com/watch?v=Im7tlzhd4fg&lt;br /&gt;
&lt;br /&gt;
== How Flashpoint Works ==&lt;br /&gt;
&lt;br /&gt;
Flashpoint is more than just a program to play files; rather, it's a combination of two programs working in parallel:&lt;br /&gt;
* a '''web server''', which hosts game files from an internal or external drive and pretends to be the original Internet source the games ran off of,&lt;br /&gt;
* and a '''launcher''', the user interface to select and play games from.&lt;br /&gt;
&lt;br /&gt;
Flashpoint itself also comes in two primary versions: &lt;br /&gt;
* '''Infinity''', the version that downloads games and animations from a server as you play or view them,&lt;br /&gt;
* and '''Ultimate''', the gigantic version with every game and animation included and ready for offline play and viewing.&lt;br /&gt;
&lt;br /&gt;
Infinity will download files as you play games that request them, while Ultimate knows the files are already there. Both make the files believe they're being ran on their original source. This has numerous benefits, the two most important being bypassing '''sitelocks''' and supporting '''multi-asset''' games. The [[How Flashpoint Works]] article provides more detail on this topic. Before we understand how Flashpoint handles those cases, though, let's walk through the simplest case possible: curating a single-asset SWF file.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Our Software ==&lt;br /&gt;
&lt;br /&gt;
To download game files from the Internet, you'll need:&lt;br /&gt;
*'''[https://flashpointarchive.org/downloads Flashpoint Infinity]''', version 12 or later; curating in previous versions, as well using Flashpoint Core (built for curating but now deprecated) or Ultimate may run into compatibility problems.&lt;br /&gt;
*'''A modern web browser''' such as Chrome or Firefox, which have a built in Network monitor that we can use to find and grab individual SWFs, and sometimes multi-asset titles with low amounts of resources.&lt;br /&gt;
*'''cURLsDownloader''', found as a component in the Extras section of the Flashpoint Infinity Installer. This isn't strictly necessary, but it helps immensely; you'll see why later on.&lt;br /&gt;
&lt;br /&gt;
Download Flashpoint Infinity, extract it to an internal or external drive, run it via its shortcut in the extracted folder, and make sure that the included games play properly before you continue.&lt;br /&gt;
&lt;br /&gt;
== Finding the Source of a Flash Game ==&lt;br /&gt;
[[File:SWFAssetInChrome.png|thumb|The SWF for Interactive Buddy in Chrome's network tab; it should look similar on Firefox.]]&lt;br /&gt;
'''Be sure to [https://flashpointproject.github.io/flashpoint-database/search/ search the Flashpoint database], check the [[Not Accepted Curations]] page, and search the Curations channels in the [https://discord.gg/S9uJ794 Flashpoint Discord server] before settling on a game! Otherwise, you might waste time and effort to save a game that's already been saved.'''&lt;br /&gt;
&lt;br /&gt;
As a tutorial, we'll start by curating the simplest type of Flash game: a single SWF file that isn't sitelocked, specifically [https://www.newgrounds.com/portal/view/218014 Interactive Buddy]. You might need to enable Flash in your browser to get it to play (this tutorial won't work if you're using another player such as the Newgrounds Player).&lt;br /&gt;
&lt;br /&gt;
* If you're using Chrome or Firefox, press F12 to open the Developer Tools and click on the Network tab. This shows us every asset that loads on the page in real time. &lt;br /&gt;
* You can filter miscellaneous types of assets such as Flash files by clicking the Other tab within the Network tab. &lt;br /&gt;
* Refresh the page to find that a few assets loaded. The game file has an extension of '''.swf''', and has a type of x-shockwave-flash in the table. &lt;br /&gt;
* Once you find the SWF, you can hover over it to see its URL and confirm that it ends in .swf. &lt;br /&gt;
* Right-click the asset and select Copy &amp;gt; Copy link address.&lt;br /&gt;
&lt;br /&gt;
If you know your game is Flash but still can't get it to work, check the [[Flash Curation]] page for more detailed info on specifically Flash games. If all else fails, ask away in #curator-lounge on our Discord and we'll try to solve the issue together.&lt;br /&gt;
&lt;br /&gt;
=== Other Methods for Obtaining Game Source URLs ===&lt;br /&gt;
&lt;br /&gt;
If you're having a hard time finding the game's source this way, or just desire a more convenient method, additional options are available.&lt;br /&gt;
&lt;br /&gt;
'''Option 1:''' &amp;lt;s&amp;gt;Use the [[Game Saver Extension|Game Saver Chrome Extension]] to save Flash game files automatically. After you do this, you can skip directly to the [[#Curating with Flashpoint Infinity|Curating with Flashpoint Infinity]] section.&amp;lt;/s&amp;gt; '''The Game Saver Extension currently does not work due to the kill switch Adobe has placed on Flash. Ruffle support is being worked on.''' &lt;br /&gt;
&lt;br /&gt;
'''Option 2:''' Press Ctrl+U on the page the game is embedded on to open its source HTML file. Press Ctrl+F to open the search bar, then type in &amp;quot;.swf&amp;quot;. You'll likely come across a link directly to the game's SWF source file., which you can copy and save for later. '''Be careful of red herring SWFs!''' Use common sense when finding SWFs this way, as some pages may embed multiple SWFs at once, only one of which is the actual game file. Kongregate notoriously embeds a nearly empty SWF named &amp;lt;code&amp;gt;konduit&amp;lt;/code&amp;gt; into each game's HTML page instead of the game's source SWF, making it impossible to find the link using this method.&lt;br /&gt;
&lt;br /&gt;
'''Option 3:''' Open Developer Tools, but instead of clicking on the Network tab, click on the Elements tab instead. Use Ctrl+F just like with Option 1 to find and copy the link to the game's source file. This is useful when neither of the above options work, especially when attempting to find [[Flash Curation#Flashvars|flashvars]].&lt;br /&gt;
&lt;br /&gt;
=== Non-Flash Games ===&lt;br /&gt;
&lt;br /&gt;
If a context menu that mentions Adobe Flash Player doesn't appear when right clicking the game canvas, it's probably not a Flash game. Don't worry, we got you covered! Try viewing our tutorials specifically tailored for other [[Platforms]] like Shockwave or HTML5.&lt;br /&gt;
&lt;br /&gt;
== Generating Content Folders with cURLsDownloader ==&lt;br /&gt;
&lt;br /&gt;
If you've followed the tutorial up to this point, you should have copied this link to the SWF for Interactive Buddy:&lt;br /&gt;
&lt;br /&gt;
 https://uploads.ungrounded.net/218000/218014_DAbuddy_latest.swf?123&lt;br /&gt;
&lt;br /&gt;
Flashpoint calls files from a file directory created from the URL of a game, packaged into a folder called '''content''' for each curation. Instead of creating a content folder manually, though, we can use a tool called cURLsDownloader to do it automatically.&lt;br /&gt;
&lt;br /&gt;
* cURLsDownloader should be in your Flashpoint Infinity folder &amp;gt; Utilities &amp;gt; cURLsDownloader (if you have the component downloaded in the Installer.)&lt;br /&gt;
* Open cURLsDownloader and paste your game URL into its input. &lt;br /&gt;
* Select Option 1 to grab the SWF file. &lt;br /&gt;
* cURLsDownloader will automatically download the SWF and create a content folder for Flashpoint, located in its Downloads folder. Use option 1 when finished if it detects a broken filename, which will very likely fix it.&lt;br /&gt;
&lt;br /&gt;
We'll come back to this Downloads folder later to move it to its proper place.&lt;br /&gt;
&lt;br /&gt;
== Curating with Flashpoint Infinity ==&lt;br /&gt;
&lt;br /&gt;
[[File:LaunchCommandMatchesContent.png|thumb|What your curation should look like when you're finished. Note how the Launch Command matches the Content Files. For details on the other fields see the [[Curation_Format#List_of_Metadata_Fields|Curation Format page]] ]]&lt;br /&gt;
The expected way to curate is to use the '''Curate Tab''' in Infinity. This needs to be turned on by toggling '''Enable Editing''' in the config menu. First, take a look at our [[Curate Tab|visual Curate Tab guide]]. Next, open the Curate tab, then click the New Curation button to see a list of fields to fill in. These are the most important ones:&lt;br /&gt;
*'''Title:''' A game's title distinguishes it from other games. Name it &amp;quot;Interactive Buddy&amp;quot; or &amp;quot;Test Game&amp;quot; or anything you like, it doesn't matter right now.&lt;br /&gt;
*'''Platform:''' The framework which the game runs on. This also determines where the game goes inside our database, which is split into several platforms (Flash, Shockwave, Unity, etc). When using Infinity for testing purposes, this isn't massively important, but for SWF files, Flash should be selected for the Platform field.&lt;br /&gt;
*'''Application Path:''' This determines what piece of software is used to start up the file we specify. In this case we're using a single, simple SWF, so we'll use the Flash Player Projector; in the current version of Infinity, this is listed as &amp;quot;FPSoftware\Flash\flashplayer_32_sa.exe&amp;quot;, and is selected by default.&lt;br /&gt;
*'''Launch Command:''' Tells Flashpoint the URL of either the game's source file or the page it is hosted on. Flashpoint looks for this file on the user's storage drive, and runs the file to start the game.&lt;br /&gt;
&lt;br /&gt;
To summarize, the Launch Command of a game is most often the URL of its source file. However, '''be extremely careful''' about the beginning of this game's URL; it uses HTTPS instead of HTTP. Flashpoint can't handle using HTTPS, and will download assets from the live Internet instead of from its fake Internet server, which can lead to a game going off the web later and not working in Flashpoint when that happens. To summarize, '''no matter the URL, always use http:// at the beginning of any Launch Command, NO EXCEPTIONS.'''&lt;br /&gt;
&lt;br /&gt;
To add the content you generated earlier using cURLsDownloader, click the &amp;quot;Open Folder&amp;quot; button at the bottom of your curation and you should see a &amp;quot;content&amp;quot; folder. Move all of the folders from cURLsDownloader's &amp;quot;Downloads&amp;quot; folder into this &amp;quot;content&amp;quot; folder, and then click the &amp;quot;Refresh Content&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
Take a look at the image to the right to see how your tutorial curation should look. If any field is highlighted in yellow, it's a warning; take another look at your own curation and see what's wrong. Curations of your own should have as much metadata filled in as possible, but the fields mentioned above ensure the game will work in Flashpoint. You can fill in the rest of the fields if you like, but it's not necessary right now.&lt;br /&gt;
&lt;br /&gt;
Once you're confident your curation looks good, click the &amp;quot;Run&amp;quot; button next to the &amp;quot;Open Folder&amp;quot; button to test the game and you should see Interactive Buddy pop up.&lt;br /&gt;
&lt;br /&gt;
=== Using MAD4FP ===&lt;br /&gt;
&lt;br /&gt;
MAD4FP (Multi-Asset Downloader for Flashpoint) allows for automatically downloading game assets. It can download content files directly into your curation's content folder and create the proper folder structure automatically. For more information, see [[MAD4FP]].&lt;br /&gt;
&lt;br /&gt;
=== Using fpcurator ===&lt;br /&gt;
&lt;br /&gt;
fpcurator is inside Infinity's Utilities components and allows for easily creating submissions. The common use is to paste urls that contain the games and press the &amp;quot;Curate&amp;quot; button to have them generated in the default folder for curations; if you are already using Flashpoint, press the &amp;quot;Scan For New Curations&amp;quot; button after that.&lt;br /&gt;
&lt;br /&gt;
When a game is not multiasset and its website is more compatible with the tool (those can be checked at the utility's &amp;quot;sites&amp;quot; subfolder), your work is usually reduced to applying the proper [[Tags]] and a logo/screenshot.&lt;br /&gt;
&lt;br /&gt;
Congrats! You've successfully made a curation. Now let's see how to deal with more complex games.&lt;br /&gt;
&lt;br /&gt;
== Sitelocks ==&lt;br /&gt;
[[File:AndkonSitelock.png|thumb|The sitelock telling you to go to Andkon Arcade, despite the game already being on Andkon Arcade.]]&lt;br /&gt;
Some Flash games will check the domain the game is being hosted on, and &amp;quot;lock&amp;quot; the game from being played if it's not on the correct site, called a sitelock. &lt;br /&gt;
&lt;br /&gt;
This can even occur, though very rarely, on the original site where the game was hosted, as is the case with [http://andkon.com/arcade/adventureaction/monsterslayers/ Monster Slayers]. Click this link and try to play the game; your result will be the image on the right. Ironically, despite the game already being hosted on andkon.com, it'll activate its sitelock and tell you to go to Andkon Arcade. Try to find and download the SWF using the method described in the previous section.&lt;br /&gt;
&lt;br /&gt;
You should find this source URL:&lt;br /&gt;
&lt;br /&gt;
http://andkon.com/arcade/adventureaction/monsterslayers/monsterslayers.swf&lt;br /&gt;
&lt;br /&gt;
This sitelock is due to Andkon's main domain changing to &amp;quot;andkon.com&amp;quot;, when it used to be &amp;quot;arcade.andkon.com&amp;quot;. Therefore, changing the &amp;quot;andkon.com&amp;quot; in the URL to &amp;quot;arcade.andkon.com&amp;quot; will give us a Launch Command that bypasses the sitelock:&lt;br /&gt;
&lt;br /&gt;
http://arcade.andkon.com/arcade/adventureaction/monsterslayers/monsterslayers.swf&lt;br /&gt;
&lt;br /&gt;
This particular URL uses http:// instead of https://, but '''always make sure the Launch Command uses http://''' regardless.&lt;br /&gt;
&lt;br /&gt;
Try to create a new curation by downloading the SWF from the top URL using cURLsDownloader, and setting the bottom URL as the Launch Command. Use the Curate tab to test your game; Flashpoint should bypass the sitelock and allow you to play Monster Slayers, just like Andkon used to.&lt;br /&gt;
&lt;br /&gt;
It's important to use correct Launch Commands and proper content folders for every curation you make (even if you're curating a non-sitelocked SWF), to ensure that all the game's assets are loaded exactly as they would be on the real Internet, without running into any possible sitelocks on the way (even if the game appears to be playable outside of Flashpoint).&lt;br /&gt;
&lt;br /&gt;
== Using cURLsDownloader for Multi-Asset Games ==&lt;br /&gt;
&lt;br /&gt;
Up until now, we've only curated single-asset SWF files. However, many web games were made at a time where downloading one large file was intensive on Internet speeds and took longer than it should. This meant lots of games were split into several, smaller assets so the overall game loaded faster. Whether these games load all of the assets when the game first starts up or intermittently as you play the game depends on how they were programmed, making curation of multi-asset games more difficult than single-assets.&lt;br /&gt;
&lt;br /&gt;
Let's check out a multi-asset game called [https://www.kongregate.com/games/struma/gateway-ii Gateway II]. Here's the link to the main SWF of the game:&lt;br /&gt;
 https://chat.kongregate.com/gamez/0000/3268/live/gateway_2.swf?kongregate_game_version=1581667106&lt;br /&gt;
Try curating this SWF as described above and testing it in Flashpoint with the Run button. You'll only get to the language select screen before the game freezes once you pick one. &lt;br /&gt;
&lt;br /&gt;
Select the Logs tab in Flashpoint, then look near the bottom of the log. You should see a line with &amp;quot;200 HTTP/1.1&amp;quot; followed by a directory to the main SWF, followed by one or more lines with &amp;quot;404 HTTP/1.1&amp;quot; followed by directories to additional assets.&lt;br /&gt;
&lt;br /&gt;
This means the game was calling for one or more assets that it didn't have offline, making the game freeze because it failed to load a required asset. Thankfully, Flashpoint can handle these assets as long as they're downloaded properly. &lt;br /&gt;
&lt;br /&gt;
Once again, instead of manually downloading lots of assets, we can use cURLsDownloader to save time and effort.&lt;br /&gt;
&lt;br /&gt;
'''Option 1:''' Download the assets called by the game as you test it in Flashpoint Infinity.&lt;br /&gt;
# Click the Copy Text button in the top-right of the Logs tab. &lt;br /&gt;
# Paste the results into a text file and remove every line except for ones beginning with &amp;quot;404 HTTP/1.1&amp;quot;. Remove that section from each line along with anything before it such as timestamps, then add &amp;quot;http://&amp;quot; to the beginning of each line.&lt;br /&gt;
# Save the text file and drag it over cURLsDownloader.&lt;br /&gt;
# Wait for cURLsDownloader to finish fetching assets. Use option 1 when finished if it detects broken filenames, which will very likely fix them.&lt;br /&gt;
# Move the contents of the Downloads folder in cURLsDownloader to the content folder of your curation.&lt;br /&gt;
# Test your game with the Run button. If anything fails to work as it should, look for more lines beginning with &amp;quot;404 HTTP/1.1&amp;quot; in the Logs tab and repeat this process.&lt;br /&gt;
&lt;br /&gt;
'''Option 2:''' Download all the assets that the source page of a game loads as you play it on the live Internet (but some assets downloaded won't be part of the game).&lt;br /&gt;
# Once again, press F12 to open your browser's Network viewer, then refresh the page.&lt;br /&gt;
# Play through your game on the Internet, loading assets as you go.&lt;br /&gt;
# When you're confident you've loaded all of the game's assets, click the &amp;quot;All&amp;quot; tab in the Network viewer and right-click on an asset. &lt;br /&gt;
# Select Copy &amp;gt; Copy all as cURL (cmd) and paste the results into a text file. &lt;br /&gt;
# Save the text file and drag it over cURLsDownloader.&lt;br /&gt;
# Wait for cURLsDownloader to finish fetching assets. Use option 1 when finished if it detects broken filenames, which will very likely fix them.&lt;br /&gt;
# Open the Downloads folder in cURLsDownloader and determine which folder contains the necessary files to play the game.&lt;br /&gt;
# Move the contents of your chosen folder to the content folder of your curation.&lt;br /&gt;
# Test your game with the &amp;quot;Run&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
When testing games, if a game lets you get through more than one level without loading another asset, you'll ''generally'' be okay to assume that there's no more assets to be found, but this is never a guarantee, and you should always test your game in Flashpoint as much as you can.&lt;br /&gt;
&lt;br /&gt;
== Wrapping It Up ==&lt;br /&gt;
&lt;br /&gt;
Once you're sure you've gotten a game working in Flashpoint, it's time to add the additional parts of any curation. The [[Curation Format]] page tells you how curations are laid out in order to add it to the master build of Flashpoint with as much information as possible. '''You should read the [[Curation Format#List of Metadata Fields|List of Metadata Fields]] section specifically; there are more than a few fields that need to be filled in on each curation this tutorial didn't specifically cover.'''&lt;br /&gt;
&lt;br /&gt;
When you've created a proper curation in the Curate tab, click the &amp;quot;Export&amp;quot; button at the bottom of your curation, which will save a .7z archive of the curation ready to be imported into the master build. Name it something relevant (typically the name of the game), and save it wherever you'll remember it.&lt;br /&gt;
&lt;br /&gt;
Note that your [[Save Data Locations|save data]] for the game will not be included in your curation.&lt;br /&gt;
&lt;br /&gt;
Once you have your .7z ready, follow the instructions below to make sure it gets added to Flashpoint.&lt;br /&gt;
{{:Submitting a Curation}}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Flash Curation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Curation Guides]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=9282</id>
		<title>Troubleshooting Antivirus Interference</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=9282"/>
		<updated>2023-07-19T01:30:24Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Update to reflect changes in Flashpoint 12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are using Avast or AVG antivirus, it will interfere with Flashpoint, preventing it from working correctly. Please follow these instructions to resolve the issue with your antivirus so that Flashpoint will work correctly. '''The games will not work if you have Avast or AVG antivirus and you do not follow these instructions!'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Avast and AVG are not the only antiviruses that break Flashpoint. If you have another antivirus, follow the same instructions, but with the equivalents in your antivirus.'''&lt;br /&gt;
&lt;br /&gt;
==Open AVG==&lt;br /&gt;
[[File:Flashpoint Open AVG Screenshot Cropped.png]]&lt;br /&gt;
# Open your '''System Tray''' by clicking the arrow at the bottom right of your screen, near the system clock.&lt;br /&gt;
# Click on '''Avast/AVG’s Icon''' and your antivirus will open.&lt;br /&gt;
&lt;br /&gt;
==View Settings==&lt;br /&gt;
[[File:Flashpoint View Settings Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Settings''', the leftmost icon on the Menu. You will now be viewing your Settings.&lt;br /&gt;
&lt;br /&gt;
==Expand Exceptions Panel==&lt;br /&gt;
[[File:Flashpoint Expand Exceptions Panel Screenshot Edit.png]]&lt;br /&gt;
&lt;br /&gt;
Click the panel labeled '''Exceptions''' to expand it (in Avast, this panel is instead labeled Exclusions.)&lt;br /&gt;
&lt;br /&gt;
==Add Exception==&lt;br /&gt;
[[File:Flashpoint Add Exception Screenshot Edit.png]]&lt;br /&gt;
# Use the '''scrollbar''' on the right to scroll down, so you can see the bottom of the expanded Exceptions panel.&lt;br /&gt;
# Enter the '''file path''' to Flashpoint (or browse for its folder by clicking Browse,) ensuring that the path ends with a trailing slash and asterisk, as shown in the example above. This will prevent your antivirus from causing future issues with Flashpoint.&lt;br /&gt;
# Click the '''Add''' button at the bottom of the Exceptions panel to add the Exception.&lt;br /&gt;
# Do the same with the Flashpoint extractor, the 7-zip file.&lt;br /&gt;
# Click '''OK''' to save the edited Settings.&lt;br /&gt;
&lt;br /&gt;
==View Quarantine==&lt;br /&gt;
[[File:Flashpoint View Quarantine Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' again, by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Quarantine''', the third icon on the Menu. You will now be viewing your Quarantine. (if on Avast, this will be called &amp;quot;Virus Chest&amp;quot; instead)&lt;br /&gt;
&lt;br /&gt;
==Restore Files==&lt;br /&gt;
[[File:Flashpoint Restore Files Screenshot Edit.png]]&lt;br /&gt;
#Look in the '''Location Found''' column, in the list of files, for files that are located in the Flashpoint folder.&lt;br /&gt;
#Click on the '''checkbox''' next to the files located in the Flashpoint folder so the row is lit.&lt;br /&gt;
#Click on the '''&amp;lt;u&amp;gt;arrow to the right of&amp;lt;/u&amp;gt; the Delete Button''' to reveal more options.&lt;br /&gt;
#Click the '''Restore''' option. Respond Yes to any prompts that appear.&lt;br /&gt;
#Click the '''Close''' button to exit the Quarantine. You may now close your antivirus.&lt;br /&gt;
&lt;br /&gt;
If for whatever reason you cannot find the quarantined files, '''redownload them via Flashpoint Manager''' using the &amp;quot;Check for missing files&amp;quot; option in the Settings tab.&lt;br /&gt;
&lt;br /&gt;
When you’re done, '''log off Windows''', then '''log back into Windows''' and '''reopen Flashpoint Launcher'''. The antivirus issue will now be resolved, and the games will work.&lt;br /&gt;
&lt;br /&gt;
If you attempted to follow these instructions and '''games still do not work''', you may be experiencing another issue defined in [[Extended_FAQ#WhiteScreenAndNoImages|this Extended FAQ entry]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Other Guides]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Extended_FAQ&amp;diff=8644</id>
		<title>Extended FAQ</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Extended_FAQ&amp;diff=8644"/>
		<updated>2022-12-25T17:05:22Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Update manual links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be sure to check the [https://bluemaxima.org/flashpoint/faq/ main FAQ] if you don't see your question here, then ask in the #flashpoint-help channel of [http://discord.gg/S9uJ794 our Discord] if you are still not satisfied. If you are using an old version of Flashpoint, you might also want to read the [[Extended FAQ/Legacy|Legacy FAQ]].&lt;br /&gt;
&lt;br /&gt;
Note that not all entries here are fully up to date yet.&lt;br /&gt;
&lt;br /&gt;
==General questions about the project==&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|WhyFlashpoint|Why do I need Flashpoint to play the games offline? Can't I just use a standalone player like the Flash Player projector to play them?}}&lt;br /&gt;
Many web games have what is known as a ''sitelock'', which means that they will not work unless they are being played on the original site they were hosted on. Since the projector is not connected to the Internet and cannot identify those sites, those games will refuse to load on it. Flashpoint gets around this by running the games through a ''local server proxy'' which, simply put, tricks them into thinking they are being played on the original sites they were meant to be played on. Moreover, web games are commonly spread across multiple files rather than just one; those are known as ''multi-asset'' games. These types of games are less likely to run with just the projector on their own, but Flashpoint also deals with that. For more details, see [[How Flashpoint Works]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ROM|Can I have a zip or ROM of a specific game? Can I download just the games I want?}}&lt;br /&gt;
Flashpoint Infinity downloads games on demand, so you can keep only the games you like by using Flashpoint Infinity. But because game files must be laid out the same way as they would be on the internet, for most of Flashpoint's existence it was impossible to separate game files cleanly into individual packages. With Flashpoint's [[GameZIP Server]], games can now be served from standalone ZIP files, but many of the Legacy games that were saved before the GameZIP Server was implemented still need to be converted. We're working on it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|FlashEOL|Didn't all Flash games disappear after December 2020?}}&lt;br /&gt;
Flash games don't disappear by themselves. However, since Flash support was [[Flash EOL|removed]] from browsers, most people aren't able to play Flash content unless they downgrade their browser and Flash versions to one that does not contain the kill switch. Emulators like [https://ruffle.rs/ Ruffle] exist, but they have many flaws and are not compatible with all Flash content. Because of this, many sites that hosted Flash games have decided to remove them. As we cannot rely on the assumption that sites will stay up, we're working hard to grab as many games as possible while they're still here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Antivirus|My antivirus flagged Flashpoint! Does Flashpoint have any viruses?}}&lt;br /&gt;
Flashpoint does not have any viruses. However, several antivirus programs falsely detect certain files in Flashpoint as viruses. Avast, AVG, and BitDefender are even known to render Flashpoint inoperable; you'll need to follow the instructions for [[Troubleshooting Antivirus Interference]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Legal|What is the legality of this?}}&lt;br /&gt;
&amp;quot;The only real answer is nobody knows and really, nobody should care. Games that more or less have a ticking clock until they die need to be saved now, as fast as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''- BlueMaxima''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ArchivedWebsites|Where can I see what websites have been archived?}}&lt;br /&gt;
We are working on consolidating and listing all of our scrapes, but for now, there are several places to look.&lt;br /&gt;
&lt;br /&gt;
* The [https://drive.google.com/open?id=1r8I5hpSPCf_9JWECwa6c4E4tQZELd3cx Flashfreeze Google Drive folder] contains all of our early site scrapes, up to August 1, 2018. &lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/@dri0m Dri0m's Archive.org account] has many site scrapes available.&lt;br /&gt;
&lt;br /&gt;
* A few more site scrapes are available from [https://archive.org/details/2018_Flash_In_The_Pan_Core_Sample this Archive.org item] and [https://archive.org/details/@bluemaxima BlueMaxima's Archive.org account].&lt;br /&gt;
&lt;br /&gt;
* We track the sites we're saving on [https://docs.google.com/spreadsheets/d/1AwpA21I1HLacnDdQ_lRIMs1Yo3VC1uqRBq-mnRV11JU/edit this spreadsheet]. If you'd like a site saved, just add it to the appropriate column of the sheet.&lt;br /&gt;
&lt;br /&gt;
* The #flashfreeze channel on our Discord server also has some leftover rips people have gotten into our [https://fpfss.unstable.life/web/flashfreeze/files submission system].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|PlaySWF|Can I use Flashpoint to play my own SWF or DCR files?}}&lt;br /&gt;
Follow our [[Curation Tutorial]] to add games to Flashpoint! Flashpoint comes with standalone projectors for Flash and Shockwave, and in some cases it will work to simply open an SWF with a Flash projector or open a DCR with a Director projector. But to ensure that games are preserved and work properly, you'll need to curate them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|HTML5|Won't the games just be converted to HTML5?}}&lt;br /&gt;
No. HTML5 is an entirely different technology, so they can't be converted automatically.&lt;br /&gt;
Developers could port them over to the platform, but most will not have the time or resources to do it. Besides, the capabilities of HTML5 are different from those of Flash, so a game ported to HTML5 will never be identical to the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Wayback|Can't I use the Wayback Machine to play them?}}&lt;br /&gt;
The game has to be archived there in the first place, which may or may not happen. Wayback is specifically poor at grabbing multi-asset games (games that use more than one file), so chances are that it will not work there.&lt;br /&gt;
Games with sitelocks won't work there even if they are archived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|CheckTheMasterList|How do I check whether a game is in Flashpoint?}}&lt;br /&gt;
See [[Searching the Collection]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|OnlineMultiplayer|Are you able to add/support this game? It's based on Facebook/is online multi-player.}}&lt;br /&gt;
Probably not. To support always online games, the emulation of a server is required. To be able to do that is almost as much work as all of Flashpoint itself, so it really wouldn't be practical to put time into it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|NoNitrome|Where are my favorite Nitrome games?}}&lt;br /&gt;
All of Nitrome's games were removed from Flashpoint 8.0 at Nitrome's request. This is per our [http://bluemaxima.org/flashpoint/faq/ removal policy]. If you disagree with Nitrome's decision, you may contact them and politely ask them to reconsider. ''Please do not harass or behave rudely towards Nitrome. They are within their rights to request removal; please respect that.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ObjectionableContent|Why is &amp;lt;questionable content&amp;gt; included in Flashpoint?}}&lt;br /&gt;
Web games, like any other form of art, have always been used as a medium for indie developers to exercise their freedom of expression. Often, this includes homophobic, racist, sexist, and other objectionable content. As a preservation project, Flashpoint aims to archive as much content as possible from this era. It will not play the role of gatekeeper so that future generations can see what these technologies were used for. All of these works are a snapshot in time and provide a window into what humans wanted to create at the turn of the century as the internet was in its infancy. You do not have to agree with nor enjoy said content. In order to responsibly provide the means to organize the vast collection that is Flashpoint, it's required to tag questionable content appropriately so that others may use search filters to exclude it from the rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|NickRobinson|I watched a video by Nick Robinson on YouTube which said that games in Flashpoint connect to the internet! Is this true?}}&lt;br /&gt;
The short answer is '''no''', this is not true. Games in Flashpoint never connect directly to the internet; they connect to Flashpoint's &amp;quot;fake internet,&amp;quot; which is a proxy server running locally on your computer. If you are using Flashpoint '''Infinity''', this proxy server will connect to Flashpoint's server at &amp;lt;code&amp;gt;infinity.unstable.life&amp;lt;/code&amp;gt; to download any files that are unavailable locally. Once the game files are downloaded, the game can be played offline. If you are using Flashpoint '''Ultimate''', an internet connection is never required to play games. See [[How Flashpoint Works]] for more information.&lt;br /&gt;
&lt;br /&gt;
To address the specific claims in Nick Robinson's video: Mission in Snowdriftland has been fully archived in Flashpoint since 2019 and is fully playable offline in Flashpoint Infinity once the game files have been downloaded. We have tested this with all network adapters disabled via the Windows Control Panel. Nick Robinson used a third-party &amp;quot;internet killswitch&amp;quot; tool that may have unusually interfered with Flashpoint. He did not speak to us before the publication of the video and did not report any issues with our software to us, but later corrected the claims in his video as a comment on the video's page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Android|Why isn't Flashpoint on Android?}}&lt;br /&gt;
There are a multitude of reasons why a version of Flashpoint for Android isn't feasible at the moment.&lt;br /&gt;
&lt;br /&gt;
* The last version of Android to support and run Flash natively is 4.0 (Ice Cream Sandwich) which was released in 2011. Very few, if any, current devices can support this version of Android. Even if you were able to obtain a device running Android 4.0, installation of Flash would be impossible as the installer requires connecting to https://settings.adobe.com/ which is now disabled by Adobe.&lt;br /&gt;
* The vast majority of games in Flashpoint were designed to be viewed on desktop monitors and played with a keyboard and mouse, and would not be suitable for a handheld touchscreen.&lt;br /&gt;
* Flashpoint includes and supports more than just Flash, bringing Flashpoint over to Android would also mean developing Android support for many other Flashpoint components (Launcher, Web servers, QEMU VM).&lt;br /&gt;
* While Android is Linux-based, it does not support docker or provide the same utilities/sockets/environment settings that allow Flashpoint to run on Linux.&lt;br /&gt;
* All software in Flashpoint is written for x86 architecture and is incompatible with ARM, which is the most common architecture on Android devices.&lt;br /&gt;
&lt;br /&gt;
==Setting up Flashpoint==&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|FlashpointEditions|What version of Flashpoint should I get? What's the difference between Infinity and Ultimate?}}&lt;br /&gt;
If you have a lot of free disk space, bandwidth, and time, you should get Flashpoint Ultimate. But if you don't have a lot of free space, want to get Flashpoint up and running quickly, or only want to play a few games, you should get Flashpoint Infinity. See below for a detailed description of each edition of Flashpoint.&lt;br /&gt;
* '''Flashpoint Ultimate''': The full package. All games are fully playable offline. Also includes a logo and screenshot for each game. You'll need more than a terabyte of free disk space - see the [https://bluemaxima.org/flashpoint/downloads/ Flashpoint downloads page] for more details.&lt;br /&gt;
* '''Flashpoint Infinity''': A minimalist build - games download as you choose to play them. Once games are fully downloaded, they will work offline. Logos and screenshots for games are also downloadable on demand, but Extras are not available.&lt;br /&gt;
* '''Flashpoint Core''': A lightweight copy of Flashpoint with one game per platform to aid curation. '''For developers and curators only!''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UpdateFlashpoint|How do I update Flashpoint when a new version is released?}}&lt;br /&gt;
If you have Flashpoint Ultimate, you can use [https://bluemaxima.org/flashpoint/downloads/#updater FlashpointUpdater]. There is no updater available for Flashpoint Infinity or Core yet; you'll need to [https://bluemaxima.org/flashpoint/downloads/ download] and extract the new version. You can transfer any playlists you'd like to keep to a new version of Flashpoint by following [[#TransferPlaylists|the instructions below]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|TransferPlaylists|How do I move my playlists to a new version of Flashpoint?}}&lt;br /&gt;
If your '''old version''' of Flashpoint is '''8.1 or above''', you'll need to export your playlists first:&lt;br /&gt;
# Open your old copy of Flashpoint. Click the appropriate tab, then click the playlist you want to keep.&lt;br /&gt;
# Click the &amp;quot;Export playlist to a file&amp;quot; button (this is the 2nd button from the left).&lt;br /&gt;
# Repeat the process for any other playlists that you want to save.&lt;br /&gt;
&lt;br /&gt;
To import your playlist files into your new copy of Flashpoint, follow these steps:&lt;br /&gt;
# Make sure you've closed your old copy of Flashpoint, then open the new one.&lt;br /&gt;
# If you are transferring a Games playlist, click the Games tab of the launcher. If you are transferring an Animations playlist, click the Animations tab.&lt;br /&gt;
# Scroll down to the bottom of the left sidebar, then click the &amp;quot;Import Playlist&amp;quot; button.&lt;br /&gt;
# Navigate to the folder where your old playlists are stored. &lt;br /&gt;
#* If your old version of Flashpoint is '''8.0 or below''', your playlist files will be located inside its &amp;lt;code&amp;gt;Data\Playlists&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
#* Otherwise, your playlist files will be located in the folder where you exported them.&lt;br /&gt;
# Double-click a playlist (JSON file) to import it. Repeat the process for any other playlists that you want to import.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UninstallFlashpoint|How do I uninstall Flashpoint from my computer?}}&lt;br /&gt;
As Flashpoint is a fully portable application, it can be uninstalled by simply deleting its main folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|DownloadUltimate|What's the best way to download Flashpoint Ultimate?}}&lt;br /&gt;
If you're updating to a new version or you're low on disk space, we recommend using [https://bluemaxima.org/flashpoint/downloads/#updater FlashpointUpdater]. In addition to updating an existing copy, it can also be used to download a full copy of Flashpoint Ultimate by pointing it at an empty folder. This lets you avoid downloading and extracting a 7Z file, saving a lot of disk space.&lt;br /&gt;
&lt;br /&gt;
If you want the download to be as quick as possible, we recommend using the [https://bluemaxima.org/flashpoint/downloads/ torrent]. It will be faster, but it comes in the form of a large 7Z file. That means you'll need sufficient free disk space both to download and extract it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Linux|Can I use Flashpoint on Linux?}}&lt;br /&gt;
Yes, although not all platforms and features are supported. See [[Linux Support]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Chromebook|Can I use Flashpoint on a Chromebook?}}&lt;br /&gt;
Yes, but only if your Chromebook's processor architecture is x86_64. [https://www.youtube.com/watch?v=lDbuKCEfAqY This video explains how to check your Chromebook's processor architecture].&lt;br /&gt;
&lt;br /&gt;
You'll also need to [https://support.google.com/chromebook/answer/9145439 install Linux on your Chromebook] if you haven't done so yet.&lt;br /&gt;
&lt;br /&gt;
Once Linux is installed on your x86_64 Chromebook, see [[Linux Support]] for instructions on how to install Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Mac|Can I use Flashpoint on Mac?}}&lt;br /&gt;
A heavily experimental Flashpoint package is available for MacOS. See [[Mac Support]].&lt;br /&gt;
&lt;br /&gt;
== Playing games ==&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|LauncherShortcut|How do I create a shortcut to Flashpoint on my desktop/taskbar/start menu?}}&lt;br /&gt;
Go into the &amp;lt;code&amp;gt;Launcher&amp;lt;/code&amp;gt; folder that's inside your Flashpoint directory and look for &amp;lt;code&amp;gt;Flashpoint.exe&amp;lt;/code&amp;gt;. Right-click it and click &amp;lt;code&amp;gt;Send to &amp;gt; Desktop (create shortcut)&amp;lt;/code&amp;gt;, or drag it to your taskbar or start menu. '''CAUTION: Do NOT drag &amp;lt;code&amp;gt;Flashpoint.exe&amp;lt;/code&amp;gt; directly to your desktop as that will move the file, which will make the launcher not work.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|GameShortcut|How do I create a shortcut to a specific game/animation in Flashpoint?}}&lt;br /&gt;
This feature is planned for Flashpoint Launcher, but for now, you'll need to download two separate tools. Follow the steps below:&lt;br /&gt;
# Download the [https://github.com/oblivioncth/CLIFp/releases/latest latest release of CLIFp].&lt;br /&gt;
# Extract the ZIP file and move &amp;lt;code&amp;gt;CLIFp.exe&amp;lt;/code&amp;gt; into your Flashpoint folder.&lt;br /&gt;
# Download [https://github.com/maichiu/FlashpointShortcutMaker/archive/main.zip Flashpoint Shortcut Maker].&lt;br /&gt;
# Extract the ZIP file and move &amp;lt;code&amp;gt;FlashpointShortcutMaker.vbs&amp;lt;/code&amp;gt; into your Flashpoint folder.&lt;br /&gt;
Now that you have CLIFp and Flashpoint Shortcut Maker set up, follow the steps below to create a shortcut:&lt;br /&gt;
# Open Flashpoint Launcher and find the game/animation that you want to create a shortcut for.&lt;br /&gt;
# Right-click the game/animation and click &amp;quot;Copy Game UUID&amp;quot;.&lt;br /&gt;
# Double-click FlashpointShortcutMaker.vbs.&lt;br /&gt;
# Paste the UUID of the game/animation that you copied in step 2. Click OK, and a shortcut will appear on your desktop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|GameNotFound|Why can I not find ''X'' game/animation in the launcher? Why do some games/animations not appear?}}&lt;br /&gt;
There are a few possibilities:&lt;br /&gt;
&lt;br /&gt;
* Make sure you spelled the name of the game/animation correctly when searching. If a search fails, try searching for partial names rather than full names. Varying punctuation is also a common culprit. We are planning on overhauling the Search feature to allow for more customizable and dynamic browsing in the future, so stay tuned!&lt;br /&gt;
* If the game/animation has adult content, you'll need to follow [[#ShowExtreme|these instructions]] before it will be visible.&lt;br /&gt;
* Make sure you don't have a playlist selected by accident; Searching in a playlist will not work. So make sure you have ''All Games'' selected in the left-hand column before making your search.&lt;br /&gt;
* If you see the game on the [[Searching the Collection|Master List]] but don't see it in Flashpoint Infinity, then it might only be available in Flashpoint Ultimate. Follow [[#GameDisappeared|these steps]] to show broken games in Infinity, then search for the game again. If you see the game and the &amp;quot;Broken (in Infinity)&amp;quot; checkbox is checked, that means the game is only available in Flashpoint Ultimate.&lt;br /&gt;
* It's also possible that we don't have the game yet. If you wish to request a game or an animation to be added to Flashpoint, you can do so via the [[Request Form]]. Alternatively, if you want to ensure that the game/animation is added, you can learn how to ''curate'' it yourself by following our [[Curation Tutorial]]. '''In either case, please thoroughly search the master lists above to make sure that we don't have the game or animation already.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ShowExtreme|How do I show/hide Extreme content in Flashpoint?}}&lt;br /&gt;
To show Extreme content in Flashpoint, click the Config tab of the launcher and scroll down to the &amp;quot;Content Filters&amp;quot; section, then turn on the &amp;quot;Show Extreme Filters&amp;quot; option. To hide extreme content, just switch the option off again.&lt;br /&gt;
&lt;br /&gt;
To hide or show content matching a specific filter, click the eye icon next to the filter to toggle its visibility. When the eye icon is lit up, it means that content matching that filter is visible. You can also create your own filter by clicking the + button in the bottom-right corner.&lt;br /&gt;
[[:File:ContentFilters.png|Here is a diagram to help explain]]. &lt;br /&gt;
&lt;br /&gt;
If you want to hide these settings altogether, for example if you have children using Flashpoint, you can edit the file &amp;lt;code&amp;gt;config.json&amp;lt;/code&amp;gt; with any text editor to change the &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; value next to &amp;lt;code&amp;gt;disableExtremeGames&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, saving the file afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Fullscreen|Can I play the games in fullscreen? Can I make them bigger?}}&lt;br /&gt;
The answer depends on the type of game you're playing. See below:&lt;br /&gt;
* For Flash games that open in the Flash projector, you can drag the corner of the window to resize it. Do your best to maintain the window's original aspect ratio, otherwise some games might behave in unexpected ways.&lt;br /&gt;
* For Flash, Shockwave, and Java games, you can play them in fullscreen using [http://tanalin.com/en/projects/integer-scaler/ IntegerScaler]. However, this program doesn't play well with multi-monitor setups.&lt;br /&gt;
* For most games that open in a browser, you can press &amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt; (Ctrl-plus and Ctrl-minus) to zoom in and out. In most cases, fullscreen is not possible for these games.&lt;br /&gt;
* Another option for Shockwave is to use SPRS, a version of the Shockwave projector that runs the games in fullscreen. Though keep in mind that this feature is experimental and has only been tested with a handful of games, therefore it may not work well with all games.&lt;br /&gt;
&lt;br /&gt;
To use SPRS:&lt;br /&gt;
&lt;br /&gt;
# Click the pencil icon on the upper right of the game info section for the game you want to play in fullscreen (if you don't see the icon, enable editing on the &amp;lt;code&amp;gt;Config&amp;lt;/code&amp;gt; tab).&lt;br /&gt;
# Scroll down to the field labeled &amp;lt;code&amp;gt;Application Path&amp;lt;/code&amp;gt; and change &amp;lt;code&amp;gt;SPR.exe&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;SPRS.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Click the checkmark button at the top to confirm.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
To close the game, press &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; (or alternatively, &amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|RecentGames|Can I view a list of my recently played games?}}&lt;br /&gt;
Flashpoint does not track your recently played games by default, but you can install the [https://github.com/LeShaps/FPL-History FPL History] extension to add this functionality. See the [[Launcher Extensions]] page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|EnableEditing|How do I edit a game or playlist in my copy of Flashpoint?}}&lt;br /&gt;
To add a game to a playlist, drag it onto the playlist in the left sidebar. &lt;br /&gt;
To remove a game from a playlist, select the playlist and the game, then click the X button in the top-right corner next to the game's title.&lt;br /&gt;
&lt;br /&gt;
To allow editing games in your copy of Flashpoint, click the Config tab of Flashpoint Launcher, then check the &amp;quot;Enable Editing&amp;quot; box. Then click &amp;quot;Save and Restart.&amp;quot; When Flashpoint Launcher re-opens, you'll notice the following changes:&lt;br /&gt;
* Clicking the pencil icon on the right sidebar will allow you to edit a game entry.&lt;br /&gt;
* Clicking the trash icon on the right sidebar will allow you to delete a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|GameAssets|Where are the games stored?}}&lt;br /&gt;
Zipped games are stored in the &amp;lt;code&amp;gt;Data\Games&amp;lt;/code&amp;gt; folder within Flashpoint's directory (wherever you extracted it to). Non-zipped games are stored in the &amp;lt;code&amp;gt;Legacy\htdocs&amp;lt;/code&amp;gt; folder. To find the files for a specific game, right-click the game entry in Flashpoint Launcher, then click &amp;quot;Open File Location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|SaveData|Where is the games' save data kept? How can I delete it/transfer it to another computer/drive?}}&lt;br /&gt;
You can find the location where each platform keeps their save data in [[Save Data Locations]]. For your convenience, there are two batch scripts included in Flashpoint's &amp;lt;code&amp;gt;FPSoftware&amp;lt;/code&amp;gt; folder which can be used to back up and restore Flash save data to another computer or drive; Namely ''Saves Manager - Backup.bat'' and ''Saves Manager - Restore.bat''. If you want to delete save data or manage non-Flash data, you are going to have to find it manually at the locations listed on the aforementioned page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|HappyWheels|I want to play Happy Wheels! What should I download?}}&lt;br /&gt;
We have a few options:&lt;br /&gt;
* The Happy Wheels Demo is available in Flashpoint Infinity. The demo is missing the user levels and other extra content from the full version.&lt;br /&gt;
* The full version of Happy Wheels is included with Flashpoint Ultimate. It includes all user levels up to 2019-03-24.&lt;br /&gt;
* We also offer a standalone download called [https://archive.org/download/Happy_Wheels_Offline/Happy%20Wheels%201.1.zip Happy Wheels Offline]. It only includes user levels up to 2018-11-26, but it's only 8GB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|MoshiMonsters|I want to play Moshi Monsters! What should I download?}}&lt;br /&gt;
Moshi Monsters is available in [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Ultimate and Infinity]. If you want a full, offline copy of Moshi Monsters but don't want to download Flashpoint Ultimate, you can download our [https://download.unstable.life/static/Moshi.7z standalone Moshi Monsters package].&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|OldInfinityVersions|Why doesn't my old version of Flashpoint Infinity work anymore? I can't download games or logos/screenshots.}}&lt;br /&gt;
Due to SSL certificate issues outside of our control, old versions of Flashpoint Infinity (10.0 and below) do not work anymore. You will need to [[#UpdateFlashpoint|update to the latest version of Flashpoint]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|WhiteScreenAndNoImages|I'm using Flashpoint Infinity, launching games always shows a blank white screen, and no logos and screenshots are loading! How do I fix this?}}&lt;br /&gt;
Follow each of these steps and check to see if Flashpoint works properly after each one. If it still shows a white screen, try the next step.&lt;br /&gt;
# Follow the [[Troubleshooting Antivirus Interference|antivirus interference]] steps to prevent an antivirus such as Avast or AVG from interfering with Flashpoint.&lt;br /&gt;
# If Flashpoint still doesn't work, your router probably has internet filtering software installed that is blocking our Infinity server. A common one is McAfee Secure Home Platform; [https://service.mcafee.com/webcenter/portal/cp/home/articleview?locale=en_US&amp;amp;articleId=TS102694 here is how to disable it].&lt;br /&gt;
# If Flashpoint still doesn't work, you might be experiencing a different problem. Follow the [https://flashpointproject.github.io/manual/?page=Troubleshooting Troubleshooting steps in the Manual].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UltimateBrokenAfterUpdate|After I updated to the latest Flashpoint Ultimate using the updater, no games are working! Is there a fix?}}&lt;br /&gt;
Follow the steps below to fix the problem:&lt;br /&gt;
# Download [http://infinity.unstable.life/Flashpoint/Server/alpine.qcow2 this file].&lt;br /&gt;
# Replace the existing file in Flashpoint's &amp;lt;code&amp;gt;Server&amp;lt;/code&amp;gt; folder with the file that you downloaded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|LauncherNotOpening|When I double-click Flashpoint.exe, nothing happens! What can I do?}}&lt;br /&gt;
When you open Flashpoint Launcher, a bug may occur that prevents it from showing the window. If this happens, open Windows Task Manager, click the Details tab, and look for any process named &amp;lt;code&amp;gt;Flashpoint.exe&amp;lt;/code&amp;gt;. Then click &amp;quot;End Process&amp;quot;, and double-click Flashpoint.exe again to see if it starts normally.&lt;br /&gt;
&lt;br /&gt;
If the issue persists, or if the Launcher doesn't open ''after'' the first time you started it, close all Flashpoint processes again, then look for a 0 KB &amp;lt;code&amp;gt;preferences.json&amp;lt;/code&amp;gt; file in the same location as the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut. If it is 0 KB, replace it with this [https://infinity.unstable.life/Flashpoint/preferences.json default preferences file]. Once done, launch Flashpoint using the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut and it should now open normally. Note: If you previously changed some settings on the &amp;lt;code&amp;gt;Config&amp;lt;/code&amp;gt; tab, you will have to set them again.&lt;br /&gt;
&lt;br /&gt;
The problem can also be caused by a port conflict between Flashpoint and another application. Restarting your computer is the easiest way to fix the problem. &lt;br /&gt;
Or if you have a program that uses Hyper-V (such as Windows Subsystem for Linux/Android), you can try adding port 12001 to the excluded port range by following [https://stackoverflow.com/a/54727281 these instructions]. If you haven't heard of Hyper-V before, this solution probably doesn't apply to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|MissingFolder|I extracted Flashpoint into my Downloads folder, but now I can't find it! Where is my Flashpoint folder?}}&lt;br /&gt;
If your Downloads folder is grouped by date, you'll need to scroll down to the &amp;quot;Earlier this year&amp;quot; or &amp;quot;A long time ago&amp;quot; section to find your Flashpoint folder. This is because Flashpoint's files were packed into the installer &amp;quot;a long time ago&amp;quot;, so they appear on your computer as being from that date, even though the installer file itself was downloaded to your computer recently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|GameDeleted|I accidentally deleted a game/animation from Flashpoint! How can I reset it?}}&lt;br /&gt;
Follow the steps below:&lt;br /&gt;
# [[#TransferPlaylists|Back up any playlists that you want to keep]].&lt;br /&gt;
# Get the appropriate database file for your edition of Flashpoint:&lt;br /&gt;
#* If you are using Flashpoint Ultimate, download the [http://infinity.unstable.life/Flashpoint/Data/flashpoint.sqlite database file]. Then open your copy of Flashpoint Ultimate and replace the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file inside its &amp;lt;code&amp;gt;Data&amp;lt;/code&amp;gt; folder with the file you downloaded.&lt;br /&gt;
#* If you are using Flashpoint Infinity, just re-extract it. [https://bluemaxima.org/flashpoint/downloads/ Re-download it first] if you don't have the original file anymore.&lt;br /&gt;
# [[#TransferPlaylists|Restore any playlists that you backed up]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|GameDisappeared|I accidentally marked a game as &amp;lt;code&amp;gt;Broken (in Infinity)&amp;lt;/code&amp;gt;, and it disappeared! How do I find it again?}}&lt;br /&gt;
Follow these steps:&lt;br /&gt;
# Navigate to the Flashpoint folder.&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;preferences.json&amp;lt;/code&amp;gt; file in a text editor such as Notepad.&lt;br /&gt;
# Find the line that says &amp;lt;code&amp;gt;&amp;quot;showBrokenGames&amp;quot;: false,&amp;lt;/code&amp;gt; and change &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Save the file and restart Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ToggleSidebars|I can't see the left (or right) sidebar of the launcher anymore! Where did it go?}}&lt;br /&gt;
Click the arrow buttons on the top-right corner of the launcher to toggle the left and right sidebars. ---&amp;gt; &lt;br /&gt;
[[File:ShowHideSidebars.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Logos|Why can't I see the games' logos/screenshots?}}&lt;br /&gt;
Switch to the ''Grid'' viewing mode using the drop-down menu at the bottom-right corner of the launcher window. Flashpoint Infinity does not display them by default for perfomance reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|OpenTorrentFile|Why won't my Ultimate torrent work?}}&lt;br /&gt;
You will need a torrent client such as [https://www.qbittorrent.org/ qBittorrent] to open the .torrent file. The .torrent file tells your torrent client how to download Flashpoint Ultimate.&lt;br /&gt;
&lt;br /&gt;
Do '''not''' use the torrent from Archive.org! Because of the size of Flashpoint Ultimate, Archive.org will not seed its torrent. Instead, use the torrent link on [https://bluemaxima.org/flashpoint/downloads/ Bluemaxima.org].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UltimateNotWorking|Why is Flashpoint Ultimate not working after my download?}}&lt;br /&gt;
Make sure you unzip the program, as it will not work while still zipped. Please use [https://www.7-zip.org 7-Zip] when doing this, as WinRAR is known to fail. If Flashpoint is still not working, follow the [https://flashpointproject.github.io/manual/?page=Troubleshooting Troubleshooting steps in the Manual].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Corrupted7ZFile|When I try to open the Flashpoint Ultimate 7Z file with 7-Zip, it says &amp;quot;Cannot open as archive.&amp;quot; What's the problem?}}&lt;br /&gt;
The download was probably corrupted. Browsers are not designed to download gigantic files like Flashpoint Ultimate, so you'll need to use a download manager such as [https://www.freedownloadmanager.org/ Free Download Manager] to download the file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|CheckHash|How can I check whether Flashpoint Ultimate downloaded successfully?}}&lt;br /&gt;
You'll need to check whether the hash of the file you downloaded matches the expected hash. First, install [https://www.7-zip.org 7-Zip] if you don't have it already. Next, follow these steps:&lt;br /&gt;
# Right-click the 7Z file that you downloaded.&lt;br /&gt;
# Choose &amp;quot;CRC SHA...&amp;quot;, then choose SHA1 or CRC32.&lt;br /&gt;
# Go to the [https://bluemaxima.org/flashpoint/downloads/ Flashpoint downloads page] and click the button labeled &amp;quot;Mirror&amp;quot; or &amp;quot;Archive.org&amp;quot; underneath the Flashpoint Ultimate heading. This should take you to Flashpoint Ultimate's Archive.org entry.&lt;br /&gt;
# Scroll down and find the &amp;quot;Download Options&amp;quot; sidebar on the right. Click the &amp;quot;Show All&amp;quot; link.&lt;br /&gt;
# Click the file ending in &amp;lt;code&amp;gt;_files.xml&amp;lt;/code&amp;gt;. For example, on Flashpoint 6.3's page, the file is called &amp;lt;code&amp;gt;Flashpoint6.3_files.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
# You should see a list of files in XML format. Check the hash listed for the file, and make sure it matches the hash you found in Step 2. For example, if you chose CRC32 in Step 2, make sure the CRC32 hashes are the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|InfinityPartialDownloads|Most games are working, but when I try to open a specific game, I get an error like one of these:|&lt;br /&gt;
* &amp;quot;The file __ is not a Director file.&amp;quot;&lt;br /&gt;
* &amp;quot;Error launching Unity Player: bad file length&amp;quot;&lt;br /&gt;
* &amp;quot;Failed to initialize player's 3D settings&amp;quot;&lt;br /&gt;
* A stuck loading bar&lt;br /&gt;
* Partially loaded images, missing elements on a page or in a game, or other problems indicating file corruption&lt;br /&gt;
}}&lt;br /&gt;
If you are using Flashpoint Infinity, it's very likely that Flashpoint Router failed to download a complete file. To solve the problem, follow these steps:&lt;br /&gt;
# Right-click the game that you are trying to play, then click &amp;quot;Open File Location.&amp;quot; &lt;br /&gt;
# This will open a folder; delete all of the files there.&lt;br /&gt;
# Clear the cache by following [[#ClearWinINetCache|these steps]].&lt;br /&gt;
# Try launching the game again.&lt;br /&gt;
If the problem persists, try [[#UpdateRouter|updating Flashpoint Router]]. If that doesn't help, follow the [https://flashpointproject.github.io/manual/?page=Troubleshooting Troubleshooting steps in the Manual].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UpdateRouter|How do I update Flashpoint Router?}}&lt;br /&gt;
Follow these steps:&lt;br /&gt;
# Download this file: https://raw.githubusercontent.com/FlashpointProject/Flashpoint-Router/master/router.php&lt;br /&gt;
# Place the downloaded file in the &amp;lt;code&amp;gt;Legacy&amp;lt;/code&amp;gt; folder of your Flashpoint folder, overwriting the original &amp;lt;code&amp;gt;router.php&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|3DVIAAudioBug|I am playing a 3DVIA Player webgame and the audio is loud and distorted, how do I fix it?}}&lt;br /&gt;
Your computer has an issue with MP3 playback caused by the LAV Audio codec. Follow the steps below to fix the problem:&lt;br /&gt;
# Find LAV Audio in the Start Menu and open it. This will open the LAV Audio Configuration window.&lt;br /&gt;
# In the LAV Audio Configuration window, under Output Formats, uncheck 24-bit Integer, 32-bit Integer, and 32-bit Floating point.&lt;br /&gt;
# Click OK to save the settings and close the LAV Audio Configuration window.&lt;br /&gt;
If you don't see a LAV Audio shortcut in your Start Menu, you may need to re-run the [https://github.com/Nevcairiel/LAVFilters/releases LAV Filters installer].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ServerExited|Games are not working, and an error like this one appears constantly in the Launcher's logs:|&lt;br /&gt;
 Server exited with code 3221225781&lt;br /&gt;
}}&lt;br /&gt;
First, make sure that you have installed all of the latest Windows Updates. Next, install the [https://dotnet.microsoft.com/download/dotnet-framework/net47 Microsoft .NET Framework] and the [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ 2015 x86 Redistributable]. When you install the Visual C++ Redistributable, '''make sure to install the x86 version''', even if you're on a 64-bit machine!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|LauncherBlackScreen|When I open Flashpoint all I get is a black/grey screen. What should I do?}}&lt;br /&gt;
If your computer has an older graphics card, it may not support the launcher's hardware acceleration. To get around this, disable hardware acceleration by following these steps:&lt;br /&gt;
&lt;br /&gt;
# In your main Flashpoint folder, select the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut by clicking it once.&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt; to bring up its properties window.&lt;br /&gt;
# In the &amp;lt;code&amp;gt;Target&amp;lt;/code&amp;gt; field, add a space at the very end of the field followed by &amp;lt;code&amp;gt;--disable-gpu&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Click OK&lt;br /&gt;
# Launch Flashpoint by double-clicking the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut.&lt;br /&gt;
&lt;br /&gt;
Note that this change only affects the launcher itself, and shouldn't have any impact on its performance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|MarioBrosCrossoverIssue|Most games are working, but when I launch a Flash game such as Super Mario Bros. Crossover, it crashes on a black screen! What's the fix?}}&lt;br /&gt;
If you're experiencing this issue with Super Mario Bros. Crossover, follow the steps below to fix the problem:&lt;br /&gt;
# Open your Flashpoint folder and navigate to the &amp;lt;code&amp;gt;Legacy\htdocs&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# Delete the &amp;lt;code&amp;gt;data.explodingrabbit.com&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
Or if this issue is occurring with a different game, follow these steps:&lt;br /&gt;
# Right-click the game and click &amp;quot;Open File Location&amp;quot;.&lt;br /&gt;
# Delete all of the files inside the folder that opens.&lt;br /&gt;
&lt;br /&gt;
Finally, clear the cache by following [[#ClearWinINetCache|these steps]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|spawnENOENT|Launching games never does anything, and a message like this appears on Flashpoint's Logs tab:|&lt;br /&gt;
 [Game name] failed to start, spawn [path] ENOENT&lt;br /&gt;
}}&lt;br /&gt;
To launch games, Flashpoint must be able to access the Command Prompt. Follow these steps to check this:&lt;br /&gt;
# Press Windows+R to open the Run box. &lt;br /&gt;
# Copy and paste the path from the message (between ''spawn'' and ''ENOENT'') into the box, then press Enter. &lt;br /&gt;
A Command Prompt window should open. If it ''does not'' open, follow the steps below to fix the problem. If it ''does'' open, skip the below steps.&lt;br /&gt;
# Press Windows+R to open the Run box again.&lt;br /&gt;
# Type/paste &amp;lt;code&amp;gt;sysdm.cpl&amp;lt;/code&amp;gt; into the box and press Enter.&lt;br /&gt;
# Click the &amp;quot;Advanced&amp;quot; tab, then click the &amp;quot;Environment Variables&amp;quot; button.&lt;br /&gt;
# Under System Variables, double-click the &amp;lt;code&amp;gt;ComSpec&amp;lt;/code&amp;gt; variable to edit it.&lt;br /&gt;
# Change the variable value to &amp;lt;code&amp;gt;%SystemRoot%\system32\cmd.exe&amp;lt;/code&amp;gt; and click OK. &lt;br /&gt;
# Click OK again to exit out of the dialog boxes that are still open.&lt;br /&gt;
&lt;br /&gt;
If the problem persists, Flashpoint may be missing necessary software to launch games. The path to the software will be listed in a line of the log starting with &amp;lt;code&amp;gt;applicationPath&amp;lt;/code&amp;gt;. Here is an example:&lt;br /&gt;
 applicationPath: &amp;quot;FPSoftware\Flash\flashplayer_32_sa.exe&amp;quot;,&lt;br /&gt;
Open your Flashpoint folder and check whether the file path exists. If it does not, it may have been deleted by antivirus; see [[Troubleshooting Antivirus Interference]]. If all else fails, try re-extracting Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|AMD|Flash games are just showing a black/grey/white screen, but I can still hear the game's audio. How do I fix this?}}&lt;br /&gt;
Recent versions of the AMD Adrenalin graphics driver (22.5.2 or later) cause Flash content to only display a black/grey/white screen. While the visuals are bugged, the content itself can still be interacted with and the audio still works.&lt;br /&gt;
&lt;br /&gt;
If you have an AMD RX 6000 series graphics card or later, and are using the Adrenalin graphics driver, check your version number to make sure it hasn't updated to any of the mentioned versions. If it has, you'll need to either roll back your driver, or disable hardware acceleration in Flash Player.&lt;br /&gt;
&lt;br /&gt;
To roll back your driver:&lt;br /&gt;
# Open the Start menu, then type &amp;lt;code&amp;gt;Device Manager&amp;lt;/code&amp;gt; and click the first result.&lt;br /&gt;
# Click the arrow next to &amp;quot;Display adapters&amp;quot; to reveal your graphics driver.&lt;br /&gt;
# Right click on the item that pops up, then click Properties.&lt;br /&gt;
# Select the Driver tab, then click &amp;quot;Roll Back Driver.&amp;quot;&lt;br /&gt;
# Click &amp;quot;Yes&amp;quot; to confirm the rollback, then click &amp;quot;Yes&amp;quot; again to restart your computer.&lt;br /&gt;
&lt;br /&gt;
If you don't want to roll back your driver or doing so doesn't fix the issue, you can instead disable hardware acceleration in Flash Player:&lt;br /&gt;
# Open the Command Prompt by right-clicking it and clicking ''Run as administrator''.&lt;br /&gt;
# Paste in the following command, then press Enter:&lt;br /&gt;
 mkdir &amp;quot;%WINDIR%\SysWow64\Macromed\Flash&amp;quot; 2&amp;gt;NUL &amp;amp; echo DisableHardwareAcceleration = 1 &amp;gt;&amp;gt; &amp;quot;%WINDIR%\SysWow64\Macromed\Flash\mms.cfg&amp;quot;&lt;br /&gt;
Note that disabling hardware acceleration may significantly reduce the framerate of some 3D Flash games. (Other Flash games should not be affected.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|BasiliskKeyboardControls|}}&lt;br /&gt;
{{Q&amp;amp;A|FPNavigatorKeyboardControls|I'm trying to play a Flash game such as ''Steppenwolf'' or ''Drakens värld'' in Flashpoint Navigator or Basilisk, but the keyboard controls aren't working! Is there a fix?}}&lt;br /&gt;
On some computers, Flash Player does not obey the browser's Protected Mode setting, so it must be set in the system's Flash Player configuration instead. Follow the steps below:&lt;br /&gt;
# Open the Command Prompt by right-clicking it and clicking ''Run as administrator''.&lt;br /&gt;
# Paste in the following command, then press Enter:&lt;br /&gt;
 mkdir &amp;quot;%WINDIR%\SysWow64\Macromed\Flash&amp;quot; 2&amp;gt;NUL &amp;amp; echo ProtectedMode = 0 &amp;gt;&amp;gt; &amp;quot;%WINDIR%\SysWow64\Macromed\Flash\mms.cfg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|250SearchResults|The Flashpoint window won't show more than 250 entries at once. Can I fix this?}}&lt;br /&gt;
Yes, look in the Config tab for &amp;quot;Search Limit&amp;quot;, and change &amp;quot;250 Results&amp;quot; to &amp;quot;Unlimited&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Work &amp;amp; Curation==&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|SubmitGame|What is the difference between requesting and curating a game? Can I &amp;quot;submit&amp;quot; a game?}}&lt;br /&gt;
Requesting - This option adds your game to an ever-growing list of ones people want added. You will need to fill out the request form which takes 1-5 minutes. Chances of game being saved by any of the curators is small because there are thousands of games waiting on the list, some of which have been waiting for over a year. If you want to increase the chances of it being saved, we suggest that you try to write an engaging description of the game and/or the reason you want it saved.&lt;br /&gt;
&lt;br /&gt;
Curating - This is the process of actually adding the game to Flashpoint. It requires testing the game using procedures detailed in our curation guides. It takes about 30 minutes to do the first time, but as you learn the process you can get it under 5 minutes.&lt;br /&gt;
To get started, follow our [[Curation Tutorial]].&lt;br /&gt;
Once you curate a game, it will be saved and added to the next version of Flashpoint. &lt;br /&gt;
&lt;br /&gt;
If you'd like to learn more about the concept of digital curation, read [https://en.wikipedia.org/wiki/Digital_curation this article]. It explains the principles behind what we do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|MetadataEdits|How do I correct a problem with a game's metadata? Does editing the game in my copy of Flashpoint update it for everyone?}}&lt;br /&gt;
No, editing a game in your copy of Flashpoint does not update it for everyone. To get your change included in the next version of Flashpoint, follow the instructions in the [[Metadata Edits]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ScrapeWebsites|What tools should I use to archive whole websites?}}&lt;br /&gt;
See [[Helpful Tools#Software for Archiving|Helpful Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|WhatPlatform|How do I tell what platform a game is?}}&lt;br /&gt;
The easiest way to check these kinds of things is to right-click the game window and look at the context menu that appears. If it says something about Flash, it's a Flash game. If it says nothing out of the ordinary or no context menu appeared, it's probably HTML5. See [https://media.discordapp.net/attachments/509676268719964160/692059796957954079/unknown.png this image] for a summary.&lt;br /&gt;
&lt;br /&gt;
You can also use Inspect Element to look at the embed of the game for the following file extensions:&lt;br /&gt;
&lt;br /&gt;
.swf - Flash&lt;br /&gt;
&lt;br /&gt;
.dcr/.dir/.dxr - Shockwave&lt;br /&gt;
&lt;br /&gt;
.unity3d - Unity Web Player&lt;br /&gt;
&lt;br /&gt;
.jar/.class - Java&lt;br /&gt;
&lt;br /&gt;
.stk - ShiVa3D&lt;br /&gt;
&lt;br /&gt;
.xap - Silverlight&lt;br /&gt;
&lt;br /&gt;
.vmo - 3DVIA&lt;br /&gt;
&lt;br /&gt;
If a game runs only in Internet Explorer, references a .cab file, and is not one of the above types of games, it is probably an ActiveX game.&lt;br /&gt;
&lt;br /&gt;
If a game does not require any plugins or ActiveX controls to run, then it is probably an HTML5 (or HTML/JavaScript) game.&lt;br /&gt;
&lt;br /&gt;
If it's something else it may be under one of our other [[Platforms|platforms]], but these are the most common types. The full list of the file types that our platforms use is on the linked page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|SubmitSWFs|Where can I submit my collection of SWFs?}}&lt;br /&gt;
[http://bluepload.unstable.life/ This is our public upload location.]&lt;br /&gt;
&lt;br /&gt;
It is highly encouraged that you first [[#CheckTheMasterList|check whether each game/animation is already in Flashpoint]] and only upload ones that are not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Decompiler|What is a good tool to decompile/hack SWF files (Flash games)?}}&lt;br /&gt;
The recommended program for this purpose is ''[https://github.com/jindrapetrik/jpexs-decompiler/releases JPEXS Free Flash Decompiler]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ClearWinINetCache|How do I clear the Flash projector's cache?}}&lt;br /&gt;
The Flash projectors use WinINet to perform network requests. Some other Flashpoint platforms, such as 3D Groove GX, also use WinINet. To clear the cache for these programs, follow these steps:&lt;br /&gt;
# Navigate to the FPSoftware folder within your main Flashpoint folder.&lt;br /&gt;
# Double-click the &amp;lt;code&amp;gt;Clear_FP_Cache.bat&amp;lt;/code&amp;gt; file to run it.&lt;br /&gt;
Alternatively, you can run the command manually by following these steps:&lt;br /&gt;
# Press Windows+R to open the Run box. &lt;br /&gt;
# Type or paste in the following command, then press Enter: &amp;lt;code&amp;gt;RunDll32.exe InetCpl.cpl,ClearMyTracksByProcess 8&amp;lt;/code&amp;gt;&lt;br /&gt;
Note that for games that use the Flashpoint Navigator or Basilisk browser, you will need to [[#ClearFPNavigatorCache|clear the browser's cache]] instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|ClearBasiliskCache|}}&lt;br /&gt;
{{Q&amp;amp;A|ClearFPNavigatorCache|How do I clear the Flashpoint Navigator or Basilisk browser's cache?}}&lt;br /&gt;
Open the Flashpoint Navigator or Basilisk browser and follow these steps:&lt;br /&gt;
# Press the &amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt; key&lt;br /&gt;
# Click &amp;quot;History,&amp;quot; then &amp;quot;Clear Recent History...&amp;quot;&lt;br /&gt;
# Change the time range to &amp;quot;Everything&amp;quot; using the dropdown menu, then check the boxes next to &amp;quot;Cache&amp;quot; and &amp;quot;Offline Website Data.&amp;quot;&lt;br /&gt;
# Click &amp;quot;Clear Now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|AlternatePlatformCuration|I'm curating an HTML5 version of a Flash game that is already in Flashpoint (or the other way around). Should I submit it as alternate of Flashpoint's existing entry?}}&lt;br /&gt;
No, you will need to submit a new, separate curation. Currently, alternate versions of a game are required to be of the same [[Platforms|Platform (technology)]] as the main game entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|cgibin|My curation works fine in Flashpoint Core, but when I import it into Infinity, it doesn't work anymore! Is there a problem with my curation?}}&lt;br /&gt;
Probably not. For Infinity, files need to be placed in the &amp;lt;code&amp;gt;cgi-bin&amp;lt;/code&amp;gt; folder, following the same structure as they would in the &amp;lt;code&amp;gt;htdocs&amp;lt;/code&amp;gt; folder, if they meet one of these criteria:&lt;br /&gt;
* The file has a PHP, PHP5 or PHTML extension. These files are always loaded from cgi-bin.&lt;br /&gt;
* The file doesn't have one of these extensions, but does have a PHP script in it that you intend to run.&lt;br /&gt;
&lt;br /&gt;
This restriction exists because it would be unsafe for Infinity to download and execute PHP on demand. &lt;br /&gt;
&lt;br /&gt;
If your curation does not include any PHP scripts and it still isn't working, [[#ClearWinINetCache|clear the cache]] and try launching the game again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|NoTags|I filled out tags for my curation, but after I exported it, I noticed that the tags are missing! Why did this happen?}}&lt;br /&gt;
To add a tag to your curation, first type it into the Tags box, then ''select'' it by either clicking it, or pressing the Tab key and hitting Enter when the tag is highlighted. '''If you type a tag without selecting it, it will not be added to your curation!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|CurateTabWhiteScreen|I'm using Flashpoint Core, and launching my curations shows a blank white screen. What do I do?}}&lt;br /&gt;
This issue may be caused by your file system not supporting symlinks, which are enabled by Default in Core. To fix this, switch off the &amp;quot;Symlink Curation Content Folder&amp;quot; option on the Curate tab. This issue may arise if you're using Core on an external device such as a USB or portable hard drive. Keep in mind turning off symlink will disallow you from using the MAD4FP curation tool.&lt;br /&gt;
&lt;br /&gt;
==Technical questions==&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ActiveX|How does Flashpoint's ActiveX support work? What happens when an ActiveX control is registered?}}&lt;br /&gt;
[https://github.com/FlashpointProject/FlashpointSecureTools/tree/master/FlashpointSecurePlayer Flashpoint Secure Player] powers our ActiveX support. It provides a lightweight wrapper around Internet Explorer's engine, so it can load ActiveX controls just like Internet Explorer can. It has a significant advantage over Internet Explorer though: it allows us to use Internet Explorer's engine with Flashpoint but not change your Internet Explorer settings. It can load files through Flashpoint's proxy and load Flashpoint's ActiveX controls that do not work with Internet Explorer's default settings. In addition, Flashpoint Secure Player resets all changes that it makes to your system after it closes, meaning that ActiveX controls can be used without being permanently installed. All of the ActiveX controls supported by Flashpoint are included in the &amp;lt;code&amp;gt;FPSoftware\ActiveX&amp;lt;/code&amp;gt; folder; no ActiveX controls are downloaded from the internet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|LaunchBox|How can I add Flashpoint games to my LaunchBox collection?}}&lt;br /&gt;
You can use [https://forums.launchbox-app.com/files/file/2652-obbys-flashpoint-importer-for-launchbox/ this tool] to import games and playlists from Flashpoint into LaunchBox.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Meta]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Launcher_Themes&amp;diff=8137</id>
		<title>Launcher Themes</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Launcher_Themes&amp;diff=8137"/>
		<updated>2022-08-09T20:44:32Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Add Coolmath Classic theme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are themes for the Launcher that have been made by our community.  You can talk about them or ask questions in our Discord in the #launcher-chat channel.&lt;br /&gt;
&lt;br /&gt;
Themes are located in &amp;lt;code&amp;gt;Data\Themes&amp;lt;/code&amp;gt; in your Flashpoint folder. To install one, move its folder to this location; It will show up in the Config tab upon restart.&lt;br /&gt;
&lt;br /&gt;
== Creating Themes ==&lt;br /&gt;
&lt;br /&gt;
Add a folder with its name in Flashpoint's themes folder, and a &amp;lt;code&amp;gt;theme.css&amp;lt;/code&amp;gt; file inside. The launcher runs on Electron, being possible to press &amp;lt;code&amp;gt;Ctrl+Shift+I&amp;lt;/code&amp;gt;, open the Elements tab in developer tools, and hover over individual elements to know what they are.&lt;br /&gt;
&lt;br /&gt;
The launcher will follow the created style on top of the default theme; you can also stylize over other themes via @import:&lt;br /&gt;
 @import url('/Themes/Metal/theme.css');&lt;br /&gt;
&lt;br /&gt;
== Downloadable Themes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme Name !! Version !! Created by !! Download !! Info&lt;br /&gt;
|-&lt;br /&gt;
| Custom Background Image || 0.3.1 ||  Obelisk || [https://cdn.discordapp.com/attachments/496132309498724391/851330463012487209/CustomBackgroundImage.zip Download] || This theme allows you to personalise your launcher. You can change the background and even import other themes on top of it. &amp;lt;br&amp;gt;To do that, replace the &amp;lt;code&amp;gt;background.png&amp;lt;/code&amp;gt; to an image of your choosing and rename it, then you can edit the &amp;lt;code&amp;gt;theme.css&amp;lt;/code&amp;gt; file with a text editor to change the image layout and import other themes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; heights=400px caption=&amp;quot;Custom Background Image Theme by Obelisk&amp;quot;&amp;gt;&lt;br /&gt;
File:Customhome.PNG|Home page&lt;br /&gt;
File:Customgame.PNG|Games page&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme Name !! Version !! Created by !! Download !! Info&lt;br /&gt;
|-&lt;br /&gt;
| Right to Left Theme || 1.01 ||  [.] aka [ DOTY ] || [https://cdn.discordapp.com/attachments/849140426156933130/854798239689211944/RTL.zip Download] || This theme is intended to be used with languages that read right to left (e.g Arabic)&amp;lt;br&amp;gt;Thanks to Obelisk and his theme (Custom Background Image), this theme can blend with other themes!&amp;lt;br&amp;gt;Just open the &amp;lt;code&amp;gt;theme.css&amp;lt;/code&amp;gt; with a text editor and change the default applied theme.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; heights=400px caption=&amp;quot;Right to Left Theme by [ DOTY ]&amp;quot;&amp;gt;&lt;br /&gt;
File:rtlhome.PNG|Home page&lt;br /&gt;
File:rtlgame.PNG|Games page&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme Name !! Version !! Created by !! Download !! Info&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional World || 1.0 ||  Ponblox || [https://cdn.discordapp.com/attachments/621510779476115496/801520024808194109/FPEW.zip Download] || This theme pack is based on the Eddsworld internet cartoon series. &amp;lt;br&amp;gt;This file contains a ReadMe document, it is heavily required that you read it before installing the theme. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; heights=400px caption=&amp;quot;Exceptional World Theme by Ponblox&amp;quot;&amp;gt;&lt;br /&gt;
File:Eddsworldtheme2.png|Home page&lt;br /&gt;
File:Eddsworldtheme.png|Games page&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme Name !! Version !! Created by !! Download !! Info&lt;br /&gt;
|-&lt;br /&gt;
| Modern Light Theme || 0.2 ||  LostError || [https://cdn.discordapp.com/attachments/569426826691346444/648777030971817985/ModernLightTheme.zip Download] || A bright modern light theme.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; heights=400px caption=&amp;quot;Modern Light Theme by LostError&amp;quot;&amp;gt;&lt;br /&gt;
File:Modernhome.PNG|Home page&lt;br /&gt;
File:Moderngames.PNG|Games page&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme Name !! Version !! Created by !! Download !! Info&lt;br /&gt;
|-&lt;br /&gt;
| Pastel Pink || 1.0 ||  Greett || [https://cdn.discordapp.com/attachments/496132309498724391/849976124549496842/Pastelpink.zip Download] || This theme makes the launcher very pink and cute! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; heights=400px caption=&amp;quot;Pastel Pink Theme by Greett&amp;quot;&amp;gt;&lt;br /&gt;
File:Pinkhome.PNG|Home page&lt;br /&gt;
File:Pinkgame.PNG|Games page&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme Name !! Version !! Created by !! Download !! Info&lt;br /&gt;
|-&lt;br /&gt;
| Ubuntu Theme || 0.0.1 ||  TheCheeseWeez || [https://cdn.discordapp.com/attachments/496132309498724391/851484920039211078/Ubuntu.zip Download] || A Theme that looks like Ubuntu. It is the default theme for OfficeBlock, a side project related to Flashpoint. &amp;lt;br&amp;gt;You must read the ReadMe or it will not work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; heights=400px caption=&amp;quot;Ubuntu Theme by TheCheeseWeez&amp;quot;&amp;gt;&lt;br /&gt;
File:Ubuntuhome.PNG|Home page&lt;br /&gt;
File:ubuntugame.PNG|Games page&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme Name !! Version !! Created by !! Download !! Info&lt;br /&gt;
|-&lt;br /&gt;
| Iconic Dark Theme || 1.2.0 ||  LostError || [https://cdn.discordapp.com/attachments/496132309498724391/920166639092248576/IconicDark.zip Download] || A modern dark theme, with icons.&lt;br /&gt;
|-&lt;br /&gt;
| Iconic Light Theme || 1.0.0 ||  LostError || [https://cdn.discordapp.com/attachments/496132309498724391/918885267698487396/IconicLight.zip Download] || A bright modern light theme, with icons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; heights=400px caption=&amp;quot;Iconic Theme by LostError&amp;quot;&amp;gt;&lt;br /&gt;
File:IconicDarkHome.PNG|Iconic Dark Home page&lt;br /&gt;
File:IconicDarkGames.PNG|Iconic Dark Games page&lt;br /&gt;
File:IconicLightHome.PNG|Iconic Light Home page&lt;br /&gt;
File:IconicLightGames.PNG|Iconic Light Games page&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme Name !! Version !! Created by !! Download !! Info&lt;br /&gt;
|-&lt;br /&gt;
| Coolmath Classic || 1.0 ||  Wumbo || [https://cdn.discordapp.com/attachments/496132309498724391/1006661192716124200/CoolmathClassic.zip Download] || A theme based on the design of Coolmath (Games) circa 2011.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; heights=400px caption=&amp;quot;Coolmath Classic Theme by Wumbo&amp;quot;&amp;gt;&lt;br /&gt;
File:CoolmathClassic_Home.png|Home page&lt;br /&gt;
File:CoolmathClassic_Browse.png|Games page&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloadable Theme Packs ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme Name !! Version !! Created by !! Download !! Info&lt;br /&gt;
|-&lt;br /&gt;
| Colorized || 1.2 ||  mathgeniuszach || [https://cdn.discordapp.com/attachments/496132309498724391/709859929330155571/Themes.7z Download] &amp;lt;br&amp;gt;[https://cdn.discordapp.com/attachments/496132309498724391/709860335049375754/ThemesEXT.7z Download Expansion] || This theme pack allows for customization of 4 main areas of the launcher with any color variation. &amp;lt;br&amp;gt;Colors included: Bronze, Forest, Gold, Gray, Green, Light, Magenta, Ocean, Orange, Purple, Red, Red Velvet, Silver, Steel Blue, Teal and Yellow.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; heights=150px caption=&amp;quot;Colorized Theme Pack by mathgeniuszach&amp;quot;&amp;gt;&lt;br /&gt;
File:SteelBlue.PNG|Steel Blue&lt;br /&gt;
File:Forest.PNG|Forest&lt;br /&gt;
File:Gold.PNG|Gold&lt;br /&gt;
File:Light.PNG|Light&lt;br /&gt;
File:RedVelvet.PNG|Red Velvet&lt;br /&gt;
File:Silver1.PNG|Silver&lt;br /&gt;
File:Bronze.PNG|Bronze (In Expansion)&lt;br /&gt;
File:Gray.PNG|Gray (In Expansion)&lt;br /&gt;
File:Green.PNG|Green (In Expansion)&lt;br /&gt;
File:Magenta.PNG|Magenta (In Expansion)&lt;br /&gt;
File:Ocean.PNG|Ocean (In Expansion)&lt;br /&gt;
File:Orange.PNG|Orange (In Expansion)&lt;br /&gt;
File:Purple.PNG|Purple (In Expansion)&lt;br /&gt;
File:Red.PNG|Red (In Expansion)&lt;br /&gt;
File:Teal.PNG|Teal (In Expansion)&lt;br /&gt;
File:Yellow.PNG|Yellow (In Expansion)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Default Themes ==&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; heights=325px caption=&amp;quot;Default Themes&amp;quot;&amp;gt;&lt;br /&gt;
File:Default.PNG| No Theme&lt;br /&gt;
File:Flatmetal.PNG| Flat Metal - Created by Wumbo - Version 2.3.1&lt;br /&gt;
File:Metal_Theme.png| Metal - Created by Wumbo - Version 2.0&lt;br /&gt;
File:Smoke_Theme.png| Smoke - Created by Obelisk - Version 0.1&lt;br /&gt;
File:EXpierence theme.PNG | eXPerience - Created by Wumbo - Version 1.0&lt;br /&gt;
File:Millennium_Theme.png| Millennium - Created by MagnificentNoodle - Version 1.2&lt;br /&gt;
File:LightNeumorphism.PNG| Light Neumorphism - Created by LostError - Version 1.0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Launcher]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:CoolmathClassic_Browse.png&amp;diff=8136</id>
		<title>File:CoolmathClassic Browse.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:CoolmathClassic_Browse.png&amp;diff=8136"/>
		<updated>2022-08-09T19:43:41Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:CoolmathClassic_Home.png&amp;diff=8135</id>
		<title>File:CoolmathClassic Home.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:CoolmathClassic_Home.png&amp;diff=8135"/>
		<updated>2022-08-09T19:43:29Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Mac_Support&amp;diff=6292</id>
		<title>Mac Support</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Mac_Support&amp;diff=6292"/>
		<updated>2021-11-28T01:15:48Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Make it abundantly clear that the latest SeaMonkey version does not work with Flashpoint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flashpoint's Mac support is heavily experimental. This page provides information about the current Flashpoint for Mac package.&lt;br /&gt;
&lt;br /&gt;
Please join our Discord and provide your feedback: http://discord.gg/S9uJ794&lt;br /&gt;
&lt;br /&gt;
== Latest Package ==&lt;br /&gt;
&lt;br /&gt;
'''Download Beta 2019-12-15:'''&lt;br /&gt;
&lt;br /&gt;
http://bluepload.unstable.life/flashpointinfinityformacbeta2019-12-15.zip&lt;br /&gt;
&lt;br /&gt;
'''Changelog:'''&lt;br /&gt;
&lt;br /&gt;
2019-12-15: Added &amp;lt;code&amp;gt;&amp;quot;wmode&amp;quot;:&amp;quot;direct&amp;quot;&amp;lt;/code&amp;gt; to the default SWFObject parameters. This fixes certain 3D Flash games which previously did not work properly.&lt;br /&gt;
&lt;br /&gt;
2019-12-14: First beta available!&lt;br /&gt;
&lt;br /&gt;
== Installation Instructions ==&lt;br /&gt;
# Download and unzip the latest package using the link above.&lt;br /&gt;
# Double-click &amp;lt;code&amp;gt;StartFlashpoint.command&amp;lt;/code&amp;gt; to open Flashpoint.&lt;br /&gt;
#* '''Do not forget this step! You must use &amp;lt;code&amp;gt;StartFlashpoint.command&amp;lt;/code&amp;gt;, otherwise Flashpoint will not work properly.'''&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
If Flashpoint does not work after installation, follow the steps below:&lt;br /&gt;
# Click the Apple menu and open System Preferences.&lt;br /&gt;
# Click &amp;quot;Security &amp;amp; Privacy,&amp;quot; then click the &amp;quot;Privacy&amp;quot; tab.&lt;br /&gt;
# Click &amp;quot;Full Disk Access&amp;quot;.&lt;br /&gt;
# Click the lock icon and enter your password to make changes. Then click the + button under the list of apps to add Terminal to the list. &lt;br /&gt;
# Click the lock icon again to save your changes. You should see Terminal in the list of allowed apps, as shown below. &amp;lt;br&amp;gt; [[File:FullDiskAccess.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==== Flash EOL Screen ====&lt;br /&gt;
If you see the Flash Player EOL information screen when you try to play a game, that means that SeaMonkey is loading your installed Flash Player plugin instead of the plugin that is bundled with Flashpoint. To fix the problem, [https://helpx.adobe.com/flash-player/kb/uninstall-flash-player-mac-os.html uninstall Flash Player from your Mac] and restart Flashpoint. Games should work again in SeaMonkey.&lt;br /&gt;
&lt;br /&gt;
=== MacOS Catalina and Big Sur ===&lt;br /&gt;
Because Flashpoint's applications are from an &amp;quot;unidentified developer,&amp;quot; if you're using Catalina or Big Sur, you'll need to approve each application before it can run. Open your system preferences, click &amp;quot;Security &amp;amp; Privacy&amp;quot;, then allow each of the following applications to run: StartFlashpoint.command, Flashpoint Launcher, swfbbox, and SeaMonkey. If you have trouble figuring out how to do this, [https://www.youtube.com/watch?v=WiYmUXVOlgI watch this tutorial video]. &lt;br /&gt;
&lt;br /&gt;
Because Adobe Director Projectors are 32-bit applications, [[SPR for Mac]] will not work on MacOS Catalina or Big Sur. This means that Flashpoint for Mac does not support Shockwave games on Catalina or Big Sur.&lt;br /&gt;
&lt;br /&gt;
=== MacOS Big Sur (MacOS 11.0) ===&lt;br /&gt;
Flash applications have been successfully tested and are working. To use Flashpoint with Big Sur, a few modifications are required. Follow the steps below:&lt;br /&gt;
# Download SeaMonkey 2.53.4 for MacOS x64 from [https://www.seamonkey-project.org/releases/2.53.4 here]. '''2.53.4 is the only SeaMonkey version that will work with Flashpoint!'''&lt;br /&gt;
# Open Flashpoint Infinity's FPSoftware folder, then find the old &amp;quot;SeaMonkey.app&amp;quot; there.&lt;br /&gt;
# Right-click the old SeaMonkey.app and click &amp;quot;Show Package Contents.&amp;quot;&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;Contents&amp;lt;/code&amp;gt; folder, then within that folder, open the &amp;lt;code&amp;gt;Resources&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# Find the folder called &amp;lt;code&amp;gt;plugins&amp;lt;/code&amp;gt; and ''copy'' it.&lt;br /&gt;
# Find the new &amp;quot;SeaMonkey.app&amp;quot; file that you downloaded by searching in Finder under &amp;quot;This Mac&amp;quot;.&lt;br /&gt;
# Right-click the new &amp;quot;SeaMonkey.app&amp;quot; and click &amp;quot;Show Package Contents.&amp;quot;&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;Contents&amp;lt;/code&amp;gt; folder, then within that folder, open the &amp;lt;code&amp;gt;Resources&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# ''Paste'' in the &amp;lt;code&amp;gt;plugins&amp;lt;/code&amp;gt; folder that you copied earlier.&lt;br /&gt;
# Go back outside of the new &amp;quot;SeaMonkey.app&amp;quot; package and ''copy'' it.&lt;br /&gt;
# Open Flashpoint Infinity's FPSoftware folder, then ''paste'' the &amp;quot;SeaMonkey.app&amp;quot; file that you just copied. Replace the original file when prompted.&lt;br /&gt;
&lt;br /&gt;
=== Apple Silicon Macs ===&lt;br /&gt;
To run Flashpoint on Macs with the new M1 chip, you'll need to install Rosetta by following [https://osxdaily.com/2020/12/04/how-install-rosetta-2-apple-silicon-mac/ these instructions]. Once you've done that, follow the instructions in the previous sections to get Flashpoint working.&lt;br /&gt;
&lt;br /&gt;
=== Installing Java ===&lt;br /&gt;
To add support for Java games, you'll need to install the Java Development Kit. Follow the steps below:&lt;br /&gt;
# Download JDK version 8u212 from here: https://github.com/frekele/oracle-java/releases/download/8u212-b10/jdk-8u212-macosx-x64.dmg&lt;br /&gt;
# Open the DMG file and run the installer. Follow the on-screen instructions to install the JDK.&lt;br /&gt;
&lt;br /&gt;
=== Installing Wine ===&lt;br /&gt;
Running games in Wine is not yet supported, but we hope to add support for this in a future build. If you'd like to contribute to our efforts, you can download an installer [https://dl.winehq.org/wine-builds/macosx/download.html here].&lt;br /&gt;
&lt;br /&gt;
=== Using Flashpoint with Automator (optional) ===&lt;br /&gt;
You can start Flashpoint without having to click on &amp;lt;code&amp;gt;StartFlashpoint.command&amp;lt;/code&amp;gt; by using Automator using the below steps:&lt;br /&gt;
# Choose File &amp;gt; New.&lt;br /&gt;
# Select &amp;quot;Application&amp;quot;, then click Choose.&lt;br /&gt;
# Drag the Run Shell Script action into your workflow.&lt;br /&gt;
# Enter &amp;lt;code&amp;gt;open /Users/[YOUR USERNAME HERE]/Downloads/Flashpoint\ Infinity\ for\ Mac\ Beta/StartFlashpoint.command&amp;lt;/code&amp;gt; in the command field.&lt;br /&gt;
&lt;br /&gt;
== Technologies ==&lt;br /&gt;
&lt;br /&gt;
Currently, only Flashpoint Infinity is available for Mac. However, [https://www.thoughtco.com/how-to-install-php-on-a-mac-2694012 as explained here], both PHP and Apache are included with MacOS. This means it should be fairly simple to create a Flashpoint Ultimate package for MacOS as well. Let us know in our Discord if you can help!&lt;br /&gt;
&lt;br /&gt;
No equivalent to the Flashpoint Redirector currently exists for MacOS. MacOS also does not provide any native way to set per-application proxy settings. In Flashpoint for Mac, the proxy settings for each supported technology must be set separately. This rules out using the Flash projectors, since they do not have configurable proxy settings. In Flashpoint for Mac, all Flash games run in a browser.&lt;br /&gt;
&lt;br /&gt;
The [http://bluemaxima.org/flashpoint/faq/ Flashpoint FAQ] contains a list of all web game technologies (&amp;quot;Platforms&amp;quot;) supported in the Windows version of Flashpoint. The Mac version currently supports a small subset of these platforms. This is explained in detail below. The list of supported platforms includes an unscientific estimate of the percentage of games supported by our method.&lt;br /&gt;
&lt;br /&gt;
=== Supported Platforms ===&lt;br /&gt;
* Flash: Supported using the SeaMonkey web browser, with a Flash plugin included. Games that use a Flash Player version other than 32 are not yet supported.&lt;br /&gt;
** ~95% of games supported.&lt;br /&gt;
* Shockwave: Supported with [[SPR for Mac]]. Because LeechProtectionRemovalHelp is only available for Windows, the majority of Shockwave games will not work properly.&lt;br /&gt;
** ~30% of games supported.&lt;br /&gt;
** Requires a 32-bit compatible OS; Catalina is not supported.&lt;br /&gt;
* HTML5: Supported using the SeaMonkey web browser. WebAssembly support is enabled in Flashpoint's SeaMonkey profile, so it should be compatible with nearly all of the same games as Basilisk.&lt;br /&gt;
** ~99% of games supported.&lt;br /&gt;
* Java Applets: Supported natively using the JDK. Java in the browser is not supported yet.&lt;br /&gt;
** ~99% of games supported.&lt;br /&gt;
&lt;br /&gt;
=== Unsupported Platforms ===&lt;br /&gt;
* Unity Web Player: Has not been attempted yet. We would need to track down the Mac builds of all 12 versions of Unity Web Player that we support on Windows. Needless to say, this would be a huge challenge.&lt;br /&gt;
* PopCap Plugin: As far as we know, there is no version of PopCap Plugin for modern Macs.&lt;br /&gt;
* Authorware Web Player: Authorware is incompatible with all Intel Macs.&lt;br /&gt;
* GoBit Plugin: As far as we know, there is no version of GoBit Games Plugin for modern Macs.&lt;br /&gt;
* Silverlight: Silverlight for Mac is available [https://www.microsoft.com/Silverlight/ here], but as explained in [https://apple.stackexchange.com/questions/348822/does-silverlight-for-macos-support-64-bit this StackExchange answer], Microsoft Silverlight for Mac is 32-bit only, even though the Windows version has 64-bit and 32-bit versions. This is a problem because no major browser for MacOS has a 32-bit version, and MacOS Catalina drops support for 32-bit programs entirely. As such, Silverlight is unusable on Mac.&lt;br /&gt;
* 3DVIA Player: As far as we know, there is no version of 3DVIA Player for modern Macs.&lt;br /&gt;
* 3D Groove GX: 3D Groove is incompatible with all Intel Macs.&lt;br /&gt;
* ActiveX: ActiveX is a Windows-only technology.&lt;br /&gt;
* ShiVa3D: The Windows version of the ShiVa3D Player is available in the free [https://shiva-engine.com/get/ ShiVa Web Edition]; this is where we obtained it. However, no Mac version of the ShiVa Web Edition is currently available, so we haven't been able to find a Mac version of the ShiVa3D Player. It's possible that we could extract a Mac version of the player from a Mac version of a ShiVa3D game. Or maybe we could obtain the Mac runtime from the Windows version of ShiVa3D Web Edition, since it has the capability of publishing for Mac.&lt;br /&gt;
&lt;br /&gt;
== Launcher Issues ==&lt;br /&gt;
A number of Flashpoint Launcher issues affect the experience of using Flashpoint Launcher on MacOS. Unfortunately, none of our Launcher developers currently have access to a Mac, so updates for the Mac version of Flashpoint Launcher will not be available in the foreseeable future. We will be unable to release a Mac version of Flashpoint 7.0 until a new version of the Launcher is built for MacOS. If you have access to MacOS and are able to build Flashpoint Launcher, please let us know! &lt;br /&gt;
&lt;br /&gt;
The current issues with the Mac version of Flashpoint Launcher are listed below.&lt;br /&gt;
* Errors are shown in the log when services are missing from the &amp;lt;code&amp;gt;services.json&amp;lt;/code&amp;gt;. These services are unnecessary for Flashpoint on Mac, so the errors can be ignored.&lt;br /&gt;
* Flashpoint Launcher cannot find its own Version file, even if it is present in the Launcher's folder and app package.&lt;br /&gt;
* The Theme dropdown menu on the Config tab does not work properly. To select a theme, you must manually type the path to the theme's CSS file.&lt;br /&gt;
* A popup appears if the user attempts to start a Windows executable from Flashpoint. This popup tells the user to install Wine, and points them to the [[Linux Support]] page, even though the Launcher is running on Mac.&lt;br /&gt;
* If a shell script is specified in &amp;lt;code&amp;gt;execs.json&amp;lt;/code&amp;gt; as an alternative to a batch script, the Launcher will attempt to launch the shell script defined for Linux, even if a different shell script is defined for Darwin (MacOS).&lt;br /&gt;
* Flashpoint Launcher attempts to load the hidden resource forks of certain files as separate files. These files are not visible in the MacOS Finder, and have filenames beginning with &amp;lt;code&amp;gt;._&amp;lt;/code&amp;gt;.&lt;br /&gt;
** If any Platform XML has a resource fork, all of the Platform XMLs will fail to load, causing a &amp;quot;No games found&amp;quot; error.&lt;br /&gt;
** If any localization JSON file has a resource fork, a &amp;quot;NotValidJSON&amp;quot; error will appear in the logs.&lt;br /&gt;
* When Wine is started from Flashpoint Launcher, it uses &amp;gt;70% CPU for several minutes without ever starting the intended executable. This is despite Wine working fine when started from the terminal. This issue needs to be investigated and solved before Flashpoint can support launching games through Wine.&lt;br /&gt;
* By default, Flashpoint Launcher will attempt to read and modify &amp;lt;code&amp;gt;config.json&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;preferences.json&amp;lt;/code&amp;gt; inside its own app package. Since Mac applications are not allowed to modify their own app packages, this will fail. For this reason, Flashpoint Launcher must be opened with a shell script command &amp;lt;code&amp;gt;StartFlashpoint.command&amp;lt;/code&amp;gt;. This script sets the current directory to the Flashpoint Launcher folder so that the Launcher accesses the &amp;lt;code&amp;gt;config.json&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;preferences.json&amp;lt;/code&amp;gt; in the correct location. However, this unusual way of opening the Launcher may be the cause of the previously mentioned Wine bug.&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
* Some keyboard controls such as the spacebar or WASD keys may not work in some games. This is a known problem with the NPAPI Flash plugin on MacOS. We plan to resolve this problem in the next build of Flashpoint for Mac by using the PPAPI plugin instead.&lt;br /&gt;
* Flash games with URLs pointing to filenames with special characters will not work. This is because &amp;lt;code&amp;gt;nosamuEmbedSWF.sh&amp;lt;/code&amp;gt; does not properly handle special characters when it converts URLs to paths, so it cannot copy the game's HTML to the correct location in &amp;lt;code&amp;gt;htdocs&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Some Shockwave games may not close when you quit them from the menu. If this occurs, click inside the Message Window next to the game. Then type &amp;lt;code&amp;gt;quit&amp;lt;/code&amp;gt; and press Enter to close the game.&lt;br /&gt;
* Flashpoint for Mac uses exec mappings to determine what native executable to run based on the specified Windows application path. For example, &amp;lt;code&amp;gt;flashplayer_32_sa.exe&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;nosamuEmbedSWF.sh&amp;lt;/code&amp;gt; for MacOS. To add more exec mappings, navigate to Flashpoint's &amp;lt;code&amp;gt;Data&amp;lt;/code&amp;gt; folder and open &amp;lt;code&amp;gt;execs.json&amp;lt;/code&amp;gt; in a text editor. The exec mappings use &amp;quot;darwin&amp;quot; to refer to MacOS.&lt;br /&gt;
* Flashpoint for Mac uses &amp;lt;code&amp;gt;swfbbox&amp;lt;/code&amp;gt; to determine the width and height of an SWF file. &amp;lt;code&amp;gt;swfbbox&amp;lt;/code&amp;gt; is part of the &amp;lt;code&amp;gt;swftools&amp;lt;/code&amp;gt; homebrew package. To install &amp;lt;code&amp;gt;swftools&amp;lt;/code&amp;gt;, first [http://osxdaily.com/2018/03/07/how-install-homebrew-mac-os/ install homebrew]. Then type &amp;lt;code&amp;gt;brew install swftools&amp;lt;/code&amp;gt; in the terminal.&lt;br /&gt;
* Flashpoint for Mac requires that PHP and cURL are enabled on your system. These components should be enabled by default.&lt;br /&gt;
&lt;br /&gt;
== Packaging Flashpoint for Mac ==&lt;br /&gt;
Here are some steps to keep in mind when packaging Flashpoint for Mac. This assumes that you are using the current package as a base and modifying it.&lt;br /&gt;
* You can follow [[Extended FAQ#GameDeleted|these instructions]] to update Flashpoint's XMLs to the latest version.&lt;br /&gt;
* You can follow [[Extended FAQ#UpdateRouter|these instructions]] to update Flashpoint Router to the latest version.&lt;br /&gt;
* Use &amp;lt;code&amp;gt;update-spr.sh&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;FPSoftware&amp;lt;/code&amp;gt; folder to update SPR to the latest version. To get the latest version of SPR for Mac, see [[SPR for Mac]].&lt;br /&gt;
* If you would like to distribute a modified SeaMonkey profile, be sure to clear the cache, cookies, and other data. In SeaMonkey, click &amp;lt;code&amp;gt;Tools -&amp;gt; Clear Private Data&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If you would like to add a plugin to SeaMonkey, first install the plugin normally. Then, follow these steps:&lt;br /&gt;
*# Navigate to &amp;lt;code&amp;gt;/Library/Internet Plug-Ins&amp;lt;/code&amp;gt; in Finder and copy the files for the plugin you want to add.&lt;br /&gt;
*# Navigate to Flashpoint's &amp;lt;code&amp;gt;FPSoftware&amp;lt;/code&amp;gt; folder. Right-click &amp;lt;code&amp;gt;SeaMonkey.app&amp;lt;/code&amp;gt; and choose &amp;quot;Show Package Contents.&amp;quot;&lt;br /&gt;
*# Inside the app package, navigate to &amp;lt;code&amp;gt;/Contents/Resources/plugins&amp;lt;/code&amp;gt;. Paste the plugin files that you copied in Step 1.&lt;br /&gt;
* Before running or distributing Flashpoint, you should run the &amp;lt;code&amp;gt;dot_clean&amp;lt;/code&amp;gt; command inside the Flashpoint folder to remove resource forks. Flashpoint Launcher may not work properly if Flashpoint files have resource forks, as explained in [[#Launcher Issues|Launcher Issues]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Technologies]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Not_Accepted_Curations&amp;diff=5393</id>
		<title>Not Accepted Curations</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Not_Accepted_Curations&amp;diff=5393"/>
		<updated>2021-07-09T18:00:35Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are games/animations not allowed in Flashpoint for any reason. You can make an effort to get them working in Flashpoint if you want, but you may not request or submit them.&lt;br /&gt;
&lt;br /&gt;
* Games/animations that are still on sale, we will not distribute currently paid content. (Don't forget that some games start in web browsers for free then get paid versions later, the web browser version would be allowed in Flashpoint in this case; be sure to check the history before you archive.)&lt;br /&gt;
* Games that require a server and have zero single player content. The amount of work it takes to preserve these is too high relative to what else we can be working on.&lt;br /&gt;
* Any outright emulation of a commercial game (Such as a swf of Contra which contains the Contra ROM image). Ports of games are absolutely fine, but games that are a ROM wrapped in an emulator are not allowed unless they contain only non-commercial games and/or allow you to load your own.&lt;br /&gt;
* Videos embedded in SWF files. If it plays perfectly fine in VLC Media Player, it doesn't belong in Flashpoint; please upload it to the Internet Archive instead.&lt;br /&gt;
** This means that your curation can't be ''only'' a video embedded in a SWF. Games, animations and websites that use video ''are'' allowed, and you should include the video files and/or SWFs containing video in the curation.&lt;br /&gt;
* Any game from XForm Games (At their request)&lt;br /&gt;
* Windows 93 (At their request)&lt;br /&gt;
* Dragon Ball Devolution and other games from www.txori.com (At their request)&lt;br /&gt;
* Any game developed by Nitrome (At their request)&lt;br /&gt;
* Flash Flash Revolution (At their request)&lt;br /&gt;
* Any game developed by Farrago Fiction (At their request)&lt;br /&gt;
* Any game/animation developed by Anonymous-Frog (At their request)&lt;br /&gt;
&lt;br /&gt;
It should go without saying that blatantly illegal games/animations are not allowed, either.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Not_Accepted_Curations&amp;diff=5392</id>
		<title>Not Accepted Curations</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Not_Accepted_Curations&amp;diff=5392"/>
		<updated>2021-07-09T18:00:15Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are games/animations not allowed in Flashpoint for any reason. You can make an effort to get them working in Flashpoint if you want, but you may not request or submit them.&lt;br /&gt;
&lt;br /&gt;
* Games/animations that are still on sale, we will not distribute currently paid content. (Don't forget that some games start in web browsers for free then get paid versions later, the web browser version would be allowed in Flashpoint in this case; be sure to check the history before you archive.)&lt;br /&gt;
* Games that require a server and have zero single player content. The amount of work it takes to preserve these is too high relative to what else we can be working on.&lt;br /&gt;
* Any outright emulation of a commercial game (Such as a swf of Contra which contains the Contra ROM image). Ports of games are absolutely fine, but games that are a ROM wrapped in an emulator are not allowed unless they contain only non-commercial games and/or allow you to load your own.&lt;br /&gt;
* Videos embedded in SWF files. If it plays perfectly fine in VLC Media Player, it doesn't belong in Flashpoint; please upload it to the Internet Archive instead.&lt;br /&gt;
** This means that your curation can't be ''only'' a video embedded in a SWF. Games, animations and websites that use video ''are'' allowed, and you should include the video files and/or SWFs containing video in the curation.&lt;br /&gt;
* Any game from XForm Games (At their request)&lt;br /&gt;
* Windows 93 (At their request)&lt;br /&gt;
* Dragon Ball Devolution and other games from www.txori.com (At their request)&lt;br /&gt;
* Any game developed by Nitrome (At their request)&lt;br /&gt;
* Flash Flash Revolution (At their request)&lt;br /&gt;
* Any game developed by Farrago Fiction (At their request)&lt;br /&gt;
* Any game developed by Anonymous-Frog (At their request)&lt;br /&gt;
&lt;br /&gt;
It should go without saying that blatantly illegal games/animations are not allowed, either.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=3648</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=3648"/>
		<updated>2020-11-16T19:44:31Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: The Raspberry Pi article could use some cleaning before it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;User:Coldice/Mainpage/style.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-2 hidden-sm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;col-8&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h2&amp;gt;Welcome to the Flashpoint Wiki!&amp;lt;/h2&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;This is still a work-in-progress; please leave any questions in the #flashpoint-help channel in our [http://discord.gg/S9uJ794 Discord].&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-2 hidden-sm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;div class=&amp;quot;row left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;General Project Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Game Master List]] - All the games in the latest release of Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Animation Master List]] - All the animations in the latest release of Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Extended FAQ]] - A frequently-expanding FAQ about all aspects of the project.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[How Flashpoint Works]] - An explanation of the basic concepts behind how Flashpoint functions.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Media]] - A list of mentions of Flashpoint from around the web.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Not Accepted Curations]] - Games and animations matching the criteria laid out here are not allowed in Flashpoint for any reason.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Launcher Extensions]] - Third party extensions for the Flashpoint Launcher created by the community.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Curating for Flashpoint&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Curation Tutorial]] - Read this page before curating!&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Curation Format]] - How to set up the curation itself.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Curate Tab]] - A visual guide to each button and checkbox on the Curate tab.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Submitting a Curation]] - How to submit a curation once you've zipped it up.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Platforms]] - A table of all the web game technologies we currently support, with links to curation tutorials for each technology.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Tags]] - A list of tags that you can apply to games you curate.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[MAD4FP]] - How to use this mode of Flashpoint Core or Infinity to easily download games from the Internet.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[YAML Format]] - How to use YAML-formatted metadata in your curations.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Other Tutorials&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Extracting Flash Games]] - General info about working with SWF files.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Troubleshooting Antivirus Interference]] - How to get Flashpoint running if you have Avast or AVG antivirus.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Downloading from Wayback]] - How to download and curate games from Wayback Machine.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Recovering Files from Browser Cache]] - How to find lost web games in a computer's browser cache.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Translation Guide]] - How to help translate Flashpoint Launcher into your preferred language.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Wiki Formatting]] - Info about the most common formatting options used in this wiki.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Other Ways to Contribute&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Help Wanted List]] - Projects, features, and development tasks that we need help with.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Help Wanted Games]] - A list of some (not all!) of the games we need help adding to Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Technologies to Add]] - A list of web game technologies that we need help adding support for in Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Linux Support]] - Information about Flashpoint support on Linux systems. This is a work in progress, and we could always use help with testing and making new packages!&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Mac Support]] - Information about Flashpoint support on MacOS. This is a work in progress, and we could always use help with testing and making new packages!&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Testing Results]] - If you've successfully completed a game or found a bug, report that here.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Reference&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Flash EOL]] - The roadmap for the end of support for Flash Player, as outlined by the various companies involved.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Helpful Tools]] - Tools that help with curating and archiving websites.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Multiplayer Games]] - An incomplete list of multiplayer games we've found.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Save Data Locations]] - A list of all the locations of game save files in Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Shockwave Xtras]] - List of all of the Shockwave Xtras added to Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Flashpoint Launcher Themes]] - A list of community created themes for Flashpoint Launcher.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Flashpoint Playlists]] - A list of community created playlists for games and animations.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Requests &amp;amp; Issues&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Requesting Content For Archival]] - Everything you need to know to request content for inclusion in Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Requests System]] - An overview of the Flashpoint Requests system.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Requests Sheet]] - How to use the Requests Google Sheet.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Metadata Edits]] - How to submit fixes or alternate versions of games/animations.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Trello]] - An overview of our Trello boards for tracking issues in the project.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;You can also view every page on the Wiki (some of them may be outdated): [[Special:AllPages]]&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=3638</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=3638"/>
		<updated>2020-11-15T18:49:53Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;User:Coldice/Mainpage/style.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-2 hidden-sm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;col-8&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h2&amp;gt;Welcome to the Flashpoint Wiki!&amp;lt;/h2&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;This is still a work-in-progress; please leave any questions in the #flashpoint-help channel in our [http://discord.gg/S9uJ794 Discord].&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-2 hidden-sm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;div class=&amp;quot;row left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;General Project Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Game Master List]] - All the games in the latest release of Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Animation Master List]] - All the animations in the latest release of Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Extended FAQ]] - A frequently-expanding FAQ about all aspects of the project.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[How Flashpoint Works]] - An explanation of the basic concepts behind how Flashpoint functions.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Media]] - A list of mentions of Flashpoint from around the web.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Not Accepted Curations]] - Games and animations matching the criteria laid out here are not allowed in Flashpoint for any reason.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Curating for Flashpoint&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Curation Tutorial]] - Read this page before curating!&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Curation Format]] - How to set up the curation itself.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Curate Tab]] - A visual guide to each button and checkbox on the Curate tab.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Submitting a Curation]] - How to submit a curation once you've zipped it up.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Platforms]] - A table of all the web game technologies we currently support, with links to curation tutorials for each technology.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Tags]] - A list of tags that you can apply to games you curate.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[MAD4FP]] - How to use this mode of Flashpoint Core or Infinity to easily download games from the Internet.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[YAML Format]] - How to use YAML-formatted metadata in your curations.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Other Tutorials&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Extracting Flash Games]] - General info about working with SWF files.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Troubleshooting Antivirus Interference]] - How to get Flashpoint running if you have Avast or AVG antivirus.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Downloading from Wayback]] - How to download and curate games from Wayback Machine.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Recovering Files from Browser Cache]] - How to find lost web games in a computer's browser cache.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Translation Guide]] - How to help translate Flashpoint Launcher into your preferred language.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Wiki Formatting]] - Info about the most common formatting options used in this wiki.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[How to run Flashpoint Infinity on the Raspberry Pi 4]]&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Other Ways to Contribute&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Help Wanted List]] - Projects, features, and development tasks that we need help with.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Help Wanted Games]] - A list of some (not all!) of the games we need help adding to Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Technologies to Add]] - A list of web game technologies that we need help adding support for in Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Linux Support]] - Information about Flashpoint support on Linux systems. This is a work in progress, and we could always use help with testing and making new packages!&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Mac Support]] - Information about Flashpoint support on MacOS. This is a work in progress, and we could always use help with testing and making new packages!&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Testing Results]] - If you've successfully completed a game or found a bug, report that here.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Reference&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Flash EOL]] - The roadmap for the end of support for Flash Player, as outlined by the various companies involved.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Helpful Tools]] - Tools that help with curating and archiving websites.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Multiplayer Games]] - An incomplete list of multiplayer games we've found.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Save Data Locations]] - A list of all the locations of game save files in Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Shockwave Xtras]] - List of all of the Shockwave Xtras added to Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Flashpoint Launcher Themes]] - A list of community created themes for Flashpoint Launcher.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Flashpoint Playlists]] - A list of community created playlists for games and animations.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Requests &amp;amp; Issues&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Requesting Content For Archival]] - Everything you need to know to request content for inclusion in Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Requests System]] - An overview of the Flashpoint Requests system.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Requests Sheet]] - How to use the Requests Google Sheet.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Metadata Edits]] - How to submit fixes or alternate versions of games/animations.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Trello]] - An overview of our Trello boards for tracking issues in the project.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;You can also view every page on the Wiki (some of them may be outdated): [[Special:AllPages]]&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Requesting_Content_For_Archival&amp;diff=3631</id>
		<title>Requesting Content For Archival</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Requesting_Content_For_Archival&amp;diff=3631"/>
		<updated>2020-11-15T01:47:15Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You may only submit one game/animation per request, and the link provided must point to the web page on which it is played (if you can't find the page for whatever reason, you may link directly to the main file of said content instead). Requests for multiple games/animations or general links to the provider's main page (e.g. just &amp;quot;Newgrounds.com&amp;quot;) will not be accepted. Note: Microsites and games that are spread across multiple interlinked web pages may be submitted as a single request.&lt;br /&gt;
&lt;br /&gt;
Before requesting, make sure your request follows these requirements below:&lt;br /&gt;
# It is content meant to be played through an internet browser.&lt;br /&gt;
# It is fully working at the link you found.&lt;br /&gt;
# It is not on the [[Game Master List]] or the [[Animation Master List]].&lt;br /&gt;
# It does not apply to the [[Not Accepted Games]] list.&lt;br /&gt;
# If the request is for a game, it cannot be heavily online dependent (ie. online multiplayer games, MMOs, or social media games)&lt;br /&gt;
# If the request is for a game, it cannot be a desktop or mobile game based on a webgame (such as Insaniquarium Deluxe on desktop, or Robot Unicorn Attack 3 on mobile).&lt;br /&gt;
# If the request is for a game, it cannot be an emulator that's prepackaged with a ROM.&lt;br /&gt;
# If the request is for an animation, it cannot be a YouTube video, a general-purpose video file (such as MP4), or a Flash file whose sole purpose is to play FLV content.&lt;br /&gt;
&lt;br /&gt;
If you don't know the platform of the content you're requesting, refer to the image below:&lt;br /&gt;
&lt;br /&gt;
[[File:FindPlatform.png|800px]]&lt;br /&gt;
&lt;br /&gt;
The Discord server is [http://discord.gg/S9uJ794 here]. If you have any other questions, thoughts, or concerns, please visit us.&lt;br /&gt;
&lt;br /&gt;
Otherwise, you can access the game request form [https://docs.google.com/forms/d/e/1FAIpQLSdd9ifSu_anYKMKE280c3Y3dkmuEApr5N6gKnAmTvKh0F5txA/viewform here] and the animation request form [https://docs.google.com/forms/d/e/1FAIpQLScE3YsXiZpP2qS9SxzVWtG34bsAmXz8XhiRzFyk2pn6EyJ3ow/viewform here]. You can see the games and animations that have already been requested [https://docs.google.com/spreadsheets/d/e/2PACX-1vTHR-XFRbKFzMdHksEU19Per1n2KAtnTj1E-PKMmZglf7e4d48KyCNOx7wDRWy9qGa-AJHg84MVub0K/pubhtml here] and [https://docs.google.com/spreadsheets/d/e/2PACX-1vSBmTiBLqCDUbBNoYFyZ3GKgatqlJCbK50Q129m5RKewaQd4sxwO5QXvi_2n5MPX9MSx17rkKeaVRbR/pubhtml here], respectively.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Requesting_Content_For_Archival&amp;diff=3630</id>
		<title>Requesting Content For Archival</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Requesting_Content_For_Archival&amp;diff=3630"/>
		<updated>2020-11-15T01:31:09Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Making the request page more general-purpose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You may only submit one game/animation per request, and the link provided must point to the web page on which it is played (if you can't find the page for whatever reason, you may link directly to the main file of said content instead). Requests for multiple games/animations or general links to the provider's main page (e.g. just &amp;quot;Newgrounds.com&amp;quot;) will not be accepted. Note: Microsites and games that are spread across multiple interlinked web pages may be submitted as a single request.&lt;br /&gt;
&lt;br /&gt;
Before requesting, make sure your request follows these requirements below:&lt;br /&gt;
# It is content meant to be played through an internet browser.&lt;br /&gt;
# It is not on the [[Game Master List]] or the [[Animation Master List]].&lt;br /&gt;
# It is not present on / does not apply to the [[Not Accepted Games]] list.&lt;br /&gt;
# It is fully working at the link you found.&lt;br /&gt;
# If the request is for a game, it cannot be heavily online dependent (ie. online multiplayer games, MMOs, or social media games)&lt;br /&gt;
# If the request is for a game, it cannot be a desktop or mobile game based on a webgame (such as Insaniquarium Deluxe on desktop, or Robot Unicorn Attack 3 on mobile).&lt;br /&gt;
# If the request is for a game, it cannot be an emulator that's prepackaged with a ROM.&lt;br /&gt;
# If the request is for an animation, it cannot be a YouTube video, a general-purpose video file (such as MP4), or a Flash file whose sole purpose is to play FLV content.&lt;br /&gt;
&lt;br /&gt;
If, for any reason, the requested content is not working on your device, please ask about it in the [http://discord.gg/S9uJ794 Flashpoint Discord server]. We'll let you know whether you can make the request.&lt;br /&gt;
&lt;br /&gt;
If you don't know the platform of the content you're requesting, refer to the image below:&lt;br /&gt;
&lt;br /&gt;
[[File:FindPlatform.png|800px]]&lt;br /&gt;
&lt;br /&gt;
If you still aren't sure, ask in the Discord.&lt;br /&gt;
&lt;br /&gt;
If you have any other questions, thoughts, or concerns, we cannot say it enough: please visit us at the Flashpoint Discord server.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Game_Request_Form&amp;diff=3627</id>
		<title>Game Request Form</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Game_Request_Form&amp;diff=3627"/>
		<updated>2020-11-15T01:16:54Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Wumbo moved page Game Request Form to Requesting Content For Archival&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Requesting Content For Archival]]&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Requesting_Content_For_Archival&amp;diff=3626</id>
		<title>Requesting Content For Archival</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Requesting_Content_For_Archival&amp;diff=3626"/>
		<updated>2020-11-15T01:16:53Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Wumbo moved page Game Request Form to Requesting Content For Archival&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Request a game you would like to see in the next version of Flashpoint.&lt;br /&gt;
&lt;br /&gt;
You may only submit one game per request, and the link provided must point to the web page on which the game is played (if you can't find the page for whatever reason, you may link directly to the game's main file instead). Requests for multiple games or with a general link to a game portal's main page (e.g. just &amp;quot;www.newgrounds.com&amp;quot;) will not be accepted. Note: Microsites and games that are spread across multiple interlinked web pages may be submitted as a single request.&lt;br /&gt;
&lt;br /&gt;
Before requesting a game, make sure it follows these requirements below:&lt;br /&gt;
# The game is a webgame that's played through an internet browser.&lt;br /&gt;
# The game is not in the [[Game Master List]].&lt;br /&gt;
# The game is fully working at the link you found.&lt;br /&gt;
# The game is not heavily online dependent, such as online multiplayer games, MMOs, or social media games; currently they're too difficult to save.&lt;br /&gt;
# The game is not a desktop game or mobile game based on a webgame (such as Insaniquarium Deluxe on desktop, or Robot Unicorn Attack 3 on mobile).&lt;br /&gt;
# The game is not an emulator that's prepackaged with a ROM.&lt;br /&gt;
&lt;br /&gt;
If, for any reason, the game is not fully working on your device, please ask about it in the [http://discord.gg/S9uJ794 Flashpoint Discord server]. We will let you know whether you can make the request.&lt;br /&gt;
&lt;br /&gt;
If you don't know the Platform of a game that you're requesting, just right-click the game:&lt;br /&gt;
&lt;br /&gt;
[[File:FindPlatform.png|800px]]&lt;br /&gt;
&lt;br /&gt;
If you still aren't sure, ask in the Flashpoint Discord server.&lt;br /&gt;
&lt;br /&gt;
If you have any other questions, thoughts, or concerns, please visit us at the Flashpoint Discord server.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:FindPlatform.png&amp;diff=3625</id>
		<title>File:FindPlatform.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:FindPlatform.png&amp;diff=3625"/>
		<updated>2020-11-15T01:12:46Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Wumbo uploaded a new version of File:FindPlatform.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shows how to find the Platform of a game.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Launcher_Themes&amp;diff=3139</id>
		<title>Launcher Themes</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Launcher_Themes&amp;diff=3139"/>
		<updated>2020-10-02T20:13:08Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Outdated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of community themes available for Flashpoint Launcher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme Name !! Version !! Created by !! Download !! Preview&lt;br /&gt;
|-&lt;br /&gt;
| Metal || 2.0 || Wumbo || Default Theme || [[File:Metal_Theme.png|640px]]&lt;br /&gt;
|-&lt;br /&gt;
| Smoke || 0.1 || Obelisk || Default Theme || [[File:Smoke_Theme.png|640px]]&lt;br /&gt;
|-&lt;br /&gt;
| eXPerience || 1.0 || Wumbo || Default Theme || [[File:EXPerience_Theme.png|640px]]&lt;br /&gt;
|-&lt;br /&gt;
| Millennium || 1.2 || MagnificentNoodle || Default Theme || [[File:Millennium_Theme.png|640px]]&lt;br /&gt;
|-&lt;br /&gt;
| Flat Metal || 2.3.1 || Wumbo || Default Theme || [[File:FlatMetal.PNG|640px]]&lt;br /&gt;
|-&lt;br /&gt;
| Light Neumorphism || 1.0 || LostError || Default Theme || [[File:LightNeumorphism.PNG|640px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Submitting_a_Curation&amp;diff=2967</id>
		<title>Submitting a Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Submitting_a_Curation&amp;diff=2967"/>
		<updated>2020-08-13T23:15:38Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: More&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Head to the Flashpoint Discord server. If this is your first time curating, upload your submission to #curator-auditions on Discord and wait for a curator to check it. If your submission is valid, you will be given a special Trial Curator role that will allow you to post messages in the curation channels. Otherwise, you'll be told how to correct your submission. '''Remember to keep all discussion inside #curator-lounge.''' This applies to all parts of the curation process.&lt;br /&gt;
# Once you have the Trial Curator role, you may post your submission in the correct curation channel with the title of the curation in your message. If it's a Flash game, put it in #flash-game-curations. If the game uses a separate technology, put it in #other-game-curations. If it's an animation and not a game, put it in #animation-curations. If the zipped file is too large for Discord, check the respective channel descriptions for an alternative uploading option - you won't need to provide a download link as long as the filename is something obvious.&lt;br /&gt;
# Congratulations! Your submitted game/animation will appear in the next version of Flashpoint.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Submitting_a_Curation&amp;diff=2966</id>
		<title>Submitting a Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Submitting_a_Curation&amp;diff=2966"/>
		<updated>2020-08-13T23:07:54Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Added some needed info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Head to the Flashpoint Discord server. If this is your first time curating, upload your submission to #curator-auditions on Discord and wait for a curator to check it. If your submission is valid, you will be given a special Trial Curator role that will allow you to post messages in the curation channels. Otherwise, you'll be told how to correct your submission.&lt;br /&gt;
# Once you have the Trial Curator role, you may post your submission in the correct curation channel with the title of the curation in your message. If it's a Flash game, put it in #flash-game-curations. If the game uses a separate technology, put it in #other-game-curations. If it's an animation and not a game, put it in #animation-curations. '''If the zipped file is too large for Discord, check the respective channel descriptions for an alternative uploading option.''' You won't need to provide a download link as long as the filename is something obvious.&lt;br /&gt;
# Congratulations! Your submitted game/animation will appear in the next version of Flashpoint.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2885</id>
		<title>Platforms</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2885"/>
		<updated>2020-07-19T03:05:09Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Sorted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is page of all web game/animation technologies (&amp;quot;Platforms&amp;quot;) supported by Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Here's what each column in each table means:&lt;br /&gt;
* Short Name: The name of the technology displayed in Flashpoint Launcher.&lt;br /&gt;
* Official Name: The official name(s) of the technology. Useful for searching for information about the technology or looking for games online.&lt;br /&gt;
* Entry Count: Number of game/animations for this technology in Flashpoint. Only updated every once in a while, so it may not be 100% accurate.&lt;br /&gt;
* Default Application: The path to the default application used to launch a game of this technology.&lt;br /&gt;
* Curation Tutorial: A link to a curation tutorial for this technology. Some tutorials are not available yet, so please help create them if you can!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Entry Count&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Default Application&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Curation Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| Flash&lt;br /&gt;
| Adobe Flash Player&lt;br /&gt;
| 49812&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Curation Tutorial]], [[Flash Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| HTML5&lt;br /&gt;
| HTML, HTML5, WebGL, or WebAssembly&lt;br /&gt;
| 3552&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[HTML5 Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Shockwave&lt;br /&gt;
| Adobe Shockwave Player&lt;br /&gt;
| 2297&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Shockwave Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Unity&lt;br /&gt;
| Unity Web Player&lt;br /&gt;
| 741&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startUnity.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Unity Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Java&lt;br /&gt;
| Java Applets&lt;br /&gt;
| 621&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startJava.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Java Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Silverlight&lt;br /&gt;
| Microsoft Silverlight&lt;br /&gt;
| 178&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Silverlight Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ShiVa3D&lt;br /&gt;
| ShiVa3D Plugin&lt;br /&gt;
| 140&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startShiVa.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ShiVa3D Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| 3DVIA Player&lt;br /&gt;
| 3DVIA Player, 3D Life Player, Virtools Player&lt;br /&gt;
| 111&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[3DVIA Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ActiveX&lt;br /&gt;
| ''Each game generally uses its own ActiveX control name''&lt;br /&gt;
| 89&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startActiveX.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ActiveX Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Viscape&lt;br /&gt;
| Superscape Viscape&lt;br /&gt;
| 94&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startSVR.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Viscape Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Authorware&lt;br /&gt;
| Authorware Web Player&lt;br /&gt;
| 69&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Authorware Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Vitalize&lt;br /&gt;
| Clickteam Vitalize!&lt;br /&gt;
| 58&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Vitalize Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| 31&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startGroove.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| No more games available to curate&lt;br /&gt;
|-&lt;br /&gt;
| Hypercosm&lt;br /&gt;
| Hypercosm Player&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\FlashpointSecurePlayer.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Hypercosm Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| PopCap Plugin&lt;br /&gt;
| PopCap Plugin&lt;br /&gt;
| 12&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| All games already curated&lt;br /&gt;
|-&lt;br /&gt;
| GoBit&lt;br /&gt;
| GoBit Games Plugin&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| All games already curated&lt;br /&gt;
|-&lt;br /&gt;
| Pulse&lt;br /&gt;
| Pulse Player&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\FlashpointSecurePlayer.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Pulse Curation]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2884</id>
		<title>Platforms</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2884"/>
		<updated>2020-07-19T03:01:16Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Updated for 8.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is page of all web game/animation technologies (&amp;quot;Platforms&amp;quot;) supported by Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Here's what each column in each table means:&lt;br /&gt;
* Short Name: The name of the technology displayed in Flashpoint Launcher.&lt;br /&gt;
* Official Name: The official name(s) of the technology. Useful for searching for information about the technology or looking for games online.&lt;br /&gt;
* Entry Count: Number of game/animations for this technology in Flashpoint. Only updated every once in a while, so it may not be 100% accurate.&lt;br /&gt;
* Default Application: The path to the default application used to launch a game of this technology.&lt;br /&gt;
* Curation Tutorial: A link to a curation tutorial for this technology. Some tutorials are not available yet, so please help create them if you can!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Entry Count&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Default Application&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Curation Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| Flash&lt;br /&gt;
| Adobe Flash Player&lt;br /&gt;
| 49812&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Curation Tutorial]], [[Flash Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| HTML5&lt;br /&gt;
| HTML, HTML5, WebGL, or WebAssembly&lt;br /&gt;
| 3552&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[HTML5 Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Shockwave&lt;br /&gt;
| Adobe Shockwave Player&lt;br /&gt;
| 2297&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Shockwave Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Unity&lt;br /&gt;
| Unity Web Player&lt;br /&gt;
| 741&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startUnity.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Unity Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Java&lt;br /&gt;
| Java Applets&lt;br /&gt;
| 621&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startJava.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Java Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Silverlight&lt;br /&gt;
| Microsoft Silverlight&lt;br /&gt;
| 178&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Silverlight Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| 3DVIA Player&lt;br /&gt;
| 3DVIA Player, 3D Life Player, Virtools Player&lt;br /&gt;
| 111&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[3DVIA Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ActiveX&lt;br /&gt;
| ''Each game generally uses its own ActiveX control name''&lt;br /&gt;
| 89&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startActiveX.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ActiveX Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Authorware&lt;br /&gt;
| Authorware Web Player&lt;br /&gt;
| 69&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Authorware Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ShiVa3D&lt;br /&gt;
| ShiVa3D Plugin&lt;br /&gt;
| 140&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startShiVa.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ShiVa3D Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| 31&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startGroove.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| No more games available to curate&lt;br /&gt;
|-&lt;br /&gt;
| Viscape&lt;br /&gt;
| Superscape Viscape&lt;br /&gt;
| 94&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startSVR.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Viscape Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| PopCap Plugin&lt;br /&gt;
| PopCap Plugin&lt;br /&gt;
| 12&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| All games already curated&lt;br /&gt;
|-&lt;br /&gt;
| GoBit&lt;br /&gt;
| GoBit Games Plugin&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| All games already curated&lt;br /&gt;
|-&lt;br /&gt;
| Hypercosm&lt;br /&gt;
| Hypercosm Player&lt;br /&gt;
| 16&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\FlashpointSecurePlayer.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Hypercosm Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Vitalize&lt;br /&gt;
| Clickteam Vitalize!&lt;br /&gt;
| 58&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Vitalize Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Pulse&lt;br /&gt;
| Pulse Player&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\FlashpointSecurePlayer.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Pulse Curation]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2854</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2854"/>
		<updated>2020-07-12T02:21:38Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tags are used to classify and organize games in Flashpoint for easier searching.  Here, they have been organised into categories.  You may use multiple tags per game, and you can use the category headers as tags too (except ''Themes'', ''Content Warnings'', ''Animations'', ''Franchises'' and ''Game Engines''). Tags can be applied to either games or animations, but the most common [[#Animations|Animation tags]] are listed in their own section for your convenience. If there is a tag that you feel would be useful, please ask a Staff Member on the Discord server, and we'll see if it's something that should be added.  We don't want tags to be too specific, to the point where a tag exists solely for one game.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
These games are active and action-packed, whether they involve running, jumping, shooting, or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Artillery&lt;br /&gt;
| Games where you use various weapons, setting the power and angle, to fight your enemy.&lt;br /&gt;
| Tank Wars&lt;br /&gt;
|-&lt;br /&gt;
| Brawler&lt;br /&gt;
| Progress through areas, beating up goons as you go; usually 2D.&lt;br /&gt;
| Stick Brawl&lt;br /&gt;
|-&lt;br /&gt;
| Fighting&lt;br /&gt;
| Two characters face off using combos and special techniques.&lt;br /&gt;
| Samurai Fighters&lt;br /&gt;
|-&lt;br /&gt;
| First-Person Shooter&lt;br /&gt;
| The game is played from the point of view of the character firing the weapon.&lt;br /&gt;
| Sierra 7&lt;br /&gt;
|-&lt;br /&gt;
| Platformer&lt;br /&gt;
| Progress through one or more stages by jumping from object to object.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Rail Shooter&lt;br /&gt;
| The game is played with a viewpoint that moves automatically, with no input available to the player.&lt;br /&gt;
| Xiao Xiao no. 4&lt;br /&gt;
|-&lt;br /&gt;
| Shoot 'Em Up&lt;br /&gt;
| Move freely horizontally and vertically to shoot enemies with projectiles, while avoiding theirs.&lt;br /&gt;
| Cookie Crisp Space Flight Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Shooter&lt;br /&gt;
| Any game where you use guns to shoot enemies.&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Gallery&lt;br /&gt;
| Move your cursor to shoot targets on a usually stationary playfield, and rack up lots of points.&lt;br /&gt;
| Pokemon Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
| Time-Attack&lt;br /&gt;
| A game where you try to complete a given task in the fastest time possible or within a very short time limit.&amp;lt;br/&amp;gt;Not to be confused with the Racing tag.&lt;br /&gt;
| N&lt;br /&gt;
|-&lt;br /&gt;
| Vertically-Scrolling Shooter &lt;br /&gt;
| The game is played with a playfield that scrolls from bottom to top (usually in a ship).&lt;br /&gt;
| Enigmata 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
In Adventure games, the player experiences an interactive story driven by exploration and/or puzzle solving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Choose Your Own Adventure&lt;br /&gt;
| Choose a path at specific junctions and see where the story takes you.&lt;br /&gt;
| The Henry Stickmin Series&lt;br /&gt;
|-&lt;br /&gt;
| Dating Sim&lt;br /&gt;
| Pick options to take boys or girls on dates.&lt;br /&gt;
| SimGirls&lt;br /&gt;
|-&lt;br /&gt;
| Escape the Room&lt;br /&gt;
| A subset of the Adventure genre where you're in a single room / low amount of rooms, a general lack of story, and puzzles to solve to get out of it.&lt;br /&gt;
| Cube Escape: The Cave&lt;br /&gt;
|-&lt;br /&gt;
| Metroidvania&lt;br /&gt;
| Adventure games that feature an interconnected world, explored by acquiring new items and unlocking new areas.&lt;br /&gt;
| Nuclear Autumn&lt;br /&gt;
|-&lt;br /&gt;
| Point and Click&lt;br /&gt;
| A specific subset of adventure games where your only controls are the mouse.&lt;br /&gt;
| Easy Joe&lt;br /&gt;
|-&lt;br /&gt;
| Roguelike&lt;br /&gt;
| You have one life.  Don't die, or you'll lose most if not all of your progress.&lt;br /&gt;
| Yet Another Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| RPG&lt;br /&gt;
| Games focused less on combat and more on exploration and puzzle solving.  May or may not have detailed character stats.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
| Visual Novel&lt;br /&gt;
| Story based games that consist almost entirely of reading and picking choices. Often with static backgrounds and characters.&lt;br /&gt;
| I woke up next to you again.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
Arcade games have easily graspable gameplay and a focus on getting a high score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Breakout&lt;br /&gt;
| Bounce a ball from a paddle to break all the bricks in a level.&lt;br /&gt;
| bloXplatter&lt;br /&gt;
|-&lt;br /&gt;
| Clicker&lt;br /&gt;
| A game where you primarily click to increase numbers. &lt;br /&gt;
| OSTM&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| You control a character, dodging or avoiding obstacles.&lt;br /&gt;
| Cubefield&lt;br /&gt;
|-&lt;br /&gt;
| Idle&lt;br /&gt;
| A game where numbers go up while you're away. Most of the incremental games are idle ones.&lt;br /&gt;
| Progress Quest&lt;br /&gt;
|-&lt;br /&gt;
| Launch&lt;br /&gt;
| A game where you throw your character to see how far you get. Buy upgrades to shoot yourself further next time.&amp;lt;br/&amp;gt;Not to be confused with the Toss tag.&lt;br /&gt;
| Learn to Fly&lt;br /&gt;
|-&lt;br /&gt;
| Pinball&lt;br /&gt;
| A game typically involving two paddles, a ball with realistic physics, and various objects on a play field that give you points when hit.&lt;br /&gt;
| Pinbill&lt;br /&gt;
|-&lt;br /&gt;
| Pong&lt;br /&gt;
| Games specifically based on Pong. Other paddle-based games will most likely use either the Breakout or Pinball tag.&lt;br /&gt;
| PONGS&lt;br /&gt;
|-&lt;br /&gt;
| Rhythm&lt;br /&gt;
| Press the right buttons to the beat of the music.&lt;br /&gt;
| F2Jam&lt;br /&gt;
|-&lt;br /&gt;
| Rock-Paper-Scissors&lt;br /&gt;
| A game based off the classic three-way head-to-head mind game.&lt;br /&gt;
| Pico vs. Uberkids&lt;br /&gt;
|-&lt;br /&gt;
| Runner&lt;br /&gt;
| A game that usually involves you moving down a path automatically, avoiding obstacles in order to either get a high score (endless) or finish a level.&lt;br /&gt;
| Robot Unicorn Attack&lt;br /&gt;
|-&lt;br /&gt;
| Score-Attack&lt;br /&gt;
| Your goal throughout the game is to get a high score.&lt;br /&gt;
| Starry Night&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| Games based on Snake.&lt;br /&gt;
| Snake Classic&lt;br /&gt;
|-&lt;br /&gt;
| Stacking&lt;br /&gt;
| Games that involve stacking objects, typically while keeping them balanced.&lt;br /&gt;
| Super Stacker&lt;br /&gt;
|-&lt;br /&gt;
| Tetris&lt;br /&gt;
| Games based on Tetris. Can also be used more generally for other drop-down fast-paced puzzle games such as Puyo Puyo and Dr. Mario.&lt;br /&gt;
| Tetris 1989&lt;br /&gt;
|-&lt;br /&gt;
| Timing&lt;br /&gt;
| Similar to rhythm games, these tend to rely on non-musical, usually-visual cues and proper timing. Stacking and slacking games are popular variants.&lt;br /&gt;
| Feed the King&lt;br /&gt;
|-&lt;br /&gt;
| Toss&lt;br /&gt;
| Games where you toss or launch a character or object to destroy terrain, reach a location, or collect items. Famous examples of this tag are games based on Angry Birds.&amp;lt;br/&amp;gt;Not to be confused with the Launch tag.&lt;br /&gt;
| Soccer Kicker&lt;br /&gt;
|-&lt;br /&gt;
| Whack-A-Mole&lt;br /&gt;
| Characters will pop up on the screen (usually from holes) and the player must hit them before they disappear.&lt;br /&gt;
| Grizzly &amp;amp; the Lemmings: Whack a Lemming&lt;br /&gt;
|-&lt;br /&gt;
| Variety&lt;br /&gt;
| Mini-game collections, or games where the gameplay changes frequently.&lt;br /&gt;
| Four Second Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Educational == &lt;br /&gt;
Educational games aim to teach something as you play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Math&lt;br /&gt;
| A game that primarily involves solving math problems.&lt;br /&gt;
| Math Shootout&lt;br /&gt;
|-&lt;br /&gt;
| Quiz&lt;br /&gt;
| A game that asks you questions about any particular subject matter. Some Quiz games are more parodical than educational, however.&lt;br /&gt;
| 50 States &lt;br /&gt;
|-&lt;br /&gt;
| Tutorial &lt;br /&gt;
| A game that is more akin to a tutorial, showing you how to do something in an interactive fashion.&lt;br /&gt;
| Ultimate Spriting Tutorial&lt;br /&gt;
|- &lt;br /&gt;
| Typing&lt;br /&gt;
| Games that teach you to type efficiently.&lt;br /&gt;
| Icarus Proudbottom Teaches Typing! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
Puzzle games involve brainteasers of all types, from fast-paced matching games to hidden object puzzles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Find&lt;br /&gt;
| Find things that are hidden within the larger picture, or find differences between pictures.&lt;br /&gt;
| Pocket Creature ~Hidden Objects~&lt;br /&gt;
|-&lt;br /&gt;
| Jigsaw&lt;br /&gt;
| Classic style of puzzle where you have differently shaped pieces and need to put them in the right spots.&lt;br /&gt;
| Ice-Age 4 Jigsaw Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lemmings&lt;br /&gt;
| Use a set of tools per level to guide marching characters from point A to point B.&lt;br /&gt;
| Oreo O's Creme Team Journey&lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Follow a set of rules, whether explained or not, and use methodical thinking to solve puzzles. Usually has no game-over criteria or time limit.&lt;br /&gt;
| 3D Logic 2&lt;br /&gt;
|-&lt;br /&gt;
| Marble Popper&lt;br /&gt;
| Shoot a round, small object at others of its kind to match groups of the same color, whether in a large mass as in Puzzle Bobble, or along a trail as in Zuma.&lt;br /&gt;
| Coba&lt;br /&gt;
|-&lt;br /&gt;
| Matching&lt;br /&gt;
| Games where you match groups of similar objects together.&lt;br /&gt;
| Ores&lt;br /&gt;
|-&lt;br /&gt;
| Match-3&lt;br /&gt;
| Swap and move objects around to match colours/shapes in lines.&lt;br /&gt;
| Bejeweled&lt;br /&gt;
|-&lt;br /&gt;
| Maze&lt;br /&gt;
| A game where you traverse or solve mazes.&lt;br /&gt;
| Grow Maze&lt;br /&gt;
|-&lt;br /&gt;
| Memory&lt;br /&gt;
| Games that require using your memory to constantly remember in-game information, such as the level layout or a sequence of inputs. Memory-match and simon-says games fit this tag.&lt;br /&gt;
| &amp;quot;Elephants Never Forget!&amp;quot; Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Sliding&lt;br /&gt;
| Slide squares or blocks along a grid to create an image or free a specific tile.&lt;br /&gt;
| 8 Square Slider&lt;br /&gt;
|-&lt;br /&gt;
| Sokoban&lt;br /&gt;
| Games that involve pushing boxes around an area into specific locations.&lt;br /&gt;
| Aggressive Sokoban&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| The player must move around discreetly to avoid being detected by enemy entities.&lt;br /&gt;
| The Classroom&lt;br /&gt;
|-&lt;br /&gt;
| Sudoku&lt;br /&gt;
| A grid-based game where the goal is to have each row, column and grid of nine boxes be filled with unique values.&lt;br /&gt;
| Just Sudoku&lt;br /&gt;
|-&lt;br /&gt;
| Word&lt;br /&gt;
| Games based on anagrams, crosswords, or similar material, or games that involve manipulating words.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simulation ==&lt;br /&gt;
This type of a game attempts to simulate something from real life, like a card game or just walking around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Card&lt;br /&gt;
| Card games that don't focus on gambling.&lt;br /&gt;
| Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Cooking&lt;br /&gt;
| Games that revolve around cooking food.&lt;br /&gt;
| Cooking Academy&lt;br /&gt;
|-&lt;br /&gt;
| Driving&lt;br /&gt;
| Driving games involve steering a vehicle, whether to win a race, get the shortest time, or accomplish another goal.&lt;br /&gt;
| Action Driving Game&lt;br /&gt;
|-&lt;br /&gt;
| Fishing&lt;br /&gt;
| Use a rod to try to catch fish.&lt;br /&gt;
| Donald's Gone Gooey Fishing&lt;br /&gt;
|- &lt;br /&gt;
| Flying&lt;br /&gt;
| Flying, but not fighting or racing. Usually in a plane or other airborne vehicle.&lt;br /&gt;
| Into Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| Bet virtual money, win virtual money.&lt;br /&gt;
| Blackjack Elf&lt;br /&gt;
|-&lt;br /&gt;
| Mahjong&lt;br /&gt;
| A game based off the classic Mahjong/Shanghai solitaire tile games.&lt;br /&gt;
| NingPo MahJong&lt;br /&gt;
|-&lt;br /&gt;
| Parking&lt;br /&gt;
| Park in a precise space, using any vehicle.&lt;br /&gt;
| Docking Perfection 2&lt;br /&gt;
|-&lt;br /&gt;
| Solitaire&lt;br /&gt;
| A game based off the classic solitaire/patience card games.&lt;br /&gt;
| Golf Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Sports&lt;br /&gt;
| A recreation of any real-world sport, like baseball or football.&lt;br /&gt;
| Stick Cricket&lt;br /&gt;
|-&lt;br /&gt;
| Surgery&lt;br /&gt;
| Any game that involves performing medical operations on characters.&lt;br /&gt;
| Elsa Heart Surgery&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop&lt;br /&gt;
| Games that replicate board games, real-life or invented.&lt;br /&gt;
| Snakes and Ladders&lt;br /&gt;
|-&lt;br /&gt;
| Time Management&lt;br /&gt;
| Move resources quickly in order to reach a quota or fulfill some other objective.&lt;br /&gt;
| Diner Dash&lt;br /&gt;
|-&lt;br /&gt;
| Walking Simulator&lt;br /&gt;
| A game that involves the player exploring a world by walking around it while the story unfolds around them. (Generally, if a game involves combat, platforming, or anything more than just walking around, it usually isn't a walking simulator.) &lt;br /&gt;
| Dear Esther&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sports == &lt;br /&gt;
Sports games attempt to replicate the gameplay of physical sports. This also encompasses fictional sports such as Quidditch. A game does not have to perfectly replicate a sport, so long as it is inspired by sports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| American Football&lt;br /&gt;
| A game where two teams attempt to carry the ball to the other end of the stadium.&lt;br /&gt;
| First Down Football&lt;br /&gt;
|-&lt;br /&gt;
| Archery&lt;br /&gt;
| The player uses a bow and arrow to hit a distant target.&lt;br /&gt;
| Ultimate Bullseye&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| Games that match sports defined as &amp;quot;Athletics&amp;quot; in the Olympics. This includes running, jumping, and throwing disciplines.&lt;br /&gt;
| QWOP&lt;br /&gt;
|- &lt;br /&gt;
| Baseball&lt;br /&gt;
| A game where two teams attempt to hit a ball with a bat and catch it.&lt;br /&gt;
| Pro Baseball&lt;br /&gt;
|-&lt;br /&gt;
| Basketball&lt;br /&gt;
| A game where two teams try to get a ball through a raised hoop.&lt;br /&gt;
| Spooky Hoops&lt;br /&gt;
|-&lt;br /&gt;
| Bowling&lt;br /&gt;
| The players roll a ball, intending to knock down as many pins as possible at the end of the track.&lt;br /&gt;
| Gutterball Golden Pin Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Cricket&lt;br /&gt;
| A game where one team attempts to knock off the opposing team's bails, while the other tries to score runs by hitting the ball away from the other team.&lt;br /&gt;
| Ben 10 Ultimate Alien: Cricket Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Golf&lt;br /&gt;
| Each player attempts to get their ball to the end of a course in the fewest hits.&lt;br /&gt;
| Cartoon Cove Mini Golf&lt;br /&gt;
|-&lt;br /&gt;
| Hockey&lt;br /&gt;
| Two teams using skates attempt to get the ball or puck into the opposing goal. This encompasses Ice Hockey, Roller Hockey, and Air Hockey.&lt;br /&gt;
| Postopia Power Play&lt;br /&gt;
|-&lt;br /&gt;
| Motocross&lt;br /&gt;
| A game where a player on a bike attempts to traverse obstacles, usually with 2D physics.&lt;br /&gt;
| Dirt Bike&lt;br /&gt;
|-&lt;br /&gt;
| Racing &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
| Skateboarding &lt;br /&gt;
| A game where a player uses a skateboard to either perform tricks or reach the end of a track.&lt;br /&gt;
| G Max Skateboarding&lt;br /&gt;
|- &lt;br /&gt;
| Skating &lt;br /&gt;
| A game where a player uses either ice skates or roller skates to perform tricks or reach the end of a track.&lt;br /&gt;
| Championship Figure Skating&lt;br /&gt;
|- &lt;br /&gt;
| Skiing &lt;br /&gt;
| A game where the player uses skis. This includes racing, jumping, and slalom.&lt;br /&gt;
| Downhill Skiing&lt;br /&gt;
|- &lt;br /&gt;
| Snowboarding &lt;br /&gt;
| A game where the player uses a snowboard.&lt;br /&gt;
| Chocobo's Snowboard Glide&lt;br /&gt;
|- &lt;br /&gt;
| Soccer &lt;br /&gt;
| Two teams attempt to kick the ball into the opposing goal.&lt;br /&gt;
| Toon Cup 2020&lt;br /&gt;
|- &lt;br /&gt;
| Surfing &lt;br /&gt;
| A game where the player uses a surfboard.&lt;br /&gt;
| Aussie Surf Classic&lt;br /&gt;
|- &lt;br /&gt;
| Swimming &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
| Tennis &lt;br /&gt;
| Two or more players attempt to hit the ball over a net with a racket, with the goal of forcing your opponent to drop it. This also encompasses Table Tennis.&lt;br /&gt;
| TARDIS Tennis&lt;br /&gt;
|- &lt;br /&gt;
| Volleyball &lt;br /&gt;
| Two teams attempt to hit a ball so it strikes the ground of the opposing team's play area.&lt;br /&gt;
| Beach City Turbo Volleyball GP&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy games come in many forms, but usually involve controlling units in an efficient way to defeat some kind of enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Checkers&lt;br /&gt;
| Also called Draughts, move diagonally in order to capture opponents by jumping over them. This tag also applies to any game that has the the basic checkers ruleset.&lt;br /&gt;
| Koala Checkers&lt;br /&gt;
|-&lt;br /&gt;
| Chess&lt;br /&gt;
| A board game where you must try to capture the opponent's &amp;quot;King&amp;quot;. This tag also applies to any game that has the basic chess ruleset.&lt;br /&gt;
| Bikini Bottom Chess&lt;br /&gt;
|-&lt;br /&gt;
| Lane-Based Strategy&lt;br /&gt;
| You and your opponent have one or more lanes with which to send units down to attack each other.&lt;br /&gt;
| Plants vs. Zombies Web Version&lt;br /&gt;
|-&lt;br /&gt;
| Node-Based Strategy&lt;br /&gt;
| The player and the enemy each control 'nodes', which they can send units to and from. &lt;br /&gt;
| Tentacle Wars&lt;br /&gt;
|-&lt;br /&gt;
| Real-Time Strategy&lt;br /&gt;
| Create units and buildings, collect resources, and face an opponent who's doing the same things at the same time as you are.&lt;br /&gt;
| Creeper World: Evermore&lt;br /&gt;
|-&lt;br /&gt;
| Tower Defense&lt;br /&gt;
| Build various towers to destroy the units your enemies send against you.&lt;br /&gt;
| Bloons TD 5&lt;br /&gt;
|-&lt;br /&gt;
| Turn-Based&lt;br /&gt;
| Take turns with an opponent as you create units and buildings, move units, and order attacks.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
If a game doesn't seem to fit anywhere else, it will probably fit in one of these tags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Coloring&lt;br /&gt;
| Digital coloring pages.  Pick a color and color in a picture.  Like a coloring book, but in the form of a web game.&lt;br /&gt;
| SpongeBob: Coloring Book&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration&lt;br /&gt;
| Technical, engine, or concept demonstration. A tech demo.&lt;br /&gt;
| Ray Cast Car&lt;br /&gt;
|-&lt;br /&gt;
| Dress Up&lt;br /&gt;
| Choose outfits and hairstyles for a given character, or create an original character of your own.&lt;br /&gt;
| RPG Heroine Creator&lt;br /&gt;
|-&lt;br /&gt;
| Ecard&lt;br /&gt;
| A virtual postcard that you can send to a friend or relative's Email. Usually customizable.&lt;br /&gt;
| Mama Mirabelle eCard Maker&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Nontraditional games that often explore new concepts in art or gameplay.&lt;br /&gt;
| Crumbling Room&lt;br /&gt;
|-&lt;br /&gt;
| Kissing&lt;br /&gt;
| A strangely prevalent type of game where the gameplay revolves around characters kissing.&lt;br /&gt;
| Seaside Kissing&lt;br /&gt;
|-&lt;br /&gt;
| Microsite&lt;br /&gt;
| Not so much a game as an interactive website backed up from the Internet. Often exists to promote another product.&lt;br /&gt;
| J.K. Rowling Official Site&lt;br /&gt;
|-&lt;br /&gt;
| Print Studio&lt;br /&gt;
| Games where the emphasis is on printing items that may or may not be customised by the player beforehand.&lt;br /&gt;
| Print Center: Beauty and the Beast&lt;br /&gt;
|-&lt;br /&gt;
| Scene Creator&lt;br /&gt;
| Place objects, characters, and other decorations in a diorama. Like Dress Up games, but for a scene.&lt;br /&gt;
| The Disney Scene Creator games&lt;br /&gt;
|-&lt;br /&gt;
| Slacking&lt;br /&gt;
| Games where you must complete a series of tasks without being spotted or caught.&lt;br /&gt;
| Shop Class Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Toy&lt;br /&gt;
| Games with no objective, things to pass the time.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 3D&lt;br /&gt;
| Gameplay takes place in a 3-dimensional environment.&lt;br /&gt;
| 3D City&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| A game meant entirely for titillation.&lt;br /&gt;
| Super Deepthroat&lt;br /&gt;
|-&lt;br /&gt;
| Advergame&lt;br /&gt;
| Games that are designed purely to promote a commercial product or brand.&lt;br /&gt;
| Postopia Cereal Factory Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Anime&lt;br /&gt;
| A game with an anime art style.&lt;br /&gt;
| Anime Character Maker 2.2&lt;br /&gt;
|-&lt;br /&gt;
| Christmas&lt;br /&gt;
| Games with a Christmas theme.&lt;br /&gt;
| Bloons 2: Christmas Expansion&lt;br /&gt;
|-&lt;br /&gt;
| Community Content&lt;br /&gt;
| Games with community-made content (such as custom levels) included in Flashpoint. Typically also contain some sort of editor.&lt;br /&gt;
| Happy Wheels&lt;br /&gt;
|-&lt;br /&gt;
| Creative&lt;br /&gt;
| Anything that facilitates user-created content.&lt;br /&gt;
| Sonic Scene Creator 5&lt;br /&gt;
|-&lt;br /&gt;
| Daily&lt;br /&gt;
| A game with content that updates or changes every day.&lt;br /&gt;
| Drift n' Burn 365&lt;br /&gt;
|-&lt;br /&gt;
| Fantasy&lt;br /&gt;
| A game with a fantasy setting, such as a fairy tale.&lt;br /&gt;
| Talesworth Adventure Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Halloween&lt;br /&gt;
| Games with a Halloween theme.&lt;br /&gt;
| Angry Birds Halloween HD&lt;br /&gt;
|-&lt;br /&gt;
| Historical&lt;br /&gt;
| A game based on a historical event or time period.&lt;br /&gt;
| Western Front 1914&lt;br /&gt;
|-&lt;br /&gt;
| Holiday&lt;br /&gt;
| Games with holiday themes that don't fit the more specific holiday tags.&lt;br /&gt;
| Save The Easter Bunny&lt;br /&gt;
|-&lt;br /&gt;
| Horror&lt;br /&gt;
| A game that intends to provide an unsettling, creepy, spooky, scary skele-''cough'' atmosphere. Isn't exclusive to any other tag.&lt;br /&gt;
| Exmortis&lt;br /&gt;
|-&lt;br /&gt;
| Intentionally Infuriating&lt;br /&gt;
| Intentionally unfair games designed to frustrate the player.&lt;br /&gt;
| Syobon Action (Cat Mario)&lt;br /&gt;
|-&lt;br /&gt;
| Joke&lt;br /&gt;
| Games that exist solely to deliver a punchline.&lt;br /&gt;
| You Have to Burn the Rope&lt;br /&gt;
|-&lt;br /&gt;
| Level Editor&lt;br /&gt;
| Games with level editors.&lt;br /&gt;
| Warp&lt;br /&gt;
|-&lt;br /&gt;
| Music&lt;br /&gt;
| If music is a major part of gameplay, then use this tag. Can also be used with the Creative tag for music creation applications.&lt;br /&gt;
| Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Objects in the game are affected by real world/akin to real world forces. Often applies to Puzzle games.&lt;br /&gt;
| Red Remover&lt;br /&gt;
|-&lt;br /&gt;
| Pixel&lt;br /&gt;
| A game with a pixelated art style.&lt;br /&gt;
| Super Mario Bros. Crossover&lt;br /&gt;
|-&lt;br /&gt;
| Politics&lt;br /&gt;
| Games with political themes or featuring political figures.&lt;br /&gt;
| Good Guy With A Gun&lt;br /&gt;
|-&lt;br /&gt;
| Religious&lt;br /&gt;
| Games with religious themes, featuring religious figures, and/or based upon religious books/verses/stories.&lt;br /&gt;
| Noah's Ark Memo Game&lt;br /&gt;
|-&lt;br /&gt;
| Science Fiction&lt;br /&gt;
| A game with a futuristic or science fiction theme.&lt;br /&gt;
| Alternator&lt;br /&gt;
|-&lt;br /&gt;
| Side-Scrolling&lt;br /&gt;
| A game with a playfield that scrolls from left to right. Usually applies to shoot 'em ups or platformers.&lt;br /&gt;
| Heli Attack 3&lt;br /&gt;
|-&lt;br /&gt;
| Space&lt;br /&gt;
| Any game with an outer-space theme.&lt;br /&gt;
| Planet Cruncher&lt;br /&gt;
|-&lt;br /&gt;
| Stick&lt;br /&gt;
| Games featuring stick figure characters.&lt;br /&gt;
| Fighter's Rampage&lt;br /&gt;
|-&lt;br /&gt;
| Story-Driven&lt;br /&gt;
| Story is a major focus of the game.&lt;br /&gt;
| Detective Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| Western&lt;br /&gt;
| Cowboys, six shooters and yeeing your last haw.&lt;br /&gt;
| Wild West Showdown&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Any game featuring zombies (usually as enemies).&lt;br /&gt;
| The Hunt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
'''Tags that ''must'' be included if your game matches the criteria.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Gore&lt;br /&gt;
| Contains realistic blood or guts.&lt;br /&gt;
|-&lt;br /&gt;
| Jumpscare&lt;br /&gt;
| Contains an abrupt image, sound, or event meant to scare or surprise. One example is ''The Scary Maze Game''.&lt;br /&gt;
|-&lt;br /&gt;
| Seizure Warning&lt;br /&gt;
| Contains flashing effects that could trigger photosensitive epilepsy.&lt;br /&gt;
|-&lt;br /&gt;
| Sexual Content&lt;br /&gt;
| Contains explicit or implied depictions of sexual acts or themes.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Language&lt;br /&gt;
| Contains profane, vulgar or offensive language, either spoken or in text.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
These tags are intended for animations, but can also be applied to games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Action&lt;br /&gt;
| Animations that feature emphasis on dynamic movement and physical feats.&lt;br /&gt;
| Madness Combat&lt;br /&gt;
|-&lt;br /&gt;
| Comedy&lt;br /&gt;
| Animations where the main emphasis is on humor or amusement.&lt;br /&gt;
| Mario's Castle Calamity&lt;br /&gt;
|-&lt;br /&gt;
| Drama&lt;br /&gt;
| Animations that typically feature long narratives and more serious forms of storytelling.&lt;br /&gt;
| Law of Talos&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Animations that focus on exploring the medium of animation in general. Usually non-narrative.&lt;br /&gt;
| HeartCore&lt;br /&gt;
|-&lt;br /&gt;
| Informative&lt;br /&gt;
| Animations whose purpose is to educate or inform about a topic.&lt;br /&gt;
| About Catalyst Pictures LTD&lt;br /&gt;
|-&lt;br /&gt;
| Music Video&lt;br /&gt;
| Animations that are primarily set to or feature a piece of music as the main focus.&lt;br /&gt;
| Bested Bud: The Video&lt;br /&gt;
|-&lt;br /&gt;
| Spam&lt;br /&gt;
| Typically low quality animations that are intentionally used to flood or spam content submissions on websites like Newgrounds.&lt;br /&gt;
| 3ear&lt;br /&gt;
|-&lt;br /&gt;
| Screensaver&lt;br /&gt;
| Animations that were intended to be utilized as computer screensavers.&lt;br /&gt;
| Queste Screensaver&lt;br /&gt;
|-&lt;br /&gt;
| Other&lt;br /&gt;
| Animations that don't fit the other tags.&lt;br /&gt;
| A Sticks Life&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| Animations that mainly feature adult content, usually for the purpose of titillation.&lt;br /&gt;
| Raven Adult Parody&lt;br /&gt;
|-&lt;br /&gt;
| Loop&lt;br /&gt;
| Animations that are typically very short and are intended to repeat indefinitely.&lt;br /&gt;
| Caramelldansen&lt;br /&gt;
|-&lt;br /&gt;
| Advertisement&lt;br /&gt;
| Animations that are intended to sell or raise awareness about a particular product or service.&lt;br /&gt;
| Lower My Bills June 2003 Banner Ads Set 2 (United States)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Franchises ==&lt;br /&gt;
&lt;br /&gt;
Tags that are associated with a particular franchise or intellectual property, web-game related or not. Note: A game or animation does not need to be ''officially'' part of a franchise for its tag to be applicable. In other words, fan-made games and animations based on a particular franchise can still use their respective franchise tag even if they weren't developed/published by the owners of the IP. At least three games in Flashpoint should be based around a franchise to warrant a tag for that franchise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Time&lt;br /&gt;
| Adventure Time: Legends of OOO&lt;br /&gt;
|-&lt;br /&gt;
| All That&lt;br /&gt;
| All That Vital Information Dispenser #1&lt;br /&gt;
|-&lt;br /&gt;
| Angry Birds&lt;br /&gt;
| Angry Birds Rio&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing&lt;br /&gt;
| Animal Crossing Pattern Maker&lt;br /&gt;
|-&lt;br /&gt;
| Arthur&lt;br /&gt;
| Buster's Movie Maker&lt;br /&gt;
|-&lt;br /&gt;
| Barbie&lt;br /&gt;
| Barbie in Princess Power Dress Up Game&lt;br /&gt;
|-&lt;br /&gt;
| Batman&lt;br /&gt;
| Batman In Crime Wave&lt;br /&gt;
|-&lt;br /&gt;
| Beano&lt;br /&gt;
| The Great Beano Cake Off&lt;br /&gt;
|-&lt;br /&gt;
| Beeserker&lt;br /&gt;
| Beeserker: The Videogame!&lt;br /&gt;
|-&lt;br /&gt;
| Ben 10&lt;br /&gt;
| Ben 10 - Battle Ready&lt;br /&gt;
|-&lt;br /&gt;
| Between the Lions&lt;br /&gt;
| Lionel's Talking Gizmo!&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade&lt;br /&gt;
| Beyblade Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Big Nate&lt;br /&gt;
| Big Nate's Network&lt;br /&gt;
|-&lt;br /&gt;
| Blue's Clues&lt;br /&gt;
| Blue's Clues Ghost Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Captain Underpants&lt;br /&gt;
| The Captain Underpants Rescue Raider 4000&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| Cars&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania&lt;br /&gt;
| Castlevania 2: Priest Battle&lt;br /&gt;
|-&lt;br /&gt;
| CatDog&lt;br /&gt;
| CatDog's All You Can't Eat Game&lt;br /&gt;
|-&lt;br /&gt;
| Cheetos&lt;br /&gt;
| Cheetos Chase&lt;br /&gt;
|-&lt;br /&gt;
| Chowder&lt;br /&gt;
| The Great Chowder Escape&lt;br /&gt;
|-&lt;br /&gt;
| Chuck E. Cheese&lt;br /&gt;
| Chuck E. Cheese's Pizza Panic!&lt;br /&gt;
|-&lt;br /&gt;
| Chuggington&lt;br /&gt;
| Old Puffer Pete's Puzzle Panic&lt;br /&gt;
|-&lt;br /&gt;
| Clifford the Big Red Dog&lt;br /&gt;
| Clifford's Big Parade&lt;br /&gt;
|-&lt;br /&gt;
| Copa Jetix&lt;br /&gt;
| A Lavanderia Copa Jetix&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| Mix and Paint&lt;br /&gt;
|-&lt;br /&gt;
| Cyberchase&lt;br /&gt;
| Cyberchase: The Quest 1 &amp;amp; 2&lt;br /&gt;
|-&lt;br /&gt;
| Danny Phantom&lt;br /&gt;
| Danny Phantom Dueling Decks&lt;br /&gt;
|-&lt;br /&gt;
| Despicable Me&lt;br /&gt;
| Bee-Do!&lt;br /&gt;
|-&lt;br /&gt;
| Dexter's Laboratory&lt;br /&gt;
| Dexter's Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Diary of a Wimpy Kid&lt;br /&gt;
| Old-Timey Ice Cream Parlour!&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur Train&lt;br /&gt;
| Buddy's A-Maze-ing Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer&lt;br /&gt;
| Dora's 3-D Backpack Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball&lt;br /&gt;
| Dragon Ball Z Tournament&lt;br /&gt;
|-&lt;br /&gt;
| DragonflyTV&lt;br /&gt;
| Nanobots&lt;br /&gt;
|-&lt;br /&gt;
| Duck Hunt&lt;br /&gt;
| Kill The Dog From Duck Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy&lt;br /&gt;
| Ed, Edd n Eddy - Clash Of The Idiots&lt;br /&gt;
|-&lt;br /&gt;
| Family Guy&lt;br /&gt;
| Brian's Shoot 'em Up Bar&lt;br /&gt;
|-&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum: Bubble Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Fetch! with Ruff Ruffman&lt;br /&gt;
| Fetch! Face-Off&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy&lt;br /&gt;
| Final Fantasy Returns- Flash Game&lt;br /&gt;
|-&lt;br /&gt;
| Five Nights at Freddy's&lt;br /&gt;
| Five Nights of Love-FNAF Dating Sim&lt;br /&gt;
|-&lt;br /&gt;
| Franny's Feet&lt;br /&gt;
| Shoebox Adventures: Fancy Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Frozen Elsa Fire Makeover&lt;br /&gt;
|-&lt;br /&gt;
| Garfield&lt;br /&gt;
| Garfield's Comic Creator&lt;br /&gt;
|-&lt;br /&gt;
| Garoto Emoticon&lt;br /&gt;
| O Pesadelo do Garoto Emoticon (The Ring)&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Falls&lt;br /&gt;
| Gravity Falls: Rumble's Revenge&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life&lt;br /&gt;
| Half-Life Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| Handy Manny&lt;br /&gt;
| Hop Up, Jump In!&lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty&lt;br /&gt;
| Sanrio Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels&lt;br /&gt;
| Hot Wheels Ferrari X-V Speed Trial&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter&lt;br /&gt;
| Harry Potter and the Chamber of Secrets&lt;br /&gt;
|-&lt;br /&gt;
| Imagination Movers&lt;br /&gt;
| Warehouse Mouse in: The Bubble Room Game&lt;br /&gt;
|-&lt;br /&gt;
| Imaginext&lt;br /&gt;
| Imaginext™ You're a Firefighter&lt;br /&gt;
|-&lt;br /&gt;
| Jake and the Never Land Pirates&lt;br /&gt;
| Jake's Heroic Race&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron&lt;br /&gt;
| Jimmy Neutron Sea Minus&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Bravo&lt;br /&gt;
| Johnny Bravo - Bravo Boogie&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Junction&lt;br /&gt;
| Ellyvan's Coconut Parade&lt;br /&gt;
|-&lt;br /&gt;
| Justice League&lt;br /&gt;
| Justice League: Curse of the Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&lt;br /&gt;
| Kirby's Airride Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lady and the Tramp&lt;br /&gt;
| Lady and the Tramp Search&lt;br /&gt;
|-&lt;br /&gt;
| Laugh &amp;amp; Learn&lt;br /&gt;
| Laugh &amp;amp; Learn™ Alphabet Game&lt;br /&gt;
|-&lt;br /&gt;
| LEGO&lt;br /&gt;
| Pepper's Skateboard Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Life Savers&lt;br /&gt;
| Life Savers Waterpark Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Little Einsteins&lt;br /&gt;
| The Great Sky Race&lt;br /&gt;
|-&lt;br /&gt;
| Little People&lt;br /&gt;
| Little People® Favorite Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes&lt;br /&gt;
| Looney Tunes Avalanche Snowboarding&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| Madagascar 3 Race Across Europe&lt;br /&gt;
|-&lt;br /&gt;
| Mario Bros.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Martha Speaks&lt;br /&gt;
| Skits Cooks&lt;br /&gt;
|-&lt;br /&gt;
| Meet the Robinsons&lt;br /&gt;
| Meet the Robinsons Crowd Patrol&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man&lt;br /&gt;
| Mega Man RPG&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear&lt;br /&gt;
| Metal Gear Awesome&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug&lt;br /&gt;
| Metal Slug Brutal&lt;br /&gt;
|-&lt;br /&gt;
| Metroid&lt;br /&gt;
| Metroid: Genesis&lt;br /&gt;
|-&lt;br /&gt;
| Mickey Mouse Clubhouse&lt;br /&gt;
| Mickey's Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Minecraft&lt;br /&gt;
| Minecraft Tower Defence 2&lt;br /&gt;
|-&lt;br /&gt;
| Mister Rogers' Neighborhood&lt;br /&gt;
| Museum Go Round&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat&lt;br /&gt;
| Mortal Kombat Karnage&lt;br /&gt;
|-&lt;br /&gt;
| My Little Pony&lt;br /&gt;
| My Little Pony: Applejack's Horseshoe Toss&lt;br /&gt;
|-&lt;br /&gt;
| Octonauts&lt;br /&gt;
| Octonauts&lt;br /&gt;
|-&lt;br /&gt;
| Ooh, Aah &amp;amp; You&lt;br /&gt;
| Ooh &amp;amp; Aah's Coco-Nutty Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man&lt;br /&gt;
| Pac-Man&lt;br /&gt;
|-&lt;br /&gt;
| Passatempo&lt;br /&gt;
| Clicando a Turma&lt;br /&gt;
|-&lt;br /&gt;
| Peep and the Big Wide World&lt;br /&gt;
| Hop To It!&lt;br /&gt;
|-&lt;br /&gt;
| Phineas and Ferb&lt;br /&gt;
| Phineas and Ferb in the Transport-inators of Doooom&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon&lt;br /&gt;
| Who's That Pokémon?&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers&lt;br /&gt;
| Power Rangers in Space Red Ranger to the Rescue&lt;br /&gt;
|-&lt;br /&gt;
| Pou&lt;br /&gt;
| Pou Kitchen Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Regular Show&lt;br /&gt;
| Regular Show Trash n Dash&lt;br /&gt;
|-&lt;br /&gt;
| Sagwa the Chinese Siamese Cat&lt;br /&gt;
| Counting Koi&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack&lt;br /&gt;
| Samurai Jack: Code of the Samurai&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo&lt;br /&gt;
| Scooby Doo! Monster Madness&lt;br /&gt;
|-&lt;br /&gt;
| Shaun the Sheep&lt;br /&gt;
| Shaun the Sheep: Home Sheep Home&lt;br /&gt;
|-&lt;br /&gt;
| Shrek&lt;br /&gt;
| Shrek 'n' Slide&lt;br /&gt;
|-&lt;br /&gt;
| Sonic the Hedgehog&lt;br /&gt;
| Ultimate Flash Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Special Agent Oso&lt;br /&gt;
| Oso's Special Training Center&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| Spider-Man: City Raid&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants&lt;br /&gt;
| The Spongebob Squarepants Movie 3D Game&lt;br /&gt;
|-&lt;br /&gt;
| Spyro the Dragon&lt;br /&gt;
| Spyro Cavern Escape&lt;br /&gt;
|-&lt;br /&gt;
| Stanley&lt;br /&gt;
| Stanley: Stanley and the Cloud Critters&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars&lt;br /&gt;
| LEGO Star Wars: The Quest for R2-D2&lt;br /&gt;
|-&lt;br /&gt;
| Street Fighter&lt;br /&gt;
| Street Fighter Flash&lt;br /&gt;
|-&lt;br /&gt;
| Tangled&lt;br /&gt;
| Tangled Double Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| Teen Titans: Battle Blitz&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| Teenage Mutant Ninja Turtles Pizza Time&lt;br /&gt;
|-&lt;br /&gt;
| The Avengers&lt;br /&gt;
| The Avengers: Bunker Busters 2&lt;br /&gt;
|-&lt;br /&gt;
| The Fairly OddParents&lt;br /&gt;
| Jimmy-Timmy Power Hour 2: Co-Pilot Chaos&lt;br /&gt;
|-&lt;br /&gt;
| The Flintstones&lt;br /&gt;
| Flintstones' Bedrock Bobsleddin Blowout&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda&lt;br /&gt;
| The Legend of Zelda and the Lampshade of No Real Significance&lt;br /&gt;
|-&lt;br /&gt;
| The Loud House&lt;br /&gt;
| Living Loud: Lincoln's List&lt;br /&gt;
|-&lt;br /&gt;
| The Muppets&lt;br /&gt;
| The Great Gonzo's Ridiculously Dangerous &amp;amp; Downright Foolish Stunt Game&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls&lt;br /&gt;
| Powerpuff Girls Pillow Fight&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons&lt;br /&gt;
| The Simpsons Movie: Bart Simpson's Naked Skate&lt;br /&gt;
|-&lt;br /&gt;
| The Smurfs&lt;br /&gt;
| The Smurfs Clumsy's Central Park Dash&lt;br /&gt;
|-&lt;br /&gt;
| ThunderCats&lt;br /&gt;
| ThunderCats: Tomb of Mumm-Ra&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project&lt;br /&gt;
| 東方悠繰録&lt;br /&gt;
|-&lt;br /&gt;
| Toy Story&lt;br /&gt;
| Toy Story Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Transformers&lt;br /&gt;
| Transformers Dark of the Moon - Hidden Objects&lt;br /&gt;
|-&lt;br /&gt;
| Turma da Mônica&lt;br /&gt;
| Guarda-Roupa da Mônica&lt;br /&gt;
|-&lt;br /&gt;
| Têtes à Claques&lt;br /&gt;
| Têtes à Claques - Le Air hockey&lt;br /&gt;
|-&lt;br /&gt;
| Undertale&lt;br /&gt;
| Bad Time Simulator (Sans Fight)&lt;br /&gt;
|-&lt;br /&gt;
| Veggietales&lt;br /&gt;
| Veggie Tales Veggie Football&lt;br /&gt;
|-&lt;br /&gt;
| WALL-E&lt;br /&gt;
| WALL-E: Cup Shuffle&lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&lt;br /&gt;
| Winnie the Pooh's Home Run Derby&lt;br /&gt;
|-&lt;br /&gt;
| Wonka&lt;br /&gt;
| Oompa-Loompa Roundup&lt;br /&gt;
|-&lt;br /&gt;
| WordGirl&lt;br /&gt;
| Synonym Toast&lt;br /&gt;
|-&lt;br /&gt;
| Wreck-It Ralph&lt;br /&gt;
| Wreck-It Ralph: Fix It Felix Jr.&lt;br /&gt;
|-&lt;br /&gt;
| X-Men&lt;br /&gt;
| Wolverine and the X-Men: M.R.D. Escape&lt;br /&gt;
|-&lt;br /&gt;
| Zootopia&lt;br /&gt;
| Zootopia Hair Salon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
&lt;br /&gt;
Game Engines are any programming tool used to make games at a Higher Level than using the tech directly. Note: Techs don't count as Game Engines, for example the ShiVa3D Engine is used to make ShiVa3D plugin games but ShiVa3D games shouldn't be tagged. Also if the engine has a web client, it shouldn't be tagged as that Engine, for example Tic80 shouldn't be tagged Tic80. At least three games in Flashpoint should be created in an engine to warrant a tag for that engine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://ledoux.itch.io/bitsy Bitsy]&lt;br /&gt;
| Visual Game Engine by Adam Le Doux that exports to HTML5. For games &amp;quot;where you can walk around and talk to people and be somewhere&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.scirra.com/ Construct]&lt;br /&gt;
| Visual Game Engine by Scirra Ltd. Exports to HTML5. &lt;br /&gt;
|-&lt;br /&gt;
| Emulated&lt;br /&gt;
| Game is written for a system and emulated online. Please note the [[Curation Format#Banned Games|Banned Games]] because most emulated games are banned. &lt;br /&gt;
|-&lt;br /&gt;
| [http://useflashpunk.net/ FlashPunk]&lt;br /&gt;
| Game Library for Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [http://flixel.org/ Flixel]&lt;br /&gt;
| Game Engine by Adam Atomic that exports to Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.yoyogames.com/gamemaker GameMaker: Studio]&lt;br /&gt;
| Visual Game Engine by YoYo Games that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gbstudio.dev/ GB Studio]&lt;br /&gt;
| Visual Game Engine by Chris Maltby for Gameboy Games. Exports to HTML5 using the Gameboy Online emulator.&lt;br /&gt;
|-&lt;br /&gt;
| [http://orteil.dashnet.org/igm/ Idle Game Maker]&lt;br /&gt;
| Visual Game Engine by Orteil and Opti for Clicker Games. Does not export but can be hosted on dashnet.org as HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [http://phaser.io/ Phaser]&lt;br /&gt;
| Game Engine and Toolkit by Photon Storm Ltd. that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lexaloffle.com/pico-8.php Pico8]&lt;br /&gt;
| Game Engine and Toolkit by Lexaloffle that exports to HTML5. Designed for Retro style game with a 128x128 resolution.&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/pixijs/pixi.js PixiJS]&lt;br /&gt;
| Game Library for HTML5 by GoodBoy Digital.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.puzzlescript.net/ PuzzleScript]&lt;br /&gt;
| Game Engine by Stephen Lavelle that exports to HTML5. Designed for Puzzle Games. &lt;br /&gt;
|-&lt;br /&gt;
| [https://scratch.mit.edu/ Scratch]&lt;br /&gt;
| Visual Game Engine by MIT that exports to Flash and HTML5. Designed for Children. &lt;br /&gt;
|-&lt;br /&gt;
| [http://stencyl.com/ Stencyl]&lt;br /&gt;
| Visual Game Engine by Jonathan Chung that exports to Flash and HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://tic.computer/ Tic-80]&lt;br /&gt;
| Game Engine and Toolkit by Nesbox that exports to HTML5. Designed for Retro style games with a 240x136 resolution. &lt;br /&gt;
|-&lt;br /&gt;
| [https://twinery.org Twine]&lt;br /&gt;
| Visual Game Engine and Toolkit by Chris Klimas that exports to HTML5. For Interactive Fiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [https://unity.com/ Unity WebGL]&lt;br /&gt;
| Game Engine and Toolkit by Unity Technologies that exports to HTML5. Not to be confused with Unity Web Player.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2853</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2853"/>
		<updated>2020-07-12T02:20:56Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tags are used to classify and organize games in Flashpoint for easier searching.  Here, they have been organised into categories.  You may use multiple tags per game, and you can use the category headers as tags too (except ''Themes'', ''Content Warnings'', ''Animations'', ''Franchises'' and ''Game Engines''). Tags can be applied to either games or animations, but the most common [[#Animations|Animation tags]] are listed in their own section for your convenience. If there is a tag that you feel would be useful, please ask a Staff Member on the Discord server, and we'll see if it's something that should be added.  We don't want tags to be too specific, to the point where a tag exists solely for one game.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
These games are active and action-packed, whether they involve running, jumping, shooting, or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Artillery&lt;br /&gt;
| Games where you use various weapons, setting the power and angle, to fight your enemy.&lt;br /&gt;
| Tank Wars&lt;br /&gt;
|-&lt;br /&gt;
| Brawler&lt;br /&gt;
| Progress through areas, beating up goons as you go; usually 2D.&lt;br /&gt;
| Stick Brawl&lt;br /&gt;
|-&lt;br /&gt;
| Fighting&lt;br /&gt;
| Two characters face off using combos and special techniques.&lt;br /&gt;
| Samurai Fighters&lt;br /&gt;
|-&lt;br /&gt;
| First-Person Shooter&lt;br /&gt;
| The game is played from the point of view of the character firing the weapon.&lt;br /&gt;
| Sierra 7&lt;br /&gt;
|-&lt;br /&gt;
| Platformer&lt;br /&gt;
| Progress through one or more stages by jumping from object to object.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Rail Shooter&lt;br /&gt;
| The game is played with a viewpoint that moves automatically, with no input available to the player.&lt;br /&gt;
| Xiao Xiao no. 4&lt;br /&gt;
|-&lt;br /&gt;
| Shoot 'Em Up&lt;br /&gt;
| Move freely horizontally and vertically to shoot enemies with projectiles, while avoiding theirs.&lt;br /&gt;
| Cookie Crisp Space Flight Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Shooter&lt;br /&gt;
| Any game where you use guns to shoot enemies.&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Gallery&lt;br /&gt;
| Move your cursor to shoot targets on a usually stationary playfield, and rack up lots of points.&lt;br /&gt;
| Pokemon Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
| Time-Attack&lt;br /&gt;
| A game where you try to complete a given task in the fastest time possible or within a very short time limit.&amp;lt;br/&amp;gt;Not to be confused with the Racing tag.&lt;br /&gt;
| N&lt;br /&gt;
|-&lt;br /&gt;
| Vertically-Scrolling Shooter &lt;br /&gt;
| The game is played with a playfield that scrolls from bottom to top (usually in a ship).&lt;br /&gt;
| Enigmata 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
In Adventure games, the player experiences an interactive story driven by exploration and/or puzzle solving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Choose Your Own Adventure&lt;br /&gt;
| Choose a path at specific junctions and see where the story takes you.&lt;br /&gt;
| The Henry Stickmin Series&lt;br /&gt;
|-&lt;br /&gt;
| Dating Sim&lt;br /&gt;
| Pick options to take boys or girls on dates.&lt;br /&gt;
| SimGirls&lt;br /&gt;
|-&lt;br /&gt;
| Escape the Room&lt;br /&gt;
| A subset of the Adventure genre where you're in a single room / low amount of rooms, a general lack of story, and puzzles to solve to get out of it.&lt;br /&gt;
| Cube Escape: The Cave&lt;br /&gt;
|-&lt;br /&gt;
| Metroidvania&lt;br /&gt;
| Adventure games that feature an interconnected world, explored by acquiring new items and unlocking new areas.&lt;br /&gt;
| Nuclear Autumn&lt;br /&gt;
|-&lt;br /&gt;
| Point and Click&lt;br /&gt;
| A specific subset of adventure games where your only controls are the mouse.&lt;br /&gt;
| Easy Joe&lt;br /&gt;
|-&lt;br /&gt;
| Roguelike&lt;br /&gt;
| You have one life.  Don't die, or you'll lose most if not all of your progress.&lt;br /&gt;
| Yet Another Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| RPG&lt;br /&gt;
| Games focused less on combat and more on exploration and puzzle solving.  May or may not have detailed character stats.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
| Visual Novel&lt;br /&gt;
| Story based games that consist almost entirely of reading and picking choices. Often with static backgrounds and characters.&lt;br /&gt;
| I woke up next to you again.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
Arcade games have easily graspable gameplay and a focus on getting a high score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Breakout&lt;br /&gt;
| Bounce a ball from a paddle to break all the bricks in a level.&lt;br /&gt;
| bloXplatter&lt;br /&gt;
|-&lt;br /&gt;
| Clicker&lt;br /&gt;
| A game where you primarily click to increase numbers. &lt;br /&gt;
| OSTM&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| You control a character, dodging or avoiding obstacles.&lt;br /&gt;
| Cubefield&lt;br /&gt;
|-&lt;br /&gt;
| Idle&lt;br /&gt;
| A game where numbers go up while you're away. Most of the incremental games are idle ones.&lt;br /&gt;
| Progress Quest&lt;br /&gt;
|-&lt;br /&gt;
| Launch&lt;br /&gt;
| A game where you throw your character to see how far you get. Buy upgrades to shoot yourself further next time.&amp;lt;br/&amp;gt;Not to be confused with the Toss tag.&lt;br /&gt;
| Learn to Fly&lt;br /&gt;
|-&lt;br /&gt;
| Pinball&lt;br /&gt;
| A game typically involving two paddles, a ball with realistic physics, and various objects on a play field that give you points when hit.&lt;br /&gt;
| Pinbill&lt;br /&gt;
|-&lt;br /&gt;
| Pong&lt;br /&gt;
| Games specifically based on Pong. Other paddle-based games will most likely use either the Breakout or Pinball tag.&lt;br /&gt;
| PONGS&lt;br /&gt;
|-&lt;br /&gt;
| Rhythm&lt;br /&gt;
| Press the right buttons to the beat of the music.&lt;br /&gt;
| F2Jam&lt;br /&gt;
|-&lt;br /&gt;
| Rock-Paper-Scissors&lt;br /&gt;
| A game based off the classic three-way head-to-head mind game.&lt;br /&gt;
| Pico vs. Uberkids&lt;br /&gt;
|-&lt;br /&gt;
| Runner&lt;br /&gt;
| A game that usually involves you moving down a path automatically, avoiding obstacles in order to either get a high score (endless) or finish a level.&lt;br /&gt;
| Robot Unicorn Attack&lt;br /&gt;
|-&lt;br /&gt;
| Score-Attack&lt;br /&gt;
| Your goal throughout the game is to get a high score.&lt;br /&gt;
| Starry Night&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| Games based on Snake.&lt;br /&gt;
| Snake Classic&lt;br /&gt;
|-&lt;br /&gt;
| Stacking&lt;br /&gt;
| Games that involve stacking objects, typically while keeping them balanced.&lt;br /&gt;
| Super Stacker&lt;br /&gt;
|-&lt;br /&gt;
| Tetris&lt;br /&gt;
| Games based on Tetris. Can also be used more generally for other drop-down fast-paced puzzle games such as Puyo Puyo and Dr. Mario.&lt;br /&gt;
| Tetris 1989&lt;br /&gt;
|-&lt;br /&gt;
| Timing&lt;br /&gt;
| Similar to rhythm games, these tend to rely on non-musical, usually-visual cues and proper timing. Stacking and slacking games are popular variants.&lt;br /&gt;
| Feed the King&lt;br /&gt;
|-&lt;br /&gt;
| Toss&lt;br /&gt;
| Games where you toss or launch a character or object to destroy terrain, reach a location, or collect items. Famous examples of this tag are games based on Angry Birds.&amp;lt;br/&amp;gt;Not to be confused with the Launch tag.&lt;br /&gt;
| Soccer Kicker&lt;br /&gt;
|-&lt;br /&gt;
| Whack-A-Mole&lt;br /&gt;
| Characters will pop up on the screen (usually from holes) and the player must hit them before they disappear.&lt;br /&gt;
| Grizzly &amp;amp; the Lemmings: Whack a Lemming&lt;br /&gt;
|-&lt;br /&gt;
| Variety&lt;br /&gt;
| Mini-game collections, or games where the gameplay changes frequently.&lt;br /&gt;
| Four Second Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Educational == &lt;br /&gt;
Educational games aim to teach something as you play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Math&lt;br /&gt;
| A game that primarily involves solving math problems.&lt;br /&gt;
| Math Shootout&lt;br /&gt;
|-&lt;br /&gt;
| Quiz&lt;br /&gt;
| A game that asks you questions about any particular subject matter. Some Quiz games are more parodical than educational, however.&lt;br /&gt;
| 50 States &lt;br /&gt;
|-&lt;br /&gt;
| Tutorial &lt;br /&gt;
| A game that is more akin to a tutorial, showing you how to do something in an interactive fashion.&lt;br /&gt;
| Ultimate Spriting Tutorial&lt;br /&gt;
|- &lt;br /&gt;
| Typing&lt;br /&gt;
| Games that teach you to type efficiently.&lt;br /&gt;
| Icarus Proudbottom Teaches Typing! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
Puzzle games involve brainteasers of all types, from fast-paced matching games to hidden object puzzles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Find&lt;br /&gt;
| Find things that are hidden within the larger picture, or find differences between pictures.&lt;br /&gt;
| Pocket Creature ~Hidden Objects~&lt;br /&gt;
|-&lt;br /&gt;
| Jigsaw&lt;br /&gt;
| Classic style of puzzle where you have differently shaped pieces and need to put them in the right spots.&lt;br /&gt;
| Ice-Age 4 Jigsaw Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lemmings&lt;br /&gt;
| Use a set of tools per level to guide marching characters from point A to point B.&lt;br /&gt;
| Oreo O's Creme Team Journey&lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Follow a set of rules, whether explained or not, and use methodical thinking to solve puzzles. Usually has no game-over criteria or time limit.&lt;br /&gt;
| 3D Logic 2&lt;br /&gt;
|-&lt;br /&gt;
| Marble Popper&lt;br /&gt;
| Shoot a round, small object at others of its kind to match groups of the same color, whether in a large mass as in Puzzle Bobble, or along a trail as in Zuma.&lt;br /&gt;
| Coba&lt;br /&gt;
|-&lt;br /&gt;
| Matching&lt;br /&gt;
| Games where you match groups of similar objects together.&lt;br /&gt;
| Ores&lt;br /&gt;
|-&lt;br /&gt;
| Match-3&lt;br /&gt;
| Swap and move objects around to match colours/shapes in lines.&lt;br /&gt;
| Bejeweled&lt;br /&gt;
|-&lt;br /&gt;
| Maze&lt;br /&gt;
| A game where you traverse or solve mazes.&lt;br /&gt;
| Grow Maze&lt;br /&gt;
|-&lt;br /&gt;
| Memory&lt;br /&gt;
| Games that require using your memory to constantly remember in-game information, such as the level layout or a sequence of inputs. Memory-match and simon-says games fit this tag.&lt;br /&gt;
| &amp;quot;Elephants Never Forget!&amp;quot; Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Sliding&lt;br /&gt;
| Slide squares or blocks along a grid to create an image or free a specific tile.&lt;br /&gt;
| 8 Square Slider&lt;br /&gt;
|-&lt;br /&gt;
| Sokoban&lt;br /&gt;
| Games that involve pushing boxes around an area into specific locations.&lt;br /&gt;
| Aggressive Sokoban&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| The player must move around discreetly to avoid being detected by enemy entities.&lt;br /&gt;
| The Classroom&lt;br /&gt;
|-&lt;br /&gt;
| Sudoku&lt;br /&gt;
| A grid-based game where the goal is to have each row, column and grid of nine boxes be filled with unique values.&lt;br /&gt;
| Just Sudoku&lt;br /&gt;
|-&lt;br /&gt;
| Word&lt;br /&gt;
| Games based on anagrams, crosswords, or similar material, or games that involve manipulating words.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simulation ==&lt;br /&gt;
This type of a game attempts to simulate something from real life, like a card game or just walking around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Card&lt;br /&gt;
| Card games that don't focus on gambling.&lt;br /&gt;
| Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Cooking&lt;br /&gt;
| Games that revolve around cooking food.&lt;br /&gt;
| Cooking Academy&lt;br /&gt;
|-&lt;br /&gt;
| Driving&lt;br /&gt;
| Driving games involve steering a vehicle, whether to win a race, get the shortest time, or accomplish another goal.&lt;br /&gt;
| Action Driving Game&lt;br /&gt;
|-&lt;br /&gt;
| Fishing&lt;br /&gt;
| Use a rod to try to catch fish.&lt;br /&gt;
| Donald's Gone Gooey Fishing&lt;br /&gt;
|- &lt;br /&gt;
| Flying&lt;br /&gt;
| Flying, but not fighting or racing. Usually in a plane or other airborne vehicle.&lt;br /&gt;
| Into Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| Bet virtual money, win virtual money.&lt;br /&gt;
| Blackjack Elf&lt;br /&gt;
|-&lt;br /&gt;
| Mahjong&lt;br /&gt;
| A game based off the classic Mahjong/Shanghai solitaire tile games.&lt;br /&gt;
| NingPo MahJong&lt;br /&gt;
|-&lt;br /&gt;
| Parking&lt;br /&gt;
| Park in a precise space, using any vehicle.&lt;br /&gt;
| Docking Perfection 2&lt;br /&gt;
|-&lt;br /&gt;
| Solitaire&lt;br /&gt;
| A game based off the classic solitaire/patience card games.&lt;br /&gt;
| Golf Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Sports&lt;br /&gt;
| A recreation of any real-world sport, like baseball or football.&lt;br /&gt;
| Stick Cricket&lt;br /&gt;
|-&lt;br /&gt;
| Surgery&lt;br /&gt;
| Any game that involves performing medical operations on characters.&lt;br /&gt;
| Elsa Heart Surgery&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop&lt;br /&gt;
| Games that replicate board games, real-life or invented.&lt;br /&gt;
| Snakes and Ladders&lt;br /&gt;
|-&lt;br /&gt;
| Time Management&lt;br /&gt;
| Move resources quickly in order to reach a quota or fulfill some other objective.&lt;br /&gt;
| Diner Dash&lt;br /&gt;
|-&lt;br /&gt;
| Walking Simulator&lt;br /&gt;
| A game that involves the player exploring a world by walking around it while the story unfolds around them. (Generally, if a game involves combat, platforming, or anything more than just walking around, it usually isn't a walking simulator.) &lt;br /&gt;
| Dear Esther&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sports == &lt;br /&gt;
Sports games attempt to replicate the gameplay of physical sports. This also encompasses fictional sports such as Quidditch. A game does not have to perfectly replicate a sport, so long as it is inspired by sports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| American Football&lt;br /&gt;
| A game where two teams attempt to carry the ball to the other end of the stadium.&lt;br /&gt;
| First Down Football&lt;br /&gt;
|-&lt;br /&gt;
| Archery&lt;br /&gt;
| The player uses a bow and arrow to hit a distant target.&lt;br /&gt;
| Ultimate Bullseye&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| Games that match sports defined as &amp;quot;Athletics&amp;quot; in the Olympics. This includes running, jumping, and throwing disciplines.&lt;br /&gt;
| QWOP&lt;br /&gt;
|- &lt;br /&gt;
| Baseball&lt;br /&gt;
| A game where two teams attempt to hit a ball with a bat and catch it.&lt;br /&gt;
| Pro Baseball&lt;br /&gt;
|-&lt;br /&gt;
| Basketball&lt;br /&gt;
| A game where two teams try to get a ball through a raised hoop.&lt;br /&gt;
| Spooky Hoops&lt;br /&gt;
|-&lt;br /&gt;
| Bowling&lt;br /&gt;
| The players roll a ball, intending to knock down as many pins as possible at the end of the track.&lt;br /&gt;
| Gutterball Golden Pin Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Cricket&lt;br /&gt;
| A game where one team attempts to knock off the opposing team's bails, while the other tries to score runs by hitting the ball away from the other team.&lt;br /&gt;
| Ben 10 Ultimate Alien: Cricket Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Golf&lt;br /&gt;
| Each player attempts to get their ball to the end of a course in the fewest hits.&lt;br /&gt;
| Cartoon Cove Mini Golf&lt;br /&gt;
|-&lt;br /&gt;
| Hockey&lt;br /&gt;
| Two teams using skates attempt to get the ball or puck into the opposing goal. This encompasses Ice Hockey, Roller Hockey, and Air Hockey.&lt;br /&gt;
| Postopia Power Play&lt;br /&gt;
|-&lt;br /&gt;
| Motocross&lt;br /&gt;
| A game where a player on a bike attempts to traverse obstacles, usually with 2D physics.&lt;br /&gt;
| Dirt Bike&lt;br /&gt;
|-&lt;br /&gt;
| Racing &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
| Skateboarding &lt;br /&gt;
| A game where a player uses a skateboard to either perform tricks or reach the end of a track.&lt;br /&gt;
| G Max Skateboarding&lt;br /&gt;
|- &lt;br /&gt;
| Skating &lt;br /&gt;
| A game where a player uses either ice skates or roller skates to perform tricks or reach the end of a track.&lt;br /&gt;
| Championship Figure Skating&lt;br /&gt;
|- &lt;br /&gt;
| Skiing &lt;br /&gt;
| A game where the player uses skis. This includes racing, jumping, and slalom.&lt;br /&gt;
| Downhill Skiing&lt;br /&gt;
|- &lt;br /&gt;
| Snowboarding &lt;br /&gt;
| A game where the player uses a snowboard.&lt;br /&gt;
| Chocobo's Snowboard Glide&lt;br /&gt;
|- &lt;br /&gt;
| Soccer &lt;br /&gt;
| Two teams attempt to kick the ball into the opposing goal.&lt;br /&gt;
| Toon Cup 2020&lt;br /&gt;
|- &lt;br /&gt;
| Surfing &lt;br /&gt;
| A game where the player uses a surfboard.&lt;br /&gt;
| Aussie Surf Classic&lt;br /&gt;
|- &lt;br /&gt;
| Swimming &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
| Tennis &lt;br /&gt;
| Two or more players attempt to hit the ball over a net with a racket, with the goal of forcing your opponent to drop it. This also encompasses Table Tennis.&lt;br /&gt;
| TARDIS Tennis&lt;br /&gt;
|- &lt;br /&gt;
| Volleyball &lt;br /&gt;
| Two teams attempt to hit a ball so it strikes the ground of the opposing team's play area.&lt;br /&gt;
| Beach City Turbo Volleyball GP&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy games come in many forms, but usually involve controlling units in an efficient way to defeat some kind of enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Chess&lt;br /&gt;
| A board game where you must try to capture the opponent's &amp;quot;King&amp;quot;. This tag also applies to any game that has the basic chess ruleset.&lt;br /&gt;
| Bikini Bottom Chess&lt;br /&gt;
|-&lt;br /&gt;
| Checkers&lt;br /&gt;
| Also called Draughts, move diagonally in order to capture opponents by jumping over them. This tag also applies to any game that has the the basic checkers ruleset.&lt;br /&gt;
| Koala Checkers&lt;br /&gt;
|-&lt;br /&gt;
| Lane-Based Strategy&lt;br /&gt;
| You and your opponent have one or more lanes with which to send units down to attack each other.&lt;br /&gt;
| Plants vs. Zombies Web Version&lt;br /&gt;
|-&lt;br /&gt;
| Node-Based Strategy&lt;br /&gt;
| The player and the enemy each control 'nodes', which they can send units to and from. &lt;br /&gt;
| Tentacle Wars&lt;br /&gt;
|-&lt;br /&gt;
| Real-Time Strategy&lt;br /&gt;
| Create units and buildings, collect resources, and face an opponent who's doing the same things at the same time as you are.&lt;br /&gt;
| Creeper World: Evermore&lt;br /&gt;
|-&lt;br /&gt;
| Tower Defense&lt;br /&gt;
| Build various towers to destroy the units your enemies send against you.&lt;br /&gt;
| Bloons TD 5&lt;br /&gt;
|-&lt;br /&gt;
| Turn-Based&lt;br /&gt;
| Take turns with an opponent as you create units and buildings, move units, and order attacks.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
If a game doesn't seem to fit anywhere else, it will probably fit in one of these tags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Coloring&lt;br /&gt;
| Digital coloring pages.  Pick a color and color in a picture.  Like a coloring book, but in the form of a web game.&lt;br /&gt;
| SpongeBob: Coloring Book&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration&lt;br /&gt;
| Technical, engine, or concept demonstration. A tech demo.&lt;br /&gt;
| Ray Cast Car&lt;br /&gt;
|-&lt;br /&gt;
| Dress Up&lt;br /&gt;
| Choose outfits and hairstyles for a given character, or create an original character of your own.&lt;br /&gt;
| RPG Heroine Creator&lt;br /&gt;
|-&lt;br /&gt;
| Ecard&lt;br /&gt;
| A virtual postcard that you can send to a friend or relative's Email. Usually customizable.&lt;br /&gt;
| Mama Mirabelle eCard Maker&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Nontraditional games that often explore new concepts in art or gameplay.&lt;br /&gt;
| Crumbling Room&lt;br /&gt;
|-&lt;br /&gt;
| Kissing&lt;br /&gt;
| A strangely prevalent type of game where the gameplay revolves around characters kissing.&lt;br /&gt;
| Seaside Kissing&lt;br /&gt;
|-&lt;br /&gt;
| Microsite&lt;br /&gt;
| Not so much a game as an interactive website backed up from the Internet. Often exists to promote another product.&lt;br /&gt;
| J.K. Rowling Official Site&lt;br /&gt;
|-&lt;br /&gt;
| Print Studio&lt;br /&gt;
| Games where the emphasis is on printing items that may or may not be customised by the player beforehand.&lt;br /&gt;
| Print Center: Beauty and the Beast&lt;br /&gt;
|-&lt;br /&gt;
| Scene Creator&lt;br /&gt;
| Place objects, characters, and other decorations in a diorama. Like Dress Up games, but for a scene.&lt;br /&gt;
| The Disney Scene Creator games&lt;br /&gt;
|-&lt;br /&gt;
| Slacking&lt;br /&gt;
| Games where you must complete a series of tasks without being spotted or caught.&lt;br /&gt;
| Shop Class Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Toy&lt;br /&gt;
| Games with no objective, things to pass the time.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 3D&lt;br /&gt;
| Gameplay takes place in a 3-dimensional environment.&lt;br /&gt;
| 3D City&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| A game meant entirely for titillation.&lt;br /&gt;
| Super Deepthroat&lt;br /&gt;
|-&lt;br /&gt;
| Advergame&lt;br /&gt;
| Games that are designed purely to promote a commercial product or brand.&lt;br /&gt;
| Postopia Cereal Factory Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Anime&lt;br /&gt;
| A game with an anime art style.&lt;br /&gt;
| Anime Character Maker 2.2&lt;br /&gt;
|-&lt;br /&gt;
| Christmas&lt;br /&gt;
| Games with a Christmas theme.&lt;br /&gt;
| Bloons 2: Christmas Expansion&lt;br /&gt;
|-&lt;br /&gt;
| Community Content&lt;br /&gt;
| Games with community-made content (such as custom levels) included in Flashpoint. Typically also contain some sort of editor.&lt;br /&gt;
| Happy Wheels&lt;br /&gt;
|-&lt;br /&gt;
| Creative&lt;br /&gt;
| Anything that facilitates user-created content.&lt;br /&gt;
| Sonic Scene Creator 5&lt;br /&gt;
|-&lt;br /&gt;
| Daily&lt;br /&gt;
| A game with content that updates or changes every day.&lt;br /&gt;
| Drift n' Burn 365&lt;br /&gt;
|-&lt;br /&gt;
| Fantasy&lt;br /&gt;
| A game with a fantasy setting, such as a fairy tale.&lt;br /&gt;
| Talesworth Adventure Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Halloween&lt;br /&gt;
| Games with a Halloween theme.&lt;br /&gt;
| Angry Birds Halloween HD&lt;br /&gt;
|-&lt;br /&gt;
| Historical&lt;br /&gt;
| A game based on a historical event or time period.&lt;br /&gt;
| Western Front 1914&lt;br /&gt;
|-&lt;br /&gt;
| Holiday&lt;br /&gt;
| Games with holiday themes that don't fit the more specific holiday tags.&lt;br /&gt;
| Save The Easter Bunny&lt;br /&gt;
|-&lt;br /&gt;
| Horror&lt;br /&gt;
| A game that intends to provide an unsettling, creepy, spooky, scary skele-''cough'' atmosphere. Isn't exclusive to any other tag.&lt;br /&gt;
| Exmortis&lt;br /&gt;
|-&lt;br /&gt;
| Intentionally Infuriating&lt;br /&gt;
| Intentionally unfair games designed to frustrate the player.&lt;br /&gt;
| Syobon Action (Cat Mario)&lt;br /&gt;
|-&lt;br /&gt;
| Joke&lt;br /&gt;
| Games that exist solely to deliver a punchline.&lt;br /&gt;
| You Have to Burn the Rope&lt;br /&gt;
|-&lt;br /&gt;
| Level Editor&lt;br /&gt;
| Games with level editors.&lt;br /&gt;
| Warp&lt;br /&gt;
|-&lt;br /&gt;
| Music&lt;br /&gt;
| If music is a major part of gameplay, then use this tag. Can also be used with the Creative tag for music creation applications.&lt;br /&gt;
| Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Objects in the game are affected by real world/akin to real world forces. Often applies to Puzzle games.&lt;br /&gt;
| Red Remover&lt;br /&gt;
|-&lt;br /&gt;
| Pixel&lt;br /&gt;
| A game with a pixelated art style.&lt;br /&gt;
| Super Mario Bros. Crossover&lt;br /&gt;
|-&lt;br /&gt;
| Politics&lt;br /&gt;
| Games with political themes or featuring political figures.&lt;br /&gt;
| Good Guy With A Gun&lt;br /&gt;
|-&lt;br /&gt;
| Religious&lt;br /&gt;
| Games with religious themes, featuring religious figures, and/or based upon religious books/verses/stories.&lt;br /&gt;
| Noah's Ark Memo Game&lt;br /&gt;
|-&lt;br /&gt;
| Science Fiction&lt;br /&gt;
| A game with a futuristic or science fiction theme.&lt;br /&gt;
| Alternator&lt;br /&gt;
|-&lt;br /&gt;
| Side-Scrolling&lt;br /&gt;
| A game with a playfield that scrolls from left to right. Usually applies to shoot 'em ups or platformers.&lt;br /&gt;
| Heli Attack 3&lt;br /&gt;
|-&lt;br /&gt;
| Space&lt;br /&gt;
| Any game with an outer-space theme.&lt;br /&gt;
| Planet Cruncher&lt;br /&gt;
|-&lt;br /&gt;
| Stick&lt;br /&gt;
| Games featuring stick figure characters.&lt;br /&gt;
| Fighter's Rampage&lt;br /&gt;
|-&lt;br /&gt;
| Story-Driven&lt;br /&gt;
| Story is a major focus of the game.&lt;br /&gt;
| Detective Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| Western&lt;br /&gt;
| Cowboys, six shooters and yeeing your last haw.&lt;br /&gt;
| Wild West Showdown&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Any game featuring zombies (usually as enemies).&lt;br /&gt;
| The Hunt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
'''Tags that ''must'' be included if your game matches the criteria.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Gore&lt;br /&gt;
| Contains realistic blood or guts.&lt;br /&gt;
|-&lt;br /&gt;
| Jumpscare&lt;br /&gt;
| Contains an abrupt image, sound, or event meant to scare or surprise. One example is ''The Scary Maze Game''.&lt;br /&gt;
|-&lt;br /&gt;
| Seizure Warning&lt;br /&gt;
| Contains flashing effects that could trigger photosensitive epilepsy.&lt;br /&gt;
|-&lt;br /&gt;
| Sexual Content&lt;br /&gt;
| Contains explicit or implied depictions of sexual acts or themes.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Language&lt;br /&gt;
| Contains profane, vulgar or offensive language, either spoken or in text.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
These tags are intended for animations, but can also be applied to games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Action&lt;br /&gt;
| Animations that feature emphasis on dynamic movement and physical feats.&lt;br /&gt;
| Madness Combat&lt;br /&gt;
|-&lt;br /&gt;
| Comedy&lt;br /&gt;
| Animations where the main emphasis is on humor or amusement.&lt;br /&gt;
| Mario's Castle Calamity&lt;br /&gt;
|-&lt;br /&gt;
| Drama&lt;br /&gt;
| Animations that typically feature long narratives and more serious forms of storytelling.&lt;br /&gt;
| Law of Talos&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Animations that focus on exploring the medium of animation in general. Usually non-narrative.&lt;br /&gt;
| HeartCore&lt;br /&gt;
|-&lt;br /&gt;
| Informative&lt;br /&gt;
| Animations whose purpose is to educate or inform about a topic.&lt;br /&gt;
| About Catalyst Pictures LTD&lt;br /&gt;
|-&lt;br /&gt;
| Music Video&lt;br /&gt;
| Animations that are primarily set to or feature a piece of music as the main focus.&lt;br /&gt;
| Bested Bud: The Video&lt;br /&gt;
|-&lt;br /&gt;
| Spam&lt;br /&gt;
| Typically low quality animations that are intentionally used to flood or spam content submissions on websites like Newgrounds.&lt;br /&gt;
| 3ear&lt;br /&gt;
|-&lt;br /&gt;
| Screensaver&lt;br /&gt;
| Animations that were intended to be utilized as computer screensavers.&lt;br /&gt;
| Queste Screensaver&lt;br /&gt;
|-&lt;br /&gt;
| Other&lt;br /&gt;
| Animations that don't fit the other tags.&lt;br /&gt;
| A Sticks Life&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| Animations that mainly feature adult content, usually for the purpose of titillation.&lt;br /&gt;
| Raven Adult Parody&lt;br /&gt;
|-&lt;br /&gt;
| Loop&lt;br /&gt;
| Animations that are typically very short and are intended to repeat indefinitely.&lt;br /&gt;
| Caramelldansen&lt;br /&gt;
|-&lt;br /&gt;
| Advertisement&lt;br /&gt;
| Animations that are intended to sell or raise awareness about a particular product or service.&lt;br /&gt;
| Lower My Bills June 2003 Banner Ads Set 2 (United States)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Franchises ==&lt;br /&gt;
&lt;br /&gt;
Tags that are associated with a particular franchise or intellectual property, web-game related or not. Note: A game or animation does not need to be ''officially'' part of a franchise for its tag to be applicable. In other words, fan-made games and animations based on a particular franchise can still use their respective franchise tag even if they weren't developed/published by the owners of the IP. At least three games in Flashpoint should be based around a franchise to warrant a tag for that franchise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Time&lt;br /&gt;
| Adventure Time: Legends of OOO&lt;br /&gt;
|-&lt;br /&gt;
| All That&lt;br /&gt;
| All That Vital Information Dispenser #1&lt;br /&gt;
|-&lt;br /&gt;
| Angry Birds&lt;br /&gt;
| Angry Birds Rio&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing&lt;br /&gt;
| Animal Crossing Pattern Maker&lt;br /&gt;
|-&lt;br /&gt;
| Arthur&lt;br /&gt;
| Buster's Movie Maker&lt;br /&gt;
|-&lt;br /&gt;
| Barbie&lt;br /&gt;
| Barbie in Princess Power Dress Up Game&lt;br /&gt;
|-&lt;br /&gt;
| Batman&lt;br /&gt;
| Batman In Crime Wave&lt;br /&gt;
|-&lt;br /&gt;
| Beano&lt;br /&gt;
| The Great Beano Cake Off&lt;br /&gt;
|-&lt;br /&gt;
| Beeserker&lt;br /&gt;
| Beeserker: The Videogame!&lt;br /&gt;
|-&lt;br /&gt;
| Ben 10&lt;br /&gt;
| Ben 10 - Battle Ready&lt;br /&gt;
|-&lt;br /&gt;
| Between the Lions&lt;br /&gt;
| Lionel's Talking Gizmo!&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade&lt;br /&gt;
| Beyblade Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Big Nate&lt;br /&gt;
| Big Nate's Network&lt;br /&gt;
|-&lt;br /&gt;
| Blue's Clues&lt;br /&gt;
| Blue's Clues Ghost Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Captain Underpants&lt;br /&gt;
| The Captain Underpants Rescue Raider 4000&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| Cars&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania&lt;br /&gt;
| Castlevania 2: Priest Battle&lt;br /&gt;
|-&lt;br /&gt;
| CatDog&lt;br /&gt;
| CatDog's All You Can't Eat Game&lt;br /&gt;
|-&lt;br /&gt;
| Cheetos&lt;br /&gt;
| Cheetos Chase&lt;br /&gt;
|-&lt;br /&gt;
| Chowder&lt;br /&gt;
| The Great Chowder Escape&lt;br /&gt;
|-&lt;br /&gt;
| Chuck E. Cheese&lt;br /&gt;
| Chuck E. Cheese's Pizza Panic!&lt;br /&gt;
|-&lt;br /&gt;
| Chuggington&lt;br /&gt;
| Old Puffer Pete's Puzzle Panic&lt;br /&gt;
|-&lt;br /&gt;
| Clifford the Big Red Dog&lt;br /&gt;
| Clifford's Big Parade&lt;br /&gt;
|-&lt;br /&gt;
| Copa Jetix&lt;br /&gt;
| A Lavanderia Copa Jetix&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| Mix and Paint&lt;br /&gt;
|-&lt;br /&gt;
| Cyberchase&lt;br /&gt;
| Cyberchase: The Quest 1 &amp;amp; 2&lt;br /&gt;
|-&lt;br /&gt;
| Danny Phantom&lt;br /&gt;
| Danny Phantom Dueling Decks&lt;br /&gt;
|-&lt;br /&gt;
| Despicable Me&lt;br /&gt;
| Bee-Do!&lt;br /&gt;
|-&lt;br /&gt;
| Dexter's Laboratory&lt;br /&gt;
| Dexter's Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Diary of a Wimpy Kid&lt;br /&gt;
| Old-Timey Ice Cream Parlour!&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur Train&lt;br /&gt;
| Buddy's A-Maze-ing Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer&lt;br /&gt;
| Dora's 3-D Backpack Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball&lt;br /&gt;
| Dragon Ball Z Tournament&lt;br /&gt;
|-&lt;br /&gt;
| DragonflyTV&lt;br /&gt;
| Nanobots&lt;br /&gt;
|-&lt;br /&gt;
| Duck Hunt&lt;br /&gt;
| Kill The Dog From Duck Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy&lt;br /&gt;
| Ed, Edd n Eddy - Clash Of The Idiots&lt;br /&gt;
|-&lt;br /&gt;
| Family Guy&lt;br /&gt;
| Brian's Shoot 'em Up Bar&lt;br /&gt;
|-&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum: Bubble Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Fetch! with Ruff Ruffman&lt;br /&gt;
| Fetch! Face-Off&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy&lt;br /&gt;
| Final Fantasy Returns- Flash Game&lt;br /&gt;
|-&lt;br /&gt;
| Five Nights at Freddy's&lt;br /&gt;
| Five Nights of Love-FNAF Dating Sim&lt;br /&gt;
|-&lt;br /&gt;
| Franny's Feet&lt;br /&gt;
| Shoebox Adventures: Fancy Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Frozen Elsa Fire Makeover&lt;br /&gt;
|-&lt;br /&gt;
| Garfield&lt;br /&gt;
| Garfield's Comic Creator&lt;br /&gt;
|-&lt;br /&gt;
| Garoto Emoticon&lt;br /&gt;
| O Pesadelo do Garoto Emoticon (The Ring)&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Falls&lt;br /&gt;
| Gravity Falls: Rumble's Revenge&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life&lt;br /&gt;
| Half-Life Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| Handy Manny&lt;br /&gt;
| Hop Up, Jump In!&lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty&lt;br /&gt;
| Sanrio Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels&lt;br /&gt;
| Hot Wheels Ferrari X-V Speed Trial&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter&lt;br /&gt;
| Harry Potter and the Chamber of Secrets&lt;br /&gt;
|-&lt;br /&gt;
| Imagination Movers&lt;br /&gt;
| Warehouse Mouse in: The Bubble Room Game&lt;br /&gt;
|-&lt;br /&gt;
| Imaginext&lt;br /&gt;
| Imaginext™ You're a Firefighter&lt;br /&gt;
|-&lt;br /&gt;
| Jake and the Never Land Pirates&lt;br /&gt;
| Jake's Heroic Race&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron&lt;br /&gt;
| Jimmy Neutron Sea Minus&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Bravo&lt;br /&gt;
| Johnny Bravo - Bravo Boogie&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Junction&lt;br /&gt;
| Ellyvan's Coconut Parade&lt;br /&gt;
|-&lt;br /&gt;
| Justice League&lt;br /&gt;
| Justice League: Curse of the Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&lt;br /&gt;
| Kirby's Airride Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lady and the Tramp&lt;br /&gt;
| Lady and the Tramp Search&lt;br /&gt;
|-&lt;br /&gt;
| Laugh &amp;amp; Learn&lt;br /&gt;
| Laugh &amp;amp; Learn™ Alphabet Game&lt;br /&gt;
|-&lt;br /&gt;
| LEGO&lt;br /&gt;
| Pepper's Skateboard Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Life Savers&lt;br /&gt;
| Life Savers Waterpark Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Little Einsteins&lt;br /&gt;
| The Great Sky Race&lt;br /&gt;
|-&lt;br /&gt;
| Little People&lt;br /&gt;
| Little People® Favorite Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes&lt;br /&gt;
| Looney Tunes Avalanche Snowboarding&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| Madagascar 3 Race Across Europe&lt;br /&gt;
|-&lt;br /&gt;
| Mario Bros.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Martha Speaks&lt;br /&gt;
| Skits Cooks&lt;br /&gt;
|-&lt;br /&gt;
| Meet the Robinsons&lt;br /&gt;
| Meet the Robinsons Crowd Patrol&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man&lt;br /&gt;
| Mega Man RPG&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear&lt;br /&gt;
| Metal Gear Awesome&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug&lt;br /&gt;
| Metal Slug Brutal&lt;br /&gt;
|-&lt;br /&gt;
| Metroid&lt;br /&gt;
| Metroid: Genesis&lt;br /&gt;
|-&lt;br /&gt;
| Mickey Mouse Clubhouse&lt;br /&gt;
| Mickey's Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Minecraft&lt;br /&gt;
| Minecraft Tower Defence 2&lt;br /&gt;
|-&lt;br /&gt;
| Mister Rogers' Neighborhood&lt;br /&gt;
| Museum Go Round&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat&lt;br /&gt;
| Mortal Kombat Karnage&lt;br /&gt;
|-&lt;br /&gt;
| My Little Pony&lt;br /&gt;
| My Little Pony: Applejack's Horseshoe Toss&lt;br /&gt;
|-&lt;br /&gt;
| Octonauts&lt;br /&gt;
| Octonauts&lt;br /&gt;
|-&lt;br /&gt;
| Ooh, Aah &amp;amp; You&lt;br /&gt;
| Ooh &amp;amp; Aah's Coco-Nutty Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man&lt;br /&gt;
| Pac-Man&lt;br /&gt;
|-&lt;br /&gt;
| Passatempo&lt;br /&gt;
| Clicando a Turma&lt;br /&gt;
|-&lt;br /&gt;
| Peep and the Big Wide World&lt;br /&gt;
| Hop To It!&lt;br /&gt;
|-&lt;br /&gt;
| Phineas and Ferb&lt;br /&gt;
| Phineas and Ferb in the Transport-inators of Doooom&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon&lt;br /&gt;
| Who's That Pokémon?&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers&lt;br /&gt;
| Power Rangers in Space Red Ranger to the Rescue&lt;br /&gt;
|-&lt;br /&gt;
| Pou&lt;br /&gt;
| Pou Kitchen Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Regular Show&lt;br /&gt;
| Regular Show Trash n Dash&lt;br /&gt;
|-&lt;br /&gt;
| Sagwa the Chinese Siamese Cat&lt;br /&gt;
| Counting Koi&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack&lt;br /&gt;
| Samurai Jack: Code of the Samurai&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo&lt;br /&gt;
| Scooby Doo! Monster Madness&lt;br /&gt;
|-&lt;br /&gt;
| Shaun the Sheep&lt;br /&gt;
| Shaun the Sheep: Home Sheep Home&lt;br /&gt;
|-&lt;br /&gt;
| Shrek&lt;br /&gt;
| Shrek 'n' Slide&lt;br /&gt;
|-&lt;br /&gt;
| Sonic the Hedgehog&lt;br /&gt;
| Ultimate Flash Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Special Agent Oso&lt;br /&gt;
| Oso's Special Training Center&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| Spider-Man: City Raid&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants&lt;br /&gt;
| The Spongebob Squarepants Movie 3D Game&lt;br /&gt;
|-&lt;br /&gt;
| Spyro the Dragon&lt;br /&gt;
| Spyro Cavern Escape&lt;br /&gt;
|-&lt;br /&gt;
| Stanley&lt;br /&gt;
| Stanley: Stanley and the Cloud Critters&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars&lt;br /&gt;
| LEGO Star Wars: The Quest for R2-D2&lt;br /&gt;
|-&lt;br /&gt;
| Street Fighter&lt;br /&gt;
| Street Fighter Flash&lt;br /&gt;
|-&lt;br /&gt;
| Tangled&lt;br /&gt;
| Tangled Double Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| Teen Titans: Battle Blitz&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| Teenage Mutant Ninja Turtles Pizza Time&lt;br /&gt;
|-&lt;br /&gt;
| The Avengers&lt;br /&gt;
| The Avengers: Bunker Busters 2&lt;br /&gt;
|-&lt;br /&gt;
| The Fairly OddParents&lt;br /&gt;
| Jimmy-Timmy Power Hour 2: Co-Pilot Chaos&lt;br /&gt;
|-&lt;br /&gt;
| The Flintstones&lt;br /&gt;
| Flintstones' Bedrock Bobsleddin Blowout&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda&lt;br /&gt;
| The Legend of Zelda and the Lampshade of No Real Significance&lt;br /&gt;
|-&lt;br /&gt;
| The Loud House&lt;br /&gt;
| Living Loud: Lincoln's List&lt;br /&gt;
|-&lt;br /&gt;
| The Muppets&lt;br /&gt;
| The Great Gonzo's Ridiculously Dangerous &amp;amp; Downright Foolish Stunt Game&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls&lt;br /&gt;
| Powerpuff Girls Pillow Fight&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons&lt;br /&gt;
| The Simpsons Movie: Bart Simpson's Naked Skate&lt;br /&gt;
|-&lt;br /&gt;
| The Smurfs&lt;br /&gt;
| The Smurfs Clumsy's Central Park Dash&lt;br /&gt;
|-&lt;br /&gt;
| ThunderCats&lt;br /&gt;
| ThunderCats: Tomb of Mumm-Ra&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project&lt;br /&gt;
| 東方悠繰録&lt;br /&gt;
|-&lt;br /&gt;
| Toy Story&lt;br /&gt;
| Toy Story Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Transformers&lt;br /&gt;
| Transformers Dark of the Moon - Hidden Objects&lt;br /&gt;
|-&lt;br /&gt;
| Turma da Mônica&lt;br /&gt;
| Guarda-Roupa da Mônica&lt;br /&gt;
|-&lt;br /&gt;
| Têtes à Claques&lt;br /&gt;
| Têtes à Claques - Le Air hockey&lt;br /&gt;
|-&lt;br /&gt;
| Undertale&lt;br /&gt;
| Bad Time Simulator (Sans Fight)&lt;br /&gt;
|-&lt;br /&gt;
| Veggietales&lt;br /&gt;
| Veggie Tales Veggie Football&lt;br /&gt;
|-&lt;br /&gt;
| WALL-E&lt;br /&gt;
| WALL-E: Cup Shuffle&lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&lt;br /&gt;
| Winnie the Pooh's Home Run Derby&lt;br /&gt;
|-&lt;br /&gt;
| Wonka&lt;br /&gt;
| Oompa-Loompa Roundup&lt;br /&gt;
|-&lt;br /&gt;
| WordGirl&lt;br /&gt;
| Synonym Toast&lt;br /&gt;
|-&lt;br /&gt;
| Wreck-It Ralph&lt;br /&gt;
| Wreck-It Ralph: Fix It Felix Jr.&lt;br /&gt;
|-&lt;br /&gt;
| X-Men&lt;br /&gt;
| Wolverine and the X-Men: M.R.D. Escape&lt;br /&gt;
|-&lt;br /&gt;
| Zootopia&lt;br /&gt;
| Zootopia Hair Salon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
&lt;br /&gt;
Game Engines are any programming tool used to make games at a Higher Level than using the tech directly. Note: Techs don't count as Game Engines, for example the ShiVa3D Engine is used to make ShiVa3D plugin games but ShiVa3D games shouldn't be tagged. Also if the engine has a web client, it shouldn't be tagged as that Engine, for example Tic80 shouldn't be tagged Tic80. At least three games in Flashpoint should be created in an engine to warrant a tag for that engine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://ledoux.itch.io/bitsy Bitsy]&lt;br /&gt;
| Visual Game Engine by Adam Le Doux that exports to HTML5. For games &amp;quot;where you can walk around and talk to people and be somewhere&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.scirra.com/ Construct]&lt;br /&gt;
| Visual Game Engine by Scirra Ltd. Exports to HTML5. &lt;br /&gt;
|-&lt;br /&gt;
| Emulated&lt;br /&gt;
| Game is written for a system and emulated online. Please note the [[Curation Format#Banned Games|Banned Games]] because most emulated games are banned. &lt;br /&gt;
|-&lt;br /&gt;
| [http://useflashpunk.net/ FlashPunk]&lt;br /&gt;
| Game Library for Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [http://flixel.org/ Flixel]&lt;br /&gt;
| Game Engine by Adam Atomic that exports to Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.yoyogames.com/gamemaker GameMaker: Studio]&lt;br /&gt;
| Visual Game Engine by YoYo Games that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gbstudio.dev/ GB Studio]&lt;br /&gt;
| Visual Game Engine by Chris Maltby for Gameboy Games. Exports to HTML5 using the Gameboy Online emulator.&lt;br /&gt;
|-&lt;br /&gt;
| [http://orteil.dashnet.org/igm/ Idle Game Maker]&lt;br /&gt;
| Visual Game Engine by Orteil and Opti for Clicker Games. Does not export but can be hosted on dashnet.org as HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [http://phaser.io/ Phaser]&lt;br /&gt;
| Game Engine and Toolkit by Photon Storm Ltd. that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lexaloffle.com/pico-8.php Pico8]&lt;br /&gt;
| Game Engine and Toolkit by Lexaloffle that exports to HTML5. Designed for Retro style game with a 128x128 resolution.&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/pixijs/pixi.js PixiJS]&lt;br /&gt;
| Game Library for HTML5 by GoodBoy Digital.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.puzzlescript.net/ PuzzleScript]&lt;br /&gt;
| Game Engine by Stephen Lavelle that exports to HTML5. Designed for Puzzle Games. &lt;br /&gt;
|-&lt;br /&gt;
| [https://scratch.mit.edu/ Scratch]&lt;br /&gt;
| Visual Game Engine by MIT that exports to Flash and HTML5. Designed for Children. &lt;br /&gt;
|-&lt;br /&gt;
| [http://stencyl.com/ Stencyl]&lt;br /&gt;
| Visual Game Engine by Jonathan Chung that exports to Flash and HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://tic.computer/ Tic-80]&lt;br /&gt;
| Game Engine and Toolkit by Nesbox that exports to HTML5. Designed for Retro style games with a 240x136 resolution. &lt;br /&gt;
|-&lt;br /&gt;
| [https://twinery.org Twine]&lt;br /&gt;
| Visual Game Engine and Toolkit by Chris Klimas that exports to HTML5. For Interactive Fiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [https://unity.com/ Unity WebGL]&lt;br /&gt;
| Game Engine and Toolkit by Unity Technologies that exports to HTML5. Not to be confused with Unity Web Player.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Submitting_a_Curation&amp;diff=2683</id>
		<title>Submitting a Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Submitting_a_Curation&amp;diff=2683"/>
		<updated>2020-05-19T01:06:33Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Head to the Flashpoint Discord server. If this is your first time curating, upload your submission to #curator-lounge on Discord and wait for a curator to check it. If your submission is valid, you will be given a special Trial Curator role that will allow you to post messages in the curation channels. Otherwise, you'll be told how to correct your submission.&lt;br /&gt;
# Once you have the Trial Curator role, you may post your submission in the correct curation channel with the title of the curation in your message. If it's a Flash game, put it in #flash-game-curations. If the game uses a separate technology, put it in #other-game-curations. If it's an animation and not a game, put it in #animation-curations. '''If the zipped file is too large for Discord, check the channel description for an alternative uploading option.'''&lt;br /&gt;
# Congratulations! Your submitted game/animation will appear in the next version of Flashpoint.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Submitting_a_Curation&amp;diff=2682</id>
		<title>Submitting a Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Submitting_a_Curation&amp;diff=2682"/>
		<updated>2020-05-19T01:05:27Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Yuck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Head to the Flashpoint Discord server. If this is your first time curating, upload your submission to #curator-lounge on Discord and wait for a curator to check it. If your submission is valid, you will be given a special Trial Curator role that will allow you to post messages in the curation channels. Otherwise, you'll be told how to correct your submission.&lt;br /&gt;
# Once you have the Trial Curator role, you may post your submission in the correct curation channel. If it's a Flash game, put it in #flash-game-curations. If the game uses a separate technology, put it in #other-game-curations. If it's an animation and not a game, put it in #animation-curations. '''If the zipped file is too large for Discord, check the channel description for an alternative uploading option.'''&lt;br /&gt;
# Congratulations! Your submitted game/animation will appear in the next version of Flashpoint.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Tutorial&amp;diff=2681</id>
		<title>Curation Tutorial</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Tutorial&amp;diff=2681"/>
		<updated>2020-05-19T00:52:23Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Moved around some stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a basic tutorial on how Flashpoint works and how to curate games for addition to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
== How Flashpoint Works ==&lt;br /&gt;
Flashpoint is more than just a program to play files; rather, it's a combination of two programs working in parallel:&lt;br /&gt;
* a '''web server''', which hosts game files from a hard drive and pretends to be the original Internet source the games ran off of (since Flashpoint 8.0, it also points the game files and resources to the server to make them believe they're on the Internet),&lt;br /&gt;
* and a '''launcher''', the user interface to select and play games from.&lt;br /&gt;
&lt;br /&gt;
Flashpoint itself also comes in three primary versions: &lt;br /&gt;
* '''Infinity''', the version that downloads games from a server as you play them,&lt;br /&gt;
* '''Ultimate''', the gigantic version with every game included and ready for offline play,&lt;br /&gt;
* and '''Core''', the version with only a few games for testing, most often used by Curators to add games.&lt;br /&gt;
&lt;br /&gt;
Infinity will download files as you play games that request them, while Ultimate and Core know the files are already there. All three make the files believe they're being ran on their original source. This has numerous benefits, the two most important being bypassing '''sitelocks''' and supporting '''multi-asset''' games. Before we understand how Flashpoint handles those cases, though, let's walk through the simplest case possible; curating a single-asset SWF file.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Our Software ==&lt;br /&gt;
&lt;br /&gt;
To download game files from the Internet, you'll need:&lt;br /&gt;
* Flashpoint Core, used to add and test new games. It can be found at the bottom of our [https://bluemaxima.org/flashpoint/downloads/ Downloads] page.&lt;br /&gt;
* A modern browser such as Chrome or Firefox, which have a built in Network monitor that we can use to find and grab individual SWFs, and sometimes multi-asset titles with low amounts of resources.&lt;br /&gt;
* cURLsDownloader, found in the Utilities folder of the Flashpoint Core directory. This isn't strictly necessary, but it helps immensely; you'll see why later on.&lt;br /&gt;
&lt;br /&gt;
Download Flashpoint Core, extract it to your hard drive, run it via its shortcut in the extracted folder, and make sure that the included games play properly before you continue.&lt;br /&gt;
&lt;br /&gt;
== Finding the Source of a Flash Game ==&lt;br /&gt;
[[File:SWFAssetInChrome.png|thumb|The SWF for Interactive Buddy in Chrome's network tab; it should look similar on Firefox.]]&lt;br /&gt;
'''Be sure to check the [[Game Master List]] before settling on a game! Otherwise, you might waste time and effort to save a game that's already been saved.'''&lt;br /&gt;
&lt;br /&gt;
As a tutorial, we'll start by curating the simplest type of Flash game: a single SWF file that isn't sitelocked, specifically [https://www.newgrounds.com/portal/view/218014 Interactive Buddy]. You might need to enable Flash in your browser to get it to play (this tutorial won't work if you're using another player such as the Newgrounds Player).&lt;br /&gt;
&lt;br /&gt;
* If you're using Chrome or Firefox, press F12 to open the Developer Tools and click on the Network tab. This shows us every asset that loads on the page in real time. &lt;br /&gt;
* You can filter miscellaneous types of assets such as Flash files by clicking the Other tab within the Network tab. &lt;br /&gt;
* Refresh the page to find that a few assets loaded. The game file has an extension of '''.swf''', and has a type of x-shockwave-flash in the table. &lt;br /&gt;
* Once you find the SWF, you can hover over it to see its URL and confirm that it ends in .swf. &lt;br /&gt;
* Right-click the asset and select Copy &amp;gt; Copy link address.&lt;br /&gt;
&lt;br /&gt;
If you know your game is Flash but still can't get it to work, check the [[Flash Curation]] page for more detailed info on specifically Flash games. If all else fails, ask away in #curator-lounge on our Discord and we'll try to solve the issue together.&lt;br /&gt;
&lt;br /&gt;
=== Non-Flash Games ===&lt;br /&gt;
&lt;br /&gt;
If a context menu that mentions Adobe Flash Player doesn't appear when right clicking the game canvas, it's probably not a Flash game. Don't worry, we got you covered! Try viewing our tutorials specifically tailored for other [[Platforms]] like Shockwave or HTML5.&lt;br /&gt;
&lt;br /&gt;
== Generating Content Folders with cURLsDownloader ==&lt;br /&gt;
&lt;br /&gt;
If you've followed the tutorial up to this point, you should have copied this link to the SWF for Interactive Buddy:&lt;br /&gt;
&lt;br /&gt;
 https://uploads.ungrounded.net/218000/218014_DAbuddy_latest.swf?123&lt;br /&gt;
&lt;br /&gt;
Flashpoint calls files from a file directory created from the URL of a game, packaged into a folder called '''content''' for each curation. Instead of creating a content folder manually, though, we can use a tool called cURLsDownloader to do it automatically.&lt;br /&gt;
&lt;br /&gt;
* cURLsDownloader should be in your Flashpoint Core folder &amp;gt; Utilities &amp;gt; cURLsDownloader.&lt;br /&gt;
* Open cURLsDownloader and paste your game URL into its input. &lt;br /&gt;
* Select Option 1 to grab the SWF file. &lt;br /&gt;
* cURLsDownloader will automatically download the SWF and create a content folder for Flashpoint, located in its Downloads folder. Use option 1 when finished if it detects a broken filename, which will very likely fix it.&lt;br /&gt;
&lt;br /&gt;
We'll come back to this Downloads folder later to move it to its proper place.&lt;br /&gt;
&lt;br /&gt;
== Curating with Flashpoint Core ==&lt;br /&gt;
[[File:LaunchCommandMatchesContent.png|thumb|What your curation should look like when you're finished. Note how the Launch Command matches the Content Files.]]&lt;br /&gt;
The most optimal way to curate is to use the &amp;quot;Curate&amp;quot; tab in Flashpoint Core. To do that, open Core and select the Curate tab, then click the New Curation button to see a list of fields to fill in. These are the most important ones:&lt;br /&gt;
* The Title, which tells the game apart from others. Name it &amp;quot;Interactive Buddy&amp;quot; or &amp;quot;Test Game&amp;quot; or anything you like, it doesn't matter right now.&lt;br /&gt;
* The Platform, which determines where the game goes inside our database, split into several platforms (Flash, Shockwave, Unity, etc). When using Core for testing purposes, this isn't massively important, but Flash is selected for SWF files and by default.&lt;br /&gt;
* The Application Path. This determines what piece of software is used to start up the file we specify. In this case we're using a single, simple SWF, so we'll use the Flash Player Projector; in the current version of Core, this is listed as &amp;quot;FPSoftware\Flash\flashplayer_32_sa.exe&amp;quot;, and is selected by default.&lt;br /&gt;
* The Launch Command, based on the URL of the game's source file.&lt;br /&gt;
&lt;br /&gt;
To summarize, the Launch Command of a game is most often the URL of its source file. However, '''be extremely careful''' about the beginning of this game's URL; it uses HTTPS instead of HTTP. Flashpoint can't handle using HTTPS, and will download assets from the live Internet instead of from its fake Internet server, which can lead to a game going off the web later and not working in Flashpoint when that happens. To summarize, '''no matter the URL, always use http:// at the beginning of any Launch Command, NO EXCEPTIONS.'''&lt;br /&gt;
&lt;br /&gt;
To add the content you generated earlier using cURLsDownloader, click the &amp;quot;Open Folder&amp;quot; button at the bottom of your curation and you should see a &amp;quot;content&amp;quot; folder. Move everything from cURLsDownloader's &amp;quot;Downloads&amp;quot; folder into this &amp;quot;content&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
Take a look at the image to the right to see how your tutorial curation should look. If any field is highlighted in yellow, it's a warning; take another look at your own curation and see what's wrong. Curations of your own should have as much metadata filled in as possible, but the fields mentioned above ensure the game will work in Flashpoint. You can fill in the rest of the fields if you like, but it's not necessary right now.&lt;br /&gt;
&lt;br /&gt;
Once you're confident your curation looks good, click the &amp;quot;Run&amp;quot; button next to the &amp;quot;Open Folder&amp;quot; button to test the game and you should see Interactive Buddy pop up.&lt;br /&gt;
&lt;br /&gt;
Congrats! You've successfully made a curation. Now let's see how to deal with more complex games.&lt;br /&gt;
&lt;br /&gt;
== Sitelocks ==&lt;br /&gt;
[[File:AndkonSitelock.png|thumb|The sitelock telling you to go to Andkon Arcade, despite the game already being on Andkon Arcade.]]&lt;br /&gt;
Some Flash games will check the domain the game is being hosted on, and &amp;quot;lock&amp;quot; the game from being played if it's not on the correct site, called a sitelock. &lt;br /&gt;
&lt;br /&gt;
This can even occur, though very rarely, on the original site where the game was hosted, as is the case with [http://andkon.com/arcade/adventureaction/monsterslayers/ Monster Slayers]. Click this link and try to play the game; your result will be the image on the right. Despite the game already being hosted on andkon.com, it'll activate its sitelock and tell you to go to Andkon Arcade. Try to find and download the SWF using the method described in the previous section.&lt;br /&gt;
&lt;br /&gt;
You should find this source URL:&lt;br /&gt;
&lt;br /&gt;
http://andkon.com/arcade/adventureaction/monsterslayers/monsterslayers.swf&lt;br /&gt;
&lt;br /&gt;
This ironic sitelock is due to Andkon's main domain changing to &amp;quot;andkon.com&amp;quot;, when it used to be &amp;quot;arcade.andkon.com&amp;quot;. Therefore, changing the &amp;quot;andkon.com&amp;quot; in the URL to &amp;quot;arcade.andkon.com&amp;quot; will give us a Launch Command that bypasses the sitelock:&lt;br /&gt;
&lt;br /&gt;
http://arcade.andkon.com/arcade/adventureaction/monsterslayers/monsterslayers.swf&lt;br /&gt;
&lt;br /&gt;
This particular URL uses http:// instead of https://, but '''always make sure the Launch Command uses http://''' regardless.&lt;br /&gt;
&lt;br /&gt;
Try to create a new curation by downloading the SWF from the top URL using cURLsDownloader, and setting the bottom URL as the Launch Command. Use the Curate tab in Flashpoint Core to test your game; Flashpoint should bypass the sitelock and allow you to play Monster Slayers, just like Andkon used to.&lt;br /&gt;
&lt;br /&gt;
It's important to use correct Launch Commands and proper content folders for every curation you make (even if you're curating a non-sitelocked SWF), to ensure that all the game's assets are loaded exactly as they would be on the real Internet, without running into any possible sitelocks on the way (even if the game appears to be playable outside of Flashpoint).&lt;br /&gt;
&lt;br /&gt;
== Using cURLsDownloader for Multi-Asset Games ==&lt;br /&gt;
&lt;br /&gt;
Up until now, we've only curated single-asset SWF files. However, many web games were made at a time where downloading one large file was intensive on Internet speeds and took longer than it should. This meant lots of games were split into several, smaller assets so the overall game loaded faster. Whether these games load all of the assets when the game first starts up or intermittently as you play the game depends on how they were programmed, making curation of multi-asset games more difficult than single-assets.&lt;br /&gt;
&lt;br /&gt;
Let's check out a multi-asset game called [https://www.newgrounds.com/portal/view/372340 Gateway II]. Here's the link to the main SWF of the game:&lt;br /&gt;
 https://uploads.ungrounded.net/372000/372340_gateway_2.swf?1547470930&lt;br /&gt;
Try curating this SWF as described above and testing it in Flashpoint with the Run button. You'll only get to the language select screen before the game freezes once you pick one. &lt;br /&gt;
&lt;br /&gt;
Select the Logs tab in Flashpoint.  Find the Filters menu in the top-left corner and uncheck everything except &amp;quot;Redirector&amp;quot;, then look near the bottom of the log. You should see a line with &amp;quot;200 HTTP/1.1&amp;quot; followed by a directory to the main SWF, followed by one or more lines with &amp;quot;404 HTTP/1.1&amp;quot; followed by directories to additional assets.&lt;br /&gt;
&lt;br /&gt;
This means the game was calling for one or more assets that it didn't have offline, making the game freeze because it failed to load a required asset. Thankfully, Flashpoint can handle these assets as long as they're downloaded properly. &lt;br /&gt;
&lt;br /&gt;
Once again, instead of manually downloading lots of assets, we can use cURLsDownloader to save time and effort.&lt;br /&gt;
&lt;br /&gt;
'''Option 1:''' Download the assets called by the game as you test it in Flashpoint Core.&lt;br /&gt;
# Click the Copy Text button in the top-right of the Logs tab. &lt;br /&gt;
# Paste the results into a text file and remove every line except for ones beginning with &amp;quot;404 HTTP/1.1&amp;quot;. Remove that section from each line along with anything before it such as timestamps, then add &amp;quot;http://&amp;quot; to the beginning of each line.&lt;br /&gt;
# Save the text file and drag it over cURLsDownloader.&lt;br /&gt;
# Wait for cURLsDownloader to finish fetching assets. Use option 1 when finished if it detects broken filenames, which will very likely fix them.&lt;br /&gt;
# Move the contents of the Downloads folder in cURLsDownloader to the content folder of your curation.&lt;br /&gt;
# Test your game with the Run button. If anything fails to work as it should, look for more lines beginning with &amp;quot;404 HTTP/1.1&amp;quot; in the Logs tab and repeat this process.&lt;br /&gt;
&lt;br /&gt;
'''Option 2:''' Download all the assets that the source page of a game loads as you play it on the live Internet (but some assets downloaded won't be part of the game).&lt;br /&gt;
# Once again, press F12 to open your browser's Network viewer, then refresh the page.&lt;br /&gt;
# Play through your game on the Internet, loading assets as you go.&lt;br /&gt;
# When you're confident you've loaded all of the game's assets, click the &amp;quot;All&amp;quot; tab in the Network viewer and right-click on an asset. &lt;br /&gt;
# Select Copy &amp;gt; Copy all as cURL (cmd) and paste the results into a text file. &lt;br /&gt;
# Save the text file and drag it over cURLsDownloader.&lt;br /&gt;
# Wait for cURLsDownloader to finish fetching assets. Use option 1 when finished if it detects broken filenames, which will very likely fix them.&lt;br /&gt;
# Open the Downloads folder in cURLsDownloader and determine which folder contains the necessary files to play the game.&lt;br /&gt;
# Move the contents of your chosen folder to the content folder of your curation.&lt;br /&gt;
# Test your game with the &amp;quot;Run&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
When testing games, if a game lets you get through more than one level without loading another asset, you'll ''generally'' be okay to assume that there's no more assets to be found, but this is never a guarantee, and you should always test your game in Flashpoint as much as you can.&lt;br /&gt;
&lt;br /&gt;
== Wrapping It Up ==&lt;br /&gt;
&lt;br /&gt;
Once you're sure you've gotten a game working in Flashpoint, it's time to add the additional parts of any curation. The [[Curation Format]] page tells you how curations are laid out in order to add it to the master build of Flashpoint with as much information as possible. &lt;br /&gt;
&lt;br /&gt;
When you've created a proper curation in the Curate tab, click the &amp;quot;Export&amp;quot; button at the bottom of your curation, which will save a .7z archive of the curation ready to be imported into the master build. Name it something relevant (typically the name of the game), and save it wherever you'll remember it.&lt;br /&gt;
&lt;br /&gt;
Once you have your .7z ready, follow these steps to make sure it gets added to Flashpoint:&lt;br /&gt;
&lt;br /&gt;
{{:Submitting a Curation}}&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2181</id>
		<title>Platforms</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2181"/>
		<updated>2020-02-13T03:37:12Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Added entry for Viscape&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a table of all web game technologies (&amp;quot;Platforms&amp;quot;) supported by Flashpoint. The table includes the following for each technology: &lt;br /&gt;
* Official Name: The official name of the technology. Useful for searching for information about the technology or looking for games.&lt;br /&gt;
* Short Name: The name displayed in Flashpoint Launcher. &lt;br /&gt;
* Default Application: The path to the default application used to launch a game of this technology. &lt;br /&gt;
* Curation Tutorial: A link to a curation tutorial for each platform. Some tutorials are not available yet, so please help create them if you can!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Default Application&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Curation Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| Flash&lt;br /&gt;
| Adobe Flash Player&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Curation Tutorial]], [[Flash Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Shockwave&lt;br /&gt;
| Adobe Shockwave Player&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Shockwave Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| HTML5&lt;br /&gt;
| HTML, HTML5, WebGL, or WebAssembly&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[HTML5 Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Java&lt;br /&gt;
| Java Applets&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startJava.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Java Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Unity&lt;br /&gt;
| Unity Web Player&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startUnity.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Unity Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Silverlight&lt;br /&gt;
| Microsoft Silverlight&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Silverlight Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| 3DVIA Player&lt;br /&gt;
| 3DVIA Player, 3D Life Player, Virtools Player&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[3DVIA Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startGroove.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[3D Groove GX Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ActiveX&lt;br /&gt;
| ''Each game generally uses its own ActiveX control name''&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startActiveX.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ActiveX Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Authorware&lt;br /&gt;
| Authorware Web Player&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Authorware Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ShiVa3D&lt;br /&gt;
| ShiVa3D Plugin&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startShiVa.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ShiVa3D Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Viscape&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| Superscape Viscape&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startSVR.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Viscape Curation]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; means the platform will be added to the next Flashpoint version&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; PopCap Plugin and GoBit Games Plugin are also supported, but we already have every game for those technologies in Flashpoint.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Launcher_Themes&amp;diff=1749</id>
		<title>Launcher Themes</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Launcher_Themes&amp;diff=1749"/>
		<updated>2019-11-10T19:22:17Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Added previews&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of community themes available for Flashpoint Launcher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme Name !! Created by !! Download !! Preview&lt;br /&gt;
|-&lt;br /&gt;
| Metal || Wumbo || Default Theme || [[File:Metal_Theme.png|640px]]&lt;br /&gt;
|-&lt;br /&gt;
| Smoke || Obelisk || Default Theme || [[File:Smoke_Theme.png|640px]]&lt;br /&gt;
|-&lt;br /&gt;
| eXPerience || Wumbo || Default Theme || [[File:EXPerience_Theme.png|640px]]&lt;br /&gt;
|-&lt;br /&gt;
| Millennium || MagnificentNoodle || [https://cdn.discordapp.com/attachments/496132309498724391/635282556635578368/Millennium.7z Download] || [[File:Millennium_Theme.png|640px]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Millennium_Theme.png&amp;diff=1748</id>
		<title>File:Millennium Theme.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Millennium_Theme.png&amp;diff=1748"/>
		<updated>2019-11-10T19:18:53Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:EXPerience_Theme.png&amp;diff=1747</id>
		<title>File:EXPerience Theme.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:EXPerience_Theme.png&amp;diff=1747"/>
		<updated>2019-11-10T19:18:31Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Smoke_Theme.png&amp;diff=1746</id>
		<title>File:Smoke Theme.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Smoke_Theme.png&amp;diff=1746"/>
		<updated>2019-11-10T19:18:12Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Metal_Theme.png&amp;diff=1745</id>
		<title>File:Metal Theme.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Metal_Theme.png&amp;diff=1745"/>
		<updated>2019-11-10T19:17:53Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=1686</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=1686"/>
		<updated>2019-11-01T19:32:42Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Undo revision 1684 by Rain (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;User:Coldice/Mainpage/style.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-2 hidden-sm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;col-8&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h2&amp;gt;Welcome to the Flashpoint Database!&amp;lt;/h2&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;This is still a work-in-progress; please leave any questions in the #help-me-please channel in our [http://discord.gg/S9uJ794 Discord].&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;small&amp;gt;[[Special:Statistics|Statistics]]: There are {{NUMBEROFARTICLES}} [[Special:AllPages|articles]], {{NUMBEROFUSERS}} users and {{NUMBEROFFILES}} files.&amp;lt;/small&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-2 hidden-sm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;div class=&amp;quot;row left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;General Project Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Game Master List]] - All the games in the latest release of Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Animation Master List]] - All the animations in the latest release of Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Extended FAQ]] - A frequently-expanding FAQ about all aspects of the project.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Readme]] - The most up-to-date Readme for Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[How Flashpoint Works]] - An explanation of the basic concepts behind how Flashpoint functions.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Media]] - A list of mentions of Flashpoint from around the web.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Not Accepted Games]] - Games matching the criteria laid out here are not allowed in Flashpoint for any reason.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Curating for Flashpoint&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Curation Tutorial]] - Read this page before curating!&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Curation Format]] - How to set up the curation itself.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Submitting a Curation]] - How to submit a curation once you've zipped it up.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Platforms]] - A table of all the web game technologies we currently support, with links to curation tutorials for each technology.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Tags]] - A list of tags that you can apply to games you curate.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[MAD4FP]] - How to use this special mode of Flashpoint Infinity to easily download games from the Internet.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[YAML Format]] - How to use YAML-formatted metadata in your curations.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Other Tutorials&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Extracting Flash Games]] - General info about working with SWF files.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Troubleshooting Antivirus Interference]] - How to get Flashpoint running if you have Avast or AVG antivirus.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Other Ways to Contribute&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Help Wanted List]] - Technologies and features we need help implementing in Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Help Wanted Games]] - A list of some (not all!) of the games we need help adding to Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Games Lost]] - A short list of some of the games we'd most like to find. If you have information about them, let us know!&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Linux Support]] - Information about Flashpoint support on Linux systems. This is a work in progress, and we could always use help with testing and making new packages!&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Testing Results]] - If you've successfully completed a game or found a bug, report that here.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Reference&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Flash EOL]] - The roadmap for the end of support for Flash Player, as outlined by the various companies involved.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Helpful Tools]] - Tools that help with curating and archiving websites.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Multiplayer Games]] - An incomplete list of multiplayer games we've found.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Save Data Locations]] - A list of all the locations of game save files in Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Shockwave Xtras]] - List of all of the Shockwave Xtras added to Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Requests &amp;amp; Issues&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Requests System]] - An overview of the Flashpoint Requests system.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Requests Sheet]] - How to use the Requests Google Sheet.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Game Request Form]] - Everything you need to know to request a game.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Animation Request Form]] - Everything you need to know to request an animation.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Metadata Edits]] - How to submit fixes or alternate versions of games/animations.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Trello]] - An overview of our Trello boards for tracking issues in the project.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;You can also view every page on the Wiki (some of them may be outdated): [[Special:AllPages]]&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=1683</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=1683"/>
		<updated>2019-11-01T19:30:30Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Cleaned up code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;User:Coldice/Mainpage/style.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-2 hidden-sm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;col-8&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h2&amp;gt;Welcome to the Flashpoint Database!&amp;lt;/h2&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;This is still a work-in-progress; please leave any questions in the #help-me-please channel in our [http://discord.gg/S9uJ794 Discord].&amp;lt;/p&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&amp;lt;small&amp;gt;[[Special:Statistics|Statistics]]: There are {{NUMBEROFARTICLES}} [[Special:AllPages|articles]], {{NUMBEROFUSERS}} users and {{NUMBEROFFILES}} files.&amp;lt;/small&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-2 hidden-sm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;div class=&amp;quot;row left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;General Project Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Game Master List]] - All the games in the latest release of Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Animation Master List]] - All the animations in the latest release of Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Extended FAQ]] - A frequently-expanding FAQ about all aspects of the project.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Readme]] - The most up-to-date Readme for Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[How Flashpoint Works]] - An explanation of the basic concepts behind how Flashpoint functions.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Media]] - A list of mentions of Flashpoint from around the web.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Not Accepted Games]] - Games matching the criteria laid out here are not allowed in Flashpoint for any reason.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Curating for Flashpoint&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Curation Tutorial]] - Read this page before curating!&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Curation Format]] - How to set up the curation itself.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Submitting a Curation]] - How to submit a curation once you've zipped it up.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Platforms]] - A table of all the web game technologies we currently support, with links to curation tutorials for each technology.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Tags]] - A list of tags that you can apply to games you curate.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[MAD4FP]] - How to use this special mode of Flashpoint Infinity to easily download games from the Internet.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[YAML Format]] - How to use YAML-formatted metadata in your curations.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Other Tutorials&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Extracting Flash Games]] - General info about working with SWF files.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Troubleshooting Antivirus Interference]] - How to get Flashpoint running if you have Avast or AVG antivirus.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Other Ways to Contribute&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Help Wanted List]] - Technologies and features we need help implementing in Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Help Wanted Games]] - A list of some (not all!) of the games we need help adding to Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Games Lost]] - A short list of some of the games we'd most like to find. If you have information about them, let us know!&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Linux Support]] - Information about Flashpoint support on Linux systems. This is a work in progress, and we could always use help with testing and making new packages!&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Testing Results]] - If you've successfully completed a game or found a bug, report that here.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Reference&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Flash EOL]] - The roadmap for the end of support for Flash Player, as outlined by the various companies involved.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Helpful Tools]] - Tools that help with curating and archiving websites.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Multiplayer Games]] - An incomplete list of multiplayer games we've found.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Save Data Locations]] - A list of all the locations of game save files in Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Shockwave Xtras]] - List of all of the Shockwave Xtras added to Flashpoint.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;col-4&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1&amp;gt;Requests &amp;amp; Issues&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Requests System]] - An overview of the Flashpoint Requests system.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Requests Sheet]] - How to use the Requests Google Sheet.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Game Request Form]] - Everything you need to know to request a game.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Animation Request Form]] - Everything you need to know to request an animation.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Metadata Edits]] - How to submit fixes or alternate versions of games/animations.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Trello]] - An overview of our Trello boards for tracking issues in the project.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;You can also view every page on the Wiki (some of them may be outdated): [[Special:AllPages]]&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=1498</id>
		<title>Shockwave Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=1498"/>
		<updated>2019-09-23T02:48:22Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Added link to text version of the YT video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains information and tips on curating Shockwave games. &lt;br /&gt;
&lt;br /&gt;
Please watch [https://youtu.be/QA9fbL4YplM this video] before curating Shockwave games. A text version can be found [https://github.com/FlashpointProject/Shockwave-Projector-Redirector-for-Flashpoint here]. The video is long, but information packed! Hopefully it isn't too confusing - if you have any questions please ask in #shockwave-chat on the Flashpoint Discord server. The link in the next section of this page has the files in the video. The video is still up to date as of 2019-03-17, though there will likely be changes to how curations work soon.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
&lt;br /&gt;
Here is the download link for the files mentioned in the video.&lt;br /&gt;
&lt;br /&gt;
https://drive.google.com/file/d/1L1EsiER5iwqy2EnXEKO1Hkva_xXONVnq/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
Here are Application Paths/Launch Commands you can copy-paste into Flashpoint Core for each of the publishers mentioned in the video - be sure to substitute in your game's name/URL. Robotduck's includes the security code that is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ezone'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.ezone.com/games/space/wrapper_ezo.dcr&amp;quot; --do &amp;quot;member('gameName').text = 'space.dcr'&amp;quot; --forceTheExitLock 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Robotduck'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/bprally/en/game.dcr&amp;quot; --setTheRunMode &amp;quot;Plugin&amp;quot; --setExternalParam &amp;quot;sw1&amp;quot; &amp;quot;code=3952e9a8f4df995e30686249eb94825d4b84ae&amp;quot; --disableGoToNetPage --bugfixShockwave3DBadDriverList&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Silent Bay Studios'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ1159\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/game-name/en/wrapper_silentbaystudios.dcr&amp;quot; --do &amp;quot;member('gameUrl').text = 'http://www.miniclip.com/games/game-name/en/game_name.dcr'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== More Tips ==&lt;br /&gt;
&lt;br /&gt;
Here are some additional tips for solving problems you may encounter when curating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game opens in SPR but exits immediately, it might be exiting once it reaches the last frame instead looping properly. To fix this problem, add the string below to the end of the launch command. And if that doesn't work, try replacing the word &amp;lt;code&amp;gt;exitFrame&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;enterFrame&amp;lt;/code&amp;gt;.&lt;br /&gt;
 --do &amp;quot;put 'on exitFrame' into line 1 of LPST&amp;quot; --do &amp;quot;put 'if the frame = the lastFrame then go to frame 1' into line 2 of LPST&amp;quot; --do &amp;quot;put 'end' into line 3 of LPST&amp;quot; --do &amp;quot;_movie.newMember(#script).scriptText = LPST&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make a game close with the X button but not the escape key, add this to the end of the launch command:&lt;br /&gt;
 --do &amp;quot;put 'on closeRequest' into line 1 of CRST&amp;quot; --do &amp;quot;put 'if keyPressed(53) = false then halt()' into line 2 of CRST&amp;quot; --do &amp;quot;put 'pass' into line 3 of CRST&amp;quot; --do &amp;quot;put 'end' into line 4 of CRST&amp;quot; --do &amp;quot;_movie.newMember(#script).scriptText = CRST&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game moves to a corner of the screen instead of staying in the center, add this to the end of the launch command:&lt;br /&gt;
 --do &amp;quot;set the centerStage = 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game window opens at the wrong size, you can combine the previous command with one that sets the window resolution to the size of the original Shockwave embed. For example, this command would be suitable for a game originally embedded at 800x600 pixels:&lt;br /&gt;
 --do &amp;quot;set the rect of the window = rect(0, 0, 800, 600)&amp;quot; --do &amp;quot;set the centerStage = 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Debugging ==&lt;br /&gt;
&lt;br /&gt;
If you're experiencing a different problem with a game, there are a few ways to figure out how to solve it.&lt;br /&gt;
&lt;br /&gt;
Adding the following to the end of an SPR launch command will open the game in a special debugging mode:&lt;br /&gt;
 --do &amp;quot;the debugPlaybackEnabled = 1&amp;quot; --do &amp;quot;put 'on rightMouseUp' into DBST&amp;quot; --do &amp;quot;put '_movie.traceScript = not(_movie.traceScript)' into line 2 of DBST&amp;quot; --do &amp;quot;put 'end' into line 3 of DBST&amp;quot; --do &amp;quot;_movie.newMember(#script).scriptText = DBST&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the game is launched, a console window will open along with it.&lt;br /&gt;
* Right-click anywhere within the game window to toggle tracing on or off. When tracing is on, scripting events in the game will be printed to the console.&lt;br /&gt;
* Type &amp;lt;code&amp;gt;put variableName&amp;lt;/code&amp;gt; to print the value of &amp;lt;code&amp;gt;variableName&amp;lt;/code&amp;gt; to the console.&lt;br /&gt;
* Type any Lingo command to run it inside the game.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=1491</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=1491"/>
		<updated>2019-09-22T17:47:49Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Flashpoint Database! This is still a work-in-progress; please leave any questions in the #help-me-please channel in our [http://discord.gg/S9uJ794 Discord].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Pages'''&lt;br /&gt;
&lt;br /&gt;
[[Game Master List]] - All the games in the latest release of Flashpoint.&lt;br /&gt;
&lt;br /&gt;
[[Animation Master List]] - All the animations in the latest release of Flashpoint.&lt;br /&gt;
&lt;br /&gt;
[[Requests Sheet]] - How to use the Requests Google Sheet.&lt;br /&gt;
&lt;br /&gt;
[[Extended FAQ]] - A frequently-expanding FAQ for questions not pertaining to the curating process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Contributing to the Project'''&lt;br /&gt;
&lt;br /&gt;
[[Curation Tutorial]] - Read this page before curating!&lt;br /&gt;
&lt;br /&gt;
[[Curation Format]] - How to set up the curation itself.&lt;br /&gt;
&lt;br /&gt;
[[Testing Results]] - If you've successfully completed a game or found a bug, report that here.&lt;br /&gt;
&lt;br /&gt;
[[Help Wanted List]] - Technologies and features we need help implementing in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other Pages'''&lt;br /&gt;
&lt;br /&gt;
[[Help Wanted Games]] - Games we need help adding to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Games]] - List of multiplayer games we've found.&lt;br /&gt;
&lt;br /&gt;
[[Games Lost]] - Games we can't find on the internet anymore.&lt;br /&gt;
&lt;br /&gt;
[[Linux Support]] - Information about Flashpoint support on Linux-based systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also view every page on the Wiki (some of them may be outdated): [[Special:AllPages]]&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=1490</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=1490"/>
		<updated>2019-09-22T17:46:10Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Flashpoint Database! This is still a work-in-progress; please leave any questions in the #help-me-please channel in our [http://discord.gg/S9uJ794 Discord].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Pages'''&lt;br /&gt;
&lt;br /&gt;
[[Game Master List]] - All the games in the latest release of Flashpoint.&lt;br /&gt;
&lt;br /&gt;
[[Animation Master List]] - All the animations in the latest release of Flashpoint.&lt;br /&gt;
&lt;br /&gt;
[[Requests Sheet]] - How to use the Requests Google Sheet.&lt;br /&gt;
&lt;br /&gt;
[[Extended FAQ]] - A frequently-expanding FAQ for questions not pertaining to the curating process.&lt;br /&gt;
&lt;br /&gt;
'''Contributing to the Project'''&lt;br /&gt;
&lt;br /&gt;
[[Curation Tutorial]] - Read this page before curating!&lt;br /&gt;
&lt;br /&gt;
[[Curation Format]] - How to set up the curation itself.&lt;br /&gt;
&lt;br /&gt;
[[Testing Results]] - If you've successfully completed a game or found a bug, report that here.&lt;br /&gt;
&lt;br /&gt;
[[Help Wanted List]] - Technologies and features we need help implementing in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
'''Other Pages'''&lt;br /&gt;
&lt;br /&gt;
[[Help Wanted Games]] - Games we need help adding to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Games]] - List of multiplayer games we've found.&lt;br /&gt;
&lt;br /&gt;
[[Games Lost]] - Games we can't find on the internet anymore.&lt;br /&gt;
&lt;br /&gt;
[[Linux Support]] - Information about Flashpoint support on Linux-based systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also view every page on the Wiki (some of them may be outdated): [[Special:AllPages]]&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=1489</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Main_Page&amp;diff=1489"/>
		<updated>2019-09-22T17:45:52Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Flashpoint Database! This is still a work-in-progress; please leave any questions in the #help-me-please channel in our [http://discord.gg/S9uJ794 Discord].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Pages'''&lt;br /&gt;
&lt;br /&gt;
[[Game Master List]] - All the games in the latest release of Flashpoint.&lt;br /&gt;
&lt;br /&gt;
[[Animation Master List]] - All the animations in the latest release of Flashpoint.&lt;br /&gt;
&lt;br /&gt;
[[Requests Sheet]] - How to use the Requests Google Sheet.&lt;br /&gt;
&lt;br /&gt;
[[Extended FAQ]] - A frequently-expanding FAQ for questions not pertaining to the curating process.&lt;br /&gt;
&lt;br /&gt;
'''Contributing to the Project'''&lt;br /&gt;
&lt;br /&gt;
[[Curation Tutorial]] - Read this page before curating!&lt;br /&gt;
&lt;br /&gt;
[[Curation Format]] - How to set up the curation itself.&lt;br /&gt;
&lt;br /&gt;
[[Testing Results]] - If you've successfully completed a game or found a bug, report that here.&lt;br /&gt;
&lt;br /&gt;
[[Help Wanted List]] - Technologies and features we need help implementing in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
'''Other Pages'''&lt;br /&gt;
&lt;br /&gt;
[[Help Wanted Games]] - Games we need help adding to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Games]] - List of multiplayer games we've found.&lt;br /&gt;
&lt;br /&gt;
[[Games Lost]] - Games we can't find on the internet anymore.&lt;br /&gt;
&lt;br /&gt;
[[Linux Support]] - Information about Flashpoint support on Linux-based systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
You can also view every page on the Wiki (some of them may be outdated): [[Special:AllPages]]&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=1480</id>
		<title>Curation Format</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=1480"/>
		<updated>2019-09-20T22:05:17Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will walk you through everything you'll need to know before submitting your first curation to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
==What is a Curation?==&lt;br /&gt;
&lt;br /&gt;
Generally, a [https://en.wikipedia.org/wiki/Curator curator] is somebody tasked with maintaining the collection of an institution such as a museum or archive. In this case, a curator is responsible for submitting new games/animations to the Flashpoint collection. These games/animations are called '''curations'''.&lt;br /&gt;
&lt;br /&gt;
Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. You'll need a specific folder setup, screenshots, and a text file before that happens, all of which will be explained as you read further.&lt;br /&gt;
&lt;br /&gt;
==Before You Start==&lt;br /&gt;
&lt;br /&gt;
===Checking the Master List===&lt;br /&gt;
Often times, somebody will request a game or animation that's already been added to the project, better yet waste time curating it themselves. To make sure this doesn't happen to you, please check the [[Game Master List]] (and for animations, the [[Animation Master List]]) before possibly taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles.'''&lt;br /&gt;
&lt;br /&gt;
===Barred Games===&lt;br /&gt;
&lt;br /&gt;
{{:Not Accepted Games}}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
All content must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the htdocs folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at 'http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf' you would do the folders in this example like the image below. If that is not working for some reason, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.&lt;br /&gt;
&lt;br /&gt;
'''Starting with Flashpoint 5.1, the domain folder should NEVER be localflash unless the source files don't come from a concrete internet location (a ZIP file or CD, for example).'''&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Curate1.png | This is assuming you've already tested the game with Flashpoint Core. '''Don't forget the folder with the game's name!'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
Logos must be in PNG format, and have the entire title of a game, or something that is representative of the game. To be named 'logo.png' in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Logo-bad.png | Bad example. Crop it down to just the logo.&lt;br /&gt;
Image:Logo-good3.png | Good example. Logo is sufficiently cropped.&lt;br /&gt;
Image:Logo-good.png | Good example. Can show off a bit of the artist's work, but no menu options or other things to get in the way.&lt;br /&gt;
Image:Logo-good2.PNG | Good example. If no title is available, a decent shot of the focal point of the game will do instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
Screenshots must be in PNG format, and have a credible 'action shot' of the game (no menus or obvious tutorials). To be named 'ss.png' in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.&lt;br /&gt;
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.&lt;br /&gt;
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.&lt;br /&gt;
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metadata==&lt;br /&gt;
&lt;br /&gt;
The metadata must be included in a file named '''meta.txt''', outside the content folder, and contain all of the fields in the following examples.&lt;br /&gt;
&lt;br /&gt;
===List of Metadata Required===&lt;br /&gt;
&lt;br /&gt;
You need to add the field, but you can leave it blank if the field is not applicable (unknown developer, no series, no notes, etc.)&lt;br /&gt;
&lt;br /&gt;
* '''Title:''' The name of the game, in full. If the game's been hacked, add (Hacked) onto the end of the title.&lt;br /&gt;
* '''Series:''' The series the game is in. Don't put &amp;quot;Danny Phantom&amp;quot; if the game is based on the Danny Phantom show, only if there is a very specific series pertaining to that game.&lt;br /&gt;
* '''Developer:''' The name of the developer, or developers. Separate multiple developers with the , symbol.&lt;br /&gt;
* '''Publisher:''' The site that published (released/branded) the game.&lt;br /&gt;
* '''Play Mode:''' One of the following, but up to three per game is possible:&lt;br /&gt;
** Single Player: A solo experience from start to finish.&lt;br /&gt;
** Cooperative: Like &amp;quot;Single Player&amp;quot;, but with others being in the journey of finishing the game from start to finish.&lt;br /&gt;
** Multiplayer: Playing against someone else or multiple players in session on who wins&lt;br /&gt;
* '''Status:''' One of the following:&lt;br /&gt;
** Not Working: The game doesn't work.&lt;br /&gt;
** Playable: Fully playable from beginning to end.&lt;br /&gt;
** Playable (Partial): The game is playable but incomplete/unfinishable.&lt;br /&gt;
* '''Extreme:''' Whether or not the game should be hidden when asked because of thoroughly extreme content not appropriate for younger people.&lt;br /&gt;
* '''Genre:''' See [[Genres]].&lt;br /&gt;
* '''Source:''' The website you retrieved the game from. Both a full URL and simply the name of the website (with the .com/etc at the end) are acceptable.&lt;br /&gt;
* '''Launch Command:''' The location of your file inside the content folder, replicating an internet URL. '''This is case-sensitive. Never have https:// at the beginning of a URL, it will eventually break something. ALWAYS use http://. If a URL has https:// at the beginning, it's wrong, end of story.'''&lt;br /&gt;
* '''Notes:''' A message that will appear in the right panel of the launcher. Reserve this for important tidbits related to how the game works that should be known before playing.&lt;br /&gt;
* '''Author Notes:''' This line will only be seen in the autocuration tool. Great for if you want to warn someone off adding the game in the traditional way.&lt;br /&gt;
&lt;br /&gt;
===A Good meta.txt===&lt;br /&gt;
&lt;br /&gt;
 Title: Alien Hominid&lt;br /&gt;
 Series: &lt;br /&gt;
 Developer: The Behemoth&lt;br /&gt;
 Publisher:&lt;br /&gt;
 Play Mode: Single Player &lt;br /&gt;
 Status: Playable&lt;br /&gt;
 Extreme: No&lt;br /&gt;
 Genre: Shooter&lt;br /&gt;
 Source: Newgrounds.com&lt;br /&gt;
 Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&lt;br /&gt;
 Notes: &lt;br /&gt;
 Author Notes: Thanks for your work!&lt;br /&gt;
&lt;br /&gt;
===Blank meta.txt===&lt;br /&gt;
&lt;br /&gt;
 Title: &lt;br /&gt;
 Series:&lt;br /&gt;
 Developer: &lt;br /&gt;
 Publisher:&lt;br /&gt;
 Play Mode: &lt;br /&gt;
 Status: Playable&lt;br /&gt;
 Extreme: No&lt;br /&gt;
 Genre: &lt;br /&gt;
 Source: &lt;br /&gt;
 Launch Command: &lt;br /&gt;
 Notes: &lt;br /&gt;
 Author Notes: &lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
&lt;br /&gt;
You'll need [https://bluemaxima.org/flashpoint/Flashpoint%20Core%203.1.zip Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break. &lt;br /&gt;
&lt;br /&gt;
Place the files from inside your content folder within the '''Server\htdocs\''' directory. Once you've done this, open the Core launcher, click the &amp;quot;New Game&amp;quot; button in the bottom right and mirror the info from your Meta.txt into the right panel. Click the checkmark and open your curation - if everything goes well, your game should open in a new window! If it doesn't, make sure you're copying the contents of your content folder and not the folder itself.&lt;br /&gt;
&lt;br /&gt;
'''All games should be tested in Flashpoint, if not Core then at least the full version. Just opening the game in a projector or browser is not enough of a test.'''&lt;br /&gt;
&lt;br /&gt;
==Packing it up==&lt;br /&gt;
&lt;br /&gt;
You've finished your first curation! All of these files should now be packed into a single .ZIP file and submitted to our #curator-lounge on the Discord. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB, an external filehost for bigger files (such as [https://mega.nz/ MEGA], or our own file host, which is linked in the pinned messages of our submission channels.&lt;br /&gt;
&lt;br /&gt;
[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip You can download a full example ZIP file here.]&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
===Editing Your Curations===&lt;br /&gt;
&lt;br /&gt;
If you notice a mistake with your curation after you've submitted it, read our article on [[Metadata Edits]] and head over to the #metadata-edits channel in our Discord so you can make necessary changes.&lt;br /&gt;
&lt;br /&gt;
===Having Problems?===&lt;br /&gt;
&lt;br /&gt;
Because we can't remind you enough already: [https://discord.gg/S9uJ794 Join our Discord] and ask away in the #help-me-please channel.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=1478</id>
		<title>Curation Format</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=1478"/>
		<updated>2019-09-19T19:35:58Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will walk you through everything you'll need to know before submitting your first curation to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
==What is a Curation?==&lt;br /&gt;
&lt;br /&gt;
Generally, a [https://en.wikipedia.org/wiki/Curator curator] is somebody tasked with maintaining the collection of an institution such as a museum or archive. In this case, a curator is responsible for submitting new games/animations to the Flashpoint collection. These games/animations are called '''curations'''.&lt;br /&gt;
&lt;br /&gt;
Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. You'll need a specific folder setup, screenshots, and a text file before that happens, all of which will be explained as you read further.&lt;br /&gt;
&lt;br /&gt;
==Before You Start==&lt;br /&gt;
&lt;br /&gt;
===Checking the Master List===&lt;br /&gt;
Often times, somebody will request a game or animation that's already been added to the project, better yet waste time curating it themselves. To make sure this doesn't happen to you, please check the [[Game Master List]] (and for animations, the [[Animation Master List]]) before possibly taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles.'''&lt;br /&gt;
&lt;br /&gt;
===Barred Games===&lt;br /&gt;
&lt;br /&gt;
{{:Not Accepted Games}}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
All content must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the htdocs folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at 'http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf' you would do the folders in this example like the image below. If that is not working for some reason, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.&lt;br /&gt;
&lt;br /&gt;
'''Starting with Flashpoint 5.1, the domain folder should NEVER be localflash unless the source files don't come from a concrete internet location (a ZIP file or CD, for example).'''&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Curate1.png | This is assuming you've already tested the game with Flashpoint Core. '''Don't forget the folder with the game's name!'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
Logos must be in PNG format, and have the entire title of a game, or something that is representative of the game. To be named 'logo.png' in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Logo-bad.png | Bad example. Crop it down to just the logo.&lt;br /&gt;
Image:Logo-good3.png | Good example. Logo is sufficiently cropped.&lt;br /&gt;
Image:Logo-good.png | Good example. Can show off a bit of the artist's work, but no menu options or other things to get in the way.&lt;br /&gt;
Image:Logo-good2.PNG | Good example. If no title is available, a decent shot of the focal point of the game will do instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
Screenshots must be in PNG format, and have a credible 'action shot' of the game (no menus or obvious tutorials). To be named 'ss.png' in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.&lt;br /&gt;
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.&lt;br /&gt;
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.&lt;br /&gt;
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metadata==&lt;br /&gt;
&lt;br /&gt;
The metadata must be included in a file named '''meta.txt''', outside the content folder, and contain all of the fields in the following examples.&lt;br /&gt;
&lt;br /&gt;
===List of Metadata Required===&lt;br /&gt;
&lt;br /&gt;
You need to add the field, but you can leave it blank if the field is not applicable (unknown developer, no series, no notes, etc.)&lt;br /&gt;
&lt;br /&gt;
* '''Title:''' The name of the game, in full. If the game's been hacked, add (Hacked) onto the end of the title.&lt;br /&gt;
* '''Series:''' The series the game is in. Don't put &amp;quot;Danny Phantom&amp;quot; if the game is based on the Danny Phantom show, only if there is a very specific series pertaining to that game.&lt;br /&gt;
* '''Developer:''' The name of the developer, or developers. Separate multiple developers with the , symbol.&lt;br /&gt;
* '''Publisher:''' The site that published (released/branded) the game.&lt;br /&gt;
* '''Play Mode:''' One of the following, but up to three per game is possible:&lt;br /&gt;
** Single Player: A solo experience from start to finish.&lt;br /&gt;
** Cooperative: Like &amp;quot;Single Player&amp;quot;, but with others being in the journey of finishing the game from start to finish.&lt;br /&gt;
** Multiplayer: Playing against someone else or multiple players in session on who wins&lt;br /&gt;
* '''Status:''' One of the following:&lt;br /&gt;
** Not Working: The game doesn't work.&lt;br /&gt;
** Playable: Fully playable from beginning to end.&lt;br /&gt;
** Playable (Partial): The game is playable but incomplete/unfinishable.&lt;br /&gt;
* '''Extreme:''' Whether or not the game should be hidden when asked because of thoroughly extreme content not appropriate for younger people.&lt;br /&gt;
* '''Genre:''' See [[Genres]].&lt;br /&gt;
* '''Source:''' The website you retrieved the game from. Both a full URL and simply the name of the website (with the .com/etc at the end) are acceptable.&lt;br /&gt;
* '''Launch Command:''' The location of your file inside the content folder, replicating an internet URL. '''This is case-sensitive. Never have https:// at the beginning of a URL, it will eventually break something. ALWAYS use http://. If a URL has https:// at the beginning, it's wrong, end of story.'''&lt;br /&gt;
* '''Notes:''' Anything that will appear between the metadata and before the screenshots in LaunchBox's Details interface.&lt;br /&gt;
* '''Author Notes:''' This line will only be seen in the autocuration tool. Great for if you want to warn someone off adding the game in the traditional way.&lt;br /&gt;
&lt;br /&gt;
===A Good meta.txt===&lt;br /&gt;
&lt;br /&gt;
 Title: Alien Hominid&lt;br /&gt;
 Series: &lt;br /&gt;
 Developer: The Behemoth&lt;br /&gt;
 Publisher:&lt;br /&gt;
 Play Mode: Single Player &lt;br /&gt;
 Status: Playable&lt;br /&gt;
 Extreme: No&lt;br /&gt;
 Genre: Shooter&lt;br /&gt;
 Source: Newgrounds.com&lt;br /&gt;
 Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&lt;br /&gt;
 Notes: &lt;br /&gt;
 Author Notes: Thanks for your work!&lt;br /&gt;
&lt;br /&gt;
===Blank meta.txt===&lt;br /&gt;
&lt;br /&gt;
 Title: &lt;br /&gt;
 Series:&lt;br /&gt;
 Developer: &lt;br /&gt;
 Publisher:&lt;br /&gt;
 Play Mode: &lt;br /&gt;
 Status: Playable&lt;br /&gt;
 Extreme: No&lt;br /&gt;
 Genre: &lt;br /&gt;
 Source: &lt;br /&gt;
 Launch Command: &lt;br /&gt;
 Notes: &lt;br /&gt;
 Author Notes: &lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
&lt;br /&gt;
You'll need [https://bluemaxima.org/flashpoint/Flashpoint%20Core%203.1.zip Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break. &lt;br /&gt;
&lt;br /&gt;
Place the files from inside your content folder within the '''Server\htdocs\''' directory. Once you've done this, open the Core launcher, click the &amp;quot;New Game&amp;quot; button in the bottom right and mirror the info from your Meta.txt into the right panel. Click the checkmark and open your curation - if everything goes well, your game should open in a new window! If it doesn't, make sure you're copying the contents of your content folder and not the folder itself.&lt;br /&gt;
&lt;br /&gt;
'''All games should be tested in Flashpoint, if not Core then at least the full version. Just opening the game in a projector or browser is not enough of a test.'''&lt;br /&gt;
&lt;br /&gt;
==Packing it up==&lt;br /&gt;
&lt;br /&gt;
You've finished your first curation! All of these files should now be packed into a single .ZIP file and submitted to our #curator-lounge on the Discord. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB, an external filehost for bigger files (such as [https://mega.nz/ MEGA], or our own file host, which is linked in the pinned messages of our submission channels.&lt;br /&gt;
&lt;br /&gt;
[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip You can download a full example ZIP file here.]&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
===Editing Your Curations===&lt;br /&gt;
&lt;br /&gt;
If you notice a mistake with your curation after you've submitted it, read our article on [[Metadata Edits]] and head over to the #metadata-edits channel in our Discord so you can make necessary changes.&lt;br /&gt;
&lt;br /&gt;
===Having Problems?===&lt;br /&gt;
&lt;br /&gt;
Because we can't remind you enough already: [https://discord.gg/S9uJ794 Join our Discord] and ask away in the #help-me-please channel.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=1464</id>
		<title>Curation Format</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=1464"/>
		<updated>2019-09-18T23:36:58Z</updated>

		<summary type="html">&lt;p&gt;Wumbo: Revised most of the page formatting, added/changed some stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will walk you through everything you'll need to know before submitting your first curation to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
==What is a Curation?==&lt;br /&gt;
&lt;br /&gt;
Generally, a [https://en.wikipedia.org/wiki/Curator curator] is somebody tasked with maintaining the collection of an institution such as a museum or archive. In this case, a curator is responsible for submitting new games/animations to the Flashpoint collection. These games/animations are called '''curations'''.&lt;br /&gt;
&lt;br /&gt;
Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. You'll need a specific folder setup, screenshots, and a text file before that happens, all of which will be explained as you read further.&lt;br /&gt;
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==Before You Start==&lt;br /&gt;
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===Checking the Master List===&lt;br /&gt;
Often times, somebody will request a game or animation that's already been added to the project, better yet waste time curating it themselves. To make sure this doesn't happen to you, please check the [https://bluemaxima.org/flashpoint/datahub/Game_Master_List Game Master List] (and for animations, the [https://bluemaxima.org/flashpoint/datahub/Animation_Master_List Animation Master List]) before possibly taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles.'''&lt;br /&gt;
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===Barred Games===&lt;br /&gt;
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{{:Not Accepted Games}}&lt;br /&gt;
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==Content==&lt;br /&gt;
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All content must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the htdocs folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at 'http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf' you would do the folders in this example like the image below. If that is not working for some reason, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.&lt;br /&gt;
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'''Starting with Flashpoint 5.1, the domain folder should NEVER be localflash unless the source files don't come from a concrete internet location (a ZIP file or CD, for example).'''&lt;br /&gt;
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===Examples===&lt;br /&gt;
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&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
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Image:Curate1.png | This is assuming you've already tested the game with Flashpoint Core. '''Don't forget the folder with the game's name!'''&lt;br /&gt;
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&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Logo==&lt;br /&gt;
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Logos must be in PNG format, and have the entire title of a game, or something that is representative of the game. To be named 'logo.png' in all cases.&lt;br /&gt;
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Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.&lt;br /&gt;
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===Examples===&lt;br /&gt;
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&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
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Image:Logo-bad.png | Bad example. Crop it down to just the logo.&lt;br /&gt;
Image:Logo-good3.png | Good example. Logo is sufficiently cropped.&lt;br /&gt;
Image:Logo-good.png | Good example. Can show off a bit of the artist's work, but no menu options or other things to get in the way.&lt;br /&gt;
Image:Logo-good2.PNG | Good example. If no title is available, a decent shot of the focal point of the game will do instead.&lt;br /&gt;
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&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Screenshot==&lt;br /&gt;
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Screenshots must be in PNG format, and have a credible 'action shot' of the game (no menus or obvious tutorials). To be named 'ss.png' in all cases.&lt;br /&gt;
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Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.&lt;br /&gt;
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===Examples===&lt;br /&gt;
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&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
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Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.&lt;br /&gt;
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.&lt;br /&gt;
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.&lt;br /&gt;
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.&lt;br /&gt;
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&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Metadata==&lt;br /&gt;
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The metadata must be included in a file named '''meta.txt''', outside the content folder, and contain all of the fields in the following examples.&lt;br /&gt;
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===List of Metadata Required===&lt;br /&gt;
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You need to add the field, but you can leave it blank if the field is not applicable (unknown developer, no series, no notes, etc.)&lt;br /&gt;
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* '''Title:''' The name of the game, in full. If the game's been hacked, add (Hacked) onto the end of the title.&lt;br /&gt;
* '''Series:''' The series the game is in. Don't put &amp;quot;Danny Phantom&amp;quot; if the game is based on the Danny Phantom show, only if there is a very specific series pertaining to that game.&lt;br /&gt;
* '''Developer:''' The name of the developer, or developers. Separate multiple developers with the , symbol.&lt;br /&gt;
* '''Publisher:''' The site that published (released/branded) the game.&lt;br /&gt;
* '''Play Mode:''' One of the following, but up to three per game is possible:&lt;br /&gt;
** Single Player: A solo experience from start to finish.&lt;br /&gt;
** Cooperative: Like &amp;quot;Single Player&amp;quot;, but with others being in the journey of finishing the game from start to finish.&lt;br /&gt;
** Multiplayer: Playing against someone else or multiple players in session on who wins&lt;br /&gt;
* '''Status:''' One of the following:&lt;br /&gt;
** Not Working: The game doesn't work.&lt;br /&gt;
** Playable: Fully playable from beginning to end.&lt;br /&gt;
** Playable (Partial): The game is playable but incomplete/unfinishable.&lt;br /&gt;
* '''Extreme:''' Whether or not the game should be hidden when asked because of thoroughly extreme content not appropriate for younger people.&lt;br /&gt;
* '''Genre:'''&lt;br /&gt;
** See [[Genres]].&lt;br /&gt;
* '''Source:''' The website you retrieved the game from. Both a full URL and simply the name of the website (with the .com/etc at the end) are acceptable.&lt;br /&gt;
* '''Launch Command:''' The location of your file inside the content folder, replicating an internet URL. '''This is case-sensitive. Never have https:// at the beginning of a URL, it will eventually break something. ALWAYS use http://. If a URL has https:// at the beginning, it's wrong, end of story.'''&lt;br /&gt;
* '''Notes:''' Anything that will appear between the metadata and before the screenshots in LaunchBox's Details interface.&lt;br /&gt;
* '''Author Notes:''' This line will only be seen in the autocuration tool. Great for if you want to warn someone off adding the game in the traditional way.&lt;br /&gt;
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===A Good meta.txt===&lt;br /&gt;
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 Title: Alien Hominid&lt;br /&gt;
 Series: &lt;br /&gt;
 Developer: The Behemoth&lt;br /&gt;
 Publisher:&lt;br /&gt;
 Play Mode: Single Player &lt;br /&gt;
 Status: Playable&lt;br /&gt;
 Extreme: No&lt;br /&gt;
 Genre: Shooter&lt;br /&gt;
 Source: Newgrounds.com&lt;br /&gt;
 Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&lt;br /&gt;
 Notes: &lt;br /&gt;
 Author Notes: Thanks for your work!&lt;br /&gt;
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===Blank meta.txt===&lt;br /&gt;
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 Title: &lt;br /&gt;
 Series:&lt;br /&gt;
 Developer: &lt;br /&gt;
 Publisher:&lt;br /&gt;
 Play Mode: &lt;br /&gt;
 Status: Playable&lt;br /&gt;
 Extreme: No&lt;br /&gt;
 Genre: &lt;br /&gt;
 Source: &lt;br /&gt;
 Launch Command: &lt;br /&gt;
 Notes: &lt;br /&gt;
 Author Notes: &lt;br /&gt;
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==Testing==&lt;br /&gt;
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You'll need [https://bluemaxima.org/flashpoint/Flashpoint%20Core%203.1.zip Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break. &lt;br /&gt;
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Place the files from inside your content folder within the '''Server\htdocs\''' directory. Once you've done this, open the Core launcher, click the &amp;quot;New Game&amp;quot; button in the bottom right and mirror the info from your Meta.txt into the right panel. Click the checkmark and open your curation - if everything goes well, your game should open in a new window! If it doesn't, make sure you're copying the contents of your content folder and not the folder itself.&lt;br /&gt;
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'''All games should be tested in Flashpoint, if not Core then at least the full version. Just opening the game in a projector or browser is not enough of a test.'''&lt;br /&gt;
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==Packing it up==&lt;br /&gt;
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You've finished your first curation! All of these files should now be packed into a single .ZIP file and submitted to our #curator-lounge on the Discord. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB, an external filehost for bigger files (such as [https://mega.nz/ MEGA], or our own file host, which is linked in the pinned messages of our submission channels.&lt;br /&gt;
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[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip You can download a full example ZIP file here.]&lt;br /&gt;
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==Aftermath==&lt;br /&gt;
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===Editing Your Curations===&lt;br /&gt;
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If you notice a mistake with your curation after you've submitted it, read our article on [https://bluemaxima.org/flashpoint/datahub/Metadata_Edits Metadata Edits] and head over to the #metadata-edits channel in our Discord so you can make necessary changes.&lt;br /&gt;
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===Having Problems?===&lt;br /&gt;
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Because we can't remind you enough already: [https://discord.gg/S9uJ794 Join our Discord] and ask away in the #help-me-please channel.&lt;/div&gt;</summary>
		<author><name>Wumbo</name></author>
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