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		<id>https://flashpointarchive.org/w/index.php?title=Java_Curation&amp;diff=4002</id>
		<title>Java Curation</title>
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		<updated>2020-12-21T13:20:31Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to curate Java games and animations using Flashpoint Core, as well as dealing with any problems that may come up in the process.&lt;br /&gt;
&lt;br /&gt;
This page is accurate as of '''[https://bluemaxima.org/flashpoint/downloads/ Flashpoint Core 9]'''.&lt;br /&gt;
&lt;br /&gt;
== Recognizing Java applets ==&lt;br /&gt;
&lt;br /&gt;
Unlike other technologies such as Flash or Shockwave, Java applets are most commonly embedded on a page using an applet tag rather than an object/embed tag. Finding these tags is important since they're necessary to get the games running in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Here's an example of the most basic type you can find:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;applet code=&amp;quot;iceblox.class&amp;quot; width=&amp;quot;390&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt;&amp;lt;/applet&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here's a more complex example that shows certain parameters being passed to the game and that the class files may be packaged in a JAR/ZIP/CAB archive. If you tried to run this game on a browser that didn't support Java, you'd only see &amp;quot;Unfortunately, your browser does not support Java&amp;quot;. This can be a good way to know if the web game or animation you're trying to curate uses Java.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;applet code=&amp;quot;gamehouse.SuperApplet.class&amp;quot; archive=&amp;quot;Collapse.zip&amp;quot; height=&amp;quot;400&amp;quot; width=&amp;quot;460&amp;quot; viewastext mayscript&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;cabbase&amp;quot; value=&amp;quot;Collapse.cab&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;canvas&amp;quot; value=&amp;quot;Collapse.CollapseCanvas&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;bgcolor&amp;quot; value=&amp;quot;FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;textcolor&amp;quot; value=&amp;quot;000000&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;buyurl&amp;quot; value=&amp;quot;http://get.games.yahoo.com/proddesc?gamekey=spcollapse&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;target&amp;quot; value=&amp;quot;_blank&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Unfortunately, your browser does not support Java.&lt;br /&gt;
&amp;lt;/applet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Java applets may also be embedded using the object and embed tags, although this appears to be less common:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;object classid=&amp;quot;clsid:8AD9C840-044E-11D1-B3E9-00805F499D93&amp;quot; codebase=&amp;quot;http://java.sun.com/products/plugin/1.2/jinstall-12-win32.cab#Version=1,2,0,0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; name=&amp;quot;Rockz&amp;quot; alt=&amp;quot;Java applet failure&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;code&amp;quot; value=&amp;quot;rockz.Run.class&amp;quot; &amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;archive&amp;quot; value=&amp;quot;rockz.jar&amp;quot; &amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;name&amp;quot; value=&amp;quot;Rockz&amp;quot; &amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;type&amp;quot; value=&amp;quot;application/x-java-applet;version=1.2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;embed code=&amp;quot;rockz.Run.class&amp;quot; archive=&amp;quot;rockz.jar&amp;quot; name=&amp;quot;Rockz&amp;quot; type=&amp;quot;application/x-java-applet;version=1.2&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; alt=&amp;quot;Java applet failure&amp;quot; pluginspage=&amp;quot;http://java.sun.com/products/plugin/1.2/plugin-install.html&amp;quot;&amp;gt;&amp;lt;/embed&amp;gt;&lt;br /&gt;
&amp;lt;/object&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To find these tags, right-click the page with the applet, click &amp;quot;Inspect Element&amp;quot; or &amp;quot;View Page Source&amp;quot; and then search for &amp;quot;applet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Curation steps ==&lt;br /&gt;
&lt;br /&gt;
Flashpoint runs Java applets offline by using an application called the AppletViewer. You can think of it like the equivalent to a Flash projector. Let's take a look at a simple example by curating the game &amp;quot;Realspace 2 - Emperor's Revenge&amp;quot; from &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://www.miniclip.com/games/real-space-2/en/&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Open this page in your browser. You should see the text saying that Java is not enabled or installed. This indicates that it's a Java game, so we should take a look at the page's source and try to find the applet tag. If we search for &amp;quot;applet&amp;quot;, we'll find the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;applet width=&amp;quot;500&amp;quot; height=&amp;quot;500&amp;quot; code=&amp;quot;gameapp.class&amp;quot; archive=&amp;quot;gameapp.jar&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;SIZE_SCALE&amp;quot; value=&amp;quot;1.0&amp;quot; /&amp;gt;&lt;br /&gt;
	If you see this message you do not have Java enabled or do not have Java installed.&amp;lt;/br&amp;gt;&amp;lt;a href=&amp;quot;http://wwww.java.com&amp;quot;&amp;gt;Please see Java.com&amp;lt;/a&amp;gt; to download the latest version of Java.&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/applet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the page could have also written the tag dynamically which means that you wouldn't be able to find it by just checking its source. In this case you would use your browser's &amp;quot;Inspect Element&amp;quot; option and search for it there.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
In your Flashpoint Core directory, go to the &amp;lt;code&amp;gt;Curate&amp;lt;/code&amp;gt; tab and press the &amp;lt;code&amp;gt;New Curation&amp;lt;/code&amp;gt; button on the top right corner. In the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder, create a series of directories that match the original site's structure. In this case, we'd create four directories, each inside the previous one: &amp;lt;code&amp;gt;www.miniclip.com\games\real-space-2\en\&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Java curation path.png|center|What the file structure would look like in the content folder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Navigate to the last directory (in this case &amp;lt;code&amp;gt;\en\&amp;lt;/code&amp;gt;) and create the HTML file that will contain the applet tag we found in step 1. You should give it the same name as the original site. In the case there isn't one, you can just create a file called &amp;lt;code&amp;gt;index.html&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Open the file you've just created in a text editor and paste the applet tag in there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;applet width=&amp;quot;500&amp;quot; height=&amp;quot;500&amp;quot; code=&amp;quot;gameapp.class&amp;quot; archive=&amp;quot;gameapp.jar&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;SIZE_SCALE&amp;quot; value=&amp;quot;1.0&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/applet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Enter the game's title, platform, application path, and launch command in the respective text fields. In this case, they would be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Title: Realspace 2 - Emperor's Revenge&lt;br /&gt;
Platform: Java&lt;br /&gt;
Application Path: FPSoftware\startJava.bat&lt;br /&gt;
Launch Command: http://www.miniclip.com/games/real-space-2/en/index.html&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The platform should be the same for all Java curations. Make sure that the launch command starts with http:// and '''not''' https://&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Run the game initially and look at the '''Logs''' tab in the Flashpoint launcher to see what assets the game is requesting. Download the game's assets (code, images, sounds, etc) and put them in the correct directories so that they also match the original site's structure. It's possible that all the files needed are inside the archive (called gameapp.jar here). If they were and we didn't need any additional files then we could move onto the next step.&lt;br /&gt;
&lt;br /&gt;
However, for this and most other Java games, the archive only has the game's code. We still need to download the rest of the assets. This can be done in several ways, including:&lt;br /&gt;
&lt;br /&gt;
* Downloading these files manually by pasting their URLs into a web browser.&lt;br /&gt;
* Using a tool like [[Helpful Tools#Software for Archiving|wget or cURLsDownloader]] to download the assets from specific URLs. This is especially useful if you want to download the files from the Wayback Machine (see [[#Finding Java applets in the Wayback Machine|this section]] for more details).&lt;br /&gt;
* Using a tool that automatically downloads these files from the original site as they're requested by the game. See the [[MAD4FP]] page for more details on how to do this.&lt;br /&gt;
&lt;br /&gt;
[[File:java_curation_example_launcher_logs.png|center|Some of the files requested by &amp;quot;Realspace 2 - Emperor's Revenge&amp;quot; in the Logs tab of the Flashpoint launcher.]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
You can now test your curation in Flashpoint Core. You can start the game by pressing the &amp;lt;code&amp;gt;Run&amp;lt;/code&amp;gt; button at the bottom of your new curation. You should now see the game running in the AppletViewer:&lt;br /&gt;
&lt;br /&gt;
[[File:java_curation_example.png|center|300px|&amp;quot;Realspace 2 - Emperor's Revenge&amp;quot; running in the AppletViewer.]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Fill the rest of the fields and submit your curation by following the [[Curation Format]]. For more information on how to curate games for Flashpoint, refer to the [[Curation Tutorial]].&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Curation tips ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
You may sometimes see a parameter in the applet tag called &amp;lt;code&amp;gt;cabbase&amp;lt;/code&amp;gt; that specifies a CAB file. This was used to allow the same applet to run in different browsers - Netscape Navigator would download the JAR or ZIP in the archive attribute while Internet Explorer would download the CAB in the cabbase parameter. Although the AppletViewer doesn't request this file, you should still include it in your submission for preservation's sake.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
The AppletViewer ignores everything in the file it reads except for the tags that embed a Java applet. You can see the tag that was read by the AppletViewer by going to &amp;lt;code&amp;gt;Applet &amp;gt; Tag...&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
You can sometimes find more information about the author, version and copyright of an applet by going to &amp;lt;code&amp;gt;Applet &amp;gt; Info...&amp;lt;/code&amp;gt; in the AppletViewer.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Be aware of how HTML comments can affect the parameters specified in the applet tag. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;applet code=&amp;quot;game.class&amp;quot; width=&amp;quot;100&amp;quot; height=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;param1&amp;quot; value=&amp;quot;abc&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;!-- &amp;lt;param name=&amp;quot;param2&amp;quot; value=&amp;quot;123&amp;quot;&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;/applet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If you run the applet in the AppletViewer using &amp;lt;code&amp;gt;startJava.bat&amp;lt;/code&amp;gt;, both parameters are set. Otherwise, if you run it in a browser using &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, only &amp;lt;code&amp;gt;param1&amp;lt;/code&amp;gt; is set.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
If a Java game requests external assets during gameplay and you don't have time to play through the entire game, try opening the game's .class or .jar files with a Java decompiler such as JD-GUI. Images and sounds are often loaded using [https://docs.oracle.com/javase/8/docs/api/java/applet/Applet.html#getImage-java.net.URL- &amp;lt;code&amp;gt;Applet.getImage()&amp;lt;/code&amp;gt;] and [https://docs.oracle.com/javase/8/docs/api/java/applet/Applet.html#getAudioClip-java.net.URL- &amp;lt;code&amp;gt;Applet.getAudioClip()&amp;lt;/code&amp;gt;], respectively. Alternatively, you can open them in a hex editor such as HxD, though this will make it hard to know how and when the game is requesting assets. References to external assets are often plain text strings, so you may try searching for common asset types such as .gif and .jpg images or .au sounds.&amp;lt;br&amp;gt;Regardless of the method used, you can make a list of these assets, then download them from the internet and add them to the game's directory. All of these tools are linked in [[#Useful tools and resources|this section]].&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Application paths ==&lt;br /&gt;
&lt;br /&gt;
This section will list all the possible values for the &amp;lt;code&amp;gt;Application Path&amp;lt;/code&amp;gt; field in the metadata and launcher. Both of these currently use Java 8 update 181. If you encounter any problems that you think might be solved by using an older Java version, read the steps in the [[#Troubleshooting|troubleshooting section]] first. Note that Flashpoint doesn't currently support Java Web Start or Microsoft Java.&lt;br /&gt;
&lt;br /&gt;
=== startJava.bat ===&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;FPSoftware\startJava.bat&amp;lt;/code&amp;gt; to run the applet in the AppletViewer (as we saw in [[#Curation Steps|the example above]]). If you use this application path, put the URL to the file that contains the &amp;lt;code&amp;gt;&amp;lt;applet&amp;gt;&amp;lt;/code&amp;gt; tag in the &amp;lt;code&amp;gt;Launch Command&amp;lt;/code&amp;gt; field. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Application Path: FPSoftware\startJava.bat&lt;br /&gt;
Launch Command: http://www.example.com/game/index.html&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the URL contains spaces, replace them with &amp;lt;code&amp;gt;%20&amp;lt;/code&amp;gt;. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Launch Command: http://www.example.com/game/index%20with%20spaces.html&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also pass extra command line arguments to the Java Virtual Machine (JVM) by placing them '''after''' the URL. These options must be prefixed with '''-J'''. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Launch Command: http://www.example.com/game/index.html -J-Duser.language=en -J-Duser.country=US&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Read the [[#Troubleshooting|troubleshooting section]] to see how these may be used to solve some common problems.&lt;br /&gt;
&lt;br /&gt;
If the URL contains an ampersand character (&amp;amp;), wrap it in double quotes. This happens when you use PHP to set certain parameters dynamically in the applet tag. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Launch Command: &amp;quot;http://www.example.com/game/index.php?param1=value1&amp;amp;param2=value2&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where &amp;quot;value1&amp;quot; and &amp;quot;value2&amp;quot; could change what the parameters are set to.&lt;br /&gt;
&lt;br /&gt;
=== startJavaInBrowser.bat ===&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;FPSoftware\startJavaInBrowser.bat&amp;lt;/code&amp;gt; to run the applet in a browser. Unlike the application path mentioned above, you don't have to necessarily put the URL to the file that contains the &amp;lt;code&amp;gt;&amp;lt;applet&amp;gt;&amp;lt;/code&amp;gt; tag in the &amp;lt;code&amp;gt;Launch Command&amp;lt;/code&amp;gt; field. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Application Path: FPSoftware\startJavaInBrowser.bat&lt;br /&gt;
Launch Command: http://www.example.com/game/index.html&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The previous notes about the launch commands also apply, with the exception of the extra command line arguments. If you use &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, these options are '''not''' prefixed with '''-J'''. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Launch Command: http://www.example.com/game/index.html -Duser.language=en -Duser.country=US&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to this, you '''must''' always follow the next two steps. These will ensure that the applet is allowed to run in its domain with the correct Java version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Add the game's domain to the end of the exception site list file in &amp;lt;code&amp;gt;FPSoftware\Java\JDK_1.8.0_181\jre\lib\exception.sites&amp;lt;/code&amp;gt;. For this example, this would be &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;http://www.example.com/&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. If you're curating multiple games from the same domain, you only have to do this once. Be sure to include this information in the &amp;lt;code&amp;gt;Curation Notes&amp;lt;/code&amp;gt; field in the metadata. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Before testing the game, add http://www.example.com/ to the exception site list file in FPSoftware\Java\JDK_1.8.0_181\jre\lib\exception.sites&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Add these two parameters to the &amp;lt;code&amp;gt;&amp;lt;applet&amp;gt;&amp;lt;/code&amp;gt; tag:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;param name=&amp;quot;java_version&amp;quot; value=&amp;quot;1.8.0_181&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;param name=&amp;quot;separate_jvm&amp;quot; value=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If the applet uses an &amp;lt;code&amp;gt;&amp;lt;embed&amp;gt;&amp;lt;/code&amp;gt; tag instead, these parameters would look like:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;embed java_version=&amp;quot;1.8.0_181&amp;quot; separate_jvm=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
These parameters have no effect if the same applet is launched in the AppletViewer via &amp;lt;code&amp;gt;startJava.bat&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every applet that runs in a browser will show a security prompt that must be accepted before starting. To make this clear to Flashpoint users, add the following to the beginning of the &amp;lt;code&amp;gt;Game Notes&amp;lt;/code&amp;gt; field in the metadata:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This Java game will run in a browser. Make sure to accept any security prompts that show up while playing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:java_browser_curation_blocked_example.png|The security prompt that shows up if the applet's domain isn't added to the exception site list.&lt;br /&gt;
&lt;br /&gt;
Image:java_browser_curation_warning_example.png|The security prompt that asks the user to allow the applet to run.&lt;br /&gt;
&lt;br /&gt;
Image:java_browser_curation_certificate_warning_example.png|Another security prompt that asks the user to allow the applet to run. This one only appears if the applet includes an expired certificate.&lt;br /&gt;
&lt;br /&gt;
Image:java_browser_curation_example.png|The game Urbanoids running in a browser. Notice the various page elements that are used to interact with the game, and the three music tracks (MIDI, MOD, SID) that each require a different plugin to be played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since in-browser Java applets are currently only supported on Windows, you should provide an option to launch them in the AppletViewer (if possible). You can do so by making an additional application called &amp;lt;code&amp;gt;Play in the AppletViewer&amp;lt;/code&amp;gt; with the &amp;lt;code&amp;gt;startJava.bat&amp;lt;/code&amp;gt; application path, and by adding the following to the &amp;lt;code&amp;gt;Game Notes&amp;lt;/code&amp;gt; field in the metadata:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
If playing in a browser doesn't work, try using the &amp;quot;Play in the AppletViewer&amp;quot; option under Additional Applications.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== When to run applets in a browser ====&lt;br /&gt;
&lt;br /&gt;
You should run Java applets in a browser if any of the following conditions are met:&lt;br /&gt;
* The page has two or more applets that communicate via JavaScript. Note that it's possible for multiple applets to communicate with each other using the AppletViewer, provided they do so using the [https://docs.oracle.com/javase/8/docs/api/java/applet/AppletContext.html#getApplet-java.lang.String- &amp;lt;code&amp;gt;AppletContext.getApplet()&amp;lt;/code&amp;gt;] method.&lt;br /&gt;
* The applet relies on page element interaction (e.g. pressing buttons) to be played.&lt;br /&gt;
* The applet uses browser cookies to save the game's progress. These are saved and loaded using JavaScript.&lt;br /&gt;
* The page contains other multimedia elements that enhance the experience. For example, the page might embed Flash or Shockwave movies, or play music (MIDI, MOD).&lt;br /&gt;
These aren't hard requirements, you can curate any applet using &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt; if you feel like it captures the original experience. If you decide to curate an applet using this application path, you should also include any other assets (images, sounds) that are embedded on the same page.&lt;br /&gt;
&lt;br /&gt;
==== Browser curation tips ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
If some JavaScript code on the page is meant to interact with the applet, you should check how it's doing so. Older applets may rely on old JavaScript functionalities that modern browsers don't support. For example, in the game Urbanoids, the player has to click a button on the page to start the game:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function start_it() {&lt;br /&gt;
	document.game.clickStart();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;applet code=&amp;quot;noids.class&amp;quot; width=240 height=263 name=&amp;quot;game&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;java_version&amp;quot; value=&amp;quot;1.8.0_181&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;separate_jvm&amp;quot; value=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/applet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This wouldn't work because the applet tag uses the attribute &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;. To fix this, we would need to change it to &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;applet code=&amp;quot;noids.class&amp;quot; width=240 height=263 id=&amp;quot;game&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
If the web page tries to play MIDI or WAV audio using the [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/bgsound &amp;lt;code&amp;gt;&amp;lt;bgsound&amp;gt;&amp;lt;/code&amp;gt;] tag, you must convert it to an equivalent &amp;lt;code&amp;gt;&amp;lt;embed&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;lt;audio&amp;gt;&amp;lt;/code&amp;gt; tag:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bgsound src=&amp;quot;game.mid&amp;quot; loop=&amp;quot;infinite&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embed type=&amp;quot;audio/midi&amp;quot; src=&amp;quot;game.mid&amp;quot; loop=&amp;quot;true&amp;quot; autostart=&amp;quot;true&amp;quot; hidden=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;bgsound src=&amp;quot;game.wav&amp;quot; loop=&amp;quot;infinite&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;audio src=&amp;quot;game.wav&amp;quot; loop autoplay&amp;gt;&amp;lt;/audio&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Since &amp;lt;code&amp;gt;&amp;lt;bgsound&amp;gt;&amp;lt;/code&amp;gt; is ignored outside of Internet Explorer, you should keep it alongside the new tags for future reference.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debugging Java applets ==&lt;br /&gt;
&lt;br /&gt;
If an applet doesn't seem to be working properly, check if any error occurs while it's running. You can see what the applet writes to the standard output and error output by editing the batch files specified in the Application Path. It's highly recommended that you enable these features when curating Java applets.&lt;br /&gt;
&lt;br /&gt;
=== startJava.bat ===&lt;br /&gt;
&lt;br /&gt;
Open &amp;lt;code&amp;gt;FPSoftware\startJava.bat&amp;lt;/code&amp;gt; and change &amp;lt;code&amp;gt;&amp;quot;java&amp;quot;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&amp;quot;javadebug&amp;quot;&amp;lt;/code&amp;gt; in the following line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FlashpointSecurePlayer -n &amp;quot;java&amp;quot; -sw %*&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A separate window containing the applet's output will now show up everytime you run the AppletViewer.&lt;br /&gt;
&lt;br /&gt;
=== startJavaInBrowser.bat ===&lt;br /&gt;
&lt;br /&gt;
Open &amp;lt;code&amp;gt;FPSoftware\startJavaInBrowser.bat&amp;lt;/code&amp;gt; and change &amp;lt;code&amp;gt;OFF&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;ON&amp;lt;/code&amp;gt; in the following line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SET FLASHPOINT_DEBUG_MODE=OFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will always show the Java console when the applet runs and will place a Java icon in the system tray, which you can use to bring up the console at any time.&lt;br /&gt;
&lt;br /&gt;
== Finding Java applets in the Wayback Machine ==&lt;br /&gt;
&lt;br /&gt;
Since Java applets were first introduced in 1995, it can sometimes be hard to locate files belonging to older games. This section will show you how to more easily find these by using the [https://github.com/internetarchive/wayback/tree/master/wayback-cdx-server Wayback CDX Server API]. For example, if you wanted to see what Java games hosted on Shockwave.com were saved by the Wayback Machine, you could use the following query:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://web.archive.org/cdx/search/cdx?url=*.shockwave.com/&amp;amp;filter=original:.*(\.class|\.jar|\.zip|\.cab|\.au).*&amp;amp;fl=original,timestamp,statuscode&amp;amp;collapse=urlkey&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where:&lt;br /&gt;
* &amp;lt;code&amp;gt;url=*.shockwave.com/&amp;lt;/code&amp;gt; says to search in every Shockwave.com subdomain.&lt;br /&gt;
* &amp;lt;code&amp;gt;filter=original:.*(\.class|\.jar|\.zip|\.cab|\.au).*&amp;lt;/code&amp;gt; says to only show the URLs that contain these file extensions: .class, .jar, .zip, .cab, and .au.&lt;br /&gt;
* &amp;lt;code&amp;gt;fl=original,timestamp,statuscode&amp;lt;/code&amp;gt; says to show three fields in this order: the URL, timestamp, and HTTP status code.&lt;br /&gt;
* &amp;lt;code&amp;gt;collapse=urlkey&amp;lt;/code&amp;gt; says to only show unique URLs.&lt;br /&gt;
Now that we have this list, we can scan it for Java games. For example, the game Cubis:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/cubis.jar 20180828052922 200&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/sounds/allcubes.au 20180828054857 200&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/sounds/blank.au 20180828055355 200&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that this game also uses .jpg and .gif images. We didn't include these file extensions in the query above since it would also include every unrelated image from Shockwave.com. Now that we know where to look, we can locate every file in the game's directory with the following query:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://web.archive.org/cdx/search/cdx?url=www.shockwave.com/content/cubis/sis/*&amp;amp;fl=original&amp;amp;collapse=urlkey&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where:&lt;br /&gt;
* &amp;lt;code&amp;gt;url=www.shockwave.com/content/cubis/sis/*&amp;lt;/code&amp;gt; says to show every URL with that prefix.&lt;br /&gt;
We can now see the additional files that were excluded by the first query:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/images/o_solid.gif&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/images/panel.jpg&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/images/piece_marker.gif&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/images/rim_b.jpg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
To download these assets for your Java curation, create a text file with these URLs and then add &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;http://web.archive.org/web/1id_/&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the beginning of each one. The &amp;lt;code&amp;gt;1id_&amp;lt;/code&amp;gt; segment tells the Wayback Machine to use the original file, without any modifications. Then, drag the text file onto the [[Helpful Tools#Software for Archiving|cURLsDownloader]] tool to start downloading them (read its help file for more details). For more information on the Wayback CDX Server API, refer to the [https://github.com/internetarchive/wayback/tree/master/wayback-cdx-server documentation on its GitHub].&lt;br /&gt;
&lt;br /&gt;
== Useful tools and resources ==&lt;br /&gt;
&lt;br /&gt;
This section will link to external tools and resources that may be useful to learn more about the technology or to try to get certain games and animations working.&lt;br /&gt;
&lt;br /&gt;
* API Specification for [https://docs.oracle.com/javase/8/docs/api/ Java SE 8].&lt;br /&gt;
&lt;br /&gt;
* AppletViewer: [https://docs.oracle.com/javase/8/docs/technotes/tools/windows/appletviewer.html general documentation], [https://docs.oracle.com/javase/8/docs/technotes/tools/appletviewertags.html how it handles different tags]&lt;br /&gt;
&lt;br /&gt;
* Decompilers: [https://github.com/java-decompiler/jd-gui/releases JD-GUI], [https://github.com/deathmarine/Luyten/releases Luyten]&lt;br /&gt;
&lt;br /&gt;
* Bytecode Editors: [http://dirty-joe.com/ dirtyJOE], [https://github.com/GraxCode/JByteMod-Beta/releases JByteMod]. Always check if there's a simpler way to get Java applets working. Only modify the original files as a last resort!&lt;br /&gt;
&lt;br /&gt;
See also: [[Helpful Tools]].&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
This section will cover some of the problems that may arise when curating Java games and animations. It's highly recommended that you enable the [[#Debugging Java applets|debugging options mentioned above]] when curating Java applets. If you're experiencing an issue not mentioned in this section be sure to ask for help in the &amp;lt;code&amp;gt;#curator-lounge&amp;lt;/code&amp;gt; channel in the Flashpoint Discord server.&lt;br /&gt;
&lt;br /&gt;
=== The applet closes immediately when I try to run it ===&lt;br /&gt;
&lt;br /&gt;
The AppletViewer will close immediately if it can't find the specified file or if this file doesn't have an applet tag. You should check if the launch command is correct and if the file has a valid applet tag in it.&lt;br /&gt;
&lt;br /&gt;
=== The applet is trying to request files that are suspiciously missing from the original site ===&lt;br /&gt;
&lt;br /&gt;
If the class files are packaged in JAR or ZIP archives, be sure to open them and check if the missing files are there. If they are, extract them to the same directory as the archive. Some Java games have trouble loading assets from inside these archives and will instead try to load them externally. Note that you'll never have to extract class files.&lt;br /&gt;
&lt;br /&gt;
=== The applet isn't displaying certain characters correctly ===&lt;br /&gt;
&lt;br /&gt;
Try setting the correct character encoding and locale properties in the AppletViewer. For example, if a game from GeoCities Japan needed to display Japanese characters, you would add '''all''' of the following to the end of the game's launch command: &amp;lt;code&amp;gt;-J-Dfile.encoding=UTF8 -J-Duser.language=ja -J-Duser.country=JP&amp;lt;/code&amp;gt;. If you're running the applet in a browser with &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, remove the '''-J''' prefix.&lt;br /&gt;
&lt;br /&gt;
[[File:java_character_encoding_comparision.png|center|thumb|A comparision between using the English locale (left) and the Japanese locale (right)]]&lt;br /&gt;
&lt;br /&gt;
You can also see what the current character encoding and locale settings are in the AppletViewer by using &amp;lt;code&amp;gt;-J-XshowSettings&amp;lt;/code&amp;gt;. If you're running the applet in a browser with &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, don't use this option. Instead, [[#startJavaInBrowser.bat_2 | enable the Java console]] and press 's' to show the current settings.&lt;br /&gt;
&lt;br /&gt;
If you would like to know more about which character encodings and locales are supported in Java 8, see:&lt;br /&gt;
* https://docs.oracle.com/javase/8/docs/technotes/guides/intl/encoding.doc.html&lt;br /&gt;
* https://www.oracle.com/technetwork/java/javase/java8locales-2095355.html&lt;br /&gt;
&lt;br /&gt;
=== The applet ignores the Tab key's input ===&lt;br /&gt;
&lt;br /&gt;
If the applet doesn't seem to be registering the Tab key's input, then follow the next steps:&lt;br /&gt;
&lt;br /&gt;
# Download '''[https://bluepload.unstable.life/flashpoint-java-wrappers-v3.zip this ZIP]''' which contains a wrapper applet that will fix this problem before loading the main applet.&lt;br /&gt;
# Put &amp;lt;code&amp;gt;FlashpointDisableFocusTraversalKeysWrapperApplet.class&amp;lt;/code&amp;gt; next to the applet's class files or archives.&lt;br /&gt;
# Add the following parameter to the applet tag: &amp;lt;code&amp;gt;&amp;lt;param name=&amp;quot;flashpointClassToLoad&amp;quot; value=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/code&amp;gt;, where the value is the one specified in the code attribute. Remove the trailing &amp;lt;code&amp;gt;.class&amp;lt;/code&amp;gt; if there is one.&lt;br /&gt;
# Change the code attribute to &amp;lt;code&amp;gt;FlashpointDisableFocusTraversalKeysWrapperApplet&amp;lt;/code&amp;gt;. The wrapper applet will run before loading the main one.&lt;br /&gt;
&lt;br /&gt;
This wrapper disables all forward and backwards focus traversal keys (like Tab and Shift-Tab), so that these key events become available to the key event listeners. These keys would normally be used to change the keyboard focus in components like buttons and text fields. Applets affected by this problem expect the Tab key's input to work since they were made before Java 1.4 (2002) where this change was introduced.&lt;br /&gt;
&lt;br /&gt;
Here's an example of a modified applet tag from the game Teslatron, where the second player uses the Tab key to drop bombs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;applet code=&amp;quot;FlashpointDisableFocusTraversalKeysWrapperApplet&amp;quot; width=&amp;quot;523&amp;quot; height=&amp;quot;367&amp;quot; archive=&amp;quot;client_hacked.zip&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;flashpointClassToLoad&amp;quot; value=&amp;quot;client.RobombClient&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;param name=&amp;quot;cabbase&amp;quot; value=&amp;quot;client.cab&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;game&amp;quot; value=&amp;quot;123&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;on-site&amp;quot; value=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;noPlayers&amp;quot; value=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/applet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information on key listeners and focus traversal keys in Java, see the following pages:&lt;br /&gt;
&lt;br /&gt;
* https://docs.oracle.com/javase/tutorial/uiswing/events/keylistener.html (in particular the first version note)&lt;br /&gt;
* https://www.developer.com/java/other/article.php/2244591/Changing-Focus-Traversal-Keys-in-Java-V14.htm&lt;br /&gt;
&lt;br /&gt;
=== The applet doesn't work properly in the AppletViewer and shows the following error: netscape.javascript.JSException ===&lt;br /&gt;
&lt;br /&gt;
This means that the applet wants to interface with the browser, likely trying to execute some JavaScript code. This error may be ignored in some cases. For example, an applet that uses JavaScript to track the number of times the game has been played. If this doesn't impact the gameplay or show any side effects, you can safetly ignore it. Otherwise, you will need to run the applet in a browser. Refer to [[#startJavaInBrowser.bat|this section]] to learn how to do it.&lt;br /&gt;
&lt;br /&gt;
=== The applet doesn't start and shows the following error: java.lang.ClassFormatError: Incompatible magic value 1008813135 in class file ===&lt;br /&gt;
&lt;br /&gt;
This error means that the class file is in fact just an HTML file. This is likely due to being served a 404 page because the class file is missing. Try opening the file in a text editor or browser to confirm this. The value 1008813135 represents &amp;lt;code&amp;gt;&amp;lt;!DO&amp;lt;/code&amp;gt;, in other words, the start of an HTML &amp;lt;code&amp;gt;&amp;lt;!DOCTYPE&amp;gt;&amp;lt;/code&amp;gt; declaration. You may see a different magic value in the error depending on the wrong type of file you were served. The class file format is always supposed to have 3405691582 (0xCAFEBABE in hexadecimal) as the first four bytes.&lt;br /&gt;
&lt;br /&gt;
=== The applet doesn't start and shows the following error: java.lang.ClassFormatError: Name index 0 in LocalVariableTable has bad constant type in class file ===&lt;br /&gt;
&lt;br /&gt;
This error means that Java encountered a problem while checking if the class file is formatted correctly. You can fix this by adding the following option to the end of the launch command: &amp;lt;code&amp;gt;-J-Xverify:none&amp;lt;/code&amp;gt;. If you're running the applet in a browser with &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, use &amp;lt;code&amp;gt;-Xverify:none&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
This command line argument tells Java to skip the bytecode verification step, meaning this error will be ignored and the applet can continue running. Note that this should be done sparingly, and only when you know it's an error of this nature. You should always check if the applet works correctly after using it.&lt;br /&gt;
&lt;br /&gt;
This same fix also applies to the following errors:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
java.lang.ClassFormatError: Invalid start_pc 65535 in LocalVariableTable in class file&lt;br /&gt;
java.lang.ClassFormatError: Illegal field name &amp;quot;?&amp;quot; in class&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about this error: when [https://docs.oracle.com/javase/8/docs/technotes/tools/windows/javac.html compiling Java source files], you can specify certain debug options, one of which generates information about the local variables of each method (the LocalVariableTable attribute). This error happens when there's a single LocalVariableTable that is invalid according to the [https://docs.oracle.com/javase/specs/jvms/se8/html/jvms-4.html#jvms-4.7.13 class file format]. It seems to be most common with applets in the late 1990s and early 2000s which were compiled using older Java versions.&lt;br /&gt;
&lt;br /&gt;
[[File:java_dirtyjoe_localvariabletable_comparision.png|center|thumb|A comparision between a normal LocalVariableTable (left) and an invalid one (right) using [http://dirty-joe.com/ dirtyJOE]. Notice the use of an [https://docs.oracle.com/javase/specs/jvms/se8/html/jvms-4.html#jvms-4.3.2 invalid descriptor] (NULL) in this last one.]]&lt;br /&gt;
&lt;br /&gt;
== Developer specific troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
This section will cover some problems that commonly show up when curating Java games and animations from specific developers. This might also be useful if you're experiencing similar issues in applets made by developers that aren't listed here. If you're experiencing an issue not mentioned in this section be sure to ask for help in the &amp;lt;code&amp;gt;#curator-lounge&amp;lt;/code&amp;gt; channel in the Flashpoint Discord server.&lt;br /&gt;
&lt;br /&gt;
=== MumboJumbo ===&lt;br /&gt;
&lt;br /&gt;
If a game crashes after your score reaches 1,000 points, try changing the locale property to English (US). You can do this by adding the following '''after''' the game's launch command: &amp;lt;code&amp;gt;-J-Duser.language=en -J-Duser.country=US&amp;lt;/code&amp;gt;. If you're running the applet in a browser with &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, remove the '''-J''' prefix.&lt;br /&gt;
&lt;br /&gt;
Note that you won't experience this issue if this is already your default locale. To avoid curating a game that might crash for another player, try playing the game with the following locale settings: &amp;lt;code&amp;gt;-J-Duser.language=es -J-Duser.country=ES&amp;lt;/code&amp;gt;. You can also see what the current character encoding and locale settings are in the AppletViewer by using &amp;lt;code&amp;gt;-J-XshowSettings&amp;lt;/code&amp;gt;. If you're running the game in a browser with &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, don't use this option. Instead, [[#startJavaInBrowser.bat_2 | enable the Java console]] and press 's' to show the current settings.&lt;br /&gt;
&lt;br /&gt;
Why this happens: the game uses [https://docs.oracle.com/javase/8/docs/api/java/text/NumberFormat.html#getInstance-- &amp;lt;code&amp;gt;NumberFormat.getInstance()&amp;lt;/code&amp;gt;] to get a number format to format the player's score. This method uses the default locale, meaning that a number like one thousand is formatted as either &amp;lt;code&amp;gt;1,000&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;1.000&amp;lt;/code&amp;gt; [https://docs.oracle.com/cd/E19455-01/806-0169/overview-9/index.html depending on your locale]. The game's score font data is only defined for the numbers 0 through 9 and the comma, but not for the period. While the game is iterating over the formatted score string, the image data relative to the period will be returned as null, causing the game to eventually throw a NullPointerException when it accesses the image's attributes.&lt;br /&gt;
&lt;br /&gt;
=== GameHouse ===&lt;br /&gt;
&lt;br /&gt;
GameHouse Java games are both site and time locked, which means that they can only be played in certain domains and before a certain date. These game check where and when they're being played by requesting a file called &amp;lt;code&amp;gt;license.txt&amp;lt;/code&amp;gt; which contains one or more license keys. Each key is associated with a domain name and expiration date. The idea was that game portals like Shockwave.com or Yahoo! Games would pay GameHouse to renew their licenses. If a game detects that it's being played after this date, then it won't start and will print the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Init 2.4&lt;br /&gt;
Date Value 1567034208000&lt;br /&gt;
Please Contact GameHouse, Inc. for configuration instructions.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're collecting a game's assets by using a tool like [[MAD4FP]], you can set your system clock to the year 2000 before running it.&lt;br /&gt;
&lt;br /&gt;
If you already have all the game's assets and want to curate it, change the contents of the &amp;lt;code&amp;gt;license.txt&amp;lt;/code&amp;gt; to the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#gamehouse.com&lt;br /&gt;
Ajeaarvtzvfaapntzpjtziftzjgaakwszrgaabgaachaariszmesz&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After doing this, you have to move the assets to &amp;lt;code&amp;gt;gamehouse.com&amp;lt;/code&amp;gt; (and not www.gamehouse.com). This new license key has no date associated with it, and was meant for GameHouse to host their own games without having to worry about expiration dates. Since you are moving the files from their original source, you can use the following directory structure: &amp;lt;code&amp;gt;gamehouse.com\Java\GameName&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If you'd like to learn more about GameHouse's Java games installation instructions, see [https://web.archive.org/web/20190827130108id_/http://www.cyberkids.com/fg/gamehouse/JavaGameIntstall.txt this page].&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Java_Curation&amp;diff=4001</id>
		<title>Java Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Java_Curation&amp;diff=4001"/>
		<updated>2020-12-21T13:13:02Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: /* Curation steps */ Update Java Curation steps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to curate Java games and animations using Flashpoint Core, as well as dealing with any problems that may come up in the process.&lt;br /&gt;
&lt;br /&gt;
This page is accurate as of '''[https://bluemaxima.org/flashpoint/downloads/ Flashpoint Core 5]'''.&lt;br /&gt;
&lt;br /&gt;
== Recognizing Java applets ==&lt;br /&gt;
&lt;br /&gt;
Unlike other technologies such as Flash or Shockwave, Java applets are most commonly embedded on a page using an applet tag rather than an object/embed tag. Finding these tags is important since they're necessary to get the games running in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Here's an example of the most basic type you can find:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;applet code=&amp;quot;iceblox.class&amp;quot; width=&amp;quot;390&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt;&amp;lt;/applet&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here's a more complex example that shows certain parameters being passed to the game and that the class files may be packaged in a JAR/ZIP/CAB archive. If you tried to run this game on a browser that didn't support Java, you'd only see &amp;quot;Unfortunately, your browser does not support Java&amp;quot;. This can be a good way to know if the web game or animation you're trying to curate uses Java.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;applet code=&amp;quot;gamehouse.SuperApplet.class&amp;quot; archive=&amp;quot;Collapse.zip&amp;quot; height=&amp;quot;400&amp;quot; width=&amp;quot;460&amp;quot; viewastext mayscript&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;cabbase&amp;quot; value=&amp;quot;Collapse.cab&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;canvas&amp;quot; value=&amp;quot;Collapse.CollapseCanvas&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;bgcolor&amp;quot; value=&amp;quot;FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;textcolor&amp;quot; value=&amp;quot;000000&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;buyurl&amp;quot; value=&amp;quot;http://get.games.yahoo.com/proddesc?gamekey=spcollapse&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;target&amp;quot; value=&amp;quot;_blank&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Unfortunately, your browser does not support Java.&lt;br /&gt;
&amp;lt;/applet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Java applets may also be embedded using the object and embed tags, although this appears to be less common:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;object classid=&amp;quot;clsid:8AD9C840-044E-11D1-B3E9-00805F499D93&amp;quot; codebase=&amp;quot;http://java.sun.com/products/plugin/1.2/jinstall-12-win32.cab#Version=1,2,0,0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; name=&amp;quot;Rockz&amp;quot; alt=&amp;quot;Java applet failure&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;code&amp;quot; value=&amp;quot;rockz.Run.class&amp;quot; &amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;archive&amp;quot; value=&amp;quot;rockz.jar&amp;quot; &amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;name&amp;quot; value=&amp;quot;Rockz&amp;quot; &amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;type&amp;quot; value=&amp;quot;application/x-java-applet;version=1.2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;embed code=&amp;quot;rockz.Run.class&amp;quot; archive=&amp;quot;rockz.jar&amp;quot; name=&amp;quot;Rockz&amp;quot; type=&amp;quot;application/x-java-applet;version=1.2&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; alt=&amp;quot;Java applet failure&amp;quot; pluginspage=&amp;quot;http://java.sun.com/products/plugin/1.2/plugin-install.html&amp;quot;&amp;gt;&amp;lt;/embed&amp;gt;&lt;br /&gt;
&amp;lt;/object&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To find these tags, right-click the page with the applet, click &amp;quot;Inspect Element&amp;quot; or &amp;quot;View Page Source&amp;quot; and then search for &amp;quot;applet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Curation steps ==&lt;br /&gt;
&lt;br /&gt;
Flashpoint runs Java applets offline by using an application called the AppletViewer. You can think of it like the equivalent to a Flash projector. Let's take a look at a simple example by curating the game &amp;quot;Realspace 2 - Emperor's Revenge&amp;quot; from &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://www.miniclip.com/games/real-space-2/en/&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Open this page in your browser. You should see the text saying that Java is not enabled or installed. This indicates that it's a Java game, so we should take a look at the page's source and try to find the applet tag. If we search for &amp;quot;applet&amp;quot;, we'll find the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;applet width=&amp;quot;500&amp;quot; height=&amp;quot;500&amp;quot; code=&amp;quot;gameapp.class&amp;quot; archive=&amp;quot;gameapp.jar&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;SIZE_SCALE&amp;quot; value=&amp;quot;1.0&amp;quot; /&amp;gt;&lt;br /&gt;
	If you see this message you do not have Java enabled or do not have Java installed.&amp;lt;/br&amp;gt;&amp;lt;a href=&amp;quot;http://wwww.java.com&amp;quot;&amp;gt;Please see Java.com&amp;lt;/a&amp;gt; to download the latest version of Java.&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/applet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the page could have also written the tag dynamically which means that you wouldn't be able to find it by just checking its source. In this case you would use your browser's &amp;quot;Inspect Element&amp;quot; option and search for it there.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
In your Flashpoint Core directory, go to the &amp;lt;code&amp;gt;Curate&amp;lt;/code&amp;gt; tab and press the &amp;lt;code&amp;gt;New Curation&amp;lt;/code&amp;gt; button on the top right corner. In the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder, create a series of directories that match the original site's structure. In this case, we'd create four directories, each inside the previous one: &amp;lt;code&amp;gt;www.miniclip.com\games\real-space-2\en\&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Java curation path.png|center|What the file structure would look like in the content folder]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Navigate to the last directory (in this case &amp;lt;code&amp;gt;\en\&amp;lt;/code&amp;gt;) and create the HTML file that will contain the applet tag we found in step 1. You should give it the same name as the original site. In the case there isn't one, you can just create a file called &amp;lt;code&amp;gt;index.html&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Open the file you've just created in a text editor and paste the applet tag in there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;applet width=&amp;quot;500&amp;quot; height=&amp;quot;500&amp;quot; code=&amp;quot;gameapp.class&amp;quot; archive=&amp;quot;gameapp.jar&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;SIZE_SCALE&amp;quot; value=&amp;quot;1.0&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/applet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Enter the game's title, platform, application path, and launch command in the respective text fields. In this case, they would be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Title: Realspace 2 - Emperor's Revenge&lt;br /&gt;
Platform: Java&lt;br /&gt;
Application Path: FPSoftware\startJava.bat&lt;br /&gt;
Launch Command: http://www.miniclip.com/games/real-space-2/en/index.html&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The platform should be the same for all Java curations. Make sure that the launch command starts with http:// and '''not''' https://&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Run the game initially and look at the '''Logs''' tab in the Flashpoint launcher to see what assets the game is requesting. Download the game's assets (code, images, sounds, etc) and put them in the correct directories so that they also match the original site's structure. It's possible that all the files needed are inside the archive (called gameapp.jar here). If they were and we didn't need any additional files then we could move onto the next step.&lt;br /&gt;
&lt;br /&gt;
However, for this and most other Java games, the archive only has the game's code. We still need to download the rest of the assets. This can be done in several ways, including:&lt;br /&gt;
&lt;br /&gt;
* Downloading these files manually by pasting their URLs into a web browser.&lt;br /&gt;
* Using a tool like [[Helpful Tools#Software for Archiving|wget or cURLsDownloader]] to download the assets from specific URLs. This is especially useful if you want to download the files from the Wayback Machine (see [[#Finding Java applets in the Wayback Machine|this section]] for more details).&lt;br /&gt;
* Using a tool that automatically downloads these files from the original site as they're requested by the game. See the [[MAD4FP]] page for more details on how to do this.&lt;br /&gt;
&lt;br /&gt;
[[File:java_curation_example_launcher_logs.png|center|Some of the files requested by &amp;quot;Realspace 2 - Emperor's Revenge&amp;quot; in the Logs tab of the Flashpoint launcher.]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
You can now test your curation in Flashpoint Core. You can start the game by pressing the &amp;lt;code&amp;gt;Run&amp;lt;/code&amp;gt; button at the bottom of your new curation. You should now see the game running in the AppletViewer:&lt;br /&gt;
&lt;br /&gt;
[[File:java_curation_example.png|center|300px|&amp;quot;Realspace 2 - Emperor's Revenge&amp;quot; running in the AppletViewer.]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Fill the rest of the fields and submit your curation by following the [[Curation Format]]. For more information on how to curate games for Flashpoint, refer to the [[Curation Tutorial]].&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Curation tips ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
You may sometimes see a parameter in the applet tag called &amp;lt;code&amp;gt;cabbase&amp;lt;/code&amp;gt; that specifies a CAB file. This was used to allow the same applet to run in different browsers - Netscape Navigator would download the JAR or ZIP in the archive attribute while Internet Explorer would download the CAB in the cabbase parameter. Although the AppletViewer doesn't request this file, you should still include it in your submission for preservation's sake.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
The AppletViewer ignores everything in the file it reads except for the tags that embed a Java applet. You can see the tag that was read by the AppletViewer by going to &amp;lt;code&amp;gt;Applet &amp;gt; Tag...&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
You can sometimes find more information about the author, version and copyright of an applet by going to &amp;lt;code&amp;gt;Applet &amp;gt; Info...&amp;lt;/code&amp;gt; in the AppletViewer.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Be aware of how HTML comments can affect the parameters specified in the applet tag. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;applet code=&amp;quot;game.class&amp;quot; width=&amp;quot;100&amp;quot; height=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;param1&amp;quot; value=&amp;quot;abc&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;!-- &amp;lt;param name=&amp;quot;param2&amp;quot; value=&amp;quot;123&amp;quot;&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;/applet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If you run the applet in the AppletViewer using &amp;lt;code&amp;gt;startJava.bat&amp;lt;/code&amp;gt;, both parameters are set. Otherwise, if you run it in a browser using &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, only &amp;lt;code&amp;gt;param1&amp;lt;/code&amp;gt; is set.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
If a Java game requests external assets during gameplay and you don't have time to play through the entire game, try opening the game's .class or .jar files with a Java decompiler such as JD-GUI. Images and sounds are often loaded using [https://docs.oracle.com/javase/8/docs/api/java/applet/Applet.html#getImage-java.net.URL- &amp;lt;code&amp;gt;Applet.getImage()&amp;lt;/code&amp;gt;] and [https://docs.oracle.com/javase/8/docs/api/java/applet/Applet.html#getAudioClip-java.net.URL- &amp;lt;code&amp;gt;Applet.getAudioClip()&amp;lt;/code&amp;gt;], respectively. Alternatively, you can open them in a hex editor such as HxD, though this will make it hard to know how and when the game is requesting assets. References to external assets are often plain text strings, so you may try searching for common asset types such as .gif and .jpg images or .au sounds.&amp;lt;br&amp;gt;Regardless of the method used, you can make a list of these assets, then download them from the internet and add them to the game's directory. All of these tools are linked in [[#Useful tools and resources|this section]].&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Application paths ==&lt;br /&gt;
&lt;br /&gt;
This section will list all the possible values for the &amp;lt;code&amp;gt;Application Path&amp;lt;/code&amp;gt; field in the metadata and launcher. Both of these currently use Java 8 update 181. If you encounter any problems that you think might be solved by using an older Java version, read the steps in the [[#Troubleshooting|troubleshooting section]] first. Note that Flashpoint doesn't currently support Java Web Start or Microsoft Java.&lt;br /&gt;
&lt;br /&gt;
=== startJava.bat ===&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;FPSoftware\startJava.bat&amp;lt;/code&amp;gt; to run the applet in the AppletViewer (as we saw in [[#Curation Steps|the example above]]). If you use this application path, put the URL to the file that contains the &amp;lt;code&amp;gt;&amp;lt;applet&amp;gt;&amp;lt;/code&amp;gt; tag in the &amp;lt;code&amp;gt;Launch Command&amp;lt;/code&amp;gt; field. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Application Path: FPSoftware\startJava.bat&lt;br /&gt;
Launch Command: http://www.example.com/game/index.html&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the URL contains spaces, replace them with &amp;lt;code&amp;gt;%20&amp;lt;/code&amp;gt;. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Launch Command: http://www.example.com/game/index%20with%20spaces.html&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also pass extra command line arguments to the Java Virtual Machine (JVM) by placing them '''after''' the URL. These options must be prefixed with '''-J'''. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Launch Command: http://www.example.com/game/index.html -J-Duser.language=en -J-Duser.country=US&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Read the [[#Troubleshooting|troubleshooting section]] to see how these may be used to solve some common problems.&lt;br /&gt;
&lt;br /&gt;
If the URL contains an ampersand character (&amp;amp;), wrap it in double quotes. This happens when you use PHP to set certain parameters dynamically in the applet tag. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Launch Command: &amp;quot;http://www.example.com/game/index.php?param1=value1&amp;amp;param2=value2&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where &amp;quot;value1&amp;quot; and &amp;quot;value2&amp;quot; could change what the parameters are set to.&lt;br /&gt;
&lt;br /&gt;
=== startJavaInBrowser.bat ===&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;FPSoftware\startJavaInBrowser.bat&amp;lt;/code&amp;gt; to run the applet in a browser. Unlike the application path mentioned above, you don't have to necessarily put the URL to the file that contains the &amp;lt;code&amp;gt;&amp;lt;applet&amp;gt;&amp;lt;/code&amp;gt; tag in the &amp;lt;code&amp;gt;Launch Command&amp;lt;/code&amp;gt; field. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Application Path: FPSoftware\startJavaInBrowser.bat&lt;br /&gt;
Launch Command: http://www.example.com/game/index.html&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The previous notes about the launch commands also apply, with the exception of the extra command line arguments. If you use &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, these options are '''not''' prefixed with '''-J'''. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Launch Command: http://www.example.com/game/index.html -Duser.language=en -Duser.country=US&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to this, you '''must''' always follow the next two steps. These will ensure that the applet is allowed to run in its domain with the correct Java version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Add the game's domain to the end of the exception site list file in &amp;lt;code&amp;gt;FPSoftware\Java\JDK_1.8.0_181\jre\lib\exception.sites&amp;lt;/code&amp;gt;. For this example, this would be &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;http://www.example.com/&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. If you're curating multiple games from the same domain, you only have to do this once. Be sure to include this information in the &amp;lt;code&amp;gt;Curation Notes&amp;lt;/code&amp;gt; field in the metadata. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Before testing the game, add http://www.example.com/ to the exception site list file in FPSoftware\Java\JDK_1.8.0_181\jre\lib\exception.sites&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Add these two parameters to the &amp;lt;code&amp;gt;&amp;lt;applet&amp;gt;&amp;lt;/code&amp;gt; tag:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;param name=&amp;quot;java_version&amp;quot; value=&amp;quot;1.8.0_181&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;param name=&amp;quot;separate_jvm&amp;quot; value=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If the applet uses an &amp;lt;code&amp;gt;&amp;lt;embed&amp;gt;&amp;lt;/code&amp;gt; tag instead, these parameters would look like:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;embed java_version=&amp;quot;1.8.0_181&amp;quot; separate_jvm=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
These parameters have no effect if the same applet is launched in the AppletViewer via &amp;lt;code&amp;gt;startJava.bat&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every applet that runs in a browser will show a security prompt that must be accepted before starting. To make this clear to Flashpoint users, add the following to the beginning of the &amp;lt;code&amp;gt;Game Notes&amp;lt;/code&amp;gt; field in the metadata:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This Java game will run in a browser. Make sure to accept any security prompts that show up while playing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:java_browser_curation_blocked_example.png|The security prompt that shows up if the applet's domain isn't added to the exception site list.&lt;br /&gt;
&lt;br /&gt;
Image:java_browser_curation_warning_example.png|The security prompt that asks the user to allow the applet to run.&lt;br /&gt;
&lt;br /&gt;
Image:java_browser_curation_certificate_warning_example.png|Another security prompt that asks the user to allow the applet to run. This one only appears if the applet includes an expired certificate.&lt;br /&gt;
&lt;br /&gt;
Image:java_browser_curation_example.png|The game Urbanoids running in a browser. Notice the various page elements that are used to interact with the game, and the three music tracks (MIDI, MOD, SID) that each require a different plugin to be played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since in-browser Java applets are currently only supported on Windows, you should provide an option to launch them in the AppletViewer (if possible). You can do so by making an additional application called &amp;lt;code&amp;gt;Play in the AppletViewer&amp;lt;/code&amp;gt; with the &amp;lt;code&amp;gt;startJava.bat&amp;lt;/code&amp;gt; application path, and by adding the following to the &amp;lt;code&amp;gt;Game Notes&amp;lt;/code&amp;gt; field in the metadata:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
If playing in a browser doesn't work, try using the &amp;quot;Play in the AppletViewer&amp;quot; option under Additional Applications.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== When to run applets in a browser ====&lt;br /&gt;
&lt;br /&gt;
You should run Java applets in a browser if any of the following conditions are met:&lt;br /&gt;
* The page has two or more applets that communicate via JavaScript. Note that it's possible for multiple applets to communicate with each other using the AppletViewer, provided they do so using the [https://docs.oracle.com/javase/8/docs/api/java/applet/AppletContext.html#getApplet-java.lang.String- &amp;lt;code&amp;gt;AppletContext.getApplet()&amp;lt;/code&amp;gt;] method.&lt;br /&gt;
* The applet relies on page element interaction (e.g. pressing buttons) to be played.&lt;br /&gt;
* The applet uses browser cookies to save the game's progress. These are saved and loaded using JavaScript.&lt;br /&gt;
* The page contains other multimedia elements that enhance the experience. For example, the page might embed Flash or Shockwave movies, or play music (MIDI, MOD).&lt;br /&gt;
These aren't hard requirements, you can curate any applet using &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt; if you feel like it captures the original experience. If you decide to curate an applet using this application path, you should also include any other assets (images, sounds) that are embedded on the same page.&lt;br /&gt;
&lt;br /&gt;
==== Browser curation tips ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
If some JavaScript code on the page is meant to interact with the applet, you should check how it's doing so. Older applets may rely on old JavaScript functionalities that modern browsers don't support. For example, in the game Urbanoids, the player has to click a button on the page to start the game:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function start_it() {&lt;br /&gt;
	document.game.clickStart();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;applet code=&amp;quot;noids.class&amp;quot; width=240 height=263 name=&amp;quot;game&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;java_version&amp;quot; value=&amp;quot;1.8.0_181&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;separate_jvm&amp;quot; value=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/applet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This wouldn't work because the applet tag uses the attribute &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;. To fix this, we would need to change it to &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;applet code=&amp;quot;noids.class&amp;quot; width=240 height=263 id=&amp;quot;game&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
If the web page tries to play MIDI or WAV audio using the [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/bgsound &amp;lt;code&amp;gt;&amp;lt;bgsound&amp;gt;&amp;lt;/code&amp;gt;] tag, you must convert it to an equivalent &amp;lt;code&amp;gt;&amp;lt;embed&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;lt;audio&amp;gt;&amp;lt;/code&amp;gt; tag:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;bgsound src=&amp;quot;game.mid&amp;quot; loop=&amp;quot;infinite&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;embed type=&amp;quot;audio/midi&amp;quot; src=&amp;quot;game.mid&amp;quot; loop=&amp;quot;true&amp;quot; autostart=&amp;quot;true&amp;quot; hidden=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;bgsound src=&amp;quot;game.wav&amp;quot; loop=&amp;quot;infinite&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;audio src=&amp;quot;game.wav&amp;quot; loop autoplay&amp;gt;&amp;lt;/audio&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Since &amp;lt;code&amp;gt;&amp;lt;bgsound&amp;gt;&amp;lt;/code&amp;gt; is ignored outside of Internet Explorer, you should keep it alongside the new tags for future reference.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debugging Java applets ==&lt;br /&gt;
&lt;br /&gt;
If an applet doesn't seem to be working properly, check if any error occurs while it's running. You can see what the applet writes to the standard output and error output by editing the batch files specified in the Application Path. It's highly recommended that you enable these features when curating Java applets.&lt;br /&gt;
&lt;br /&gt;
=== startJava.bat ===&lt;br /&gt;
&lt;br /&gt;
Open &amp;lt;code&amp;gt;FPSoftware\startJava.bat&amp;lt;/code&amp;gt; and change &amp;lt;code&amp;gt;&amp;quot;java&amp;quot;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&amp;quot;javadebug&amp;quot;&amp;lt;/code&amp;gt; in the following line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FlashpointSecurePlayer -n &amp;quot;java&amp;quot; -sw %*&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A separate window containing the applet's output will now show up everytime you run the AppletViewer.&lt;br /&gt;
&lt;br /&gt;
=== startJavaInBrowser.bat ===&lt;br /&gt;
&lt;br /&gt;
Open &amp;lt;code&amp;gt;FPSoftware\startJavaInBrowser.bat&amp;lt;/code&amp;gt; and change &amp;lt;code&amp;gt;OFF&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;ON&amp;lt;/code&amp;gt; in the following line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SET FLASHPOINT_DEBUG_MODE=OFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will always show the Java console when the applet runs and will place a Java icon in the system tray, which you can use to bring up the console at any time.&lt;br /&gt;
&lt;br /&gt;
== Finding Java applets in the Wayback Machine ==&lt;br /&gt;
&lt;br /&gt;
Since Java applets were first introduced in 1995, it can sometimes be hard to locate files belonging to older games. This section will show you how to more easily find these by using the [https://github.com/internetarchive/wayback/tree/master/wayback-cdx-server Wayback CDX Server API]. For example, if you wanted to see what Java games hosted on Shockwave.com were saved by the Wayback Machine, you could use the following query:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://web.archive.org/cdx/search/cdx?url=*.shockwave.com/&amp;amp;filter=original:.*(\.class|\.jar|\.zip|\.cab|\.au).*&amp;amp;fl=original,timestamp,statuscode&amp;amp;collapse=urlkey&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where:&lt;br /&gt;
* &amp;lt;code&amp;gt;url=*.shockwave.com/&amp;lt;/code&amp;gt; says to search in every Shockwave.com subdomain.&lt;br /&gt;
* &amp;lt;code&amp;gt;filter=original:.*(\.class|\.jar|\.zip|\.cab|\.au).*&amp;lt;/code&amp;gt; says to only show the URLs that contain these file extensions: .class, .jar, .zip, .cab, and .au.&lt;br /&gt;
* &amp;lt;code&amp;gt;fl=original,timestamp,statuscode&amp;lt;/code&amp;gt; says to show three fields in this order: the URL, timestamp, and HTTP status code.&lt;br /&gt;
* &amp;lt;code&amp;gt;collapse=urlkey&amp;lt;/code&amp;gt; says to only show unique URLs.&lt;br /&gt;
Now that we have this list, we can scan it for Java games. For example, the game Cubis:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/cubis.jar 20180828052922 200&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/sounds/allcubes.au 20180828054857 200&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/sounds/blank.au 20180828055355 200&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that this game also uses .jpg and .gif images. We didn't include these file extensions in the query above since it would also include every unrelated image from Shockwave.com. Now that we know where to look, we can locate every file in the game's directory with the following query:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://web.archive.org/cdx/search/cdx?url=www.shockwave.com/content/cubis/sis/*&amp;amp;fl=original&amp;amp;collapse=urlkey&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where:&lt;br /&gt;
* &amp;lt;code&amp;gt;url=www.shockwave.com/content/cubis/sis/*&amp;lt;/code&amp;gt; says to show every URL with that prefix.&lt;br /&gt;
We can now see the additional files that were excluded by the first query:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/images/o_solid.gif&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/images/panel.jpg&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/images/piece_marker.gif&lt;br /&gt;
http://www.shockwave.com/content/cubis/sis/images/rim_b.jpg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
To download these assets for your Java curation, create a text file with these URLs and then add &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;http://web.archive.org/web/1id_/&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the beginning of each one. The &amp;lt;code&amp;gt;1id_&amp;lt;/code&amp;gt; segment tells the Wayback Machine to use the original file, without any modifications. Then, drag the text file onto the [[Helpful Tools#Software for Archiving|cURLsDownloader]] tool to start downloading them (read its help file for more details). For more information on the Wayback CDX Server API, refer to the [https://github.com/internetarchive/wayback/tree/master/wayback-cdx-server documentation on its GitHub].&lt;br /&gt;
&lt;br /&gt;
== Useful tools and resources ==&lt;br /&gt;
&lt;br /&gt;
This section will link to external tools and resources that may be useful to learn more about the technology or to try to get certain games and animations working.&lt;br /&gt;
&lt;br /&gt;
* API Specification for [https://docs.oracle.com/javase/8/docs/api/ Java SE 8].&lt;br /&gt;
&lt;br /&gt;
* AppletViewer: [https://docs.oracle.com/javase/8/docs/technotes/tools/windows/appletviewer.html general documentation], [https://docs.oracle.com/javase/8/docs/technotes/tools/appletviewertags.html how it handles different tags]&lt;br /&gt;
&lt;br /&gt;
* Decompilers: [https://github.com/java-decompiler/jd-gui/releases JD-GUI], [https://github.com/deathmarine/Luyten/releases Luyten]&lt;br /&gt;
&lt;br /&gt;
* Bytecode Editors: [http://dirty-joe.com/ dirtyJOE], [https://github.com/GraxCode/JByteMod-Beta/releases JByteMod]. Always check if there's a simpler way to get Java applets working. Only modify the original files as a last resort!&lt;br /&gt;
&lt;br /&gt;
See also: [[Helpful Tools]].&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
This section will cover some of the problems that may arise when curating Java games and animations. It's highly recommended that you enable the [[#Debugging Java applets|debugging options mentioned above]] when curating Java applets. If you're experiencing an issue not mentioned in this section be sure to ask for help in the &amp;lt;code&amp;gt;#curator-lounge&amp;lt;/code&amp;gt; channel in the Flashpoint Discord server.&lt;br /&gt;
&lt;br /&gt;
=== The applet closes immediately when I try to run it ===&lt;br /&gt;
&lt;br /&gt;
The AppletViewer will close immediately if it can't find the specified file or if this file doesn't have an applet tag. You should check if the launch command is correct and if the file has a valid applet tag in it.&lt;br /&gt;
&lt;br /&gt;
=== The applet is trying to request files that are suspiciously missing from the original site ===&lt;br /&gt;
&lt;br /&gt;
If the class files are packaged in JAR or ZIP archives, be sure to open them and check if the missing files are there. If they are, extract them to the same directory as the archive. Some Java games have trouble loading assets from inside these archives and will instead try to load them externally. Note that you'll never have to extract class files.&lt;br /&gt;
&lt;br /&gt;
=== The applet isn't displaying certain characters correctly ===&lt;br /&gt;
&lt;br /&gt;
Try setting the correct character encoding and locale properties in the AppletViewer. For example, if a game from GeoCities Japan needed to display Japanese characters, you would add '''all''' of the following to the end of the game's launch command: &amp;lt;code&amp;gt;-J-Dfile.encoding=UTF8 -J-Duser.language=ja -J-Duser.country=JP&amp;lt;/code&amp;gt;. If you're running the applet in a browser with &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, remove the '''-J''' prefix.&lt;br /&gt;
&lt;br /&gt;
[[File:java_character_encoding_comparision.png|center|thumb|A comparision between using the English locale (left) and the Japanese locale (right)]]&lt;br /&gt;
&lt;br /&gt;
You can also see what the current character encoding and locale settings are in the AppletViewer by using &amp;lt;code&amp;gt;-J-XshowSettings&amp;lt;/code&amp;gt;. If you're running the applet in a browser with &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, don't use this option. Instead, [[#startJavaInBrowser.bat_2 | enable the Java console]] and press 's' to show the current settings.&lt;br /&gt;
&lt;br /&gt;
If you would like to know more about which character encodings and locales are supported in Java 8, see:&lt;br /&gt;
* https://docs.oracle.com/javase/8/docs/technotes/guides/intl/encoding.doc.html&lt;br /&gt;
* https://www.oracle.com/technetwork/java/javase/java8locales-2095355.html&lt;br /&gt;
&lt;br /&gt;
=== The applet ignores the Tab key's input ===&lt;br /&gt;
&lt;br /&gt;
If the applet doesn't seem to be registering the Tab key's input, then follow the next steps:&lt;br /&gt;
&lt;br /&gt;
# Download '''[https://bluepload.unstable.life/flashpoint-java-wrappers-v3.zip this ZIP]''' which contains a wrapper applet that will fix this problem before loading the main applet.&lt;br /&gt;
# Put &amp;lt;code&amp;gt;FlashpointDisableFocusTraversalKeysWrapperApplet.class&amp;lt;/code&amp;gt; next to the applet's class files or archives.&lt;br /&gt;
# Add the following parameter to the applet tag: &amp;lt;code&amp;gt;&amp;lt;param name=&amp;quot;flashpointClassToLoad&amp;quot; value=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/code&amp;gt;, where the value is the one specified in the code attribute. Remove the trailing &amp;lt;code&amp;gt;.class&amp;lt;/code&amp;gt; if there is one.&lt;br /&gt;
# Change the code attribute to &amp;lt;code&amp;gt;FlashpointDisableFocusTraversalKeysWrapperApplet&amp;lt;/code&amp;gt;. The wrapper applet will run before loading the main one.&lt;br /&gt;
&lt;br /&gt;
This wrapper disables all forward and backwards focus traversal keys (like Tab and Shift-Tab), so that these key events become available to the key event listeners. These keys would normally be used to change the keyboard focus in components like buttons and text fields. Applets affected by this problem expect the Tab key's input to work since they were made before Java 1.4 (2002) where this change was introduced.&lt;br /&gt;
&lt;br /&gt;
Here's an example of a modified applet tag from the game Teslatron, where the second player uses the Tab key to drop bombs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;applet code=&amp;quot;FlashpointDisableFocusTraversalKeysWrapperApplet&amp;quot; width=&amp;quot;523&amp;quot; height=&amp;quot;367&amp;quot; archive=&amp;quot;client_hacked.zip&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;flashpointClassToLoad&amp;quot; value=&amp;quot;client.RobombClient&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;param name=&amp;quot;cabbase&amp;quot; value=&amp;quot;client.cab&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;game&amp;quot; value=&amp;quot;123&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;on-site&amp;quot; value=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;param name=&amp;quot;noPlayers&amp;quot; value=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/applet&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information on key listeners and focus traversal keys in Java, see the following pages:&lt;br /&gt;
&lt;br /&gt;
* https://docs.oracle.com/javase/tutorial/uiswing/events/keylistener.html (in particular the first version note)&lt;br /&gt;
* https://www.developer.com/java/other/article.php/2244591/Changing-Focus-Traversal-Keys-in-Java-V14.htm&lt;br /&gt;
&lt;br /&gt;
=== The applet doesn't work properly in the AppletViewer and shows the following error: netscape.javascript.JSException ===&lt;br /&gt;
&lt;br /&gt;
This means that the applet wants to interface with the browser, likely trying to execute some JavaScript code. This error may be ignored in some cases. For example, an applet that uses JavaScript to track the number of times the game has been played. If this doesn't impact the gameplay or show any side effects, you can safetly ignore it. Otherwise, you will need to run the applet in a browser. Refer to [[#startJavaInBrowser.bat|this section]] to learn how to do it.&lt;br /&gt;
&lt;br /&gt;
=== The applet doesn't start and shows the following error: java.lang.ClassFormatError: Incompatible magic value 1008813135 in class file ===&lt;br /&gt;
&lt;br /&gt;
This error means that the class file is in fact just an HTML file. This is likely due to being served a 404 page because the class file is missing. Try opening the file in a text editor or browser to confirm this. The value 1008813135 represents &amp;lt;code&amp;gt;&amp;lt;!DO&amp;lt;/code&amp;gt;, in other words, the start of an HTML &amp;lt;code&amp;gt;&amp;lt;!DOCTYPE&amp;gt;&amp;lt;/code&amp;gt; declaration. You may see a different magic value in the error depending on the wrong type of file you were served. The class file format is always supposed to have 3405691582 (0xCAFEBABE in hexadecimal) as the first four bytes.&lt;br /&gt;
&lt;br /&gt;
=== The applet doesn't start and shows the following error: java.lang.ClassFormatError: Name index 0 in LocalVariableTable has bad constant type in class file ===&lt;br /&gt;
&lt;br /&gt;
This error means that Java encountered a problem while checking if the class file is formatted correctly. You can fix this by adding the following option to the end of the launch command: &amp;lt;code&amp;gt;-J-Xverify:none&amp;lt;/code&amp;gt;. If you're running the applet in a browser with &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, use &amp;lt;code&amp;gt;-Xverify:none&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
This command line argument tells Java to skip the bytecode verification step, meaning this error will be ignored and the applet can continue running. Note that this should be done sparingly, and only when you know it's an error of this nature. You should always check if the applet works correctly after using it.&lt;br /&gt;
&lt;br /&gt;
This same fix also applies to the following errors:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
java.lang.ClassFormatError: Invalid start_pc 65535 in LocalVariableTable in class file&lt;br /&gt;
java.lang.ClassFormatError: Illegal field name &amp;quot;?&amp;quot; in class&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information about this error: when [https://docs.oracle.com/javase/8/docs/technotes/tools/windows/javac.html compiling Java source files], you can specify certain debug options, one of which generates information about the local variables of each method (the LocalVariableTable attribute). This error happens when there's a single LocalVariableTable that is invalid according to the [https://docs.oracle.com/javase/specs/jvms/se8/html/jvms-4.html#jvms-4.7.13 class file format]. It seems to be most common with applets in the late 1990s and early 2000s which were compiled using older Java versions.&lt;br /&gt;
&lt;br /&gt;
[[File:java_dirtyjoe_localvariabletable_comparision.png|center|thumb|A comparision between a normal LocalVariableTable (left) and an invalid one (right) using [http://dirty-joe.com/ dirtyJOE]. Notice the use of an [https://docs.oracle.com/javase/specs/jvms/se8/html/jvms-4.html#jvms-4.3.2 invalid descriptor] (NULL) in this last one.]]&lt;br /&gt;
&lt;br /&gt;
== Developer specific troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
This section will cover some problems that commonly show up when curating Java games and animations from specific developers. This might also be useful if you're experiencing similar issues in applets made by developers that aren't listed here. If you're experiencing an issue not mentioned in this section be sure to ask for help in the &amp;lt;code&amp;gt;#curator-lounge&amp;lt;/code&amp;gt; channel in the Flashpoint Discord server.&lt;br /&gt;
&lt;br /&gt;
=== MumboJumbo ===&lt;br /&gt;
&lt;br /&gt;
If a game crashes after your score reaches 1,000 points, try changing the locale property to English (US). You can do this by adding the following '''after''' the game's launch command: &amp;lt;code&amp;gt;-J-Duser.language=en -J-Duser.country=US&amp;lt;/code&amp;gt;. If you're running the applet in a browser with &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, remove the '''-J''' prefix.&lt;br /&gt;
&lt;br /&gt;
Note that you won't experience this issue if this is already your default locale. To avoid curating a game that might crash for another player, try playing the game with the following locale settings: &amp;lt;code&amp;gt;-J-Duser.language=es -J-Duser.country=ES&amp;lt;/code&amp;gt;. You can also see what the current character encoding and locale settings are in the AppletViewer by using &amp;lt;code&amp;gt;-J-XshowSettings&amp;lt;/code&amp;gt;. If you're running the game in a browser with &amp;lt;code&amp;gt;startJavaInBrowser.bat&amp;lt;/code&amp;gt;, don't use this option. Instead, [[#startJavaInBrowser.bat_2 | enable the Java console]] and press 's' to show the current settings.&lt;br /&gt;
&lt;br /&gt;
Why this happens: the game uses [https://docs.oracle.com/javase/8/docs/api/java/text/NumberFormat.html#getInstance-- &amp;lt;code&amp;gt;NumberFormat.getInstance()&amp;lt;/code&amp;gt;] to get a number format to format the player's score. This method uses the default locale, meaning that a number like one thousand is formatted as either &amp;lt;code&amp;gt;1,000&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;1.000&amp;lt;/code&amp;gt; [https://docs.oracle.com/cd/E19455-01/806-0169/overview-9/index.html depending on your locale]. The game's score font data is only defined for the numbers 0 through 9 and the comma, but not for the period. While the game is iterating over the formatted score string, the image data relative to the period will be returned as null, causing the game to eventually throw a NullPointerException when it accesses the image's attributes.&lt;br /&gt;
&lt;br /&gt;
=== GameHouse ===&lt;br /&gt;
&lt;br /&gt;
GameHouse Java games are both site and time locked, which means that they can only be played in certain domains and before a certain date. These game check where and when they're being played by requesting a file called &amp;lt;code&amp;gt;license.txt&amp;lt;/code&amp;gt; which contains one or more license keys. Each key is associated with a domain name and expiration date. The idea was that game portals like Shockwave.com or Yahoo! Games would pay GameHouse to renew their licenses. If a game detects that it's being played after this date, then it won't start and will print the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Init 2.4&lt;br /&gt;
Date Value 1567034208000&lt;br /&gt;
Please Contact GameHouse, Inc. for configuration instructions.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're collecting a game's assets by using a tool like [[MAD4FP]], you can set your system clock to the year 2000 before running it.&lt;br /&gt;
&lt;br /&gt;
If you already have all the game's assets and want to curate it, change the contents of the &amp;lt;code&amp;gt;license.txt&amp;lt;/code&amp;gt; to the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#gamehouse.com&lt;br /&gt;
Ajeaarvtzvfaapntzpjtziftzjgaakwszrgaabgaachaariszmesz&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After doing this, you have to move the assets to &amp;lt;code&amp;gt;gamehouse.com&amp;lt;/code&amp;gt; (and not www.gamehouse.com). This new license key has no date associated with it, and was meant for GameHouse to host their own games without having to worry about expiration dates. Since you are moving the files from their original source, you can use the following directory structure: &amp;lt;code&amp;gt;gamehouse.com\Java\GameName&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If you'd like to learn more about GameHouse's Java games installation instructions, see [https://web.archive.org/web/20190827130108id_/http://www.cyberkids.com/fg/gamehouse/JavaGameIntstall.txt this page].&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Java_curation_path.png&amp;diff=4000</id>
		<title>File:Java curation path.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Java_curation_path.png&amp;diff=4000"/>
		<updated>2020-12-21T13:02:15Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: Example path for the Java Curation tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example path for the Java Curation tutorial&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=3733</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=3733"/>
		<updated>2020-11-21T18:59:11Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: /* Content Warnings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC_limit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
Tags are used to classify and organize games in Flashpoint for easier searching.  Here, they have been organised into categories.  You may use multiple tags per game, and you can use the category headers as tags too (except ''Themes'', ''Content Warnings'', ''Animations'', ''Franchises'' and ''Game Engines''). Tags can be applied to either games or animations, but the most common [[#Animations|Animation tags]] are listed in their own section for your convenience. If there is a tag that you feel would be useful, please ask a Staff Member on the Discord server, and we'll see if it's something that should be added.  We don't want tags to be too specific, to the point where a tag exists solely for one game.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
These games are active and action-packed, whether they involve running, jumping, shooting, or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Artillery&lt;br /&gt;
| Games where you use various weapons, setting the power and angle, to fight your enemy.&lt;br /&gt;
| Tank Wars&lt;br /&gt;
|-&lt;br /&gt;
| Brawler&lt;br /&gt;
| Progress through areas, beating up goons as you go; usually 2D.&lt;br /&gt;
| Stick Brawl&lt;br /&gt;
|-&lt;br /&gt;
| Defense&lt;br /&gt;
| Games which involve defending an area from an advancing wave of enemies&lt;br /&gt;
| Storm the House&lt;br /&gt;
|-&lt;br /&gt;
| Fighting&lt;br /&gt;
| Two characters face off using combos and special techniques.&lt;br /&gt;
| Samurai Fighters&lt;br /&gt;
|-&lt;br /&gt;
| First-Person Shooter&lt;br /&gt;
| The game is played from the point of view of the character firing the weapon.&lt;br /&gt;
| Sierra 7&lt;br /&gt;
|-&lt;br /&gt;
| Platformer&lt;br /&gt;
| Progress through one or more stages by jumping from object to object.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Rail Shooter&lt;br /&gt;
| The game is played with a viewpoint that moves automatically, with no input available to the player.&lt;br /&gt;
| Xiao Xiao no. 4&lt;br /&gt;
|-&lt;br /&gt;
| Shoot 'Em Up&lt;br /&gt;
| Move freely horizontally and vertically to shoot enemies with projectiles, while avoiding theirs.&lt;br /&gt;
| Cookie Crisp Space Flight Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Shooter&lt;br /&gt;
| Any game where you use guns to shoot enemies.&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Gallery&lt;br /&gt;
| Move your cursor to shoot targets on a usually stationary playfield, and rack up lots of points.&lt;br /&gt;
| Pokemon Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
| Time-Attack&lt;br /&gt;
| A game where you try to complete a given task in the fastest time possible or within a very short time limit.&amp;lt;br/&amp;gt;Not to be confused with the Racing tag.&lt;br /&gt;
| N&lt;br /&gt;
|-&lt;br /&gt;
| Vertically-Scrolling Shooter &lt;br /&gt;
| The game is played with a playfield that scrolls from bottom to top (usually in a ship).&lt;br /&gt;
| Enigmata 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
In Adventure games, the player experiences an interactive story driven by exploration and/or puzzle solving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Choose Your Own Adventure&lt;br /&gt;
| Choose a path at specific junctions and see where the story takes you.&lt;br /&gt;
| The Henry Stickmin Series&lt;br /&gt;
|-&lt;br /&gt;
| Dating Sim&lt;br /&gt;
| Pick options to take boys or girls on dates.&lt;br /&gt;
| SimGirls&lt;br /&gt;
|-&lt;br /&gt;
| Escape the Room&lt;br /&gt;
| A subset of the Adventure genre where you're in a single room / low amount of rooms, a general lack of story, and puzzles to solve to get out of it.&lt;br /&gt;
| Cube Escape: The Cave&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Fiction&lt;br /&gt;
| A game that is primarily text, like a book. Allows you to make decisions, explore, manage stats, with buttons or commands and optionally changes the narration dynamically&lt;br /&gt;
| Forgotten&lt;br /&gt;
|-&lt;br /&gt;
| Metroidvania&lt;br /&gt;
| Adventure games that feature an interconnected world, explored by acquiring new items and unlocking new areas.&lt;br /&gt;
| Nuclear Autumn&lt;br /&gt;
|-&lt;br /&gt;
| Point and Click&lt;br /&gt;
| A specific subset of adventure games where your only controls are the mouse.&lt;br /&gt;
| Easy Joe&lt;br /&gt;
|-&lt;br /&gt;
| Roguelike&lt;br /&gt;
| You have one life.  Don't die, or you'll lose most if not all of your progress.&lt;br /&gt;
| Yet Another Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| RPG&lt;br /&gt;
| Games focused less on combat and more on exploration and puzzle solving.  May or may not have detailed character stats.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
| Visual Novel&lt;br /&gt;
| Story based games that consist almost entirely of reading and picking choices. Often with static backgrounds and characters.&lt;br /&gt;
| I woke up next to you again.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
Arcade games have easily graspable gameplay and a focus on getting a high score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Breakout&lt;br /&gt;
| Bounce a ball from a paddle to break all the bricks in a level.&lt;br /&gt;
| bloXplatter&lt;br /&gt;
|-&lt;br /&gt;
| Catching&lt;br /&gt;
| Collect objects that fall from the top of the screen, sometimes while avoiding obstacles, bad objects and/or not missing any of the good ones.&lt;br /&gt;
| Bubble Yum Bubble Gum Grab&lt;br /&gt;
|-&lt;br /&gt;
| Clicker&lt;br /&gt;
| A game where you primarily click to increase numbers. &lt;br /&gt;
| OSTM&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| You control a character, dodging or avoiding obstacles.&lt;br /&gt;
| Cubefield&lt;br /&gt;
|-&lt;br /&gt;
| Idle&lt;br /&gt;
| A game where numbers go up while you're away. Most of the incremental games are idle ones.&lt;br /&gt;
| Progress Quest&lt;br /&gt;
|-&lt;br /&gt;
| Launch&lt;br /&gt;
| A game where you throw your character to see how far you get. Buy upgrades to shoot yourself further next time.&amp;lt;br/&amp;gt;Not to be confused with the Toss tag.&lt;br /&gt;
| Learn to Fly&lt;br /&gt;
|-&lt;br /&gt;
| Pinball&lt;br /&gt;
| A game typically involving two paddles, a ball with realistic physics, and various objects on a play field that give you points when hit.&lt;br /&gt;
| Pinbill&lt;br /&gt;
|-&lt;br /&gt;
| Pong&lt;br /&gt;
| Games specifically based on Pong. Other paddle-based games will most likely use either the Breakout or Pinball tag.&lt;br /&gt;
| PONGS&lt;br /&gt;
|-&lt;br /&gt;
| Rhythm&lt;br /&gt;
| Press the right buttons to the beat of the music.&lt;br /&gt;
| F2Jam&lt;br /&gt;
|-&lt;br /&gt;
| Rock-Paper-Scissors&lt;br /&gt;
| A game based off the classic three-way head-to-head mind game.&lt;br /&gt;
| Pico vs. Uberkids&lt;br /&gt;
|-&lt;br /&gt;
| Runner&lt;br /&gt;
| A game that usually involves you moving down a path automatically, avoiding obstacles in order to either get a high score (endless) or finish a level.&lt;br /&gt;
| Robot Unicorn Attack&lt;br /&gt;
|-&lt;br /&gt;
| Score-Attack&lt;br /&gt;
| Your goal throughout the game is to get a high score.&lt;br /&gt;
| Starry Night&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| Games based on Snake.&lt;br /&gt;
| Snake Classic&lt;br /&gt;
|-&lt;br /&gt;
| Stacking&lt;br /&gt;
| Games that involve stacking objects, typically while keeping them balanced.&lt;br /&gt;
| Super Stacker&lt;br /&gt;
|-&lt;br /&gt;
| Tetris&lt;br /&gt;
| Games based on Tetris. Can also be used more generally for other drop-down fast-paced puzzle games such as Puyo Puyo and Dr. Mario.&lt;br /&gt;
| Tetris 1989&lt;br /&gt;
|-&lt;br /&gt;
| Timing&lt;br /&gt;
| Similar to rhythm games, these tend to rely on non-musical, usually-visual cues and proper timing. Stacking and slacking games are popular variants.&lt;br /&gt;
| Feed the King&lt;br /&gt;
|-&lt;br /&gt;
| Toss&lt;br /&gt;
| Games where you toss or launch a character or object to destroy terrain, reach a location, or collect items. Famous examples of this tag are games based on Angry Birds.&amp;lt;br/&amp;gt;Not to be confused with the Launch tag.&lt;br /&gt;
| Soccer Kicker&lt;br /&gt;
|-&lt;br /&gt;
| Whack-A-Mole&lt;br /&gt;
| Characters will pop up on the screen (usually from holes) and the player must hit them before they disappear.&lt;br /&gt;
| Grizzly &amp;amp; the Lemmings: Whack a Lemming&lt;br /&gt;
|-&lt;br /&gt;
| Variety&lt;br /&gt;
| Mini-game collections, or games where the gameplay changes frequently.&lt;br /&gt;
| Four Second Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Educational == &lt;br /&gt;
Educational games aim to teach something as you play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Computer Science&lt;br /&gt;
| A game that teaches the player how to use computers, including how to code.&lt;br /&gt;
| Ben 10: Omnicode&lt;br /&gt;
|-&lt;br /&gt;
| First Aid&lt;br /&gt;
| A game teaches the player how to administer medical care in an emergency.&lt;br /&gt;
| Lifesaver&lt;br /&gt;
|-&lt;br /&gt;
| Geography&lt;br /&gt;
| A game that teaches the player about locations around the world.&lt;br /&gt;
| Geography Game: USA&lt;br /&gt;
|-&lt;br /&gt;
| Geometry&lt;br /&gt;
| A game that teaches the player about shapes.&lt;br /&gt;
| Ancient Greek Geometry&lt;br /&gt;
|-&lt;br /&gt;
| History&lt;br /&gt;
| A game that teaches the player historical events, places, and figures.&lt;br /&gt;
| Horrible Histories: Terrible Treasures&lt;br /&gt;
|-&lt;br /&gt;
| Language&lt;br /&gt;
| A game that helps people to learn a language.&lt;br /&gt;
| Sushi Spell&lt;br /&gt;
|-&lt;br /&gt;
| Math&lt;br /&gt;
| A game that primarily involves solving math problems.&lt;br /&gt;
| Math Shootout&lt;br /&gt;
|-&lt;br /&gt;
| Quiz&lt;br /&gt;
| A game that asks you questions about any particular subject matter. Some Quiz games are more parodical than educational, however.&lt;br /&gt;
| 50 States &lt;br /&gt;
|-&lt;br /&gt;
| Science&lt;br /&gt;
| A game that teaches a scientific field, including chemistry, biology, and physics.&lt;br /&gt;
| ARTE Science Kit: Brain Circulation &lt;br /&gt;
|-&lt;br /&gt;
| Tutorial &lt;br /&gt;
| A game that is more akin to a tutorial, showing you how to do something in an interactive fashion.&lt;br /&gt;
| Ultimate Spriting Tutorial&lt;br /&gt;
|- &lt;br /&gt;
| Typing&lt;br /&gt;
| Games that teach you to type efficiently.&lt;br /&gt;
| Icarus Proudbottom Teaches Typing! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
Puzzle games involve brainteasers of all types, from fast-paced matching games to hidden object puzzles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Find&lt;br /&gt;
| Find things that are hidden within the larger picture, or find differences between pictures.&lt;br /&gt;
| Pocket Creature ~Hidden Objects~&lt;br /&gt;
|-&lt;br /&gt;
| Jigsaw&lt;br /&gt;
| Classic style of puzzle where you have differently shaped pieces and need to put them in the right spots.&lt;br /&gt;
| Ice-Age 4 Jigsaw Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lemmings&lt;br /&gt;
| Use a set of tools per level to guide marching characters from point A to point B.&lt;br /&gt;
| Oreo O's Creme Team Journey&lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Follow a set of rules, whether explained or not, and use methodical thinking to solve puzzles. Usually has no game-over criteria or time limit.&lt;br /&gt;
| 3D Logic 2&lt;br /&gt;
|-&lt;br /&gt;
| Marble Popper&lt;br /&gt;
| Shoot a round, small object at others of its kind to match groups of the same color, whether in a large mass as in Puzzle Bobble, or along a trail as in Zuma.&lt;br /&gt;
| Coba&lt;br /&gt;
|-&lt;br /&gt;
| Matching&lt;br /&gt;
| Games where you match groups of similar objects together.&lt;br /&gt;
| Ores&lt;br /&gt;
|-&lt;br /&gt;
| Match-3&lt;br /&gt;
| Swap and move objects around to match colours/shapes in lines.&lt;br /&gt;
| Bejeweled&lt;br /&gt;
|-&lt;br /&gt;
| Maze&lt;br /&gt;
| A game where you traverse or solve mazes.&lt;br /&gt;
| Grow Maze&lt;br /&gt;
|-&lt;br /&gt;
| Memory&lt;br /&gt;
| Games that require using your memory to constantly remember in-game information, such as the level layout or a sequence of inputs. Memory-match and simon-says games fit this tag.&lt;br /&gt;
| &amp;quot;Elephants Never Forget!&amp;quot; Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Sliding&lt;br /&gt;
| Slide squares or blocks along a grid to create an image or free a specific tile.&lt;br /&gt;
| 8 Square Slider&lt;br /&gt;
|-&lt;br /&gt;
| Sokoban&lt;br /&gt;
| Games that involve pushing boxes around an area into specific locations.&lt;br /&gt;
| Aggressive Sokoban&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| The player must move around discreetly to avoid being detected by enemy entities.&lt;br /&gt;
| The Classroom&lt;br /&gt;
|-&lt;br /&gt;
| Sudoku&lt;br /&gt;
| A grid-based game where the goal is to have each row, column and grid of nine boxes be filled with unique values.&lt;br /&gt;
| Just Sudoku&lt;br /&gt;
|-&lt;br /&gt;
| Word&lt;br /&gt;
| Games based on anagrams, crosswords, or similar material, or games that involve manipulating words.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simulation ==&lt;br /&gt;
This type of a game attempts to simulate something from real life, like a card game or just walking around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Card&lt;br /&gt;
| Games where the gameplay revolves around using cards.&lt;br /&gt;
| Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Cooking&lt;br /&gt;
| Games that revolve around cooking food.&lt;br /&gt;
| Cooking Academy&lt;br /&gt;
|-&lt;br /&gt;
| Driving&lt;br /&gt;
| Driving games involve steering a vehicle, whether to win a race, get the shortest time, or accomplish another goal.&lt;br /&gt;
| Action Driving Game&lt;br /&gt;
|-&lt;br /&gt;
| Fishing&lt;br /&gt;
| Use a rod to try to catch fish.&lt;br /&gt;
| Donald's Gone Gooey Fishing&lt;br /&gt;
|- &lt;br /&gt;
| Flying&lt;br /&gt;
| Flying, but not fighting or racing. Usually in a plane or other airborne vehicle.&lt;br /&gt;
| Into Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| Bet virtual money, win virtual money.&lt;br /&gt;
| Blackjack Elf&lt;br /&gt;
|-&lt;br /&gt;
| Mahjong&lt;br /&gt;
| A game based off the classic Mahjong/Shanghai solitaire tile games.&lt;br /&gt;
| NingPo MahJong&lt;br /&gt;
|-&lt;br /&gt;
| Parking&lt;br /&gt;
| Park in a precise space, using any vehicle.&lt;br /&gt;
| Docking Perfection 2&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| A game where you take care of a pet or multiple pets.&lt;br /&gt;
| The Pets Factor - Furry Friends&lt;br /&gt;
|-&lt;br /&gt;
| Solitaire&lt;br /&gt;
| A game based off the classic solitaire/patience card games.&lt;br /&gt;
| Golf Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Surgery&lt;br /&gt;
| Any game that involves performing medical operations on characters.&lt;br /&gt;
| Elsa Heart Surgery&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop&lt;br /&gt;
| Games that replicate board games, real-life or invented.&lt;br /&gt;
| Snakes and Ladders&lt;br /&gt;
|-&lt;br /&gt;
| Time Management&lt;br /&gt;
| Move resources quickly in order to reach a quota or fulfill some other objective.&lt;br /&gt;
| Diner Dash&lt;br /&gt;
|-&lt;br /&gt;
| Tycoon&lt;br /&gt;
| Manage the economy and other aspects of a business or project and expand its development.&lt;br /&gt;
| McDonald's Video Game&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Tour&lt;br /&gt;
| Explore a 3D environment with or without goals, often used to replicate places in real life.&lt;br /&gt;
| Odakyu Virtual Railway Museum&lt;br /&gt;
|-&lt;br /&gt;
| Walking Simulator&lt;br /&gt;
| A game that involves the player exploring a world by walking around it, often while a story unfolds. (If a game involves combat, platforming, or anything more than just walking around, it usually isn't a walking simulator.) &lt;br /&gt;
| Dear Esther&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sports == &lt;br /&gt;
Sports games attempt to replicate the gameplay of physical sports. This also encompasses fictional sports such as Quidditch. A game does not have to perfectly replicate a sport, so long as it is inspired by sports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| American Football&lt;br /&gt;
| A game where two teams attempt to carry the ball to the other end of the stadium.&lt;br /&gt;
| First Down Football&lt;br /&gt;
|-&lt;br /&gt;
| Archery&lt;br /&gt;
| The player uses a bow and arrow to hit a distant target.&lt;br /&gt;
| Ultimate Bullseye&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| Games that match sports defined as &amp;quot;Athletics&amp;quot; in the Olympics. This includes running, jumping, and throwing disciplines.&lt;br /&gt;
| QWOP&lt;br /&gt;
|- &lt;br /&gt;
| Baseball&lt;br /&gt;
| A game where two teams attempt to hit a ball with a bat and catch it.&lt;br /&gt;
| Pro Baseball&lt;br /&gt;
|-&lt;br /&gt;
| Basketball&lt;br /&gt;
| A game where two teams try to get a ball through a raised hoop.&lt;br /&gt;
| Spooky Hoops&lt;br /&gt;
|-&lt;br /&gt;
| Billiards&lt;br /&gt;
| A game where players try to &amp;quot;pocket&amp;quot; balls with a cue. This encompasses billiards, pool, snooker, and any other sport that uses a cue.&lt;br /&gt;
| 8 Ball Pool&lt;br /&gt;
|-&lt;br /&gt;
| Bowling&lt;br /&gt;
| The players roll a ball, intending to knock down as many pins as possible at the end of the track.&lt;br /&gt;
| Gutterball Golden Pin Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Cricket&lt;br /&gt;
| A game where one team attempts to knock off the opposing team's bails, while the other tries to score runs by hitting the ball away from the other team.&lt;br /&gt;
| Ben 10 Ultimate Alien: Cricket Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Cycling&lt;br /&gt;
| A game where the player rides a bicycle.&lt;br /&gt;
| DONUTZ Rush Hour Racer&lt;br /&gt;
|-&lt;br /&gt;
| Golf&lt;br /&gt;
| Each player attempts to get their ball to the end of a course in the fewest hits.&lt;br /&gt;
| Cartoon Cove Mini Golf&lt;br /&gt;
|-&lt;br /&gt;
| Hockey&lt;br /&gt;
| Two teams using skates attempt to get the ball or puck into the opposing goal. This encompasses Ice Hockey, Roller Hockey, and Air Hockey.&lt;br /&gt;
| Postopia Power Play&lt;br /&gt;
|-&lt;br /&gt;
| Motocross&lt;br /&gt;
| A game where a player on a bike attempts to traverse obstacles, usually with 2D physics.&lt;br /&gt;
| Dirt Bike&lt;br /&gt;
|-&lt;br /&gt;
| Racing &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
| Skateboarding &lt;br /&gt;
| A game where a player uses a skateboard to either perform tricks or reach the end of a track.&lt;br /&gt;
| G Max Skateboarding&lt;br /&gt;
|- &lt;br /&gt;
| Skating &lt;br /&gt;
| A game where a player uses either ice skates or roller skates to perform tricks or reach the end of a track.&lt;br /&gt;
| Championship Figure Skating&lt;br /&gt;
|- &lt;br /&gt;
| Skiing &lt;br /&gt;
| A game where the player uses skis. This includes racing, jumping, and slalom.&lt;br /&gt;
| Downhill Skiing&lt;br /&gt;
|- &lt;br /&gt;
| Snowboarding &lt;br /&gt;
| A game where the player uses a snowboard.&lt;br /&gt;
| Chocobo's Snowboard Glide&lt;br /&gt;
|- &lt;br /&gt;
| Soccer &lt;br /&gt;
| Two teams attempt to kick the ball into the opposing goal.&lt;br /&gt;
| Toon Cup 2020&lt;br /&gt;
|- &lt;br /&gt;
| Surfing &lt;br /&gt;
| A game where the player uses a surfboard.&lt;br /&gt;
| Aussie Surf Classic&lt;br /&gt;
|- &lt;br /&gt;
| Swimming &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
| Tennis &lt;br /&gt;
| Two or more players attempt to hit the ball over a net with a racket, with the goal of forcing your opponent to drop it. This also encompasses Table Tennis.&lt;br /&gt;
| TARDIS Tennis&lt;br /&gt;
|- &lt;br /&gt;
| Volleyball &lt;br /&gt;
| Two teams attempt to hit a ball so it strikes the ground of the opposing team's play area.&lt;br /&gt;
| Beach City Turbo Volleyball GP&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy games come in many forms, but usually involve controlling units in an efficient way to defeat some kind of enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Checkers&lt;br /&gt;
| Also called Draughts, move diagonally in order to capture opponents by jumping over them. This tag also applies to any game that has the the basic checkers ruleset.&lt;br /&gt;
| Koala Checkers&lt;br /&gt;
|-&lt;br /&gt;
| Chess&lt;br /&gt;
| A board game where you must try to capture the opponent's &amp;quot;King&amp;quot;. This tag also applies to any game that has the basic chess ruleset.&lt;br /&gt;
| Bikini Bottom Chess&lt;br /&gt;
|-&lt;br /&gt;
| Lane-Based Strategy&lt;br /&gt;
| You and your opponent have one or more lanes with which to send units down to attack each other.&lt;br /&gt;
| Plants vs. Zombies Web Version&lt;br /&gt;
|-&lt;br /&gt;
| Node-Based Strategy&lt;br /&gt;
| The player and the enemy each control 'nodes', which they can send units to and from. &lt;br /&gt;
| Tentacle Wars&lt;br /&gt;
|-&lt;br /&gt;
| Real-Time Strategy&lt;br /&gt;
| Create units and buildings, collect resources, and face an opponent who's doing the same things at the same time as you are.&lt;br /&gt;
| Creeper World: Evermore&lt;br /&gt;
|-&lt;br /&gt;
| Tower Defense&lt;br /&gt;
| Build various towers to destroy the units your enemies send against you.&lt;br /&gt;
| Bloons TD 5&lt;br /&gt;
|-&lt;br /&gt;
| Turn-Based&lt;br /&gt;
| Take turns with an opponent as you create units and buildings, move units, and order attacks.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
If a game doesn't seem to fit anywhere else, it will probably fit in one of these tags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Coloring&lt;br /&gt;
| Digital coloring pages.  Pick a color and color in a picture.  Like a coloring book, but in the form of a web game.&lt;br /&gt;
| SpongeBob: Coloring Book&lt;br /&gt;
|-&lt;br /&gt;
| Comic&lt;br /&gt;
| A work which shows a sequence of images or animations and delivers narration and character dialog. Not to be confused with &amp;lt;code&amp;gt;Visual Novel&amp;lt;/code&amp;gt;, which allows the player to influence the story based on their choices.&lt;br /&gt;
| Preparation - A League of Legends Parody&lt;br /&gt;
|-&lt;br /&gt;
| Demo&lt;br /&gt;
| A sample of a finished work, usually made in order to incentivize the purchase of the full version.&lt;br /&gt;
| Bee Fighter 2 Minus One&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration&lt;br /&gt;
| Technical, engine, or concept demonstration. A tech demo.&lt;br /&gt;
| Ray Cast Car&lt;br /&gt;
|-&lt;br /&gt;
| Dress Up&lt;br /&gt;
| Choose outfits and hairstyles for a given character, or create an original character of your own.&lt;br /&gt;
| RPG Heroine Creator&lt;br /&gt;
|-&lt;br /&gt;
| Ecard&lt;br /&gt;
| A virtual postcard that you can send to a friend or relative's Email. Usually customizable.&lt;br /&gt;
| Mama Mirabelle eCard Maker&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Nontraditional games that often explore new concepts in art or gameplay.&lt;br /&gt;
| Crumbling Room&lt;br /&gt;
|-&lt;br /&gt;
| Incomplete&lt;br /&gt;
| A work which has not been completed, or mentions the possibility of future updates. A good indicator would be a version such as &amp;quot;Alpha&amp;quot; (sometimes &amp;quot;a&amp;quot; in the version number), &amp;quot;Beta&amp;quot; (sometimes &amp;quot;b&amp;quot; in the version number), or anything below a &amp;quot;1.0&amp;quot;.&lt;br /&gt;
| Bee Fighter 2 Minus One&lt;br /&gt;
|-&lt;br /&gt;
| Interactive&lt;br /&gt;
| Any work which contains minimal amounts of interaction, which doesn't fit any other tag. Most common examples would be using buttons to change scenes or images (such as slideshows). If there is dialog involved, consider using &amp;lt;code&amp;gt;Comic&amp;lt;/code&amp;gt;.&lt;br /&gt;
| Sewer Doer&lt;br /&gt;
|-&lt;br /&gt;
| Kissing&lt;br /&gt;
| A strangely prevalent type of game where the gameplay revolves around characters kissing.&lt;br /&gt;
| Seaside Kissing&lt;br /&gt;
|-&lt;br /&gt;
| Microsite&lt;br /&gt;
| Not so much a game as an interactive website backed up from the Internet. Often exists to promote another product.&lt;br /&gt;
| J.K. Rowling Official Site&lt;br /&gt;
|-&lt;br /&gt;
| Print Studio&lt;br /&gt;
| Games where the emphasis is on printing items that may or may not be customised by the player beforehand.&lt;br /&gt;
| Print Center: Beauty and the Beast&lt;br /&gt;
|-&lt;br /&gt;
| Sandbox&lt;br /&gt;
| Games focused on creating, building, and experimenting with little restriction. Minimal objectives are set in these games, but the player can set their own.&lt;br /&gt;
| Minecraft Classic&lt;br /&gt;
|-&lt;br /&gt;
| Scene Creator&lt;br /&gt;
| Place objects, characters, and other decorations in a diorama. Like Dress Up games, but for a scene.&lt;br /&gt;
| The Disney Scene Creator games&lt;br /&gt;
|-&lt;br /&gt;
| Slacking&lt;br /&gt;
| Games where you must complete a series of tasks without being spotted or caught.&lt;br /&gt;
| Shop Class Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Soundboard&lt;br /&gt;
| A collection of buttons that play sounds when pressed.&lt;br /&gt;
| Ressha Sentai ToQger Soundboard&lt;br /&gt;
|-&lt;br /&gt;
| Toy&lt;br /&gt;
| Games with no objective, things to pass the time.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 3D&lt;br /&gt;
| Gameplay takes place in a 3-dimensional environment.&lt;br /&gt;
| 3D City&lt;br /&gt;
|-&lt;br /&gt;
| 3D Rendered&lt;br /&gt;
| Works that were rendered using 3D computer generated imagery. Not to be confused with &amp;lt;code&amp;gt;3D&amp;lt;/code&amp;gt;, which is used for games taking place in a 3D environment.&lt;br /&gt;
| Lightsaber Battles 3D&lt;br /&gt;
|-&lt;br /&gt;
| Advergame&lt;br /&gt;
| Games that are designed purely to promote a commercial product or brand.&lt;br /&gt;
| Postopia Cereal Factory Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Anime&lt;br /&gt;
| A game with an anime art style.&lt;br /&gt;
| Anime Character Maker 2.2&lt;br /&gt;
|-&lt;br /&gt;
| ASCII&lt;br /&gt;
| Games designed with computer characters, typically ones defined in the ASCII Character Set&lt;br /&gt;
| Caverns of Io&lt;br /&gt;
|-&lt;br /&gt;
| Cartoon&lt;br /&gt;
| Art style associated with western artists, primarily American.&lt;br /&gt;
| Amazing Horse&lt;br /&gt;
|-&lt;br /&gt;
| Christmas&lt;br /&gt;
| Games with a Christmas theme.&lt;br /&gt;
| Bloons 2: Christmas Expansion&lt;br /&gt;
|-&lt;br /&gt;
| Community Content&lt;br /&gt;
| Games with community-made content (such as custom levels) included in Flashpoint. Typically also contain some sort of editor.&lt;br /&gt;
| Happy Wheels&lt;br /&gt;
|-&lt;br /&gt;
| COVID-19&lt;br /&gt;
| Games concerning the coronavirus pandemic that began in 2019.&lt;br /&gt;
| Covid-19 the Game&lt;br /&gt;
|-&lt;br /&gt;
| Creative&lt;br /&gt;
| Anything that facilitates user-created content.&lt;br /&gt;
| Sonic Scene Creator 5&lt;br /&gt;
|-&lt;br /&gt;
| Daily&lt;br /&gt;
| A game with content that updates or changes every day.&lt;br /&gt;
| Drift n' Burn 365&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur&lt;br /&gt;
| Anything dinosaur related.&lt;br /&gt;
| Dino Hills&lt;br /&gt;
|-&lt;br /&gt;
| Fantasy&lt;br /&gt;
| A game with a fantasy setting, such as a fairy tale.&lt;br /&gt;
| Talesworth Adventure Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Game Show&lt;br /&gt;
| A game themed after a game show such as Wheel of Fortune.&lt;br /&gt;
| Wheel of Fortune&lt;br /&gt;
|-&lt;br /&gt;
| Halloween&lt;br /&gt;
| Games with a Halloween theme.&lt;br /&gt;
| Angry Birds Halloween HD&lt;br /&gt;
|-&lt;br /&gt;
| Historical&lt;br /&gt;
| A game based on a historical event or time period.&lt;br /&gt;
| Western Front 1914&lt;br /&gt;
|-&lt;br /&gt;
| Holiday&lt;br /&gt;
| Games with holiday themes that don't fit the more specific holiday tags.&lt;br /&gt;
| Save The Easter Bunny&lt;br /&gt;
|-&lt;br /&gt;
| Horror&lt;br /&gt;
| A game that intends to provide an unsettling, creepy, spooky, scary skele-''cough'' atmosphere. Isn't exclusive to any other tag.&lt;br /&gt;
| Exmortis&lt;br /&gt;
|-&lt;br /&gt;
| Intentionally Infuriating&lt;br /&gt;
| Intentionally unfair games designed to frustrate the player.&lt;br /&gt;
| Syobon Action (Cat Mario)&lt;br /&gt;
|-&lt;br /&gt;
| Joke&lt;br /&gt;
| Games that exist solely to deliver a punchline.&lt;br /&gt;
| You Have to Burn the Rope&lt;br /&gt;
|-&lt;br /&gt;
| Level Editor&lt;br /&gt;
| Games with level editors.&lt;br /&gt;
| Warp&lt;br /&gt;
|-&lt;br /&gt;
| Live Action&lt;br /&gt;
| Games featuring real filmed actors.&lt;br /&gt;
| Sortie En Mer: A Trip Out to Sea&lt;br /&gt;
|-&lt;br /&gt;
| Music&lt;br /&gt;
| If music is a major part of gameplay, then use this tag. Can also be used with the Creative tag for music creation applications.&lt;br /&gt;
| Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Objects in the game are affected by real world/akin to real world forces. Often applies to Puzzle games.&lt;br /&gt;
| Red Remover&lt;br /&gt;
|-&lt;br /&gt;
| Pixel&lt;br /&gt;
| A game with a pixelated art style.&lt;br /&gt;
| Super Mario Bros. Crossover&lt;br /&gt;
|-&lt;br /&gt;
| Politics&lt;br /&gt;
| Games with political themes or featuring political figures.&lt;br /&gt;
| Good Guy With A Gun&lt;br /&gt;
|-&lt;br /&gt;
| Ragdoll&lt;br /&gt;
| Games that make use of ragdoll physics, where a character can be dragged around or fall to the ground limply.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
| Religious&lt;br /&gt;
| Games with religious themes, featuring religious figures, and/or based upon religious books/verses/stories.&lt;br /&gt;
| Noah's Ark Memo Game&lt;br /&gt;
|-&lt;br /&gt;
| Science Fiction&lt;br /&gt;
| A game with a futuristic or science fiction theme.&lt;br /&gt;
| Alternator&lt;br /&gt;
|-&lt;br /&gt;
| Side-Scrolling&lt;br /&gt;
| A game with a playfield that scrolls from left to right. Usually applies to shoot 'em ups or platformers.&lt;br /&gt;
| Heli Attack 3&lt;br /&gt;
|-&lt;br /&gt;
| Space&lt;br /&gt;
| Any game with an outer-space theme.&lt;br /&gt;
| Planet Cruncher&lt;br /&gt;
|-&lt;br /&gt;
| Stick&lt;br /&gt;
| Games featuring stick figure characters.&lt;br /&gt;
| Fighter's Rampage&lt;br /&gt;
|-&lt;br /&gt;
| Story-Driven&lt;br /&gt;
| Story is a major focus of the game.&lt;br /&gt;
| Detective Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| Western&lt;br /&gt;
| Cowboys, six shooters and yeeing your last haw.&lt;br /&gt;
| Wild West Showdown&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Any game featuring zombies (usually as enemies).&lt;br /&gt;
| The Hunt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
'''Tags that ''must'' be included if your game matches the criteria.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Jumpscare&lt;br /&gt;
| Contains an abrupt image, sound, or event meant to scare or surprise. One example is ''The Scary Maze Game''.&lt;br /&gt;
|-&lt;br /&gt;
| Seizure Warning&lt;br /&gt;
| Contains flashing effects that could trigger photosensitive epilepsy.&lt;br /&gt;
|-&lt;br /&gt;
| Volume Warning&lt;br /&gt;
| Contains sudden or unexpected loud noises that could irritate one's ears.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NSFW Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
{{:NSFW Tags}}&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
These tags are intended for animations, but can also be applied to games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Action&lt;br /&gt;
| Animations that feature emphasis on dynamic movement and physical feats.&lt;br /&gt;
| Madness Combat&lt;br /&gt;
|-&lt;br /&gt;
| Advertisement&lt;br /&gt;
| Animations that are intended to sell or raise awareness about a particular product or service.&lt;br /&gt;
| Lower My Bills June 2003 Banner Ads Set 2 (United States)&lt;br /&gt;
|-&lt;br /&gt;
| Comedy&lt;br /&gt;
| Animations where the main emphasis is on humor or amusement.&lt;br /&gt;
| Mario's Castle Calamity&lt;br /&gt;
|-&lt;br /&gt;
| Drama&lt;br /&gt;
| Animations that typically feature long narratives and more serious forms of storytelling.&lt;br /&gt;
| Law of Talos&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Animations that focus on exploring the medium of animation in general. Usually non-narrative.&lt;br /&gt;
| HeartCore&lt;br /&gt;
|-&lt;br /&gt;
| Informative&lt;br /&gt;
| Animations whose purpose is to educate or inform about a topic.&lt;br /&gt;
| About Catalyst Pictures LTD&lt;br /&gt;
|-&lt;br /&gt;
| Loop&lt;br /&gt;
| Animations that are typically very short and are intended to repeat indefinitely.&lt;br /&gt;
| Caramelldansen&lt;br /&gt;
|-&lt;br /&gt;
| Music Video&lt;br /&gt;
| Animations that are primarily set to or feature a piece of music as the main focus.&lt;br /&gt;
| Bested Bud: The Video&lt;br /&gt;
|-&lt;br /&gt;
| Other&lt;br /&gt;
| Animations that don't fit the other tags.&lt;br /&gt;
| A Sticks Life&lt;br /&gt;
|-&lt;br /&gt;
| Screensaver&lt;br /&gt;
| Animations that were intended to be utilized as computer screensavers.&lt;br /&gt;
| Queste Screensaver&lt;br /&gt;
|-&lt;br /&gt;
| Spam&lt;br /&gt;
| Typically low quality animations that are intentionally used to flood or spam content submissions on websites like Newgrounds.&lt;br /&gt;
| 3ear&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Franchises ==&lt;br /&gt;
&lt;br /&gt;
Tags that are associated with a particular franchise or intellectual property, web-game related or not. Note: A game or animation does not need to be ''officially'' part of a franchise for its tag to be applicable. In other words, fan-made games and animations based on a particular franchise can still use their respective franchise tag even if they weren't developed/published by the owners of the IP. At least three games in Flashpoint should be based around a franchise to warrant a tag for that franchise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Ace Attorney&lt;br /&gt;
| Ace Attorney Investigations: Miles Edgeworth: Trial Edition&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Time&lt;br /&gt;
| Adventure Time: Legends of OOO&lt;br /&gt;
|-&lt;br /&gt;
| All That&lt;br /&gt;
| All That Vital Information Dispenser #1&lt;br /&gt;
|-&lt;br /&gt;
| Angry Birds&lt;br /&gt;
| Angry Birds Rio&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing&lt;br /&gt;
| Animal Crossing Pattern Maker&lt;br /&gt;
|-&lt;br /&gt;
| Arthur&lt;br /&gt;
| Buster's Movie Maker&lt;br /&gt;
|-&lt;br /&gt;
| Avatar the Last Airbender&lt;br /&gt;
| Avatar: Elemental Escape&lt;br /&gt;
|-&lt;br /&gt;
| Babar&lt;br /&gt;
| Babar's Picnic Game&lt;br /&gt;
|-&lt;br /&gt;
| Bad Kitty&lt;br /&gt;
| Bad Kitty in Go-Cat-Go&lt;br /&gt;
|-&lt;br /&gt;
| Barbie&lt;br /&gt;
| Barbie in Princess Power Dress Up Game&lt;br /&gt;
|-&lt;br /&gt;
| Batman&lt;br /&gt;
| Batman In Crime Wave&lt;br /&gt;
|-&lt;br /&gt;
| Beano&lt;br /&gt;
| The Great Beano Cake Off&lt;br /&gt;
|-&lt;br /&gt;
| Beeserker&lt;br /&gt;
| Beeserker: The Videogame!&lt;br /&gt;
|-&lt;br /&gt;
| Ben 10&lt;br /&gt;
| Ben 10 - Battle Ready&lt;br /&gt;
|-&lt;br /&gt;
| Between the Lions&lt;br /&gt;
| Lionel's Talking Gizmo!&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade&lt;br /&gt;
| Beyblade Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Big Nate&lt;br /&gt;
| Big Nate's Network&lt;br /&gt;
|-&lt;br /&gt;
| Blue's Clues&lt;br /&gt;
| Blue's Clues Ghost Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Bunnicula&lt;br /&gt;
| Bunnicula: The Cursed Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Bunnytown&lt;br /&gt;
| Bunnytown Ice Cream Parlor&lt;br /&gt;
|-&lt;br /&gt;
| Captain Underpants&lt;br /&gt;
| The Captain Underpants Rescue Raider 4000&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| Cars&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania&lt;br /&gt;
| Castlevania 2: Priest Battle&lt;br /&gt;
|-&lt;br /&gt;
| CatDog&lt;br /&gt;
| CatDog's All You Can't Eat Game&lt;br /&gt;
|-&lt;br /&gt;
| Charlie and Lola&lt;br /&gt;
| Lola's Fashion Flurry&lt;br /&gt;
|-&lt;br /&gt;
| Cheetos&lt;br /&gt;
| Cheetos Chase&lt;br /&gt;
|-&lt;br /&gt;
| Chowder&lt;br /&gt;
| The Great Chowder Escape&lt;br /&gt;
|-&lt;br /&gt;
| Chuck E. Cheese&lt;br /&gt;
| Chuck E. Cheese's Pizza Panic!&lt;br /&gt;
|-&lt;br /&gt;
| Chuggington&lt;br /&gt;
| Old Puffer Pete's Puzzle Panic&lt;br /&gt;
|-&lt;br /&gt;
| Clifford the Big Red Dog&lt;br /&gt;
| Clifford's Big Parade&lt;br /&gt;
|-&lt;br /&gt;
| Copa Jetix&lt;br /&gt;
| A Lavanderia Copa Jetix&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| Mix and Paint&lt;br /&gt;
|-&lt;br /&gt;
| Cyberchase&lt;br /&gt;
| Cyberchase: The Quest 1 &amp;amp; 2&lt;br /&gt;
|-&lt;br /&gt;
| Daniel Tiger's Neighborhood&lt;br /&gt;
| Daniel Tiger's Neighborhood: Feel the Music&lt;br /&gt;
|-&lt;br /&gt;
| Danny Phantom&lt;br /&gt;
| Danny Phantom Dueling Decks&lt;br /&gt;
|-&lt;br /&gt;
| Despicable Me&lt;br /&gt;
| Bee-Do!&lt;br /&gt;
|-&lt;br /&gt;
| Dexter's Laboratory&lt;br /&gt;
| Dexter's Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Diary of a Wimpy Kid&lt;br /&gt;
| Old-Timey Ice Cream Parlour!&lt;br /&gt;
|-&lt;br /&gt;
| Digimon&lt;br /&gt;
| Digimon Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur Train&lt;br /&gt;
| Buddy's A-Maze-ing Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong&lt;br /&gt;
| Donkey Kong&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer&lt;br /&gt;
| Dora's 3-D Backpack Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball&lt;br /&gt;
| Dragon Ball Z Tournament&lt;br /&gt;
|-&lt;br /&gt;
| DragonflyTV&lt;br /&gt;
| Nanobots&lt;br /&gt;
|-&lt;br /&gt;
| Duck Hunt&lt;br /&gt;
| Kill The Dog From Duck Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy&lt;br /&gt;
| Ed, Edd n Eddy - Clash Of The Idiots&lt;br /&gt;
|-&lt;br /&gt;
| Elinor Wonders Why&lt;br /&gt;
| Elinor Wonders Why: Pond Life&lt;br /&gt;
|-&lt;br /&gt;
| Family Guy&lt;br /&gt;
| Brian's Shoot 'em Up Bar&lt;br /&gt;
|-&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum: Bubble Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Fetch! with Ruff Ruffman&lt;br /&gt;
| Fetch! Face-Off&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy&lt;br /&gt;
| Final Fantasy Returns- Flash Game&lt;br /&gt;
|-&lt;br /&gt;
| Five Nights at Freddy's&lt;br /&gt;
| Five Nights of Love-FNAF Dating Sim&lt;br /&gt;
|-&lt;br /&gt;
| Fortnite&lt;br /&gt;
| Fortnite Dress Up Royale&lt;br /&gt;
|-&lt;br /&gt;
| Franny's Feet&lt;br /&gt;
| Shoebox Adventures: Fancy Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Frozen Elsa Fire Makeover&lt;br /&gt;
|-&lt;br /&gt;
| Garfield&lt;br /&gt;
| Garfield's Comic Creator&lt;br /&gt;
|-&lt;br /&gt;
| Garoto Emoticon&lt;br /&gt;
| O Pesadelo do Garoto Emoticon (The Ring)&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto&lt;br /&gt;
| Grand Theft Auto III Microsite&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Falls&lt;br /&gt;
| Gravity Falls: Rumble's Revenge&lt;br /&gt;
|-&lt;br /&gt;
| Green Lantern&lt;br /&gt;
| Crimson Clash&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life&lt;br /&gt;
| Half-Life Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| Handy Manny&lt;br /&gt;
| Hop Up, Jump In!&lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty&lt;br /&gt;
| Sanrio Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels&lt;br /&gt;
| Hot Wheels Ferrari X-V Speed Trial&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter&lt;br /&gt;
| Harry Potter and the Chamber of Secrets&lt;br /&gt;
|-&lt;br /&gt;
| Homestuck&lt;br /&gt;
| [S] Cascade&lt;br /&gt;
|-&lt;br /&gt;
| Imagination Movers&lt;br /&gt;
| Warehouse Mouse in: The Bubble Room Game&lt;br /&gt;
|-&lt;br /&gt;
| Imaginext&lt;br /&gt;
| Imaginext™ You're a Firefighter&lt;br /&gt;
|-&lt;br /&gt;
| It's My Life&lt;br /&gt;
| Beat the Bully&lt;br /&gt;
|-&lt;br /&gt;
| Jake and the Never Land Pirates&lt;br /&gt;
| Jake's Heroic Race&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron&lt;br /&gt;
| Jimmy Neutron Sea Minus&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Bravo&lt;br /&gt;
| Johnny Bravo - Bravo Boogie&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Test&lt;br /&gt;
| Johnny Test: Johnny Fu&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Junction&lt;br /&gt;
| Ellyvan's Coconut Parade&lt;br /&gt;
|-&lt;br /&gt;
| Justice League&lt;br /&gt;
| Justice League: Curse of the Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider&lt;br /&gt;
| Kamen Rider ZI-O Flash Belt .8&lt;br /&gt;
|-&lt;br /&gt;
| King of the Hill&lt;br /&gt;
| King Of The Hill Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&lt;br /&gt;
| Kirby's Airride Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lady and the Tramp&lt;br /&gt;
| Lady and the Tramp Search&lt;br /&gt;
|-&lt;br /&gt;
| Laugh &amp;amp; Learn&lt;br /&gt;
| Laugh &amp;amp; Learn™ Alphabet Game&lt;br /&gt;
|-&lt;br /&gt;
| League of Legends&lt;br /&gt;
| Preparation - A League of Legends Parody&lt;br /&gt;
|-&lt;br /&gt;
| LEGO&lt;br /&gt;
| Pepper's Skateboard Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Life Savers&lt;br /&gt;
| Life Savers Waterpark Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Little Charmers&lt;br /&gt;
| Crazy Cauldrons&lt;br /&gt;
|-&lt;br /&gt;
| Little Einsteins&lt;br /&gt;
| The Great Sky Race&lt;br /&gt;
|-&lt;br /&gt;
| Little People&lt;br /&gt;
| Little People® Favorite Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd in Space&lt;br /&gt;
| Lloyd in Space Bonus Minute: Android Lloyd&lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes&lt;br /&gt;
| Looney Tunes Avalanche Snowboarding&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| Madagascar 3 Race Across Europe&lt;br /&gt;
|-&lt;br /&gt;
| Mao Mao&lt;br /&gt;
| Mao Mao: Heroes of Pure Heart - The Perfect Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Mario Bros.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Martha Speaks&lt;br /&gt;
| Skits Cooks&lt;br /&gt;
|-&lt;br /&gt;
| Maya &amp;amp; Miguel&lt;br /&gt;
| Global Groovin'&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Meet the Robinsons&lt;br /&gt;
| Meet the Robinsons Crowd Patrol&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man&lt;br /&gt;
| Mega Man RPG&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear&lt;br /&gt;
| Metal Gear Awesome&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug&lt;br /&gt;
| Metal Slug Brutal&lt;br /&gt;
|-&lt;br /&gt;
| Metroid&lt;br /&gt;
| Metroid: Genesis&lt;br /&gt;
|-&lt;br /&gt;
| Mickey Mouse Clubhouse&lt;br /&gt;
| Mickey's Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Minecraft&lt;br /&gt;
| Minecraft Tower Defence 2&lt;br /&gt;
|-&lt;br /&gt;
| Mister Rogers' Neighborhood&lt;br /&gt;
| Museum Go Round&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat&lt;br /&gt;
| Mortal Kombat Karnage&lt;br /&gt;
|-&lt;br /&gt;
| My Little Pony&lt;br /&gt;
| My Little Pony: Applejack's Horseshoe Toss&lt;br /&gt;
|-&lt;br /&gt;
| Naruto&lt;br /&gt;
| Naruto Ninja World Storm 2&lt;br /&gt;
|-&lt;br /&gt;
| Octonauts&lt;br /&gt;
| Octonauts&lt;br /&gt;
|-&lt;br /&gt;
| Ooh, Aah &amp;amp; You&lt;br /&gt;
| Ooh &amp;amp; Aah's Coco-Nutty Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man&lt;br /&gt;
| Pac-Man&lt;br /&gt;
|-&lt;br /&gt;
| Passatempo&lt;br /&gt;
| Clicando a Turma&lt;br /&gt;
|-&lt;br /&gt;
| Peep and the Big Wide World&lt;br /&gt;
| Hop To It!&lt;br /&gt;
|-&lt;br /&gt;
| Phineas and Ferb&lt;br /&gt;
| Phineas and Ferb in the Transport-inators of Doooom&lt;br /&gt;
|-&lt;br /&gt;
| Pocoyo&lt;br /&gt;
| Playground of Pocoyo&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon&lt;br /&gt;
| Who's That Pokémon?&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers&lt;br /&gt;
| Power Rangers in Space Red Ranger to the Rescue&lt;br /&gt;
|-&lt;br /&gt;
| Pou&lt;br /&gt;
| Pou Kitchen Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Regular Show&lt;br /&gt;
| Regular Show Trash n Dash&lt;br /&gt;
|-&lt;br /&gt;
| Sagwa the Chinese Siamese Cat&lt;br /&gt;
| Counting Koi&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack&lt;br /&gt;
| Samurai Jack: Code of the Samurai&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo&lt;br /&gt;
| Scooby Doo! Monster Madness&lt;br /&gt;
|-&lt;br /&gt;
| Shaun the Sheep&lt;br /&gt;
| Shaun the Sheep: Home Sheep Home&lt;br /&gt;
|-&lt;br /&gt;
| Shrek&lt;br /&gt;
| Shrek 'n' Slide&lt;br /&gt;
|-&lt;br /&gt;
| Sid the Science Kid&lt;br /&gt;
| Shadow Show&lt;br /&gt;
|-&lt;br /&gt;
| Sonic the Hedgehog&lt;br /&gt;
| Ultimate Flash Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Special Agent Oso&lt;br /&gt;
| Oso's Special Training Center&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| Spider-Man: City Raid&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants&lt;br /&gt;
| The Spongebob Squarepants Movie 3D Game&lt;br /&gt;
|-&lt;br /&gt;
| Spyro the Dragon&lt;br /&gt;
| Spyro Cavern Escape&lt;br /&gt;
|-&lt;br /&gt;
| Stanley&lt;br /&gt;
| Stanley: Stanley and the Cloud Critters&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars&lt;br /&gt;
| LEGO Star Wars: The Quest for R2-D2&lt;br /&gt;
|-&lt;br /&gt;
| Street Fighter&lt;br /&gt;
| Street Fighter Flash&lt;br /&gt;
|-&lt;br /&gt;
| Sue&lt;br /&gt;
| Sue Videoclip Creator&lt;br /&gt;
|-&lt;br /&gt;
| Super Why&lt;br /&gt;
| Super Why's Reading Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Tangled&lt;br /&gt;
| Tangled Double Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| Teen Titans: Battle Blitz&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| Teenage Mutant Ninja Turtles Pizza Time&lt;br /&gt;
|-&lt;br /&gt;
| The Amazing World of Gumball&lt;br /&gt;
| Gumball Car Race&lt;br /&gt;
|-&lt;br /&gt;
| The Avengers&lt;br /&gt;
| The Avengers: Bunker Busters 2&lt;br /&gt;
|-&lt;br /&gt;
| The Fairly OddParents&lt;br /&gt;
| Jimmy-Timmy Power Hour 2: Co-Pilot Chaos&lt;br /&gt;
|-&lt;br /&gt;
| The Flintstones&lt;br /&gt;
| Flintstones' Bedrock Bobsleddin Blowout&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda&lt;br /&gt;
| The Legend of Zelda and the Lampshade of No Real Significance&lt;br /&gt;
|-&lt;br /&gt;
| The Loud House&lt;br /&gt;
| Living Loud: Lincoln's List&lt;br /&gt;
|-&lt;br /&gt;
| The Muppets&lt;br /&gt;
| The Great Gonzo's Ridiculously Dangerous &amp;amp; Downright Foolish Stunt Game&lt;br /&gt;
|-&lt;br /&gt;
| The Mysteries of Life With Tim &amp;amp; Moby&lt;br /&gt;
| The Mysteries of Life With Tim &amp;amp; Moby: Active Transport&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls&lt;br /&gt;
| Powerpuff Girls Pillow Fight&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons&lt;br /&gt;
| The Simpsons Movie: Bart Simpson's Naked Skate&lt;br /&gt;
|-&lt;br /&gt;
| The Smurfs&lt;br /&gt;
| The Smurfs Clumsy's Central Park Dash&lt;br /&gt;
|-&lt;br /&gt;
| ThunderCats&lt;br /&gt;
| ThunderCats: Tomb of Mumm-Ra&lt;br /&gt;
|-&lt;br /&gt;
| Tom and Jerry&lt;br /&gt;
| The Tom and Jerry Show: Cheese Swipe&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project&lt;br /&gt;
| 東方悠繰録&lt;br /&gt;
|-&lt;br /&gt;
| Toy Story&lt;br /&gt;
| Toy Story Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Transformers&lt;br /&gt;
| Transformers Dark of the Moon - Hidden Objects&lt;br /&gt;
|-&lt;br /&gt;
| Turma da Mônica&lt;br /&gt;
| Guarda-Roupa da Mônica&lt;br /&gt;
|-&lt;br /&gt;
| Têtes à Claques&lt;br /&gt;
| Têtes à Claques - Le Air hockey&lt;br /&gt;
|-&lt;br /&gt;
| Undertale&lt;br /&gt;
| Bad Time Simulator (Sans Fight)&lt;br /&gt;
|-&lt;br /&gt;
| Veggietales&lt;br /&gt;
| Veggie Tales Veggie Football&lt;br /&gt;
|-&lt;br /&gt;
| VOCALOID&lt;br /&gt;
| Dress Up Vocaloid&lt;br /&gt;
|-&lt;br /&gt;
| WALL-E&lt;br /&gt;
| WALL-E: Cup Shuffle&lt;br /&gt;
|-&lt;br /&gt;
| Wild Kratts&lt;br /&gt;
| Wild Kratts: Frogfish Feast&lt;br /&gt;
|-&lt;br /&gt;
| Winx Club&lt;br /&gt;
| Winx Club Dress Me Up!&lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&lt;br /&gt;
| Winnie the Pooh's Home Run Derby&lt;br /&gt;
|-&lt;br /&gt;
| Wonka&lt;br /&gt;
| Oompa-Loompa Roundup&lt;br /&gt;
|-&lt;br /&gt;
| WordGirl&lt;br /&gt;
| Synonym Toast&lt;br /&gt;
|-&lt;br /&gt;
| Wreck-It Ralph&lt;br /&gt;
| Wreck-It Ralph: Fix It Felix Jr.&lt;br /&gt;
|-&lt;br /&gt;
| X-Men&lt;br /&gt;
| Wolverine and the X-Men: M.R.D. Escape&lt;br /&gt;
|-&lt;br /&gt;
| Zootopia&lt;br /&gt;
| Zootopia Hair Salon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
&lt;br /&gt;
Game Engines are any programming tool used to make games at a Higher Level than using the tech directly. Note: Techs don't count as Game Engines, for example the ShiVa3D Engine is used to make ShiVa3D plugin games but ShiVa3D games shouldn't be tagged. Also if the engine has a web client, it shouldn't be tagged as that Engine, for example Tic80 shouldn't be tagged Tic80. At least three games in Flashpoint should be created in an engine to warrant a tag for that engine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://ledoux.itch.io/bitsy Bitsy]&lt;br /&gt;
| Visual Game Engine by Adam Le Doux that exports to HTML5. For games &amp;quot;where you can walk around and talk to people and be somewhere&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.scirra.com/ Construct]&lt;br /&gt;
| Visual Game Engine by Scirra Ltd. Exports to HTML5. &lt;br /&gt;
|-&lt;br /&gt;
| Emulated&lt;br /&gt;
| Game is written for a system and emulated online. Please note the [[Curation Format#Banned Games|Banned Games]] because most emulated games are banned. &lt;br /&gt;
|-&lt;br /&gt;
| [http://useflashpunk.net/ FlashPunk]&lt;br /&gt;
| Game Library for Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [http://flixel.org/ Flixel]&lt;br /&gt;
| Game Engine by Adam Atomic that exports to Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.yoyogames.com/gamemaker GameMaker: Studio]&lt;br /&gt;
| Visual Game Engine by YoYo Games that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gbstudio.dev/ GB Studio]&lt;br /&gt;
| Visual Game Engine by Chris Maltby for Gameboy Games. Exports to HTML5 using the Gameboy Online emulator.&lt;br /&gt;
|-&lt;br /&gt;
| [http://orteil.dashnet.org/igm/ Idle Game Maker]&lt;br /&gt;
| Visual Game Engine by Orteil and Opti for Clicker Games. Does not export but can be hosted on dashnet.org as HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [http://phaser.io/ Phaser]&lt;br /&gt;
| Game Engine and Toolkit by Photon Storm Ltd. that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lexaloffle.com/pico-8.php Pico8]&lt;br /&gt;
| Game Engine and Toolkit by Lexaloffle that exports to HTML5. Designed for Retro style game with a 128x128 resolution.&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/pixijs/pixi.js PixiJS]&lt;br /&gt;
| Game Library for HTML5 by GoodBoy Digital.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.puzzlescript.net/ PuzzleScript]&lt;br /&gt;
| Game Engine by Stephen Lavelle that exports to HTML5. Designed for Puzzle Games. &lt;br /&gt;
|-&lt;br /&gt;
| [https://scratch.mit.edu/ Scratch]&lt;br /&gt;
| Visual Game Engine by MIT that exports to Flash and HTML5. Designed for Children. &lt;br /&gt;
|-&lt;br /&gt;
| [http://stencyl.com/ Stencyl]&lt;br /&gt;
| Visual Game Engine by Jonathan Chung that exports to Flash and HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://tic.computer/ Tic-80]&lt;br /&gt;
| Game Engine and Toolkit by Nesbox that exports to HTML5. Designed for Retro style games with a 240x136 resolution. &lt;br /&gt;
|-&lt;br /&gt;
| [https://twinery.org Twine]&lt;br /&gt;
| Visual Game Engine and Toolkit by Chris Klimas that exports to HTML5. For Interactive Fiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [https://unity.com/ Unity WebGL]&lt;br /&gt;
| Game Engine and Toolkit by Unity Technologies that exports to HTML5. Not to be confused with Unity Web Player.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=3654</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=3654"/>
		<updated>2020-11-17T02:36:05Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: /* Content Warnings */ Added Volume Warning tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC_limit|limit=2}}&lt;br /&gt;
&lt;br /&gt;
Tags are used to classify and organize games in Flashpoint for easier searching.  Here, they have been organised into categories.  You may use multiple tags per game, and you can use the category headers as tags too (except ''Themes'', ''Content Warnings'', ''Animations'', ''Franchises'' and ''Game Engines''). Tags can be applied to either games or animations, but the most common [[#Animations|Animation tags]] are listed in their own section for your convenience. If there is a tag that you feel would be useful, please ask a Staff Member on the Discord server, and we'll see if it's something that should be added.  We don't want tags to be too specific, to the point where a tag exists solely for one game.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
These games are active and action-packed, whether they involve running, jumping, shooting, or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Artillery&lt;br /&gt;
| Games where you use various weapons, setting the power and angle, to fight your enemy.&lt;br /&gt;
| Tank Wars&lt;br /&gt;
|-&lt;br /&gt;
| Brawler&lt;br /&gt;
| Progress through areas, beating up goons as you go; usually 2D.&lt;br /&gt;
| Stick Brawl&lt;br /&gt;
|-&lt;br /&gt;
| Defense&lt;br /&gt;
| Games which involve defending an area from an advancing wave of enemies&lt;br /&gt;
| Storm the House&lt;br /&gt;
|-&lt;br /&gt;
| Fighting&lt;br /&gt;
| Two characters face off using combos and special techniques.&lt;br /&gt;
| Samurai Fighters&lt;br /&gt;
|-&lt;br /&gt;
| First-Person Shooter&lt;br /&gt;
| The game is played from the point of view of the character firing the weapon.&lt;br /&gt;
| Sierra 7&lt;br /&gt;
|-&lt;br /&gt;
| Platformer&lt;br /&gt;
| Progress through one or more stages by jumping from object to object.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Rail Shooter&lt;br /&gt;
| The game is played with a viewpoint that moves automatically, with no input available to the player.&lt;br /&gt;
| Xiao Xiao no. 4&lt;br /&gt;
|-&lt;br /&gt;
| Shoot 'Em Up&lt;br /&gt;
| Move freely horizontally and vertically to shoot enemies with projectiles, while avoiding theirs.&lt;br /&gt;
| Cookie Crisp Space Flight Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Shooter&lt;br /&gt;
| Any game where you use guns to shoot enemies.&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Gallery&lt;br /&gt;
| Move your cursor to shoot targets on a usually stationary playfield, and rack up lots of points.&lt;br /&gt;
| Pokemon Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
| Time-Attack&lt;br /&gt;
| A game where you try to complete a given task in the fastest time possible or within a very short time limit.&amp;lt;br/&amp;gt;Not to be confused with the Racing tag.&lt;br /&gt;
| N&lt;br /&gt;
|-&lt;br /&gt;
| Vertically-Scrolling Shooter &lt;br /&gt;
| The game is played with a playfield that scrolls from bottom to top (usually in a ship).&lt;br /&gt;
| Enigmata 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
In Adventure games, the player experiences an interactive story driven by exploration and/or puzzle solving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Choose Your Own Adventure&lt;br /&gt;
| Choose a path at specific junctions and see where the story takes you.&lt;br /&gt;
| The Henry Stickmin Series&lt;br /&gt;
|-&lt;br /&gt;
| Dating Sim&lt;br /&gt;
| Pick options to take boys or girls on dates.&lt;br /&gt;
| SimGirls&lt;br /&gt;
|-&lt;br /&gt;
| Escape the Room&lt;br /&gt;
| A subset of the Adventure genre where you're in a single room / low amount of rooms, a general lack of story, and puzzles to solve to get out of it.&lt;br /&gt;
| Cube Escape: The Cave&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Fiction&lt;br /&gt;
| A game that is primarily text, like a book. Allows you to make decisions, explore, manage stats, with buttons or commands and optionally changes the narration dynamically&lt;br /&gt;
| Forgotten&lt;br /&gt;
|-&lt;br /&gt;
| Metroidvania&lt;br /&gt;
| Adventure games that feature an interconnected world, explored by acquiring new items and unlocking new areas.&lt;br /&gt;
| Nuclear Autumn&lt;br /&gt;
|-&lt;br /&gt;
| Point and Click&lt;br /&gt;
| A specific subset of adventure games where your only controls are the mouse.&lt;br /&gt;
| Easy Joe&lt;br /&gt;
|-&lt;br /&gt;
| Roguelike&lt;br /&gt;
| You have one life.  Don't die, or you'll lose most if not all of your progress.&lt;br /&gt;
| Yet Another Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| RPG&lt;br /&gt;
| Games focused less on combat and more on exploration and puzzle solving.  May or may not have detailed character stats.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
| Visual Novel&lt;br /&gt;
| Story based games that consist almost entirely of reading and picking choices. Often with static backgrounds and characters.&lt;br /&gt;
| I woke up next to you again.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
Arcade games have easily graspable gameplay and a focus on getting a high score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Breakout&lt;br /&gt;
| Bounce a ball from a paddle to break all the bricks in a level.&lt;br /&gt;
| bloXplatter&lt;br /&gt;
|-&lt;br /&gt;
| Catching&lt;br /&gt;
| Collect objects that fall from the top of the screen, sometimes while avoiding obstacles, bad objects and/or not missing any of the good ones.&lt;br /&gt;
| Bubble Yum Bubble Gum Grab&lt;br /&gt;
|-&lt;br /&gt;
| Clicker&lt;br /&gt;
| A game where you primarily click to increase numbers. &lt;br /&gt;
| OSTM&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| You control a character, dodging or avoiding obstacles.&lt;br /&gt;
| Cubefield&lt;br /&gt;
|-&lt;br /&gt;
| Idle&lt;br /&gt;
| A game where numbers go up while you're away. Most of the incremental games are idle ones.&lt;br /&gt;
| Progress Quest&lt;br /&gt;
|-&lt;br /&gt;
| Launch&lt;br /&gt;
| A game where you throw your character to see how far you get. Buy upgrades to shoot yourself further next time.&amp;lt;br/&amp;gt;Not to be confused with the Toss tag.&lt;br /&gt;
| Learn to Fly&lt;br /&gt;
|-&lt;br /&gt;
| Pinball&lt;br /&gt;
| A game typically involving two paddles, a ball with realistic physics, and various objects on a play field that give you points when hit.&lt;br /&gt;
| Pinbill&lt;br /&gt;
|-&lt;br /&gt;
| Pong&lt;br /&gt;
| Games specifically based on Pong. Other paddle-based games will most likely use either the Breakout or Pinball tag.&lt;br /&gt;
| PONGS&lt;br /&gt;
|-&lt;br /&gt;
| Rhythm&lt;br /&gt;
| Press the right buttons to the beat of the music.&lt;br /&gt;
| F2Jam&lt;br /&gt;
|-&lt;br /&gt;
| Rock-Paper-Scissors&lt;br /&gt;
| A game based off the classic three-way head-to-head mind game.&lt;br /&gt;
| Pico vs. Uberkids&lt;br /&gt;
|-&lt;br /&gt;
| Runner&lt;br /&gt;
| A game that usually involves you moving down a path automatically, avoiding obstacles in order to either get a high score (endless) or finish a level.&lt;br /&gt;
| Robot Unicorn Attack&lt;br /&gt;
|-&lt;br /&gt;
| Score-Attack&lt;br /&gt;
| Your goal throughout the game is to get a high score.&lt;br /&gt;
| Starry Night&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| Games based on Snake.&lt;br /&gt;
| Snake Classic&lt;br /&gt;
|-&lt;br /&gt;
| Stacking&lt;br /&gt;
| Games that involve stacking objects, typically while keeping them balanced.&lt;br /&gt;
| Super Stacker&lt;br /&gt;
|-&lt;br /&gt;
| Tetris&lt;br /&gt;
| Games based on Tetris. Can also be used more generally for other drop-down fast-paced puzzle games such as Puyo Puyo and Dr. Mario.&lt;br /&gt;
| Tetris 1989&lt;br /&gt;
|-&lt;br /&gt;
| Timing&lt;br /&gt;
| Similar to rhythm games, these tend to rely on non-musical, usually-visual cues and proper timing. Stacking and slacking games are popular variants.&lt;br /&gt;
| Feed the King&lt;br /&gt;
|-&lt;br /&gt;
| Toss&lt;br /&gt;
| Games where you toss or launch a character or object to destroy terrain, reach a location, or collect items. Famous examples of this tag are games based on Angry Birds.&amp;lt;br/&amp;gt;Not to be confused with the Launch tag.&lt;br /&gt;
| Soccer Kicker&lt;br /&gt;
|-&lt;br /&gt;
| Whack-A-Mole&lt;br /&gt;
| Characters will pop up on the screen (usually from holes) and the player must hit them before they disappear.&lt;br /&gt;
| Grizzly &amp;amp; the Lemmings: Whack a Lemming&lt;br /&gt;
|-&lt;br /&gt;
| Variety&lt;br /&gt;
| Mini-game collections, or games where the gameplay changes frequently.&lt;br /&gt;
| Four Second Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Educational == &lt;br /&gt;
Educational games aim to teach something as you play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Computer Science&lt;br /&gt;
| A game that teaches the player how to use computers, including how to code.&lt;br /&gt;
| Ben 10: Omnicode&lt;br /&gt;
|-&lt;br /&gt;
| First Aid&lt;br /&gt;
| A game teaches the player how to administer medical care in an emergency.&lt;br /&gt;
| Lifesaver&lt;br /&gt;
|-&lt;br /&gt;
| Geography&lt;br /&gt;
| A game that teaches the player about locations around the world.&lt;br /&gt;
| Geography Game: USA&lt;br /&gt;
|-&lt;br /&gt;
| Geometry&lt;br /&gt;
| A game that teaches the player about shapes.&lt;br /&gt;
| Ancient Greek Geometry&lt;br /&gt;
|-&lt;br /&gt;
| History&lt;br /&gt;
| A game that teaches the player historical events, places, and figures.&lt;br /&gt;
| Horrible Histories: Terrible Treasures&lt;br /&gt;
|-&lt;br /&gt;
| Language&lt;br /&gt;
| A game that helps people to learn a language.&lt;br /&gt;
| Sushi Spell&lt;br /&gt;
|-&lt;br /&gt;
| Math&lt;br /&gt;
| A game that primarily involves solving math problems.&lt;br /&gt;
| Math Shootout&lt;br /&gt;
|-&lt;br /&gt;
| Quiz&lt;br /&gt;
| A game that asks you questions about any particular subject matter. Some Quiz games are more parodical than educational, however.&lt;br /&gt;
| 50 States &lt;br /&gt;
|-&lt;br /&gt;
| Science&lt;br /&gt;
| A game that teaches a scientific field, including chemistry, biology, and physics.&lt;br /&gt;
| ARTE Science Kit: Brain Circulation &lt;br /&gt;
|-&lt;br /&gt;
| Tutorial &lt;br /&gt;
| A game that is more akin to a tutorial, showing you how to do something in an interactive fashion.&lt;br /&gt;
| Ultimate Spriting Tutorial&lt;br /&gt;
|- &lt;br /&gt;
| Typing&lt;br /&gt;
| Games that teach you to type efficiently.&lt;br /&gt;
| Icarus Proudbottom Teaches Typing! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
Puzzle games involve brainteasers of all types, from fast-paced matching games to hidden object puzzles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Find&lt;br /&gt;
| Find things that are hidden within the larger picture, or find differences between pictures.&lt;br /&gt;
| Pocket Creature ~Hidden Objects~&lt;br /&gt;
|-&lt;br /&gt;
| Jigsaw&lt;br /&gt;
| Classic style of puzzle where you have differently shaped pieces and need to put them in the right spots.&lt;br /&gt;
| Ice-Age 4 Jigsaw Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lemmings&lt;br /&gt;
| Use a set of tools per level to guide marching characters from point A to point B.&lt;br /&gt;
| Oreo O's Creme Team Journey&lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Follow a set of rules, whether explained or not, and use methodical thinking to solve puzzles. Usually has no game-over criteria or time limit.&lt;br /&gt;
| 3D Logic 2&lt;br /&gt;
|-&lt;br /&gt;
| Marble Popper&lt;br /&gt;
| Shoot a round, small object at others of its kind to match groups of the same color, whether in a large mass as in Puzzle Bobble, or along a trail as in Zuma.&lt;br /&gt;
| Coba&lt;br /&gt;
|-&lt;br /&gt;
| Matching&lt;br /&gt;
| Games where you match groups of similar objects together.&lt;br /&gt;
| Ores&lt;br /&gt;
|-&lt;br /&gt;
| Match-3&lt;br /&gt;
| Swap and move objects around to match colours/shapes in lines.&lt;br /&gt;
| Bejeweled&lt;br /&gt;
|-&lt;br /&gt;
| Maze&lt;br /&gt;
| A game where you traverse or solve mazes.&lt;br /&gt;
| Grow Maze&lt;br /&gt;
|-&lt;br /&gt;
| Memory&lt;br /&gt;
| Games that require using your memory to constantly remember in-game information, such as the level layout or a sequence of inputs. Memory-match and simon-says games fit this tag.&lt;br /&gt;
| &amp;quot;Elephants Never Forget!&amp;quot; Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Sliding&lt;br /&gt;
| Slide squares or blocks along a grid to create an image or free a specific tile.&lt;br /&gt;
| 8 Square Slider&lt;br /&gt;
|-&lt;br /&gt;
| Sokoban&lt;br /&gt;
| Games that involve pushing boxes around an area into specific locations.&lt;br /&gt;
| Aggressive Sokoban&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| The player must move around discreetly to avoid being detected by enemy entities.&lt;br /&gt;
| The Classroom&lt;br /&gt;
|-&lt;br /&gt;
| Sudoku&lt;br /&gt;
| A grid-based game where the goal is to have each row, column and grid of nine boxes be filled with unique values.&lt;br /&gt;
| Just Sudoku&lt;br /&gt;
|-&lt;br /&gt;
| Word&lt;br /&gt;
| Games based on anagrams, crosswords, or similar material, or games that involve manipulating words.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simulation ==&lt;br /&gt;
This type of a game attempts to simulate something from real life, like a card game or just walking around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Card&lt;br /&gt;
| Games where the gameplay revolves around using cards.&lt;br /&gt;
| Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Cooking&lt;br /&gt;
| Games that revolve around cooking food.&lt;br /&gt;
| Cooking Academy&lt;br /&gt;
|-&lt;br /&gt;
| Driving&lt;br /&gt;
| Driving games involve steering a vehicle, whether to win a race, get the shortest time, or accomplish another goal.&lt;br /&gt;
| Action Driving Game&lt;br /&gt;
|-&lt;br /&gt;
| Fishing&lt;br /&gt;
| Use a rod to try to catch fish.&lt;br /&gt;
| Donald's Gone Gooey Fishing&lt;br /&gt;
|- &lt;br /&gt;
| Flying&lt;br /&gt;
| Flying, but not fighting or racing. Usually in a plane or other airborne vehicle.&lt;br /&gt;
| Into Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| Bet virtual money, win virtual money.&lt;br /&gt;
| Blackjack Elf&lt;br /&gt;
|-&lt;br /&gt;
| Mahjong&lt;br /&gt;
| A game based off the classic Mahjong/Shanghai solitaire tile games.&lt;br /&gt;
| NingPo MahJong&lt;br /&gt;
|-&lt;br /&gt;
| Parking&lt;br /&gt;
| Park in a precise space, using any vehicle.&lt;br /&gt;
| Docking Perfection 2&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| A game where you take care of a pet or multiple pets.&lt;br /&gt;
| The Pets Factor - Furry Friends&lt;br /&gt;
|-&lt;br /&gt;
| Solitaire&lt;br /&gt;
| A game based off the classic solitaire/patience card games.&lt;br /&gt;
| Golf Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Surgery&lt;br /&gt;
| Any game that involves performing medical operations on characters.&lt;br /&gt;
| Elsa Heart Surgery&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop&lt;br /&gt;
| Games that replicate board games, real-life or invented.&lt;br /&gt;
| Snakes and Ladders&lt;br /&gt;
|-&lt;br /&gt;
| Time Management&lt;br /&gt;
| Move resources quickly in order to reach a quota or fulfill some other objective.&lt;br /&gt;
| Diner Dash&lt;br /&gt;
|-&lt;br /&gt;
| Tycoon&lt;br /&gt;
| Manage the economy and other aspects of a business or project and expand its development.&lt;br /&gt;
| McDonald's Video Game&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Tour&lt;br /&gt;
| Explore a 3D environment with or without goals, often used to replicate places in real life.&lt;br /&gt;
| Odakyu Virtual Railway Museum&lt;br /&gt;
|-&lt;br /&gt;
| Walking Simulator&lt;br /&gt;
| A game that involves the player exploring a world by walking around it, often while a story unfolds. (If a game involves combat, platforming, or anything more than just walking around, it usually isn't a walking simulator.) &lt;br /&gt;
| Dear Esther&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sports == &lt;br /&gt;
Sports games attempt to replicate the gameplay of physical sports. This also encompasses fictional sports such as Quidditch. A game does not have to perfectly replicate a sport, so long as it is inspired by sports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| American Football&lt;br /&gt;
| A game where two teams attempt to carry the ball to the other end of the stadium.&lt;br /&gt;
| First Down Football&lt;br /&gt;
|-&lt;br /&gt;
| Archery&lt;br /&gt;
| The player uses a bow and arrow to hit a distant target.&lt;br /&gt;
| Ultimate Bullseye&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| Games that match sports defined as &amp;quot;Athletics&amp;quot; in the Olympics. This includes running, jumping, and throwing disciplines.&lt;br /&gt;
| QWOP&lt;br /&gt;
|- &lt;br /&gt;
| Baseball&lt;br /&gt;
| A game where two teams attempt to hit a ball with a bat and catch it.&lt;br /&gt;
| Pro Baseball&lt;br /&gt;
|-&lt;br /&gt;
| Basketball&lt;br /&gt;
| A game where two teams try to get a ball through a raised hoop.&lt;br /&gt;
| Spooky Hoops&lt;br /&gt;
|-&lt;br /&gt;
| Billiards&lt;br /&gt;
| A game where players try to &amp;quot;pocket&amp;quot; balls with a cue. This encompasses billiards, pool, snooker, and any other sport that uses a cue.&lt;br /&gt;
| 8 Ball Pool&lt;br /&gt;
|-&lt;br /&gt;
| Bowling&lt;br /&gt;
| The players roll a ball, intending to knock down as many pins as possible at the end of the track.&lt;br /&gt;
| Gutterball Golden Pin Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Cricket&lt;br /&gt;
| A game where one team attempts to knock off the opposing team's bails, while the other tries to score runs by hitting the ball away from the other team.&lt;br /&gt;
| Ben 10 Ultimate Alien: Cricket Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Cycling&lt;br /&gt;
| A game where the player rides a bicycle.&lt;br /&gt;
| DONUTZ Rush Hour Racer&lt;br /&gt;
|-&lt;br /&gt;
| Golf&lt;br /&gt;
| Each player attempts to get their ball to the end of a course in the fewest hits.&lt;br /&gt;
| Cartoon Cove Mini Golf&lt;br /&gt;
|-&lt;br /&gt;
| Hockey&lt;br /&gt;
| Two teams using skates attempt to get the ball or puck into the opposing goal. This encompasses Ice Hockey, Roller Hockey, and Air Hockey.&lt;br /&gt;
| Postopia Power Play&lt;br /&gt;
|-&lt;br /&gt;
| Motocross&lt;br /&gt;
| A game where a player on a bike attempts to traverse obstacles, usually with 2D physics.&lt;br /&gt;
| Dirt Bike&lt;br /&gt;
|-&lt;br /&gt;
| Racing &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
| Skateboarding &lt;br /&gt;
| A game where a player uses a skateboard to either perform tricks or reach the end of a track.&lt;br /&gt;
| G Max Skateboarding&lt;br /&gt;
|- &lt;br /&gt;
| Skating &lt;br /&gt;
| A game where a player uses either ice skates or roller skates to perform tricks or reach the end of a track.&lt;br /&gt;
| Championship Figure Skating&lt;br /&gt;
|- &lt;br /&gt;
| Skiing &lt;br /&gt;
| A game where the player uses skis. This includes racing, jumping, and slalom.&lt;br /&gt;
| Downhill Skiing&lt;br /&gt;
|- &lt;br /&gt;
| Snowboarding &lt;br /&gt;
| A game where the player uses a snowboard.&lt;br /&gt;
| Chocobo's Snowboard Glide&lt;br /&gt;
|- &lt;br /&gt;
| Soccer &lt;br /&gt;
| Two teams attempt to kick the ball into the opposing goal.&lt;br /&gt;
| Toon Cup 2020&lt;br /&gt;
|- &lt;br /&gt;
| Surfing &lt;br /&gt;
| A game where the player uses a surfboard.&lt;br /&gt;
| Aussie Surf Classic&lt;br /&gt;
|- &lt;br /&gt;
| Swimming &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
| Tennis &lt;br /&gt;
| Two or more players attempt to hit the ball over a net with a racket, with the goal of forcing your opponent to drop it. This also encompasses Table Tennis.&lt;br /&gt;
| TARDIS Tennis&lt;br /&gt;
|- &lt;br /&gt;
| Volleyball &lt;br /&gt;
| Two teams attempt to hit a ball so it strikes the ground of the opposing team's play area.&lt;br /&gt;
| Beach City Turbo Volleyball GP&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy games come in many forms, but usually involve controlling units in an efficient way to defeat some kind of enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Checkers&lt;br /&gt;
| Also called Draughts, move diagonally in order to capture opponents by jumping over them. This tag also applies to any game that has the the basic checkers ruleset.&lt;br /&gt;
| Koala Checkers&lt;br /&gt;
|-&lt;br /&gt;
| Chess&lt;br /&gt;
| A board game where you must try to capture the opponent's &amp;quot;King&amp;quot;. This tag also applies to any game that has the basic chess ruleset.&lt;br /&gt;
| Bikini Bottom Chess&lt;br /&gt;
|-&lt;br /&gt;
| Lane-Based Strategy&lt;br /&gt;
| You and your opponent have one or more lanes with which to send units down to attack each other.&lt;br /&gt;
| Plants vs. Zombies Web Version&lt;br /&gt;
|-&lt;br /&gt;
| Node-Based Strategy&lt;br /&gt;
| The player and the enemy each control 'nodes', which they can send units to and from. &lt;br /&gt;
| Tentacle Wars&lt;br /&gt;
|-&lt;br /&gt;
| Real-Time Strategy&lt;br /&gt;
| Create units and buildings, collect resources, and face an opponent who's doing the same things at the same time as you are.&lt;br /&gt;
| Creeper World: Evermore&lt;br /&gt;
|-&lt;br /&gt;
| Tower Defense&lt;br /&gt;
| Build various towers to destroy the units your enemies send against you.&lt;br /&gt;
| Bloons TD 5&lt;br /&gt;
|-&lt;br /&gt;
| Turn-Based&lt;br /&gt;
| Take turns with an opponent as you create units and buildings, move units, and order attacks.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
If a game doesn't seem to fit anywhere else, it will probably fit in one of these tags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Coloring&lt;br /&gt;
| Digital coloring pages.  Pick a color and color in a picture.  Like a coloring book, but in the form of a web game.&lt;br /&gt;
| SpongeBob: Coloring Book&lt;br /&gt;
|-&lt;br /&gt;
| Comic&lt;br /&gt;
| A work which shows a sequence of images or animations and delivers narration and character dialog. Not to be confused with &amp;lt;code&amp;gt;Visual Novel&amp;lt;/code&amp;gt;, which allows the player to influence the story based on their choices.&lt;br /&gt;
| Preparation - A League of Legends Parody&lt;br /&gt;
|-&lt;br /&gt;
| Demo&lt;br /&gt;
| A sample of a finished work, usually made in order to incentivize the purchase of the full version.&lt;br /&gt;
| Bee Fighter 2 Minus One&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration&lt;br /&gt;
| Technical, engine, or concept demonstration. A tech demo.&lt;br /&gt;
| Ray Cast Car&lt;br /&gt;
|-&lt;br /&gt;
| Dress Up&lt;br /&gt;
| Choose outfits and hairstyles for a given character, or create an original character of your own.&lt;br /&gt;
| RPG Heroine Creator&lt;br /&gt;
|-&lt;br /&gt;
| Ecard&lt;br /&gt;
| A virtual postcard that you can send to a friend or relative's Email. Usually customizable.&lt;br /&gt;
| Mama Mirabelle eCard Maker&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Nontraditional games that often explore new concepts in art or gameplay.&lt;br /&gt;
| Crumbling Room&lt;br /&gt;
|-&lt;br /&gt;
| Incomplete&lt;br /&gt;
| A work which has not been completed, or mentions the possibility of future updates. A good indicator would be a version such as &amp;quot;Alpha&amp;quot; (sometimes &amp;quot;a&amp;quot; in the version number), &amp;quot;Beta&amp;quot; (sometimes &amp;quot;b&amp;quot; in the version number), or anything below a &amp;quot;1.0&amp;quot;.&lt;br /&gt;
| Bee Fighter 2 Minus One&lt;br /&gt;
|-&lt;br /&gt;
| Interactive&lt;br /&gt;
| Any work which contains minimal amounts of interaction, which doesn't fit any other tag. Most common examples would be using buttons to change scenes or images (such as slideshows). If there is dialog involved, consider using &amp;lt;code&amp;gt;Comic&amp;lt;/code&amp;gt;.&lt;br /&gt;
| Sewer Doer&lt;br /&gt;
|-&lt;br /&gt;
| Kissing&lt;br /&gt;
| A strangely prevalent type of game where the gameplay revolves around characters kissing.&lt;br /&gt;
| Seaside Kissing&lt;br /&gt;
|-&lt;br /&gt;
| Microsite&lt;br /&gt;
| Not so much a game as an interactive website backed up from the Internet. Often exists to promote another product.&lt;br /&gt;
| J.K. Rowling Official Site&lt;br /&gt;
|-&lt;br /&gt;
| Print Studio&lt;br /&gt;
| Games where the emphasis is on printing items that may or may not be customised by the player beforehand.&lt;br /&gt;
| Print Center: Beauty and the Beast&lt;br /&gt;
|-&lt;br /&gt;
| Sandbox&lt;br /&gt;
| Games focused on creating, building, and experimenting with little restriction. Minimal objectives are set in these games, but the player can set their own.&lt;br /&gt;
| Minecraft Classic&lt;br /&gt;
|-&lt;br /&gt;
| Scene Creator&lt;br /&gt;
| Place objects, characters, and other decorations in a diorama. Like Dress Up games, but for a scene.&lt;br /&gt;
| The Disney Scene Creator games&lt;br /&gt;
|-&lt;br /&gt;
| Slacking&lt;br /&gt;
| Games where you must complete a series of tasks without being spotted or caught.&lt;br /&gt;
| Shop Class Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Soundboard&lt;br /&gt;
| A collection of buttons that play sounds when pressed.&lt;br /&gt;
| Ressha Sentai ToQger Soundboard&lt;br /&gt;
|-&lt;br /&gt;
| Toy&lt;br /&gt;
| Games with no objective, things to pass the time.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 3D&lt;br /&gt;
| Gameplay takes place in a 3-dimensional environment.&lt;br /&gt;
| 3D City&lt;br /&gt;
|-&lt;br /&gt;
| 3D Rendered&lt;br /&gt;
| Works that were rendered using 3D computer generated imagery. Not to be confused with &amp;lt;code&amp;gt;3D&amp;lt;/code&amp;gt;, which is used for games taking place in a 3D environment.&lt;br /&gt;
| Lightsaber Battles 3D&lt;br /&gt;
|-&lt;br /&gt;
| Advergame&lt;br /&gt;
| Games that are designed purely to promote a commercial product or brand.&lt;br /&gt;
| Postopia Cereal Factory Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Anime&lt;br /&gt;
| A game with an anime art style.&lt;br /&gt;
| Anime Character Maker 2.2&lt;br /&gt;
|-&lt;br /&gt;
| ASCII&lt;br /&gt;
| Games designed with computer characters, typically ones defined in the ASCII Character Set&lt;br /&gt;
| Caverns of Io&lt;br /&gt;
|-&lt;br /&gt;
| Cartoon&lt;br /&gt;
| Art style associated with western artists, primarily American.&lt;br /&gt;
| Amazing Horse&lt;br /&gt;
|-&lt;br /&gt;
| Christmas&lt;br /&gt;
| Games with a Christmas theme.&lt;br /&gt;
| Bloons 2: Christmas Expansion&lt;br /&gt;
|-&lt;br /&gt;
| Community Content&lt;br /&gt;
| Games with community-made content (such as custom levels) included in Flashpoint. Typically also contain some sort of editor.&lt;br /&gt;
| Happy Wheels&lt;br /&gt;
|-&lt;br /&gt;
| COVID-19&lt;br /&gt;
| Games concerning the coronavirus pandemic that began in 2019.&lt;br /&gt;
| Covid-19 the Game&lt;br /&gt;
|-&lt;br /&gt;
| Creative&lt;br /&gt;
| Anything that facilitates user-created content.&lt;br /&gt;
| Sonic Scene Creator 5&lt;br /&gt;
|-&lt;br /&gt;
| Daily&lt;br /&gt;
| A game with content that updates or changes every day.&lt;br /&gt;
| Drift n' Burn 365&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur&lt;br /&gt;
| Anything dinosaur related.&lt;br /&gt;
| Dino Hills&lt;br /&gt;
|-&lt;br /&gt;
| Fantasy&lt;br /&gt;
| A game with a fantasy setting, such as a fairy tale.&lt;br /&gt;
| Talesworth Adventure Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Game Show&lt;br /&gt;
| A game themed after a game show such as Wheel of Fortune.&lt;br /&gt;
| Wheel of Fortune&lt;br /&gt;
|-&lt;br /&gt;
| Halloween&lt;br /&gt;
| Games with a Halloween theme.&lt;br /&gt;
| Angry Birds Halloween HD&lt;br /&gt;
|-&lt;br /&gt;
| Historical&lt;br /&gt;
| A game based on a historical event or time period.&lt;br /&gt;
| Western Front 1914&lt;br /&gt;
|-&lt;br /&gt;
| Holiday&lt;br /&gt;
| Games with holiday themes that don't fit the more specific holiday tags.&lt;br /&gt;
| Save The Easter Bunny&lt;br /&gt;
|-&lt;br /&gt;
| Horror&lt;br /&gt;
| A game that intends to provide an unsettling, creepy, spooky, scary skele-''cough'' atmosphere. Isn't exclusive to any other tag.&lt;br /&gt;
| Exmortis&lt;br /&gt;
|-&lt;br /&gt;
| Intentionally Infuriating&lt;br /&gt;
| Intentionally unfair games designed to frustrate the player.&lt;br /&gt;
| Syobon Action (Cat Mario)&lt;br /&gt;
|-&lt;br /&gt;
| Joke&lt;br /&gt;
| Games that exist solely to deliver a punchline.&lt;br /&gt;
| You Have to Burn the Rope&lt;br /&gt;
|-&lt;br /&gt;
| Level Editor&lt;br /&gt;
| Games with level editors.&lt;br /&gt;
| Warp&lt;br /&gt;
|-&lt;br /&gt;
| Live Action&lt;br /&gt;
| Games featuring real filmed actors.&lt;br /&gt;
| Sortie En Mer: A Trip Out to Sea&lt;br /&gt;
|-&lt;br /&gt;
| Music&lt;br /&gt;
| If music is a major part of gameplay, then use this tag. Can also be used with the Creative tag for music creation applications.&lt;br /&gt;
| Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Objects in the game are affected by real world/akin to real world forces. Often applies to Puzzle games.&lt;br /&gt;
| Red Remover&lt;br /&gt;
|-&lt;br /&gt;
| Pixel&lt;br /&gt;
| A game with a pixelated art style.&lt;br /&gt;
| Super Mario Bros. Crossover&lt;br /&gt;
|-&lt;br /&gt;
| Politics&lt;br /&gt;
| Games with political themes or featuring political figures.&lt;br /&gt;
| Good Guy With A Gun&lt;br /&gt;
|-&lt;br /&gt;
| Ragdoll&lt;br /&gt;
| Games that make use of ragdoll physics, where a character can be dragged around or fall to the ground limply.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
| Religious&lt;br /&gt;
| Games with religious themes, featuring religious figures, and/or based upon religious books/verses/stories.&lt;br /&gt;
| Noah's Ark Memo Game&lt;br /&gt;
|-&lt;br /&gt;
| Science Fiction&lt;br /&gt;
| A game with a futuristic or science fiction theme.&lt;br /&gt;
| Alternator&lt;br /&gt;
|-&lt;br /&gt;
| Side-Scrolling&lt;br /&gt;
| A game with a playfield that scrolls from left to right. Usually applies to shoot 'em ups or platformers.&lt;br /&gt;
| Heli Attack 3&lt;br /&gt;
|-&lt;br /&gt;
| Space&lt;br /&gt;
| Any game with an outer-space theme.&lt;br /&gt;
| Planet Cruncher&lt;br /&gt;
|-&lt;br /&gt;
| Stick&lt;br /&gt;
| Games featuring stick figure characters.&lt;br /&gt;
| Fighter's Rampage&lt;br /&gt;
|-&lt;br /&gt;
| Story-Driven&lt;br /&gt;
| Story is a major focus of the game.&lt;br /&gt;
| Detective Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| Western&lt;br /&gt;
| Cowboys, six shooters and yeeing your last haw.&lt;br /&gt;
| Wild West Showdown&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Any game featuring zombies (usually as enemies).&lt;br /&gt;
| The Hunt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
'''Tags that ''must'' be included if your game matches the criteria.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Jumpscare&lt;br /&gt;
| Contains an abrupt image, sound, or event meant to scare or surprise. One example is ''The Scary Maze Game''.&lt;br /&gt;
|-&lt;br /&gt;
| Seizure Warning&lt;br /&gt;
| Contains flashing effects that could trigger photosensitive epilepsy.&lt;br /&gt;
|-&lt;br /&gt;
| Volume Warning&lt;br /&gt;
| Contains incredibly loud sounds that could irritate one's ears.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NSFW Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
{{:NSFW Tags}}&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
These tags are intended for animations, but can also be applied to games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Action&lt;br /&gt;
| Animations that feature emphasis on dynamic movement and physical feats.&lt;br /&gt;
| Madness Combat&lt;br /&gt;
|-&lt;br /&gt;
| Advertisement&lt;br /&gt;
| Animations that are intended to sell or raise awareness about a particular product or service.&lt;br /&gt;
| Lower My Bills June 2003 Banner Ads Set 2 (United States)&lt;br /&gt;
|-&lt;br /&gt;
| Comedy&lt;br /&gt;
| Animations where the main emphasis is on humor or amusement.&lt;br /&gt;
| Mario's Castle Calamity&lt;br /&gt;
|-&lt;br /&gt;
| Drama&lt;br /&gt;
| Animations that typically feature long narratives and more serious forms of storytelling.&lt;br /&gt;
| Law of Talos&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Animations that focus on exploring the medium of animation in general. Usually non-narrative.&lt;br /&gt;
| HeartCore&lt;br /&gt;
|-&lt;br /&gt;
| Informative&lt;br /&gt;
| Animations whose purpose is to educate or inform about a topic.&lt;br /&gt;
| About Catalyst Pictures LTD&lt;br /&gt;
|-&lt;br /&gt;
| Loop&lt;br /&gt;
| Animations that are typically very short and are intended to repeat indefinitely.&lt;br /&gt;
| Caramelldansen&lt;br /&gt;
|-&lt;br /&gt;
| Music Video&lt;br /&gt;
| Animations that are primarily set to or feature a piece of music as the main focus.&lt;br /&gt;
| Bested Bud: The Video&lt;br /&gt;
|-&lt;br /&gt;
| Other&lt;br /&gt;
| Animations that don't fit the other tags.&lt;br /&gt;
| A Sticks Life&lt;br /&gt;
|-&lt;br /&gt;
| Screensaver&lt;br /&gt;
| Animations that were intended to be utilized as computer screensavers.&lt;br /&gt;
| Queste Screensaver&lt;br /&gt;
|-&lt;br /&gt;
| Spam&lt;br /&gt;
| Typically low quality animations that are intentionally used to flood or spam content submissions on websites like Newgrounds.&lt;br /&gt;
| 3ear&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Franchises ==&lt;br /&gt;
&lt;br /&gt;
Tags that are associated with a particular franchise or intellectual property, web-game related or not. Note: A game or animation does not need to be ''officially'' part of a franchise for its tag to be applicable. In other words, fan-made games and animations based on a particular franchise can still use their respective franchise tag even if they weren't developed/published by the owners of the IP. At least three games in Flashpoint should be based around a franchise to warrant a tag for that franchise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Ace Attorney&lt;br /&gt;
| Ace Attorney Investigations: Miles Edgeworth: Trial Edition&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Time&lt;br /&gt;
| Adventure Time: Legends of OOO&lt;br /&gt;
|-&lt;br /&gt;
| All That&lt;br /&gt;
| All That Vital Information Dispenser #1&lt;br /&gt;
|-&lt;br /&gt;
| Angry Birds&lt;br /&gt;
| Angry Birds Rio&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing&lt;br /&gt;
| Animal Crossing Pattern Maker&lt;br /&gt;
|-&lt;br /&gt;
| Arthur&lt;br /&gt;
| Buster's Movie Maker&lt;br /&gt;
|-&lt;br /&gt;
| Avatar the Last Airbender&lt;br /&gt;
| Avatar: Elemental Escape&lt;br /&gt;
|-&lt;br /&gt;
| Babar&lt;br /&gt;
| Babar's Picnic Game&lt;br /&gt;
|-&lt;br /&gt;
| Bad Kitty&lt;br /&gt;
| Bad Kitty in Go-Cat-Go&lt;br /&gt;
|-&lt;br /&gt;
| Barbie&lt;br /&gt;
| Barbie in Princess Power Dress Up Game&lt;br /&gt;
|-&lt;br /&gt;
| Batman&lt;br /&gt;
| Batman In Crime Wave&lt;br /&gt;
|-&lt;br /&gt;
| Beano&lt;br /&gt;
| The Great Beano Cake Off&lt;br /&gt;
|-&lt;br /&gt;
| Beeserker&lt;br /&gt;
| Beeserker: The Videogame!&lt;br /&gt;
|-&lt;br /&gt;
| Ben 10&lt;br /&gt;
| Ben 10 - Battle Ready&lt;br /&gt;
|-&lt;br /&gt;
| Between the Lions&lt;br /&gt;
| Lionel's Talking Gizmo!&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade&lt;br /&gt;
| Beyblade Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Big Nate&lt;br /&gt;
| Big Nate's Network&lt;br /&gt;
|-&lt;br /&gt;
| Blue's Clues&lt;br /&gt;
| Blue's Clues Ghost Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Bunnicula&lt;br /&gt;
| Bunnicula: The Cursed Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Bunnytown&lt;br /&gt;
| Bunnytown Ice Cream Parlor&lt;br /&gt;
|-&lt;br /&gt;
| Captain Underpants&lt;br /&gt;
| The Captain Underpants Rescue Raider 4000&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| Cars&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania&lt;br /&gt;
| Castlevania 2: Priest Battle&lt;br /&gt;
|-&lt;br /&gt;
| CatDog&lt;br /&gt;
| CatDog's All You Can't Eat Game&lt;br /&gt;
|-&lt;br /&gt;
| Charlie and Lola&lt;br /&gt;
| Lola's Fashion Flurry&lt;br /&gt;
|-&lt;br /&gt;
| Cheetos&lt;br /&gt;
| Cheetos Chase&lt;br /&gt;
|-&lt;br /&gt;
| Chowder&lt;br /&gt;
| The Great Chowder Escape&lt;br /&gt;
|-&lt;br /&gt;
| Chuck E. Cheese&lt;br /&gt;
| Chuck E. Cheese's Pizza Panic!&lt;br /&gt;
|-&lt;br /&gt;
| Chuggington&lt;br /&gt;
| Old Puffer Pete's Puzzle Panic&lt;br /&gt;
|-&lt;br /&gt;
| Clifford the Big Red Dog&lt;br /&gt;
| Clifford's Big Parade&lt;br /&gt;
|-&lt;br /&gt;
| Copa Jetix&lt;br /&gt;
| A Lavanderia Copa Jetix&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| Mix and Paint&lt;br /&gt;
|-&lt;br /&gt;
| Cyberchase&lt;br /&gt;
| Cyberchase: The Quest 1 &amp;amp; 2&lt;br /&gt;
|-&lt;br /&gt;
| Daniel Tiger's Neighborhood&lt;br /&gt;
| Daniel Tiger's Neighborhood: Feel the Music&lt;br /&gt;
|-&lt;br /&gt;
| Danny Phantom&lt;br /&gt;
| Danny Phantom Dueling Decks&lt;br /&gt;
|-&lt;br /&gt;
| Despicable Me&lt;br /&gt;
| Bee-Do!&lt;br /&gt;
|-&lt;br /&gt;
| Dexter's Laboratory&lt;br /&gt;
| Dexter's Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Diary of a Wimpy Kid&lt;br /&gt;
| Old-Timey Ice Cream Parlour!&lt;br /&gt;
|-&lt;br /&gt;
| Digimon&lt;br /&gt;
| Digimon Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur Train&lt;br /&gt;
| Buddy's A-Maze-ing Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong&lt;br /&gt;
| Donkey Kong&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer&lt;br /&gt;
| Dora's 3-D Backpack Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball&lt;br /&gt;
| Dragon Ball Z Tournament&lt;br /&gt;
|-&lt;br /&gt;
| DragonflyTV&lt;br /&gt;
| Nanobots&lt;br /&gt;
|-&lt;br /&gt;
| Duck Hunt&lt;br /&gt;
| Kill The Dog From Duck Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy&lt;br /&gt;
| Ed, Edd n Eddy - Clash Of The Idiots&lt;br /&gt;
|-&lt;br /&gt;
| Elinor Wonders Why&lt;br /&gt;
| Elinor Wonders Why: Pond Life&lt;br /&gt;
|-&lt;br /&gt;
| Family Guy&lt;br /&gt;
| Brian's Shoot 'em Up Bar&lt;br /&gt;
|-&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum: Bubble Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Fetch! with Ruff Ruffman&lt;br /&gt;
| Fetch! Face-Off&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy&lt;br /&gt;
| Final Fantasy Returns- Flash Game&lt;br /&gt;
|-&lt;br /&gt;
| Five Nights at Freddy's&lt;br /&gt;
| Five Nights of Love-FNAF Dating Sim&lt;br /&gt;
|-&lt;br /&gt;
| Fortnite&lt;br /&gt;
| Fortnite Dress Up Royale&lt;br /&gt;
|-&lt;br /&gt;
| Franny's Feet&lt;br /&gt;
| Shoebox Adventures: Fancy Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Frozen Elsa Fire Makeover&lt;br /&gt;
|-&lt;br /&gt;
| Garfield&lt;br /&gt;
| Garfield's Comic Creator&lt;br /&gt;
|-&lt;br /&gt;
| Garoto Emoticon&lt;br /&gt;
| O Pesadelo do Garoto Emoticon (The Ring)&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto&lt;br /&gt;
| Grand Theft Auto III Microsite&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Falls&lt;br /&gt;
| Gravity Falls: Rumble's Revenge&lt;br /&gt;
|-&lt;br /&gt;
| Green Lantern&lt;br /&gt;
| Crimson Clash&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life&lt;br /&gt;
| Half-Life Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| Handy Manny&lt;br /&gt;
| Hop Up, Jump In!&lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty&lt;br /&gt;
| Sanrio Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels&lt;br /&gt;
| Hot Wheels Ferrari X-V Speed Trial&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter&lt;br /&gt;
| Harry Potter and the Chamber of Secrets&lt;br /&gt;
|-&lt;br /&gt;
| Homestuck&lt;br /&gt;
| [S] Cascade&lt;br /&gt;
|-&lt;br /&gt;
| Imagination Movers&lt;br /&gt;
| Warehouse Mouse in: The Bubble Room Game&lt;br /&gt;
|-&lt;br /&gt;
| Imaginext&lt;br /&gt;
| Imaginext™ You're a Firefighter&lt;br /&gt;
|-&lt;br /&gt;
| It's My Life&lt;br /&gt;
| Beat the Bully&lt;br /&gt;
|-&lt;br /&gt;
| Jake and the Never Land Pirates&lt;br /&gt;
| Jake's Heroic Race&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron&lt;br /&gt;
| Jimmy Neutron Sea Minus&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Bravo&lt;br /&gt;
| Johnny Bravo - Bravo Boogie&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Test&lt;br /&gt;
| Johnny Test: Johnny Fu&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Junction&lt;br /&gt;
| Ellyvan's Coconut Parade&lt;br /&gt;
|-&lt;br /&gt;
| Justice League&lt;br /&gt;
| Justice League: Curse of the Underworld&lt;br /&gt;
|-&lt;br /&gt;
| King of the Hill&lt;br /&gt;
| King Of The Hill Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&lt;br /&gt;
| Kirby's Airride Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lady and the Tramp&lt;br /&gt;
| Lady and the Tramp Search&lt;br /&gt;
|-&lt;br /&gt;
| Laugh &amp;amp; Learn&lt;br /&gt;
| Laugh &amp;amp; Learn™ Alphabet Game&lt;br /&gt;
|-&lt;br /&gt;
| League of Legends&lt;br /&gt;
| Preparation - A League of Legends Parody&lt;br /&gt;
|-&lt;br /&gt;
| LEGO&lt;br /&gt;
| Pepper's Skateboard Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Life Savers&lt;br /&gt;
| Life Savers Waterpark Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Little Charmers&lt;br /&gt;
| Crazy Cauldrons&lt;br /&gt;
|-&lt;br /&gt;
| Little Einsteins&lt;br /&gt;
| The Great Sky Race&lt;br /&gt;
|-&lt;br /&gt;
| Little People&lt;br /&gt;
| Little People® Favorite Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd in Space&lt;br /&gt;
| Lloyd in Space Bonus Minute: Android Lloyd&lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes&lt;br /&gt;
| Looney Tunes Avalanche Snowboarding&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| Madagascar 3 Race Across Europe&lt;br /&gt;
|-&lt;br /&gt;
| Mao Mao&lt;br /&gt;
| Mao Mao: Heroes of Pure Heart - The Perfect Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Mario Bros.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Martha Speaks&lt;br /&gt;
| Skits Cooks&lt;br /&gt;
|-&lt;br /&gt;
| Maya &amp;amp; Miguel&lt;br /&gt;
| Global Groovin'&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Meet the Robinsons&lt;br /&gt;
| Meet the Robinsons Crowd Patrol&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man&lt;br /&gt;
| Mega Man RPG&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear&lt;br /&gt;
| Metal Gear Awesome&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug&lt;br /&gt;
| Metal Slug Brutal&lt;br /&gt;
|-&lt;br /&gt;
| Metroid&lt;br /&gt;
| Metroid: Genesis&lt;br /&gt;
|-&lt;br /&gt;
| Mickey Mouse Clubhouse&lt;br /&gt;
| Mickey's Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Minecraft&lt;br /&gt;
| Minecraft Tower Defence 2&lt;br /&gt;
|-&lt;br /&gt;
| Mister Rogers' Neighborhood&lt;br /&gt;
| Museum Go Round&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat&lt;br /&gt;
| Mortal Kombat Karnage&lt;br /&gt;
|-&lt;br /&gt;
| My Little Pony&lt;br /&gt;
| My Little Pony: Applejack's Horseshoe Toss&lt;br /&gt;
|-&lt;br /&gt;
| Naruto&lt;br /&gt;
| Naruto Ninja World Storm 2&lt;br /&gt;
|-&lt;br /&gt;
| Octonauts&lt;br /&gt;
| Octonauts&lt;br /&gt;
|-&lt;br /&gt;
| Ooh, Aah &amp;amp; You&lt;br /&gt;
| Ooh &amp;amp; Aah's Coco-Nutty Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man&lt;br /&gt;
| Pac-Man&lt;br /&gt;
|-&lt;br /&gt;
| Passatempo&lt;br /&gt;
| Clicando a Turma&lt;br /&gt;
|-&lt;br /&gt;
| Peep and the Big Wide World&lt;br /&gt;
| Hop To It!&lt;br /&gt;
|-&lt;br /&gt;
| Phineas and Ferb&lt;br /&gt;
| Phineas and Ferb in the Transport-inators of Doooom&lt;br /&gt;
|-&lt;br /&gt;
| Pocoyo&lt;br /&gt;
| Playground of Pocoyo&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon&lt;br /&gt;
| Who's That Pokémon?&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers&lt;br /&gt;
| Power Rangers in Space Red Ranger to the Rescue&lt;br /&gt;
|-&lt;br /&gt;
| Pou&lt;br /&gt;
| Pou Kitchen Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Regular Show&lt;br /&gt;
| Regular Show Trash n Dash&lt;br /&gt;
|-&lt;br /&gt;
| Sagwa the Chinese Siamese Cat&lt;br /&gt;
| Counting Koi&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack&lt;br /&gt;
| Samurai Jack: Code of the Samurai&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo&lt;br /&gt;
| Scooby Doo! Monster Madness&lt;br /&gt;
|-&lt;br /&gt;
| Shaun the Sheep&lt;br /&gt;
| Shaun the Sheep: Home Sheep Home&lt;br /&gt;
|-&lt;br /&gt;
| Shrek&lt;br /&gt;
| Shrek 'n' Slide&lt;br /&gt;
|-&lt;br /&gt;
| Sid the Science Kid&lt;br /&gt;
| Shadow Show&lt;br /&gt;
|-&lt;br /&gt;
| Sonic the Hedgehog&lt;br /&gt;
| Ultimate Flash Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Special Agent Oso&lt;br /&gt;
| Oso's Special Training Center&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| Spider-Man: City Raid&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants&lt;br /&gt;
| The Spongebob Squarepants Movie 3D Game&lt;br /&gt;
|-&lt;br /&gt;
| Spyro the Dragon&lt;br /&gt;
| Spyro Cavern Escape&lt;br /&gt;
|-&lt;br /&gt;
| Stanley&lt;br /&gt;
| Stanley: Stanley and the Cloud Critters&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars&lt;br /&gt;
| LEGO Star Wars: The Quest for R2-D2&lt;br /&gt;
|-&lt;br /&gt;
| Street Fighter&lt;br /&gt;
| Street Fighter Flash&lt;br /&gt;
|-&lt;br /&gt;
| Sue&lt;br /&gt;
| Sue Videoclip Creator&lt;br /&gt;
|-&lt;br /&gt;
| Super Why&lt;br /&gt;
| Super Why's Reading Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Tangled&lt;br /&gt;
| Tangled Double Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| Teen Titans: Battle Blitz&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| Teenage Mutant Ninja Turtles Pizza Time&lt;br /&gt;
|-&lt;br /&gt;
| The Amazing World of Gumball&lt;br /&gt;
| Gumball Car Race&lt;br /&gt;
|-&lt;br /&gt;
| The Avengers&lt;br /&gt;
| The Avengers: Bunker Busters 2&lt;br /&gt;
|-&lt;br /&gt;
| The Fairly OddParents&lt;br /&gt;
| Jimmy-Timmy Power Hour 2: Co-Pilot Chaos&lt;br /&gt;
|-&lt;br /&gt;
| The Flintstones&lt;br /&gt;
| Flintstones' Bedrock Bobsleddin Blowout&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda&lt;br /&gt;
| The Legend of Zelda and the Lampshade of No Real Significance&lt;br /&gt;
|-&lt;br /&gt;
| The Loud House&lt;br /&gt;
| Living Loud: Lincoln's List&lt;br /&gt;
|-&lt;br /&gt;
| The Muppets&lt;br /&gt;
| The Great Gonzo's Ridiculously Dangerous &amp;amp; Downright Foolish Stunt Game&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls&lt;br /&gt;
| Powerpuff Girls Pillow Fight&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons&lt;br /&gt;
| The Simpsons Movie: Bart Simpson's Naked Skate&lt;br /&gt;
|-&lt;br /&gt;
| The Smurfs&lt;br /&gt;
| The Smurfs Clumsy's Central Park Dash&lt;br /&gt;
|-&lt;br /&gt;
| ThunderCats&lt;br /&gt;
| ThunderCats: Tomb of Mumm-Ra&lt;br /&gt;
|-&lt;br /&gt;
| Tom and Jerry&lt;br /&gt;
| The Tom and Jerry Show: Cheese Swipe&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project&lt;br /&gt;
| 東方悠繰録&lt;br /&gt;
|-&lt;br /&gt;
| Toy Story&lt;br /&gt;
| Toy Story Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Transformers&lt;br /&gt;
| Transformers Dark of the Moon - Hidden Objects&lt;br /&gt;
|-&lt;br /&gt;
| Turma da Mônica&lt;br /&gt;
| Guarda-Roupa da Mônica&lt;br /&gt;
|-&lt;br /&gt;
| Têtes à Claques&lt;br /&gt;
| Têtes à Claques - Le Air hockey&lt;br /&gt;
|-&lt;br /&gt;
| Undertale&lt;br /&gt;
| Bad Time Simulator (Sans Fight)&lt;br /&gt;
|-&lt;br /&gt;
| Veggietales&lt;br /&gt;
| Veggie Tales Veggie Football&lt;br /&gt;
|-&lt;br /&gt;
| VOCALOID&lt;br /&gt;
| Dress Up Vocaloid&lt;br /&gt;
|-&lt;br /&gt;
| WALL-E&lt;br /&gt;
| WALL-E: Cup Shuffle&lt;br /&gt;
|-&lt;br /&gt;
| Wild Kratts&lt;br /&gt;
| Wild Kratts: Frogfish Feast&lt;br /&gt;
|-&lt;br /&gt;
| Winx Club&lt;br /&gt;
| Winx Club Dress Me Up!&lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&lt;br /&gt;
| Winnie the Pooh's Home Run Derby&lt;br /&gt;
|-&lt;br /&gt;
| Wonka&lt;br /&gt;
| Oompa-Loompa Roundup&lt;br /&gt;
|-&lt;br /&gt;
| WordGirl&lt;br /&gt;
| Synonym Toast&lt;br /&gt;
|-&lt;br /&gt;
| Wreck-It Ralph&lt;br /&gt;
| Wreck-It Ralph: Fix It Felix Jr.&lt;br /&gt;
|-&lt;br /&gt;
| X-Men&lt;br /&gt;
| Wolverine and the X-Men: M.R.D. Escape&lt;br /&gt;
|-&lt;br /&gt;
| Zootopia&lt;br /&gt;
| Zootopia Hair Salon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
&lt;br /&gt;
Game Engines are any programming tool used to make games at a Higher Level than using the tech directly. Note: Techs don't count as Game Engines, for example the ShiVa3D Engine is used to make ShiVa3D plugin games but ShiVa3D games shouldn't be tagged. Also if the engine has a web client, it shouldn't be tagged as that Engine, for example Tic80 shouldn't be tagged Tic80. At least three games in Flashpoint should be created in an engine to warrant a tag for that engine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://ledoux.itch.io/bitsy Bitsy]&lt;br /&gt;
| Visual Game Engine by Adam Le Doux that exports to HTML5. For games &amp;quot;where you can walk around and talk to people and be somewhere&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.scirra.com/ Construct]&lt;br /&gt;
| Visual Game Engine by Scirra Ltd. Exports to HTML5. &lt;br /&gt;
|-&lt;br /&gt;
| Emulated&lt;br /&gt;
| Game is written for a system and emulated online. Please note the [[Curation Format#Banned Games|Banned Games]] because most emulated games are banned. &lt;br /&gt;
|-&lt;br /&gt;
| [http://useflashpunk.net/ FlashPunk]&lt;br /&gt;
| Game Library for Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [http://flixel.org/ Flixel]&lt;br /&gt;
| Game Engine by Adam Atomic that exports to Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.yoyogames.com/gamemaker GameMaker: Studio]&lt;br /&gt;
| Visual Game Engine by YoYo Games that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gbstudio.dev/ GB Studio]&lt;br /&gt;
| Visual Game Engine by Chris Maltby for Gameboy Games. Exports to HTML5 using the Gameboy Online emulator.&lt;br /&gt;
|-&lt;br /&gt;
| [http://orteil.dashnet.org/igm/ Idle Game Maker]&lt;br /&gt;
| Visual Game Engine by Orteil and Opti for Clicker Games. Does not export but can be hosted on dashnet.org as HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [http://phaser.io/ Phaser]&lt;br /&gt;
| Game Engine and Toolkit by Photon Storm Ltd. that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lexaloffle.com/pico-8.php Pico8]&lt;br /&gt;
| Game Engine and Toolkit by Lexaloffle that exports to HTML5. Designed for Retro style game with a 128x128 resolution.&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/pixijs/pixi.js PixiJS]&lt;br /&gt;
| Game Library for HTML5 by GoodBoy Digital.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.puzzlescript.net/ PuzzleScript]&lt;br /&gt;
| Game Engine by Stephen Lavelle that exports to HTML5. Designed for Puzzle Games. &lt;br /&gt;
|-&lt;br /&gt;
| [https://scratch.mit.edu/ Scratch]&lt;br /&gt;
| Visual Game Engine by MIT that exports to Flash and HTML5. Designed for Children. &lt;br /&gt;
|-&lt;br /&gt;
| [http://stencyl.com/ Stencyl]&lt;br /&gt;
| Visual Game Engine by Jonathan Chung that exports to Flash and HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://tic.computer/ Tic-80]&lt;br /&gt;
| Game Engine and Toolkit by Nesbox that exports to HTML5. Designed for Retro style games with a 240x136 resolution. &lt;br /&gt;
|-&lt;br /&gt;
| [https://twinery.org Twine]&lt;br /&gt;
| Visual Game Engine and Toolkit by Chris Klimas that exports to HTML5. For Interactive Fiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [https://unity.com/ Unity WebGL]&lt;br /&gt;
| Game Engine and Toolkit by Unity Technologies that exports to HTML5. Not to be confused with Unity Web Player.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=3054</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=3054"/>
		<updated>2020-09-06T03:39:57Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: Add Defense tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tags are used to classify and organize games in Flashpoint for easier searching.  Here, they have been organised into categories.  You may use multiple tags per game, and you can use the category headers as tags too (except ''Themes'', ''Content Warnings'', ''Animations'', ''Franchises'' and ''Game Engines''). Tags can be applied to either games or animations, but the most common [[#Animations|Animation tags]] are listed in their own section for your convenience. If there is a tag that you feel would be useful, please ask a Staff Member on the Discord server, and we'll see if it's something that should be added.  We don't want tags to be too specific, to the point where a tag exists solely for one game.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
These games are active and action-packed, whether they involve running, jumping, shooting, or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Artillery&lt;br /&gt;
| Games where you use various weapons, setting the power and angle, to fight your enemy.&lt;br /&gt;
| Tank Wars&lt;br /&gt;
|-&lt;br /&gt;
| Brawler&lt;br /&gt;
| Progress through areas, beating up goons as you go; usually 2D.&lt;br /&gt;
| Stick Brawl&lt;br /&gt;
|-&lt;br /&gt;
| Defense&lt;br /&gt;
| Games which involve defending an area from an advancing wave of enemies&lt;br /&gt;
| Storm the House&lt;br /&gt;
|-&lt;br /&gt;
| Fighting&lt;br /&gt;
| Two characters face off using combos and special techniques.&lt;br /&gt;
| Samurai Fighters&lt;br /&gt;
|-&lt;br /&gt;
| First-Person Shooter&lt;br /&gt;
| The game is played from the point of view of the character firing the weapon.&lt;br /&gt;
| Sierra 7&lt;br /&gt;
|-&lt;br /&gt;
| Platformer&lt;br /&gt;
| Progress through one or more stages by jumping from object to object.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Rail Shooter&lt;br /&gt;
| The game is played with a viewpoint that moves automatically, with no input available to the player.&lt;br /&gt;
| Xiao Xiao no. 4&lt;br /&gt;
|-&lt;br /&gt;
| Shoot 'Em Up&lt;br /&gt;
| Move freely horizontally and vertically to shoot enemies with projectiles, while avoiding theirs.&lt;br /&gt;
| Cookie Crisp Space Flight Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Shooter&lt;br /&gt;
| Any game where you use guns to shoot enemies.&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Gallery&lt;br /&gt;
| Move your cursor to shoot targets on a usually stationary playfield, and rack up lots of points.&lt;br /&gt;
| Pokemon Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
| Time-Attack&lt;br /&gt;
| A game where you try to complete a given task in the fastest time possible or within a very short time limit.&amp;lt;br/&amp;gt;Not to be confused with the Racing tag.&lt;br /&gt;
| N&lt;br /&gt;
|-&lt;br /&gt;
| Vertically-Scrolling Shooter &lt;br /&gt;
| The game is played with a playfield that scrolls from bottom to top (usually in a ship).&lt;br /&gt;
| Enigmata 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
In Adventure games, the player experiences an interactive story driven by exploration and/or puzzle solving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Choose Your Own Adventure&lt;br /&gt;
| Choose a path at specific junctions and see where the story takes you.&lt;br /&gt;
| The Henry Stickmin Series&lt;br /&gt;
|-&lt;br /&gt;
| Dating Sim&lt;br /&gt;
| Pick options to take boys or girls on dates.&lt;br /&gt;
| SimGirls&lt;br /&gt;
|-&lt;br /&gt;
| Escape the Room&lt;br /&gt;
| A subset of the Adventure genre where you're in a single room / low amount of rooms, a general lack of story, and puzzles to solve to get out of it.&lt;br /&gt;
| Cube Escape: The Cave&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Fiction&lt;br /&gt;
| A game that is primarily text, like a book. Allows you to make decisions, explore, manage stats, with buttons or commands and optionally changes the narration dynamically&lt;br /&gt;
| Forgotten&lt;br /&gt;
|-&lt;br /&gt;
| Metroidvania&lt;br /&gt;
| Adventure games that feature an interconnected world, explored by acquiring new items and unlocking new areas.&lt;br /&gt;
| Nuclear Autumn&lt;br /&gt;
|-&lt;br /&gt;
| Point and Click&lt;br /&gt;
| A specific subset of adventure games where your only controls are the mouse.&lt;br /&gt;
| Easy Joe&lt;br /&gt;
|-&lt;br /&gt;
| Roguelike&lt;br /&gt;
| You have one life.  Don't die, or you'll lose most if not all of your progress.&lt;br /&gt;
| Yet Another Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| RPG&lt;br /&gt;
| Games focused less on combat and more on exploration and puzzle solving.  May or may not have detailed character stats.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
| Visual Novel&lt;br /&gt;
| Story based games that consist almost entirely of reading and picking choices. Often with static backgrounds and characters.&lt;br /&gt;
| I woke up next to you again.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
Arcade games have easily graspable gameplay and a focus on getting a high score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Breakout&lt;br /&gt;
| Bounce a ball from a paddle to break all the bricks in a level.&lt;br /&gt;
| bloXplatter&lt;br /&gt;
|-&lt;br /&gt;
| Catching&lt;br /&gt;
| Collect objects that fall from the top of the screen, sometimes while avoiding obstacles, bad objects and/or not missing any of the good ones.&lt;br /&gt;
| Bubble Yum Bubble Gum Grab&lt;br /&gt;
|-&lt;br /&gt;
| Clicker&lt;br /&gt;
| A game where you primarily click to increase numbers. &lt;br /&gt;
| OSTM&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| You control a character, dodging or avoiding obstacles.&lt;br /&gt;
| Cubefield&lt;br /&gt;
|-&lt;br /&gt;
| Idle&lt;br /&gt;
| A game where numbers go up while you're away. Most of the incremental games are idle ones.&lt;br /&gt;
| Progress Quest&lt;br /&gt;
|-&lt;br /&gt;
| Launch&lt;br /&gt;
| A game where you throw your character to see how far you get. Buy upgrades to shoot yourself further next time.&amp;lt;br/&amp;gt;Not to be confused with the Toss tag.&lt;br /&gt;
| Learn to Fly&lt;br /&gt;
|-&lt;br /&gt;
| Pinball&lt;br /&gt;
| A game typically involving two paddles, a ball with realistic physics, and various objects on a play field that give you points when hit.&lt;br /&gt;
| Pinbill&lt;br /&gt;
|-&lt;br /&gt;
| Pong&lt;br /&gt;
| Games specifically based on Pong. Other paddle-based games will most likely use either the Breakout or Pinball tag.&lt;br /&gt;
| PONGS&lt;br /&gt;
|-&lt;br /&gt;
| Rhythm&lt;br /&gt;
| Press the right buttons to the beat of the music.&lt;br /&gt;
| F2Jam&lt;br /&gt;
|-&lt;br /&gt;
| Rock-Paper-Scissors&lt;br /&gt;
| A game based off the classic three-way head-to-head mind game.&lt;br /&gt;
| Pico vs. Uberkids&lt;br /&gt;
|-&lt;br /&gt;
| Runner&lt;br /&gt;
| A game that usually involves you moving down a path automatically, avoiding obstacles in order to either get a high score (endless) or finish a level.&lt;br /&gt;
| Robot Unicorn Attack&lt;br /&gt;
|-&lt;br /&gt;
| Score-Attack&lt;br /&gt;
| Your goal throughout the game is to get a high score.&lt;br /&gt;
| Starry Night&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| Games based on Snake.&lt;br /&gt;
| Snake Classic&lt;br /&gt;
|-&lt;br /&gt;
| Stacking&lt;br /&gt;
| Games that involve stacking objects, typically while keeping them balanced.&lt;br /&gt;
| Super Stacker&lt;br /&gt;
|-&lt;br /&gt;
| Tetris&lt;br /&gt;
| Games based on Tetris. Can also be used more generally for other drop-down fast-paced puzzle games such as Puyo Puyo and Dr. Mario.&lt;br /&gt;
| Tetris 1989&lt;br /&gt;
|-&lt;br /&gt;
| Timing&lt;br /&gt;
| Similar to rhythm games, these tend to rely on non-musical, usually-visual cues and proper timing. Stacking and slacking games are popular variants.&lt;br /&gt;
| Feed the King&lt;br /&gt;
|-&lt;br /&gt;
| Toss&lt;br /&gt;
| Games where you toss or launch a character or object to destroy terrain, reach a location, or collect items. Famous examples of this tag are games based on Angry Birds.&amp;lt;br/&amp;gt;Not to be confused with the Launch tag.&lt;br /&gt;
| Soccer Kicker&lt;br /&gt;
|-&lt;br /&gt;
| Whack-A-Mole&lt;br /&gt;
| Characters will pop up on the screen (usually from holes) and the player must hit them before they disappear.&lt;br /&gt;
| Grizzly &amp;amp; the Lemmings: Whack a Lemming&lt;br /&gt;
|-&lt;br /&gt;
| Variety&lt;br /&gt;
| Mini-game collections, or games where the gameplay changes frequently.&lt;br /&gt;
| Four Second Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Educational == &lt;br /&gt;
Educational games aim to teach something as you play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Math&lt;br /&gt;
| A game that primarily involves solving math problems.&lt;br /&gt;
| Math Shootout&lt;br /&gt;
|-&lt;br /&gt;
| Quiz&lt;br /&gt;
| A game that asks you questions about any particular subject matter. Some Quiz games are more parodical than educational, however.&lt;br /&gt;
| 50 States &lt;br /&gt;
|-&lt;br /&gt;
| Tutorial &lt;br /&gt;
| A game that is more akin to a tutorial, showing you how to do something in an interactive fashion.&lt;br /&gt;
| Ultimate Spriting Tutorial&lt;br /&gt;
|- &lt;br /&gt;
| Typing&lt;br /&gt;
| Games that teach you to type efficiently.&lt;br /&gt;
| Icarus Proudbottom Teaches Typing! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
Puzzle games involve brainteasers of all types, from fast-paced matching games to hidden object puzzles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Find&lt;br /&gt;
| Find things that are hidden within the larger picture, or find differences between pictures.&lt;br /&gt;
| Pocket Creature ~Hidden Objects~&lt;br /&gt;
|-&lt;br /&gt;
| Jigsaw&lt;br /&gt;
| Classic style of puzzle where you have differently shaped pieces and need to put them in the right spots.&lt;br /&gt;
| Ice-Age 4 Jigsaw Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lemmings&lt;br /&gt;
| Use a set of tools per level to guide marching characters from point A to point B.&lt;br /&gt;
| Oreo O's Creme Team Journey&lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Follow a set of rules, whether explained or not, and use methodical thinking to solve puzzles. Usually has no game-over criteria or time limit.&lt;br /&gt;
| 3D Logic 2&lt;br /&gt;
|-&lt;br /&gt;
| Marble Popper&lt;br /&gt;
| Shoot a round, small object at others of its kind to match groups of the same color, whether in a large mass as in Puzzle Bobble, or along a trail as in Zuma.&lt;br /&gt;
| Coba&lt;br /&gt;
|-&lt;br /&gt;
| Matching&lt;br /&gt;
| Games where you match groups of similar objects together.&lt;br /&gt;
| Ores&lt;br /&gt;
|-&lt;br /&gt;
| Match-3&lt;br /&gt;
| Swap and move objects around to match colours/shapes in lines.&lt;br /&gt;
| Bejeweled&lt;br /&gt;
|-&lt;br /&gt;
| Maze&lt;br /&gt;
| A game where you traverse or solve mazes.&lt;br /&gt;
| Grow Maze&lt;br /&gt;
|-&lt;br /&gt;
| Memory&lt;br /&gt;
| Games that require using your memory to constantly remember in-game information, such as the level layout or a sequence of inputs. Memory-match and simon-says games fit this tag.&lt;br /&gt;
| &amp;quot;Elephants Never Forget!&amp;quot; Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Sliding&lt;br /&gt;
| Slide squares or blocks along a grid to create an image or free a specific tile.&lt;br /&gt;
| 8 Square Slider&lt;br /&gt;
|-&lt;br /&gt;
| Sokoban&lt;br /&gt;
| Games that involve pushing boxes around an area into specific locations.&lt;br /&gt;
| Aggressive Sokoban&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| The player must move around discreetly to avoid being detected by enemy entities.&lt;br /&gt;
| The Classroom&lt;br /&gt;
|-&lt;br /&gt;
| Sudoku&lt;br /&gt;
| A grid-based game where the goal is to have each row, column and grid of nine boxes be filled with unique values.&lt;br /&gt;
| Just Sudoku&lt;br /&gt;
|-&lt;br /&gt;
| Word&lt;br /&gt;
| Games based on anagrams, crosswords, or similar material, or games that involve manipulating words.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simulation ==&lt;br /&gt;
This type of a game attempts to simulate something from real life, like a card game or just walking around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Card&lt;br /&gt;
| Card games that don't focus on gambling.&lt;br /&gt;
| Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Cooking&lt;br /&gt;
| Games that revolve around cooking food.&lt;br /&gt;
| Cooking Academy&lt;br /&gt;
|-&lt;br /&gt;
| Driving&lt;br /&gt;
| Driving games involve steering a vehicle, whether to win a race, get the shortest time, or accomplish another goal.&lt;br /&gt;
| Action Driving Game&lt;br /&gt;
|-&lt;br /&gt;
| Fishing&lt;br /&gt;
| Use a rod to try to catch fish.&lt;br /&gt;
| Donald's Gone Gooey Fishing&lt;br /&gt;
|- &lt;br /&gt;
| Flying&lt;br /&gt;
| Flying, but not fighting or racing. Usually in a plane or other airborne vehicle.&lt;br /&gt;
| Into Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| Bet virtual money, win virtual money.&lt;br /&gt;
| Blackjack Elf&lt;br /&gt;
|-&lt;br /&gt;
| Mahjong&lt;br /&gt;
| A game based off the classic Mahjong/Shanghai solitaire tile games.&lt;br /&gt;
| NingPo MahJong&lt;br /&gt;
|-&lt;br /&gt;
| Parking&lt;br /&gt;
| Park in a precise space, using any vehicle.&lt;br /&gt;
| Docking Perfection 2&lt;br /&gt;
|-&lt;br /&gt;
| Solitaire&lt;br /&gt;
| A game based off the classic solitaire/patience card games.&lt;br /&gt;
| Golf Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Surgery&lt;br /&gt;
| Any game that involves performing medical operations on characters.&lt;br /&gt;
| Elsa Heart Surgery&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop&lt;br /&gt;
| Games that replicate board games, real-life or invented.&lt;br /&gt;
| Snakes and Ladders&lt;br /&gt;
|-&lt;br /&gt;
| Time Management&lt;br /&gt;
| Move resources quickly in order to reach a quota or fulfill some other objective.&lt;br /&gt;
| Diner Dash&lt;br /&gt;
|-&lt;br /&gt;
| Walking Simulator&lt;br /&gt;
| A game that involves the player exploring a world by walking around it, often while a story unfolds. (If a game involves combat, platforming, or anything more than just walking around, it usually isn't a walking simulator.) &lt;br /&gt;
| Dear Esther&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sports == &lt;br /&gt;
Sports games attempt to replicate the gameplay of physical sports. This also encompasses fictional sports such as Quidditch. A game does not have to perfectly replicate a sport, so long as it is inspired by sports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| American Football&lt;br /&gt;
| A game where two teams attempt to carry the ball to the other end of the stadium.&lt;br /&gt;
| First Down Football&lt;br /&gt;
|-&lt;br /&gt;
| Archery&lt;br /&gt;
| The player uses a bow and arrow to hit a distant target.&lt;br /&gt;
| Ultimate Bullseye&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| Games that match sports defined as &amp;quot;Athletics&amp;quot; in the Olympics. This includes running, jumping, and throwing disciplines.&lt;br /&gt;
| QWOP&lt;br /&gt;
|- &lt;br /&gt;
| Baseball&lt;br /&gt;
| A game where two teams attempt to hit a ball with a bat and catch it.&lt;br /&gt;
| Pro Baseball&lt;br /&gt;
|-&lt;br /&gt;
| Basketball&lt;br /&gt;
| A game where two teams try to get a ball through a raised hoop.&lt;br /&gt;
| Spooky Hoops&lt;br /&gt;
|-&lt;br /&gt;
| Bowling&lt;br /&gt;
| The players roll a ball, intending to knock down as many pins as possible at the end of the track.&lt;br /&gt;
| Gutterball Golden Pin Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Cricket&lt;br /&gt;
| A game where one team attempts to knock off the opposing team's bails, while the other tries to score runs by hitting the ball away from the other team.&lt;br /&gt;
| Ben 10 Ultimate Alien: Cricket Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Golf&lt;br /&gt;
| Each player attempts to get their ball to the end of a course in the fewest hits.&lt;br /&gt;
| Cartoon Cove Mini Golf&lt;br /&gt;
|-&lt;br /&gt;
| Hockey&lt;br /&gt;
| Two teams using skates attempt to get the ball or puck into the opposing goal. This encompasses Ice Hockey, Roller Hockey, and Air Hockey.&lt;br /&gt;
| Postopia Power Play&lt;br /&gt;
|-&lt;br /&gt;
| Motocross&lt;br /&gt;
| A game where a player on a bike attempts to traverse obstacles, usually with 2D physics.&lt;br /&gt;
| Dirt Bike&lt;br /&gt;
|-&lt;br /&gt;
| Racing &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
| Skateboarding &lt;br /&gt;
| A game where a player uses a skateboard to either perform tricks or reach the end of a track.&lt;br /&gt;
| G Max Skateboarding&lt;br /&gt;
|- &lt;br /&gt;
| Skating &lt;br /&gt;
| A game where a player uses either ice skates or roller skates to perform tricks or reach the end of a track.&lt;br /&gt;
| Championship Figure Skating&lt;br /&gt;
|- &lt;br /&gt;
| Skiing &lt;br /&gt;
| A game where the player uses skis. This includes racing, jumping, and slalom.&lt;br /&gt;
| Downhill Skiing&lt;br /&gt;
|- &lt;br /&gt;
| Snowboarding &lt;br /&gt;
| A game where the player uses a snowboard.&lt;br /&gt;
| Chocobo's Snowboard Glide&lt;br /&gt;
|- &lt;br /&gt;
| Soccer &lt;br /&gt;
| Two teams attempt to kick the ball into the opposing goal.&lt;br /&gt;
| Toon Cup 2020&lt;br /&gt;
|- &lt;br /&gt;
| Surfing &lt;br /&gt;
| A game where the player uses a surfboard.&lt;br /&gt;
| Aussie Surf Classic&lt;br /&gt;
|- &lt;br /&gt;
| Swimming &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
| Tennis &lt;br /&gt;
| Two or more players attempt to hit the ball over a net with a racket, with the goal of forcing your opponent to drop it. This also encompasses Table Tennis.&lt;br /&gt;
| TARDIS Tennis&lt;br /&gt;
|- &lt;br /&gt;
| Volleyball &lt;br /&gt;
| Two teams attempt to hit a ball so it strikes the ground of the opposing team's play area.&lt;br /&gt;
| Beach City Turbo Volleyball GP&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy games come in many forms, but usually involve controlling units in an efficient way to defeat some kind of enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Checkers&lt;br /&gt;
| Also called Draughts, move diagonally in order to capture opponents by jumping over them. This tag also applies to any game that has the the basic checkers ruleset.&lt;br /&gt;
| Koala Checkers&lt;br /&gt;
|-&lt;br /&gt;
| Chess&lt;br /&gt;
| A board game where you must try to capture the opponent's &amp;quot;King&amp;quot;. This tag also applies to any game that has the basic chess ruleset.&lt;br /&gt;
| Bikini Bottom Chess&lt;br /&gt;
|-&lt;br /&gt;
| Lane-Based Strategy&lt;br /&gt;
| You and your opponent have one or more lanes with which to send units down to attack each other.&lt;br /&gt;
| Plants vs. Zombies Web Version&lt;br /&gt;
|-&lt;br /&gt;
| Node-Based Strategy&lt;br /&gt;
| The player and the enemy each control 'nodes', which they can send units to and from. &lt;br /&gt;
| Tentacle Wars&lt;br /&gt;
|-&lt;br /&gt;
| Real-Time Strategy&lt;br /&gt;
| Create units and buildings, collect resources, and face an opponent who's doing the same things at the same time as you are.&lt;br /&gt;
| Creeper World: Evermore&lt;br /&gt;
|-&lt;br /&gt;
| Tower Defense&lt;br /&gt;
| Build various towers to destroy the units your enemies send against you.&lt;br /&gt;
| Bloons TD 5&lt;br /&gt;
|-&lt;br /&gt;
| Turn-Based&lt;br /&gt;
| Take turns with an opponent as you create units and buildings, move units, and order attacks.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
If a game doesn't seem to fit anywhere else, it will probably fit in one of these tags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Coloring&lt;br /&gt;
| Digital coloring pages.  Pick a color and color in a picture.  Like a coloring book, but in the form of a web game.&lt;br /&gt;
| SpongeBob: Coloring Book&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration&lt;br /&gt;
| Technical, engine, or concept demonstration. A tech demo.&lt;br /&gt;
| Ray Cast Car&lt;br /&gt;
|-&lt;br /&gt;
| Dress Up&lt;br /&gt;
| Choose outfits and hairstyles for a given character, or create an original character of your own.&lt;br /&gt;
| RPG Heroine Creator&lt;br /&gt;
|-&lt;br /&gt;
| Ecard&lt;br /&gt;
| A virtual postcard that you can send to a friend or relative's Email. Usually customizable.&lt;br /&gt;
| Mama Mirabelle eCard Maker&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Nontraditional games that often explore new concepts in art or gameplay.&lt;br /&gt;
| Crumbling Room&lt;br /&gt;
|-&lt;br /&gt;
| Kissing&lt;br /&gt;
| A strangely prevalent type of game where the gameplay revolves around characters kissing.&lt;br /&gt;
| Seaside Kissing&lt;br /&gt;
|-&lt;br /&gt;
| Microsite&lt;br /&gt;
| Not so much a game as an interactive website backed up from the Internet. Often exists to promote another product.&lt;br /&gt;
| J.K. Rowling Official Site&lt;br /&gt;
|-&lt;br /&gt;
| Print Studio&lt;br /&gt;
| Games where the emphasis is on printing items that may or may not be customised by the player beforehand.&lt;br /&gt;
| Print Center: Beauty and the Beast&lt;br /&gt;
|-&lt;br /&gt;
| Sandbox&lt;br /&gt;
| Games focused on creating, building, and experimenting with little restriction. Minimal objectives are set in these games, but the player can set their own.&lt;br /&gt;
| Minecraft Classic&lt;br /&gt;
|-&lt;br /&gt;
| Scene Creator&lt;br /&gt;
| Place objects, characters, and other decorations in a diorama. Like Dress Up games, but for a scene.&lt;br /&gt;
| The Disney Scene Creator games&lt;br /&gt;
|-&lt;br /&gt;
| Slacking&lt;br /&gt;
| Games where you must complete a series of tasks without being spotted or caught.&lt;br /&gt;
| Shop Class Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Soundboard&lt;br /&gt;
| A collection of buttons that play sounds when pressed.&lt;br /&gt;
| Ressha Sentai ToQger Soundboard&lt;br /&gt;
|-&lt;br /&gt;
| Toy&lt;br /&gt;
| Games with no objective, things to pass the time.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 3D&lt;br /&gt;
| Gameplay takes place in a 3-dimensional environment.&lt;br /&gt;
| 3D City&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| A game meant entirely for titillation.&lt;br /&gt;
| Super Deepthroat&lt;br /&gt;
|-&lt;br /&gt;
| Advergame&lt;br /&gt;
| Games that are designed purely to promote a commercial product or brand.&lt;br /&gt;
| Postopia Cereal Factory Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Anime&lt;br /&gt;
| A game with an anime art style.&lt;br /&gt;
| Anime Character Maker 2.2&lt;br /&gt;
|-&lt;br /&gt;
| ASCII&lt;br /&gt;
| Games designed with computer characters, typically ones defined in the ASCII Character Set&lt;br /&gt;
| Caverns of Io&lt;br /&gt;
|-&lt;br /&gt;
| Christmas&lt;br /&gt;
| Games with a Christmas theme.&lt;br /&gt;
| Bloons 2: Christmas Expansion&lt;br /&gt;
|-&lt;br /&gt;
| Community Content&lt;br /&gt;
| Games with community-made content (such as custom levels) included in Flashpoint. Typically also contain some sort of editor.&lt;br /&gt;
| Happy Wheels&lt;br /&gt;
|-&lt;br /&gt;
| COVID-19&lt;br /&gt;
| Games concerning the coronavirus pandemic that began in 2019.&lt;br /&gt;
| Covid-19 the Game&lt;br /&gt;
|-&lt;br /&gt;
| Creative&lt;br /&gt;
| Anything that facilitates user-created content.&lt;br /&gt;
| Sonic Scene Creator 5&lt;br /&gt;
|-&lt;br /&gt;
| Daily&lt;br /&gt;
| A game with content that updates or changes every day.&lt;br /&gt;
| Drift n' Burn 365&lt;br /&gt;
|-&lt;br /&gt;
| Fantasy&lt;br /&gt;
| A game with a fantasy setting, such as a fairy tale.&lt;br /&gt;
| Talesworth Adventure Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Game Show&lt;br /&gt;
| A game themed after a game show such as Wheel of Fortune.&lt;br /&gt;
| Wheel of Fortune&lt;br /&gt;
|-&lt;br /&gt;
| Halloween&lt;br /&gt;
| Games with a Halloween theme.&lt;br /&gt;
| Angry Birds Halloween HD&lt;br /&gt;
|-&lt;br /&gt;
| Historical&lt;br /&gt;
| A game based on a historical event or time period.&lt;br /&gt;
| Western Front 1914&lt;br /&gt;
|-&lt;br /&gt;
| Holiday&lt;br /&gt;
| Games with holiday themes that don't fit the more specific holiday tags.&lt;br /&gt;
| Save The Easter Bunny&lt;br /&gt;
|-&lt;br /&gt;
| Horror&lt;br /&gt;
| A game that intends to provide an unsettling, creepy, spooky, scary skele-''cough'' atmosphere. Isn't exclusive to any other tag.&lt;br /&gt;
| Exmortis&lt;br /&gt;
|-&lt;br /&gt;
| Intentionally Infuriating&lt;br /&gt;
| Intentionally unfair games designed to frustrate the player.&lt;br /&gt;
| Syobon Action (Cat Mario)&lt;br /&gt;
|-&lt;br /&gt;
| Joke&lt;br /&gt;
| Games that exist solely to deliver a punchline.&lt;br /&gt;
| You Have to Burn the Rope&lt;br /&gt;
|-&lt;br /&gt;
| Level Editor&lt;br /&gt;
| Games with level editors.&lt;br /&gt;
| Warp&lt;br /&gt;
|-&lt;br /&gt;
| Live Action&lt;br /&gt;
| Games featuring real filmed actors.&lt;br /&gt;
| Sortie En Mer: A Trip Out to Sea&lt;br /&gt;
|-&lt;br /&gt;
| Music&lt;br /&gt;
| If music is a major part of gameplay, then use this tag. Can also be used with the Creative tag for music creation applications.&lt;br /&gt;
| Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Objects in the game are affected by real world/akin to real world forces. Often applies to Puzzle games.&lt;br /&gt;
| Red Remover&lt;br /&gt;
|-&lt;br /&gt;
| Pixel&lt;br /&gt;
| A game with a pixelated art style.&lt;br /&gt;
| Super Mario Bros. Crossover&lt;br /&gt;
|-&lt;br /&gt;
| Politics&lt;br /&gt;
| Games with political themes or featuring political figures.&lt;br /&gt;
| Good Guy With A Gun&lt;br /&gt;
|-&lt;br /&gt;
| Ragdoll&lt;br /&gt;
| Games that make use of ragdoll physics, where a character can be dragged around or fall to the ground limply.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
| Religious&lt;br /&gt;
| Games with religious themes, featuring religious figures, and/or based upon religious books/verses/stories.&lt;br /&gt;
| Noah's Ark Memo Game&lt;br /&gt;
|-&lt;br /&gt;
| Science Fiction&lt;br /&gt;
| A game with a futuristic or science fiction theme.&lt;br /&gt;
| Alternator&lt;br /&gt;
|-&lt;br /&gt;
| Side-Scrolling&lt;br /&gt;
| A game with a playfield that scrolls from left to right. Usually applies to shoot 'em ups or platformers.&lt;br /&gt;
| Heli Attack 3&lt;br /&gt;
|-&lt;br /&gt;
| Space&lt;br /&gt;
| Any game with an outer-space theme.&lt;br /&gt;
| Planet Cruncher&lt;br /&gt;
|-&lt;br /&gt;
| Stick&lt;br /&gt;
| Games featuring stick figure characters.&lt;br /&gt;
| Fighter's Rampage&lt;br /&gt;
|-&lt;br /&gt;
| Story-Driven&lt;br /&gt;
| Story is a major focus of the game.&lt;br /&gt;
| Detective Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| Western&lt;br /&gt;
| Cowboys, six shooters and yeeing your last haw.&lt;br /&gt;
| Wild West Showdown&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Any game featuring zombies (usually as enemies).&lt;br /&gt;
| The Hunt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
'''Tags that ''must'' be included if your game matches the criteria.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Gore&lt;br /&gt;
| Contains realistic blood or guts.&lt;br /&gt;
|-&lt;br /&gt;
| Jumpscare&lt;br /&gt;
| Contains an abrupt image, sound, or event meant to scare or surprise. One example is ''The Scary Maze Game''.&lt;br /&gt;
|-&lt;br /&gt;
| Seizure Warning&lt;br /&gt;
| Contains flashing effects that could trigger photosensitive epilepsy.&lt;br /&gt;
|-&lt;br /&gt;
| Sexual Content&lt;br /&gt;
| Contains explicit or implied depictions of sexual acts or themes.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Language&lt;br /&gt;
| Contains profane, vulgar or offensive language, either spoken or in text.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
These tags are intended for animations, but can also be applied to games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Action&lt;br /&gt;
| Animations that feature emphasis on dynamic movement and physical feats.&lt;br /&gt;
| Madness Combat&lt;br /&gt;
|-&lt;br /&gt;
| Comedy&lt;br /&gt;
| Animations where the main emphasis is on humor or amusement.&lt;br /&gt;
| Mario's Castle Calamity&lt;br /&gt;
|-&lt;br /&gt;
| Drama&lt;br /&gt;
| Animations that typically feature long narratives and more serious forms of storytelling.&lt;br /&gt;
| Law of Talos&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Animations that focus on exploring the medium of animation in general. Usually non-narrative.&lt;br /&gt;
| HeartCore&lt;br /&gt;
|-&lt;br /&gt;
| Informative&lt;br /&gt;
| Animations whose purpose is to educate or inform about a topic.&lt;br /&gt;
| About Catalyst Pictures LTD&lt;br /&gt;
|-&lt;br /&gt;
| Music Video&lt;br /&gt;
| Animations that are primarily set to or feature a piece of music as the main focus.&lt;br /&gt;
| Bested Bud: The Video&lt;br /&gt;
|-&lt;br /&gt;
| Spam&lt;br /&gt;
| Typically low quality animations that are intentionally used to flood or spam content submissions on websites like Newgrounds.&lt;br /&gt;
| 3ear&lt;br /&gt;
|-&lt;br /&gt;
| Screensaver&lt;br /&gt;
| Animations that were intended to be utilized as computer screensavers.&lt;br /&gt;
| Queste Screensaver&lt;br /&gt;
|-&lt;br /&gt;
| Other&lt;br /&gt;
| Animations that don't fit the other tags.&lt;br /&gt;
| A Sticks Life&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| Animations that mainly feature adult content, usually for the purpose of titillation.&lt;br /&gt;
| Raven Adult Parody&lt;br /&gt;
|-&lt;br /&gt;
| Loop&lt;br /&gt;
| Animations that are typically very short and are intended to repeat indefinitely.&lt;br /&gt;
| Caramelldansen&lt;br /&gt;
|-&lt;br /&gt;
| Advertisement&lt;br /&gt;
| Animations that are intended to sell or raise awareness about a particular product or service.&lt;br /&gt;
| Lower My Bills June 2003 Banner Ads Set 2 (United States)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Franchises ==&lt;br /&gt;
&lt;br /&gt;
Tags that are associated with a particular franchise or intellectual property, web-game related or not. Note: A game or animation does not need to be ''officially'' part of a franchise for its tag to be applicable. In other words, fan-made games and animations based on a particular franchise can still use their respective franchise tag even if they weren't developed/published by the owners of the IP. At least three games in Flashpoint should be based around a franchise to warrant a tag for that franchise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Ace Attorney&lt;br /&gt;
| Ace Attorney Investigations: Miles Edgeworth: Trial Edition&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Time&lt;br /&gt;
| Adventure Time: Legends of OOO&lt;br /&gt;
|-&lt;br /&gt;
| All That&lt;br /&gt;
| All That Vital Information Dispenser #1&lt;br /&gt;
|-&lt;br /&gt;
| Angry Birds&lt;br /&gt;
| Angry Birds Rio&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing&lt;br /&gt;
| Animal Crossing Pattern Maker&lt;br /&gt;
|-&lt;br /&gt;
| Arthur&lt;br /&gt;
| Buster's Movie Maker&lt;br /&gt;
|-&lt;br /&gt;
| Avatar the Last Airbender&lt;br /&gt;
| Avatar: Elemental Escape&lt;br /&gt;
|-&lt;br /&gt;
| Bad Kitty&lt;br /&gt;
| Bad Kitty in Go-Cat-Go&lt;br /&gt;
|-&lt;br /&gt;
| Barbie&lt;br /&gt;
| Barbie in Princess Power Dress Up Game&lt;br /&gt;
|-&lt;br /&gt;
| Batman&lt;br /&gt;
| Batman In Crime Wave&lt;br /&gt;
|-&lt;br /&gt;
| Beano&lt;br /&gt;
| The Great Beano Cake Off&lt;br /&gt;
|-&lt;br /&gt;
| Beeserker&lt;br /&gt;
| Beeserker: The Videogame!&lt;br /&gt;
|-&lt;br /&gt;
| Ben 10&lt;br /&gt;
| Ben 10 - Battle Ready&lt;br /&gt;
|-&lt;br /&gt;
| Between the Lions&lt;br /&gt;
| Lionel's Talking Gizmo!&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade&lt;br /&gt;
| Beyblade Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Big Nate&lt;br /&gt;
| Big Nate's Network&lt;br /&gt;
|-&lt;br /&gt;
| Blue's Clues&lt;br /&gt;
| Blue's Clues Ghost Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Bunnytown&lt;br /&gt;
| Bunnytown Ice Cream Parlor&lt;br /&gt;
|-&lt;br /&gt;
| Captain Underpants&lt;br /&gt;
| The Captain Underpants Rescue Raider 4000&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| Cars&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania&lt;br /&gt;
| Castlevania 2: Priest Battle&lt;br /&gt;
|-&lt;br /&gt;
| CatDog&lt;br /&gt;
| CatDog's All You Can't Eat Game&lt;br /&gt;
|-&lt;br /&gt;
| Charlie and Lola&lt;br /&gt;
| Lola's Fashion Flurry&lt;br /&gt;
|-&lt;br /&gt;
| Cheetos&lt;br /&gt;
| Cheetos Chase&lt;br /&gt;
|-&lt;br /&gt;
| Chowder&lt;br /&gt;
| The Great Chowder Escape&lt;br /&gt;
|-&lt;br /&gt;
| Chuck E. Cheese&lt;br /&gt;
| Chuck E. Cheese's Pizza Panic!&lt;br /&gt;
|-&lt;br /&gt;
| Chuggington&lt;br /&gt;
| Old Puffer Pete's Puzzle Panic&lt;br /&gt;
|-&lt;br /&gt;
| Clifford the Big Red Dog&lt;br /&gt;
| Clifford's Big Parade&lt;br /&gt;
|-&lt;br /&gt;
| Copa Jetix&lt;br /&gt;
| A Lavanderia Copa Jetix&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| Mix and Paint&lt;br /&gt;
|-&lt;br /&gt;
| Cyberchase&lt;br /&gt;
| Cyberchase: The Quest 1 &amp;amp; 2&lt;br /&gt;
|-&lt;br /&gt;
| Danny Phantom&lt;br /&gt;
| Danny Phantom Dueling Decks&lt;br /&gt;
|-&lt;br /&gt;
| Despicable Me&lt;br /&gt;
| Bee-Do!&lt;br /&gt;
|-&lt;br /&gt;
| Dexter's Laboratory&lt;br /&gt;
| Dexter's Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Diary of a Wimpy Kid&lt;br /&gt;
| Old-Timey Ice Cream Parlour!&lt;br /&gt;
|-&lt;br /&gt;
| Digimon&lt;br /&gt;
| Digimon Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur Train&lt;br /&gt;
| Buddy's A-Maze-ing Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong&lt;br /&gt;
| Donkey Kong&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer&lt;br /&gt;
| Dora's 3-D Backpack Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball&lt;br /&gt;
| Dragon Ball Z Tournament&lt;br /&gt;
|-&lt;br /&gt;
| DragonflyTV&lt;br /&gt;
| Nanobots&lt;br /&gt;
|-&lt;br /&gt;
| Duck Hunt&lt;br /&gt;
| Kill The Dog From Duck Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy&lt;br /&gt;
| Ed, Edd n Eddy - Clash Of The Idiots&lt;br /&gt;
|-&lt;br /&gt;
| Family Guy&lt;br /&gt;
| Brian's Shoot 'em Up Bar&lt;br /&gt;
|-&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum: Bubble Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Fetch! with Ruff Ruffman&lt;br /&gt;
| Fetch! Face-Off&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy&lt;br /&gt;
| Final Fantasy Returns- Flash Game&lt;br /&gt;
|-&lt;br /&gt;
| Five Nights at Freddy's&lt;br /&gt;
| Five Nights of Love-FNAF Dating Sim&lt;br /&gt;
|-&lt;br /&gt;
| Fortnite&lt;br /&gt;
| Fortnite Dress Up Royale&lt;br /&gt;
|-&lt;br /&gt;
| Franny's Feet&lt;br /&gt;
| Shoebox Adventures: Fancy Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Frozen Elsa Fire Makeover&lt;br /&gt;
|-&lt;br /&gt;
| Garfield&lt;br /&gt;
| Garfield's Comic Creator&lt;br /&gt;
|-&lt;br /&gt;
| Garoto Emoticon&lt;br /&gt;
| O Pesadelo do Garoto Emoticon (The Ring)&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto&lt;br /&gt;
| Grand Theft Auto III Microsite&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Falls&lt;br /&gt;
| Gravity Falls: Rumble's Revenge&lt;br /&gt;
|-&lt;br /&gt;
| Green Lantern&lt;br /&gt;
| Crimson Clash&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life&lt;br /&gt;
| Half-Life Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| Handy Manny&lt;br /&gt;
| Hop Up, Jump In!&lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty&lt;br /&gt;
| Sanrio Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels&lt;br /&gt;
| Hot Wheels Ferrari X-V Speed Trial&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter&lt;br /&gt;
| Harry Potter and the Chamber of Secrets&lt;br /&gt;
|-&lt;br /&gt;
| Imagination Movers&lt;br /&gt;
| Warehouse Mouse in: The Bubble Room Game&lt;br /&gt;
|-&lt;br /&gt;
| Imaginext&lt;br /&gt;
| Imaginext™ You're a Firefighter&lt;br /&gt;
|-&lt;br /&gt;
| Jake and the Never Land Pirates&lt;br /&gt;
| Jake's Heroic Race&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron&lt;br /&gt;
| Jimmy Neutron Sea Minus&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Bravo&lt;br /&gt;
| Johnny Bravo - Bravo Boogie&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Junction&lt;br /&gt;
| Ellyvan's Coconut Parade&lt;br /&gt;
|-&lt;br /&gt;
| Justice League&lt;br /&gt;
| Justice League: Curse of the Underworld&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Kirby&lt;br /&gt;
| Kirby's Airride Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lady and the Tramp&lt;br /&gt;
| Lady and the Tramp Search&lt;br /&gt;
|-&lt;br /&gt;
| Laugh &amp;amp; Learn&lt;br /&gt;
| Laugh &amp;amp; Learn™ Alphabet Game&lt;br /&gt;
|-&lt;br /&gt;
| LEGO&lt;br /&gt;
| Pepper's Skateboard Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Life Savers&lt;br /&gt;
| Life Savers Waterpark Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Little Einsteins&lt;br /&gt;
| The Great Sky Race&lt;br /&gt;
|-&lt;br /&gt;
| Little People&lt;br /&gt;
| Little People® Favorite Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd in Space&lt;br /&gt;
| Lloyd in Space Bonus Minute: Android Lloyd&lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes&lt;br /&gt;
| Looney Tunes Avalanche Snowboarding&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| Madagascar 3 Race Across Europe&lt;br /&gt;
|-&lt;br /&gt;
| Mario Bros.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Martha Speaks&lt;br /&gt;
| Skits Cooks&lt;br /&gt;
|-&lt;br /&gt;
| Maya &amp;amp; Miguel&lt;br /&gt;
| Global Groovin'&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Meet the Robinsons&lt;br /&gt;
| Meet the Robinsons Crowd Patrol&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man&lt;br /&gt;
| Mega Man RPG&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear&lt;br /&gt;
| Metal Gear Awesome&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug&lt;br /&gt;
| Metal Slug Brutal&lt;br /&gt;
|-&lt;br /&gt;
| Metroid&lt;br /&gt;
| Metroid: Genesis&lt;br /&gt;
|-&lt;br /&gt;
| Mickey Mouse Clubhouse&lt;br /&gt;
| Mickey's Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Minecraft&lt;br /&gt;
| Minecraft Tower Defence 2&lt;br /&gt;
|-&lt;br /&gt;
| Mister Rogers' Neighborhood&lt;br /&gt;
| Museum Go Round&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat&lt;br /&gt;
| Mortal Kombat Karnage&lt;br /&gt;
|-&lt;br /&gt;
| My Little Pony&lt;br /&gt;
| My Little Pony: Applejack's Horseshoe Toss&lt;br /&gt;
|-&lt;br /&gt;
| Naruto&lt;br /&gt;
| Naruto Ninja World Storm 2&lt;br /&gt;
|-&lt;br /&gt;
| Octonauts&lt;br /&gt;
| Octonauts&lt;br /&gt;
|-&lt;br /&gt;
| Ooh, Aah &amp;amp; You&lt;br /&gt;
| Ooh &amp;amp; Aah's Coco-Nutty Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man&lt;br /&gt;
| Pac-Man&lt;br /&gt;
|-&lt;br /&gt;
| Passatempo&lt;br /&gt;
| Clicando a Turma&lt;br /&gt;
|-&lt;br /&gt;
| Peep and the Big Wide World&lt;br /&gt;
| Hop To It!&lt;br /&gt;
|-&lt;br /&gt;
| Phineas and Ferb&lt;br /&gt;
| Phineas and Ferb in the Transport-inators of Doooom&lt;br /&gt;
|-&lt;br /&gt;
| Pocoyo&lt;br /&gt;
| Playground of Pocoyo&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon&lt;br /&gt;
| Who's That Pokémon?&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers&lt;br /&gt;
| Power Rangers in Space Red Ranger to the Rescue&lt;br /&gt;
|-&lt;br /&gt;
| Pou&lt;br /&gt;
| Pou Kitchen Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Regular Show&lt;br /&gt;
| Regular Show Trash n Dash&lt;br /&gt;
|-&lt;br /&gt;
| Sagwa the Chinese Siamese Cat&lt;br /&gt;
| Counting Koi&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack&lt;br /&gt;
| Samurai Jack: Code of the Samurai&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo&lt;br /&gt;
| Scooby Doo! Monster Madness&lt;br /&gt;
|-&lt;br /&gt;
| Shaun the Sheep&lt;br /&gt;
| Shaun the Sheep: Home Sheep Home&lt;br /&gt;
|-&lt;br /&gt;
| Shrek&lt;br /&gt;
| Shrek 'n' Slide&lt;br /&gt;
|-&lt;br /&gt;
| Sonic the Hedgehog&lt;br /&gt;
| Ultimate Flash Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Special Agent Oso&lt;br /&gt;
| Oso's Special Training Center&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| Spider-Man: City Raid&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants&lt;br /&gt;
| The Spongebob Squarepants Movie 3D Game&lt;br /&gt;
|-&lt;br /&gt;
| Spyro the Dragon&lt;br /&gt;
| Spyro Cavern Escape&lt;br /&gt;
|-&lt;br /&gt;
| Stanley&lt;br /&gt;
| Stanley: Stanley and the Cloud Critters&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars&lt;br /&gt;
| LEGO Star Wars: The Quest for R2-D2&lt;br /&gt;
|-&lt;br /&gt;
| Street Fighter&lt;br /&gt;
| Street Fighter Flash&lt;br /&gt;
|-&lt;br /&gt;
| Super Why&lt;br /&gt;
| Super Why's Reading Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Tangled&lt;br /&gt;
| Tangled Double Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| Teen Titans: Battle Blitz&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| Teenage Mutant Ninja Turtles Pizza Time&lt;br /&gt;
|-&lt;br /&gt;
| The Amazing World of Gumball&lt;br /&gt;
| Gumball Car Race&lt;br /&gt;
|-&lt;br /&gt;
| The Avengers&lt;br /&gt;
| The Avengers: Bunker Busters 2&lt;br /&gt;
|-&lt;br /&gt;
| The Fairly OddParents&lt;br /&gt;
| Jimmy-Timmy Power Hour 2: Co-Pilot Chaos&lt;br /&gt;
|-&lt;br /&gt;
| The Flintstones&lt;br /&gt;
| Flintstones' Bedrock Bobsleddin Blowout&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda&lt;br /&gt;
| The Legend of Zelda and the Lampshade of No Real Significance&lt;br /&gt;
|-&lt;br /&gt;
| The Loud House&lt;br /&gt;
| Living Loud: Lincoln's List&lt;br /&gt;
|-&lt;br /&gt;
| The Muppets&lt;br /&gt;
| The Great Gonzo's Ridiculously Dangerous &amp;amp; Downright Foolish Stunt Game&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls&lt;br /&gt;
| Powerpuff Girls Pillow Fight&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons&lt;br /&gt;
| The Simpsons Movie: Bart Simpson's Naked Skate&lt;br /&gt;
|-&lt;br /&gt;
| The Smurfs&lt;br /&gt;
| The Smurfs Clumsy's Central Park Dash&lt;br /&gt;
|-&lt;br /&gt;
| ThunderCats&lt;br /&gt;
| ThunderCats: Tomb of Mumm-Ra&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project&lt;br /&gt;
| 東方悠繰録&lt;br /&gt;
|-&lt;br /&gt;
| Toy Story&lt;br /&gt;
| Toy Story Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Transformers&lt;br /&gt;
| Transformers Dark of the Moon - Hidden Objects&lt;br /&gt;
|-&lt;br /&gt;
| Turma da Mônica&lt;br /&gt;
| Guarda-Roupa da Mônica&lt;br /&gt;
|-&lt;br /&gt;
| Têtes à Claques&lt;br /&gt;
| Têtes à Claques - Le Air hockey&lt;br /&gt;
|-&lt;br /&gt;
| Undertale&lt;br /&gt;
| Bad Time Simulator (Sans Fight)&lt;br /&gt;
|-&lt;br /&gt;
| Veggietales&lt;br /&gt;
| Veggie Tales Veggie Football&lt;br /&gt;
|-&lt;br /&gt;
| VOCALOID&lt;br /&gt;
| Dress Up Vocaloid&lt;br /&gt;
|-&lt;br /&gt;
| WALL-E&lt;br /&gt;
| WALL-E: Cup Shuffle&lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&lt;br /&gt;
| Winnie the Pooh's Home Run Derby&lt;br /&gt;
|-&lt;br /&gt;
| Wonka&lt;br /&gt;
| Oompa-Loompa Roundup&lt;br /&gt;
|-&lt;br /&gt;
| WordGirl&lt;br /&gt;
| Synonym Toast&lt;br /&gt;
|-&lt;br /&gt;
| Wreck-It Ralph&lt;br /&gt;
| Wreck-It Ralph: Fix It Felix Jr.&lt;br /&gt;
|-&lt;br /&gt;
| X-Men&lt;br /&gt;
| Wolverine and the X-Men: M.R.D. Escape&lt;br /&gt;
|-&lt;br /&gt;
| Zootopia&lt;br /&gt;
| Zootopia Hair Salon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
&lt;br /&gt;
Game Engines are any programming tool used to make games at a Higher Level than using the tech directly. Note: Techs don't count as Game Engines, for example the ShiVa3D Engine is used to make ShiVa3D plugin games but ShiVa3D games shouldn't be tagged. Also if the engine has a web client, it shouldn't be tagged as that Engine, for example Tic80 shouldn't be tagged Tic80. At least three games in Flashpoint should be created in an engine to warrant a tag for that engine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://ledoux.itch.io/bitsy Bitsy]&lt;br /&gt;
| Visual Game Engine by Adam Le Doux that exports to HTML5. For games &amp;quot;where you can walk around and talk to people and be somewhere&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.scirra.com/ Construct]&lt;br /&gt;
| Visual Game Engine by Scirra Ltd. Exports to HTML5. &lt;br /&gt;
|-&lt;br /&gt;
| Emulated&lt;br /&gt;
| Game is written for a system and emulated online. Please note the [[Curation Format#Banned Games|Banned Games]] because most emulated games are banned. &lt;br /&gt;
|-&lt;br /&gt;
| [http://useflashpunk.net/ FlashPunk]&lt;br /&gt;
| Game Library for Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [http://flixel.org/ Flixel]&lt;br /&gt;
| Game Engine by Adam Atomic that exports to Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.yoyogames.com/gamemaker GameMaker: Studio]&lt;br /&gt;
| Visual Game Engine by YoYo Games that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gbstudio.dev/ GB Studio]&lt;br /&gt;
| Visual Game Engine by Chris Maltby for Gameboy Games. Exports to HTML5 using the Gameboy Online emulator.&lt;br /&gt;
|-&lt;br /&gt;
| [http://orteil.dashnet.org/igm/ Idle Game Maker]&lt;br /&gt;
| Visual Game Engine by Orteil and Opti for Clicker Games. Does not export but can be hosted on dashnet.org as HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [http://phaser.io/ Phaser]&lt;br /&gt;
| Game Engine and Toolkit by Photon Storm Ltd. that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lexaloffle.com/pico-8.php Pico8]&lt;br /&gt;
| Game Engine and Toolkit by Lexaloffle that exports to HTML5. Designed for Retro style game with a 128x128 resolution.&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/pixijs/pixi.js PixiJS]&lt;br /&gt;
| Game Library for HTML5 by GoodBoy Digital.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.puzzlescript.net/ PuzzleScript]&lt;br /&gt;
| Game Engine by Stephen Lavelle that exports to HTML5. Designed for Puzzle Games. &lt;br /&gt;
|-&lt;br /&gt;
| [https://scratch.mit.edu/ Scratch]&lt;br /&gt;
| Visual Game Engine by MIT that exports to Flash and HTML5. Designed for Children. &lt;br /&gt;
|-&lt;br /&gt;
| [http://stencyl.com/ Stencyl]&lt;br /&gt;
| Visual Game Engine by Jonathan Chung that exports to Flash and HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://tic.computer/ Tic-80]&lt;br /&gt;
| Game Engine and Toolkit by Nesbox that exports to HTML5. Designed for Retro style games with a 240x136 resolution. &lt;br /&gt;
|-&lt;br /&gt;
| [https://twinery.org Twine]&lt;br /&gt;
| Visual Game Engine and Toolkit by Chris Klimas that exports to HTML5. For Interactive Fiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [https://unity.com/ Unity WebGL]&lt;br /&gt;
| Game Engine and Toolkit by Unity Technologies that exports to HTML5. Not to be confused with Unity Web Player.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Technologies_to_Add&amp;diff=3027</id>
		<title>Technologies to Add</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Technologies_to_Add&amp;diff=3027"/>
		<updated>2020-08-28T00:38:55Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: Moved VRML, TCL, and Burster to Added Technologies section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of web game technologies that we hope to support in the future. If you'd like to help us add one of these technologies to Flashpoint, please join the #development-chat channel in our Discord.&lt;br /&gt;
&lt;br /&gt;
Here are some places to find more technologies to add to Flashpoint:&lt;br /&gt;
&lt;br /&gt;
[http://plugindoc.mozdev.org/windows-all.html mozdev.org - Windows PluginDoc] [https://web.archive.org/web/20200702/http://plugindoc.mozdev.org/windows-all.html]&lt;br /&gt;
&lt;br /&gt;
[https://gist.github.com/afiestas/135cc16b2ec7a6cca4a7185b3bb38e2d GitHub Gist - a list of over 10,000 plugins]&lt;br /&gt;
&lt;br /&gt;
[http://kmext.sourceforge.net/mplug.htm K-Meleon Extensions Central]&lt;br /&gt;
&lt;br /&gt;
[http://omolini.steptail.com/mirror/win95/win95-dec96-1/plugins.html Windows95.com - Web Browser Plugins]&lt;br /&gt;
&lt;br /&gt;
== QuickTime VR ==&lt;br /&gt;
https://en.wikipedia.org/wiki/QuickTime_VR&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://support.apple.com/downloads/quicktime &lt;br /&gt;
&lt;br /&gt;
http://www.oldversion.com/windows/quicktime/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/QuickTime_VR&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
https://www.virtualparks.org/scenes/ZvSeIxFqURTrIKUDkLjAFyA.html&lt;br /&gt;
&lt;br /&gt;
http://www.middlestreet.org/cabinet/sebacub.htm&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Uses the Windows system directory and is not portable.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
The latest version available on apple.com requires Visual C++ 2005 Redistributable Service Pack 1 MFC.&lt;br /&gt;
&lt;br /&gt;
Both Apple Application Support and QuickTime are required. Registry entries point to their locations.&lt;br /&gt;
&lt;br /&gt;
Registry files: [https://cdn.discordapp.com/attachments/516027726851735632/708149898729488414/apple.reg apple.reg] [https://cdn.discordapp.com/attachments/516027726851735632/708149900696617070/quicktime.reg quicktime.reg]&lt;br /&gt;
&lt;br /&gt;
Not all data in quicktime.reg is likely needed.&lt;br /&gt;
&lt;br /&gt;
In Flashpoint, Basilisk is currently configured to disable QuickTime by default to avoid conflicts.&lt;br /&gt;
&lt;br /&gt;
Some of the npqtplugin.dll files may interfere with other video/audio plugins or built-in behavior. It may make sense to have the QuickTime plugin available only when viewing a QuickTime curation. Basilisk's built-in MIME type configuration dialog can also be used to choose what plugins are used for different types of content.&lt;br /&gt;
&lt;br /&gt;
== Atomic 3D / Neutron Viewer ==&lt;br /&gt;
https://web.archive.org/web/19970214041929/http://www.atomic3d.com/downmain.html&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://web.archive.org/web/*/http://www.atomic3d.com/download/bin/*&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
[https://web.archive.org/web/20001013114053/http://www2.enecho.go.jp:80/atom/3d/index.htm lost 3D model of a nuclear power plant]&lt;br /&gt;
&lt;br /&gt;
== Panda3D Plugin ==&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Panda3D&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
Install and demos: http://www.ddrose.com/~drose/plugin/install_plugin.html&lt;br /&gt;
&lt;br /&gt;
Latest runtime: https://www.panda3d.org/download/runtime-1-0-4/&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
Open directory of Panda3D stuff: http://www.ddrose.com/~drose/p3d_7/&lt;br /&gt;
&lt;br /&gt;
[http://www.ddrose.com/pacbat/pacbat.html Pac-Bat] - tested and working on 2019-07-21&lt;br /&gt;
&lt;br /&gt;
[http://martinsant.net/games/dice/ Dice in a Stone Box]&lt;br /&gt;
&lt;br /&gt;
[http://a3p.sourceforge.net/play/ A3P - Acquire, Attack, Asplode, Pwn!] - tries to install Python and crashes&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Has a huge number of runtime components that are downloaded and installed on demand. They are listed here: &lt;br /&gt;
http://runtime.panda3d.org/contents.xml&lt;br /&gt;
&lt;br /&gt;
The runtime components are all available from this open directory: &lt;br /&gt;
http://runtime.panda3d.org/&lt;br /&gt;
&lt;br /&gt;
== MDL Chime ==&lt;br /&gt;
https://en.wikipedia.org/wiki/MDL_Chime&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
Install and demos: https://sites.fas.harvard.edu/~biotext/chimedemos/getplugins.html&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
When the plugin is installed, navigating to a page that uses the plugin immediately crashes K-Meleon.&lt;br /&gt;
&lt;br /&gt;
== Google Native Client ==&lt;br /&gt;
https://developer.chrome.com/native-client&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Google_Native_Client&lt;br /&gt;
&lt;br /&gt;
Slimjet 10, Used by oshaboy for testing: https://bluepload.unstable.life/slimjet10.exe&lt;br /&gt;
&lt;br /&gt;
=== Example Games ===&lt;br /&gt;
[https://www.crx4chrome.com/crx/39554/ Bomberclone]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[https://mega.nz/folder/n5B2GQxZ#dACElxPS66W3ZYJRLECLHA Bastion Demo]&amp;lt;/s&amp;gt; (Some Assets lost)&lt;br /&gt;
&lt;br /&gt;
[https://supertux.datacivilization.com/ Super Tux]&lt;br /&gt;
&lt;br /&gt;
[https://doom.pdox.net/doom.html Doom]&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
&amp;quot;[6708:11872:0517/190417:ERROR:nacl_process_host.cc(215)] DuplicateHandle() failed&amp;quot; on Chromium 40&lt;br /&gt;
&lt;br /&gt;
.nexe &amp;lt;s&amp;gt;and .pexe&amp;lt;/s&amp;gt; files get downloaded by the browser, but don't start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Slimjet 10 can't see the PNaCl compiler plugin when running through a proxy. (See chrome://components)&amp;lt;/s&amp;gt; (That was because the compiler was not in the user folder)&lt;br /&gt;
&lt;br /&gt;
== Grail ==&lt;br /&gt;
https://en.wikipedia.org/wiki/Grail_(web_browser)&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://sourceforge.net/projects/grail/files/grail/0.6/grail-0.6.tgz/download&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
http://grail.sourceforge.net/demo/&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
&amp;lt;s&amp;gt; &amp;quot;TclError: Can't find a usable init.tcl in the following directories:&amp;quot; error when trying to run Grail &amp;lt;/s&amp;gt; (Solved)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; &amp;quot;An exception occurred during applet loading : exceptions.TypeError: compile, argument 1: expected string without null bytes, string found&amp;quot; error on all official Grail demo applets, except for Clocks, Play A Sound File, Demos Similar to Common Java Demos, Show Grail's Applet Exception Handling, Calendar and A Little Joke. &amp;lt;/s&amp;gt; (That's because Grail can't decrypt gzipped http packets)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An error occurred in a callback function : audiodev.error : no audio device&amp;quot; error if trying to play a sound in Play A Sound File. It's possible the audio files don't exist where they originally existed.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Old versions of Python and Tcl/Tk are required. These may work: &lt;br /&gt;
&lt;br /&gt;
Python 1.5.2: https://www.python.org/ftp/python/win32/py152.exe&lt;br /&gt;
&lt;br /&gt;
Tcl/Tk: ftp://ftp.ncnr.nist.gov/pub/cryst/gsas/win/tcltk80p2+.exe&lt;br /&gt;
&lt;br /&gt;
Alternatively, an all-in-one package can be used instead.&lt;br /&gt;
&lt;br /&gt;
All-in-one packages: https://cdn.discordapp.com/attachments/516027726851735632/711328321819902083/Grail.7z, https://cdn.discordapp.com/attachments/516027726851735632/711588211222118450/Grail_but_More_Portable.7z (more portable version)&lt;br /&gt;
&lt;br /&gt;
== X3D ==&lt;br /&gt;
https://en.wikipedia.org/wiki/X3D&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
A list of some X3D players: https://www.web3d.org/x3d/content/examples/X3dResources.html&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
''Examples: Scene Archives for X3D'': https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples&lt;br /&gt;
&lt;br /&gt;
FreeWRL examples: http://freewrl.sourceforge.net/examples.html&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Flux Player 2.1 loads indefinitely under TheWorld 3.5.03&lt;br /&gt;
&lt;br /&gt;
== Castle Game Engine Web Plugin ==&lt;br /&gt;
https://github.com/castle-engine/castle-engine/wiki/Web-Plugin&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://cdn.discordapp.com/attachments/442282445098844177/712673109303623760/cge_3d_viewer.7z&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
https://cdn.discordapp.com/attachments/442282445098844177/712673109303623760/cge_3d_viewer.7z&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Can't find C:\Program on PATH.&lt;br /&gt;
&lt;br /&gt;
Exception &amp;quot;Exception&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
windres failed, cannot create Windows resource&lt;br /&gt;
&lt;br /&gt;
=== Further notes ===&lt;br /&gt;
No precompiled builds are available yet. As such, you may have to download any of the following files to compile the plugin:&lt;br /&gt;
&lt;br /&gt;
Lazarus: https://sourceforge.net/projects/lazarus/files/Lazarus%20Windows%2032%20bits/ (it might be best to download the version with the highest version number)&lt;br /&gt;
&lt;br /&gt;
Free Pascal (included with Lazarus, but also linked to separately in case that helps get the plugin compiled): https://sourceforge.net/projects/freepascal/files/Win32/&lt;br /&gt;
&lt;br /&gt;
Castle Game Engine: https://github.com/castle-engine/castle-engine/releases/tag/snapshot&lt;br /&gt;
&lt;br /&gt;
== Tulip 3D ==&lt;br /&gt;
&lt;br /&gt;
http://web.archive.org/web/20021002220716/http://www.exstream.to/&lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20020928152956/http://www.tulip-software.org/&lt;br /&gt;
&lt;br /&gt;
(Note: It's unclear whether these two links reference the same plugin or two different plugins with Tulip in the name) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adobe Atmosphere ==&lt;br /&gt;
https://en.wikipedia.org/wiki/Adobe_Atmosphere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download links ===&lt;br /&gt;
&lt;br /&gt;
Latest plugin: https://web.archive.org/web/*/http://download.adobe.com:80/pub/adobe/atmosphere/win/2.x/AtmospherePlayer216.exe&lt;br /&gt;
&lt;br /&gt;
Standalone version: https://web.archive.org/web/*/http://download.adobe.com:80/pub/adobe/atmosphere/win/sa_player/atmosphere_saplayer.exe&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
&lt;br /&gt;
* http://www.1ec5.org/3d/worlds.html&lt;br /&gt;
* http://www.1ec5.org/3d/mingerworld/&lt;br /&gt;
* http://www.wedding2004.net/photography/&lt;br /&gt;
* http://amasci.com/atmos.html&lt;br /&gt;
* http://www.trucker2000.net/directory.html&lt;br /&gt;
* http://www.it-quadrat.de/atmosphere/&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;The Javascript used by Galleries doesn't seem to work in newer IE. Curation guide might need to specify replacing the gallery's Javascript with code to create the &amp;lt;code&amp;gt;&amp;lt;object&amp;gt;&amp;lt;/code&amp;gt; tag. This appears to because of a use of VBScript. VBScript can be reenabled via registry, or it might be cleaner to replace the JS.&amp;lt;/del&amp;gt; VBScript and galleries work fine as-is in Flashpoint Secure Player.&lt;br /&gt;
* Some older Atmosphere worlds don't work in the plugin. Newer worlds (including galleries) won't work fully in the standalone player.&lt;br /&gt;
* Low FPS. Can seemingly be fixed by changing &amp;quot;Throttle when not active&amp;quot;. Hardware acceleration can be added by editing a text file, but it results in oddities in the tic tac toe world (http://www.it-quadrat.de/ttt/ttt3d/ttt.aer)&lt;br /&gt;
* Cannot point plugin directly at an &amp;lt;code&amp;gt;.aer&amp;lt;/code&amp;gt; file, an &amp;lt;code&amp;gt;&amp;lt;object&amp;gt;&amp;lt;/code&amp;gt; tag must be used. (This is an original Adobe Atmosphere limitation)&lt;br /&gt;
* Some worlds automatically close chat. Some other worlds put useful information in the chat. The chat open/closed preference is saved, so worlds with chat should probably have some code to open chat embedded.&lt;br /&gt;
* Excessive caching may be a possibility.&lt;br /&gt;
* Stairs are tricky to climb. Could be related to missing avatars? Might want to include default avatar in htdocs.&lt;br /&gt;
&lt;br /&gt;
==LIVEMATH==&lt;br /&gt;
https://www.livemath.com/lmplugin/&lt;br /&gt;
&lt;br /&gt;
===Example Games/Applications===&lt;br /&gt;
&lt;br /&gt;
* https://ae.msstate.edu/vlsm/forcesys/concurrent_force_systems/livemath_examples/livemath_ex2.htm&lt;br /&gt;
* http://www.distancemath.com/preview/unit1/mvgrapher.htm&lt;br /&gt;
&lt;br /&gt;
== O3D ==&lt;br /&gt;
https://en.wikipedia.org/wiki/O3D&lt;br /&gt;
&lt;br /&gt;
A proposal by Google for a standard 3D API for the Web. WebGL supplanted it. Google eventually wrote a WebGL version of O3D, but conversion is not automatic and the Beach demo was not converted&lt;br /&gt;
&lt;br /&gt;
=== Download links ===&lt;br /&gt;
&lt;br /&gt;
No known trustworthy downloads, although source code exists.&lt;br /&gt;
&lt;br /&gt;
https://www.zhaodll.co/n/20130417/158957.html was tested and works, but the site is sketchy.&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
&lt;br /&gt;
* https://code.google.com/archive/p/o3d/downloads&lt;br /&gt;
&lt;br /&gt;
== Rebol ==&lt;br /&gt;
https://en.wikipedia.org/wiki/Rebol&lt;br /&gt;
&lt;br /&gt;
Plugin for a cross-platform programming language. Unfortunately the plugin only works in Internet Explorer.&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
&lt;br /&gt;
http://www.rebol.com/plugin/rebolb6.cab&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
&lt;br /&gt;
http://www.rebol.net/plugin/demos/&lt;br /&gt;
&lt;br /&gt;
== HotSauce ==&lt;br /&gt;
&lt;br /&gt;
Some kind of 3D viewer for .mcf files, which are things like sitemaps&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/HotSauce&lt;br /&gt;
&lt;br /&gt;
https://urbigenous.net/library/MCF/&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/19970527121925fw_/http://www.hdcity.com/sample_index.html (requires a multitude of plugins)&lt;br /&gt;
&lt;br /&gt;
== Pipelight ==&lt;br /&gt;
&lt;br /&gt;
See https://bluemaxima.org/flashpoint/datahub/Linux_Support#Pipelight&lt;br /&gt;
&lt;br /&gt;
= Added Technologies =&lt;br /&gt;
&lt;br /&gt;
== Pulse3D - Added in Flashpoint 8.1 ==&lt;br /&gt;
https://www.sandyressler.com/about/library/weekly/aa122000a.htm &lt;br /&gt;
&lt;br /&gt;
https://lostmediawiki.com/Pulse_3D_(lost_3D_web_plugin_content;_1999-2001)&lt;br /&gt;
&lt;br /&gt;
Pulse3D was previously called &amp;quot;Platinum VRML.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://web.archive.org/web/*/http://www.pulse3d.com:80/players/english/PulsePlayerNsWin.exe &lt;br /&gt;
&lt;br /&gt;
Available from &amp;lt;code&amp;gt;MICD2001_11_NR2.iso&amp;lt;/code&amp;gt; here: http://archive.org/details/MICD200111/ &lt;br /&gt;
&lt;br /&gt;
https://bluepload.unstable.life/p3d.zip&lt;br /&gt;
&lt;br /&gt;
Installer: https://cdn.discordapp.com/attachments/516027726851735632/705092816220717086/PulseStuff.zip&lt;br /&gt;
&lt;br /&gt;
Netscape version: https://cdn.discordapp.com/attachments/516027726851735632/705175471926673468/PulseNetscape.zip&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
http://www.learningfriends.com/download.htm &lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20030705212152/http://www.digitalproducer.com/pages/protozoa.htm &lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20040204091717/http://launch.pulse3d.com/harvard/index.htm &lt;br /&gt;
&lt;br /&gt;
https://archive.org/details/Pulse3DPWSPWCPW3Files&lt;br /&gt;
&lt;br /&gt;
https://archive.org/details/www_02_2002 &lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/cdx/search?url=www.pulse3d.com&amp;amp;matchType=prefix&amp;amp;collapse=urlkey&amp;amp;filter=!statuscode%253A%5B45%5D&amp;amp;fl=original pulse3d.com CDX search]&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/cdx/search?url=www.pulsenetwork.com&amp;amp;matchType=prefix&amp;amp;collapse=urlkey&amp;amp;filter=!statuscode%253A%5B45%5D&amp;amp;fl=original pulsenetwork.com CDX search] &lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/cdx/search?url=www.dotcomix.com&amp;amp;matchType=prefix&amp;amp;collapse=urlkey&amp;amp;filter=!statuscode%253A%5B45%5D&amp;amp;fl=original dotcomix.com CDX search] &lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/cdx/search?url=www.muppetworld.com&amp;amp;matchType=prefix&amp;amp;collapse=urlkey&amp;amp;filter=!statuscode%253A%5B45%5D&amp;amp;fl=original muppetworld.com CDX search]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Browser plugins (at least the NPAPI one, didn't check ActiveX) seem to look for Pulse by using ShGetFolderPathA to find CSIDL_FLAG_CREATE | CSIDL_PROGRAM_FILES if that function exists (and if not, looking at a Registry entry).&lt;br /&gt;
&lt;br /&gt;
Some files seem to need a command sent to the plugin (for example, Fozzie needs &amp;quot;play obj=Dummy01 pkg=assets/fozzie/Package2.pws transition=0.30 heading=yes behave=joke&amp;quot;). The NPAPI version of the plugin looks like it relies on LiveConnect, which might not be supported in Basilisk.&lt;br /&gt;
&lt;br /&gt;
== VRML - Added in Flashpoint 8.2 ==&lt;br /&gt;
https://en.wikipedia.org/wiki/VRML&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
A list of some VRML players: https://www.vrinternal.com/docs/links.html&lt;br /&gt;
&lt;br /&gt;
Cosmo Player: https://cosmo-player.en.softonic.com/download&lt;br /&gt;
&lt;br /&gt;
OpenVRML: https://sourceforge.net/projects/openvrml/files/&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
'''*'''; Also contains links to other places containing VRML content.&lt;br /&gt;
&lt;br /&gt;
Andrew's VRML Games and Puzzles: http://www.soc.napier.ac.uk/~andrew/vrml/&lt;br /&gt;
&lt;br /&gt;
VRML GAME'''*''': http://web.archive.org/web/20191016182344/http://www.ceres.dti.ne.jp/~kekenken/main/3d/game/game.htm&lt;br /&gt;
&lt;br /&gt;
Web3D Amusements'''*''' (The English version of VRML GAME. It has VRML programs not in the other version, which is in Japanese): http://web.archive.org/web/20191017225236/http://www.ceres.dti.ne.jp/~kekenken/main/index.html&lt;br /&gt;
&lt;br /&gt;
A Little Bit About Me: http://members.bex.net/jtcullen515/AboutMe.htm&lt;br /&gt;
&lt;br /&gt;
VRML resources for the 3E15 lecture - 14 October 1998'''*''': http://www2.cmp.uea.ac.uk/~jrk/wwwvrml.dir/public-vrml/VRMLLECTURE/&lt;br /&gt;
&lt;br /&gt;
vrml.sgi.com: http://web.archive.org/web/19980113075629/http://vrml.sgi.com/intro.html&lt;br /&gt;
&lt;br /&gt;
A list of chat worlds and games at VR Internal (on the left sidebar): https://www.vrinternal.com/docs/links.html&lt;br /&gt;
&lt;br /&gt;
FreeWRL examples: http://freewrl.sourceforge.net/examples.html&lt;br /&gt;
&lt;br /&gt;
''Internet Archive Search: subject:&amp;quot;VRML&amp;quot;'': https://archive.org/search.php?query=subject%3A%22VRML%22&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to .ac.uk addresses'''*''': https://www.google.com/search?q=VRML+site%3Aac.uk&lt;br /&gt;
&lt;br /&gt;
Floops episodes 7, 10, 24, 28, 29, 31, 36, 38 and 46 from Floops' Greatest Hits, a CD-ROM published in 1997 by Silicon Graphics: https://github.com/Sgeo/floopsArchive/tree/master/floops&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to altervista.org addresses'''*''': https://www.google.com/search?q=VRML+site%3Aaltervista.org&lt;br /&gt;
&lt;br /&gt;
The Haunted House (created by Nekochan member nongrato): http://web.archive.org/web/20190704003702/http://sgizone.co.nf/haunted/&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to VRML archives'''*''': https://www.google.com/search?q=VRML+archive&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to gainos.org addresses'''*''': https://www.google.com/search?q=VRML+site%3Ahttps%3A%2F%2Fgainos.org&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to .edu addresses'''*''': https://www.google.com/search?q=VRML+site:edu&lt;br /&gt;
&lt;br /&gt;
Lots and Lots of VRML 1: https://bluepload.unstable.life/lotsandlotsofvrml1.7z&lt;br /&gt;
&lt;br /&gt;
All VRML worlds from Archive Team's Geocities scrape (1,985 .wrl files total) https://flashfreeze.submissions.unstable.life/geocities.7z&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Flux Player 2.1 is stuck loading under TheWorld 3.5.03&lt;br /&gt;
&lt;br /&gt;
Too many players with variations: Which ones should get included?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;Live3D: Crashes on page navigation&amp;lt;/del&amp;gt; resolvable by using in Netscape 4&lt;br /&gt;
&lt;br /&gt;
Cosmo Player: Struggles with large worlds. Direct3D renderer (the default) seems to cause dropped polygons (in Mod Gun and Beat Monk Bash at least) and drifting cameras (in Mod Dance Party) and wrongly rendering textures (in Dilbert animation I Think Therefore I Am). Have been unable to get software renderer to work. OpenGL renderer (HKEY_CURRENT_USER\Software\CosmoSoftware\CosmoPlayer\2.1.1\renderer = OPENGL) seems to work fine on one system, needs testing before any decision to hardcode.&lt;br /&gt;
&lt;br /&gt;
Blaxxun Contact 4.4: If a world has sounds but a sound has not played yet, low FPS. This seems to occur in a full install too.&lt;br /&gt;
&lt;br /&gt;
Blaxxun Contact 4.4: Some worlds rely on RealPlayer G2. Include in Blaxxun config? Example world: http://www.e-spaces.com/portfolio/ssg/vrml/main.wrl&lt;br /&gt;
&lt;br /&gt;
== Tcl Plugin - Added in Flashpoint 8.2 ==&lt;br /&gt;
https://people.apache.org/~jim/NewArchitect/webtech/1997/12/junk/index.html&lt;br /&gt;
&lt;br /&gt;
[http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.467.7944 academic paper] &lt;br /&gt;
&lt;br /&gt;
[https://www.slideshare.net/nyaocat/tcltk-12234163 Japanese presentation]&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
http://www.tcl.tk/software/plugin/download.html &lt;br /&gt;
&lt;br /&gt;
https://fossil.e-lehmann.de/tclplugin/tree?ci=tip &lt;br /&gt;
&lt;br /&gt;
https://fossil.e-lehmann.de/tclplugin/raw/installers/msi/Tclplugin-4.0.msi?name=5daace0ca3aa9cf7b3a52fde29d5b18923c46e3d&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
See https://bluepload.unstable.life/tcl-info.txt for many examples.&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
The Tcl plugin may not load unless these conditions are met:&lt;br /&gt;
# The page with the Tcl embed has to be the first page loaded by the browser (not counting about:home).&lt;br /&gt;
# The page must be allowed to complete loading without scrolling the page or moving the mouse over the embed area.&lt;br /&gt;
Tested in latest K-Meleon (non-Goanna) version on 2019-08-17.&lt;br /&gt;
&lt;br /&gt;
== Burster - Added in Flashpoint 8.2 ==&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://web.archive.org/web/20150209071910/http://geta3d.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=38&amp;amp;Itemid=18 &lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20160421163457/http://geta3d.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=2&amp;amp;Itemid=18&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
http://3d8bits.orgfree.com/pong/pong.htm &lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20111208123049/http://deadcyborg.com/index.html&lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/*/http://geta3d.com*&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Technologies_to_Add&amp;diff=2991</id>
		<title>Technologies to Add</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Technologies_to_Add&amp;diff=2991"/>
		<updated>2020-08-19T11:58:55Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: /* Example Games/Applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of web game technologies that we hope to support in the future. If you'd like to help us add one of these technologies to Flashpoint, please join the #development-chat channel in our Discord.&lt;br /&gt;
&lt;br /&gt;
Here are some places to find more technologies to add to Flashpoint:&lt;br /&gt;
&lt;br /&gt;
[http://plugindoc.mozdev.org/windows-all.html mozdev.org - Windows PluginDoc] [https://web.archive.org/web/20200702/http://plugindoc.mozdev.org/windows-all.html]&lt;br /&gt;
&lt;br /&gt;
[https://gist.github.com/afiestas/135cc16b2ec7a6cca4a7185b3bb38e2d GitHub Gist - a list of over 10,000 plugins]&lt;br /&gt;
&lt;br /&gt;
[http://kmext.sourceforge.net/mplug.htm K-Meleon Extensions Central]&lt;br /&gt;
&lt;br /&gt;
[http://omolini.steptail.com/mirror/win95/win95-dec96-1/plugins.html Windows95.com - Web Browser Plugins]&lt;br /&gt;
&lt;br /&gt;
== QuickTime VR ==&lt;br /&gt;
https://en.wikipedia.org/wiki/QuickTime_VR&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://support.apple.com/downloads/quicktime &lt;br /&gt;
&lt;br /&gt;
http://www.oldversion.com/windows/quicktime/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/QuickTime_VR&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
https://www.virtualparks.org/scenes/ZvSeIxFqURTrIKUDkLjAFyA.html&lt;br /&gt;
&lt;br /&gt;
http://www.middlestreet.org/cabinet/sebacub.htm&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Uses the Windows system directory and is not portable.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
The latest version available on apple.com requires Visual C++ 2005 Redistributable Service Pack 1 MFC.&lt;br /&gt;
&lt;br /&gt;
Both Apple Application Support and QuickTime are required. Registry entries point to their locations.&lt;br /&gt;
&lt;br /&gt;
Registry files: [https://cdn.discordapp.com/attachments/516027726851735632/708149898729488414/apple.reg apple.reg] [https://cdn.discordapp.com/attachments/516027726851735632/708149900696617070/quicktime.reg quicktime.reg]&lt;br /&gt;
&lt;br /&gt;
Not all data in quicktime.reg is likely needed.&lt;br /&gt;
&lt;br /&gt;
In Flashpoint, Basilisk is currently configured to disable QuickTime by default to avoid conflicts.&lt;br /&gt;
&lt;br /&gt;
Some of the npqtplugin.dll files may interfere with other video/audio plugins or built-in behavior. It may make sense to have the QuickTime plugin available only when viewing a QuickTime curation. Basilisk's built-in MIME type configuration dialog can also be used to choose what plugins are used for different types of content.&lt;br /&gt;
&lt;br /&gt;
== Burster ==&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://web.archive.org/web/20150209071910/http://geta3d.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=38&amp;amp;Itemid=18 &lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20160421163457/http://geta3d.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=2&amp;amp;Itemid=18&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
http://3d8bits.orgfree.com/pong/pong.htm &lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20111208123049/http://deadcyborg.com/index.html&lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/*/http://geta3d.com*&lt;br /&gt;
&lt;br /&gt;
== Atomic 3D / Neutron Viewer ==&lt;br /&gt;
https://web.archive.org/web/19970214041929/http://www.atomic3d.com/downmain.html&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://web.archive.org/web/*/http://www.atomic3d.com/download/bin/*&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
[https://web.archive.org/web/20001013114053/http://www2.enecho.go.jp:80/atom/3d/index.htm lost 3D model of a nuclear power plant]&lt;br /&gt;
&lt;br /&gt;
== Tcl Plugin ==&lt;br /&gt;
https://people.apache.org/~jim/NewArchitect/webtech/1997/12/junk/index.html&lt;br /&gt;
&lt;br /&gt;
[http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.467.7944 academic paper] &lt;br /&gt;
&lt;br /&gt;
[https://www.slideshare.net/nyaocat/tcltk-12234163 Japanese presentation]&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
http://www.tcl.tk/software/plugin/download.html &lt;br /&gt;
&lt;br /&gt;
https://fossil.e-lehmann.de/tclplugin/tree?ci=tip &lt;br /&gt;
&lt;br /&gt;
https://fossil.e-lehmann.de/tclplugin/raw/installers/msi/Tclplugin-4.0.msi?name=5daace0ca3aa9cf7b3a52fde29d5b18923c46e3d&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
See https://bluepload.unstable.life/tcl-info.txt for many examples.&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
The Tcl plugin may not load unless these conditions are met:&lt;br /&gt;
# The page with the Tcl embed has to be the first page loaded by the browser (not counting about:home).&lt;br /&gt;
# The page must be allowed to complete loading without scrolling the page or moving the mouse over the embed area.&lt;br /&gt;
Tested in latest K-Meleon (non-Goanna) version on 2019-08-17.&lt;br /&gt;
&lt;br /&gt;
== Panda3D Plugin ==&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Panda3D&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
Install and demos: http://www.ddrose.com/~drose/plugin/install_plugin.html&lt;br /&gt;
&lt;br /&gt;
Latest runtime: https://www.panda3d.org/download/runtime-1-0-4/&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
Open directory of Panda3D stuff: http://www.ddrose.com/~drose/p3d_7/&lt;br /&gt;
&lt;br /&gt;
[http://www.ddrose.com/pacbat/pacbat.html Pac-Bat] - tested and working on 2019-07-21&lt;br /&gt;
&lt;br /&gt;
[http://martinsant.net/games/dice/ Dice in a Stone Box]&lt;br /&gt;
&lt;br /&gt;
[http://a3p.sourceforge.net/play/ A3P - Acquire, Attack, Asplode, Pwn!] - tries to install Python and crashes&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Has a huge number of runtime components that are downloaded and installed on demand. They are listed here: &lt;br /&gt;
http://runtime.panda3d.org/contents.xml&lt;br /&gt;
&lt;br /&gt;
The runtime components are all available from this open directory: &lt;br /&gt;
http://runtime.panda3d.org/&lt;br /&gt;
&lt;br /&gt;
== MDL Chime ==&lt;br /&gt;
https://en.wikipedia.org/wiki/MDL_Chime&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
Install and demos: https://sites.fas.harvard.edu/~biotext/chimedemos/getplugins.html&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
When the plugin is installed, navigating to a page that uses the plugin immediately crashes K-Meleon.&lt;br /&gt;
&lt;br /&gt;
== Google Native Client ==&lt;br /&gt;
https://developer.chrome.com/native-client&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Google_Native_Client&lt;br /&gt;
&lt;br /&gt;
Slimjet 10, Used by oshaboy for testing: https://bluepload.unstable.life/slimjet10.exe&lt;br /&gt;
&lt;br /&gt;
=== Example Games ===&lt;br /&gt;
[https://www.crx4chrome.com/crx/39554/ Bomberclone]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[https://mega.nz/folder/n5B2GQxZ#dACElxPS66W3ZYJRLECLHA Bastion Demo]&amp;lt;/s&amp;gt; (Some Assets lost)&lt;br /&gt;
&lt;br /&gt;
[https://supertux.datacivilization.com/ Super Tux]&lt;br /&gt;
&lt;br /&gt;
[https://doom.pdox.net/doom.html Doom]&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
&amp;quot;[6708:11872:0517/190417:ERROR:nacl_process_host.cc(215)] DuplicateHandle() failed&amp;quot; on Chromium 40&lt;br /&gt;
&lt;br /&gt;
.nexe and .pexe files get downloaded by the browser, but don't start.&lt;br /&gt;
&lt;br /&gt;
Slimjet 10 can't see the PNaCl compiler plugin when running through a proxy. (See chrome://components)&lt;br /&gt;
&lt;br /&gt;
== VRML ==&lt;br /&gt;
https://en.wikipedia.org/wiki/VRML&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
A list of some VRML players: https://www.vrinternal.com/docs/links.html&lt;br /&gt;
&lt;br /&gt;
Cosmo Player: https://cosmo-player.en.softonic.com/download&lt;br /&gt;
&lt;br /&gt;
OpenVRML: https://sourceforge.net/projects/openvrml/files/&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
'''*'''; Also contains links to other places containing VRML content.&lt;br /&gt;
&lt;br /&gt;
Andrew's VRML Games and Puzzles: http://www.soc.napier.ac.uk/~andrew/vrml/&lt;br /&gt;
&lt;br /&gt;
VRML GAME'''*''': http://web.archive.org/web/20191016182344/http://www.ceres.dti.ne.jp/~kekenken/main/3d/game/game.htm&lt;br /&gt;
&lt;br /&gt;
Web3D Amusements'''*''' (The English version of VRML GAME. It has VRML programs not in the other version, which is in Japanese): http://web.archive.org/web/20191017225236/http://www.ceres.dti.ne.jp/~kekenken/main/index.html&lt;br /&gt;
&lt;br /&gt;
A Little Bit About Me: http://members.bex.net/jtcullen515/AboutMe.htm&lt;br /&gt;
&lt;br /&gt;
VRML resources for the 3E15 lecture - 14 October 1998'''*''': http://www2.cmp.uea.ac.uk/~jrk/wwwvrml.dir/public-vrml/VRMLLECTURE/&lt;br /&gt;
&lt;br /&gt;
vrml.sgi.com: http://web.archive.org/web/19980113075629/http://vrml.sgi.com/intro.html&lt;br /&gt;
&lt;br /&gt;
A list of chat worlds and games at VR Internal (on the left sidebar): https://www.vrinternal.com/docs/links.html&lt;br /&gt;
&lt;br /&gt;
FreeWRL examples: http://freewrl.sourceforge.net/examples.html&lt;br /&gt;
&lt;br /&gt;
''Internet Archive Search: subject:&amp;quot;VRML&amp;quot;'': https://archive.org/search.php?query=subject%3A%22VRML%22&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to .ac.uk addresses'''*''': https://www.google.com/search?q=VRML+site%3Aac.uk&lt;br /&gt;
&lt;br /&gt;
Floops episodes 7, 10, 24, 28, 29, 31, 36, 38 and 46 from Floops' Greatest Hits, a CD-ROM published in 1997 by Silicon Graphics: https://github.com/Sgeo/floopsArchive/tree/master/floops&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to altervista.org addresses'''*''': https://www.google.com/search?q=VRML+site%3Aaltervista.org&lt;br /&gt;
&lt;br /&gt;
The Haunted House (created by Nekochan member nongrato): http://web.archive.org/web/20190704003702/http://sgizone.co.nf/haunted/&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to VRML archives'''*''': https://www.google.com/search?q=VRML+archive&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to gainos.org addresses'''*''': https://www.google.com/search?q=VRML+site%3Ahttps%3A%2F%2Fgainos.org&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to .edu addresses'''*''': https://www.google.com/search?q=VRML+site:edu&lt;br /&gt;
&lt;br /&gt;
Lots and Lots of VRML 1: https://bluepload.unstable.life/lotsandlotsofvrml1.7z&lt;br /&gt;
&lt;br /&gt;
All VRML worlds from Archive Team's Geocities scrape (1,985 .wrl files total) https://flashfreeze.submissions.unstable.life/geocities.7z&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Flux Player 2.1 is stuck loading under TheWorld 3.5.03&lt;br /&gt;
&lt;br /&gt;
Too many players with variations: Which ones should get included?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;Live3D: Crashes on page navigation&amp;lt;/del&amp;gt; resolvable by using in Netscape 4&lt;br /&gt;
&lt;br /&gt;
Cosmo Player: Struggles with large worlds. Direct3D renderer (the default) seems to cause dropped polygons (in Mod Gun and Beat Monk Bash at least) and drifting cameras (in Mod Dance Party) and wrongly rendering textures (in Dilbert animation I Think Therefore I Am). Have been unable to get software renderer to work. OpenGL renderer (HKEY_CURRENT_USER\Software\CosmoSoftware\CosmoPlayer\2.1.1\renderer = OPENGL) seems to work fine on one system, needs testing before any decision to hardcode.&lt;br /&gt;
&lt;br /&gt;
Blaxxun Contact 4.4: If a world has sounds but a sound has not played yet, low FPS. This seems to occur in a full install too.&lt;br /&gt;
&lt;br /&gt;
== Grail ==&lt;br /&gt;
https://en.wikipedia.org/wiki/Grail_(web_browser)&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://sourceforge.net/projects/grail/files/grail/0.6/grail-0.6.tgz/download&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
http://grail.sourceforge.net/demo/&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
&amp;lt;s&amp;gt; &amp;quot;TclError: Can't find a usable init.tcl in the following directories:&amp;quot; error when trying to run Grail &amp;lt;/s&amp;gt; (Solved)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; &amp;quot;An exception occurred during applet loading : exceptions.TypeError: compile, argument 1: expected string without null bytes, string found&amp;quot; error on all official Grail demo applets, except for Clocks, Play A Sound File, Demos Similar to Common Java Demos, Show Grail's Applet Exception Handling, Calendar and A Little Joke. &amp;lt;/s&amp;gt; (That's because Grail can't decrypt gzipped http packets)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An error occurred in a callback function : audiodev.error : no audio device&amp;quot; error if trying to play a sound in Play A Sound File. It's possible the audio files don't exist where they originally existed.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Old versions of Python and Tcl/Tk are required. These may work: &lt;br /&gt;
&lt;br /&gt;
Python 1.5.2: https://www.python.org/ftp/python/win32/py152.exe&lt;br /&gt;
&lt;br /&gt;
Tcl/Tk: ftp://ftp.ncnr.nist.gov/pub/cryst/gsas/win/tcltk80p2+.exe&lt;br /&gt;
&lt;br /&gt;
Alternatively, an all-in-one package can be used instead.&lt;br /&gt;
&lt;br /&gt;
All-in-one packages: https://cdn.discordapp.com/attachments/516027726851735632/711328321819902083/Grail.7z, https://cdn.discordapp.com/attachments/516027726851735632/711588211222118450/Grail_but_More_Portable.7z (more portable version)&lt;br /&gt;
&lt;br /&gt;
== X3D ==&lt;br /&gt;
https://en.wikipedia.org/wiki/X3D&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
A list of some X3D players: https://www.web3d.org/x3d/content/examples/X3dResources.html&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
''Examples: Scene Archives for X3D'': https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples&lt;br /&gt;
&lt;br /&gt;
FreeWRL examples: http://freewrl.sourceforge.net/examples.html&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Flux Player 2.1 loads indefinitely under TheWorld 3.5.03&lt;br /&gt;
&lt;br /&gt;
== Castle Game Engine Web Plugin ==&lt;br /&gt;
https://github.com/castle-engine/castle-engine/wiki/Web-Plugin&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://cdn.discordapp.com/attachments/442282445098844177/712673109303623760/cge_3d_viewer.7z&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
https://cdn.discordapp.com/attachments/442282445098844177/712673109303623760/cge_3d_viewer.7z&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Can't find C:\Program on PATH.&lt;br /&gt;
&lt;br /&gt;
Exception &amp;quot;Exception&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
windres failed, cannot create Windows resource&lt;br /&gt;
&lt;br /&gt;
=== Further notes ===&lt;br /&gt;
No precompiled builds are available yet. As such, you may have to download any of the following files to compile the plugin:&lt;br /&gt;
&lt;br /&gt;
Lazarus: https://sourceforge.net/projects/lazarus/files/Lazarus%20Windows%2032%20bits/ (it might be best to download the version with the highest version number)&lt;br /&gt;
&lt;br /&gt;
Free Pascal (included with Lazarus, but also linked to separately in case that helps get the plugin compiled): https://sourceforge.net/projects/freepascal/files/Win32/&lt;br /&gt;
&lt;br /&gt;
Castle Game Engine: https://github.com/castle-engine/castle-engine/releases/tag/snapshot&lt;br /&gt;
&lt;br /&gt;
== Tulip 3D ==&lt;br /&gt;
&lt;br /&gt;
http://web.archive.org/web/20021002220716/http://www.exstream.to/&lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20020928152956/http://www.tulip-software.org/&lt;br /&gt;
&lt;br /&gt;
(Note: It's unclear whether these two links reference the same plugin or two different plugins with Tulip in the name) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adobe Atmosphere ==&lt;br /&gt;
https://en.wikipedia.org/wiki/Adobe_Atmosphere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download links ===&lt;br /&gt;
&lt;br /&gt;
Latest plugin: https://web.archive.org/web/*/http://download.adobe.com:80/pub/adobe/atmosphere/win/2.x/AtmospherePlayer216.exe&lt;br /&gt;
&lt;br /&gt;
Standalone version: https://web.archive.org/web/*/http://download.adobe.com:80/pub/adobe/atmosphere/win/sa_player/atmosphere_saplayer.exe&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
&lt;br /&gt;
* http://www.1ec5.org/3d/worlds.html&lt;br /&gt;
* http://www.1ec5.org/3d/mingerworld/&lt;br /&gt;
* http://www.wedding2004.net/photography/&lt;br /&gt;
* http://amasci.com/atmos.html&lt;br /&gt;
* http://www.trucker2000.net/directory.html&lt;br /&gt;
* http://www.it-quadrat.de/atmosphere/&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;The Javascript used by Galleries doesn't seem to work in newer IE. Curation guide might need to specify replacing the gallery's Javascript with code to create the &amp;lt;code&amp;gt;&amp;lt;object&amp;gt;&amp;lt;/code&amp;gt; tag. This appears to because of a use of VBScript. VBScript can be reenabled via registry, or it might be cleaner to replace the JS.&amp;lt;/del&amp;gt; VBScript and galleries work fine as-is in Flashpoint Secure Player.&lt;br /&gt;
* Some older Atmosphere worlds don't work in the plugin. Newer worlds (including galleries) won't work fully in the standalone player.&lt;br /&gt;
* Low FPS. Can seemingly be fixed by changing &amp;quot;Throttle when not active&amp;quot;. Hardware acceleration can be added by editing a text file, but it results in oddities in the tic tac toe world (http://www.it-quadrat.de/ttt/ttt3d/ttt.aer)&lt;br /&gt;
* Cannot point plugin directly at an &amp;lt;code&amp;gt;.aer&amp;lt;/code&amp;gt; file, an &amp;lt;code&amp;gt;&amp;lt;object&amp;gt;&amp;lt;/code&amp;gt; tag must be used. (This is an original Adobe Atmosphere limitation)&lt;br /&gt;
* Some worlds automatically close chat. Some other worlds put useful information in the chat. The chat open/closed preference is saved, so worlds with chat should probably have some code to open chat embedded.&lt;br /&gt;
* Excessive caching may be a possibility.&lt;br /&gt;
* Stairs are tricky to climb. Could be related to missing avatars? Might want to include default avatar in htdocs.&lt;br /&gt;
&lt;br /&gt;
==LIVEMATH==&lt;br /&gt;
https://www.livemath.com/lmplugin/&lt;br /&gt;
&lt;br /&gt;
===Example Games/Applications===&lt;br /&gt;
&lt;br /&gt;
* https://ae.msstate.edu/vlsm/forcesys/concurrent_force_systems/livemath_examples/livemath_ex2.htm&lt;br /&gt;
* http://www.distancemath.com/preview/unit1/mvgrapher.htm&lt;br /&gt;
&lt;br /&gt;
== O3D ==&lt;br /&gt;
https://en.wikipedia.org/wiki/O3D&lt;br /&gt;
&lt;br /&gt;
A proposal by Google for a standard 3D API for the Web. WebGL supplanted it. Google eventually wrote a WebGL version of O3D, but conversion is not automatic and the Beach demo was not converted&lt;br /&gt;
&lt;br /&gt;
=== Download links ===&lt;br /&gt;
&lt;br /&gt;
No known trustworthy downloads, although source code exists.&lt;br /&gt;
&lt;br /&gt;
https://www.zhaodll.co/n/20130417/158957.html was tested and works, but the site is sketchy.&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
&lt;br /&gt;
* https://code.google.com/archive/p/o3d/downloads&lt;br /&gt;
&lt;br /&gt;
= Added Technologies =&lt;br /&gt;
&lt;br /&gt;
== Pulse3D - Added in Flashpoint 8.1 ==&lt;br /&gt;
https://www.sandyressler.com/about/library/weekly/aa122000a.htm &lt;br /&gt;
&lt;br /&gt;
https://lostmediawiki.com/Pulse_3D_(lost_3D_web_plugin_content;_1999-2001)&lt;br /&gt;
&lt;br /&gt;
Pulse3D was previously called &amp;quot;Platinum VRML.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://web.archive.org/web/*/http://www.pulse3d.com:80/players/english/PulsePlayerNsWin.exe &lt;br /&gt;
&lt;br /&gt;
Available from &amp;lt;code&amp;gt;MICD2001_11_NR2.iso&amp;lt;/code&amp;gt; here: http://archive.org/details/MICD200111/ &lt;br /&gt;
&lt;br /&gt;
https://bluepload.unstable.life/p3d.zip&lt;br /&gt;
&lt;br /&gt;
Installer: https://cdn.discordapp.com/attachments/516027726851735632/705092816220717086/PulseStuff.zip&lt;br /&gt;
&lt;br /&gt;
Netscape version: https://cdn.discordapp.com/attachments/516027726851735632/705175471926673468/PulseNetscape.zip&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
http://www.learningfriends.com/download.htm &lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20030705212152/http://www.digitalproducer.com/pages/protozoa.htm &lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20040204091717/http://launch.pulse3d.com/harvard/index.htm &lt;br /&gt;
&lt;br /&gt;
https://archive.org/details/Pulse3DPWSPWCPW3Files&lt;br /&gt;
&lt;br /&gt;
https://archive.org/details/www_02_2002 &lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/cdx/search?url=www.pulse3d.com&amp;amp;matchType=prefix&amp;amp;collapse=urlkey&amp;amp;filter=!statuscode%253A%5B45%5D&amp;amp;fl=original pulse3d.com CDX search]&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/cdx/search?url=www.pulsenetwork.com&amp;amp;matchType=prefix&amp;amp;collapse=urlkey&amp;amp;filter=!statuscode%253A%5B45%5D&amp;amp;fl=original pulsenetwork.com CDX search] &lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/cdx/search?url=www.dotcomix.com&amp;amp;matchType=prefix&amp;amp;collapse=urlkey&amp;amp;filter=!statuscode%253A%5B45%5D&amp;amp;fl=original dotcomix.com CDX search] &lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/cdx/search?url=www.muppetworld.com&amp;amp;matchType=prefix&amp;amp;collapse=urlkey&amp;amp;filter=!statuscode%253A%5B45%5D&amp;amp;fl=original muppetworld.com CDX search]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Browser plugins (at least the NPAPI one, didn't check ActiveX) seem to look for Pulse by using ShGetFolderPathA to find CSIDL_FLAG_CREATE | CSIDL_PROGRAM_FILES if that function exists (and if not, looking at a Registry entry).&lt;br /&gt;
&lt;br /&gt;
Some files seem to need a command sent to the plugin (for example, Fozzie needs &amp;quot;play obj=Dummy01 pkg=assets/fozzie/Package2.pws transition=0.30 heading=yes behave=joke&amp;quot;). The NPAPI version of the plugin looks like it relies on LiveConnect, which might not be supported in Basilisk.&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Technologies_to_Add&amp;diff=2891</id>
		<title>Technologies to Add</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Technologies_to_Add&amp;diff=2891"/>
		<updated>2020-07-20T21:34:53Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of web game technologies that we hope to support in the future. If you'd like to help us add one of these technologies to Flashpoint, please join the #development-chat channel in our Discord.&lt;br /&gt;
&lt;br /&gt;
Here are some places to find more technologies to add to Flashpoint:&lt;br /&gt;
&lt;br /&gt;
[http://plugindoc.mozdev.org/windows-all.html mozdev.org - Windows PluginDoc]&lt;br /&gt;
&lt;br /&gt;
[https://gist.github.com/afiestas/135cc16b2ec7a6cca4a7185b3bb38e2d GitHub Gist - a list of over 10,000 plugins]&lt;br /&gt;
&lt;br /&gt;
[http://kmext.sourceforge.net/mplug.htm K-Meleon Extensions Central]&lt;br /&gt;
&lt;br /&gt;
[http://omolini.steptail.com/mirror/win95/win95-dec96-1/plugins.html Windows95.com - Web Browser Plugins]&lt;br /&gt;
&lt;br /&gt;
== QuickTime VR ==&lt;br /&gt;
https://en.wikipedia.org/wiki/QuickTime_VR&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://support.apple.com/downloads/quicktime &lt;br /&gt;
&lt;br /&gt;
http://www.oldversion.com/windows/quicktime/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/QuickTime_VR&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
https://www.virtualparks.org/scenes/ZvSeIxFqURTrIKUDkLjAFyA.html&lt;br /&gt;
&lt;br /&gt;
http://www.middlestreet.org/cabinet/sebacub.htm&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Uses the Windows system directory and is not portable.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
The latest version available on apple.com requires Visual C++ 2005 Redistributable Service Pack 1 MFC.&lt;br /&gt;
&lt;br /&gt;
Both Apple Application Support and QuickTime are required. Registry entries point to their locations.&lt;br /&gt;
&lt;br /&gt;
Registry files: [https://cdn.discordapp.com/attachments/516027726851735632/708149898729488414/apple.reg apple.reg] [https://cdn.discordapp.com/attachments/516027726851735632/708149900696617070/quicktime.reg quicktime.reg]&lt;br /&gt;
&lt;br /&gt;
Not all data in quicktime.reg is likely needed.&lt;br /&gt;
&lt;br /&gt;
In Flashpoint, Basilisk is currently configured to disable QuickTime by default to avoid conflicts.&lt;br /&gt;
&lt;br /&gt;
Some of the npqtplugin.dll files may interfere with other video/audio plugins or built-in behavior. It may make sense to have the QuickTime plugin available only when viewing a QuickTime curation. Basilisk's built-in MIME type configuration dialog can also be used to choose what plugins are used for different types of content.&lt;br /&gt;
&lt;br /&gt;
== Burster 3D ==&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://web.archive.org/web/20150209071910/http://geta3d.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=38&amp;amp;Itemid=18 &lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20160421163457/http://geta3d.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=2&amp;amp;Itemid=18&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
http://3d8bits.orgfree.com/pong/pong.htm &lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20111208123049/http://deadcyborg.com/index.html&lt;br /&gt;
&lt;br /&gt;
== Atomic 3D / Neutron Viewer ==&lt;br /&gt;
https://web.archive.org/web/19970214041929/http://www.atomic3d.com/downmain.html&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://web.archive.org/web/*/http://www.atomic3d.com/download/bin/*&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
[https://web.archive.org/web/20001013114053/http://www2.enecho.go.jp:80/atom/3d/index.htm lost 3D model of a nuclear power plant]&lt;br /&gt;
&lt;br /&gt;
== Tcl Plugin ==&lt;br /&gt;
https://people.apache.org/~jim/NewArchitect/webtech/1997/12/junk/index.html&lt;br /&gt;
&lt;br /&gt;
[http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.467.7944 academic paper] &lt;br /&gt;
&lt;br /&gt;
[https://www.slideshare.net/nyaocat/tcltk-12234163 Japanese presentation]&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
http://www.tcl.tk/software/plugin/download.html &lt;br /&gt;
&lt;br /&gt;
https://fossil.e-lehmann.de/tclplugin/tree?ci=tip &lt;br /&gt;
&lt;br /&gt;
https://fossil.e-lehmann.de/tclplugin/raw/installers/msi/Tclplugin-4.0.msi?name=5daace0ca3aa9cf7b3a52fde29d5b18923c46e3d&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
See https://bluepload.unstable.life/tcl-info.txt for many examples.&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
The Tcl plugin may not load unless these conditions are met:&lt;br /&gt;
# The page with the Tcl embed has to be the first page loaded by the browser (not counting about:home).&lt;br /&gt;
# The page must be allowed to complete loading without scrolling the page or moving the mouse over the embed area.&lt;br /&gt;
Tested in latest K-Meleon (non-Goanna) version on 2019-08-17.&lt;br /&gt;
&lt;br /&gt;
== Panda3D Plugin ==&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Panda3D&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
Install and demos: http://www.ddrose.com/~drose/plugin/install_plugin.html&lt;br /&gt;
&lt;br /&gt;
Latest runtime: https://www.panda3d.org/download/runtime-1-0-4/&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
Open directory of Panda3D stuff: http://www.ddrose.com/~drose/p3d_7/&lt;br /&gt;
&lt;br /&gt;
[http://www.ddrose.com/pacbat/pacbat.html Pac-Bat] - tested and working on 2019-07-21&lt;br /&gt;
&lt;br /&gt;
[http://martinsant.net/games/dice/ Dice in a Stone Box]&lt;br /&gt;
&lt;br /&gt;
[http://a3p.sourceforge.net/play/ A3P - Acquire, Attack, Asplode, Pwn!] - tries to install Python and crashes&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Has a huge number of runtime components that are downloaded and installed on demand. They are listed here: &lt;br /&gt;
http://runtime.panda3d.org/contents.xml&lt;br /&gt;
&lt;br /&gt;
The runtime components are all available from this open directory: &lt;br /&gt;
http://runtime.panda3d.org/&lt;br /&gt;
&lt;br /&gt;
== MDL Chime ==&lt;br /&gt;
https://en.wikipedia.org/wiki/MDL_Chime&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
Install and demos: https://sites.fas.harvard.edu/~biotext/chimedemos/getplugins.html&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
When the plugin is installed, navigating to a page that uses the plugin immediately crashes K-Meleon.&lt;br /&gt;
&lt;br /&gt;
== Google Native Client ==&lt;br /&gt;
https://developer.chrome.com/native-client&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Google_Native_Client&lt;br /&gt;
&lt;br /&gt;
=== Example Games ===&lt;br /&gt;
[https://www.crx4chrome.com/crx/39554/ Bomberclone]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[https://mega.nz/folder/n5B2GQxZ#dACElxPS66W3ZYJRLECLHA Bastion Demo]&amp;lt;/s&amp;gt; (Some Assets lost)&lt;br /&gt;
&lt;br /&gt;
[https://supertux.datacivilization.com/ Super Tux]&lt;br /&gt;
&lt;br /&gt;
[https://doom.pdox.net/doom.html Doom]&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
&amp;quot;[6708:11872:0517/190417:ERROR:nacl_process_host.cc(215)] DuplicateHandle() failed&amp;quot; on Chromium 40&lt;br /&gt;
&lt;br /&gt;
.nexe and .pexe files get downloaded by the browser, but don't start.&lt;br /&gt;
&lt;br /&gt;
== VRML ==&lt;br /&gt;
https://en.wikipedia.org/wiki/VRML&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
A list of some VRML players: https://www.vrinternal.com/docs/links.html&lt;br /&gt;
&lt;br /&gt;
Cosmo Player: https://cosmo-player.en.softonic.com/download&lt;br /&gt;
&lt;br /&gt;
OpenVRML: https://sourceforge.net/projects/openvrml/files/&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
'''*'''; Also contains links to other places containing VRML content.&lt;br /&gt;
&lt;br /&gt;
Andrew's VRML Games and Puzzles: http://www.soc.napier.ac.uk/~andrew/vrml/&lt;br /&gt;
&lt;br /&gt;
VRML GAME'''*''': http://web.archive.org/web/20191016182344/http://www.ceres.dti.ne.jp/~kekenken/main/3d/game/game.htm&lt;br /&gt;
&lt;br /&gt;
Web3D Amusements'''*''' (The English version of VRML GAME. It has VRML programs not in the other version, which is in Japanese): http://web.archive.org/web/20191017225236/http://www.ceres.dti.ne.jp/~kekenken/main/index.html&lt;br /&gt;
&lt;br /&gt;
A Little Bit About Me: http://members.bex.net/jtcullen515/AboutMe.htm&lt;br /&gt;
&lt;br /&gt;
VRML resources for the 3E15 lecture - 14 October 1998'''*''': http://www2.cmp.uea.ac.uk/~jrk/wwwvrml.dir/public-vrml/VRMLLECTURE/&lt;br /&gt;
&lt;br /&gt;
vrml.sgi.com: http://web.archive.org/web/19980113075629/http://vrml.sgi.com/intro.html&lt;br /&gt;
&lt;br /&gt;
A list of chat worlds and games at VR Internal (on the left sidebar): https://www.vrinternal.com/docs/links.html&lt;br /&gt;
&lt;br /&gt;
FreeWRL examples: http://freewrl.sourceforge.net/examples.html&lt;br /&gt;
&lt;br /&gt;
''Internet Archive Search: subject:&amp;quot;VRML&amp;quot;'': https://archive.org/search.php?query=subject%3A%22VRML%22&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to .ac.uk addresses'''*''': https://www.google.com/search?q=VRML+site%3Aac.uk&lt;br /&gt;
&lt;br /&gt;
Floops episodes 7, 10, 24, 28, 29, 31, 36, 38 and 46 from Floops' Greatest Hits, a CD-ROM published in 1997 by Silicon Graphics: https://github.com/Sgeo/floopsArchive/tree/master/floops&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to altervista.org addresses'''*''': https://www.google.com/search?q=VRML+site%3Aaltervista.org&lt;br /&gt;
&lt;br /&gt;
The Haunted House (created by Nekochan member nongrato): http://web.archive.org/web/20190704003702/http://sgizone.co.nf/haunted/&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to VRML archives'''*''': https://www.google.com/search?q=VRML+archive&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to gainos.org addresses'''*''': https://www.google.com/search?q=VRML+site%3Ahttps%3A%2F%2Fgainos.org&lt;br /&gt;
&lt;br /&gt;
Google search for VRML, limited to .edu addresses'''*''': https://www.google.com/search?q=VRML+site:edu&lt;br /&gt;
&lt;br /&gt;
Lots and Lots of VRML 1: https://bluepload.unstable.life/lotsandlotsofvrml1.7z&lt;br /&gt;
&lt;br /&gt;
All VRML worlds from Archive Team's Geocities scrape (1,985 .wrl files total) https://flashfreeze.submissions.unstable.life/geocities.7z&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Flux Player 2.1 is stuck loading under TheWorld 3.5.03&lt;br /&gt;
&lt;br /&gt;
Too many players with variations: Which ones should get included?&lt;br /&gt;
&lt;br /&gt;
Live3D: Crashes on page navigation&lt;br /&gt;
&lt;br /&gt;
Cosmo Player: Struggles with large worlds&lt;br /&gt;
&lt;br /&gt;
Blaxxun Contact 4.4: If a world has sounds but a sound has not played yet, low FPS. This seems to occur in a full install too.&lt;br /&gt;
&lt;br /&gt;
== Grail ==&lt;br /&gt;
https://en.wikipedia.org/wiki/Grail_(web_browser)&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://sourceforge.net/projects/grail/files/grail/0.6/grail-0.6.tgz/download&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
http://grail.sourceforge.net/demo/&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
&amp;lt;s&amp;gt; &amp;quot;TclError: Can't find a usable init.tcl in the following directories:&amp;quot; error when trying to run Grail &amp;lt;/s&amp;gt; (Solved)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; &amp;quot;An exception occurred during applet loading : exceptions.TypeError: compile, argument 1: expected string without null bytes, string found&amp;quot; error on all official Grail demo applets, except for Clocks, Play A Sound File, Demos Similar to Common Java Demos, Show Grail's Applet Exception Handling, Calendar and A Little Joke. &amp;lt;/s&amp;gt; (That's because Grail can't decrypt gzipped http packets)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An error occurred in a callback function : audiodev.error : no audio device&amp;quot; error if trying to play a sound in Play A Sound File. It's possible the audio files don't exist where they originally existed.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Old versions of Python and Tcl/Tk are required. These may work: &lt;br /&gt;
&lt;br /&gt;
Python 1.5.2: https://www.python.org/ftp/python/win32/py152.exe&lt;br /&gt;
&lt;br /&gt;
Tcl/Tk: ftp://ftp.ncnr.nist.gov/pub/cryst/gsas/win/tcltk80p2+.exe&lt;br /&gt;
&lt;br /&gt;
Alternatively, an all-in-one package can be used instead.&lt;br /&gt;
&lt;br /&gt;
All-in-one packages: https://cdn.discordapp.com/attachments/516027726851735632/711328321819902083/Grail.7z, https://cdn.discordapp.com/attachments/516027726851735632/711588211222118450/Grail_but_More_Portable.7z (more portable version)&lt;br /&gt;
&lt;br /&gt;
== X3D ==&lt;br /&gt;
https://en.wikipedia.org/wiki/X3D&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
A list of some X3D players: https://www.web3d.org/x3d/content/examples/X3dResources.html&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
''Examples: Scene Archives for X3D'': https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples&lt;br /&gt;
&lt;br /&gt;
FreeWRL examples: http://freewrl.sourceforge.net/examples.html&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Flux Player 2.1 loads indefinitely under TheWorld 3.5.03&lt;br /&gt;
&lt;br /&gt;
== Castle Game Engine Web Plugin ==&lt;br /&gt;
https://github.com/castle-engine/castle-engine/wiki/Web-Plugin&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://cdn.discordapp.com/attachments/442282445098844177/712673109303623760/cge_3d_viewer.7z&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
https://cdn.discordapp.com/attachments/442282445098844177/712673109303623760/cge_3d_viewer.7z&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
Can't find C:\Program on PATH.&lt;br /&gt;
&lt;br /&gt;
Exception &amp;quot;Exception&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
windres failed, cannot create Windows resource&lt;br /&gt;
&lt;br /&gt;
=== Further notes ===&lt;br /&gt;
No precompiled builds are available yet. As such, you may have to download any of the following files to compile the plugin:&lt;br /&gt;
&lt;br /&gt;
Lazarus: https://sourceforge.net/projects/lazarus/files/Lazarus%20Windows%2032%20bits/ (it might be best to download the version with the highest version number)&lt;br /&gt;
&lt;br /&gt;
Free Pascal (included with Lazarus, but also linked to separately in case that helps get the plugin compiled): https://sourceforge.net/projects/freepascal/files/Win32/&lt;br /&gt;
&lt;br /&gt;
Castle Game Engine: https://github.com/castle-engine/castle-engine/releases/tag/snapshot&lt;br /&gt;
&lt;br /&gt;
== Tulip 3D ==&lt;br /&gt;
&lt;br /&gt;
http://web.archive.org/web/20021002220716/http://www.exstream.to/&lt;br /&gt;
&lt;br /&gt;
== Adobe Atmosphere ==&lt;br /&gt;
https://en.wikipedia.org/wiki/Adobe_Atmosphere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download links ===&lt;br /&gt;
&lt;br /&gt;
Latest plugin: https://web.archive.org/web/*/http://download.adobe.com:80/pub/adobe/atmosphere/win/2.x/AtmospherePlayer216.exe&lt;br /&gt;
&lt;br /&gt;
Standalone version: https://web.archive.org/web/*/http://download.adobe.com:80/pub/adobe/atmosphere/win/sa_player/atmosphere_saplayer.exe&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
&lt;br /&gt;
* http://www.1ec5.org/3d/worlds.html&lt;br /&gt;
* http://www.1ec5.org/3d/mingerworld/&lt;br /&gt;
* http://www.wedding2004.net/photography/&lt;br /&gt;
* http://amasci.com/atmos.html&lt;br /&gt;
* http://www.trucker2000.net/directory.html&lt;br /&gt;
* http://www.it-quadrat.de/atmosphere/&lt;br /&gt;
&lt;br /&gt;
=== Problems Encountered ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;The Javascript used by Galleries doesn't seem to work in newer IE. Curation guide might need to specify replacing the gallery's Javascript with code to create the &amp;lt;code&amp;gt;&amp;lt;object&amp;gt;&amp;lt;/code&amp;gt; tag. This appears to because of a use of VBScript. VBScript can be reenabled via registry, or it might be cleaner to replace the JS.&amp;lt;/del&amp;gt; VBScript and galleries work fine as-is in Flashpoint Secure Player.&lt;br /&gt;
* Some older Atmosphere worlds don't work in the plugin. Newer worlds (including galleries) won't work fully in the standalone player.&lt;br /&gt;
* Low FPS. Can seemingly be fixed by changing &amp;quot;Throttle when not active&amp;quot;. Hardware acceleration can be added by editing a text file, but it results in oddities in the tic tac toe world (http://www.it-quadrat.de/ttt/ttt3d/ttt.aer)&lt;br /&gt;
* Cannot point plugin directly at an &amp;lt;code&amp;gt;.aer&amp;lt;/code&amp;gt; file, an &amp;lt;code&amp;gt;&amp;lt;object&amp;gt;&amp;lt;/code&amp;gt; tag must be used. (This is an original Adobe Atmosphere limitation)&lt;br /&gt;
* Some worlds automatically close chat. Some other worlds put useful information in the chat. The chat open/closed preference is saved, so worlds with chat should probably have some code to open chat embedded.&lt;br /&gt;
* Excessive caching may be a possibility.&lt;br /&gt;
* Stairs are tricky to climb. Could be related to missing avatars? Might want to include default avatar in htdocs.&lt;br /&gt;
&lt;br /&gt;
= Added Technologies =&lt;br /&gt;
&lt;br /&gt;
== Pulse3D - Added in Flashpoint 8.1 ==&lt;br /&gt;
https://www.sandyressler.com/about/library/weekly/aa122000a.htm &lt;br /&gt;
&lt;br /&gt;
https://lostmediawiki.com/Pulse_3D_(lost_3D_web_plugin_content;_1999-2001)&lt;br /&gt;
&lt;br /&gt;
Pulse3D was previously called &amp;quot;Platinum VRML.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
https://web.archive.org/web/*/http://www.pulse3d.com:80/players/english/PulsePlayerNsWin.exe &lt;br /&gt;
&lt;br /&gt;
Available from &amp;lt;code&amp;gt;MICD2001_11_NR2.iso&amp;lt;/code&amp;gt; here: http://archive.org/details/MICD200111/ &lt;br /&gt;
&lt;br /&gt;
https://bluepload.unstable.life/p3d.zip&lt;br /&gt;
&lt;br /&gt;
Installer: https://cdn.discordapp.com/attachments/516027726851735632/705092816220717086/PulseStuff.zip&lt;br /&gt;
&lt;br /&gt;
Netscape version: https://cdn.discordapp.com/attachments/516027726851735632/705175471926673468/PulseNetscape.zip&lt;br /&gt;
&lt;br /&gt;
=== Example Games/Applications ===&lt;br /&gt;
http://www.learningfriends.com/download.htm &lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20030705212152/http://www.digitalproducer.com/pages/protozoa.htm &lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20040204091717/http://launch.pulse3d.com/harvard/index.htm &lt;br /&gt;
&lt;br /&gt;
https://archive.org/details/Pulse3DPWSPWCPW3Files&lt;br /&gt;
&lt;br /&gt;
https://archive.org/details/www_02_2002 &lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/cdx/search?url=www.pulse3d.com&amp;amp;matchType=prefix&amp;amp;collapse=urlkey&amp;amp;filter=!statuscode%253A%5B45%5D&amp;amp;fl=original pulse3d.com CDX search]&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/cdx/search?url=www.pulsenetwork.com&amp;amp;matchType=prefix&amp;amp;collapse=urlkey&amp;amp;filter=!statuscode%253A%5B45%5D&amp;amp;fl=original pulsenetwork.com CDX search] &lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/cdx/search?url=www.dotcomix.com&amp;amp;matchType=prefix&amp;amp;collapse=urlkey&amp;amp;filter=!statuscode%253A%5B45%5D&amp;amp;fl=original dotcomix.com CDX search] &lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/cdx/search?url=www.muppetworld.com&amp;amp;matchType=prefix&amp;amp;collapse=urlkey&amp;amp;filter=!statuscode%253A%5B45%5D&amp;amp;fl=original muppetworld.com CDX search]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Browser plugins (at least the NPAPI one, didn't check ActiveX) seem to look for Pulse by using ShGetFolderPathA to find CSIDL_FLAG_CREATE | CSIDL_PROGRAM_FILES if that function exists (and if not, looking at a Registry entry).&lt;br /&gt;
&lt;br /&gt;
Some files seem to need a command sent to the plugin (for example, Fozzie needs &amp;quot;play obj=Dummy01 pkg=assets/fozzie/Package2.pws transition=0.30 heading=yes behave=joke&amp;quot;). The NPAPI version of the plugin looks like it relies on LiveConnect, which might not be supported in Basilisk.&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2888</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2888"/>
		<updated>2020-07-19T23:26:14Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: /* Themes */ Added ASCII tag under Themes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tags are used to classify and organize games in Flashpoint for easier searching.  Here, they have been organised into categories.  You may use multiple tags per game, and you can use the category headers as tags too (except ''Themes'', ''Content Warnings'', ''Animations'', ''Franchises'' and ''Game Engines''). Tags can be applied to either games or animations, but the most common [[#Animations|Animation tags]] are listed in their own section for your convenience. If there is a tag that you feel would be useful, please ask a Staff Member on the Discord server, and we'll see if it's something that should be added.  We don't want tags to be too specific, to the point where a tag exists solely for one game.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
These games are active and action-packed, whether they involve running, jumping, shooting, or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Artillery&lt;br /&gt;
| Games where you use various weapons, setting the power and angle, to fight your enemy.&lt;br /&gt;
| Tank Wars&lt;br /&gt;
|-&lt;br /&gt;
| Brawler&lt;br /&gt;
| Progress through areas, beating up goons as you go; usually 2D.&lt;br /&gt;
| Stick Brawl&lt;br /&gt;
|-&lt;br /&gt;
| Fighting&lt;br /&gt;
| Two characters face off using combos and special techniques.&lt;br /&gt;
| Samurai Fighters&lt;br /&gt;
|-&lt;br /&gt;
| First-Person Shooter&lt;br /&gt;
| The game is played from the point of view of the character firing the weapon.&lt;br /&gt;
| Sierra 7&lt;br /&gt;
|-&lt;br /&gt;
| Platformer&lt;br /&gt;
| Progress through one or more stages by jumping from object to object.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Rail Shooter&lt;br /&gt;
| The game is played with a viewpoint that moves automatically, with no input available to the player.&lt;br /&gt;
| Xiao Xiao no. 4&lt;br /&gt;
|-&lt;br /&gt;
| Shoot 'Em Up&lt;br /&gt;
| Move freely horizontally and vertically to shoot enemies with projectiles, while avoiding theirs.&lt;br /&gt;
| Cookie Crisp Space Flight Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Shooter&lt;br /&gt;
| Any game where you use guns to shoot enemies.&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Gallery&lt;br /&gt;
| Move your cursor to shoot targets on a usually stationary playfield, and rack up lots of points.&lt;br /&gt;
| Pokemon Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
| Time-Attack&lt;br /&gt;
| A game where you try to complete a given task in the fastest time possible or within a very short time limit.&amp;lt;br/&amp;gt;Not to be confused with the Racing tag.&lt;br /&gt;
| N&lt;br /&gt;
|-&lt;br /&gt;
| Vertically-Scrolling Shooter &lt;br /&gt;
| The game is played with a playfield that scrolls from bottom to top (usually in a ship).&lt;br /&gt;
| Enigmata 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
In Adventure games, the player experiences an interactive story driven by exploration and/or puzzle solving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Choose Your Own Adventure&lt;br /&gt;
| Choose a path at specific junctions and see where the story takes you.&lt;br /&gt;
| The Henry Stickmin Series&lt;br /&gt;
|-&lt;br /&gt;
| Dating Sim&lt;br /&gt;
| Pick options to take boys or girls on dates.&lt;br /&gt;
| SimGirls&lt;br /&gt;
|-&lt;br /&gt;
| Escape the Room&lt;br /&gt;
| A subset of the Adventure genre where you're in a single room / low amount of rooms, a general lack of story, and puzzles to solve to get out of it.&lt;br /&gt;
| Cube Escape: The Cave&lt;br /&gt;
|-&lt;br /&gt;
| Metroidvania&lt;br /&gt;
| Adventure games that feature an interconnected world, explored by acquiring new items and unlocking new areas.&lt;br /&gt;
| Nuclear Autumn&lt;br /&gt;
|-&lt;br /&gt;
| Point and Click&lt;br /&gt;
| A specific subset of adventure games where your only controls are the mouse.&lt;br /&gt;
| Easy Joe&lt;br /&gt;
|-&lt;br /&gt;
| Roguelike&lt;br /&gt;
| You have one life.  Don't die, or you'll lose most if not all of your progress.&lt;br /&gt;
| Yet Another Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| RPG&lt;br /&gt;
| Games focused less on combat and more on exploration and puzzle solving.  May or may not have detailed character stats.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
| Visual Novel&lt;br /&gt;
| Story based games that consist almost entirely of reading and picking choices. Often with static backgrounds and characters.&lt;br /&gt;
| I woke up next to you again.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
Arcade games have easily graspable gameplay and a focus on getting a high score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Breakout&lt;br /&gt;
| Bounce a ball from a paddle to break all the bricks in a level.&lt;br /&gt;
| bloXplatter&lt;br /&gt;
|-&lt;br /&gt;
| Clicker&lt;br /&gt;
| A game where you primarily click to increase numbers. &lt;br /&gt;
| OSTM&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| You control a character, dodging or avoiding obstacles.&lt;br /&gt;
| Cubefield&lt;br /&gt;
|-&lt;br /&gt;
| Idle&lt;br /&gt;
| A game where numbers go up while you're away. Most of the incremental games are idle ones.&lt;br /&gt;
| Progress Quest&lt;br /&gt;
|-&lt;br /&gt;
| Launch&lt;br /&gt;
| A game where you throw your character to see how far you get. Buy upgrades to shoot yourself further next time.&amp;lt;br/&amp;gt;Not to be confused with the Toss tag.&lt;br /&gt;
| Learn to Fly&lt;br /&gt;
|-&lt;br /&gt;
| Pinball&lt;br /&gt;
| A game typically involving two paddles, a ball with realistic physics, and various objects on a play field that give you points when hit.&lt;br /&gt;
| Pinbill&lt;br /&gt;
|-&lt;br /&gt;
| Pong&lt;br /&gt;
| Games specifically based on Pong. Other paddle-based games will most likely use either the Breakout or Pinball tag.&lt;br /&gt;
| PONGS&lt;br /&gt;
|-&lt;br /&gt;
| Rhythm&lt;br /&gt;
| Press the right buttons to the beat of the music.&lt;br /&gt;
| F2Jam&lt;br /&gt;
|-&lt;br /&gt;
| Rock-Paper-Scissors&lt;br /&gt;
| A game based off the classic three-way head-to-head mind game.&lt;br /&gt;
| Pico vs. Uberkids&lt;br /&gt;
|-&lt;br /&gt;
| Runner&lt;br /&gt;
| A game that usually involves you moving down a path automatically, avoiding obstacles in order to either get a high score (endless) or finish a level.&lt;br /&gt;
| Robot Unicorn Attack&lt;br /&gt;
|-&lt;br /&gt;
| Score-Attack&lt;br /&gt;
| Your goal throughout the game is to get a high score.&lt;br /&gt;
| Starry Night&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| Games based on Snake.&lt;br /&gt;
| Snake Classic&lt;br /&gt;
|-&lt;br /&gt;
| Stacking&lt;br /&gt;
| Games that involve stacking objects, typically while keeping them balanced.&lt;br /&gt;
| Super Stacker&lt;br /&gt;
|-&lt;br /&gt;
| Tetris&lt;br /&gt;
| Games based on Tetris. Can also be used more generally for other drop-down fast-paced puzzle games such as Puyo Puyo and Dr. Mario.&lt;br /&gt;
| Tetris 1989&lt;br /&gt;
|-&lt;br /&gt;
| Timing&lt;br /&gt;
| Similar to rhythm games, these tend to rely on non-musical, usually-visual cues and proper timing. Stacking and slacking games are popular variants.&lt;br /&gt;
| Feed the King&lt;br /&gt;
|-&lt;br /&gt;
| Toss&lt;br /&gt;
| Games where you toss or launch a character or object to destroy terrain, reach a location, or collect items. Famous examples of this tag are games based on Angry Birds.&amp;lt;br/&amp;gt;Not to be confused with the Launch tag.&lt;br /&gt;
| Soccer Kicker&lt;br /&gt;
|-&lt;br /&gt;
| Whack-A-Mole&lt;br /&gt;
| Characters will pop up on the screen (usually from holes) and the player must hit them before they disappear.&lt;br /&gt;
| Grizzly &amp;amp; the Lemmings: Whack a Lemming&lt;br /&gt;
|-&lt;br /&gt;
| Variety&lt;br /&gt;
| Mini-game collections, or games where the gameplay changes frequently.&lt;br /&gt;
| Four Second Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Educational == &lt;br /&gt;
Educational games aim to teach something as you play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Math&lt;br /&gt;
| A game that primarily involves solving math problems.&lt;br /&gt;
| Math Shootout&lt;br /&gt;
|-&lt;br /&gt;
| Quiz&lt;br /&gt;
| A game that asks you questions about any particular subject matter. Some Quiz games are more parodical than educational, however.&lt;br /&gt;
| 50 States &lt;br /&gt;
|-&lt;br /&gt;
| Tutorial &lt;br /&gt;
| A game that is more akin to a tutorial, showing you how to do something in an interactive fashion.&lt;br /&gt;
| Ultimate Spriting Tutorial&lt;br /&gt;
|- &lt;br /&gt;
| Typing&lt;br /&gt;
| Games that teach you to type efficiently.&lt;br /&gt;
| Icarus Proudbottom Teaches Typing! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
Puzzle games involve brainteasers of all types, from fast-paced matching games to hidden object puzzles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Find&lt;br /&gt;
| Find things that are hidden within the larger picture, or find differences between pictures.&lt;br /&gt;
| Pocket Creature ~Hidden Objects~&lt;br /&gt;
|-&lt;br /&gt;
| Jigsaw&lt;br /&gt;
| Classic style of puzzle where you have differently shaped pieces and need to put them in the right spots.&lt;br /&gt;
| Ice-Age 4 Jigsaw Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lemmings&lt;br /&gt;
| Use a set of tools per level to guide marching characters from point A to point B.&lt;br /&gt;
| Oreo O's Creme Team Journey&lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Follow a set of rules, whether explained or not, and use methodical thinking to solve puzzles. Usually has no game-over criteria or time limit.&lt;br /&gt;
| 3D Logic 2&lt;br /&gt;
|-&lt;br /&gt;
| Marble Popper&lt;br /&gt;
| Shoot a round, small object at others of its kind to match groups of the same color, whether in a large mass as in Puzzle Bobble, or along a trail as in Zuma.&lt;br /&gt;
| Coba&lt;br /&gt;
|-&lt;br /&gt;
| Matching&lt;br /&gt;
| Games where you match groups of similar objects together.&lt;br /&gt;
| Ores&lt;br /&gt;
|-&lt;br /&gt;
| Match-3&lt;br /&gt;
| Swap and move objects around to match colours/shapes in lines.&lt;br /&gt;
| Bejeweled&lt;br /&gt;
|-&lt;br /&gt;
| Maze&lt;br /&gt;
| A game where you traverse or solve mazes.&lt;br /&gt;
| Grow Maze&lt;br /&gt;
|-&lt;br /&gt;
| Memory&lt;br /&gt;
| Games that require using your memory to constantly remember in-game information, such as the level layout or a sequence of inputs. Memory-match and simon-says games fit this tag.&lt;br /&gt;
| &amp;quot;Elephants Never Forget!&amp;quot; Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Sliding&lt;br /&gt;
| Slide squares or blocks along a grid to create an image or free a specific tile.&lt;br /&gt;
| 8 Square Slider&lt;br /&gt;
|-&lt;br /&gt;
| Sokoban&lt;br /&gt;
| Games that involve pushing boxes around an area into specific locations.&lt;br /&gt;
| Aggressive Sokoban&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| The player must move around discreetly to avoid being detected by enemy entities.&lt;br /&gt;
| The Classroom&lt;br /&gt;
|-&lt;br /&gt;
| Sudoku&lt;br /&gt;
| A grid-based game where the goal is to have each row, column and grid of nine boxes be filled with unique values.&lt;br /&gt;
| Just Sudoku&lt;br /&gt;
|-&lt;br /&gt;
| Word&lt;br /&gt;
| Games based on anagrams, crosswords, or similar material, or games that involve manipulating words.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simulation ==&lt;br /&gt;
This type of a game attempts to simulate something from real life, like a card game or just walking around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Card&lt;br /&gt;
| Card games that don't focus on gambling.&lt;br /&gt;
| Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Cooking&lt;br /&gt;
| Games that revolve around cooking food.&lt;br /&gt;
| Cooking Academy&lt;br /&gt;
|-&lt;br /&gt;
| Driving&lt;br /&gt;
| Driving games involve steering a vehicle, whether to win a race, get the shortest time, or accomplish another goal.&lt;br /&gt;
| Action Driving Game&lt;br /&gt;
|-&lt;br /&gt;
| Fishing&lt;br /&gt;
| Use a rod to try to catch fish.&lt;br /&gt;
| Donald's Gone Gooey Fishing&lt;br /&gt;
|- &lt;br /&gt;
| Flying&lt;br /&gt;
| Flying, but not fighting or racing. Usually in a plane or other airborne vehicle.&lt;br /&gt;
| Into Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| Bet virtual money, win virtual money.&lt;br /&gt;
| Blackjack Elf&lt;br /&gt;
|-&lt;br /&gt;
| Mahjong&lt;br /&gt;
| A game based off the classic Mahjong/Shanghai solitaire tile games.&lt;br /&gt;
| NingPo MahJong&lt;br /&gt;
|-&lt;br /&gt;
| Parking&lt;br /&gt;
| Park in a precise space, using any vehicle.&lt;br /&gt;
| Docking Perfection 2&lt;br /&gt;
|-&lt;br /&gt;
| Solitaire&lt;br /&gt;
| A game based off the classic solitaire/patience card games.&lt;br /&gt;
| Golf Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Sports&lt;br /&gt;
| A recreation of any real-world sport, like baseball or football.&lt;br /&gt;
| Stick Cricket&lt;br /&gt;
|-&lt;br /&gt;
| Surgery&lt;br /&gt;
| Any game that involves performing medical operations on characters.&lt;br /&gt;
| Elsa Heart Surgery&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop&lt;br /&gt;
| Games that replicate board games, real-life or invented.&lt;br /&gt;
| Snakes and Ladders&lt;br /&gt;
|-&lt;br /&gt;
| Time Management&lt;br /&gt;
| Move resources quickly in order to reach a quota or fulfill some other objective.&lt;br /&gt;
| Diner Dash&lt;br /&gt;
|-&lt;br /&gt;
| Walking Simulator&lt;br /&gt;
| A game that involves the player exploring a world by walking around it while the story unfolds around them. (Generally, if a game involves combat, platforming, or anything more than just walking around, it usually isn't a walking simulator.) &lt;br /&gt;
| Dear Esther&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sports == &lt;br /&gt;
Sports games attempt to replicate the gameplay of physical sports. This also encompasses fictional sports such as Quidditch. A game does not have to perfectly replicate a sport, so long as it is inspired by sports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| American Football&lt;br /&gt;
| A game where two teams attempt to carry the ball to the other end of the stadium.&lt;br /&gt;
| First Down Football&lt;br /&gt;
|-&lt;br /&gt;
| Archery&lt;br /&gt;
| The player uses a bow and arrow to hit a distant target.&lt;br /&gt;
| Ultimate Bullseye&lt;br /&gt;
|-&lt;br /&gt;
| Athletics&lt;br /&gt;
| Games that match sports defined as &amp;quot;Athletics&amp;quot; in the Olympics. This includes running, jumping, and throwing disciplines.&lt;br /&gt;
| QWOP&lt;br /&gt;
|- &lt;br /&gt;
| Baseball&lt;br /&gt;
| A game where two teams attempt to hit a ball with a bat and catch it.&lt;br /&gt;
| Pro Baseball&lt;br /&gt;
|-&lt;br /&gt;
| Basketball&lt;br /&gt;
| A game where two teams try to get a ball through a raised hoop.&lt;br /&gt;
| Spooky Hoops&lt;br /&gt;
|-&lt;br /&gt;
| Bowling&lt;br /&gt;
| The players roll a ball, intending to knock down as many pins as possible at the end of the track.&lt;br /&gt;
| Gutterball Golden Pin Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Cricket&lt;br /&gt;
| A game where one team attempts to knock off the opposing team's bails, while the other tries to score runs by hitting the ball away from the other team.&lt;br /&gt;
| Ben 10 Ultimate Alien: Cricket Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Golf&lt;br /&gt;
| Each player attempts to get their ball to the end of a course in the fewest hits.&lt;br /&gt;
| Cartoon Cove Mini Golf&lt;br /&gt;
|-&lt;br /&gt;
| Hockey&lt;br /&gt;
| Two teams using skates attempt to get the ball or puck into the opposing goal. This encompasses Ice Hockey, Roller Hockey, and Air Hockey.&lt;br /&gt;
| Postopia Power Play&lt;br /&gt;
|-&lt;br /&gt;
| Motocross&lt;br /&gt;
| A game where a player on a bike attempts to traverse obstacles, usually with 2D physics.&lt;br /&gt;
| Dirt Bike&lt;br /&gt;
|-&lt;br /&gt;
| Racing &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
| Skateboarding &lt;br /&gt;
| A game where a player uses a skateboard to either perform tricks or reach the end of a track.&lt;br /&gt;
| G Max Skateboarding&lt;br /&gt;
|- &lt;br /&gt;
| Skating &lt;br /&gt;
| A game where a player uses either ice skates or roller skates to perform tricks or reach the end of a track.&lt;br /&gt;
| Championship Figure Skating&lt;br /&gt;
|- &lt;br /&gt;
| Skiing &lt;br /&gt;
| A game where the player uses skis. This includes racing, jumping, and slalom.&lt;br /&gt;
| Downhill Skiing&lt;br /&gt;
|- &lt;br /&gt;
| Snowboarding &lt;br /&gt;
| A game where the player uses a snowboard.&lt;br /&gt;
| Chocobo's Snowboard Glide&lt;br /&gt;
|- &lt;br /&gt;
| Soccer &lt;br /&gt;
| Two teams attempt to kick the ball into the opposing goal.&lt;br /&gt;
| Toon Cup 2020&lt;br /&gt;
|- &lt;br /&gt;
| Surfing &lt;br /&gt;
| A game where the player uses a surfboard.&lt;br /&gt;
| Aussie Surf Classic&lt;br /&gt;
|- &lt;br /&gt;
| Swimming &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
| Tennis &lt;br /&gt;
| Two or more players attempt to hit the ball over a net with a racket, with the goal of forcing your opponent to drop it. This also encompasses Table Tennis.&lt;br /&gt;
| TARDIS Tennis&lt;br /&gt;
|- &lt;br /&gt;
| Volleyball &lt;br /&gt;
| Two teams attempt to hit a ball so it strikes the ground of the opposing team's play area.&lt;br /&gt;
| Beach City Turbo Volleyball GP&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy games come in many forms, but usually involve controlling units in an efficient way to defeat some kind of enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Checkers&lt;br /&gt;
| Also called Draughts, move diagonally in order to capture opponents by jumping over them. This tag also applies to any game that has the the basic checkers ruleset.&lt;br /&gt;
| Koala Checkers&lt;br /&gt;
|-&lt;br /&gt;
| Chess&lt;br /&gt;
| A board game where you must try to capture the opponent's &amp;quot;King&amp;quot;. This tag also applies to any game that has the basic chess ruleset.&lt;br /&gt;
| Bikini Bottom Chess&lt;br /&gt;
|-&lt;br /&gt;
| Lane-Based Strategy&lt;br /&gt;
| You and your opponent have one or more lanes with which to send units down to attack each other.&lt;br /&gt;
| Plants vs. Zombies Web Version&lt;br /&gt;
|-&lt;br /&gt;
| Node-Based Strategy&lt;br /&gt;
| The player and the enemy each control 'nodes', which they can send units to and from. &lt;br /&gt;
| Tentacle Wars&lt;br /&gt;
|-&lt;br /&gt;
| Real-Time Strategy&lt;br /&gt;
| Create units and buildings, collect resources, and face an opponent who's doing the same things at the same time as you are.&lt;br /&gt;
| Creeper World: Evermore&lt;br /&gt;
|-&lt;br /&gt;
| Tower Defense&lt;br /&gt;
| Build various towers to destroy the units your enemies send against you.&lt;br /&gt;
| Bloons TD 5&lt;br /&gt;
|-&lt;br /&gt;
| Turn-Based&lt;br /&gt;
| Take turns with an opponent as you create units and buildings, move units, and order attacks.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
If a game doesn't seem to fit anywhere else, it will probably fit in one of these tags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Coloring&lt;br /&gt;
| Digital coloring pages.  Pick a color and color in a picture.  Like a coloring book, but in the form of a web game.&lt;br /&gt;
| SpongeBob: Coloring Book&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration&lt;br /&gt;
| Technical, engine, or concept demonstration. A tech demo.&lt;br /&gt;
| Ray Cast Car&lt;br /&gt;
|-&lt;br /&gt;
| Dress Up&lt;br /&gt;
| Choose outfits and hairstyles for a given character, or create an original character of your own.&lt;br /&gt;
| RPG Heroine Creator&lt;br /&gt;
|-&lt;br /&gt;
| Ecard&lt;br /&gt;
| A virtual postcard that you can send to a friend or relative's Email. Usually customizable.&lt;br /&gt;
| Mama Mirabelle eCard Maker&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Nontraditional games that often explore new concepts in art or gameplay.&lt;br /&gt;
| Crumbling Room&lt;br /&gt;
|-&lt;br /&gt;
| Kissing&lt;br /&gt;
| A strangely prevalent type of game where the gameplay revolves around characters kissing.&lt;br /&gt;
| Seaside Kissing&lt;br /&gt;
|-&lt;br /&gt;
| Microsite&lt;br /&gt;
| Not so much a game as an interactive website backed up from the Internet. Often exists to promote another product.&lt;br /&gt;
| J.K. Rowling Official Site&lt;br /&gt;
|-&lt;br /&gt;
| Print Studio&lt;br /&gt;
| Games where the emphasis is on printing items that may or may not be customised by the player beforehand.&lt;br /&gt;
| Print Center: Beauty and the Beast&lt;br /&gt;
|-&lt;br /&gt;
| Scene Creator&lt;br /&gt;
| Place objects, characters, and other decorations in a diorama. Like Dress Up games, but for a scene.&lt;br /&gt;
| The Disney Scene Creator games&lt;br /&gt;
|-&lt;br /&gt;
| Slacking&lt;br /&gt;
| Games where you must complete a series of tasks without being spotted or caught.&lt;br /&gt;
| Shop Class Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Toy&lt;br /&gt;
| Games with no objective, things to pass the time.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 3D&lt;br /&gt;
| Gameplay takes place in a 3-dimensional environment.&lt;br /&gt;
| 3D City&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| A game meant entirely for titillation.&lt;br /&gt;
| Super Deepthroat&lt;br /&gt;
|-&lt;br /&gt;
| Advergame&lt;br /&gt;
| Games that are designed purely to promote a commercial product or brand.&lt;br /&gt;
| Postopia Cereal Factory Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Anime&lt;br /&gt;
| A game with an anime art style.&lt;br /&gt;
| Anime Character Maker 2.2&lt;br /&gt;
|-&lt;br /&gt;
| ASCII&lt;br /&gt;
| Games designed with computer characters, typically ones defined in the ASCII Character Set&lt;br /&gt;
| Caverns of Io&lt;br /&gt;
|-&lt;br /&gt;
| Christmas&lt;br /&gt;
| Games with a Christmas theme.&lt;br /&gt;
| Bloons 2: Christmas Expansion&lt;br /&gt;
|-&lt;br /&gt;
| Community Content&lt;br /&gt;
| Games with community-made content (such as custom levels) included in Flashpoint. Typically also contain some sort of editor.&lt;br /&gt;
| Happy Wheels&lt;br /&gt;
|-&lt;br /&gt;
| COVID-19&lt;br /&gt;
| Games concerning the coronavirus pandemic of 2020.&lt;br /&gt;
| Covid-19 the Game&lt;br /&gt;
|-&lt;br /&gt;
| Creative&lt;br /&gt;
| Anything that facilitates user-created content.&lt;br /&gt;
| Sonic Scene Creator 5&lt;br /&gt;
|-&lt;br /&gt;
| Daily&lt;br /&gt;
| A game with content that updates or changes every day.&lt;br /&gt;
| Drift n' Burn 365&lt;br /&gt;
|-&lt;br /&gt;
| Fantasy&lt;br /&gt;
| A game with a fantasy setting, such as a fairy tale.&lt;br /&gt;
| Talesworth Adventure Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Halloween&lt;br /&gt;
| Games with a Halloween theme.&lt;br /&gt;
| Angry Birds Halloween HD&lt;br /&gt;
|-&lt;br /&gt;
| Historical&lt;br /&gt;
| A game based on a historical event or time period.&lt;br /&gt;
| Western Front 1914&lt;br /&gt;
|-&lt;br /&gt;
| Holiday&lt;br /&gt;
| Games with holiday themes that don't fit the more specific holiday tags.&lt;br /&gt;
| Save The Easter Bunny&lt;br /&gt;
|-&lt;br /&gt;
| Horror&lt;br /&gt;
| A game that intends to provide an unsettling, creepy, spooky, scary skele-''cough'' atmosphere. Isn't exclusive to any other tag.&lt;br /&gt;
| Exmortis&lt;br /&gt;
|-&lt;br /&gt;
| Intentionally Infuriating&lt;br /&gt;
| Intentionally unfair games designed to frustrate the player.&lt;br /&gt;
| Syobon Action (Cat Mario)&lt;br /&gt;
|-&lt;br /&gt;
| Joke&lt;br /&gt;
| Games that exist solely to deliver a punchline.&lt;br /&gt;
| You Have to Burn the Rope&lt;br /&gt;
|-&lt;br /&gt;
| Level Editor&lt;br /&gt;
| Games with level editors.&lt;br /&gt;
| Warp&lt;br /&gt;
|-&lt;br /&gt;
| Music&lt;br /&gt;
| If music is a major part of gameplay, then use this tag. Can also be used with the Creative tag for music creation applications.&lt;br /&gt;
| Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Objects in the game are affected by real world/akin to real world forces. Often applies to Puzzle games.&lt;br /&gt;
| Red Remover&lt;br /&gt;
|-&lt;br /&gt;
| Pixel&lt;br /&gt;
| A game with a pixelated art style.&lt;br /&gt;
| Super Mario Bros. Crossover&lt;br /&gt;
|-&lt;br /&gt;
| Politics&lt;br /&gt;
| Games with political themes or featuring political figures.&lt;br /&gt;
| Good Guy With A Gun&lt;br /&gt;
|-&lt;br /&gt;
| Religious&lt;br /&gt;
| Games with religious themes, featuring religious figures, and/or based upon religious books/verses/stories.&lt;br /&gt;
| Noah's Ark Memo Game&lt;br /&gt;
|-&lt;br /&gt;
| Science Fiction&lt;br /&gt;
| A game with a futuristic or science fiction theme.&lt;br /&gt;
| Alternator&lt;br /&gt;
|-&lt;br /&gt;
| Side-Scrolling&lt;br /&gt;
| A game with a playfield that scrolls from left to right. Usually applies to shoot 'em ups or platformers.&lt;br /&gt;
| Heli Attack 3&lt;br /&gt;
|-&lt;br /&gt;
| Space&lt;br /&gt;
| Any game with an outer-space theme.&lt;br /&gt;
| Planet Cruncher&lt;br /&gt;
|-&lt;br /&gt;
| Stick&lt;br /&gt;
| Games featuring stick figure characters.&lt;br /&gt;
| Fighter's Rampage&lt;br /&gt;
|-&lt;br /&gt;
| Story-Driven&lt;br /&gt;
| Story is a major focus of the game.&lt;br /&gt;
| Detective Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| Western&lt;br /&gt;
| Cowboys, six shooters and yeeing your last haw.&lt;br /&gt;
| Wild West Showdown&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Any game featuring zombies (usually as enemies).&lt;br /&gt;
| The Hunt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
'''Tags that ''must'' be included if your game matches the criteria.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Gore&lt;br /&gt;
| Contains realistic blood or guts.&lt;br /&gt;
|-&lt;br /&gt;
| Jumpscare&lt;br /&gt;
| Contains an abrupt image, sound, or event meant to scare or surprise. One example is ''The Scary Maze Game''.&lt;br /&gt;
|-&lt;br /&gt;
| Seizure Warning&lt;br /&gt;
| Contains flashing effects that could trigger photosensitive epilepsy.&lt;br /&gt;
|-&lt;br /&gt;
| Sexual Content&lt;br /&gt;
| Contains explicit or implied depictions of sexual acts or themes.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Language&lt;br /&gt;
| Contains profane, vulgar or offensive language, either spoken or in text.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
These tags are intended for animations, but can also be applied to games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Action&lt;br /&gt;
| Animations that feature emphasis on dynamic movement and physical feats.&lt;br /&gt;
| Madness Combat&lt;br /&gt;
|-&lt;br /&gt;
| Comedy&lt;br /&gt;
| Animations where the main emphasis is on humor or amusement.&lt;br /&gt;
| Mario's Castle Calamity&lt;br /&gt;
|-&lt;br /&gt;
| Drama&lt;br /&gt;
| Animations that typically feature long narratives and more serious forms of storytelling.&lt;br /&gt;
| Law of Talos&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Animations that focus on exploring the medium of animation in general. Usually non-narrative.&lt;br /&gt;
| HeartCore&lt;br /&gt;
|-&lt;br /&gt;
| Informative&lt;br /&gt;
| Animations whose purpose is to educate or inform about a topic.&lt;br /&gt;
| About Catalyst Pictures LTD&lt;br /&gt;
|-&lt;br /&gt;
| Music Video&lt;br /&gt;
| Animations that are primarily set to or feature a piece of music as the main focus.&lt;br /&gt;
| Bested Bud: The Video&lt;br /&gt;
|-&lt;br /&gt;
| Spam&lt;br /&gt;
| Typically low quality animations that are intentionally used to flood or spam content submissions on websites like Newgrounds.&lt;br /&gt;
| 3ear&lt;br /&gt;
|-&lt;br /&gt;
| Screensaver&lt;br /&gt;
| Animations that were intended to be utilized as computer screensavers.&lt;br /&gt;
| Queste Screensaver&lt;br /&gt;
|-&lt;br /&gt;
| Other&lt;br /&gt;
| Animations that don't fit the other tags.&lt;br /&gt;
| A Sticks Life&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| Animations that mainly feature adult content, usually for the purpose of titillation.&lt;br /&gt;
| Raven Adult Parody&lt;br /&gt;
|-&lt;br /&gt;
| Loop&lt;br /&gt;
| Animations that are typically very short and are intended to repeat indefinitely.&lt;br /&gt;
| Caramelldansen&lt;br /&gt;
|-&lt;br /&gt;
| Advertisement&lt;br /&gt;
| Animations that are intended to sell or raise awareness about a particular product or service.&lt;br /&gt;
| Lower My Bills June 2003 Banner Ads Set 2 (United States)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Franchises ==&lt;br /&gt;
&lt;br /&gt;
Tags that are associated with a particular franchise or intellectual property, web-game related or not. Note: A game or animation does not need to be ''officially'' part of a franchise for its tag to be applicable. In other words, fan-made games and animations based on a particular franchise can still use their respective franchise tag even if they weren't developed/published by the owners of the IP. At least three games in Flashpoint should be based around a franchise to warrant a tag for that franchise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Time&lt;br /&gt;
| Adventure Time: Legends of OOO&lt;br /&gt;
|-&lt;br /&gt;
| All That&lt;br /&gt;
| All That Vital Information Dispenser #1&lt;br /&gt;
|-&lt;br /&gt;
| Angry Birds&lt;br /&gt;
| Angry Birds Rio&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing&lt;br /&gt;
| Animal Crossing Pattern Maker&lt;br /&gt;
|-&lt;br /&gt;
| Arthur&lt;br /&gt;
| Buster's Movie Maker&lt;br /&gt;
|-&lt;br /&gt;
| Barbie&lt;br /&gt;
| Barbie in Princess Power Dress Up Game&lt;br /&gt;
|-&lt;br /&gt;
| Batman&lt;br /&gt;
| Batman In Crime Wave&lt;br /&gt;
|-&lt;br /&gt;
| Beano&lt;br /&gt;
| The Great Beano Cake Off&lt;br /&gt;
|-&lt;br /&gt;
| Beeserker&lt;br /&gt;
| Beeserker: The Videogame!&lt;br /&gt;
|-&lt;br /&gt;
| Ben 10&lt;br /&gt;
| Ben 10 - Battle Ready&lt;br /&gt;
|-&lt;br /&gt;
| Between the Lions&lt;br /&gt;
| Lionel's Talking Gizmo!&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade&lt;br /&gt;
| Beyblade Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Big Nate&lt;br /&gt;
| Big Nate's Network&lt;br /&gt;
|-&lt;br /&gt;
| Blue's Clues&lt;br /&gt;
| Blue's Clues Ghost Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Captain Underpants&lt;br /&gt;
| The Captain Underpants Rescue Raider 4000&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| Cars&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania&lt;br /&gt;
| Castlevania 2: Priest Battle&lt;br /&gt;
|-&lt;br /&gt;
| CatDog&lt;br /&gt;
| CatDog's All You Can't Eat Game&lt;br /&gt;
|-&lt;br /&gt;
| Cheetos&lt;br /&gt;
| Cheetos Chase&lt;br /&gt;
|-&lt;br /&gt;
| Chowder&lt;br /&gt;
| The Great Chowder Escape&lt;br /&gt;
|-&lt;br /&gt;
| Chuck E. Cheese&lt;br /&gt;
| Chuck E. Cheese's Pizza Panic!&lt;br /&gt;
|-&lt;br /&gt;
| Chuggington&lt;br /&gt;
| Old Puffer Pete's Puzzle Panic&lt;br /&gt;
|-&lt;br /&gt;
| Clifford the Big Red Dog&lt;br /&gt;
| Clifford's Big Parade&lt;br /&gt;
|-&lt;br /&gt;
| Copa Jetix&lt;br /&gt;
| A Lavanderia Copa Jetix&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| Mix and Paint&lt;br /&gt;
|-&lt;br /&gt;
| Cyberchase&lt;br /&gt;
| Cyberchase: The Quest 1 &amp;amp; 2&lt;br /&gt;
|-&lt;br /&gt;
| Danny Phantom&lt;br /&gt;
| Danny Phantom Dueling Decks&lt;br /&gt;
|-&lt;br /&gt;
| Despicable Me&lt;br /&gt;
| Bee-Do!&lt;br /&gt;
|-&lt;br /&gt;
| Dexter's Laboratory&lt;br /&gt;
| Dexter's Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Diary of a Wimpy Kid&lt;br /&gt;
| Old-Timey Ice Cream Parlour!&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur Train&lt;br /&gt;
| Buddy's A-Maze-ing Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer&lt;br /&gt;
| Dora's 3-D Backpack Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball&lt;br /&gt;
| Dragon Ball Z Tournament&lt;br /&gt;
|-&lt;br /&gt;
| DragonflyTV&lt;br /&gt;
| Nanobots&lt;br /&gt;
|-&lt;br /&gt;
| Duck Hunt&lt;br /&gt;
| Kill The Dog From Duck Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy&lt;br /&gt;
| Ed, Edd n Eddy - Clash Of The Idiots&lt;br /&gt;
|-&lt;br /&gt;
| Family Guy&lt;br /&gt;
| Brian's Shoot 'em Up Bar&lt;br /&gt;
|-&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum: Bubble Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Fetch! with Ruff Ruffman&lt;br /&gt;
| Fetch! Face-Off&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy&lt;br /&gt;
| Final Fantasy Returns- Flash Game&lt;br /&gt;
|-&lt;br /&gt;
| Five Nights at Freddy's&lt;br /&gt;
| Five Nights of Love-FNAF Dating Sim&lt;br /&gt;
|-&lt;br /&gt;
| Franny's Feet&lt;br /&gt;
| Shoebox Adventures: Fancy Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Frozen Elsa Fire Makeover&lt;br /&gt;
|-&lt;br /&gt;
| Garfield&lt;br /&gt;
| Garfield's Comic Creator&lt;br /&gt;
|-&lt;br /&gt;
| Garoto Emoticon&lt;br /&gt;
| O Pesadelo do Garoto Emoticon (The Ring)&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Falls&lt;br /&gt;
| Gravity Falls: Rumble's Revenge&lt;br /&gt;
|-&lt;br /&gt;
| Green Lantern&lt;br /&gt;
| Crimson Clash&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life&lt;br /&gt;
| Half-Life Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| Handy Manny&lt;br /&gt;
| Hop Up, Jump In!&lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty&lt;br /&gt;
| Sanrio Jewel&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels&lt;br /&gt;
| Hot Wheels Ferrari X-V Speed Trial&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter&lt;br /&gt;
| Harry Potter and the Chamber of Secrets&lt;br /&gt;
|-&lt;br /&gt;
| Imagination Movers&lt;br /&gt;
| Warehouse Mouse in: The Bubble Room Game&lt;br /&gt;
|-&lt;br /&gt;
| Imaginext&lt;br /&gt;
| Imaginext™ You're a Firefighter&lt;br /&gt;
|-&lt;br /&gt;
| Jake and the Never Land Pirates&lt;br /&gt;
| Jake's Heroic Race&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron&lt;br /&gt;
| Jimmy Neutron Sea Minus&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Bravo&lt;br /&gt;
| Johnny Bravo - Bravo Boogie&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Junction&lt;br /&gt;
| Ellyvan's Coconut Parade&lt;br /&gt;
|-&lt;br /&gt;
| Justice League&lt;br /&gt;
| Justice League: Curse of the Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&lt;br /&gt;
| Kirby's Airride Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lady and the Tramp&lt;br /&gt;
| Lady and the Tramp Search&lt;br /&gt;
|-&lt;br /&gt;
| Laugh &amp;amp; Learn&lt;br /&gt;
| Laugh &amp;amp; Learn™ Alphabet Game&lt;br /&gt;
|-&lt;br /&gt;
| LEGO&lt;br /&gt;
| Pepper's Skateboard Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Life Savers&lt;br /&gt;
| Life Savers Waterpark Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Little Einsteins&lt;br /&gt;
| The Great Sky Race&lt;br /&gt;
|-&lt;br /&gt;
| Little People&lt;br /&gt;
| Little People® Favorite Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes&lt;br /&gt;
| Looney Tunes Avalanche Snowboarding&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| Madagascar 3 Race Across Europe&lt;br /&gt;
|-&lt;br /&gt;
| Mario Bros.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Martha Speaks&lt;br /&gt;
| Skits Cooks&lt;br /&gt;
|-&lt;br /&gt;
| Meet the Robinsons&lt;br /&gt;
| Meet the Robinsons Crowd Patrol&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man&lt;br /&gt;
| Mega Man RPG&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear&lt;br /&gt;
| Metal Gear Awesome&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug&lt;br /&gt;
| Metal Slug Brutal&lt;br /&gt;
|-&lt;br /&gt;
| Metroid&lt;br /&gt;
| Metroid: Genesis&lt;br /&gt;
|-&lt;br /&gt;
| Mickey Mouse Clubhouse&lt;br /&gt;
| Mickey's Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Minecraft&lt;br /&gt;
| Minecraft Tower Defence 2&lt;br /&gt;
|-&lt;br /&gt;
| Mister Rogers' Neighborhood&lt;br /&gt;
| Museum Go Round&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat&lt;br /&gt;
| Mortal Kombat Karnage&lt;br /&gt;
|-&lt;br /&gt;
| My Little Pony&lt;br /&gt;
| My Little Pony: Applejack's Horseshoe Toss&lt;br /&gt;
|-&lt;br /&gt;
| Naruto&lt;br /&gt;
| Naruto Ninja World Storm 2&lt;br /&gt;
|-&lt;br /&gt;
| Octonauts&lt;br /&gt;
| Octonauts&lt;br /&gt;
|-&lt;br /&gt;
| Ooh, Aah &amp;amp; You&lt;br /&gt;
| Ooh &amp;amp; Aah's Coco-Nutty Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man&lt;br /&gt;
| Pac-Man&lt;br /&gt;
|-&lt;br /&gt;
| Passatempo&lt;br /&gt;
| Clicando a Turma&lt;br /&gt;
|-&lt;br /&gt;
| Peep and the Big Wide World&lt;br /&gt;
| Hop To It!&lt;br /&gt;
|-&lt;br /&gt;
| Phineas and Ferb&lt;br /&gt;
| Phineas and Ferb in the Transport-inators of Doooom&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon&lt;br /&gt;
| Who's That Pokémon?&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers&lt;br /&gt;
| Power Rangers in Space Red Ranger to the Rescue&lt;br /&gt;
|-&lt;br /&gt;
| Pou&lt;br /&gt;
| Pou Kitchen Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Regular Show&lt;br /&gt;
| Regular Show Trash n Dash&lt;br /&gt;
|-&lt;br /&gt;
| Sagwa the Chinese Siamese Cat&lt;br /&gt;
| Counting Koi&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack&lt;br /&gt;
| Samurai Jack: Code of the Samurai&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo&lt;br /&gt;
| Scooby Doo! Monster Madness&lt;br /&gt;
|-&lt;br /&gt;
| Shaun the Sheep&lt;br /&gt;
| Shaun the Sheep: Home Sheep Home&lt;br /&gt;
|-&lt;br /&gt;
| Shrek&lt;br /&gt;
| Shrek 'n' Slide&lt;br /&gt;
|-&lt;br /&gt;
| Sonic the Hedgehog&lt;br /&gt;
| Ultimate Flash Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Special Agent Oso&lt;br /&gt;
| Oso's Special Training Center&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| Spider-Man: City Raid&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants&lt;br /&gt;
| The Spongebob Squarepants Movie 3D Game&lt;br /&gt;
|-&lt;br /&gt;
| Spyro the Dragon&lt;br /&gt;
| Spyro Cavern Escape&lt;br /&gt;
|-&lt;br /&gt;
| Stanley&lt;br /&gt;
| Stanley: Stanley and the Cloud Critters&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars&lt;br /&gt;
| LEGO Star Wars: The Quest for R2-D2&lt;br /&gt;
|-&lt;br /&gt;
| Street Fighter&lt;br /&gt;
| Street Fighter Flash&lt;br /&gt;
|-&lt;br /&gt;
| Tangled&lt;br /&gt;
| Tangled Double Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| Teen Titans: Battle Blitz&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| Teenage Mutant Ninja Turtles Pizza Time&lt;br /&gt;
|-&lt;br /&gt;
| The Avengers&lt;br /&gt;
| The Avengers: Bunker Busters 2&lt;br /&gt;
|-&lt;br /&gt;
| The Fairly OddParents&lt;br /&gt;
| Jimmy-Timmy Power Hour 2: Co-Pilot Chaos&lt;br /&gt;
|-&lt;br /&gt;
| The Flintstones&lt;br /&gt;
| Flintstones' Bedrock Bobsleddin Blowout&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda&lt;br /&gt;
| The Legend of Zelda and the Lampshade of No Real Significance&lt;br /&gt;
|-&lt;br /&gt;
| The Loud House&lt;br /&gt;
| Living Loud: Lincoln's List&lt;br /&gt;
|-&lt;br /&gt;
| The Muppets&lt;br /&gt;
| The Great Gonzo's Ridiculously Dangerous &amp;amp; Downright Foolish Stunt Game&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls&lt;br /&gt;
| Powerpuff Girls Pillow Fight&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons&lt;br /&gt;
| The Simpsons Movie: Bart Simpson's Naked Skate&lt;br /&gt;
|-&lt;br /&gt;
| The Smurfs&lt;br /&gt;
| The Smurfs Clumsy's Central Park Dash&lt;br /&gt;
|-&lt;br /&gt;
| ThunderCats&lt;br /&gt;
| ThunderCats: Tomb of Mumm-Ra&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project&lt;br /&gt;
| 東方悠繰録&lt;br /&gt;
|-&lt;br /&gt;
| Toy Story&lt;br /&gt;
| Toy Story Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Transformers&lt;br /&gt;
| Transformers Dark of the Moon - Hidden Objects&lt;br /&gt;
|-&lt;br /&gt;
| Turma da Mônica&lt;br /&gt;
| Guarda-Roupa da Mônica&lt;br /&gt;
|-&lt;br /&gt;
| Têtes à Claques&lt;br /&gt;
| Têtes à Claques - Le Air hockey&lt;br /&gt;
|-&lt;br /&gt;
| Undertale&lt;br /&gt;
| Bad Time Simulator (Sans Fight)&lt;br /&gt;
|-&lt;br /&gt;
| Veggietales&lt;br /&gt;
| Veggie Tales Veggie Football&lt;br /&gt;
|-&lt;br /&gt;
| WALL-E&lt;br /&gt;
| WALL-E: Cup Shuffle&lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&lt;br /&gt;
| Winnie the Pooh's Home Run Derby&lt;br /&gt;
|-&lt;br /&gt;
| Wonka&lt;br /&gt;
| Oompa-Loompa Roundup&lt;br /&gt;
|-&lt;br /&gt;
| WordGirl&lt;br /&gt;
| Synonym Toast&lt;br /&gt;
|-&lt;br /&gt;
| Wreck-It Ralph&lt;br /&gt;
| Wreck-It Ralph: Fix It Felix Jr.&lt;br /&gt;
|-&lt;br /&gt;
| X-Men&lt;br /&gt;
| Wolverine and the X-Men: M.R.D. Escape&lt;br /&gt;
|-&lt;br /&gt;
| Zootopia&lt;br /&gt;
| Zootopia Hair Salon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
&lt;br /&gt;
Game Engines are any programming tool used to make games at a Higher Level than using the tech directly. Note: Techs don't count as Game Engines, for example the ShiVa3D Engine is used to make ShiVa3D plugin games but ShiVa3D games shouldn't be tagged. Also if the engine has a web client, it shouldn't be tagged as that Engine, for example Tic80 shouldn't be tagged Tic80. At least three games in Flashpoint should be created in an engine to warrant a tag for that engine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://ledoux.itch.io/bitsy Bitsy]&lt;br /&gt;
| Visual Game Engine by Adam Le Doux that exports to HTML5. For games &amp;quot;where you can walk around and talk to people and be somewhere&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.scirra.com/ Construct]&lt;br /&gt;
| Visual Game Engine by Scirra Ltd. Exports to HTML5. &lt;br /&gt;
|-&lt;br /&gt;
| Emulated&lt;br /&gt;
| Game is written for a system and emulated online. Please note the [[Curation Format#Banned Games|Banned Games]] because most emulated games are banned. &lt;br /&gt;
|-&lt;br /&gt;
| [http://useflashpunk.net/ FlashPunk]&lt;br /&gt;
| Game Library for Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [http://flixel.org/ Flixel]&lt;br /&gt;
| Game Engine by Adam Atomic that exports to Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.yoyogames.com/gamemaker GameMaker: Studio]&lt;br /&gt;
| Visual Game Engine by YoYo Games that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gbstudio.dev/ GB Studio]&lt;br /&gt;
| Visual Game Engine by Chris Maltby for Gameboy Games. Exports to HTML5 using the Gameboy Online emulator.&lt;br /&gt;
|-&lt;br /&gt;
| [http://orteil.dashnet.org/igm/ Idle Game Maker]&lt;br /&gt;
| Visual Game Engine by Orteil and Opti for Clicker Games. Does not export but can be hosted on dashnet.org as HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [http://phaser.io/ Phaser]&lt;br /&gt;
| Game Engine and Toolkit by Photon Storm Ltd. that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lexaloffle.com/pico-8.php Pico8]&lt;br /&gt;
| Game Engine and Toolkit by Lexaloffle that exports to HTML5. Designed for Retro style game with a 128x128 resolution.&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/pixijs/pixi.js PixiJS]&lt;br /&gt;
| Game Library for HTML5 by GoodBoy Digital.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.puzzlescript.net/ PuzzleScript]&lt;br /&gt;
| Game Engine by Stephen Lavelle that exports to HTML5. Designed for Puzzle Games. &lt;br /&gt;
|-&lt;br /&gt;
| [https://scratch.mit.edu/ Scratch]&lt;br /&gt;
| Visual Game Engine by MIT that exports to Flash and HTML5. Designed for Children. &lt;br /&gt;
|-&lt;br /&gt;
| [http://stencyl.com/ Stencyl]&lt;br /&gt;
| Visual Game Engine by Jonathan Chung that exports to Flash and HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://tic.computer/ Tic-80]&lt;br /&gt;
| Game Engine and Toolkit by Nesbox that exports to HTML5. Designed for Retro style games with a 240x136 resolution. &lt;br /&gt;
|-&lt;br /&gt;
| [https://twinery.org Twine]&lt;br /&gt;
| Visual Game Engine and Toolkit by Chris Klimas that exports to HTML5. For Interactive Fiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [https://unity.com/ Unity WebGL]&lt;br /&gt;
| Game Engine and Toolkit by Unity Technologies that exports to HTML5. Not to be confused with Unity Web Player.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Authorware_Curation&amp;diff=2796</id>
		<title>Authorware Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Authorware_Curation&amp;diff=2796"/>
		<updated>2020-06-17T15:04:09Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to curate Authorware applications using Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Before You Start ==&lt;br /&gt;
&lt;br /&gt;
This tutorial will assume you've read the standard [[Curation Tutorial]], which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Authorware.&lt;br /&gt;
&lt;br /&gt;
== Recognizing Authorware ==&lt;br /&gt;
&lt;br /&gt;
There are three main components to look out for that signify that the application on the website is an Authorware applcation:&lt;br /&gt;
&lt;br /&gt;
* The website mentions the requirement of the '''Authorware Web Player''' or '''Authorware Plugin'''&lt;br /&gt;
* There is a button prompting the user to download Authorware&lt;br /&gt;
* (''Google Chrome'') The application displays a ''This plugin is not supported'' error, and right-clicking on it labels the application as an '''x-authorware-map'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image: Authorware-download.gif | An example of a button that can be found with an Authorware application.&lt;br /&gt;
Image: Authorware.png | An Authorware application not displaying properly in Google Chrome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorware Components ==&lt;br /&gt;
&lt;br /&gt;
Authorware applications are comprised of three main components:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; - The '''Authorware Map File''', which lists all the packets and xtras that the Authorware application will download and run&lt;br /&gt;
* &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; - The '''Authorware Shocked Packets''' or '''Authorware Segments''', which are the script files needed to run the application&lt;br /&gt;
* &amp;lt;code&amp;gt;.X32&amp;lt;/code&amp;gt; - '''Xtras''' required for functions such as image and audio display&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; files will be located in the same directory, while the xtras will be located in a sub-directory conveniently labeled as &amp;lt;code&amp;gt;XTRAS&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Other files required by the application (such as &amp;lt;code&amp;gt;.u32&amp;lt;/code&amp;gt; files) will be listed in and can be found in the same directory as the map file.&lt;br /&gt;
&lt;br /&gt;
== Curation Steps ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Navigate to the page which is hosting the Authorware application. One of three events should occur:&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with only the &amp;lt;embed&amp;gt; tag, as with [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft], then your browser should automatically download the map file&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;EMBED SRC=&amp;quot;mineshaft.aam&amp;quot; WIDTH=&amp;quot;520&amp;quot; HEIGHT=&amp;quot;320&amp;quot; WINDOW=&amp;quot;onTop&amp;quot; ALIGN=&amp;quot;BOTTOM&amp;quot;&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with the &amp;lt;object&amp;gt; tag, as with [http://www.marksteinerinc.com/Resources/Cost_Estimators/_eLearning_Calculator/_elearning_calculator.html eLearning Calculator], then go to Inspect Element, find where the map file is embedded in the source code, and download it&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;object classid=&amp;quot;CLSID:15B782AF-55D8-11D1-B477-006097098764&amp;quot; codebase=&amp;quot;http://download.macromedia.com/pub/shockwave/cabs/authorware/awswaxd.cab#version=2004,0,0,73&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;SRC&amp;quot; value=&amp;quot;cbtcalc.aam&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;PALETTE&amp;quot; value=&amp;quot;background&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;onTop&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;BGCOLOR&amp;quot; value=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;embed src=&amp;quot;cbtcalc.aam&amp;quot; palette=&amp;quot;background&amp;quot; window=&amp;quot;onTop&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot; pluginspage=&amp;quot;http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveAuthorware&amp;quot; type=&amp;quot;application/x-authorware-map&amp;quot; &lt;br /&gt;
  width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;/embed&amp;gt;&lt;br /&gt;
&amp;lt;/object&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If downloading the map file instead opens it in browser as a text file, as with [http://abacus.bates.edu/~tkahan/expts.htm Stroop Experiment], then go to Inspect Element &amp;gt; Network, refresh the page, right-click on the .aam file and click &amp;quot;Save as...&amp;quot;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Download the webpage that the Authorware file is being hosted on. If you want, you may also want to save the webpage containing the link to the Authorware application, as how [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft] was curated as a reference&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Open the &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; file in a text editor, such as Notepad++, and download all the shock packets, xtras, and any other files listed. The map file should typically look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ver	0	6&lt;br /&gt;
get	.&lt;br /&gt;
seg	all	stro0000.aas	0	15892&lt;br /&gt;
seg	all	stro0001.aas	15892	16029&lt;br /&gt;
seg	all	stro0002.aas	31921	6060&lt;br /&gt;
put	.&lt;br /&gt;
bin	win32	&amp;quot;Ftp.u32&amp;quot;	&amp;quot;Ftp.u32&amp;quot;	length=57856&lt;br /&gt;
bin	win32	&amp;quot;Winapi.u32&amp;quot;	&amp;quot;Winapi.u32&amp;quot;	length=182784&lt;br /&gt;
get	XTRAS&lt;br /&gt;
put	XTRAS&lt;br /&gt;
bin	win32	&amp;quot;GIFIMP.X32&amp;quot;	&amp;quot;GIFIMP.X32&amp;quot;	recycle,length=53760&lt;br /&gt;
bin	win32	&amp;quot;MIX32.X32&amp;quot;	&amp;quot;MIX32.X32&amp;quot;	recycle,length=119296&lt;br /&gt;
bin	win32	&amp;quot;MIXVIEW.X32&amp;quot;	&amp;quot;MIXVIEW.X32&amp;quot;	recycle,length=48128&lt;br /&gt;
bin	win32	&amp;quot;VIEWSVC.X32&amp;quot;	&amp;quot;VIEWSVC.X32&amp;quot;	recycle,length=93696&lt;br /&gt;
# HTML_PARAMS: WIDTH=640 HEIGHT=480 BGCOLOR=FFFFFF&lt;br /&gt;
opt	all	BypassSecurityDialog=FALSE&lt;br /&gt;
opt	all	UniqueID=5438289&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Follow the [[Curation Format]] and place all files in their necessary folders.&lt;br /&gt;
&lt;br /&gt;
* Set the Platform to &amp;lt;code&amp;gt;Authorware&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Application Path to &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Launch Command to either the webpage hosting the Authorware application or the webpage containing the link to the application&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Run your Authorware application. If all goes well, fill out the necessary metadata, export your curation, and submit it to the Flashpoint Discord server in the &amp;lt;code&amp;gt;#other-game-curations&amp;lt;/code&amp;gt; channel. Remember to use the Authorware emoji when submitting&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''You may encounter an issue where, in an embedded Authorware application, clicking outside of the plugin page results in the application becoming unresponsive and unable to refocus. In the event this occurs, change &amp;lt;code&amp;gt;&amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;inPlace&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;onTop&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;window=&amp;quot;inPlace&amp;quot;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;window=&amp;quot;onTop&amp;quot;&amp;lt;/code&amp;gt; where applicable in the source code of the application webpage''&lt;br /&gt;
&lt;br /&gt;
== Running an Authorware Program in Flashpoint ==&lt;br /&gt;
&lt;br /&gt;
This section will serve to detail exactly how an Authorware application runs in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Upon running an Authorware application in Flashpoint, you will be prompted with a dialog box asking you if you wish to run the Authorware application.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Typically, this dialog box will become unresponsive, and Basilisk will display another dialog box claiming that the plugin is not responding. When this occurs, click '''Continue''' to allow the plugin to keep running.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Should the dialog box now become responsive, click '''OK''' to allow the Authorware Player to begin downloading the necessary files. If the dialog box is still not running, you may need to run the application again.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
If all goes well, the Authorware application should now being playing. Upon running this application again, you should not be prompted with the dialog boxes and the application will immediately begin.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;gt; [[File:Authorware_2.png|frame|Dialog Box #1]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; padding-left: 100px&amp;quot;&amp;gt; [[File:Authorware_3.png|frame|Dialog Box #2]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Authorware_Curation&amp;diff=2746</id>
		<title>Authorware Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Authorware_Curation&amp;diff=2746"/>
		<updated>2020-05-25T16:15:16Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: /* Curation Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to curate Authorware applications using Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Before You Start ==&lt;br /&gt;
&lt;br /&gt;
This tutorial will assume you've read the standard [[Curation Tutorial]], which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Authorware.&lt;br /&gt;
&lt;br /&gt;
== Recognizing Authorware ==&lt;br /&gt;
&lt;br /&gt;
There are three main components to look out for that signify that the application on the website is an Authorware applcation:&lt;br /&gt;
&lt;br /&gt;
* The website mentions the requirement of the '''Authorware Web Player''' or '''Authorware Plugin'''&lt;br /&gt;
* There is a button prompting the user to download Authorware&lt;br /&gt;
* (''Google Chrome'') The application displays a ''This plugin is not supported'' error, and right-clicking on it labels the application as an '''x-authorware-map'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image: Authorware-download.gif | An example of a button that can be found with an Authorware application.&lt;br /&gt;
Image: Authorware.png | An Authorware application not displaying properly in Google Chrome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorware Components ==&lt;br /&gt;
&lt;br /&gt;
Authorware applications are comprised of three main components:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; - The '''Authorware Map File''', which lists all the packets and xtras that the Authorware application will download and run&lt;br /&gt;
* &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; - The '''Authorware Shocked Packets''' or '''Authorware Segments''', which are the script files needed to run the application&lt;br /&gt;
* &amp;lt;code&amp;gt;.X32&amp;lt;/code&amp;gt; - '''Xtras''' required for functions such as image and audio display&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; files will be located in the same directory, while the xtras will be located in a sub-directory conveniently labeled as &amp;lt;code&amp;gt;XTRAS&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Other files required by the application (such as &amp;lt;code&amp;gt;.u32&amp;lt;/code&amp;gt; files) will be listed in and can be found in the same directory as the map file.&lt;br /&gt;
&lt;br /&gt;
== Curation Steps ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Navigate to the page which is hosting the Authorware application. One of three events should occur:&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with only the &amp;lt;embed&amp;gt; tag, as with [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft], then your browser should automatically download the map file&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;EMBED SRC=&amp;quot;mineshaft.aam&amp;quot; WIDTH=&amp;quot;520&amp;quot; HEIGHT=&amp;quot;320&amp;quot; WINDOW=&amp;quot;onTop&amp;quot; ALIGN=&amp;quot;BOTTOM&amp;quot;&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with the &amp;lt;object&amp;gt; tag, as with [http://www.marksteinerinc.com/Resources/Cost_Estimators/_eLearning_Calculator/_elearning_calculator.html eLearning Calculator], then go to Inspect Element, find where the map file is embedded in the source code, and download it&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;object classid=&amp;quot;CLSID:15B782AF-55D8-11D1-B477-006097098764&amp;quot; codebase=&amp;quot;http://download.macromedia.com/pub/shockwave/cabs/authorware/awswaxd.cab#version=2004,0,0,73&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;SRC&amp;quot; value=&amp;quot;cbtcalc.aam&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;PALETTE&amp;quot; value=&amp;quot;background&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;onTop&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;BGCOLOR&amp;quot; value=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;embed src=&amp;quot;cbtcalc.aam&amp;quot; palette=&amp;quot;background&amp;quot; window=&amp;quot;onTop&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot; pluginspage=&amp;quot;http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveAuthorware&amp;quot; type=&amp;quot;application/x-authorware-map&amp;quot; &lt;br /&gt;
  width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;/embed&amp;gt;&lt;br /&gt;
&amp;lt;/object&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If downloading the map file instead opens it in browser as a text file, as with [http://abacus.bates.edu/~tkahan/expts.htm Stroop Experiment], then go to Inspect Element &amp;gt; Network, refresh the page, right-click on the .aam file and click &amp;quot;Save as...&amp;quot;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Download the webpage that the Authorware file is being hosted on. If you want, you may also want to save the webpage containing the link to the Authorware application, as how [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft] was curated as an reference&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Open the &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; file in a text editor, such as Notepad++, and download all the shock packets, xtras, and any other files listed. The map file should typically look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ver	0	6&lt;br /&gt;
get	.&lt;br /&gt;
seg	all	stro0000.aas	0	15892&lt;br /&gt;
seg	all	stro0001.aas	15892	16029&lt;br /&gt;
seg	all	stro0002.aas	31921	6060&lt;br /&gt;
put	.&lt;br /&gt;
bin	win32	&amp;quot;Ftp.u32&amp;quot;	&amp;quot;Ftp.u32&amp;quot;	length=57856&lt;br /&gt;
bin	win32	&amp;quot;Winapi.u32&amp;quot;	&amp;quot;Winapi.u32&amp;quot;	length=182784&lt;br /&gt;
get	XTRAS&lt;br /&gt;
put	XTRAS&lt;br /&gt;
bin	win32	&amp;quot;GIFIMP.X32&amp;quot;	&amp;quot;GIFIMP.X32&amp;quot;	recycle,length=53760&lt;br /&gt;
bin	win32	&amp;quot;MIX32.X32&amp;quot;	&amp;quot;MIX32.X32&amp;quot;	recycle,length=119296&lt;br /&gt;
bin	win32	&amp;quot;MIXVIEW.X32&amp;quot;	&amp;quot;MIXVIEW.X32&amp;quot;	recycle,length=48128&lt;br /&gt;
bin	win32	&amp;quot;VIEWSVC.X32&amp;quot;	&amp;quot;VIEWSVC.X32&amp;quot;	recycle,length=93696&lt;br /&gt;
# HTML_PARAMS: WIDTH=640 HEIGHT=480 BGCOLOR=FFFFFF&lt;br /&gt;
opt	all	BypassSecurityDialog=FALSE&lt;br /&gt;
opt	all	UniqueID=5438289&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Follow the [[Curation Format]] and place all files in their necessary folders.&lt;br /&gt;
&lt;br /&gt;
* Set the Platform to &amp;lt;code&amp;gt;Authorware&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Application Path to &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Launch Command to either the webpage hosting the Authorware application or the webpage containing the link to the application&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Run your Authorware application. If all goes well, fill out the necessary metadata, export your curation, and submit it to the Flashpoint Discord server in the &amp;lt;code&amp;gt;#other-game-curations&amp;lt;/code&amp;gt; channel. Remember to use the Authorware emoji when submitting&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''You may encounter an issue where, in an embedded Authorware application, clicking outside of the plugin page results in the application becoming unresponsive and unable to refocus. In the event this occurs, change &amp;lt;code&amp;gt;&amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;inPlace&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;onTop&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;window=&amp;quot;inPlace&amp;quot;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;window=&amp;quot;onTop&amp;quot;&amp;lt;/code&amp;gt; where applicable in the source code of the application webpage''&lt;br /&gt;
&lt;br /&gt;
== Running an Authorware Program in Flashpoint ==&lt;br /&gt;
&lt;br /&gt;
This section will serve to detail exactly how an Authorware application runs in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Upon running an Authorware application in Flashpoint, you will be prompted with a dialog box asking you if you wish to run the Authorware application.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Typically, this dialog box will become unresponsive, and Basilisk will display another dialog box claiming that the plugin is not responding. When this occurs, click '''Continue''' to allow the plugin to keep running.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Should the dialog box now become responsive, click '''OK''' to allow the Authorware Player to begin downloading the necessary files. If the dialog box is still not running, you may need to run the application again.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
If all goes well, the Authorware application should now being playing. Upon running this application again, you should not be prompted with the dialog boxes and the application will immediately begin.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;gt; [[File:Authorware_2.png|frame|Dialog Box #1]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; padding-left: 100px&amp;quot;&amp;gt; [[File:Authorware_3.png|frame|Dialog Box #2]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Tyefyedye&amp;diff=2744</id>
		<title>User:Tyefyedye</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Tyefyedye&amp;diff=2744"/>
		<updated>2020-05-25T04:58:02Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Authorware_Curation&amp;diff=2743</id>
		<title>Authorware Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Authorware_Curation&amp;diff=2743"/>
		<updated>2020-05-25T04:57:37Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: Created page with &amp;quot;This guide will show you how to curate Authorware applications using Flashpoint Core.  == Before You Start ==  This tutorial will assume you've read the standard Curation Tu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to curate Authorware applications using Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Before You Start ==&lt;br /&gt;
&lt;br /&gt;
This tutorial will assume you've read the standard [[Curation Tutorial]], which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Authorware.&lt;br /&gt;
&lt;br /&gt;
== Recognizing Authorware ==&lt;br /&gt;
&lt;br /&gt;
There are three main components to look out for that signify that the application on the website is an Authorware applcation:&lt;br /&gt;
&lt;br /&gt;
* The website mentions the requirement of the '''Authorware Web Player''' or '''Authorware Plugin'''&lt;br /&gt;
* There is a button prompting the user to download Authorware&lt;br /&gt;
* (''Google Chrome'') The application displays a ''This plugin is not supported'' error, and right-clicking on it labels the application as an '''x-authorware-map'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image: Authorware-download.gif | An example of a button that can be found with an Authorware application.&lt;br /&gt;
Image: Authorware.png | An Authorware application not displaying properly in Google Chrome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorware Components ==&lt;br /&gt;
&lt;br /&gt;
Authorware applications are comprised of three main components:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; - The '''Authorware Map File''', which lists all the packets and xtras that the Authorware application will download and run&lt;br /&gt;
* &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; - The '''Authorware Shocked Packets''' or '''Authorware Segments''', which are the script files needed to run the application&lt;br /&gt;
* &amp;lt;code&amp;gt;.X32&amp;lt;/code&amp;gt; - '''Xtras''' required for functions such as image and audio display&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; files will be located in the same directory, while the xtras will be located in a sub-directory conveniently labeled as &amp;lt;code&amp;gt;XTRAS&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Other files required by the application (such as &amp;lt;code&amp;gt;.u32&amp;lt;/code&amp;gt; files) will be listed in and can be found in the same directory as the map file.&lt;br /&gt;
&lt;br /&gt;
== Curation Steps ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Navigate to the page which is hosting the Authorware application. One of three events should occur:&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with only the &amp;lt;embed&amp;gt; tag, as with [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft], then your browser should automatically download the map file&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;EMBED SRC=&amp;quot;mineshaft.aam&amp;quot; WIDTH=&amp;quot;520&amp;quot; HEIGHT=&amp;quot;320&amp;quot; WINDOW=&amp;quot;onTop&amp;quot; ALIGN=&amp;quot;BOTTOM&amp;quot;&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with the &amp;lt;object&amp;gt; tag, as with [http://www.marksteinerinc.com/Resources/Cost_Estimators/_eLearning_Calculator/_elearning_calculator.html eLearning Calculator], then go to Inspect Element, find where the map file is embedded in the source code, and download it&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;object classid=&amp;quot;CLSID:15B782AF-55D8-11D1-B477-006097098764&amp;quot; codebase=&amp;quot;http://download.macromedia.com/pub/shockwave/cabs/authorware/awswaxd.cab#version=2004,0,0,73&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;SRC&amp;quot; value=&amp;quot;cbtcalc.aam&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;PALETTE&amp;quot; value=&amp;quot;background&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;onTop&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;BGCOLOR&amp;quot; value=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;embed src=&amp;quot;cbtcalc.aam&amp;quot; palette=&amp;quot;background&amp;quot; window=&amp;quot;onTop&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot; pluginspage=&amp;quot;http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveAuthorware&amp;quot; type=&amp;quot;application/x-authorware-map&amp;quot; &lt;br /&gt;
  width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;/embed&amp;gt;&lt;br /&gt;
&amp;lt;/object&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If downloading the map file instead opens it in browser as a text file, as with [http://abacus.bates.edu/~tkahan/expts.htm Stroop Experiment], then go to Inspect Element &amp;gt; Network, refresh the page, right-click on the .aam file and click &amp;quot;Save as...&amp;quot;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Download the webpage that the Authorware file is being hosted on. If you want, you may also want to save the webpage containing the link to the Authorware application, as how [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft] was curated as an example&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Open the &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; file in a text editor, such as Notepad++, and download all the shock packets, xtras, and any other files listed. The map file should typically look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ver	0	6&lt;br /&gt;
get	.&lt;br /&gt;
seg	all	stro0000.aas	0	15892&lt;br /&gt;
seg	all	stro0001.aas	15892	16029&lt;br /&gt;
seg	all	stro0002.aas	31921	6060&lt;br /&gt;
put	.&lt;br /&gt;
bin	win32	&amp;quot;Ftp.u32&amp;quot;	&amp;quot;Ftp.u32&amp;quot;	length=57856&lt;br /&gt;
bin	win32	&amp;quot;Winapi.u32&amp;quot;	&amp;quot;Winapi.u32&amp;quot;	length=182784&lt;br /&gt;
get	XTRAS&lt;br /&gt;
put	XTRAS&lt;br /&gt;
bin	win32	&amp;quot;GIFIMP.X32&amp;quot;	&amp;quot;GIFIMP.X32&amp;quot;	recycle,length=53760&lt;br /&gt;
bin	win32	&amp;quot;MIX32.X32&amp;quot;	&amp;quot;MIX32.X32&amp;quot;	recycle,length=119296&lt;br /&gt;
bin	win32	&amp;quot;MIXVIEW.X32&amp;quot;	&amp;quot;MIXVIEW.X32&amp;quot;	recycle,length=48128&lt;br /&gt;
bin	win32	&amp;quot;VIEWSVC.X32&amp;quot;	&amp;quot;VIEWSVC.X32&amp;quot;	recycle,length=93696&lt;br /&gt;
# HTML_PARAMS: WIDTH=640 HEIGHT=480 BGCOLOR=FFFFFF&lt;br /&gt;
opt	all	BypassSecurityDialog=FALSE&lt;br /&gt;
opt	all	UniqueID=5438289&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Follow the [[Curation Format]] and place all files in their necessary folders.&lt;br /&gt;
&lt;br /&gt;
* Set the Platform to &amp;lt;code&amp;gt;Authorware&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Application Path to &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Launch Command to either the webpage hosting the Authorware application or the webpage containing the link to the application&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Run your Authorware application. If all goes well, fill out the necessary metadata, export your curation, and submit it to the Flashpoint Discord server in the &amp;lt;code&amp;gt;#other-game-curations&amp;lt;/code&amp;gt; channel. Remember to use the Authorware emoji when submitting&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''You may encounter an issue where, in an embedded Authorware application, clicking outside of the plugin page results in the application becoming unresponsive and unable to refocus. In the event this occurs, change &amp;lt;code&amp;gt;&amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;inPlace&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;onTop&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;window=&amp;quot;inPlace&amp;quot;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;window=&amp;quot;onTop&amp;quot;&amp;lt;/code&amp;gt; where applicable in the source code of the application webpage''&lt;br /&gt;
&lt;br /&gt;
== Running an Authorware Program in Flashpoint ==&lt;br /&gt;
&lt;br /&gt;
This section will serve to detail exactly how an Authorware application runs in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Upon running an Authorware application in Flashpoint, you will be prompted with a dialog box asking you if you wish to run the Authorware application.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Typically, this dialog box will become unresponsive, and Basilisk will display another dialog box claiming that the plugin is not responding. When this occurs, click '''Continue''' to allow the plugin to keep running.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Should the dialog box now become responsive, click '''OK''' to allow the Authorware Player to begin downloading the necessary files. If the dialog box is still not running, you may need to run the application again.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
If all goes well, the Authorware application should now being playing. Upon running this application again, you should not be prompted with the dialog boxes and the application will immediately begin.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;gt; [[File:Authorware_2.png|frame|Dialog Box #1]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; padding-left: 100px&amp;quot;&amp;gt; [[File:Authorware_3.png|frame|Dialog Box #2]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Tyefyedye&amp;diff=2742</id>
		<title>User:Tyefyedye</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Tyefyedye&amp;diff=2742"/>
		<updated>2020-05-25T04:56:47Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: /* Curation Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to curate Authorware applications using Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Before You Start ==&lt;br /&gt;
&lt;br /&gt;
This tutorial will assume you've read the standard [[Curation Tutorial]], which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Authorware.&lt;br /&gt;
&lt;br /&gt;
== Recognizing Authorware ==&lt;br /&gt;
&lt;br /&gt;
There are three main components to look out for that signify that the application on the website is an Authorware applcation:&lt;br /&gt;
&lt;br /&gt;
* The website mentions the requirement of the '''Authorware Web Player''' or '''Authorware Plugin'''&lt;br /&gt;
* There is a button prompting the user to download Authorware&lt;br /&gt;
* (''Google Chrome'') The application displays a ''This plugin is not supported'' error, and right-clicking on it labels the application as an '''x-authorware-map'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image: Authorware-download.gif | An example of a button that can be found with an Authorware application.&lt;br /&gt;
Image: Authorware.png | An Authorware application not displaying properly in Google Chrome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorware Components ==&lt;br /&gt;
&lt;br /&gt;
Authorware applications are comprised of three main components:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; - The '''Authorware Map File''', which lists all the packets and xtras that the Authorware application will download and run&lt;br /&gt;
* &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; - The '''Authorware Shocked Packets''' or '''Authorware Segments''', which are the script files needed to run the application&lt;br /&gt;
* &amp;lt;code&amp;gt;.X32&amp;lt;/code&amp;gt; - '''Xtras''' required for functions such as image and audio display&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; files will be located in the same directory, while the xtras will be located in a sub-directory conveniently labeled as &amp;lt;code&amp;gt;XTRAS&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Other files required by the application (such as &amp;lt;code&amp;gt;.u32&amp;lt;/code&amp;gt; files) will be listed in and can be found in the same directory as the map file.&lt;br /&gt;
&lt;br /&gt;
== Curation Steps ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Navigate to the page which is hosting the Authorware application. One of three events should occur:&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with only the &amp;lt;embed&amp;gt; tag, as with [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft], then your browser should automatically download the map file&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;EMBED SRC=&amp;quot;mineshaft.aam&amp;quot; WIDTH=&amp;quot;520&amp;quot; HEIGHT=&amp;quot;320&amp;quot; WINDOW=&amp;quot;onTop&amp;quot; ALIGN=&amp;quot;BOTTOM&amp;quot;&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with the &amp;lt;object&amp;gt; tag, as with [http://www.marksteinerinc.com/Resources/Cost_Estimators/_eLearning_Calculator/_elearning_calculator.html eLearning Calculator], then go to Inspect Element, find where the map file is embedded in the source code, and download it&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;object classid=&amp;quot;CLSID:15B782AF-55D8-11D1-B477-006097098764&amp;quot; codebase=&amp;quot;http://download.macromedia.com/pub/shockwave/cabs/authorware/awswaxd.cab#version=2004,0,0,73&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;SRC&amp;quot; value=&amp;quot;cbtcalc.aam&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;PALETTE&amp;quot; value=&amp;quot;background&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;onTop&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;BGCOLOR&amp;quot; value=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;embed src=&amp;quot;cbtcalc.aam&amp;quot; palette=&amp;quot;background&amp;quot; window=&amp;quot;onTop&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot; pluginspage=&amp;quot;http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveAuthorware&amp;quot; type=&amp;quot;application/x-authorware-map&amp;quot; &lt;br /&gt;
  width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;/embed&amp;gt;&lt;br /&gt;
&amp;lt;/object&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If downloading the map file instead opens it in browser as a text file, as with [http://abacus.bates.edu/~tkahan/expts.htm Stroop Experiment], then go to Inspect Element &amp;gt; Network, refresh the page, right-click on the .aam file and click &amp;quot;Save as...&amp;quot;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Download the webpage that the Authorware file is being hosted on. If you want, you may also want to save the webpage containing the link to the Authorware application, as how [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft] was curated as an example&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Open the &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; file in a text editor, such as Notepad++, and download all the shock packets, xtras, and any other files listed. The map file should typically look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ver	0	6&lt;br /&gt;
get	.&lt;br /&gt;
seg	all	stro0000.aas	0	15892&lt;br /&gt;
seg	all	stro0001.aas	15892	16029&lt;br /&gt;
seg	all	stro0002.aas	31921	6060&lt;br /&gt;
put	.&lt;br /&gt;
bin	win32	&amp;quot;Ftp.u32&amp;quot;	&amp;quot;Ftp.u32&amp;quot;	length=57856&lt;br /&gt;
bin	win32	&amp;quot;Winapi.u32&amp;quot;	&amp;quot;Winapi.u32&amp;quot;	length=182784&lt;br /&gt;
get	XTRAS&lt;br /&gt;
put	XTRAS&lt;br /&gt;
bin	win32	&amp;quot;GIFIMP.X32&amp;quot;	&amp;quot;GIFIMP.X32&amp;quot;	recycle,length=53760&lt;br /&gt;
bin	win32	&amp;quot;MIX32.X32&amp;quot;	&amp;quot;MIX32.X32&amp;quot;	recycle,length=119296&lt;br /&gt;
bin	win32	&amp;quot;MIXVIEW.X32&amp;quot;	&amp;quot;MIXVIEW.X32&amp;quot;	recycle,length=48128&lt;br /&gt;
bin	win32	&amp;quot;VIEWSVC.X32&amp;quot;	&amp;quot;VIEWSVC.X32&amp;quot;	recycle,length=93696&lt;br /&gt;
# HTML_PARAMS: WIDTH=640 HEIGHT=480 BGCOLOR=FFFFFF&lt;br /&gt;
opt	all	BypassSecurityDialog=FALSE&lt;br /&gt;
opt	all	UniqueID=5438289&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Follow the [[Curation Format]] and place all files in their necessary folders.&lt;br /&gt;
&lt;br /&gt;
* Set the Platform to &amp;lt;code&amp;gt;Authorware&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Application Path to &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Launch Command to either the webpage hosting the Authorware application or the webpage containing the link to the application&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Run your Authorware application. If all goes well, fill out the necessary metadata, export your curation, and submit it to the Flashpoint Discord server in the &amp;lt;code&amp;gt;#other-game-curations&amp;lt;/code&amp;gt; channel. Remember to use the Authorware emoji when submitting&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''You may encounter an issue where, in an embedded Authorware application, clicking outside of the plugin page results in the application becoming unresponsive and unable to refocus. In the event this occurs, change &amp;lt;code&amp;gt;&amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;inPlace&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;onTop&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;window=&amp;quot;inPlace&amp;quot;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;window=&amp;quot;onTop&amp;quot;&amp;lt;/code&amp;gt; where applicable in the source code of the application webpage''&lt;br /&gt;
&lt;br /&gt;
== Running an Authorware Program in Flashpoint ==&lt;br /&gt;
&lt;br /&gt;
This section will serve to detail exactly how an Authorware application runs in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Upon running an Authorware application in Flashpoint, you will be prompted with a dialog box asking you if you wish to run the Authorware application.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Typically, this dialog box will become unresponsive, and Basilisk will display another dialog box claiming that the plugin is not responding. When this occurs, click '''Continue''' to allow the plugin to keep running.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Should the dialog box now become responsive, click '''OK''' to allow the Authorware Player to begin downloading the necessary files. If the dialog box is still not running, you may need to run the application again.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
If all goes well, the Authorware application should now being playing. Upon running this application again, you should not be prompted with the dialog boxes and the application will immediately begin.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;gt; [[File:Authorware_2.png|frame|Dialog Box #1]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; padding-left: 100px&amp;quot;&amp;gt; [[File:Authorware_3.png|frame|Dialog Box #2]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Tyefyedye&amp;diff=2741</id>
		<title>User:Tyefyedye</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Tyefyedye&amp;diff=2741"/>
		<updated>2020-05-25T04:38:36Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: /* Authorware Components */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to curate Authorware applications using Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Before You Start ==&lt;br /&gt;
&lt;br /&gt;
This tutorial will assume you've read the standard [[Curation Tutorial]], which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Authorware.&lt;br /&gt;
&lt;br /&gt;
== Recognizing Authorware ==&lt;br /&gt;
&lt;br /&gt;
There are three main components to look out for that signify that the application on the website is an Authorware applcation:&lt;br /&gt;
&lt;br /&gt;
* The website mentions the requirement of the '''Authorware Web Player''' or '''Authorware Plugin'''&lt;br /&gt;
* There is a button prompting the user to download Authorware&lt;br /&gt;
* (''Google Chrome'') The application displays a ''This plugin is not supported'' error, and right-clicking on it labels the application as an '''x-authorware-map'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image: Authorware-download.gif | An example of a button that can be found with an Authorware application.&lt;br /&gt;
Image: Authorware.png | An Authorware application not displaying properly in Google Chrome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorware Components ==&lt;br /&gt;
&lt;br /&gt;
Authorware applications are comprised of three main components:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; - The '''Authorware Map File''', which lists all the packets and xtras that the Authorware application will download and run&lt;br /&gt;
* &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; - The '''Authorware Shocked Packets''' or '''Authorware Segments''', which are the script files needed to run the application&lt;br /&gt;
* &amp;lt;code&amp;gt;.X32&amp;lt;/code&amp;gt; - '''Xtras''' required for functions such as image and audio display&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; files will be located in the same directory, while the xtras will be located in a sub-directory conveniently labeled as &amp;lt;code&amp;gt;XTRAS&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Other files required by the application (such as &amp;lt;code&amp;gt;.u32&amp;lt;/code&amp;gt; files) will be listed in and can be found in the same directory as the map file.&lt;br /&gt;
&lt;br /&gt;
== Curation Steps ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Navigate to the page which is hosting the Authorware application. One of three events should occur:&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with only the &amp;lt;embed&amp;gt; tag, as with [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft], then your browser should automatically download the map file&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;EMBED SRC=&amp;quot;mineshaft.aam&amp;quot; WIDTH=&amp;quot;520&amp;quot; HEIGHT=&amp;quot;320&amp;quot; WINDOW=&amp;quot;onTop&amp;quot; ALIGN=&amp;quot;BOTTOM&amp;quot;&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with the &amp;lt;object&amp;gt; tag, as with [http://www.marksteinerinc.com/Resources/Cost_Estimators/_eLearning_Calculator/_elearning_calculator.html eLearning Calculator], then go to Inspect Element, find where the map file is embedded in the source code, and download it&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;object classid=&amp;quot;CLSID:15B782AF-55D8-11D1-B477-006097098764&amp;quot; codebase=&amp;quot;http://download.macromedia.com/pub/shockwave/cabs/authorware/awswaxd.cab#version=2004,0,0,73&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;SRC&amp;quot; value=&amp;quot;cbtcalc.aam&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;PALETTE&amp;quot; value=&amp;quot;background&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;onTop&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;BGCOLOR&amp;quot; value=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;embed src=&amp;quot;cbtcalc.aam&amp;quot; palette=&amp;quot;background&amp;quot; window=&amp;quot;onTop&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot; pluginspage=&amp;quot;http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveAuthorware&amp;quot; type=&amp;quot;application/x-authorware-map&amp;quot; &lt;br /&gt;
  width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;/embed&amp;gt;&lt;br /&gt;
&amp;lt;/object&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If downloading the map file instead opens it in browser as a text file, as with [http://abacus.bates.edu/~tkahan/expts.htm Stroop Experiment], then go to Inspect Element &amp;gt; Network, refresh the page, right-click on the .aam file and click &amp;quot;Save as...&amp;quot;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Download the webpage that the Authorware file is being hosted on. If you want, you may also want to save the webpage containing the link to the Authorware application, as how [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft] was curated as an example&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Open the &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; file in a text editor, such as Notepad++, and download all the shock packets, xtras, and any other files listed. The map file should typically look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ver	0	6&lt;br /&gt;
get	.&lt;br /&gt;
seg	all	stro0000.aas	0	15892&lt;br /&gt;
seg	all	stro0001.aas	15892	16029&lt;br /&gt;
seg	all	stro0002.aas	31921	6060&lt;br /&gt;
put	.&lt;br /&gt;
bin	win32	&amp;quot;Ftp.u32&amp;quot;	&amp;quot;Ftp.u32&amp;quot;	length=57856&lt;br /&gt;
bin	win32	&amp;quot;Winapi.u32&amp;quot;	&amp;quot;Winapi.u32&amp;quot;	length=182784&lt;br /&gt;
get	XTRAS&lt;br /&gt;
put	XTRAS&lt;br /&gt;
bin	win32	&amp;quot;GIFIMP.X32&amp;quot;	&amp;quot;GIFIMP.X32&amp;quot;	recycle,length=53760&lt;br /&gt;
bin	win32	&amp;quot;MIX32.X32&amp;quot;	&amp;quot;MIX32.X32&amp;quot;	recycle,length=119296&lt;br /&gt;
bin	win32	&amp;quot;MIXVIEW.X32&amp;quot;	&amp;quot;MIXVIEW.X32&amp;quot;	recycle,length=48128&lt;br /&gt;
bin	win32	&amp;quot;VIEWSVC.X32&amp;quot;	&amp;quot;VIEWSVC.X32&amp;quot;	recycle,length=93696&lt;br /&gt;
# HTML_PARAMS: WIDTH=640 HEIGHT=480 BGCOLOR=FFFFFF&lt;br /&gt;
opt	all	BypassSecurityDialog=FALSE&lt;br /&gt;
opt	all	UniqueID=5438289&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Follow the [[Curation Format]] and place all files in their necessary folders.&lt;br /&gt;
&lt;br /&gt;
* Set the Platform to &amp;lt;code&amp;gt;Authorware&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Application Path to &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Launch Command to either the webpage hosting the Authorware application or the webpage containing the link to the application&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Run your Authorware application. If all goes well, fill out the necessary metadata, export your curation, and submit it to the Flashpoint Discord server in the &amp;lt;code&amp;gt;#other-game-curations&amp;lt;/code&amp;gt; channel. Remember to use the Authorware emoji when submitting&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Running an Authorware Program in Flashpoint ==&lt;br /&gt;
&lt;br /&gt;
This section will serve to detail exactly how an Authorware application runs in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Upon running an Authorware application in Flashpoint, you will be prompted with a dialog box asking you if you wish to run the Authorware application.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Typically, this dialog box will become unresponsive, and Basilisk will display another dialog box claiming that the plugin is not responding. When this occurs, click '''Continue''' to allow the plugin to keep running.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Should the dialog box now become responsive, click '''OK''' to allow the Authorware Player to begin downloading the necessary files. If the dialog box is still not running, you may need to run the application again.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
If all goes well, the Authorware application should now being playing. Upon running this application again, you should not be prompted with the dialog boxes and the application will immediately begin.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;gt; [[File:Authorware_2.png|frame|Dialog Box #1]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; padding-left: 100px&amp;quot;&amp;gt; [[File:Authorware_3.png|frame|Dialog Box #2]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Tyefyedye&amp;diff=2740</id>
		<title>User:Tyefyedye</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Tyefyedye&amp;diff=2740"/>
		<updated>2020-05-25T04:15:11Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: /* Curation Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to curate Authorware applications using Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Before You Start ==&lt;br /&gt;
&lt;br /&gt;
This tutorial will assume you've read the standard [[Curation Tutorial]], which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Authorware.&lt;br /&gt;
&lt;br /&gt;
== Recognizing Authorware ==&lt;br /&gt;
&lt;br /&gt;
There are three main components to look out for that signify that the application on the website is an Authorware applcation:&lt;br /&gt;
&lt;br /&gt;
* The website mentions the requirement of the '''Authorware Web Player''' or '''Authorware Plugin'''&lt;br /&gt;
* There is a button prompting the user to download Authorware&lt;br /&gt;
* (''Google Chrome'') The application displays a ''This plugin is not supported'' error, and right-clicking on it labels the application as an '''x-authorware-map'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image: Authorware-download.gif | An example of a button that can be found with an Authorware application.&lt;br /&gt;
Image: Authorware.png | An Authorware application not displaying properly in Google Chrome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorware Components ==&lt;br /&gt;
&lt;br /&gt;
Authorware applications are comprised of three main components:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; - The '''Authorware Map File''', which lists all the packets and xtras that the Authorware application will download and run&lt;br /&gt;
* &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; - The '''Authorware Shocked Packets''', which are the script files needed to run the application&lt;br /&gt;
* &amp;lt;code&amp;gt;.X32&amp;lt;/code&amp;gt; - '''Xtras''' required for functions such as image and audio display&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; files will be located in the same directory, while the xtras will be located in a sub-directory conveniently labeled as &amp;lt;code&amp;gt;XTRAS&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Other files required by the application (such as &amp;lt;code&amp;gt;.u32&amp;lt;/code&amp;gt; files) will be listed in and can be found in the same directory as the map file.&lt;br /&gt;
&lt;br /&gt;
== Curation Steps ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Navigate to the page which is hosting the Authorware application. One of three events should occur:&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with only the &amp;lt;embed&amp;gt; tag, as with [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft], then your browser should automatically download the map file&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;EMBED SRC=&amp;quot;mineshaft.aam&amp;quot; WIDTH=&amp;quot;520&amp;quot; HEIGHT=&amp;quot;320&amp;quot; WINDOW=&amp;quot;onTop&amp;quot; ALIGN=&amp;quot;BOTTOM&amp;quot;&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with the &amp;lt;object&amp;gt; tag, as with [http://www.marksteinerinc.com/Resources/Cost_Estimators/_eLearning_Calculator/_elearning_calculator.html eLearning Calculator], then go to Inspect Element, find where the map file is embedded in the source code, and download it&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;object classid=&amp;quot;CLSID:15B782AF-55D8-11D1-B477-006097098764&amp;quot; codebase=&amp;quot;http://download.macromedia.com/pub/shockwave/cabs/authorware/awswaxd.cab#version=2004,0,0,73&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;SRC&amp;quot; value=&amp;quot;cbtcalc.aam&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;PALETTE&amp;quot; value=&amp;quot;background&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;onTop&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;BGCOLOR&amp;quot; value=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;embed src=&amp;quot;cbtcalc.aam&amp;quot; palette=&amp;quot;background&amp;quot; window=&amp;quot;onTop&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot; pluginspage=&amp;quot;http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveAuthorware&amp;quot; type=&amp;quot;application/x-authorware-map&amp;quot; &lt;br /&gt;
  width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;/embed&amp;gt;&lt;br /&gt;
&amp;lt;/object&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If downloading the map file instead opens it in browser as a text file, as with [http://abacus.bates.edu/~tkahan/expts.htm Stroop Experiment], then go to Inspect Element &amp;gt; Network, refresh the page, right-click on the .aam file and click &amp;quot;Save as...&amp;quot;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Download the webpage that the Authorware file is being hosted on. If you want, you may also want to save the webpage containing the link to the Authorware application, as how [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft] was curated as an example&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Open the &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; file in a text editor, such as Notepad++, and download all the shock packets, xtras, and any other files listed. The map file should typically look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ver	0	6&lt;br /&gt;
get	.&lt;br /&gt;
seg	all	stro0000.aas	0	15892&lt;br /&gt;
seg	all	stro0001.aas	15892	16029&lt;br /&gt;
seg	all	stro0002.aas	31921	6060&lt;br /&gt;
put	.&lt;br /&gt;
bin	win32	&amp;quot;Ftp.u32&amp;quot;	&amp;quot;Ftp.u32&amp;quot;	length=57856&lt;br /&gt;
bin	win32	&amp;quot;Winapi.u32&amp;quot;	&amp;quot;Winapi.u32&amp;quot;	length=182784&lt;br /&gt;
get	XTRAS&lt;br /&gt;
put	XTRAS&lt;br /&gt;
bin	win32	&amp;quot;GIFIMP.X32&amp;quot;	&amp;quot;GIFIMP.X32&amp;quot;	recycle,length=53760&lt;br /&gt;
bin	win32	&amp;quot;MIX32.X32&amp;quot;	&amp;quot;MIX32.X32&amp;quot;	recycle,length=119296&lt;br /&gt;
bin	win32	&amp;quot;MIXVIEW.X32&amp;quot;	&amp;quot;MIXVIEW.X32&amp;quot;	recycle,length=48128&lt;br /&gt;
bin	win32	&amp;quot;VIEWSVC.X32&amp;quot;	&amp;quot;VIEWSVC.X32&amp;quot;	recycle,length=93696&lt;br /&gt;
# HTML_PARAMS: WIDTH=640 HEIGHT=480 BGCOLOR=FFFFFF&lt;br /&gt;
opt	all	BypassSecurityDialog=FALSE&lt;br /&gt;
opt	all	UniqueID=5438289&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Follow the [[Curation Format]] and place all files in their necessary folders.&lt;br /&gt;
&lt;br /&gt;
* Set the Platform to &amp;lt;code&amp;gt;Authorware&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Application Path to &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Launch Command to either the webpage hosting the Authorware application or the webpage containing the link to the application&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Run your Authorware application. If all goes well, fill out the necessary metadata, export your curation, and submit it to the Flashpoint Discord server in the &amp;lt;code&amp;gt;#other-game-curations&amp;lt;/code&amp;gt; channel. Remember to use the Authorware emoji when submitting&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Running an Authorware Program in Flashpoint ==&lt;br /&gt;
&lt;br /&gt;
This section will serve to detail exactly how an Authorware application runs in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Upon running an Authorware application in Flashpoint, you will be prompted with a dialog box asking you if you wish to run the Authorware application.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Typically, this dialog box will become unresponsive, and Basilisk will display another dialog box claiming that the plugin is not responding. When this occurs, click '''Continue''' to allow the plugin to keep running.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Should the dialog box now become responsive, click '''OK''' to allow the Authorware Player to begin downloading the necessary files. If the dialog box is still not running, you may need to run the application again.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
If all goes well, the Authorware application should now being playing. Upon running this application again, you should not be prompted with the dialog boxes and the application will immediately begin.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;gt; [[File:Authorware_2.png|frame|Dialog Box #1]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; padding-left: 100px&amp;quot;&amp;gt; [[File:Authorware_3.png|frame|Dialog Box #2]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Tyefyedye&amp;diff=2739</id>
		<title>User:Tyefyedye</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Tyefyedye&amp;diff=2739"/>
		<updated>2020-05-25T04:12:51Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: Created page with &amp;quot;This guide will show you how to curate Authorware applications using Flashpoint Core.  == Before You Start ==  This tutorial will assume you've read the standard Curation Tu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to curate Authorware applications using Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Before You Start ==&lt;br /&gt;
&lt;br /&gt;
This tutorial will assume you've read the standard [[Curation Tutorial]], which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Authorware.&lt;br /&gt;
&lt;br /&gt;
== Recognizing Authorware ==&lt;br /&gt;
&lt;br /&gt;
There are three main components to look out for that signify that the application on the website is an Authorware applcation:&lt;br /&gt;
&lt;br /&gt;
* The website mentions the requirement of the '''Authorware Web Player''' or '''Authorware Plugin'''&lt;br /&gt;
* There is a button prompting the user to download Authorware&lt;br /&gt;
* (''Google Chrome'') The application displays a ''This plugin is not supported'' error, and right-clicking on it labels the application as an '''x-authorware-map'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image: Authorware-download.gif | An example of a button that can be found with an Authorware application.&lt;br /&gt;
Image: Authorware.png | An Authorware application not displaying properly in Google Chrome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorware Components ==&lt;br /&gt;
&lt;br /&gt;
Authorware applications are comprised of three main components:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; - The '''Authorware Map File''', which lists all the packets and xtras that the Authorware application will download and run&lt;br /&gt;
* &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; - The '''Authorware Shocked Packets''', which are the script files needed to run the application&lt;br /&gt;
* &amp;lt;code&amp;gt;.X32&amp;lt;/code&amp;gt; - '''Xtras''' required for functions such as image and audio display&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.aas&amp;lt;/code&amp;gt; files will be located in the same directory, while the xtras will be located in a sub-directory conveniently labeled as &amp;lt;code&amp;gt;XTRAS&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Other files required by the application (such as &amp;lt;code&amp;gt;.u32&amp;lt;/code&amp;gt; files) will be listed in and can be found in the same directory as the map file.&lt;br /&gt;
&lt;br /&gt;
== Curation Steps ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Navigate to the page which is hosting the Authorware application. One of three events should occur:&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with only the &amp;lt;embed&amp;gt; tag, as with [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft], then your browser should automatically download the map file&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;EMBED SRC=&amp;quot;mineshaft.aam&amp;quot; WIDTH=&amp;quot;520&amp;quot; HEIGHT=&amp;quot;320&amp;quot; WINDOW=&amp;quot;onTop&amp;quot; ALIGN=&amp;quot;BOTTOM&amp;quot;&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the map file is embedded with the &amp;lt;object&amp;gt; tag, as with [http://www.marksteinerinc.com/Resources/Cost_Estimators/_eLearning_Calculator/_elearning_calculator.html eLearning Calculator], then go to Inspect Element, find where the map file is embedded, and download it&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;&amp;lt;object classid=&amp;quot;CLSID:15B782AF-55D8-11D1-B477-006097098764&amp;quot; codebase=&amp;quot;http://download.macromedia.com/pub/shockwave/cabs/authorware/awswaxd.cab#version=2004,0,0,73&amp;quot; width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;SRC&amp;quot; value=&amp;quot;cbtcalc.aam&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;PALETTE&amp;quot; value=&amp;quot;background&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;WINDOW&amp;quot; value=&amp;quot;onTop&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;param name=&amp;quot;BGCOLOR&amp;quot; value=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;embed src=&amp;quot;cbtcalc.aam&amp;quot; palette=&amp;quot;background&amp;quot; window=&amp;quot;onTop&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot; pluginspage=&amp;quot;http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveAuthorware&amp;quot; type=&amp;quot;application/x-authorware-map&amp;quot; &lt;br /&gt;
  width=&amp;quot;640&amp;quot; height=&amp;quot;480&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;/embed&amp;gt;&lt;br /&gt;
&amp;lt;/object&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If downloading the map file instead opens it in browser as a text file, as with [http://abacus.bates.edu/~tkahan/expts.htm Stroop Experiment], then go to Inspect Element &amp;gt; Network, refresh the page, right-click on the .aam file and click &amp;quot;Save as...&amp;quot;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Download the webpage that the Authorware file is being hosted on. If you want, you may also want to save the webpage containing the link to the Authorware application, as how [http://lrieber.coe.uga.edu/shocked/mineshaft/mineshaft.html Mineshaft] was curated as an example&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Open the &amp;lt;code&amp;gt;.aam&amp;lt;/code&amp;gt; file in a text editor, such as Notepad++, and download all the shock packets, xtras, and any other files listed. The map file should typically look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ver	0	6&lt;br /&gt;
get	.&lt;br /&gt;
seg	all	stro0000.aas	0	15892&lt;br /&gt;
seg	all	stro0001.aas	15892	16029&lt;br /&gt;
seg	all	stro0002.aas	31921	6060&lt;br /&gt;
put	.&lt;br /&gt;
bin	win32	&amp;quot;Ftp.u32&amp;quot;	&amp;quot;Ftp.u32&amp;quot;	length=57856&lt;br /&gt;
bin	win32	&amp;quot;Winapi.u32&amp;quot;	&amp;quot;Winapi.u32&amp;quot;	length=182784&lt;br /&gt;
get	XTRAS&lt;br /&gt;
put	XTRAS&lt;br /&gt;
bin	win32	&amp;quot;GIFIMP.X32&amp;quot;	&amp;quot;GIFIMP.X32&amp;quot;	recycle,length=53760&lt;br /&gt;
bin	win32	&amp;quot;MIX32.X32&amp;quot;	&amp;quot;MIX32.X32&amp;quot;	recycle,length=119296&lt;br /&gt;
bin	win32	&amp;quot;MIXVIEW.X32&amp;quot;	&amp;quot;MIXVIEW.X32&amp;quot;	recycle,length=48128&lt;br /&gt;
bin	win32	&amp;quot;VIEWSVC.X32&amp;quot;	&amp;quot;VIEWSVC.X32&amp;quot;	recycle,length=93696&lt;br /&gt;
# HTML_PARAMS: WIDTH=640 HEIGHT=480 BGCOLOR=FFFFFF&lt;br /&gt;
opt	all	BypassSecurityDialog=FALSE&lt;br /&gt;
opt	all	UniqueID=5438289&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Follow the [[Curation Format]] and place all files in their necessary folders.&lt;br /&gt;
&lt;br /&gt;
* Set the Platform to &amp;lt;code&amp;gt;Authorware&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Application Path to &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
* Set the Launch Command to either the webpage hosting the Authorware application or the webpage containing the link to the application&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Run your Authorware application. If all goes well, fill out the necessary metadata, export your curation, and submit it to the Flashpoint Discord server in the &amp;lt;code&amp;gt;#other-game-curations&amp;lt;/code&amp;gt; channel. Remember to use the Authorware emoji when submitting&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Running an Authorware Program in Flashpoint ==&lt;br /&gt;
&lt;br /&gt;
This section will serve to detail exactly how an Authorware application runs in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Upon running an Authorware application in Flashpoint, you will be prompted with a dialog box asking you if you wish to run the Authorware application.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Typically, this dialog box will become unresponsive, and Basilisk will display another dialog box claiming that the plugin is not responding. When this occurs, click '''Continue''' to allow the plugin to keep running.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
Should the dialog box now become responsive, click '''OK''' to allow the Authorware Player to begin downloading the necessary files. If the dialog box is still not running, you may need to run the application again.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
If all goes well, the Authorware application should now being playing. Upon running this application again, you should not be prompted with the dialog boxes and the application will immediately begin.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;gt; [[File:Authorware_2.png|frame|Dialog Box #1]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; padding-left: 100px&amp;quot;&amp;gt; [[File:Authorware_3.png|frame|Dialog Box #2]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Authorware_3.png&amp;diff=2738</id>
		<title>File:Authorware 3.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Authorware_3.png&amp;diff=2738"/>
		<updated>2020-05-25T03:45:32Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: Authorware Dialog Box 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Authorware Dialog Box 2&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Authorware_2.png&amp;diff=2737</id>
		<title>File:Authorware 2.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Authorware_2.png&amp;diff=2737"/>
		<updated>2020-05-25T03:45:14Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: Authorware Dialog Box 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Authorware Dialog Box 1&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Authorware.png&amp;diff=2736</id>
		<title>File:Authorware.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Authorware.png&amp;diff=2736"/>
		<updated>2020-05-25T03:44:47Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: Authorware Chrome Display&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Authorware Chrome Display&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Authorware-download.gif&amp;diff=2735</id>
		<title>File:Authorware-download.gif</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Authorware-download.gif&amp;diff=2735"/>
		<updated>2020-05-25T03:44:21Z</updated>

		<summary type="html">&lt;p&gt;Tyefyedye: Authorware Download button&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Authorware Download button&lt;/div&gt;</summary>
		<author><name>Tyefyedye</name></author>
	</entry>
</feed>