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	<updated>2026-10-17T18:08:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=4152</id>
		<title>Shockwave Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=4152"/>
		<updated>2021-01-10T02:03:44Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: updated instructions because the tutorial video is out of date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains information and tips on curating Shockwave games. &lt;br /&gt;
&lt;br /&gt;
Please watch [https://youtu.be/QA9fbL4YplM this video] before curating Shockwave games. The video is long, but information packed! Hopefully it isn't too confusing - if you have any questions please ask in #shockwave-chat on the Flashpoint Discord server. The link in the next section of this page has the files in the video.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT:''' Here are some important notes and updates, since the video is slightly out of date and some information is no longer correct.&lt;br /&gt;
&lt;br /&gt;
* ''Never curate a game if it has a Script Error!'' If there is a Script Error dialog there is likely something wrong with your curation. Please ask other Shockwave curators to help you.&lt;br /&gt;
* The structure of Flashpoint has changed since the tutorial video was created. The SPR versions are located at FPSoftware/Shockwave, while game files reside in the same location as the other technologies.&lt;br /&gt;
* If you use Flashpoint Core, the Launcher will give you a warning if you try and edit the SPR version in the Application Path to anything other than PJ101. This warning may be safely ignored.&lt;br /&gt;
* If you are receiving a Script Error, you may edit SPR.exe to SPRD.exe in your Application Path to see a more detailed error message.&lt;br /&gt;
* There is a new command called &amp;lt;code&amp;gt;--preload&amp;lt;/code&amp;gt; which changes how the movie is loaded. If in SPRD you see a &amp;quot;handler not defined&amp;quot; error, try adding &amp;lt;code&amp;gt;--preload #movie&amp;lt;/code&amp;gt; to the end of your Launch Command.&lt;br /&gt;
* Contrary to what the video says, it is now possible to curate Shockwave games in-browser. This works the same way as Flash in-browser does. Use this as a last resort option if you cannot get a game to work in SPR.&lt;br /&gt;
&lt;br /&gt;
The SPR arguments explained in the video are also briefly outlined [https://github.com/FlashpointProject/Shockwave-Projector-Redirector-for-Flashpoint here] for your reference.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
&lt;br /&gt;
Here is the download link for the files mentioned in the video.&lt;br /&gt;
&lt;br /&gt;
https://drive.google.com/open?id=1mHgmWcZ7ayLedwFygtVao4AHJlFm-urG&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
Here are Application Paths/Launch Commands you can copy-paste into Flashpoint Core for each of the publishers mentioned in the video - be sure to substitute in your game's name/URL. Robotduck's includes the security code that is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ezone'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ851\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.ezone.com/games/space/wrapper_ezo.dcr&amp;quot; --do &amp;quot;member('gameName').text = 'space.dcr'&amp;quot; --forceTheExitLock 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Robotduck'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/bprally/en/game.dcr&amp;quot; --setTheRunMode &amp;quot;Plugin&amp;quot; --disableGoToNetPage --do &amp;quot;forget(timeout('securityCheck Timeout'))&amp;quot; --do &amp;quot;go(2)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Silent Bay Studios'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ1159\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/game-name/en/wrapper_silentbaystudios.dcr&amp;quot; --do &amp;quot;member('gameUrl').text = 'http://www.miniclip.com/games/game-name/en/game_name.dcr'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rayamedia'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ1159\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/game-name/en/wrapper_rayamedia.dcr&amp;quot; --do &amp;quot;member('gameUrl').text = 'http://www.miniclip.com/games/game-name/en/game_name.dcr'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== More Tips ==&lt;br /&gt;
&lt;br /&gt;
Here are some additional tips for solving problems you may encounter when curating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game opens in SPR but exits immediately, it might be exiting once it reaches the last frame instead of looping properly. To fix this problem, add the string below to the end of the launch command.&lt;br /&gt;
 --newScriptText &amp;quot;on new me&amp;quot; --newScriptText &amp;quot;set flt to new(timeout(), '_fixLoop', the maxInteger, #timeoutHandler, me)&amp;quot; --newScriptText &amp;quot;set the persistent of flt to 1&amp;quot; --newScriptText &amp;quot;return(me)&amp;quot; --newScriptText &amp;quot;on timeoutHandler me&amp;quot; --newScriptText &amp;quot;on exitFrame me&amp;quot; --newScriptText &amp;quot;if the frame &amp;gt;= the lastFrame then go(1)&amp;quot; --newScriptType #parent --do &amp;quot;global _fl&amp;quot; --do &amp;quot;set _fl to new(script(newScriptMember))&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make a game close with the X button but not the escape key, add this to the end of the launch command:&lt;br /&gt;
 --newScriptText &amp;quot;on closeRequest&amp;quot; --newScriptText &amp;quot;if keyPressed(53) = 0 then quit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game moves to a corner of the screen instead of staying in the center, add this to the end of the launch command:&lt;br /&gt;
 --do &amp;quot;set the centerStage to 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game window opens at the wrong size, you can combine the previous command with one that sets the window resolution to the size of the original Shockwave embed. For example, this command would be suitable for a game originally embedded at 800x600 pixels:&lt;br /&gt;
 --do &amp;quot;set the rect of the stage to rect(0, 0, 800, 600)&amp;quot; --do &amp;quot;set the centerStage to 1&amp;quot; --do &amp;quot;set the fixStageSize to 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Debugging ==&lt;br /&gt;
&lt;br /&gt;
Flashpoint Core also includes a special debug version of SPR, appropriately called ''SPRD''. To use SPRD, just replace &amp;lt;code&amp;gt;SPR.exe&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;SPRD.exe&amp;lt;/code&amp;gt; in a Shockwave game's Application Path. &lt;br /&gt;
&lt;br /&gt;
SPRD shows more detailed error messages, which can be helpful for debugging games. It also provides a console window. Here's how to use the console:&lt;br /&gt;
* Type &amp;lt;code&amp;gt;put variableName&amp;lt;/code&amp;gt; to print the value of &amp;lt;code&amp;gt;variableName&amp;lt;/code&amp;gt; to the console.&lt;br /&gt;
* Type any Lingo command to run it inside the game.&lt;br /&gt;
&lt;br /&gt;
Finally, SPRD introduces two exclusive arguments to help you debug games:&lt;br /&gt;
* &amp;lt;code&amp;gt;--trace 1&amp;lt;/code&amp;gt;: Lingo tracing messages will appear in SPRD's console.&lt;br /&gt;
* &amp;lt;code&amp;gt;--traceLogFile &amp;quot;messages.txt&amp;quot;&amp;lt;/code&amp;gt;: Lingo tracing messages will be logged to the file &amp;lt;code&amp;gt;messages.txt&amp;lt;/code&amp;gt;. You may specify a different filename if you prefer.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=3545</id>
		<title>Shockwave Xtras</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=3545"/>
		<updated>2020-10-26T05:35:29Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: Enhancer had been added to PJ1159&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all of the Shockwave Xtras added to Flashpoint. Each Projector version has its own set of Xtras, listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 8.5.1''':&lt;br /&gt;
&lt;br /&gt;
*beatnik.x32&lt;br /&gt;
*DireCtrl.x32&lt;br /&gt;
*DmPack1.x32&lt;br /&gt;
*DmXtremePack.x32&lt;br /&gt;
*Enhancer.x32&lt;br /&gt;
*EnhancerP.x32&lt;br /&gt;
*Groove.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*PMLite.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*ValidateKeyXtra.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 9.0.0''':&lt;br /&gt;
&lt;br /&gt;
*budapi.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Multiusr.x32&lt;br /&gt;
*OpenURL.x32&lt;br /&gt;
*propsave.x32&lt;br /&gt;
*WebXtra.x32&lt;br /&gt;
*kewlone2.x32 (hacked)&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 10.1.1''':&lt;br /&gt;
&lt;br /&gt;
*budapi.x32&lt;br /&gt;
*DIRECTIMAGE.x32&lt;br /&gt;
*DIRECTOS.x32&lt;br /&gt;
*DMChangeres.x32&lt;br /&gt;
*Enhancer.x32&lt;br /&gt;
*FILEXTRA4.x32&lt;br /&gt;
*Havok.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32 &lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*MoveCursor.x32&lt;br /&gt;
*Multiusr.x32&lt;br /&gt;
*propsave.x32&lt;br /&gt;
*ravJoystick.x32&lt;br /&gt;
*skyxtra1.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.0.3''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Multiusr.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.5.9''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Enhancer.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Multiusr.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 12''':&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Multiusr.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
*beatnik.x32 requires additional resource files, which were added to &amp;quot;download\BeatnikInc\BeatnikXtra&amp;quot; in the Xtras folder.&lt;br /&gt;
*Shockwave 3D Asset.x32 was hacked to fix the Shockwave 3D Bad Driver List Bug. See this page for more info: https://gaming.stackexchange.com/questions/339173/how-can-i-play-dcr-shockwave-games&lt;br /&gt;
*ValidateKeyXtra.x32 and kewlone2.x32 were hacked to activate locked features in certain Shockwave games.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=3544</id>
		<title>Shockwave Xtras</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=3544"/>
		<updated>2020-10-26T05:33:29Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: added Multiuser Xtra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all of the Shockwave Xtras added to Flashpoint. Each Projector version has its own set of Xtras, listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 8.5.1''':&lt;br /&gt;
&lt;br /&gt;
*beatnik.x32&lt;br /&gt;
*DireCtrl.x32&lt;br /&gt;
*DmPack1.x32&lt;br /&gt;
*DmXtremePack.x32&lt;br /&gt;
*Enhancer.x32&lt;br /&gt;
*EnhancerP.x32&lt;br /&gt;
*Groove.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*PMLite.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*ValidateKeyXtra.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 9.0.0''':&lt;br /&gt;
&lt;br /&gt;
*budapi.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Multiusr.x32&lt;br /&gt;
*OpenURL.x32&lt;br /&gt;
*propsave.x32&lt;br /&gt;
*WebXtra.x32&lt;br /&gt;
*kewlone2.x32 (hacked)&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 10.1.1''':&lt;br /&gt;
&lt;br /&gt;
*budapi.x32&lt;br /&gt;
*DIRECTIMAGE.x32&lt;br /&gt;
*DIRECTOS.x32&lt;br /&gt;
*DMChangeres.x32&lt;br /&gt;
*Enhancer.x32&lt;br /&gt;
*FILEXTRA4.x32&lt;br /&gt;
*Havok.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32 &lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*MoveCursor.x32&lt;br /&gt;
*Multiusr.x32&lt;br /&gt;
*propsave.x32&lt;br /&gt;
*ravJoystick.x32&lt;br /&gt;
*skyxtra1.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.0.3''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Multiusr.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.5.9''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Multiusr.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 12''':&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Multiusr.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
*beatnik.x32 requires additional resource files, which were added to &amp;quot;download\BeatnikInc\BeatnikXtra&amp;quot; in the Xtras folder.&lt;br /&gt;
*Shockwave 3D Asset.x32 was hacked to fix the Shockwave 3D Bad Driver List Bug. See this page for more info: https://gaming.stackexchange.com/questions/339173/how-can-i-play-dcr-shockwave-games&lt;br /&gt;
*ValidateKeyXtra.x32 and kewlone2.x32 were hacked to activate locked features in certain Shockwave games.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=3543</id>
		<title>Shockwave Xtras</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=3543"/>
		<updated>2020-10-26T05:20:44Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: adding Xtras that appear to have not been added here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all of the Shockwave Xtras added to Flashpoint. Each Projector version has its own set of Xtras, listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 8.5.1''':&lt;br /&gt;
&lt;br /&gt;
*beatnik.x32&lt;br /&gt;
*DireCtrl.x32&lt;br /&gt;
*DmPack1.x32&lt;br /&gt;
*DmXtremePack.x32&lt;br /&gt;
*Enhancer.x32&lt;br /&gt;
*EnhancerP.x32&lt;br /&gt;
*Groove.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*PMLite.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*ValidateKeyXtra.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 9.0.0''':&lt;br /&gt;
&lt;br /&gt;
*budapi.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*OpenURL.x32&lt;br /&gt;
*propsave.x32&lt;br /&gt;
*WebXtra.x32&lt;br /&gt;
*kewlone2.x32 (hacked)&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 10.1.1''':&lt;br /&gt;
&lt;br /&gt;
*budapi.x32&lt;br /&gt;
*DIRECTIMAGE.x32&lt;br /&gt;
*DIRECTOS.x32&lt;br /&gt;
*DMChangeres.x32&lt;br /&gt;
*Enhancer.x32&lt;br /&gt;
*FILEXTRA4.x32&lt;br /&gt;
*Havok.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32 &lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*MoveCursor.x32&lt;br /&gt;
*propsave.x32&lt;br /&gt;
*ravJoystick.x32&lt;br /&gt;
*skyxtra1.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.0.3''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.5.9''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 12''':&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
*beatnik.x32 requires additional resource files, which were added to &amp;quot;download\BeatnikInc\BeatnikXtra&amp;quot; in the Xtras folder.&lt;br /&gt;
*Shockwave 3D Asset.x32 was hacked to fix the Shockwave 3D Bad Driver List Bug. See this page for more info: https://gaming.stackexchange.com/questions/339173/how-can-i-play-dcr-shockwave-games&lt;br /&gt;
*ValidateKeyXtra.x32 and kewlone2.x32 were hacked to activate locked features in certain Shockwave games.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=3542</id>
		<title>Shockwave Xtras</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=3542"/>
		<updated>2020-10-26T05:04:34Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: it's kewlone2, not kewlbox2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all of the Shockwave Xtras added to Flashpoint. Each Projector version has its own set of Xtras, listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 8.5.1''':&lt;br /&gt;
&lt;br /&gt;
*beatnik.x32&lt;br /&gt;
*DireCtrl.x32&lt;br /&gt;
*DmPack1.x32&lt;br /&gt;
*DmXtremePack.x32&lt;br /&gt;
*Enhancer.x32&lt;br /&gt;
*EnhancerP.x32&lt;br /&gt;
*Groove.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*PMLite.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*ValidateKeyXtra.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 9.0.0''':&lt;br /&gt;
&lt;br /&gt;
*budapi.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*OpenURL.x32&lt;br /&gt;
*propsave.x32&lt;br /&gt;
*WebXtra.x32&lt;br /&gt;
*kewlone2.x32 (hacked)&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 10.1.1''':&lt;br /&gt;
&lt;br /&gt;
*budapi.x32&lt;br /&gt;
*DMChangeres.x32 &lt;br /&gt;
*Havok.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32 &lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*MoveCursor.x32&lt;br /&gt;
*propsave.x32&lt;br /&gt;
*skyxtra1.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.0.3''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.5.9''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 12''':&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
*beatnik.x32 requires additional resource files, which were added to &amp;quot;download\BeatnikInc\BeatnikXtra&amp;quot; in the Xtras folder.&lt;br /&gt;
*Shockwave 3D Asset.x32 was hacked to fix the Shockwave 3D Bad Driver List Bug. See this page for more info: https://gaming.stackexchange.com/questions/339173/how-can-i-play-dcr-shockwave-games&lt;br /&gt;
*ValidateKeyXtra.x32 and kewlone2.x32 were hacked to activate locked features in certain Shockwave games.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=3541</id>
		<title>Shockwave Xtras</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=3541"/>
		<updated>2020-10-26T05:03:11Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: ensuring this page is up to date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all of the Shockwave Xtras added to Flashpoint. Each Projector version has its own set of Xtras, listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 8.5.1''':&lt;br /&gt;
&lt;br /&gt;
*beatnik.x32&lt;br /&gt;
*DireCtrl.x32&lt;br /&gt;
*DmPack1.x32&lt;br /&gt;
*DmXtremePack.x32&lt;br /&gt;
*Enhancer.x32&lt;br /&gt;
*EnhancerP.x32&lt;br /&gt;
*Groove.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*PMLite.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*ValidateKeyXtra.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 9.0.0''':&lt;br /&gt;
&lt;br /&gt;
*budapi.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*OpenURL.x32&lt;br /&gt;
*propsave.x32&lt;br /&gt;
*WebXtra.x32&lt;br /&gt;
*kewlone2.x32 (hacked)&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 10.1.1''':&lt;br /&gt;
&lt;br /&gt;
*budapi.x32&lt;br /&gt;
*DMChangeres.x32 &lt;br /&gt;
*Havok.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32 &lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*MoveCursor.x32&lt;br /&gt;
*propsave.x32&lt;br /&gt;
*skyxtra1.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.0.3''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.5.9''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 12''':&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
*beatnik.x32 requires additional resource files, which were added to &amp;quot;download\BeatnikInc\BeatnikXtra&amp;quot; in the Xtras folder.&lt;br /&gt;
*Shockwave 3D Asset.x32 was hacked to fix the Shockwave 3D Bad Driver List Bug. See this page for more info: https://gaming.stackexchange.com/questions/339173/how-can-i-play-dcr-shockwave-games&lt;br /&gt;
*ValidateKeyXtra.x32 and kewlbox2.x32 were hacked to activate locked features in certain Shockwave games.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=ActiveX_Curation&amp;diff=3303</id>
		<title>ActiveX Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=ActiveX_Curation&amp;diff=3303"/>
		<updated>2020-10-11T01:51:06Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: more clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before curating ActiveX, make sure that you have the [https://bluemaxima.org/flashpoint/downloads/ latest version of Flashpoint Core].&lt;br /&gt;
&lt;br /&gt;
== How to recognize an ActiveX application ==&lt;br /&gt;
&lt;br /&gt;
# You can see text like &amp;quot;This game uses an ActiveX control and will not play in your browser&amp;quot; on the page. &lt;br /&gt;
# The app tells you it needs Internet Explorer to work.&lt;br /&gt;
&lt;br /&gt;
== How to curate an ActiveX application ==&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do is locate your ActiveX Control. This is typically a DLL or OCX file. You'll often find ActiveX Controls distributed in Cabinet (CAB) files. If your ActiveX Control is in a Cabinet file, open it in Windows Explorer so you can get the DLL or OCX file.&lt;br /&gt;
&lt;br /&gt;
Once you have the ActiveX Control, you need to move it into an ActiveX folder. If you look in Flashpoint at FPSoftware\ActiveX, you'll see a number of folders, and every folder has an ActiveX Control inside. Create a folder for your ActiveX Control and put it inside. The folder can have any name, but is typically named after the control itself.&lt;br /&gt;
You'll need to include your ActiveX folder in your curation when done. Include a FPSoftware folder alongside your content folder. Match the structure of your FPSoftware folder to the one in Flashpoint, i.e. create an ActiveX subfolder inside of it.&lt;br /&gt;
&lt;br /&gt;
Now, use the Flashpoint Launcher to create a new curation like normal. Set the Application Path to the startActiveX script:&lt;br /&gt;
 Application Path: FPSoftware\startActiveX.bat&lt;br /&gt;
&lt;br /&gt;
When you set the Launch Command, start with the URL. Then, specify the ActiveX Control's location within the ActiveX folder. But then, only for the first time you run this, add &amp;lt;code&amp;gt;--activex&amp;lt;/code&amp;gt; onto the end of the Launch Command. Here's an example Launch Command, for the game Zenerchi:&lt;br /&gt;
 http://www.shockwave.com/content/zenerchi/sis/index.html ZenerchiWeb.1.0.0.10\zenerchi.1.0.0.10.dll --activex&lt;br /&gt;
The first argument is the URL. The second argument is the location of the control (under FPSoftware\ActiveX.) And finally &amp;lt;code&amp;gt;--activex&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Now, when you run this, it's going to prompt for administrator privileges.&lt;br /&gt;
Then it's going to take about five seconds to import the control.&lt;br /&gt;
And then (hopefully) it'll say it imported successfully and you can close the window.&lt;br /&gt;
&lt;br /&gt;
Finally, remove &amp;lt;code&amp;gt;--activex&amp;lt;/code&amp;gt; from the end of your Launch Command.&lt;br /&gt;
so now it looks like:&lt;br /&gt;
 http://www.shockwave.com/content/zenerchi/sis/index.html ZenerchiWeb.1.0.0.10\zenerchi.1.0.0.10.dll&lt;br /&gt;
And now, when you run it, it'll open a browser to the page with the control on it (and it should work).&lt;br /&gt;
Importing the control will have created a new configuration file in &amp;lt;code&amp;gt;FPSoftware\FlashpointSecurePlayerConfigs&amp;lt;/code&amp;gt;, named after the control. Include this configuration file in your curation. Put it in the FlashpointSecurePlayerConfigs subfolder of the FPSoftware folder in your curation.&lt;br /&gt;
&lt;br /&gt;
If the control does not work, it's possible that it requires other changes. For example, it may require to be run with Windows Compatibility Settings, or need to be run as an administrator. If so, the Flashpoint Secure Player can be used to accomplish that. If you are having trouble figuring out the correct options, ask for help in the Flashpoint Discord server.&lt;br /&gt;
&lt;br /&gt;
To be absolutely clear: your final curation should not have &amp;lt;code&amp;gt;--activex&amp;lt;/code&amp;gt; in the Launch Command. Only you, the curator, should have it in your Launch Command the first time you launch the game, so that the configuration file is created.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=ActiveX_Curation&amp;diff=3302</id>
		<title>ActiveX Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=ActiveX_Curation&amp;diff=3302"/>
		<updated>2020-10-11T01:49:09Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before curating ActiveX, make sure that you have the [https://bluemaxima.org/flashpoint/downloads/ latest version of Flashpoint Core].&lt;br /&gt;
&lt;br /&gt;
== How to recognize an ActiveX application ==&lt;br /&gt;
&lt;br /&gt;
# You can see text like &amp;quot;This game uses an ActiveX control and will not play in your browser&amp;quot; on the page. &lt;br /&gt;
# The app tells you it needs Internet Explorer to work.&lt;br /&gt;
&lt;br /&gt;
== How to curate an ActiveX application ==&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do is locate your ActiveX Control. This is typically a DLL or OCX file. You'll often find ActiveX Controls distributed in Cabinet (CAB) files. If your ActiveX Control is in a Cabinet file, open it in Windows Explorer so you can get the DLL or OCX file.&lt;br /&gt;
&lt;br /&gt;
Once you have the ActiveX Control, you need to move it into an ActiveX folder. If you look in Flashpoint at FPSoftware\ActiveX, you'll see a number of folders, and every folder has an ActiveX Control inside. Create a folder for your ActiveX Control and put it inside. The folder can have any name, but is typically named after the control itself.&lt;br /&gt;
You'll need to include your ActiveX folder in your curation when done. Include a FPSoftware folder alongside your content folder. Match the structure of your FPSoftware folder to the one in Flashpoint, i.e. create an ActiveX subfolder inside of it.&lt;br /&gt;
&lt;br /&gt;
Now, use the Flashpoint Launcher to create a new curation like normal. Set the Application Path to the startActiveX script:&lt;br /&gt;
 Application Path: FPSoftware\startActiveX.bat&lt;br /&gt;
&lt;br /&gt;
When you set the Launch Command, start with the URL. Then, specify the ActiveX Control's location within the ActiveX folder. But then, only for the first time you run this, add &amp;lt;code&amp;gt;--activex&amp;lt;/code&amp;gt; onto the end of the Launch Command. Here's an example Launch Command, for the game Zenerchi:&lt;br /&gt;
 http://www.shockwave.com/content/zenerchi/sis/index.html ZenerchiWeb.1.0.0.10\zenerchi.1.0.0.10.dll --activex&lt;br /&gt;
The first argument is the URL. The second argument is the location of the control (under FPSoftware\ActiveX.) And finally &amp;lt;code&amp;gt;--activex&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Now, when you run this, it's going to prompt for administrator privileges.&lt;br /&gt;
Then it's going to take about five seconds to import the control.&lt;br /&gt;
And then (hopefully) it'll say it imported successfully and you can close the window.&lt;br /&gt;
&lt;br /&gt;
Finally, remove &amp;lt;code&amp;gt;--activex&amp;lt;/code&amp;gt; from the end of your Launch Command.&lt;br /&gt;
so now it looks like:&lt;br /&gt;
 http://www.shockwave.com/content/zenerchi/sis/index.html ZenerchiWeb.1.0.0.10\zenerchi.1.0.0.10.dll&lt;br /&gt;
And now, when you run it, it'll open a browser to the page with the control on it (and it should work).&lt;br /&gt;
Importing the control will have created a new configuration file in &amp;lt;code&amp;gt;FPSoftware\FlashpointSecurePlayerConfigs&amp;lt;/code&amp;gt;, named after the control. Include this configuration file in your curation. Put it in the FlashpointSecurePlayerConfigs subfolder of the FPSoftware folder in your curation.&lt;br /&gt;
&lt;br /&gt;
If the control does not work, it's possible that it requires other changes. For example, it may require to be run with Windows Compatibility Settings, or need to be run as an administrator. If so, the Flashpoint Secure Player can be used to accomplish that. If you are having trouble figuring out the correct options, ask for help in the Flashpoint Discord server.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=ActiveX_Curation&amp;diff=3301</id>
		<title>ActiveX Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=ActiveX_Curation&amp;diff=3301"/>
		<updated>2020-10-11T01:46:04Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: changed the instructions to not use the server configuration method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before curating ActiveX, make sure that you have the [https://bluemaxima.org/flashpoint/downloads/ latest version of Flashpoint Core].&lt;br /&gt;
&lt;br /&gt;
== How to recognize an ActiveX application ==&lt;br /&gt;
&lt;br /&gt;
# You can see text like &amp;quot;This game uses an ActiveX control and will not play in your browser&amp;quot; on the page. &lt;br /&gt;
# The app tells you it needs Internet Explorer to work.&lt;br /&gt;
&lt;br /&gt;
== How to curate an ActiveX application ==&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do is locate your ActiveX Control. This is typically a DLL or OCX file. You'll often find ActiveX Controls distributed in Cabinet (CAB) files. If your ActiveX Control is in a Cabinet file, open it in Windows Explorer so you can get the DLL or OCX file.&lt;br /&gt;
&lt;br /&gt;
Once you have the ActiveX Control, you need to move it into an ActiveX folder. If you look in Flashpoint at FPSoftware\ActiveX, you'll see a number of folders, and every folder has an ActiveX Control inside. Create a folder for your ActiveX Control and put it inside. The folder can have any name, but is typically named after the control itself.&lt;br /&gt;
You'll need to include your ActiveX folder in your curation when done. Include a FPSoftware folder alongside your content folder, matching the structure between them.&lt;br /&gt;
&lt;br /&gt;
Now, use the Flashpoint Launcher to create a new curation like normal. Set the Application Path to the startActiveX script:&lt;br /&gt;
 Application Path: FPSoftware\startActiveX.bat&lt;br /&gt;
&lt;br /&gt;
When you set the Launch Command, start with the URL. Then, specify the ActiveX Control's location within the ActiveX folder. But then, only for the first time you run this, add &amp;lt;code&amp;gt;--activex&amp;lt;/code&amp;gt; onto the end of the Launch Command. Here's an example Launch Command, for the game Zenerchi:&lt;br /&gt;
 http://www.shockwave.com/content/zenerchi/sis/index.html ZenerchiWeb.1.0.0.10\zenerchi.1.0.0.10.dll --activex&lt;br /&gt;
The first argument is the URL. The second argument is the location of the control (under FPSoftware\ActiveX.) And finally &amp;lt;code&amp;gt;--activex&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Now, when you run this, it's going to prompt for administrator privileges.&lt;br /&gt;
Then it's going to take about five seconds to import the control.&lt;br /&gt;
And then (hopefully) it'll say it imported successfully and you can close the window.&lt;br /&gt;
&lt;br /&gt;
Finally, remove &amp;lt;code&amp;gt;--activex&amp;lt;/code&amp;gt; from the end of your Launch Command.&lt;br /&gt;
so now it looks like:&lt;br /&gt;
 http://www.shockwave.com/content/zenerchi/sis/index.html ZenerchiWeb.1.0.0.10\zenerchi.1.0.0.10.dll&lt;br /&gt;
And now, when you run it, it'll open a browser to the page with the control on it (and it should work).&lt;br /&gt;
Importing the control will have created a new configuration file in &amp;lt;code&amp;gt;FPSoftware\FlashpointSecurePlayerConfigs&amp;lt;/code&amp;gt;, named after the control. Include this configuration file in your curation. Put it in the FlashpointSecurePlayerConfigs subfolder of the FPSoftware folder in your curation.&lt;br /&gt;
&lt;br /&gt;
If the control does not work, it's possible that it requires other changes. For example, it may require to be run with Windows Compatibility Settings, or need to be run as an administrator. If so, the Flashpoint Secure Player can be used to accomplish that. If you are having trouble figuring out the correct options, ask for help in the Flashpoint Discord server.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=3081</id>
		<title>Shockwave Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=3081"/>
		<updated>2020-09-19T05:09:31Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: edit Robotduck Launch Command to better method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains information and tips on curating Shockwave games. &lt;br /&gt;
&lt;br /&gt;
Please watch [https://youtu.be/QA9fbL4YplM this video] before curating Shockwave games. The video is long, but information packed! Hopefully it isn't too confusing - if you have any questions please ask in #shockwave-chat on the Flashpoint Discord server. The link in the next section of this page has the files in the video.&lt;br /&gt;
&lt;br /&gt;
The SPR arguments explained in the video are also briefly outlined [https://github.com/FlashpointProject/Shockwave-Projector-Redirector-for-Flashpoint here] for your reference.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
&lt;br /&gt;
Here is the download link for the files mentioned in the video.&lt;br /&gt;
&lt;br /&gt;
https://drive.google.com/open?id=1mHgmWcZ7ayLedwFygtVao4AHJlFm-urG&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
Here are Application Paths/Launch Commands you can copy-paste into Flashpoint Core for each of the publishers mentioned in the video - be sure to substitute in your game's name/URL. Robotduck's includes the security code that is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ezone'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ851\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.ezone.com/games/space/wrapper_ezo.dcr&amp;quot; --do &amp;quot;member('gameName').text = 'space.dcr'&amp;quot; --forceTheExitLock 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Robotduck'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/bprally/en/game.dcr&amp;quot; --setTheRunMode &amp;quot;Plugin&amp;quot; --disableGoToNetPage --do &amp;quot;forget(timeout('securityCheck Timeout'))&amp;quot; --do &amp;quot;go(2)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Silent Bay Studios'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ1159\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/game-name/en/wrapper_silentbaystudios.dcr&amp;quot; --do &amp;quot;member('gameUrl').text = 'http://www.miniclip.com/games/game-name/en/game_name.dcr'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rayamedia'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ1159\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/game-name/en/wrapper_rayamedia.dcr&amp;quot; --do &amp;quot;member('gameUrl').text = 'http://www.miniclip.com/games/game-name/en/game_name.dcr'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== More Tips ==&lt;br /&gt;
&lt;br /&gt;
Here are some additional tips for solving problems you may encounter when curating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game opens in SPR but exits immediately, it might be exiting once it reaches the last frame instead of looping properly. To fix this problem, add the string below to the end of the launch command.&lt;br /&gt;
 --newScriptText &amp;quot;on new me&amp;quot; --newScriptText &amp;quot;set flt to new(timeout(), '_fixLoop', the maxInteger, #timeoutHandler, me)&amp;quot; --newScriptText &amp;quot;set the persistent of flt to 1&amp;quot; --newScriptText &amp;quot;return(me)&amp;quot; --newScriptText &amp;quot;on timeoutHandler me&amp;quot; --newScriptText &amp;quot;on exitFrame me&amp;quot; --newScriptText &amp;quot;if the frame &amp;gt;= the lastFrame then go(1)&amp;quot; --newScriptType #parent --do &amp;quot;global _fl&amp;quot; --do &amp;quot;set _fl to new(script(newScriptMember))&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make a game close with the X button but not the escape key, add this to the end of the launch command:&lt;br /&gt;
 --newScriptText &amp;quot;on closeRequest&amp;quot; --newScriptText &amp;quot;if keyPressed(53) = 0 then quit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game moves to a corner of the screen instead of staying in the center, add this to the end of the launch command:&lt;br /&gt;
 --do &amp;quot;set the centerStage to 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game window opens at the wrong size, you can combine the previous command with one that sets the window resolution to the size of the original Shockwave embed. For example, this command would be suitable for a game originally embedded at 800x600 pixels:&lt;br /&gt;
 --do &amp;quot;set the rect of the stage to rect(0, 0, 800, 600)&amp;quot; --do &amp;quot;set the centerStage to 1&amp;quot; --do &amp;quot;set the fixStageSize to 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Debugging ==&lt;br /&gt;
&lt;br /&gt;
Flashpoint Core also includes a special debug version of SPR, appropriately called ''SPRD''. To use SPRD, just replace &amp;lt;code&amp;gt;SPR.exe&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;SPRD.exe&amp;lt;/code&amp;gt; in a Shockwave game's Application Path. &lt;br /&gt;
&lt;br /&gt;
SPRD shows more detailed error messages, which can be helpful for debugging games. It also provides a console window. Here's how to use the console:&lt;br /&gt;
* Type &amp;lt;code&amp;gt;put variableName&amp;lt;/code&amp;gt; to print the value of &amp;lt;code&amp;gt;variableName&amp;lt;/code&amp;gt; to the console.&lt;br /&gt;
* Type any Lingo command to run it inside the game.&lt;br /&gt;
&lt;br /&gt;
Finally, SPRD introduces two exclusive arguments to help you debug games:&lt;br /&gt;
* &amp;lt;code&amp;gt;--trace 1&amp;lt;/code&amp;gt;: Lingo tracing messages will appear in SPRD's console.&lt;br /&gt;
* &amp;lt;code&amp;gt;--traceLogFile &amp;quot;messages.txt&amp;quot;&amp;lt;/code&amp;gt;: Lingo tracing messages will be logged to the file &amp;lt;code&amp;gt;messages.txt&amp;lt;/code&amp;gt;. You may specify a different filename if you prefer.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Extended_FAQ&amp;diff=2901</id>
		<title>Extended FAQ</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Extended_FAQ&amp;diff=2901"/>
		<updated>2020-07-24T08:04:13Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: better 3DVIA codec fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be sure to check our normal FAQ in the Discord if you don't see your question here, then ask in #help-me-please if you are still not satisfied.&lt;br /&gt;
&lt;br /&gt;
==General questions about the project==&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#WhyFlashpoint|{{anchor|WhyFlashpoint|Why do I need Flashpoint to play the games offline? Can't I just use a standalone player like the Flash Player projector to play them?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Many web games have what is known as a ''sitelock'', which means that they will not work unless they are being played on the original site they were hosted on. Since the projector is not connected to the Internet and cannot identify those sites, those games will refuse to load on it. Flashpoint gets around this by running the games through a ''local server proxy'' which, simply put, tricks them into thinking they are being played on the original sites they were meant to be played on. Moreover, web games are commonly spread across multiple files rather than just one; those are known as ''multi-asset'' games. Those games cannot run properly on just the projector on its own, but Flashpoint also deals with that. For more details, see [[How Flashpoint Works]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#ROM|{{anchor|ROM|Can I have a zip or ROM of a specific game? Can I download just the games I want?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint simulates the internet in order to make games think they are playing on their original websites (see the previous answer for a more detailed explanation of that). Since the files are laid out the same way as they would be on the internet, games are not separated cleanly into ZIPs or &amp;quot;ROMs.&amp;quot; Flashpoint Infinity downloads games on demand, so you can keep only the games you like by using Flashpoint Infinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#FlashEOL|{{anchor|FlashEOL|Will Flash games disappear from the Internet when December 2020 hits?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' They won't disappear by themselves. However, once Flash support is removed from browsers, most people won't be able to use flash content unless they downgrade their browser version. In that situation, the sites that are hosting the games might decide to remove the Flash games because the vast majority of people won't be able to play them anymore. As we cannot rely on the assumption that sites might stay up, we're working hard to grab as many games as possible while they're still here. For more information on the various browsers' road map for Flash's End of Life, see [[Flash EOL]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#FlashKillSwitch|{{anchor|FlashKillSwitch|I heard that Flash Player will block all Flash content from running after 2020. Will Flashpoint also stop working?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. Flashpoint will continue to work in 2021 and beyond. The Flash plugin and projectors that we use do not contain the &amp;quot;kill switch&amp;quot;; this was added in a later version of the plugin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Antivirus|{{anchor|Antivirus|My antivirus flagged Flashpoint! Does Flashpoint have any viruses?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint does not have any viruses. However, a number of antivirus programs falsely detect certain files in Flashpoint as viruses. Avast, AVG, and BitDefender are even known to render Flashpoint inoperable; you'll need to follow the instructions for [[Troubleshooting Antivirus Interference]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Legal|{{anchor|Legal|What is the legality of this?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' &amp;quot;The only real answer is nobody knows and really, nobody should care. Games that more or less have a ticking clock until they die need to be saved now, as fast as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''- BlueMaxima''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#ArchivedWebsites|{{anchor|ArchivedWebsites|Where can I see what websites have been archived?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' We are working on consolidating and listing all of our scrapes, but for now, there are several places to look.&lt;br /&gt;
&lt;br /&gt;
* The [https://drive.google.com/open?id=1r8I5hpSPCf_9JWECwa6c4E4tQZELd3cx Flashfreeze Google Drive folder] contains all of our early site scrapes, up to August 1, 2018. &lt;br /&gt;
&lt;br /&gt;
* A few more site scrapes are available from [https://archive.org/details/2018_Flash_In_The_Pan_Core_Sample this Archive.org item] and [https://archive.org/details/@bluemaxima BlueMaxima's Archive.org account].&lt;br /&gt;
&lt;br /&gt;
* We track the sites we're saving on [https://docs.google.com/spreadsheets/d/1AwpA21I1HLacnDdQ_lRIMs1Yo3VC1uqRBq-mnRV11JU/edit this spreadsheet]. If you'd like a site saved, just add it to the appropriate column of the sheet.&lt;br /&gt;
&lt;br /&gt;
* The #flashfreeze channel on our Discord server also has some leftover rips people have gotten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#PlaySWF|{{anchor|PlaySWF|Can I use Flashpoint to play my own SWF or DCR files?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow our [[Curation Tutorial]] to add games to Flashpoint! Flashpoint comes with standalone projectors for Flash and Shockwave, and in some cases it will work to simply open an SWF with a Flash projector or open a DCR with a Director projector. But to ensure that games are preserved and work properly, you'll need to curate them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#HTML5|{{anchor|HTML5|Won't the games just be converted to HTML5?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. HTML5 is an entirely different technology, so it's impossible for them to be converted automatically.&lt;br /&gt;
Developers could port them over to the platform, but most will not have the time or resources to do it. Besides, the capabilities of HTML5 are different from those of Flash, so a game ported to HTML5 will never be identical to the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Wayback|{{anchor|Wayback|Can't I use the Wayback Machine to play them?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The game has to be archived there in the first place, which may or may not happen. Wayback is specifically poor at grabbing multi-asset games (games that use more than one file), so chances are that it will not work there.&lt;br /&gt;
Games with sitelocks won't work there even if they are archived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#CheckTheMasterList|{{anchor|CheckTheMasterList|How do I check whether a game is in Flashpoint? I tried using the search bar on the Master List but nothing came up!}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Open the [[Game Master List]] and wait for it to finish loading. (If you're looking for an animation, use the [[Animation Master List]] instead.) Then, press &amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; to search the list. Since this will search exact matches, be sure to try partial titles and account for alternative punctuation. If you're searching the Master List on iOS or Android, you can follow the instructions [https://www.groovypost.com/tips/find-words-web-page-safari-ios-chrome-android/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#OnlineMultiplayer|{{anchor|OnlineMultiplayer|Are you able to add/support this game? It's based on Facebook/is online multi-player.}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Probably not. To support always online games, the emulation of a server is required. To be able to do that is almost as much work as all of Flashpoint itself, so it really wouldn't be practical to put time into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#NoNitrome|{{anchor|NoNitrome|Where are my favorite Nitrome games?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' All of Nitrome's games were removed from Flashpoint 8.0 at Nitrome's request. This is in accordance with our [http://bluemaxima.org/flashpoint/faq/ removal policy]. If you disagree with Nitrome's decision, you may contact them and politely ask them to reconsider.&lt;br /&gt;
&lt;br /&gt;
==Setting up Flashpoint==&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#FlashpointEditions|{{anchor|FlashpointEditions|What version of Flashpoint should I get? What's the difference between Infinity and Ultimate?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' If you have a lot of free disk space, bandwidth, and time, you should get Flashpoint Ultimate. But if you don't have a lot of free space, want to get Flashpoint up and running quickly, or only want to play a few games, you should get Flashpoint Infinity. See below for a detailed description of each edition of Flashpoint.&lt;br /&gt;
* '''Flashpoint Ultimate''': The full package. All games are fully playable offline. Also includes a logo and screenshot for each game. You'll need a few hundred gigabytes of free disk space - see the [https://bluemaxima.org/flashpoint/downloads/ Flashpoint downloads page] for more details.&lt;br /&gt;
* '''Flashpoint Infinity''': A minimalist build - games download as you choose to play them. Once games are fully downloaded, they will work offline. Only Flash and HTML5 games are available in the base package, but it's only 300MB, meaning you can get up and running quickly. Additional downloadable upgrades add logos, screenshots, and other game technologies like Shockwave and Unity Web Player.&lt;br /&gt;
* '''Flashpoint Core''': A lightweight copy of Flashpoint with one game per platform to aid curation. '''For developers and curators only!''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#UpdateFlashpoint|{{anchor|UpdateFlashpoint|How do I update Flashpoint when a new version is released?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' If you have Flashpoint Ultimate, you can use [https://bluemaxima.org/flashpoint/downloads/#updater FlashpointUpdater]. There is no updater available for Flashpoint Infinity or Core yet; you'll need to download and extract the new version. You can transfer any playlists you'd like to keep to a new version of Flashpoint by copying the JSON files out of the &amp;lt;code&amp;gt;Data\Playlists&amp;lt;/code&amp;gt; folder from your old Flashpoint folder. Next, paste the JSON files into the &amp;lt;code&amp;gt;Data\Playlists&amp;lt;/code&amp;gt; folder in your new Flashpoint folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#UninstallFlashpoint|{{anchor|UninstallFlashpoint|How do I uninstall Flashpoint from my computer?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint being a fully portable application, it can be uninstalled by simply deleting its main folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#DownloadUltimate|{{anchor|DownloadUltimate|What's the best way to download Flashpoint Ultimate?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' If you're updating to a new version or you're low on disk space, we recommend using [https://bluemaxima.org/flashpoint/downloads/#updater FlashpointUpdater]. In addition to updating an existing copy, it can also be used to download a full copy of Flashpoint Ultimate by pointing it at an empty folder. This lets you avoid downloading and extracting a 7Z file, saving a lot of disk space.&lt;br /&gt;
&lt;br /&gt;
If you want the download to be as quick as possible, we recommend using the [https://bluemaxima.org/flashpoint/downloads/ torrent]. It will be faster, but it comes in the form of a large 7Z file. That means you'll need sufficient free disk space both to download and extract it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Linux|{{anchor|Linux|Can I use Flashpoint on Linux?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes, but the current build is outdated. See [[Linux Support]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Mac|{{anchor|Mac|Can I use Flashpoint on Mac?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' A heavily experimental Flashpoint package is available for MacOS. See [[Mac Support]].&lt;br /&gt;
&lt;br /&gt;
== Playing games ==&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#LauncherShortcut|{{anchor|LauncherShortcut|How do I create a shortcut to Flashpoint on my desktop/taskbar/start menu?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Go into the &amp;lt;code&amp;gt;Launcher&amp;lt;/code&amp;gt; folder that's inside your Flashpoint directory and look for &amp;lt;code&amp;gt;Flashpoint.exe&amp;lt;/code&amp;gt;. Right-click it and click &amp;lt;code&amp;gt;Send to &amp;gt; Desktop (create shortcut)&amp;lt;/code&amp;gt;, or drag it to your taskbar or start menu. '''CAUTION: Do NOT drag &amp;lt;code&amp;gt;Flashpoint.exe&amp;lt;/code&amp;gt; directly to your desktop as that will move the file, which will make the launcher not work.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Fullscreen|{{anchor|Fullscreen|Can I play the games in fullscreen? Can I make them bigger?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The answer depends on the type of game you're playing. See below:&lt;br /&gt;
* For Flash games that open in the Flash projector, you can drag the corner of the window to resize it. Do your best to maintain the window's original aspect ratio, otherwise some games might behave in unexpected ways.&lt;br /&gt;
* For Flash, Shockwave, and Java games, you can play them in fullscreen using [http://tanalin.com/en/projects/integer-scaler/ IntegerScaler]. However, this program doesn't play well with multi-monitor setups.&lt;br /&gt;
* For most games that open in a browser, you can press &amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt; (Ctrl-plus and Ctrl-minus) to zoom in and out. In most cases, fullscreen is not possible for these games.&lt;br /&gt;
* Another option for Shockwave is to use SPRS, a version of the Shockwave projector that runs the games in fullscreen. Though keep in mind that this feature is experimental and has only been tested with a handful of games, therefore it may not work well with all games.&lt;br /&gt;
&lt;br /&gt;
To use SPRS:&lt;br /&gt;
&lt;br /&gt;
# Click the pencil icon on the upper right of the game info section for the game you want to play in fullscreen (if you don't see the icon, enable editing on the &amp;lt;code&amp;gt;Config&amp;lt;/code&amp;gt; tab).&lt;br /&gt;
# Scroll down to the field labeled &amp;lt;code&amp;gt;Application Path&amp;lt;/code&amp;gt; and change &amp;lt;code&amp;gt;SPR.exe&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;SPRS.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Click the checkmark button at the top to confirm.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
To close the game, press &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; (or alternatively, &amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#EnableEditing|{{anchor|EnableEditing|How do I edit a game or playlist in my copy of Flashpoint?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Click the Config tab of Flashpoint Launcher, then check the &amp;quot;Enable Editing&amp;quot; box. Then click &amp;quot;Save and Restart.&amp;quot; When Flashpoint Launcher re-opens, you'll notice the following changes:&lt;br /&gt;
* Dragging a game onto a playlist in the left sidebar will add the game to the playlist.&lt;br /&gt;
* Clicking the pencil button on the right sidebar will allow you to edit a game entry.&lt;br /&gt;
* Double-clicking the trash icon will allow you to delete a game or playlist. &lt;br /&gt;
* When a playlist is selected, double-clicking the X button on the right sidebar will remove the currently selected game from the playlist.&lt;br /&gt;
* The Curate tab will now be visible. This tab allows you to create, import, and export Flashpoint curations. For more information, see the [[Curation Tutorial]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#GameAssets|{{anchor|GameAssets|Where are the games stored?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The games and all of their assets are stored in the &amp;lt;code&amp;gt;Server\htdocs&amp;lt;/code&amp;gt; folder within Flashpoint's directory (wherever you extracted it to). To find the files for a specific game, right-click the game entry in Flashpoint Launcher, then click &amp;quot;Open File Location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#SaveData|{{anchor|SaveData|Where is the games' save data kept? How can I delete it/transfer it to another computer/drive?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You can find the location where each platform keeps their save data in [[Save Data Locations]]. For your convenience, there are two batch scripts included with Flashpoint which can be used to backup and restore save data to another computer or drive; Namely ''Saves Manager - Backup.bat'' and ''Saves Manager - Restore.bat''. If you want to delete save data you are going to have to find and delete it manually at the locations listed on the aforementioned page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#HappyWheels|{{anchor|HappyWheels|I want to play Happy Wheels! What should I download?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' We have a few options:&lt;br /&gt;
* The Happy Wheels Demo is available in Flashpoint Infinity. The demo is missing the user levels and other extra content from the full version.&lt;br /&gt;
* The full version of Happy Wheels is included with Flashpoint Ultimate. It includes all user levels up to 2019-03-24.&lt;br /&gt;
* We also offer a standalone download called [https://archive.org/download/Happy_Wheels_Offline/Happy%20Wheels%201.1.zip Happy Wheels Offline]. It only includes user levels up to 2018-11-26, but it's only 8GB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#MoshiMonsters|{{anchor|MoshiMonsters|Why isn't Moshi Monsters working in Infinity?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Moshi Monsters is currently broken in Infinity, but it has been fixed for the next version of Flashpoint. To play Moshi Monsters for now, you can download either [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Ultimate] or our [https://download.unstable.life/static/Moshi.7z standalone Moshi Monsters package].&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#NotWorkingOffline|{{anchor|NotWorkingOffline|I disconnected from the internet and now games don't show up! How do I fix this?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Click the Config tab of Flashpoint Launcher, then uncheck the &amp;quot;On Demand Images&amp;quot; box. Then click &amp;quot;Save and Restart.&amp;quot; When Flashpoint Launcher re-opens, the problem will be fixed.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Win7Bug|{{anchor|Win7Bug|I'm using Windows 7, and when I try to launch Flash games, I get the following error message:}}]]'''&lt;br /&gt;
 Flashpoint Proxy: Connection could not be established with the remote host.&lt;br /&gt;
&lt;br /&gt;
'''A:''' There is a known bug in Flashpoint 8.0 Ultimate that prevents Flash, PopCap Plugin, and some 3DVIA games from working in Windows 7. &lt;br /&gt;
&lt;br /&gt;
A patch is available to correct this problem. To apply the patch, follow these steps:&lt;br /&gt;
# Download the patch from here: https://bluemaxima.org/flashpoint/Flashpoint_Proxy_Patch.zip&lt;br /&gt;
# Open the downloaded folder. Inside of it, you will see another folder called FPSoftware.&lt;br /&gt;
# Click on this FPSoftware folder from the download to highlight it, then press &amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;. This will copy the folder.&lt;br /&gt;
# Navigate into your Flashpoint folder. You'll know you're in the right place because there will be four folders called Data, FPSoftware, Launcher, and Server.&lt;br /&gt;
# Once you're in the right place, press &amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;. This will paste the folder.&lt;br /&gt;
# If asked to overwrite any files, click Yes.&lt;br /&gt;
You may now Start Flashpoint and the issues should be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#GameDeleted|{{anchor|GameDeleted|I accidentally deleted a game/animation from Flashpoint! How can I reset it?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow the steps below:&lt;br /&gt;
# Open your Flashpoint folder and navigate to &amp;lt;code&amp;gt;Data\Platforms&amp;lt;/code&amp;gt;.&lt;br /&gt;
# If you're looking for a game, open the &amp;lt;code&amp;gt;arcade&amp;lt;/code&amp;gt; folder. Or if you're looking for an animation, open the &amp;lt;code&amp;gt;theatre&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# Find the XML filename that corresponds to the Platform of the game/animation that you deleted. For example, if you deleted a Flash game, the XML filename is &amp;lt;code&amp;gt;Flash.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Depending on whether you're looking for a game or animation, add the XML filename to the end of one of the following base URLs: &lt;br /&gt;
#* Games: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://unstable.life/Flashpoint/Data/Platforms/arcade/&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Animations: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://unstable.life/Flashpoint/Data/Platforms/theatre/&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Download the XML file from the URL you got. Replace the original XML file with the file that you downloaded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#GameDisappeared|{{anchor|GameDisappeared|I accidentally marked a game as &amp;lt;code&amp;gt;Broken (in Infinity)&amp;lt;/code&amp;gt;, and it disappeared! How do I find it again?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow these steps:&lt;br /&gt;
# In your Flashpoint folder, open the &amp;lt;code&amp;gt;Launcher&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;config.json&amp;lt;/code&amp;gt; file in a text editor such as Notepad.&lt;br /&gt;
# Find the line that says &amp;lt;code&amp;gt;&amp;quot;showBrokenGames&amp;quot;: false,&amp;lt;/code&amp;gt; and change &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Save the file and restart Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Logos|{{anchor|Logos|Why can't I see the games' logos/screenshots?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint Infinity does not come with the game logos by default due to size reasons. However, they can be downloaded as an upgrade from the [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Downloads page]. Once it's finished downloading, unzip the file into your Flashpoint folder, then restart Flashpoint Launcher if it's open. The logos are only visible in ''Grid'' viewing mode; You can change the view mode using the drop-down menu that is situated at the bottom-right corner of the launcher window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#LogosExtract|{{anchor|LogosExtract|I downloaded and extracted the Logos &amp;amp; Screenshots upgrade, but they still don't show up in the launcher. Did I do something wrong?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Make sure whatever program you used to extract the 7z file didn't create an extra folder with the name of the 7z (e.g. &amp;lt;code&amp;gt;FP71-stage3&amp;lt;/code&amp;gt;) inside your main Flashpoint folder. If you see such a folder, simply move the content of that folder out of it into your main Flashpoint folder (both &amp;lt;code&amp;gt;Data&amp;lt;/code&amp;gt; folders will merge).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#GameNotFound|{{anchor|GameNotFound|Why can I not find ''X'' game/animation in the launcher? Why do some games/animations not appear?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' There are a few possibilities:&lt;br /&gt;
&lt;br /&gt;
* Flashpoint Infinity comes with only Flash and HTML5 support from the start to reduce size, but the other platforms can be downloaded as an upgrade. If you are using Flashpoint Infinity and looking for a game or animation that runs on a different plugin, you will need to download the ''Other Technologies'' pack from the ''Home'' tab of the launcher.&lt;br /&gt;
* Make sure you spelled the name of the game/animation correctly when searching. If a search fails, try searching for partial names rather than full names. Varying punctuation is also a common culprit. We are planning on overhauling the Search feature to allow for more customizable and dynamic browsing in the future, so stay tuned!&lt;br /&gt;
* Make sure you don't have a playlist selected by accident; Searching in a playlist will look for the game ''in that playlist specifically''. So make sure you have ''All Games'' selected in the left-hand column before making your search.&lt;br /&gt;
* It's also possible that we don't have the game yet. If you wish to request a game or an animation to be added to Flashpoint, you can do so via the respective request forms that you can find in [[Game Master List]] and [[Animation Master List]]. Alternatively, if you want to ensure that the game/animation is added, you can learn how to ''curate'' it yourself by following our [[Curation Tutorial]]. '''In either case, please thoroughly search the master lists above to make sure that we don't have the game or animation already.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#OpenTorrentFile|{{anchor|OpenTorrentFile|Why won't my Ultimate torrent open?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You will need a torrent client such as [https://www.qbittorrent.org/ qBittorrent] to open the .torrent file. The .torrent file tells your torrent client how to download Flashpoint Ultimate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#IATorrentBad|{{anchor|IATorrentBad|The torrent won't download, even though I'm using a torrent client! What's the problem?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Do '''not''' use the torrent from Archive.org! Because of the size of Flashpoint Ultimate, Archive.org will not seed its torrent. Instead, use the torrent link on [https://bluemaxima.org/flashpoint/downloads/ Bluemaxima.org].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#FlashpointNotWorking|{{anchor|FlashpointNotWorking|Why is Flashpoint not working after my download?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Make sure you unzip the program, as it will not work while still zipped. Please use [https://www.7-zip.org 7-Zip] when doing this, as WinRAR is known to fail. If Flashpoint is still not working, follow the Troubleshooting steps in the [https://bluemaxima.org/flashpoint/Manual.pdf Manual].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Corrupted7ZFile|{{anchor|Corrupted7ZFile|When I try to open the Flashpoint Ultimate 7Z file with 7-Zip, it says &amp;quot;Cannot open as archive.&amp;quot; What's the problem?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The download was probably corrupted. Browsers are not designed to download gigantic files like Flashpoint Ultimate, so you'll need to use a download manager such as [https://www.freedownloadmanager.org/ Free Download Manager] to download the file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#CheckHash|{{anchor|CheckHash|How can I check whether Flashpoint Ultimate downloaded successfully?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You'll need to check whether the hash of the file you downloaded matches the expected hash. First, install [https://www.7-zip.org 7-Zip] if you don't have it already. Next, follow these steps:&lt;br /&gt;
# Right-click the 7Z file that you downloaded.&lt;br /&gt;
# Choose &amp;quot;CRC SHA...&amp;quot;, then choose SHA1 or CRC32.&lt;br /&gt;
# Go to the [https://bluemaxima.org/flashpoint/downloads/ Flashpoint downloads page] and click the button labeled &amp;quot;Archive.org&amp;quot; underneath the Flashpoint Ultimate heading. This should take you to Flashpoint Ultimate's Archive.org entry.&lt;br /&gt;
# Scroll down and find the &amp;quot;Download Options&amp;quot; sidebar on the right. Click the &amp;quot;Show All&amp;quot; link.&lt;br /&gt;
# Click the file ending in &amp;lt;code&amp;gt;_files.xml&amp;lt;/code&amp;gt;. For example, on Flashpoint 6.3's page, the file is called &amp;lt;code&amp;gt;Flashpoint6.3_files.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
# You should see a list of files in XML format. Check the hash listed for the file, and make sure it matches the hash you found in Step 2. For example, if you chose CRC32 in Step 2, make sure the CRC32 hashes are the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#InfinityUpgradesBug|{{anchor|InfinityUpgradesBug|Why can't I install the upgrades for Flashpoint Infinity?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' There is a known issue with Flashpoint Launcher that sometimes prevents it from installing the upgrades. Try downloading the upgrades manually by following the steps below: &lt;br /&gt;
# In your Flashpoint folder, open the &amp;lt;code&amp;gt;Data&amp;lt;/code&amp;gt; folder&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;upgrade.json&amp;lt;/code&amp;gt; file in a text editor like Notepad.&lt;br /&gt;
# Find and copy the URL for the upgrade ZIP file that you want to install.&lt;br /&gt;
# Paste the URL into a download manager like [https://www.freedownloadmanager.org/ Free Download Manager]. Wait for the file to finish downloading.&lt;br /&gt;
# Extract the file directly into your Flashpoint folder using [https://www.7-zip.org 7-Zip].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#InfinityPartialDownloads|{{anchor|InfinityPartialDownloads|Most games are working, but when I try to open a specific game, I get an error like one of these:}}]]'''&lt;br /&gt;
* &amp;quot;The file __ is not a Director file.&amp;quot;&lt;br /&gt;
* &amp;quot;Error launching Unity Player: bad file length&amp;quot;&lt;br /&gt;
* &amp;quot;Failed to initialize player's 3D settings&amp;quot;&lt;br /&gt;
* A stuck loading bar&lt;br /&gt;
* Partially loaded images, missing elements on a page or in a game, or other problems indicating file corruption&lt;br /&gt;
&lt;br /&gt;
'''A:''' If you are using Flashpoint Infinity, it's very likely that Flashpoint Router failed to download a complete file. To solve the problem, follow these steps:&lt;br /&gt;
# Right-click the game that you are trying to play, then click &amp;quot;Open File Location.&amp;quot; &lt;br /&gt;
# This will open a folder; delete all of the files there.&lt;br /&gt;
# Clear the cache by following [[#ClearWinINetCache|these steps]].&lt;br /&gt;
# Try launching the game again.&lt;br /&gt;
If the problem persists, try [[#UpdateRouter|updating Flashpoint Router]]. If that doesn't help, follow the Troubleshooting steps in the [https://bluemaxima.org/flashpoint/Manual.pdf Manual].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#UpdateRouter|{{anchor|UpdateRouter|How do I update Flashpoint Router?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow these steps:&lt;br /&gt;
# Download this file: https://raw.githubusercontent.com/FlashpointProject/Flashpoint-Router/master/router.php&lt;br /&gt;
# Place the downloaded file in the &amp;lt;code&amp;gt;Server&amp;lt;/code&amp;gt; folder of your Flashpoint folder, overwriting the original &amp;lt;code&amp;gt;router.php&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#BrokenKeyboardControls|{{anchor|BrokenKeyboardControls|I am trying to play a Flash game in Basilisk, and the keyboard controls don't work! What's the fix?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' This problem will be fixed in Flashpoint 8.0. To fix this problem in Flashpoint 7.1 and below, follow these steps:&lt;br /&gt;
# Type &amp;lt;code&amp;gt;about:config&amp;lt;/code&amp;gt; in Basilisk's address bar and press Enter.&lt;br /&gt;
# Search for &amp;lt;code&amp;gt;dom.ipc.plugins.flash.disable-protected-mode&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Double-click the entry to set it to True.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#3DVIAAudioBug|{{anchor|3DVIAAudioBug|I am playing a 3DVIA Player webgame and the audio is loud and distorted, how do I fix it?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Your computer has a codec issue with MP3 playback. To resolve this:&lt;br /&gt;
# Install K-Lite Codec Pack if you do not already have it installed.&lt;br /&gt;
# Open Codec Tweak Tool from the Start Menu.&lt;br /&gt;
# In Codec Tweak Tool, go to Codec and Filter Management &amp;gt; Directshow (x86) and check the box for LAV Audio Decoder.&lt;br /&gt;
# Click Apply &amp;amp; Close to disable the filter.&lt;br /&gt;
# Exit Codec Tweak Tool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Error12178|{{anchor|Error12178|When I open Flashpoint I see the following error:}}]]'''&lt;br /&gt;
 Error with proxy: Error reading original system proxy settings. Make sure you have registry read permission. Error code: 12178&lt;br /&gt;
 Games may not work until the error is fixed. Close Flashpoint and open it again once the error is fixed.&lt;br /&gt;
&lt;br /&gt;
'''A:''' This error means that the WinHTTP Web Proxy Auto-Discovery Service is disabled. Follow these steps to re-enable the service:&lt;br /&gt;
# Open a Command Prompt as Administrator&lt;br /&gt;
# Run this command: &amp;lt;code&amp;gt;reg add &amp;quot;HKLM\System\CurrentControlSet\Services\WinHttpAutoProxySvc&amp;quot; /v &amp;quot;Start&amp;quot; /t REG_DWORD /d &amp;quot;2&amp;quot; /f&amp;lt;/code&amp;gt;&lt;br /&gt;
# Restart your computer.&lt;br /&gt;
&lt;br /&gt;
If Flashpoint still does not work after following those steps, the service may have somehow been removed from your system. Follow these steps to add the service back:&lt;br /&gt;
# Open this [https://www.tenforums.com/tutorials/57567-restore-default-services-windows-10-a.html list of default Windows services].&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; to search the page. Search for &amp;lt;code&amp;gt;WinHTTP Web Proxy Auto-Discovery Service&amp;lt;/code&amp;gt; and download the linked &amp;lt;code&amp;gt;.reg&amp;lt;/code&amp;gt; file.&lt;br /&gt;
# Double-click the downloaded &amp;lt;code&amp;gt;.reg&amp;lt;/code&amp;gt; file to add it to the registry. Click &amp;quot;Yes&amp;quot; on any UAC prompts that appear.&lt;br /&gt;
# Restart your computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#ServerExited|{{anchor|ServerExited|Games are not working, and an error like this one appears constantly in the Launcher's logs:}}]]'''&lt;br /&gt;
 Server exited with code 3221225781&lt;br /&gt;
&lt;br /&gt;
'''A:''' First, make sure that you have installed all of the latest Windows Updates. Next, install the [https://www.microsoft.com/en-us/download/details.aspx?id=55170 Microsoft .NET Framework] and the [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ 2015 x86 Redistributable]. When you install the Visual C++ Redistributable, '''make sure to install the x86 version''', even if you're on a 64-bit machine!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#LauncherBlackScreen|{{anchor|LauncherBlackScreen|When I open Flashpoint all I get is a black/grey screen. What should I do?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' If your computer has an older graphics card, it may not support the launcher's hardware acceleration. To get around this, disable hardware acceleration by following these steps:&lt;br /&gt;
&lt;br /&gt;
# In your main Flashpoint folder, select the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut by clicking it once.&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt; to bring up its properties window.&lt;br /&gt;
# In the &amp;lt;code&amp;gt;Target&amp;lt;/code&amp;gt; field, add &amp;lt;code&amp;gt;&amp;amp;nbsp;--disable-gpu&amp;lt;/code&amp;gt; at the very end of the field (notice the space before &amp;lt;code&amp;gt;--&amp;lt;/code&amp;gt;; this is important!).&lt;br /&gt;
# Click OK&lt;br /&gt;
# Launch Flashpoint by double-clicking the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut.&lt;br /&gt;
&lt;br /&gt;
Note that this change only affects the launcher itself, and shouldn't have any impact on its performance.&lt;br /&gt;
&lt;br /&gt;
==Work &amp;amp; Curation==&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#SubmitGame|{{anchor|SubmitGame|What is the difference between requesting and curating a game? Can I &amp;quot;submit&amp;quot; a game?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Requesting - This option adds your game to an ever-growing list of ones people want added. You will need to fill out the request form which takes 1-5 minutes. Chances of game being saved by any of the curators is small because there are thousands of games waiting on the list, some of which have been waiting for over a year. If you want to increase the chances of it being saved, we suggest that you try to write an engaging description of the game and/or the reason you want it saved.&lt;br /&gt;
&lt;br /&gt;
Curating - This is the process of actually adding the game to Flashpoint. It requires testing the game using procedures detailed in our curation guides. It takes about 30 minutes to do the first time, but as you learn the process you can get it under 5 minutes.&lt;br /&gt;
To get started, follow our [[Curation Tutorial]].&lt;br /&gt;
Once you curate a game, it will be saved and added to the next version of Flashpoint. &lt;br /&gt;
&lt;br /&gt;
If you'd like to learn more about the concept of digital curation, read [https://en.wikipedia.org/wiki/Digital_curation this article]. It explains the principles behind what we do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#ScrapeWebsites|{{anchor|ScrapeWebsites|What tools should I use to archive whole websites?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' See [[Helpful Tools#Software for Archiving|Helpful Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#WhatPlatform|{{anchor|WhatPlatform|How do I tell what platform a game is?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The easiest way to check these kinds of things is to right-click the game window and look at the context menu that appears. If it says something about Flash, it's a Flash game. If it says nothing out of the ordinary or no context menu appeared, it's probably HTML5. See [https://media.discordapp.net/attachments/509676268719964160/692059796957954079/unknown.png this image] for a summary.&lt;br /&gt;
&lt;br /&gt;
You can also use Inspect Element to look at the embed of the game for the following file extensions:&lt;br /&gt;
&lt;br /&gt;
.swf - Flash&lt;br /&gt;
&lt;br /&gt;
.dcr/.dir/.dxr - Shockwave&lt;br /&gt;
&lt;br /&gt;
.unity3d - Unity Web Player&lt;br /&gt;
&lt;br /&gt;
.jar/.class - Java&lt;br /&gt;
&lt;br /&gt;
.stk - ShiVa3D&lt;br /&gt;
&lt;br /&gt;
.xap - Silverlight&lt;br /&gt;
&lt;br /&gt;
.vmo - 3DVIA&lt;br /&gt;
&lt;br /&gt;
If a game runs only in Internet Explorer, references a .cab file, and is not one of the above types of games, it is probably an ActiveX game.&lt;br /&gt;
&lt;br /&gt;
If a game does not require any plugins or ActiveX controls to run, then it is probably an HTML5 (or HTML/JavaScript) game.&lt;br /&gt;
&lt;br /&gt;
If it's something else it may be under one of our other platforms, but these are the most common types.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#SubmitSWFs|{{anchor|SubmitSWFs|Where can I submit my collection of SWFs?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' [http://bluepload.unstable.life/ This is our public upload location.]&lt;br /&gt;
&lt;br /&gt;
It is highly encouraged that you first check the [[Game Master List]] and the [[Animation Master List]] for any game/animation that are already in Flashpoint and only upload ones that are not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Decompiler|{{anchor|Decompiler|What is a good tool to decompile/hack SWF files (Flash games)?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The recommended program for this purpose is ''[https://github.com/jindrapetrik/jpexs-decompiler/releases JPEXS Free Flash Decompiler]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#ClearWinINetCache|{{anchor|ClearWinINetCache|How do I clear the Flash projector's cache?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The Flash projectors use WinINet to perform network requests. Some other Flashpoint platforms, such as 3D Groove GX, also use WinINet. To clear the cache for these programs, follow these steps:&lt;br /&gt;
# Press Windows-R to open the Run box. &lt;br /&gt;
# Type the following, then press Enter: &amp;lt;code&amp;gt;RunDll32.exe InetCpl.cpl,ClearMyTracksByProcess 8&amp;lt;/code&amp;gt;&lt;br /&gt;
Note that games that for games that use the Basilisk browser, you will need to [[#ClearBasiliskCache|clear Basilisk's cache]] instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#ClearBasiliskCache|{{anchor|ClearBasiliskCache|How do I clear the Basilisk browser's cache?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Open the Basilisk browser and follow these steps:&lt;br /&gt;
# Press the &amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt; key&lt;br /&gt;
# Click &amp;quot;History,&amp;quot; then &amp;quot;Clear Recent History...&amp;quot;&lt;br /&gt;
# Check the box next to &amp;quot;Cache,&amp;quot; and change the time range to &amp;quot;Everything&amp;quot; using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#AlternatePlatformCuration|{{anchor|AlternatePlatformCuration|I'm curating an HTML5 version of a Flash game that is already in Flashpoint (or the other way around). Should I submit it as alternate of Flashpoint's existing entry?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, you will need to submit a new, separate curation. Because of the way that Flashpoint's metadata is organized, alternate versions of a game must be of the same [[Platforms|Platform (technology)]] as the main game entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#cgibin|{{anchor|cgibin|My curation works fine in Flashpoint Core, but when I import it into Infinity, it doesn't work anymore! Is there a problem with my curation?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Probably not. For Infinity, files need to be placed in the &amp;lt;code&amp;gt;cgi-bin&amp;lt;/code&amp;gt; folder, following the same structure as they would in the &amp;lt;code&amp;gt;htdocs&amp;lt;/code&amp;gt; folder, if they meet one of these criteria:&lt;br /&gt;
* The file has a PHP, PHP5 or PHTML extension. These files are always loaded from cgi-bin.&lt;br /&gt;
* The file doesn't have one of these extensions, but does have a PHP script in it that you intend to run.&lt;br /&gt;
&lt;br /&gt;
This restriction exists because it would be unsafe for Infinity to download and execute PHP on demand. &lt;br /&gt;
&lt;br /&gt;
If your curation does not include any PHP scripts and it still isn't working, [[#ClearWinINetCache|clear the cache]] and try launching the game again.&lt;br /&gt;
&lt;br /&gt;
==Technical questions==&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#ActiveX|{{anchor|ActiveX|How does Flashpoint's ActiveX support work? What happens when an ActiveX control is registered?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' [https://github.com/FlashpointProject/FlashpointSecureTools/tree/master/FlashpointSecurePlayer Flashpoint Secure Player] powers our ActiveX support. It provides a lightweight wrapper around Internet Explorer's engine, so it can load ActiveX controls just like Internet Explorer can. It has a significant advantage over Internet Explorer though: it allows us to use Internet Explorer's engine with Flashpoint but not change your Internet Explorer settings. It can load files through Flashpoint's proxy and load Flashpoint's ActiveX controls that do not work with Internet Explorer's default settings. In addition, Flashpoint Secure Player resets all changes that it makes to your system after it closes, meaning that ActiveX controls can be used without being permanently installed. All of the ActiveX controls supported by Flashpoint are included in the &amp;lt;code&amp;gt;FPSoftware\ActiveX&amp;lt;/code&amp;gt; folder; no ActiveX controls are downloaded from the internet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#InfinityNightly|{{anchor|InfinityNightly|When does the Nightly Infinity build get updated?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' 12 AM and 2 PM GMT each day.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=2827</id>
		<title>Shockwave Xtras</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=2827"/>
		<updated>2020-07-04T05:56:26Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: added EnhancerP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all of the Shockwave Xtras added to Flashpoint. Each Projector version has its own set of Xtras, listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 8.5.1''':&lt;br /&gt;
&lt;br /&gt;
*beatnik.x32&lt;br /&gt;
*DireCtrl.x32&lt;br /&gt;
*DmPack1.x32&lt;br /&gt;
*DmXtremePack.x32&lt;br /&gt;
*Enhancer.x32&lt;br /&gt;
*EnhancerP.x32&lt;br /&gt;
*Groove.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*PMLite.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*ValidateKeyXtra.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 9.0.0''':&lt;br /&gt;
&lt;br /&gt;
*Havok.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32 &lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*kewlone2.x32 (hacked)&lt;br /&gt;
*OpenURL.x32&lt;br /&gt;
*WebXtra.x32&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 10.1.1''':&lt;br /&gt;
&lt;br /&gt;
*DMChangeres.x32 &lt;br /&gt;
*Havok.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32 &lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*MoveCursor.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*skyxtra1.x32&lt;br /&gt;
*budapi.x32&lt;br /&gt;
*propsave.x32&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.0.3''':&lt;br /&gt;
&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.5.9''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 12''':&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
*beatnik.x32 requires additional resource files, which were added to &amp;quot;download\BeatnikInc\BeatnikXtra&amp;quot; in the Xtras folder.&lt;br /&gt;
*Shockwave 3D Asset.x32 was hacked to fix the Shockwave 3D Bad Driver List Bug. See this page for more info: https://gaming.stackexchange.com/questions/339173/how-can-i-play-dcr-shockwave-games&lt;br /&gt;
*ValidateKeyXtra.x32 and kewlbox2.x32 were hacked to activate locked features in certain Shockwave games.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=2301</id>
		<title>Recovering Files from Browser Cache</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=2301"/>
		<updated>2020-02-28T02:43:49Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: added screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Web browsers often save files from websites you visit in a location called the &amp;quot;cache&amp;quot;. This speeds up page loading times on subsequent visits because the cached files do not have to be redownloaded. We can use this to our advantage when looking for web games whose files are now unavailable.&lt;br /&gt;
&lt;br /&gt;
This method for finding assets belonging to lost games is imprecise for a few reasons: &lt;br /&gt;
* It requires access to an old computer where you played the game. &lt;br /&gt;
* Files in your browser cache might have been deleted automatically or manually.&lt;br /&gt;
* A game could have a lot of files, some of which are only requested at certain times. For example, the files for each level might only be downloaded when you beat the previous level. This would require you to have completed the whole game.&lt;br /&gt;
&lt;br /&gt;
Because of this, you're more likely to find a game by using one of the following methods:&lt;br /&gt;
* Checking if the files are still in the original site. They might still exist even if the game is unlisted.&lt;br /&gt;
* Checking if the game exists on another site.&lt;br /&gt;
* Checking the [https://archive.org/web/ Wayback Machine].&lt;br /&gt;
* Looking for a fan or fanmade project who saved the game while it was still available.&lt;br /&gt;
* Asking a developer who worked on the game if they still have any files they'd be willing to send.&lt;br /&gt;
&lt;br /&gt;
This guide will list some lost games where these methods have all been tried and which are only likely to be found by searching the web cache. It will also show you how to recover these cached files by using a small script which can be easily run on a computer running Windows 2000, XP, Vista, 7, 8, 8.1 or 10.&lt;br /&gt;
&lt;br /&gt;
== List of currently lost games ==&lt;br /&gt;
&lt;br /&gt;
This section lists some missing games where searching for their files in browser cache seems like the most promising way to find them. '''If you still have access to an old computer where you played any of these, be sure to contact a staff member in the #hunter-lounge channel of [http://discord.gg/S9uJ794 our Discord server!] You could very well help us make them playable again.'''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.fosters-home.com/forum/showthread.php?t=4737 Big Fat Awesome House Party]''' (2006-2009): a Shockwave game released on May 15th, 2006, which was playable on &amp;lt;code&amp;gt;awesomehouseparty.com&amp;lt;/code&amp;gt;. It was developed by Powerful Robot Games and published by Cartoon Network. The game was discontinued on July 13th, 2009, not long after the show it was based on ended. The game had a Flash movie which was used to handle registrations/logins (this shouldn't be confused for the real game). These Flash files were hosted on &amp;lt;code&amp;gt;i.awesomehouseparty.com&amp;lt;/code&amp;gt;. The files for the actual Shockwave game are all missing and may have been hosted here as well. The names of these files are also unknown.&lt;br /&gt;
* '''Wave Rider''' (2007-2016): Added to Candystand.com on October 11, 2007 and removed on Jan 1, 2016. The branded assets and 4th level have been recovered, but the 1st-3rd levels and unbranded assets have not been recovered yet.&lt;br /&gt;
* '''Dirt Track''' (2008-2016): Added to Candystand.com on July 2, 2008 and removed on Jan 1, 2016. The branded assets and 1st level have been recovered, but the 2nd-4th levels and unbranded assets have not been recovered yet.&lt;br /&gt;
* '''Stack-it''' (2008-2016): Added to Candystand.com on May 7, 2008 and removed on Jan 1, 2016. The 1st-5th action levels and branded versions have been recovered, but the 6th-34th action and 3rd-34th puzzle levels have not been recovered yet.&lt;br /&gt;
* '''4 Wheel Blitz''' (2006-2016): Added to Candystand.com on July 21, 2006 and removed on Jan 1, 2016. An incomplete version was recovered, but the full version with a few more logos has not been recovered yet.&lt;br /&gt;
* '''Nesquik World''' (2004-2008): a point and click Flash game released in 2004, which served as the hub of &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt;. Players could move around various locations in the game's world, some of which linked to other pages and games on the website. The game was removed in late 2008 due to changes in the website. Although the Wayback Machine saved a reasonable amount of assets, the files for each different room in the 2D world map (&amp;lt;code&amp;gt;a5.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;b6.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;c2.swf&amp;lt;/code&amp;gt;, etc) are all missing.&lt;br /&gt;
* '''Nesquik Xtreme Kart''' (2004-2008): a Shockwave racing game released in 2004, which was playable on &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt; until it was removed in late 2008 due to changes in the website. Only the game's loader (&amp;lt;code&amp;gt;loader.dcr&amp;lt;/code&amp;gt;) was saved by the Wayback Machine. The following files are missing: &amp;lt;code&amp;gt;xtremekart.dcr&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3d.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;graphics.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;library.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;scripts.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sounds.cct&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;track1.cct&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;track5.cct&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Toonami: Trapped in Hyperspace''' (2002): a 3D Groove game which was on the Cartoon Network website, meant as part of Toonami's TIE event. It was a game like Descent which involves flying a ship through a futuristic maze and shooting enemies. The TV series is on YouTube, and a partially corrupted prototype exists courtesy of the game's developer Pepworks, but the final game in its entirety is gone, and all that Wayback Machine saved is its loader. The game's main file would have been called &amp;lt;code&amp;gt;toon0.dcr&amp;lt;/code&amp;gt;. This is NOT to be confused with the &amp;lt;code&amp;gt;toon.dcr&amp;lt;/code&amp;gt; file which is only a loader and is not a part of the game!&lt;br /&gt;
* '''Waffleboy Mountain Adventure''': a Flash game from Postopia which was developed by Smashing Ideas. It's a tough as nails 2D platformer with motorcycle segments and minigames. This game is partially playable in Flashpoint but is missing important files including cutscenes.&lt;br /&gt;
* '''Orbitz Spherez''': a Shockwave game from Candystand that was removed January 1, 2016. The game's premise is similar to Marble Blast; it's a 3D platformer where you navigate a marble through an obstacle course. This game is partially playable in Flashpoint, but is missing the Shockwave 3D World files for levels 4 - 6, and will simply crash when it tries to load a non-existent level.&lt;br /&gt;
* '''Wonderville 3D''' (2004 - 2011): an educational Shockwave game that was developed by Idea Machine/Rare Method for the Wonderville Foundation. It involved navigating a 3D city on a hoverboard to find minigames and trivia facts. It was meant to serve as a resource for school students, and was created in Calgary based on the Alberta curriculum. All that exists of it is a loader and screenshot.&lt;br /&gt;
* '''Jimmy Neutron Gotta Blast: Rocket Race''' (2002 '''Promo Version'''): a 3D Groove game developed by Gigawatt Studios which was added to the Nick website in 2002 and taken down the same year in September as part of a contest. The contest was advertised on TV and there exists commercials of it on YouTube. There is a non-promo version with all the contest elements including the online multiplayer and extra levels stripped, which is available in Flashpoint, but the original promo version is lost. This game was available for only a very brief period, so it's likely very rare.&lt;br /&gt;
* '''Burnin' Rubber (Virtools)''': an alternate version of the game Burnin' Rubber which plays in the 3DVIA Player, rather than using Shockwave 3D. This was developed by Xform before the Shockwave port. ''The Shockwave port is NOT lost!'' The original Virtools game was never available on Shockwave.com and was exclusively available on Xform's own website Xform.nl!&lt;br /&gt;
* '''Riven Elementary''' (1996): a small Shockwave game developed by Jigint Interactive for Shockwave.com, meant to promote Riven: The Sequel to Myst by Cyan Worlds. The game features the only instance of D'ni numerals being used in math equations, although this is non-canon. The main game file exists but many images are missing and have been recreated as closely as possible using screenshots from Riven.&lt;br /&gt;
* '''Postopia Game Frame''' (2003-2006): A small collection of 6 shockwave games from Skyworks Technologies made to advertise the Postopia PDA. The first 3 games were available to play while the other 3 needed postoken codes from PDAs inside select cereal boxes to unlock, Despite this however, every game was stored on a single CCT file (ppdadata.cct) that the main DCR (ppdamain.dcr) would load from. The CCT file was the only part of Game Frame not archived.&lt;br /&gt;
* '''Jeep Disc Dogger''' (2001): A 3D Groove advergame developed for Jeep, by Yaya and Wei Ho. The description of the game from Jeep.com was &amp;quot;Ah, nature. Just you, your Jeep® vehicle and your dog. Play catch and rack up points in this fun game.&amp;quot; No download version was available.&lt;br /&gt;
* '''Mountain Dew Skateboarding''': A 3D Groove advergame developed for Mountain Dew by Pepworks. This is a realistic skateboarding game with a trick system, where you collected Mountain Dew as energy points. An unbranded release candidate is in Flashpoint, but the branded version is lost.&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Cache_Dumper_-_Big_Fat_Awesome_House_Party.jpg | Big Fat Awesome House Party being played on Mozilla Firefox in Windows XP. Taken from [https://www.youtube.com/watch?v=aOd4z3TMHZE this YouTube video] uploaded on March 29, 2009.&lt;br /&gt;
&lt;br /&gt;
Image:WaveRider.PNG | Screenshot of Wave Rider's first level taken from the [https://www.youtube.com/watch?v=CwJRCacWHuI tralier] on Candystand's official Youtube channel. The video was uploaded on Oct 16, 2007.&lt;br /&gt;
&lt;br /&gt;
Image:DirtTrack.PNG | Screenshot of Dirt Track's second level being played on a Windows 7 computer. Taken from [https://www.youtube.com/watch?v=UGaUNsgHX8w this video] uploaded on Dec 31, 2010.&lt;br /&gt;
&lt;br /&gt;
Image:4WheelBlitz.png | Screenshot of 4 Wheel Blitz, showing off a logo not present in the incomplete version currently found.&lt;br /&gt;
&lt;br /&gt;
Image:StackIt.png | Screenshot of Stack-it, taken from the incomplete version currently on Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Image:Nesquik_World.jpg | A screenshot of a room in Nesquik World.&lt;br /&gt;
&lt;br /&gt;
Image:Nesquik_Xtreme_Kart.jpg | A screenshot of a track in Nesquik Xtreme Kart. Taken from [https://www.oneclub.org/awards/theoneshow/-award/3100/nesquik-xtreme-kart-challenge The One Club's website.]&lt;br /&gt;
&lt;br /&gt;
Image:PostopiaGameFrame_3.jpg | A screenshot of Postopia Game Frame. Taken from [https://dribbble.com/shots/961495-Postopia-Game-Frame The Designers dribbble.com page.]&lt;br /&gt;
&lt;br /&gt;
Image:Sshot_3_lg.jpg | A screenshot of Jeep Disc Dogger.&lt;br /&gt;
&lt;br /&gt;
Image:P03_pepsi.jpg | Screenshots of Mountain Dew Skateboarding, from pepworks.com&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of games found by searching the web cache ==&lt;br /&gt;
&lt;br /&gt;
This section lists some previously lost games which were recovered from a web browser's cache.&lt;br /&gt;
&lt;br /&gt;
* Slipstream (2008-2016): a Shockwave game from Candystand.com. The game was added to the site on March 4th, 2008, and removed on January 1st, 2016.&lt;br /&gt;
* Match Maker (2004-2009): Added to Candystand.com in 2004 and replaced by Flash version in 2009 due to a change in ownership.&lt;br /&gt;
* Delivery Boy Branded Assets (2008-2009): Added to Candystand.com on May 30, 2008 and rebranded in 2009 due to a change in ownership.&lt;br /&gt;
* 3 Point Shootout Branded Version (2007-2009): Added to Candystand.com on September 14, 2007 and rebranded in 2009 due to a change in ownership.&lt;br /&gt;
* McDonalds Line Rider (2008-2009): McDonalds branded version of Line Rider that was hosted on minisizefun.com for a limited time.&lt;br /&gt;
&lt;br /&gt;
== Flashpoint Cache Dumper ==&lt;br /&gt;
&lt;br /&gt;
This section will show you how to use a small tool called &amp;quot;Flashpoint Cache Dumper&amp;quot; to list and copy cached files from many web browsers.&lt;br /&gt;
&lt;br /&gt;
This script works with Internet Explorer, Mozilla Firefox, Google Chrome, and Opera (below version 15). It can also list files from Safari's cache, though it cannot copy them. It should run on Windows 2000, XP, Vista, 7, 8, 8.1 or 10 without needing an Administrator account or elevated privileges.&lt;br /&gt;
&lt;br /&gt;
'''[http://bluepload.unstable.life/flashpointcachedumper-v6-selfextracting.exe Download the latest version here.]'''&lt;br /&gt;
&lt;br /&gt;
You can use a USB flash drive to get this tool into your old computer, and the resulting files out of it. You should also move this file to the Desktop before running it.&lt;br /&gt;
&lt;br /&gt;
Read the &amp;lt;code&amp;gt;readme.txt&amp;lt;/code&amp;gt; file if you have any other questions.&lt;br /&gt;
&lt;br /&gt;
=== How to run it ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Run the file you downloaded above. You'll be asked to choose a location where you want the tool to be extracted. Choose one and then press &amp;quot;Extract&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_1.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_2.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Navigate to the new folder where the tool was extracted to and run the batch file &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt;. A new window will pop up. Be sure to read what it says before pressing Enter to start running the script.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_3.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_4.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Let the script run through its 11 steps. After it finishes, press Enter again to close the window. You'll now have two new folders (DumpedCacheInfo and DumpedCache) and two new files (DumpedCacheInfo.7z and DumpedCache.7z).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_5.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_6.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; The DumpedCacheInfo.7z file contains the list of all your cached files while DumpedCache.7z contains some (but not all) of these files. If you don't know what to do with these files, you can send DumpedCacheInfo.7z first to a staff member in the #hunter-lounge channel of [http://discord.gg/S9uJ794 our Discord server]. Then, you may be asked to send the DumpedCache.7z file over. Since this file is larger than the previous one, you can [http://bluepload.unstable.life/ upload it here] and post the link in the same channel.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be aware that whoever you send the resulting files to will be able to see what websites were visited and the username of the computer where the script ran.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_7.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Using the complete variant ===&lt;br /&gt;
&lt;br /&gt;
This section will talk about a variant of the script above which will copy '''all''' cached files along with some extra content. If this is your first time running this tool, you can skip this section for now.&lt;br /&gt;
&lt;br /&gt;
The script we ran above only copies cached files if they're in [[#MIME types and file extensions|a format that was used by web plugins]] (like Flash or Shockwave) or if their URLs begin in a certain way (like www.cartoonnetwork.com or www.nabiscoworld.com). Since a web game can use files in any arbitrary format, some game assets may not be copied over. If you want to be thorough, run '''CompleteFlashpointCacheDumper.bat''' located in the '''App''' folder. This will copy '''all''' cached files and place them in a single archive (DumpedCache.7z) which will be much larger than the two we saw above.&lt;br /&gt;
&lt;br /&gt;
Note that both of these scripts always generate a list of all cached files, so you can use these to check if any important game assets weren't copied by FlashpointCacheDumper.bat.&lt;br /&gt;
&lt;br /&gt;
Here are the key features of the two batch files included in this tool:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | FlashpointCacheDumper.bat&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | App\CompleteFlashpointCacheDumper.bat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lists all cached files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lists Flash cookies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Saves some system information&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies all cached files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No, only some (based on MIME type and URL)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies Java Plugin cache&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes (to a separate archive)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies all of Internet Explorer 6 or older's cache manually&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No, only some (to a separate archive and based on file extension)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to using NirSoft's IECacheView to list and copy files cached by Internet Explorer, this tool will also do this manually if it detects IE 6 or older. This is because of [https://en.wikipedia.org/wiki/Internet_Explorer#Cache a bug in these versions] where some cached files are left behind even though their respective indexes are deleted by the browser. IECacheView relies on these indexes to find the cached files, meaning we could potentially miss games that were left behind by this bug.&lt;br /&gt;
&lt;br /&gt;
=== Analyzing the results ===&lt;br /&gt;
&lt;br /&gt;
After running either of the batch files, you'll have CSV files which list every cached file and a copy of some or all of these. You can now search for missing game assets any way you want.&lt;br /&gt;
&lt;br /&gt;
For example, you can import each CSV file to a spreadsheet program and see all the items that were cached by a specific browser. Starting with version 4, this tool comes with a lightweight CSV viewer, which is located in &amp;lt;code&amp;gt;App\csvfileview&amp;lt;/code&amp;gt;. You'll probably want to sort them by Filename, Content-Type or URL, depending on what you're looking for. You can use the [[#MIME types and file extensions|section below]] for reference since it lists some of the MIME types and file extensions that are relevant to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Note that Shockwave &amp;lt;code&amp;gt;.dcr&amp;lt;/code&amp;gt; files are saved as &amp;lt;code&amp;gt;.dir&amp;lt;/code&amp;gt; because of their MIME type. If a game requires an asset called &amp;lt;code&amp;gt;game.dcr&amp;lt;/code&amp;gt;, you'll have to look for &amp;lt;code&amp;gt;game.dir&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
[[File:Cache_dumper_spreadsheet.png|center|frame|Part of the &amp;lt;code&amp;gt;InternetExplorerCache.csv&amp;lt;/code&amp;gt; file after it was imported into Google Sheets. The four columns shown represent the Filename, Content-Type, URL and Last Access Date. Here we can see some Flash and 3DVIA games, and even a VRML world.]]&lt;br /&gt;
&lt;br /&gt;
After running &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; the following files and folders will be created:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''DumpedCacheInfo''' which contains the following files (some may not exist if the respective web browser isn't installed). These files list all the files cached by Internet Explorer, Mozilla Firefox, Google Chrome, Safari, and Opera (below version 15); all Flash cookies; and some system information (Windows version, install date, Internet Explorer's version and cache location).&lt;br /&gt;
* ChromeCache.csv&lt;br /&gt;
* FirefoxCache.csv&lt;br /&gt;
* FlashCookies.csv&lt;br /&gt;
* InternetExplorerCache.csv&lt;br /&gt;
* OperaCache.csv&lt;br /&gt;
* RawInternetExplorerCache.txt (if it detects Internet Explorer 6 or older)&lt;br /&gt;
* SafariCache.csv&lt;br /&gt;
* SystemInfo.txt&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''DumpedCacheInfo.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''DumpedCache''' which contains the following folders (some may not exist if the respective web browser isn't installed). These folders contain some (not all) of the files cached by Internet Explorer, Mozilla Firefox, Google Chrome, and Opera (below version 15). Only the cached files which have a certain MIME type or were in a given URL are copied. These MIME types are [[#MIME types and file extensions|listed below]].&lt;br /&gt;
* Chrome&lt;br /&gt;
* Firefox&lt;br /&gt;
* InternetExplorer&lt;br /&gt;
* Opera&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''DumpedCache.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''RawJavaPluginCache''' which contains all the files cached by the Java Plugin. These are separated into the following folders:&lt;br /&gt;
* AppData_LocalLow (for Windows Vista or newer)&lt;br /&gt;
* ApplicationData (for Windows XP or older)&lt;br /&gt;
* LocalSettings_ApplicationData (for Windows XP or older)&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''RawJavaPluginCache.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''RawInternetExplorerCache''' which contains any files cached by Internet Explorer which have a certain file extension. These file extensions are [[#MIME types and file extensions|listed below]]. This folder is only created if it detects Internet Explorer version 6 or older.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''RawInternetExplorerCache.7z''' This file is only created if it detects Internet Explorer version 6 or older.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After running &amp;lt;code&amp;gt;App\CompleteFlashpointCacheDumper.bat&amp;lt;/code&amp;gt;, only one folder and compressed archive are created: '''DumpedCache''' and '''DumpedCache.7z'''. These contain all of the previous information as well as every single cached file, regardless of their MIME type, URL or file extension.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* [https://bluepload.unstable.life/flashpointcachedumper-v6-selfextracting.exe Version 6] (2020-02-24):&lt;br /&gt;
** Added a batch file (&amp;lt;code&amp;gt;JavaPluginCacheExporter.bat&amp;lt;/code&amp;gt;) that makes it easier to run the Java Plugin Cache Exporter. The Java version it uses to run can be optionally defined in the configuration file &amp;lt;code&amp;gt;jre-path.cfg&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Renamed the output directory &amp;lt;code&amp;gt;JavaPluginCache&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;RawJavaPluginCache&amp;lt;/code&amp;gt; (for &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt;) and &amp;lt;code&amp;gt;ExportedJavaPluginCache&amp;lt;/code&amp;gt; (for the Java Plugin Cache Exporter).&lt;br /&gt;
** The CSV generated by the Java Plugin Cache Exporter is now saved in the same directory as the exported files.&lt;br /&gt;
** Added [https://www.nirsoft.net/utils/jrview.html Nirsoft's JRView] to make it easier to view all the installed Java Runtime Environments and Java Development Kits. This tool is located in &amp;lt;code&amp;gt;App\jrview&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Updated NirSoft's MozillaCacheView, ChromeCacheView, and CSVFileView.&lt;br /&gt;
** Added a version file. The tool's version is now saved to &amp;lt;code&amp;gt;SystemInfo.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Added two Pogo.com subdomains to &amp;lt;code&amp;gt;URLsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumper-v5-selfextracting.exe Version 5] (2020-02-17):&lt;br /&gt;
** &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now saves the Java Plugin cache to &amp;lt;code&amp;gt;JavaPluginCache.7z&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now saves files cached by Internet Explorer 6 or older to &amp;lt;code&amp;gt;RawInternetExplorerCache.7z&amp;lt;/code&amp;gt;, if they have a file extension specified in &amp;lt;code&amp;gt;FileExtensionsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv4selfextracting.exe Version 4] (2020-02-07):&lt;br /&gt;
** Created a small Java application that exports any files cached by the Java Plugin from a given directory. The exported files are organized according to their original website structure. It also generates a CSV file that lists every cached file and some additional information (Content-Type, URL, Last Access Date, etc). This tool is located in &amp;lt;code&amp;gt;App\JavaPluginCacheExporter&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Added [https://www.nirsoft.net/utils/csv_file_view.html NirSoft's CSVFileView] to make it easier to view the resulting CSV files. This tool is located in &amp;lt;code&amp;gt;App\csvfileview&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fixed a bug that prevented both batch files from saving system information on Windows 2000 and non-professional editions of Windows XP:&lt;br /&gt;
** Fixed a bug that prevented both batch files from querying the registry on Windows 2000.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv3selfextracting.exe Version 3] (2019-12-14):&lt;br /&gt;
** Both batch files save a list with every file in IE's cache directory to &amp;lt;code&amp;gt;RawInternetExplorerCache.txt&amp;lt;/code&amp;gt; if it detects version 6 or older.&lt;br /&gt;
** Both batch files delete any pre-existing cache dump folders and archives before running.&lt;br /&gt;
** Added ShiVa3D's MIME type to &amp;lt;code&amp;gt;App\ContentTypesToSave.txt&amp;lt;/code&amp;gt; and three Postopia subdomains to &amp;lt;code&amp;gt;App\URLsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
** There's now a script called &amp;lt;code&amp;gt;TestBatch.bat&amp;lt;/code&amp;gt; in the App folder which can be used to check if batch files work on your computer.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv2selfextracting.exe Version 2] (2019-12-03):&lt;br /&gt;
** &amp;lt;code&amp;gt;CompleteFlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now copies IE's cache directory manually for version 6 or older (and not just for version 6).&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv10selfextracting.exe Version 1.0] (2019-11-30):&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
== Other useful tools and resources ==&lt;br /&gt;
&lt;br /&gt;
This section will link to other tools and resources that may be useful when looking for lost game files in browser cache.&lt;br /&gt;
&lt;br /&gt;
* [https://www.nirsoft.net/web_browser_tools.html NirSoft's Web Browser Tools], specifically the cache viewers for [https://www.nirsoft.net/utils/ie_cache_viewer.html Internet Explorer], [https://www.nirsoft.net/utils/mozilla_cache_viewer.html Mozilla Firefox], [https://www.nirsoft.net/utils/chrome_cache_view.html Google Chrome], [https://www.nirsoft.net/utils/opera_cache_view.html Opera] and [https://www.nirsoft.net/utils/safari_cache_view.html Safari]. These tools are already used by the Flashpoint Cache Dumper, so you can also run them directly instead of using the script.&lt;br /&gt;
* [https://www.voidtools.com/ Search Everything], a tool that can quickly locate files and folders by filename on Windows. Allows you to use various filters which can help track down specific types of files in certain locations. Useful if you're searching for cached web game files without using the Flashpoint Cache Dumper or NirSoft's cache viewers.&lt;br /&gt;
&lt;br /&gt;
== Cache locations ==&lt;br /&gt;
&lt;br /&gt;
This section will list the location of the web cache in various browsers and operating systems. This is useful if you want to search for cached files manually without using the Flashpoint Cache Dumper. Note that you can still use NirSoft's cache viewers by changing the directory they process.&lt;br /&gt;
&lt;br /&gt;
=== Internet Explorer ===&lt;br /&gt;
&lt;br /&gt;
If you use the Flashpoint Cache Dumper, this location is automatically saved in &amp;lt;code&amp;gt;SystemInfo.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Operating System&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 95, Windows 98, Windows ME&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | C:\WINDOWS\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 2000, Windows XP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\Local Settings\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows Vista, Windows 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8, Windows 8.1, Windows 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\INetCache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8, Windows 8.1, Windows 10 (Enhanced Protected Mode)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |  %USERPROFILE%\AppData\Local\Packages\windows_ie_ac_001\AC\INetCache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Java Plugin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Operating System&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 2000, Windows XP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %APPDATA%\Sun\Java\Deployment\cache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\LocalLow\Sun\Java\Deployment\cache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MIME types and file extensions ==&lt;br /&gt;
&lt;br /&gt;
This section will list the MIME types and file extensions that &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; uses to determine whether or not it should copy a cached file. These are defined in both &amp;lt;code&amp;gt;App\ContentTypesToSave.txt&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;App\FileExtensionsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Technology&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | MIME Types&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | File Extensions&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Authorware&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-authorware&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .aam .aas&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cabinet Files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/vnd.ms-cab-compressed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .cab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cult3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-cult3d-object&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .co&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Flash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-shockwave-flash&amp;lt;br&amp;gt;application/vnd.adobe.flash-movie&amp;lt;br&amp;gt;application/futuresplash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .swf .spl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hypercosm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-Hypercosm-3D-Applet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .hcvm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | iPIX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/photobubble&amp;lt;br&amp;gt;application/pbautomation&amp;lt;br&amp;gt;application/x-ipix&amp;lt;br&amp;gt;application/x-ipscript&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .bub .aut .ipx .ips&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Java&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/java-archive&amp;lt;br&amp;gt;application/java-serialized-object&amp;lt;br&amp;gt;application/java-vm&amp;lt;br&amp;gt;application/x-java-applet&amp;lt;br&amp;gt;application/x-java-bean&amp;lt;br&amp;gt;application/x-java-jnlp-file&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .jar .ser .class .jnlp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ShiVa3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-shiva3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .stk&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shockwave&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-director&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .dir .dxr .dcr .cst .cxt .cct .swa .w3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Silverlight&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-silverlight-app&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .xap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Unity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/vnd.unity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .unity3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Virtools / 3D Life Player / 3DVIA Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-virtools&amp;lt;br&amp;gt;application/x-nemo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .cmo .vmo .nmo .nms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Viscape&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | x-world/x-vrt&amp;lt;br&amp;gt;x-world/x-svr&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .vrt .svr&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | VRML&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | model/vrml&amp;lt;br&amp;gt;x-world/x-vrml&amp;lt;br&amp;gt;application/x-vrml&amp;lt;br&amp;gt;application/x-cc3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .wrl .wrz .vrml&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | X3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | model/x3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .x3d .x3dv .x3z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:P03_pepsi.jpg&amp;diff=2300</id>
		<title>File:P03 pepsi.jpg</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:P03_pepsi.jpg&amp;diff=2300"/>
		<updated>2020-02-28T02:41:42Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Sshot_3_lg.jpg&amp;diff=2299</id>
		<title>File:Sshot 3 lg.jpg</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Sshot_3_lg.jpg&amp;diff=2299"/>
		<updated>2020-02-28T02:41:20Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: Jeep Disc Dogger Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jeep Disc Dogger Screenshot&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=2298</id>
		<title>Recovering Files from Browser Cache</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=2298"/>
		<updated>2020-02-28T02:39:39Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: added two lost 3D Groove games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Web browsers often save files from websites you visit in a location called the &amp;quot;cache&amp;quot;. This speeds up page loading times on subsequent visits because the cached files do not have to be redownloaded. We can use this to our advantage when looking for web games whose files are now unavailable.&lt;br /&gt;
&lt;br /&gt;
This method for finding assets belonging to lost games is imprecise for a few reasons: &lt;br /&gt;
* It requires access to an old computer where you played the game. &lt;br /&gt;
* Files in your browser cache might have been deleted automatically or manually.&lt;br /&gt;
* A game could have a lot of files, some of which are only requested at certain times. For example, the files for each level might only be downloaded when you beat the previous level. This would require you to have completed the whole game.&lt;br /&gt;
&lt;br /&gt;
Because of this, you're more likely to find a game by using one of the following methods:&lt;br /&gt;
* Checking if the files are still in the original site. They might still exist even if the game is unlisted.&lt;br /&gt;
* Checking if the game exists on another site.&lt;br /&gt;
* Checking the [https://archive.org/web/ Wayback Machine].&lt;br /&gt;
* Looking for a fan or fanmade project who saved the game while it was still available.&lt;br /&gt;
* Asking a developer who worked on the game if they still have any files they'd be willing to send.&lt;br /&gt;
&lt;br /&gt;
This guide will list some lost games where these methods have all been tried and which are only likely to be found by searching the web cache. It will also show you how to recover these cached files by using a small script which can be easily run on a computer running Windows 2000, XP, Vista, 7, 8, 8.1 or 10.&lt;br /&gt;
&lt;br /&gt;
== List of currently lost games ==&lt;br /&gt;
&lt;br /&gt;
This section lists some missing games where searching for their files in browser cache seems like the most promising way to find them. '''If you still have access to an old computer where you played any of these, be sure to contact a staff member in the #hunter-lounge channel of [http://discord.gg/S9uJ794 our Discord server!] You could very well help us make them playable again.'''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.fosters-home.com/forum/showthread.php?t=4737 Big Fat Awesome House Party]''' (2006-2009): a Shockwave game released on May 15th, 2006, which was playable on &amp;lt;code&amp;gt;awesomehouseparty.com&amp;lt;/code&amp;gt;. It was developed by Powerful Robot Games and published by Cartoon Network. The game was discontinued on July 13th, 2009, not long after the show it was based on ended. The game had a Flash movie which was used to handle registrations/logins (this shouldn't be confused for the real game). These Flash files were hosted on &amp;lt;code&amp;gt;i.awesomehouseparty.com&amp;lt;/code&amp;gt;. The files for the actual Shockwave game are all missing and may have been hosted here as well. The names of these files are also unknown.&lt;br /&gt;
* '''Wave Rider''' (2007-2016): Added to Candystand.com on October 11, 2007 and removed on Jan 1, 2016. The branded assets and 4th level have been recovered, but the 1st-3rd levels and unbranded assets have not been recovered yet.&lt;br /&gt;
* '''Dirt Track''' (2008-2016): Added to Candystand.com on July 2, 2008 and removed on Jan 1, 2016. The branded assets and 1st level have been recovered, but the 2nd-4th levels and unbranded assets have not been recovered yet.&lt;br /&gt;
* '''Stack-it''' (2008-2016): Added to Candystand.com on May 7, 2008 and removed on Jan 1, 2016. The 1st-5th action levels and branded versions have been recovered, but the 6th-34th action and 3rd-34th puzzle levels have not been recovered yet.&lt;br /&gt;
* '''4 Wheel Blitz''' (2006-2016): Added to Candystand.com on July 21, 2006 and removed on Jan 1, 2016. An incomplete version was recovered, but the full version with a few more logos has not been recovered yet.&lt;br /&gt;
* '''Nesquik World''' (2004-2008): a point and click Flash game released in 2004, which served as the hub of &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt;. Players could move around various locations in the game's world, some of which linked to other pages and games on the website. The game was removed in late 2008 due to changes in the website. Although the Wayback Machine saved a reasonable amount of assets, the files for each different room in the 2D world map (&amp;lt;code&amp;gt;a5.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;b6.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;c2.swf&amp;lt;/code&amp;gt;, etc) are all missing.&lt;br /&gt;
* '''Nesquik Xtreme Kart''' (2004-2008): a Shockwave racing game released in 2004, which was playable on &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt; until it was removed in late 2008 due to changes in the website. Only the game's loader (&amp;lt;code&amp;gt;loader.dcr&amp;lt;/code&amp;gt;) was saved by the Wayback Machine. The following files are missing: &amp;lt;code&amp;gt;xtremekart.dcr&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3d.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;graphics.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;library.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;scripts.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sounds.cct&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;track1.cct&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;track5.cct&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Toonami: Trapped in Hyperspace''' (2002): a 3D Groove game which was on the Cartoon Network website, meant as part of Toonami's TIE event. It was a game like Descent which involves flying a ship through a futuristic maze and shooting enemies. The TV series is on YouTube, and a partially corrupted prototype exists courtesy of the game's developer Pepworks, but the final game in its entirety is gone, and all that Wayback Machine saved is its loader. The game's main file would have been called &amp;lt;code&amp;gt;toon0.dcr&amp;lt;/code&amp;gt;. This is NOT to be confused with the &amp;lt;code&amp;gt;toon.dcr&amp;lt;/code&amp;gt; file which is only a loader and is not a part of the game!&lt;br /&gt;
* '''Waffleboy Mountain Adventure''': a Flash game from Postopia which was developed by Smashing Ideas. It's a tough as nails 2D platformer with motorcycle segments and minigames. This game is partially playable in Flashpoint but is missing important files including cutscenes.&lt;br /&gt;
* '''Orbitz Spherez''': a Shockwave game from Candystand that was removed January 1, 2016. The game's premise is similar to Marble Blast; it's a 3D platformer where you navigate a marble through an obstacle course. This game is partially playable in Flashpoint, but is missing the Shockwave 3D World files for levels 4 - 6, and will simply crash when it tries to load a non-existent level.&lt;br /&gt;
* '''Wonderville 3D''' (2004 - 2011): an educational Shockwave game that was developed by Idea Machine/Rare Method for the Wonderville Foundation. It involved navigating a 3D city on a hoverboard to find minigames and trivia facts. It was meant to serve as a resource for school students, and was created in Calgary based on the Alberta curriculum. All that exists of it is a loader and screenshot.&lt;br /&gt;
* '''Jimmy Neutron Gotta Blast: Rocket Race''' (2002 '''Promo Version'''): a 3D Groove game developed by Gigawatt Studios which was added to the Nick website in 2002 and taken down the same year in September as part of a contest. The contest was advertised on TV and there exists commercials of it on YouTube. There is a non-promo version with all the contest elements including the online multiplayer and extra levels stripped, which is available in Flashpoint, but the original promo version is lost. This game was available for only a very brief period, so it's likely very rare.&lt;br /&gt;
* '''Burnin' Rubber (Virtools)''': an alternate version of the game Burnin' Rubber which plays in the 3DVIA Player, rather than using Shockwave 3D. This was developed by Xform before the Shockwave port. ''The Shockwave port is NOT lost!'' The original Virtools game was never available on Shockwave.com and was exclusively available on Xform's own website Xform.nl!&lt;br /&gt;
* '''Riven Elementary''' (1996): a small Shockwave game developed by Jigint Interactive for Shockwave.com, meant to promote Riven: The Sequel to Myst by Cyan Worlds. The game features the only instance of D'ni numerals being used in math equations, although this is non-canon. The main game file exists but many images are missing and have been recreated as closely as possible using screenshots from Riven.&lt;br /&gt;
* '''Postopia Game Frame''' (2003-2006): A small collection of 6 shockwave games from Skyworks Technologies made to advertise the Postopia PDA. The first 3 games were available to play while the other 3 needed postoken codes from PDAs inside select cereal boxes to unlock, Despite this however, every game was stored on a single CCT file (ppdadata.cct) that the main DCR (ppdamain.dcr) would load from. The CCT file was the only part of Game Frame not archived.&lt;br /&gt;
* '''Jeep Disc Dodger''' (2001): A 3D Groove advergame developed for Jeep, by Yaya and Wei Ho. The description of the game from Jeep.com was &amp;quot;Ah, nature. Just you, your Jeep® vehicle and your dog. Play catch and rack up points in this fun game.&amp;quot; No download version was available.&lt;br /&gt;
* '''Mountain Dew Skateboarding''': A 3D Groove advergame developed for Mountain Dew by Pepworks. This is a realistic skateboarding game with a trick system, where you collected Mountain Dew as energy points. An unbranded release candidate is in Flashpoint, but the branded version is lost.&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Cache_Dumper_-_Big_Fat_Awesome_House_Party.jpg | Big Fat Awesome House Party being played on Mozilla Firefox in Windows XP. Taken from [https://www.youtube.com/watch?v=aOd4z3TMHZE this YouTube video] uploaded on March 29, 2009.&lt;br /&gt;
&lt;br /&gt;
Image:WaveRider.PNG | Screenshot of Wave Rider's first level taken from the [https://www.youtube.com/watch?v=CwJRCacWHuI tralier] on Candystand's official Youtube channel. The video was uploaded on Oct 16, 2007.&lt;br /&gt;
&lt;br /&gt;
Image:DirtTrack.PNG | Screenshot of Dirt Track's second level being played on a Windows 7 computer. Taken from [https://www.youtube.com/watch?v=UGaUNsgHX8w this video] uploaded on Dec 31, 2010.&lt;br /&gt;
&lt;br /&gt;
Image:4WheelBlitz.png | Screenshot of 4 Wheel Blitz, showing off a logo not present in the incomplete version currently found.&lt;br /&gt;
&lt;br /&gt;
Image:StackIt.png | Screenshot of Stack-it, taken from the incomplete version currently on Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Image:Nesquik_World.jpg | A screenshot of a room in Nesquik World.&lt;br /&gt;
&lt;br /&gt;
Image:Nesquik_Xtreme_Kart.jpg | A screenshot of a track in Nesquik Xtreme Kart. Taken from [https://www.oneclub.org/awards/theoneshow/-award/3100/nesquik-xtreme-kart-challenge The One Club's website.]&lt;br /&gt;
&lt;br /&gt;
Image:PostopiaGameFrame_3.jpg | A screenshot of Postopia Game Frame. Taken from [https://dribbble.com/shots/961495-Postopia-Game-Frame The Designers dribbble.com page.]&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of games found by searching the web cache ==&lt;br /&gt;
&lt;br /&gt;
This section lists some previously lost games which were recovered from a web browser's cache.&lt;br /&gt;
&lt;br /&gt;
* Slipstream (2008-2016): a Shockwave game from Candystand.com. The game was added to the site on March 4th, 2008, and removed on January 1st, 2016.&lt;br /&gt;
* Match Maker (2004-2009): Added to Candystand.com in 2004 and replaced by Flash version in 2009 due to a change in ownership.&lt;br /&gt;
* Delivery Boy Branded Assets (2008-2009): Added to Candystand.com on May 30, 2008 and rebranded in 2009 due to a change in ownership.&lt;br /&gt;
* 3 Point Shootout Branded Version (2007-2009): Added to Candystand.com on September 14, 2007 and rebranded in 2009 due to a change in ownership.&lt;br /&gt;
* McDonalds Line Rider (2008-2009): McDonalds branded version of Line Rider that was hosted on minisizefun.com for a limited time.&lt;br /&gt;
&lt;br /&gt;
== Flashpoint Cache Dumper ==&lt;br /&gt;
&lt;br /&gt;
This section will show you how to use a small tool called &amp;quot;Flashpoint Cache Dumper&amp;quot; to list and copy cached files from many web browsers.&lt;br /&gt;
&lt;br /&gt;
This script works with Internet Explorer, Mozilla Firefox, Google Chrome, and Opera (below version 15). It can also list files from Safari's cache, though it cannot copy them. It should run on Windows 2000, XP, Vista, 7, 8, 8.1 or 10 without needing an Administrator account or elevated privileges.&lt;br /&gt;
&lt;br /&gt;
'''[http://bluepload.unstable.life/flashpointcachedumper-v6-selfextracting.exe Download the latest version here.]'''&lt;br /&gt;
&lt;br /&gt;
You can use a USB flash drive to get this tool into your old computer, and the resulting files out of it. You should also move this file to the Desktop before running it.&lt;br /&gt;
&lt;br /&gt;
Read the &amp;lt;code&amp;gt;readme.txt&amp;lt;/code&amp;gt; file if you have any other questions.&lt;br /&gt;
&lt;br /&gt;
=== How to run it ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Run the file you downloaded above. You'll be asked to choose a location where you want the tool to be extracted. Choose one and then press &amp;quot;Extract&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_1.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_2.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Navigate to the new folder where the tool was extracted to and run the batch file &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt;. A new window will pop up. Be sure to read what it says before pressing Enter to start running the script.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_3.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_4.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Let the script run through its 11 steps. After it finishes, press Enter again to close the window. You'll now have two new folders (DumpedCacheInfo and DumpedCache) and two new files (DumpedCacheInfo.7z and DumpedCache.7z).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_5.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_6.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; The DumpedCacheInfo.7z file contains the list of all your cached files while DumpedCache.7z contains some (but not all) of these files. If you don't know what to do with these files, you can send DumpedCacheInfo.7z first to a staff member in the #hunter-lounge channel of [http://discord.gg/S9uJ794 our Discord server]. Then, you may be asked to send the DumpedCache.7z file over. Since this file is larger than the previous one, you can [http://bluepload.unstable.life/ upload it here] and post the link in the same channel.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be aware that whoever you send the resulting files to will be able to see what websites were visited and the username of the computer where the script ran.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_7.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Using the complete variant ===&lt;br /&gt;
&lt;br /&gt;
This section will talk about a variant of the script above which will copy '''all''' cached files along with some extra content. If this is your first time running this tool, you can skip this section for now.&lt;br /&gt;
&lt;br /&gt;
The script we ran above only copies cached files if they're in [[#MIME types and file extensions|a format that was used by web plugins]] (like Flash or Shockwave) or if their URLs begin in a certain way (like www.cartoonnetwork.com or www.nabiscoworld.com). Since a web game can use files in any arbitrary format, some game assets may not be copied over. If you want to be thorough, run '''CompleteFlashpointCacheDumper.bat''' located in the '''App''' folder. This will copy '''all''' cached files and place them in a single archive (DumpedCache.7z) which will be much larger than the two we saw above.&lt;br /&gt;
&lt;br /&gt;
Note that both of these scripts always generate a list of all cached files, so you can use these to check if any important game assets weren't copied by FlashpointCacheDumper.bat.&lt;br /&gt;
&lt;br /&gt;
Here are the key features of the two batch files included in this tool:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | FlashpointCacheDumper.bat&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | App\CompleteFlashpointCacheDumper.bat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lists all cached files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lists Flash cookies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Saves some system information&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies all cached files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No, only some (based on MIME type and URL)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies Java Plugin cache&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes (to a separate archive)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies all of Internet Explorer 6 or older's cache manually&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No, only some (to a separate archive and based on file extension)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to using NirSoft's IECacheView to list and copy files cached by Internet Explorer, this tool will also do this manually if it detects IE 6 or older. This is because of [https://en.wikipedia.org/wiki/Internet_Explorer#Cache a bug in these versions] where some cached files are left behind even though their respective indexes are deleted by the browser. IECacheView relies on these indexes to find the cached files, meaning we could potentially miss games that were left behind by this bug.&lt;br /&gt;
&lt;br /&gt;
=== Analyzing the results ===&lt;br /&gt;
&lt;br /&gt;
After running either of the batch files, you'll have CSV files which list every cached file and a copy of some or all of these. You can now search for missing game assets any way you want.&lt;br /&gt;
&lt;br /&gt;
For example, you can import each CSV file to a spreadsheet program and see all the items that were cached by a specific browser. Starting with version 4, this tool comes with a lightweight CSV viewer, which is located in &amp;lt;code&amp;gt;App\csvfileview&amp;lt;/code&amp;gt;. You'll probably want to sort them by Filename, Content-Type or URL, depending on what you're looking for. You can use the [[#MIME types and file extensions|section below]] for reference since it lists some of the MIME types and file extensions that are relevant to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Note that Shockwave &amp;lt;code&amp;gt;.dcr&amp;lt;/code&amp;gt; files are saved as &amp;lt;code&amp;gt;.dir&amp;lt;/code&amp;gt; because of their MIME type. If a game requires an asset called &amp;lt;code&amp;gt;game.dcr&amp;lt;/code&amp;gt;, you'll have to look for &amp;lt;code&amp;gt;game.dir&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
[[File:Cache_dumper_spreadsheet.png|center|frame|Part of the &amp;lt;code&amp;gt;InternetExplorerCache.csv&amp;lt;/code&amp;gt; file after it was imported into Google Sheets. The four columns shown represent the Filename, Content-Type, URL and Last Access Date. Here we can see some Flash and 3DVIA games, and even a VRML world.]]&lt;br /&gt;
&lt;br /&gt;
After running &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; the following files and folders will be created:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''DumpedCacheInfo''' which contains the following files (some may not exist if the respective web browser isn't installed). These files list all the files cached by Internet Explorer, Mozilla Firefox, Google Chrome, Safari, and Opera (below version 15); all Flash cookies; and some system information (Windows version, install date, Internet Explorer's version and cache location).&lt;br /&gt;
* ChromeCache.csv&lt;br /&gt;
* FirefoxCache.csv&lt;br /&gt;
* FlashCookies.csv&lt;br /&gt;
* InternetExplorerCache.csv&lt;br /&gt;
* OperaCache.csv&lt;br /&gt;
* RawInternetExplorerCache.txt (if it detects Internet Explorer 6 or older)&lt;br /&gt;
* SafariCache.csv&lt;br /&gt;
* SystemInfo.txt&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''DumpedCacheInfo.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''DumpedCache''' which contains the following folders (some may not exist if the respective web browser isn't installed). These folders contain some (not all) of the files cached by Internet Explorer, Mozilla Firefox, Google Chrome, and Opera (below version 15). Only the cached files which have a certain MIME type or were in a given URL are copied. These MIME types are [[#MIME types and file extensions|listed below]].&lt;br /&gt;
* Chrome&lt;br /&gt;
* Firefox&lt;br /&gt;
* InternetExplorer&lt;br /&gt;
* Opera&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''DumpedCache.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''RawJavaPluginCache''' which contains all the files cached by the Java Plugin. These are separated into the following folders:&lt;br /&gt;
* AppData_LocalLow (for Windows Vista or newer)&lt;br /&gt;
* ApplicationData (for Windows XP or older)&lt;br /&gt;
* LocalSettings_ApplicationData (for Windows XP or older)&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''RawJavaPluginCache.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''RawInternetExplorerCache''' which contains any files cached by Internet Explorer which have a certain file extension. These file extensions are [[#MIME types and file extensions|listed below]]. This folder is only created if it detects Internet Explorer version 6 or older.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''RawInternetExplorerCache.7z''' This file is only created if it detects Internet Explorer version 6 or older.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After running &amp;lt;code&amp;gt;App\CompleteFlashpointCacheDumper.bat&amp;lt;/code&amp;gt;, only one folder and compressed archive are created: '''DumpedCache''' and '''DumpedCache.7z'''. These contain all of the previous information as well as every single cached file, regardless of their MIME type, URL or file extension.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* [https://bluepload.unstable.life/flashpointcachedumper-v6-selfextracting.exe Version 6] (2020-02-24):&lt;br /&gt;
** Added a batch file (&amp;lt;code&amp;gt;JavaPluginCacheExporter.bat&amp;lt;/code&amp;gt;) that makes it easier to run the Java Plugin Cache Exporter. The Java version it uses to run can be optionally defined in the configuration file &amp;lt;code&amp;gt;jre-path.cfg&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Renamed the output directory &amp;lt;code&amp;gt;JavaPluginCache&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;RawJavaPluginCache&amp;lt;/code&amp;gt; (for &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt;) and &amp;lt;code&amp;gt;ExportedJavaPluginCache&amp;lt;/code&amp;gt; (for the Java Plugin Cache Exporter).&lt;br /&gt;
** The CSV generated by the Java Plugin Cache Exporter is now saved in the same directory as the exported files.&lt;br /&gt;
** Added [https://www.nirsoft.net/utils/jrview.html Nirsoft's JRView] to make it easier to view all the installed Java Runtime Environments and Java Development Kits. This tool is located in &amp;lt;code&amp;gt;App\jrview&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Updated NirSoft's MozillaCacheView, ChromeCacheView, and CSVFileView.&lt;br /&gt;
** Added a version file. The tool's version is now saved to &amp;lt;code&amp;gt;SystemInfo.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Added two Pogo.com subdomains to &amp;lt;code&amp;gt;URLsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumper-v5-selfextracting.exe Version 5] (2020-02-17):&lt;br /&gt;
** &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now saves the Java Plugin cache to &amp;lt;code&amp;gt;JavaPluginCache.7z&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now saves files cached by Internet Explorer 6 or older to &amp;lt;code&amp;gt;RawInternetExplorerCache.7z&amp;lt;/code&amp;gt;, if they have a file extension specified in &amp;lt;code&amp;gt;FileExtensionsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv4selfextracting.exe Version 4] (2020-02-07):&lt;br /&gt;
** Created a small Java application that exports any files cached by the Java Plugin from a given directory. The exported files are organized according to their original website structure. It also generates a CSV file that lists every cached file and some additional information (Content-Type, URL, Last Access Date, etc). This tool is located in &amp;lt;code&amp;gt;App\JavaPluginCacheExporter&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Added [https://www.nirsoft.net/utils/csv_file_view.html NirSoft's CSVFileView] to make it easier to view the resulting CSV files. This tool is located in &amp;lt;code&amp;gt;App\csvfileview&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fixed a bug that prevented both batch files from saving system information on Windows 2000 and non-professional editions of Windows XP:&lt;br /&gt;
** Fixed a bug that prevented both batch files from querying the registry on Windows 2000.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv3selfextracting.exe Version 3] (2019-12-14):&lt;br /&gt;
** Both batch files save a list with every file in IE's cache directory to &amp;lt;code&amp;gt;RawInternetExplorerCache.txt&amp;lt;/code&amp;gt; if it detects version 6 or older.&lt;br /&gt;
** Both batch files delete any pre-existing cache dump folders and archives before running.&lt;br /&gt;
** Added ShiVa3D's MIME type to &amp;lt;code&amp;gt;App\ContentTypesToSave.txt&amp;lt;/code&amp;gt; and three Postopia subdomains to &amp;lt;code&amp;gt;App\URLsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
** There's now a script called &amp;lt;code&amp;gt;TestBatch.bat&amp;lt;/code&amp;gt; in the App folder which can be used to check if batch files work on your computer.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv2selfextracting.exe Version 2] (2019-12-03):&lt;br /&gt;
** &amp;lt;code&amp;gt;CompleteFlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now copies IE's cache directory manually for version 6 or older (and not just for version 6).&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv10selfextracting.exe Version 1.0] (2019-11-30):&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
== Other useful tools and resources ==&lt;br /&gt;
&lt;br /&gt;
This section will link to other tools and resources that may be useful when looking for lost game files in browser cache.&lt;br /&gt;
&lt;br /&gt;
* [https://www.nirsoft.net/web_browser_tools.html NirSoft's Web Browser Tools], specifically the cache viewers for [https://www.nirsoft.net/utils/ie_cache_viewer.html Internet Explorer], [https://www.nirsoft.net/utils/mozilla_cache_viewer.html Mozilla Firefox], [https://www.nirsoft.net/utils/chrome_cache_view.html Google Chrome], [https://www.nirsoft.net/utils/opera_cache_view.html Opera] and [https://www.nirsoft.net/utils/safari_cache_view.html Safari]. These tools are already used by the Flashpoint Cache Dumper, so you can also run them directly instead of using the script.&lt;br /&gt;
* [https://www.voidtools.com/ Search Everything], a tool that can quickly locate files and folders by filename on Windows. Allows you to use various filters which can help track down specific types of files in certain locations. Useful if you're searching for cached web game files without using the Flashpoint Cache Dumper or NirSoft's cache viewers.&lt;br /&gt;
&lt;br /&gt;
== Cache locations ==&lt;br /&gt;
&lt;br /&gt;
This section will list the location of the web cache in various browsers and operating systems. This is useful if you want to search for cached files manually without using the Flashpoint Cache Dumper. Note that you can still use NirSoft's cache viewers by changing the directory they process.&lt;br /&gt;
&lt;br /&gt;
=== Internet Explorer ===&lt;br /&gt;
&lt;br /&gt;
If you use the Flashpoint Cache Dumper, this location is automatically saved in &amp;lt;code&amp;gt;SystemInfo.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Operating System&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 95, Windows 98, Windows ME&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | C:\WINDOWS\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 2000, Windows XP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\Local Settings\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows Vista, Windows 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8, Windows 8.1, Windows 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\INetCache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8, Windows 8.1, Windows 10 (Enhanced Protected Mode)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |  %USERPROFILE%\AppData\Local\Packages\windows_ie_ac_001\AC\INetCache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Java Plugin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Operating System&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 2000, Windows XP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %APPDATA%\Sun\Java\Deployment\cache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\LocalLow\Sun\Java\Deployment\cache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MIME types and file extensions ==&lt;br /&gt;
&lt;br /&gt;
This section will list the MIME types and file extensions that &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; uses to determine whether or not it should copy a cached file. These are defined in both &amp;lt;code&amp;gt;App\ContentTypesToSave.txt&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;App\FileExtensionsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Technology&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | MIME Types&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | File Extensions&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Authorware&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-authorware&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .aam .aas&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cabinet Files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/vnd.ms-cab-compressed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .cab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cult3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-cult3d-object&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .co&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Flash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-shockwave-flash&amp;lt;br&amp;gt;application/vnd.adobe.flash-movie&amp;lt;br&amp;gt;application/futuresplash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .swf .spl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hypercosm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-Hypercosm-3D-Applet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .hcvm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | iPIX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/photobubble&amp;lt;br&amp;gt;application/pbautomation&amp;lt;br&amp;gt;application/x-ipix&amp;lt;br&amp;gt;application/x-ipscript&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .bub .aut .ipx .ips&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Java&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/java-archive&amp;lt;br&amp;gt;application/java-serialized-object&amp;lt;br&amp;gt;application/java-vm&amp;lt;br&amp;gt;application/x-java-applet&amp;lt;br&amp;gt;application/x-java-bean&amp;lt;br&amp;gt;application/x-java-jnlp-file&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .jar .ser .class .jnlp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ShiVa3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-shiva3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .stk&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shockwave&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-director&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .dir .dxr .dcr .cst .cxt .cct .swa .w3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Silverlight&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-silverlight-app&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .xap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Unity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/vnd.unity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .unity3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Virtools / 3D Life Player / 3DVIA Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-virtools&amp;lt;br&amp;gt;application/x-nemo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .cmo .vmo .nmo .nms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Viscape&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | x-world/x-vrt&amp;lt;br&amp;gt;x-world/x-svr&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .vrt .svr&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | VRML&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | model/vrml&amp;lt;br&amp;gt;x-world/x-vrml&amp;lt;br&amp;gt;application/x-vrml&amp;lt;br&amp;gt;application/x-cc3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .wrl .wrz .vrml&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | X3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | model/x3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .x3d .x3dv .x3z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=2292</id>
		<title>Recovering Files from Browser Cache</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=2292"/>
		<updated>2020-02-28T02:06:10Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: add italics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Web browsers often save files from websites you visit in a location called the &amp;quot;cache&amp;quot;. This speeds up page loading times on subsequent visits because the cached files do not have to be redownloaded. We can use this to our advantage when looking for web games whose files are now unavailable.&lt;br /&gt;
&lt;br /&gt;
This method for finding assets belonging to lost games is imprecise for a few reasons: &lt;br /&gt;
* It requires access to an old computer where you played the game. &lt;br /&gt;
* Files in your browser cache might have been deleted automatically or manually.&lt;br /&gt;
* A game could have a lot of files, some of which are only requested at certain times. For example, the files for each level might only be downloaded when you beat the previous level. This would require you to have completed the whole game.&lt;br /&gt;
&lt;br /&gt;
Because of this, you're more likely to find a game by using one of the following methods:&lt;br /&gt;
* Checking if the files are still in the original site. They might still exist even if the game is unlisted.&lt;br /&gt;
* Checking if the game exists on another site.&lt;br /&gt;
* Checking the [https://archive.org/web/ Wayback Machine].&lt;br /&gt;
* Looking for a fan or fanmade project who saved the game while it was still available.&lt;br /&gt;
* Asking a developer who worked on the game if they still have any files they'd be willing to send.&lt;br /&gt;
&lt;br /&gt;
This guide will list some lost games where these methods have all been tried and which are only likely to be found by searching the web cache. It will also show you how to recover these cached files by using a small script which can be easily run on a computer running Windows 2000, XP, Vista, 7, 8, 8.1 or 10.&lt;br /&gt;
&lt;br /&gt;
== List of currently lost games ==&lt;br /&gt;
&lt;br /&gt;
This section lists some missing games where searching for their files in browser cache seems like the most promising way to find them. '''If you still have access to an old computer where you played any of these, be sure to contact a staff member in the #hunter-lounge channel of [http://discord.gg/S9uJ794 our Discord server!] You could very well help us make them playable again.'''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.fosters-home.com/forum/showthread.php?t=4737 Big Fat Awesome House Party]''' (2006-2009): a Shockwave game released on May 15th, 2006, which was playable on &amp;lt;code&amp;gt;awesomehouseparty.com&amp;lt;/code&amp;gt;. It was developed by Powerful Robot Games and published by Cartoon Network. The game was discontinued on July 13th, 2009, not long after the show it was based on ended. The game had a Flash movie which was used to handle registrations/logins (this shouldn't be confused for the real game). These Flash files were hosted on &amp;lt;code&amp;gt;i.awesomehouseparty.com&amp;lt;/code&amp;gt;. The files for the actual Shockwave game are all missing and may have been hosted here as well. The names of these files are also unknown.&lt;br /&gt;
* '''Wave Rider''' (2007-2016): Added to Candystand.com on October 11, 2007 and removed on Jan 1, 2016. The branded assets and 4th level have been recovered, but the 1st-3rd levels and unbranded assets have not been recovered yet.&lt;br /&gt;
* '''Dirt Track''' (2008-2016): Added to Candystand.com on July 2, 2008 and removed on Jan 1, 2016. The branded assets and 1st level have been recovered, but the 2nd-4th levels and unbranded assets have not been recovered yet.&lt;br /&gt;
* '''Stack-it''' (2008-2016): Added to Candystand.com on May 7, 2008 and removed on Jan 1, 2016. The 1st-5th action levels and branded versions have been recovered, but the 6th-34th action and 3rd-34th puzzle levels have not been recovered yet.&lt;br /&gt;
* '''4 Wheel Blitz''' (2006-2016): Added to Candystand.com on July 21, 2006 and removed on Jan 1, 2016. An incomplete version was recovered, but the full version with a few more logos has not been recovered yet.&lt;br /&gt;
* '''Nesquik World''' (2004-2008): a point and click Flash game released in 2004, which served as the hub of &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt;. Players could move around various locations in the game's world, some of which linked to other pages and games on the website. The game was removed in late 2008 due to changes in the website. Although the Wayback Machine saved a reasonable amount of assets, the files for each different room in the 2D world map (&amp;lt;code&amp;gt;a5.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;b6.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;c2.swf&amp;lt;/code&amp;gt;, etc) are all missing.&lt;br /&gt;
* '''Nesquik Xtreme Kart''' (2004-2008): a Shockwave racing game released in 2004, which was playable on &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt; until it was removed in late 2008 due to changes in the website. Only the game's loader (&amp;lt;code&amp;gt;loader.dcr&amp;lt;/code&amp;gt;) was saved by the Wayback Machine. The following files are missing: &amp;lt;code&amp;gt;xtremekart.dcr&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3d.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;graphics.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;library.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;scripts.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sounds.cct&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;track1.cct&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;track5.cct&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Toonami: Trapped in Hyperspace''' (2002): a 3D Groove game which was on the Cartoon Network website, meant as part of Toonami's TIE event. It was a game like Descent which involves flying a ship through a futuristic maze and shooting enemies. The TV series is on YouTube, and a partially corrupted prototype exists courtesy of the game's developer Pepworks, but the final game in its entirety is gone, and all that Wayback Machine saved is its loader. The game's main file would have been called &amp;lt;code&amp;gt;toon0.dcr&amp;lt;/code&amp;gt;. This is NOT to be confused with the &amp;lt;code&amp;gt;toon.dcr&amp;lt;/code&amp;gt; file which is only a loader and is not a part of the game!&lt;br /&gt;
* '''Waffleboy Mountain Adventure''': a Flash game from Postopia which was developed by Smashing Ideas. It's a tough as nails 2D platformer with motorcycle segments and minigames. This game is partially playable in Flashpoint but is missing important files including cutscenes.&lt;br /&gt;
* '''Orbitz Spherez''': a Shockwave game from Candystand that was removed January 1, 2016. The game's premise is similar to Marble Blast; it's a 3D platformer where you navigate a marble through an obstacle course. This game is partially playable in Flashpoint, but is missing the Shockwave 3D World files for levels 4 - 6, and will simply crash when it tries to load a non-existent level.&lt;br /&gt;
* '''Wonderville 3D''' (2004 - 2011): an educational Shockwave game that was developed by Idea Machine/Rare Method for the Wonderville Foundation. It involved navigating a 3D city on a hoverboard to find minigames and trivia facts. It was meant to serve as a resource for school students, and was created in Calgary based on the Alberta curriculum. All that exists of it is a loader and screenshot.&lt;br /&gt;
* '''Jimmy Neutron Gotta Blast: Rocket Race''' (2002 '''Promo Version'''): a 3D Groove game developed by Gigawatt Studios which was added to the Nick website in 2002 and taken down the same year in September as part of a contest. The contest was advertised on TV and there exists commercials of it on YouTube. There is a non-promo version with all the contest elements including the online multiplayer and extra levels stripped, which is available in Flashpoint, but the original promo version is lost. This game was available for only a very brief period, so it's likely very rare.&lt;br /&gt;
* '''Burnin' Rubber (Virtools)''': an alternate version of the game Burnin' Rubber which plays in the 3DVIA Player, rather than using Shockwave 3D. This was developed by Xform before the Shockwave port. ''The Shockwave port is NOT lost!'' The original Virtools game was never available on Shockwave.com and was exclusively available on Xform's own website Xform.nl!&lt;br /&gt;
* '''Riven Elementary''' (1996): a small Shockwave game developed by Jigint Interactive for Shockwave.com, meant to promote Riven: The Sequel to Myst by Cyan Worlds. The game features the only instance of D'ni numerals being used in math equations, although this is non-canon. The main game file exists but many images are missing and have been recreated as closely as possible using screenshots from Riven.&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Cache_Dumper_-_Big_Fat_Awesome_House_Party.jpg | Big Fat Awesome House Party being played on Mozilla Firefox in Windows XP. Taken from [https://www.youtube.com/watch?v=aOd4z3TMHZE this YouTube video] uploaded on March 29, 2009.&lt;br /&gt;
&lt;br /&gt;
Image:WaveRider.PNG | Screenshot of Wave Rider's first level taken from the [https://www.youtube.com/watch?v=CwJRCacWHuI tralier] on Candystand's official Youtube channel. The video was uploaded on Oct 16, 2007.&lt;br /&gt;
&lt;br /&gt;
Image:DirtTrack.PNG | Screenshot of Dirt Track's second level being played on a Windows 7 computer. Taken from [https://www.youtube.com/watch?v=UGaUNsgHX8w this video] uploaded on Dec 31, 2010.&lt;br /&gt;
&lt;br /&gt;
Image:4WheelBlitz.png | Screenshot of 4 Wheel Blitz, showing off a logo not present in the incomplete version currently found.&lt;br /&gt;
&lt;br /&gt;
Image:StackIt.png | Screenshot of Stack-it, taken from the incomplete version currently on Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Image:Nesquik_World.jpg | A screenshot of a room in Nesquik World.&lt;br /&gt;
&lt;br /&gt;
Image:Nesquik_Xtreme_Kart.jpg | A screenshot of a track in Nesquik Xtreme Kart. Taken from [https://www.oneclub.org/awards/theoneshow/-award/3100/nesquik-xtreme-kart-challenge The One Club's website.]&lt;br /&gt;
&lt;br /&gt;
Image:Wonderville_3D.gif | A screenshot of Wonderville 3D. Taken from [https://web.archive.org/web/20111201135448/http://macromedia.com/showcase/casestudies/wonderville/screenshot.gif Macromedia.com.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of games found by searching the web cache ==&lt;br /&gt;
&lt;br /&gt;
This section lists some previously lost games which were recovered from a web browser's cache.&lt;br /&gt;
&lt;br /&gt;
* Slipstream (2008-2016): a Shockwave game from Candystand.com. The game was added to the site on March 4th, 2008, and removed on January 1st, 2016.&lt;br /&gt;
* Match Maker (2004-2009): Added to Candystand.com in 2004 and replaced by Flash version in 2009 due to a change in ownership.&lt;br /&gt;
* Delivery Boy Branded Assets (2008-2009): Added to Candystand.com on May 30, 2008 and rebranded in 2009 due to a change in ownership.&lt;br /&gt;
* 3 Point Shootout Branded Version (2007-2009): Added to Candystand.com on September 14, 2007 and rebranded in 2009 due to a change in ownership.&lt;br /&gt;
* McDonalds Line Rider (2008-2009): McDonalds branded version of Line Rider that was hosted on minisizefun.com for a limited time.&lt;br /&gt;
&lt;br /&gt;
== Flashpoint Cache Dumper ==&lt;br /&gt;
&lt;br /&gt;
This section will show you how to use a small tool called &amp;quot;Flashpoint Cache Dumper&amp;quot; to list and copy cached files from many web browsers.&lt;br /&gt;
&lt;br /&gt;
This script works with Internet Explorer, Mozilla Firefox, Google Chrome, and Opera (below version 15). It can also list files from Safari's cache, though it cannot copy them. It should run on Windows 2000, XP, Vista, 7, 8, 8.1 or 10 without needing an Administrator account or elevated privileges.&lt;br /&gt;
&lt;br /&gt;
'''[http://bluepload.unstable.life/flashpointcachedumper-v6-selfextracting.exe Download the latest version here.]'''&lt;br /&gt;
&lt;br /&gt;
You can use a USB flash drive to get this tool into your old computer, and the resulting files out of it. You should also move this file to the Desktop before running it.&lt;br /&gt;
&lt;br /&gt;
Read the &amp;lt;code&amp;gt;readme.txt&amp;lt;/code&amp;gt; file if you have any other questions.&lt;br /&gt;
&lt;br /&gt;
=== How to run it ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Run the file you downloaded above. You'll be asked to choose a location where you want the tool to be extracted. Choose one and then press &amp;quot;Extract&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_1.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_2.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Navigate to the new folder where the tool was extracted to and run the batch file &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt;. A new window will pop up. Be sure to read what it says before pressing Enter to start running the script.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_3.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_4.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Let the script run through its 11 steps. After it finishes, press Enter again to close the window. You'll now have two new folders (DumpedCacheInfo and DumpedCache) and two new files (DumpedCacheInfo.7z and DumpedCache.7z).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_5.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_6.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; The DumpedCacheInfo.7z file contains the list of all your cached files while DumpedCache.7z contains some (but not all) of these files. If you don't know what to do with these files, you can send DumpedCacheInfo.7z first to a staff member in the #hunter-lounge channel of [http://discord.gg/S9uJ794 our Discord server]. Then, you may be asked to send the DumpedCache.7z file over. Since this file is larger than the previous one, you can [http://bluepload.unstable.life/ upload it here] and post the link in the same channel.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be aware that whoever you send the resulting files to will be able to see what websites were visited and the username of the computer where the script ran.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_7.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Using the complete variant ===&lt;br /&gt;
&lt;br /&gt;
This section will talk about a variant of the script above which will copy '''all''' cached files along with some extra content. If this is your first time running this tool, you can skip this section for now.&lt;br /&gt;
&lt;br /&gt;
The script we ran above only copies cached files if they're in [[#MIME types and file extensions|a format that was used by web plugins]] (like Flash or Shockwave) or if their URLs begin in a certain way (like www.cartoonnetwork.com or www.nabiscoworld.com). Since a web game can use files in any arbitrary format, some game assets may not be copied over. If you want to be thorough, run '''CompleteFlashpointCacheDumper.bat''' located in the '''App''' folder. This will copy '''all''' cached files and place them in a single archive (DumpedCache.7z) which will be much larger than the two we saw above.&lt;br /&gt;
&lt;br /&gt;
Note that both of these scripts always generate a list of all cached files, so you can use these to check if any important game assets weren't copied by FlashpointCacheDumper.bat.&lt;br /&gt;
&lt;br /&gt;
Here are the key features of the two batch files included in this tool:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | FlashpointCacheDumper.bat&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | App\CompleteFlashpointCacheDumper.bat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lists all cached files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lists Flash cookies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Saves some system information&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies all cached files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No, only some (based on MIME type and URL)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies Java Plugin cache&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes (to a separate archive)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies all of Internet Explorer 6 or older's cache manually&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No, only some (to a separate archive and based on file extension)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to using NirSoft's IECacheView to list and copy files cached by Internet Explorer, this tool will also do this manually if it detects IE 6 or older. This is because of [https://en.wikipedia.org/wiki/Internet_Explorer#Cache a bug in these versions] where some cached files are left behind even though their respective indexes are deleted by the browser. IECacheView relies on these indexes to find the cached files, meaning we could potentially miss games that were left behind by this bug.&lt;br /&gt;
&lt;br /&gt;
=== Analyzing the results ===&lt;br /&gt;
&lt;br /&gt;
After running either of the batch files, you'll have CSV files which list every cached file and a copy of some or all of these. You can now search for missing game assets any way you want.&lt;br /&gt;
&lt;br /&gt;
For example, you can import each CSV file to a spreadsheet program and see all the items that were cached by a specific browser. Starting with version 4, this tool comes with a lightweight CSV viewer, which is located in &amp;lt;code&amp;gt;App\csvfileview&amp;lt;/code&amp;gt;. You'll probably want to sort them by Filename, Content-Type or URL, depending on what you're looking for. You can use the [[#MIME types and file extensions|section below]] for reference since it lists some of the MIME types and file extensions that are relevant to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Note that Shockwave &amp;lt;code&amp;gt;.dcr&amp;lt;/code&amp;gt; files are saved as &amp;lt;code&amp;gt;.dir&amp;lt;/code&amp;gt; because of their MIME type. If a game requires an asset called &amp;lt;code&amp;gt;game.dcr&amp;lt;/code&amp;gt;, you'll have to look for &amp;lt;code&amp;gt;game.dir&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
[[File:Cache_dumper_spreadsheet.png|center|frame|Part of the &amp;lt;code&amp;gt;InternetExplorerCache.csv&amp;lt;/code&amp;gt; file after it was imported into Google Sheets. The four columns shown represent the Filename, Content-Type, URL and Last Access Date. Here we can see some Flash and 3DVIA games, and even a VRML world.]]&lt;br /&gt;
&lt;br /&gt;
After running &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; the following files and folders will be created:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''DumpedCacheInfo''' which contains the following files (some may not exist if the respective web browser isn't installed). These files list all the files cached by Internet Explorer, Mozilla Firefox, Google Chrome, Safari, and Opera (below version 15); all Flash cookies; and some system information (Windows version, install date, Internet Explorer's version and cache location).&lt;br /&gt;
* ChromeCache.csv&lt;br /&gt;
* FirefoxCache.csv&lt;br /&gt;
* FlashCookies.csv&lt;br /&gt;
* InternetExplorerCache.csv&lt;br /&gt;
* OperaCache.csv&lt;br /&gt;
* RawInternetExplorerCache.txt (if it detects Internet Explorer 6 or older)&lt;br /&gt;
* SafariCache.csv&lt;br /&gt;
* SystemInfo.txt&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''DumpedCacheInfo.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''DumpedCache''' which contains the following folders (some may not exist if the respective web browser isn't installed). These folders contain some (not all) of the files cached by Internet Explorer, Mozilla Firefox, Google Chrome, and Opera (below version 15). Only the cached files which have a certain MIME type or were in a given URL are copied. These MIME types are [[#MIME types and file extensions|listed below]].&lt;br /&gt;
* Chrome&lt;br /&gt;
* Firefox&lt;br /&gt;
* InternetExplorer&lt;br /&gt;
* Opera&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''DumpedCache.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''RawJavaPluginCache''' which contains all the files cached by the Java Plugin. These are separated into the following folders:&lt;br /&gt;
* AppData_LocalLow (for Windows Vista or newer)&lt;br /&gt;
* ApplicationData (for Windows XP or older)&lt;br /&gt;
* LocalSettings_ApplicationData (for Windows XP or older)&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''RawJavaPluginCache.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''RawInternetExplorerCache''' which contains any files cached by Internet Explorer which have a certain file extension. These file extensions are [[#MIME types and file extensions|listed below]]. This folder is only created if it detects Internet Explorer version 6 or older.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''RawInternetExplorerCache.7z''' This file is only created if it detects Internet Explorer version 6 or older.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After running &amp;lt;code&amp;gt;App\CompleteFlashpointCacheDumper.bat&amp;lt;/code&amp;gt;, only one folder and compressed archive are created: '''DumpedCache''' and '''DumpedCache.7z'''. These contain all of the previous information as well as every single cached file, regardless of their MIME type, URL or file extension.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* [https://bluepload.unstable.life/flashpointcachedumper-v6-selfextracting.exe Version 6] (2020-02-24):&lt;br /&gt;
** Added a batch file (&amp;lt;code&amp;gt;JavaPluginCacheExporter.bat&amp;lt;/code&amp;gt;) that makes it easier to run the Java Plugin Cache Exporter. The Java version it uses to run can be optionally defined in the configuration file &amp;lt;code&amp;gt;jre-path.cfg&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Renamed the output directory &amp;lt;code&amp;gt;JavaPluginCache&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;RawJavaPluginCache&amp;lt;/code&amp;gt; (for &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt;) and &amp;lt;code&amp;gt;ExportedJavaPluginCache&amp;lt;/code&amp;gt; (for the Java Plugin Cache Exporter).&lt;br /&gt;
** The CSV generated by the Java Plugin Cache Exporter is now saved in the same directory as the exported files.&lt;br /&gt;
** Added [https://www.nirsoft.net/utils/jrview.html Nirsoft's JRView] to make it easier to view all the installed Java Runtime Environments and Java Development Kits. This tool is located in &amp;lt;code&amp;gt;App\jrview&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Updated NirSoft's MozillaCacheView, ChromeCacheView, and CSVFileView.&lt;br /&gt;
** Added a version file. The tool's version is now saved to &amp;lt;code&amp;gt;SystemInfo.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Added two Pogo.com subdomains to &amp;lt;code&amp;gt;URLsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumper-v5-selfextracting.exe Version 5] (2020-02-17):&lt;br /&gt;
** &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now saves the Java Plugin cache to &amp;lt;code&amp;gt;JavaPluginCache.7z&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now saves files cached by Internet Explorer 6 or older to &amp;lt;code&amp;gt;RawInternetExplorerCache.7z&amp;lt;/code&amp;gt;, if they have a file extension specified in &amp;lt;code&amp;gt;FileExtensionsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv4selfextracting.exe Version 4] (2020-02-07):&lt;br /&gt;
** Created a small Java application that exports any files cached by the Java Plugin from a given directory. The exported files are organized according to their original website structure. It also generates a CSV file that lists every cached file and some additional information (Content-Type, URL, Last Access Date, etc). This tool is located in &amp;lt;code&amp;gt;App\JavaPluginCacheExporter&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Added [https://www.nirsoft.net/utils/csv_file_view.html NirSoft's CSVFileView] to make it easier to view the resulting CSV files. This tool is located in &amp;lt;code&amp;gt;App\csvfileview&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fixed a bug that prevented both batch files from saving system information on Windows 2000 and non-professional editions of Windows XP:&lt;br /&gt;
** Fixed a bug that prevented both batch files from querying the registry on Windows 2000.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv3selfextracting.exe Version 3] (2019-12-14):&lt;br /&gt;
** Both batch files save a list with every file in IE's cache directory to &amp;lt;code&amp;gt;RawInternetExplorerCache.txt&amp;lt;/code&amp;gt; if it detects version 6 or older.&lt;br /&gt;
** Both batch files delete any pre-existing cache dump folders and archives before running.&lt;br /&gt;
** Added ShiVa3D's MIME type to &amp;lt;code&amp;gt;App\ContentTypesToSave.txt&amp;lt;/code&amp;gt; and three Postopia subdomains to &amp;lt;code&amp;gt;App\URLsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
** There's now a script called &amp;lt;code&amp;gt;TestBatch.bat&amp;lt;/code&amp;gt; in the App folder which can be used to check if batch files work on your computer.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv2selfextracting.exe Version 2] (2019-12-03):&lt;br /&gt;
** &amp;lt;code&amp;gt;CompleteFlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now copies IE's cache directory manually for version 6 or older (and not just for version 6).&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv10selfextracting.exe Version 1.0] (2019-11-30):&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
== Other useful tools and resources ==&lt;br /&gt;
&lt;br /&gt;
This section will link to other tools and resources that may be useful when looking for lost game files in browser cache.&lt;br /&gt;
&lt;br /&gt;
* [https://www.nirsoft.net/web_browser_tools.html NirSoft's Web Browser Tools], specifically the cache viewers for [https://www.nirsoft.net/utils/ie_cache_viewer.html Internet Explorer], [https://www.nirsoft.net/utils/mozilla_cache_viewer.html Mozilla Firefox], [https://www.nirsoft.net/utils/chrome_cache_view.html Google Chrome], [https://www.nirsoft.net/utils/opera_cache_view.html Opera] and [https://www.nirsoft.net/utils/safari_cache_view.html Safari]. These tools are already used by the Flashpoint Cache Dumper, so you can also run them directly instead of using the script.&lt;br /&gt;
* [https://www.voidtools.com/ Search Everything], a tool that can quickly locate files and folders by filename on Windows. Allows you to use various filters which can help track down specific types of files in certain locations. Useful if you're searching for cached web game files without using the Flashpoint Cache Dumper or NirSoft's cache viewers.&lt;br /&gt;
&lt;br /&gt;
== Cache locations ==&lt;br /&gt;
&lt;br /&gt;
This section will list the location of the web cache in various browsers and operating systems. This is useful if you want to search for cached files manually without using the Flashpoint Cache Dumper. Note that you can still use NirSoft's cache viewers by changing the directory they process.&lt;br /&gt;
&lt;br /&gt;
=== Internet Explorer ===&lt;br /&gt;
&lt;br /&gt;
If you use the Flashpoint Cache Dumper, this location is automatically saved in &amp;lt;code&amp;gt;SystemInfo.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Operating System&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 95, Windows 98, Windows ME&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | C:\WINDOWS\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 2000, Windows XP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\Local Settings\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows Vista, Windows 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8, Windows 8.1, Windows 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\INetCache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8, Windows 8.1, Windows 10 (Enhanced Protected Mode)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |  %USERPROFILE%\AppData\Local\Packages\windows_ie_ac_001\AC\INetCache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Java Plugin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Operating System&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 2000, Windows XP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %APPDATA%\Sun\Java\Deployment\cache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\LocalLow\Sun\Java\Deployment\cache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MIME types and file extensions ==&lt;br /&gt;
&lt;br /&gt;
This section will list the MIME types and file extensions that &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; uses to determine whether or not it should copy a cached file. These are defined in both &amp;lt;code&amp;gt;App\ContentTypesToSave.txt&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;App\FileExtensionsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Technology&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | MIME Types&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | File Extensions&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Authorware&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-authorware&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .aam .aas&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cabinet Files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/vnd.ms-cab-compressed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .cab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cult3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-cult3d-object&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .co&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Flash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-shockwave-flash&amp;lt;br&amp;gt;application/vnd.adobe.flash-movie&amp;lt;br&amp;gt;application/futuresplash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .swf .spl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hypercosm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-Hypercosm-3D-Applet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .hcvm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | iPIX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/photobubble&amp;lt;br&amp;gt;application/pbautomation&amp;lt;br&amp;gt;application/x-ipix&amp;lt;br&amp;gt;application/x-ipscript&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .bub .aut .ipx .ips&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Java&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/java-archive&amp;lt;br&amp;gt;application/java-serialized-object&amp;lt;br&amp;gt;application/java-vm&amp;lt;br&amp;gt;application/x-java-applet&amp;lt;br&amp;gt;application/x-java-bean&amp;lt;br&amp;gt;application/x-java-jnlp-file&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .jar .ser .class .jnlp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ShiVa3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-shiva3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .stk&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shockwave&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-director&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .dir .dxr .dcr .cst .cxt .cct .swa .w3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Silverlight&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-silverlight-app&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .xap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Unity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/vnd.unity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .unity3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Virtools / 3D Life Player / 3DVIA Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-virtools&amp;lt;br&amp;gt;application/x-nemo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .cmo .vmo .nmo .nms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Viscape&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | x-world/x-vrt&amp;lt;br&amp;gt;x-world/x-svr&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .vrt .svr&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | VRML&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | model/vrml&amp;lt;br&amp;gt;x-world/x-vrml&amp;lt;br&amp;gt;application/x-vrml&amp;lt;br&amp;gt;application/x-cc3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .wrl .wrz .vrml&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | X3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | model/x3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .x3d .x3dv .x3z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=2291</id>
		<title>Recovering Files from Browser Cache</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=2291"/>
		<updated>2020-02-28T02:05:18Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Web browsers often save files from websites you visit in a location called the &amp;quot;cache&amp;quot;. This speeds up page loading times on subsequent visits because the cached files do not have to be redownloaded. We can use this to our advantage when looking for web games whose files are now unavailable.&lt;br /&gt;
&lt;br /&gt;
This method for finding assets belonging to lost games is imprecise for a few reasons: &lt;br /&gt;
* It requires access to an old computer where you played the game. &lt;br /&gt;
* Files in your browser cache might have been deleted automatically or manually.&lt;br /&gt;
* A game could have a lot of files, some of which are only requested at certain times. For example, the files for each level might only be downloaded when you beat the previous level. This would require you to have completed the whole game.&lt;br /&gt;
&lt;br /&gt;
Because of this, you're more likely to find a game by using one of the following methods:&lt;br /&gt;
* Checking if the files are still in the original site. They might still exist even if the game is unlisted.&lt;br /&gt;
* Checking if the game exists on another site.&lt;br /&gt;
* Checking the [https://archive.org/web/ Wayback Machine].&lt;br /&gt;
* Looking for a fan or fanmade project who saved the game while it was still available.&lt;br /&gt;
* Asking a developer who worked on the game if they still have any files they'd be willing to send.&lt;br /&gt;
&lt;br /&gt;
This guide will list some lost games where these methods have all been tried and which are only likely to be found by searching the web cache. It will also show you how to recover these cached files by using a small script which can be easily run on a computer running Windows 2000, XP, Vista, 7, 8, 8.1 or 10.&lt;br /&gt;
&lt;br /&gt;
== List of currently lost games ==&lt;br /&gt;
&lt;br /&gt;
This section lists some missing games where searching for their files in browser cache seems like the most promising way to find them. '''If you still have access to an old computer where you played any of these, be sure to contact a staff member in the #hunter-lounge channel of [http://discord.gg/S9uJ794 our Discord server!] You could very well help us make them playable again.'''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.fosters-home.com/forum/showthread.php?t=4737 Big Fat Awesome House Party]''' (2006-2009): a Shockwave game released on May 15th, 2006, which was playable on &amp;lt;code&amp;gt;awesomehouseparty.com&amp;lt;/code&amp;gt;. It was developed by Powerful Robot Games and published by Cartoon Network. The game was discontinued on July 13th, 2009, not long after the show it was based on ended. The game had a Flash movie which was used to handle registrations/logins (this shouldn't be confused for the real game). These Flash files were hosted on &amp;lt;code&amp;gt;i.awesomehouseparty.com&amp;lt;/code&amp;gt;. The files for the actual Shockwave game are all missing and may have been hosted here as well. The names of these files are also unknown.&lt;br /&gt;
* '''Wave Rider''' (2007-2016): Added to Candystand.com on October 11, 2007 and removed on Jan 1, 2016. The branded assets and 4th level have been recovered, but the 1st-3rd levels and unbranded assets have not been recovered yet.&lt;br /&gt;
* '''Dirt Track''' (2008-2016): Added to Candystand.com on July 2, 2008 and removed on Jan 1, 2016. The branded assets and 1st level have been recovered, but the 2nd-4th levels and unbranded assets have not been recovered yet.&lt;br /&gt;
* '''Stack-it''' (2008-2016): Added to Candystand.com on May 7, 2008 and removed on Jan 1, 2016. The 1st-5th action levels and branded versions have been recovered, but the 6th-34th action and 3rd-34th puzzle levels have not been recovered yet.&lt;br /&gt;
* '''4 Wheel Blitz''' (2006-2016): Added to Candystand.com on July 21, 2006 and removed on Jan 1, 2016. An incomplete version was recovered, but the full version with a few more logos has not been recovered yet.&lt;br /&gt;
* '''Nesquik World''' (2004-2008): a point and click Flash game released in 2004, which served as the hub of &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt;. Players could move around various locations in the game's world, some of which linked to other pages and games on the website. The game was removed in late 2008 due to changes in the website. Although the Wayback Machine saved a reasonable amount of assets, the files for each different room in the 2D world map (&amp;lt;code&amp;gt;a5.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;b6.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;c2.swf&amp;lt;/code&amp;gt;, etc) are all missing.&lt;br /&gt;
* '''Nesquik Xtreme Kart''' (2004-2008): a Shockwave racing game released in 2004, which was playable on &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt; until it was removed in late 2008 due to changes in the website. Only the game's loader (&amp;lt;code&amp;gt;loader.dcr&amp;lt;/code&amp;gt;) was saved by the Wayback Machine. The following files are missing: &amp;lt;code&amp;gt;xtremekart.dcr&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3d.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;graphics.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;library.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;scripts.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sounds.cct&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;track1.cct&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;track5.cct&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Toonami: Trapped in Hyperspace''' (2002): a 3D Groove game which was on the Cartoon Network website, meant as part of Toonami's TIE event. It was a game like Descent which involves flying a ship through a futuristic maze and shooting enemies. The TV series is on YouTube, and a partially corrupted prototype exists courtesy of the game's developer Pepworks, but the final game in its entirety is gone, and all that Wayback Machine saved is its loader. The game's main file would have been called &amp;lt;code&amp;gt;toon0.dcr&amp;lt;/code&amp;gt;. This is NOT to be confused with the &amp;lt;code&amp;gt;toon.dcr&amp;lt;/code&amp;gt; file which is only a loader and is not a part of the game!&lt;br /&gt;
* '''Waffleboy Mountain Adventure''': a Flash game from Postopia which was developed by Smashing Ideas. It's a tough as nails 2D platformer with motorcycle segments and minigames. This game is partially playable in Flashpoint but is missing important files including cutscenes.&lt;br /&gt;
* '''Orbitz Spherez''': a Shockwave game from Candystand that was removed January 1, 2016. The game's premise is similar to Marble Blast; it's a 3D platformer where you navigate a marble through an obstacle course. This game is partially playable in Flashpoint, but is missing the Shockwave 3D World files for levels 4 - 6, and will simply crash when it tries to load a non-existent level.&lt;br /&gt;
* '''Wonderville 3D''' (2004 - 2011): an educational Shockwave game that was developed by Idea Machine/Rare Method for the Wonderville Foundation. It involved navigating a 3D city on a hoverboard to find minigames and trivia facts. It was meant to serve as a resource for school students, and was created in Calgary based on the Alberta curriculum. All that exists of it is a loader and screenshot.&lt;br /&gt;
* '''Jimmy Neutron Gotta Blast: Rocket Race''' (2002 '''Promo Version'''): a 3D Groove game developed by Gigawatt Studios which was added to the Nick website in 2002 and taken down the same year in September as part of a contest. The contest was advertised on TV and there exists commercials of it on YouTube. There is a non-promo version with all the contest elements including the online multiplayer and extra levels stripped, which is available in Flashpoint, but the original promo version is lost. This game was available for only a very brief period, so it's likely very rare.&lt;br /&gt;
* '''Burnin' Rubber (Virtools)''': an alternate version of the game Burnin' Rubber which plays in the 3DVIA Player, rather than using Shockwave 3D. This was developed by Xform before the Shockwave port. The Shockwave port is NOT lost! The original Virtools game was never available on Shockwave.com and was exclusively available on Xform's own website Xform.nl!&lt;br /&gt;
* '''Riven Elementary''' (1996): a small Shockwave game developed by Jigint Interactive for Shockwave.com, meant to promote Riven: The Sequel to Myst by Cyan Worlds. The game features the only instance of D'ni numerals being used in math equations, although this is non-canon. The main game file exists but many images are missing and have been recreated as closely as possible using screenshots from Riven.&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Cache_Dumper_-_Big_Fat_Awesome_House_Party.jpg | Big Fat Awesome House Party being played on Mozilla Firefox in Windows XP. Taken from [https://www.youtube.com/watch?v=aOd4z3TMHZE this YouTube video] uploaded on March 29, 2009.&lt;br /&gt;
&lt;br /&gt;
Image:WaveRider.PNG | Screenshot of Wave Rider's first level taken from the [https://www.youtube.com/watch?v=CwJRCacWHuI tralier] on Candystand's official Youtube channel. The video was uploaded on Oct 16, 2007.&lt;br /&gt;
&lt;br /&gt;
Image:DirtTrack.PNG | Screenshot of Dirt Track's second level being played on a Windows 7 computer. Taken from [https://www.youtube.com/watch?v=UGaUNsgHX8w this video] uploaded on Dec 31, 2010.&lt;br /&gt;
&lt;br /&gt;
Image:4WheelBlitz.png | Screenshot of 4 Wheel Blitz, showing off a logo not present in the incomplete version currently found.&lt;br /&gt;
&lt;br /&gt;
Image:StackIt.png | Screenshot of Stack-it, taken from the incomplete version currently on Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Image:Nesquik_World.jpg | A screenshot of a room in Nesquik World.&lt;br /&gt;
&lt;br /&gt;
Image:Nesquik_Xtreme_Kart.jpg | A screenshot of a track in Nesquik Xtreme Kart. Taken from [https://www.oneclub.org/awards/theoneshow/-award/3100/nesquik-xtreme-kart-challenge The One Club's website.]&lt;br /&gt;
&lt;br /&gt;
Image:Wonderville_3D.gif | A screenshot of Wonderville 3D. Taken from [https://web.archive.org/web/20111201135448/http://macromedia.com/showcase/casestudies/wonderville/screenshot.gif Macromedia.com.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of games found by searching the web cache ==&lt;br /&gt;
&lt;br /&gt;
This section lists some previously lost games which were recovered from a web browser's cache.&lt;br /&gt;
&lt;br /&gt;
* Slipstream (2008-2016): a Shockwave game from Candystand.com. The game was added to the site on March 4th, 2008, and removed on January 1st, 2016.&lt;br /&gt;
* Match Maker (2004-2009): Added to Candystand.com in 2004 and replaced by Flash version in 2009 due to a change in ownership.&lt;br /&gt;
* Delivery Boy Branded Assets (2008-2009): Added to Candystand.com on May 30, 2008 and rebranded in 2009 due to a change in ownership.&lt;br /&gt;
* 3 Point Shootout Branded Version (2007-2009): Added to Candystand.com on September 14, 2007 and rebranded in 2009 due to a change in ownership.&lt;br /&gt;
* McDonalds Line Rider (2008-2009): McDonalds branded version of Line Rider that was hosted on minisizefun.com for a limited time.&lt;br /&gt;
&lt;br /&gt;
== Flashpoint Cache Dumper ==&lt;br /&gt;
&lt;br /&gt;
This section will show you how to use a small tool called &amp;quot;Flashpoint Cache Dumper&amp;quot; to list and copy cached files from many web browsers.&lt;br /&gt;
&lt;br /&gt;
This script works with Internet Explorer, Mozilla Firefox, Google Chrome, and Opera (below version 15). It can also list files from Safari's cache, though it cannot copy them. It should run on Windows 2000, XP, Vista, 7, 8, 8.1 or 10 without needing an Administrator account or elevated privileges.&lt;br /&gt;
&lt;br /&gt;
'''[http://bluepload.unstable.life/flashpointcachedumper-v6-selfextracting.exe Download the latest version here.]'''&lt;br /&gt;
&lt;br /&gt;
You can use a USB flash drive to get this tool into your old computer, and the resulting files out of it. You should also move this file to the Desktop before running it.&lt;br /&gt;
&lt;br /&gt;
Read the &amp;lt;code&amp;gt;readme.txt&amp;lt;/code&amp;gt; file if you have any other questions.&lt;br /&gt;
&lt;br /&gt;
=== How to run it ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Run the file you downloaded above. You'll be asked to choose a location where you want the tool to be extracted. Choose one and then press &amp;quot;Extract&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_1.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_2.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Navigate to the new folder where the tool was extracted to and run the batch file &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt;. A new window will pop up. Be sure to read what it says before pressing Enter to start running the script.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_3.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_4.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Let the script run through its 11 steps. After it finishes, press Enter again to close the window. You'll now have two new folders (DumpedCacheInfo and DumpedCache) and two new files (DumpedCacheInfo.7z and DumpedCache.7z).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_5.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_6.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; The DumpedCacheInfo.7z file contains the list of all your cached files while DumpedCache.7z contains some (but not all) of these files. If you don't know what to do with these files, you can send DumpedCacheInfo.7z first to a staff member in the #hunter-lounge channel of [http://discord.gg/S9uJ794 our Discord server]. Then, you may be asked to send the DumpedCache.7z file over. Since this file is larger than the previous one, you can [http://bluepload.unstable.life/ upload it here] and post the link in the same channel.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be aware that whoever you send the resulting files to will be able to see what websites were visited and the username of the computer where the script ran.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_7.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Using the complete variant ===&lt;br /&gt;
&lt;br /&gt;
This section will talk about a variant of the script above which will copy '''all''' cached files along with some extra content. If this is your first time running this tool, you can skip this section for now.&lt;br /&gt;
&lt;br /&gt;
The script we ran above only copies cached files if they're in [[#MIME types and file extensions|a format that was used by web plugins]] (like Flash or Shockwave) or if their URLs begin in a certain way (like www.cartoonnetwork.com or www.nabiscoworld.com). Since a web game can use files in any arbitrary format, some game assets may not be copied over. If you want to be thorough, run '''CompleteFlashpointCacheDumper.bat''' located in the '''App''' folder. This will copy '''all''' cached files and place them in a single archive (DumpedCache.7z) which will be much larger than the two we saw above.&lt;br /&gt;
&lt;br /&gt;
Note that both of these scripts always generate a list of all cached files, so you can use these to check if any important game assets weren't copied by FlashpointCacheDumper.bat.&lt;br /&gt;
&lt;br /&gt;
Here are the key features of the two batch files included in this tool:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | FlashpointCacheDumper.bat&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | App\CompleteFlashpointCacheDumper.bat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lists all cached files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lists Flash cookies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Saves some system information&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies all cached files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No, only some (based on MIME type and URL)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies Java Plugin cache&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes (to a separate archive)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies all of Internet Explorer 6 or older's cache manually&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No, only some (to a separate archive and based on file extension)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to using NirSoft's IECacheView to list and copy files cached by Internet Explorer, this tool will also do this manually if it detects IE 6 or older. This is because of [https://en.wikipedia.org/wiki/Internet_Explorer#Cache a bug in these versions] where some cached files are left behind even though their respective indexes are deleted by the browser. IECacheView relies on these indexes to find the cached files, meaning we could potentially miss games that were left behind by this bug.&lt;br /&gt;
&lt;br /&gt;
=== Analyzing the results ===&lt;br /&gt;
&lt;br /&gt;
After running either of the batch files, you'll have CSV files which list every cached file and a copy of some or all of these. You can now search for missing game assets any way you want.&lt;br /&gt;
&lt;br /&gt;
For example, you can import each CSV file to a spreadsheet program and see all the items that were cached by a specific browser. Starting with version 4, this tool comes with a lightweight CSV viewer, which is located in &amp;lt;code&amp;gt;App\csvfileview&amp;lt;/code&amp;gt;. You'll probably want to sort them by Filename, Content-Type or URL, depending on what you're looking for. You can use the [[#MIME types and file extensions|section below]] for reference since it lists some of the MIME types and file extensions that are relevant to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Note that Shockwave &amp;lt;code&amp;gt;.dcr&amp;lt;/code&amp;gt; files are saved as &amp;lt;code&amp;gt;.dir&amp;lt;/code&amp;gt; because of their MIME type. If a game requires an asset called &amp;lt;code&amp;gt;game.dcr&amp;lt;/code&amp;gt;, you'll have to look for &amp;lt;code&amp;gt;game.dir&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
[[File:Cache_dumper_spreadsheet.png|center|frame|Part of the &amp;lt;code&amp;gt;InternetExplorerCache.csv&amp;lt;/code&amp;gt; file after it was imported into Google Sheets. The four columns shown represent the Filename, Content-Type, URL and Last Access Date. Here we can see some Flash and 3DVIA games, and even a VRML world.]]&lt;br /&gt;
&lt;br /&gt;
After running &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; the following files and folders will be created:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''DumpedCacheInfo''' which contains the following files (some may not exist if the respective web browser isn't installed). These files list all the files cached by Internet Explorer, Mozilla Firefox, Google Chrome, Safari, and Opera (below version 15); all Flash cookies; and some system information (Windows version, install date, Internet Explorer's version and cache location).&lt;br /&gt;
* ChromeCache.csv&lt;br /&gt;
* FirefoxCache.csv&lt;br /&gt;
* FlashCookies.csv&lt;br /&gt;
* InternetExplorerCache.csv&lt;br /&gt;
* OperaCache.csv&lt;br /&gt;
* RawInternetExplorerCache.txt (if it detects Internet Explorer 6 or older)&lt;br /&gt;
* SafariCache.csv&lt;br /&gt;
* SystemInfo.txt&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''DumpedCacheInfo.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''DumpedCache''' which contains the following folders (some may not exist if the respective web browser isn't installed). These folders contain some (not all) of the files cached by Internet Explorer, Mozilla Firefox, Google Chrome, and Opera (below version 15). Only the cached files which have a certain MIME type or were in a given URL are copied. These MIME types are [[#MIME types and file extensions|listed below]].&lt;br /&gt;
* Chrome&lt;br /&gt;
* Firefox&lt;br /&gt;
* InternetExplorer&lt;br /&gt;
* Opera&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''DumpedCache.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''RawJavaPluginCache''' which contains all the files cached by the Java Plugin. These are separated into the following folders:&lt;br /&gt;
* AppData_LocalLow (for Windows Vista or newer)&lt;br /&gt;
* ApplicationData (for Windows XP or older)&lt;br /&gt;
* LocalSettings_ApplicationData (for Windows XP or older)&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''RawJavaPluginCache.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''RawInternetExplorerCache''' which contains any files cached by Internet Explorer which have a certain file extension. These file extensions are [[#MIME types and file extensions|listed below]]. This folder is only created if it detects Internet Explorer version 6 or older.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''RawInternetExplorerCache.7z''' This file is only created if it detects Internet Explorer version 6 or older.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After running &amp;lt;code&amp;gt;App\CompleteFlashpointCacheDumper.bat&amp;lt;/code&amp;gt;, only one folder and compressed archive are created: '''DumpedCache''' and '''DumpedCache.7z'''. These contain all of the previous information as well as every single cached file, regardless of their MIME type, URL or file extension.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* [https://bluepload.unstable.life/flashpointcachedumper-v6-selfextracting.exe Version 6] (2020-02-24):&lt;br /&gt;
** Added a batch file (&amp;lt;code&amp;gt;JavaPluginCacheExporter.bat&amp;lt;/code&amp;gt;) that makes it easier to run the Java Plugin Cache Exporter. The Java version it uses to run can be optionally defined in the configuration file &amp;lt;code&amp;gt;jre-path.cfg&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Renamed the output directory &amp;lt;code&amp;gt;JavaPluginCache&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;RawJavaPluginCache&amp;lt;/code&amp;gt; (for &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt;) and &amp;lt;code&amp;gt;ExportedJavaPluginCache&amp;lt;/code&amp;gt; (for the Java Plugin Cache Exporter).&lt;br /&gt;
** The CSV generated by the Java Plugin Cache Exporter is now saved in the same directory as the exported files.&lt;br /&gt;
** Added [https://www.nirsoft.net/utils/jrview.html Nirsoft's JRView] to make it easier to view all the installed Java Runtime Environments and Java Development Kits. This tool is located in &amp;lt;code&amp;gt;App\jrview&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Updated NirSoft's MozillaCacheView, ChromeCacheView, and CSVFileView.&lt;br /&gt;
** Added a version file. The tool's version is now saved to &amp;lt;code&amp;gt;SystemInfo.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Added two Pogo.com subdomains to &amp;lt;code&amp;gt;URLsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumper-v5-selfextracting.exe Version 5] (2020-02-17):&lt;br /&gt;
** &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now saves the Java Plugin cache to &amp;lt;code&amp;gt;JavaPluginCache.7z&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now saves files cached by Internet Explorer 6 or older to &amp;lt;code&amp;gt;RawInternetExplorerCache.7z&amp;lt;/code&amp;gt;, if they have a file extension specified in &amp;lt;code&amp;gt;FileExtensionsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv4selfextracting.exe Version 4] (2020-02-07):&lt;br /&gt;
** Created a small Java application that exports any files cached by the Java Plugin from a given directory. The exported files are organized according to their original website structure. It also generates a CSV file that lists every cached file and some additional information (Content-Type, URL, Last Access Date, etc). This tool is located in &amp;lt;code&amp;gt;App\JavaPluginCacheExporter&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Added [https://www.nirsoft.net/utils/csv_file_view.html NirSoft's CSVFileView] to make it easier to view the resulting CSV files. This tool is located in &amp;lt;code&amp;gt;App\csvfileview&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fixed a bug that prevented both batch files from saving system information on Windows 2000 and non-professional editions of Windows XP:&lt;br /&gt;
** Fixed a bug that prevented both batch files from querying the registry on Windows 2000.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv3selfextracting.exe Version 3] (2019-12-14):&lt;br /&gt;
** Both batch files save a list with every file in IE's cache directory to &amp;lt;code&amp;gt;RawInternetExplorerCache.txt&amp;lt;/code&amp;gt; if it detects version 6 or older.&lt;br /&gt;
** Both batch files delete any pre-existing cache dump folders and archives before running.&lt;br /&gt;
** Added ShiVa3D's MIME type to &amp;lt;code&amp;gt;App\ContentTypesToSave.txt&amp;lt;/code&amp;gt; and three Postopia subdomains to &amp;lt;code&amp;gt;App\URLsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
** There's now a script called &amp;lt;code&amp;gt;TestBatch.bat&amp;lt;/code&amp;gt; in the App folder which can be used to check if batch files work on your computer.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv2selfextracting.exe Version 2] (2019-12-03):&lt;br /&gt;
** &amp;lt;code&amp;gt;CompleteFlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now copies IE's cache directory manually for version 6 or older (and not just for version 6).&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv10selfextracting.exe Version 1.0] (2019-11-30):&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
== Other useful tools and resources ==&lt;br /&gt;
&lt;br /&gt;
This section will link to other tools and resources that may be useful when looking for lost game files in browser cache.&lt;br /&gt;
&lt;br /&gt;
* [https://www.nirsoft.net/web_browser_tools.html NirSoft's Web Browser Tools], specifically the cache viewers for [https://www.nirsoft.net/utils/ie_cache_viewer.html Internet Explorer], [https://www.nirsoft.net/utils/mozilla_cache_viewer.html Mozilla Firefox], [https://www.nirsoft.net/utils/chrome_cache_view.html Google Chrome], [https://www.nirsoft.net/utils/opera_cache_view.html Opera] and [https://www.nirsoft.net/utils/safari_cache_view.html Safari]. These tools are already used by the Flashpoint Cache Dumper, so you can also run them directly instead of using the script.&lt;br /&gt;
* [https://www.voidtools.com/ Search Everything], a tool that can quickly locate files and folders by filename on Windows. Allows you to use various filters which can help track down specific types of files in certain locations. Useful if you're searching for cached web game files without using the Flashpoint Cache Dumper or NirSoft's cache viewers.&lt;br /&gt;
&lt;br /&gt;
== Cache locations ==&lt;br /&gt;
&lt;br /&gt;
This section will list the location of the web cache in various browsers and operating systems. This is useful if you want to search for cached files manually without using the Flashpoint Cache Dumper. Note that you can still use NirSoft's cache viewers by changing the directory they process.&lt;br /&gt;
&lt;br /&gt;
=== Internet Explorer ===&lt;br /&gt;
&lt;br /&gt;
If you use the Flashpoint Cache Dumper, this location is automatically saved in &amp;lt;code&amp;gt;SystemInfo.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Operating System&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 95, Windows 98, Windows ME&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | C:\WINDOWS\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 2000, Windows XP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\Local Settings\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows Vista, Windows 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8, Windows 8.1, Windows 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\INetCache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8, Windows 8.1, Windows 10 (Enhanced Protected Mode)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |  %USERPROFILE%\AppData\Local\Packages\windows_ie_ac_001\AC\INetCache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Java Plugin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Operating System&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 2000, Windows XP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %APPDATA%\Sun\Java\Deployment\cache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\LocalLow\Sun\Java\Deployment\cache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MIME types and file extensions ==&lt;br /&gt;
&lt;br /&gt;
This section will list the MIME types and file extensions that &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; uses to determine whether or not it should copy a cached file. These are defined in both &amp;lt;code&amp;gt;App\ContentTypesToSave.txt&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;App\FileExtensionsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Technology&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | MIME Types&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | File Extensions&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Authorware&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-authorware&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .aam .aas&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cabinet Files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/vnd.ms-cab-compressed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .cab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cult3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-cult3d-object&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .co&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Flash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-shockwave-flash&amp;lt;br&amp;gt;application/vnd.adobe.flash-movie&amp;lt;br&amp;gt;application/futuresplash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .swf .spl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hypercosm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-Hypercosm-3D-Applet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .hcvm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | iPIX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/photobubble&amp;lt;br&amp;gt;application/pbautomation&amp;lt;br&amp;gt;application/x-ipix&amp;lt;br&amp;gt;application/x-ipscript&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .bub .aut .ipx .ips&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Java&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/java-archive&amp;lt;br&amp;gt;application/java-serialized-object&amp;lt;br&amp;gt;application/java-vm&amp;lt;br&amp;gt;application/x-java-applet&amp;lt;br&amp;gt;application/x-java-bean&amp;lt;br&amp;gt;application/x-java-jnlp-file&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .jar .ser .class .jnlp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ShiVa3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-shiva3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .stk&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shockwave&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-director&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .dir .dxr .dcr .cst .cxt .cct .swa .w3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Silverlight&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-silverlight-app&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .xap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Unity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/vnd.unity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .unity3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Virtools / 3D Life Player / 3DVIA Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-virtools&amp;lt;br&amp;gt;application/x-nemo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .cmo .vmo .nmo .nms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Viscape&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | x-world/x-vrt&amp;lt;br&amp;gt;x-world/x-svr&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .vrt .svr&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | VRML&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | model/vrml&amp;lt;br&amp;gt;x-world/x-vrml&amp;lt;br&amp;gt;application/x-vrml&amp;lt;br&amp;gt;application/x-cc3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .wrl .wrz .vrml&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | X3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | model/x3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .x3d .x3dv .x3z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=2290</id>
		<title>Recovering Files from Browser Cache</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=2290"/>
		<updated>2020-02-28T02:04:48Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: add bit about Burnin Rubber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Web browsers often save files from websites you visit in a location called the &amp;quot;cache&amp;quot;. This speeds up page loading times on subsequent visits because the cached files do not have to be redownloaded. We can use this to our advantage when looking for web games whose files are now unavailable.&lt;br /&gt;
&lt;br /&gt;
This method for finding assets belonging to lost games is imprecise for a few reasons: &lt;br /&gt;
* It requires access to an old computer where you played the game. &lt;br /&gt;
* Files in your browser cache might have been deleted automatically or manually.&lt;br /&gt;
* A game could have a lot of files, some of which are only requested at certain times. For example, the files for each level might only be downloaded when you beat the previous level. This would require you to have completed the whole game.&lt;br /&gt;
&lt;br /&gt;
Because of this, you're more likely to find a game by using one of the following methods:&lt;br /&gt;
* Checking if the files are still in the original site. They might still exist even if the game is unlisted.&lt;br /&gt;
* Checking if the game exists on another site.&lt;br /&gt;
* Checking the [https://archive.org/web/ Wayback Machine].&lt;br /&gt;
* Looking for a fan or fanmade project who saved the game while it was still available.&lt;br /&gt;
* Asking a developer who worked on the game if they still have any files they'd be willing to send.&lt;br /&gt;
&lt;br /&gt;
This guide will list some lost games where these methods have all been tried and which are only likely to be found by searching the web cache. It will also show you how to recover these cached files by using a small script which can be easily run on a computer running Windows 2000, XP, Vista, 7, 8, 8.1 or 10.&lt;br /&gt;
&lt;br /&gt;
== List of currently lost games ==&lt;br /&gt;
&lt;br /&gt;
This section lists some missing games where searching for their files in browser cache seems like the most promising way to find them. '''If you still have access to an old computer where you played any of these, be sure to contact a staff member in the #hunter-lounge channel of [http://discord.gg/S9uJ794 our Discord server!] You could very well help us make them playable again.'''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.fosters-home.com/forum/showthread.php?t=4737 Big Fat Awesome House Party]''' (2006-2009): a Shockwave game released on May 15th, 2006, which was playable on &amp;lt;code&amp;gt;awesomehouseparty.com&amp;lt;/code&amp;gt;. It was developed by Powerful Robot Games and published by Cartoon Network. The game was discontinued on July 13th, 2009, not long after the show it was based on ended. The game had a Flash movie which was used to handle registrations/logins (this shouldn't be confused for the real game). These Flash files were hosted on &amp;lt;code&amp;gt;i.awesomehouseparty.com&amp;lt;/code&amp;gt;. The files for the actual Shockwave game are all missing and may have been hosted here as well. The names of these files are also unknown.&lt;br /&gt;
* '''Wave Rider''' (2007-2016): Added to Candystand.com on October 11, 2007 and removed on Jan 1, 2016. The branded assets and 4th level have been recovered, but the 1st-3rd levels and unbranded assets have not been recovered yet.&lt;br /&gt;
* '''Dirt Track''' (2008-2016): Added to Candystand.com on July 2, 2008 and removed on Jan 1, 2016. The branded assets and 1st level have been recovered, but the 2nd-4th levels and unbranded assets have not been recovered yet.&lt;br /&gt;
* '''Stack-it''' (2008-2016): Added to Candystand.com on May 7, 2008 and removed on Jan 1, 2016. The 1st-5th action levels and branded versions have been recovered, but the 6th-34th action and 3rd-34th puzzle levels have not been recovered yet.&lt;br /&gt;
* '''4 Wheel Blitz''' (2006-2016): Added to Candystand.com on July 21, 2006 and removed on Jan 1, 2016. An incomplete version was recovered, but the full version with a few more logos has not been recovered yet.&lt;br /&gt;
* '''Nesquik World''' (2004-2008): a point and click Flash game released in 2004, which served as the hub of &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt;. Players could move around various locations in the game's world, some of which linked to other pages and games on the website. The game was removed in late 2008 due to changes in the website. Although the Wayback Machine saved a reasonable amount of assets, the files for each different room in the 2D world map (&amp;lt;code&amp;gt;a5.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;b6.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;c2.swf&amp;lt;/code&amp;gt;, etc) are all missing.&lt;br /&gt;
* '''Nesquik Xtreme Kart''' (2004-2008): a Shockwave racing game released in 2004, which was playable on &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt; until it was removed in late 2008 due to changes in the website. Only the game's loader (&amp;lt;code&amp;gt;loader.dcr&amp;lt;/code&amp;gt;) was saved by the Wayback Machine. The following files are missing: &amp;lt;code&amp;gt;xtremekart.dcr&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3d.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;graphics.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;library.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;scripts.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sounds.cct&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;track1.cct&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;track5.cct&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Toonami: Trapped in Hyperspace''' (2002): a 3D Groove game which was on the Cartoon Network website, meant as part of Toonami's TIE event. It was a game like Descent which involves flying a ship through a futuristic maze and shooting enemies. The TV series is on YouTube, and a partially corrupted prototype exists courtesy of the game's developer Pepworks, but the final game in its entirety is gone, and all that Wayback Machine saved is its loader. The game's main file would have been called &amp;lt;code&amp;gt;toon0.dcr&amp;lt;/code&amp;gt;. This is NOT to be confused with the &amp;lt;code&amp;gt;toon.dcr&amp;lt;/code&amp;gt; file which is only a loader and is not a part of the game!&lt;br /&gt;
* '''Waffleboy Mountain Adventure''': a Flash game from Postopia which was developed by Smashing Ideas. It's a tough as nails 2D platformer with motorcycle segments and minigames. This game is partially playable in Flashpoint but is missing important files including cutscenes.&lt;br /&gt;
* '''Orbitz Spherez''': a Shockwave game from Candystand that was removed January 1, 2016. The game's premise is similar to Marble Blast; it's a 3D platformer where you navigate a marble through an obstacle course. This game is partially playable in Flashpoint, but is missing the Shockwave 3D World files for levels 4 - 6, and will simply crash when it tries to load a non-existent level.&lt;br /&gt;
* '''Wonderville 3D''' (2004 - 2011): an educational Shockwave game that was developed by Idea Machine/Rare Method for the Wonderville Foundation. It involved navigating a 3D city on a hoverboard to find minigames and trivia facts. It was meant to serve as a resource for school students, and was created in Calgary based on the Alberta curriculum. All that exists of it is a loader and screenshot.&lt;br /&gt;
* '''Jimmy Neutron Gotta Blast: Rocket Race''' (2002 '''Promo Version'''): a 3D Groove game developed by Gigawatt Studios which was added to the Nick website in 2002 and taken down the same year in September as part of a contest. The contest was advertised on TV and there exists commercials of it on YouTube. There is a non-promo version with all the contest elements including the online multiplayer and extra levels stripped, which is available in Flashpoint, but the original promo version is lost. This game was available for only a very brief period, so it's likely very rare.&lt;br /&gt;
* '''Burnin' Rubber (Virtools)''': an alternate version of the game Burnin' Rubber which plays in the 3DVIA Player, rather than using Shockwave 3D. This was developed by Xform before the Shockwave port. The Shockwave port is NOT lost! The original Virtools games was never available on Shockwave.com and was exclusively available on Xform's own website Xform.nl!&lt;br /&gt;
* '''Riven Elementary''' (1996): a small Shockwave game developed by Jigint Interactive for Shockwave.com, meant to promote Riven: The Sequel to Myst by Cyan Worlds. The game features the only instance of D'ni numerals being used in math equations, although this is non-canon. The main game file exists but many images are missing and have been recreated as closely as possible using screenshots from Riven.&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Cache_Dumper_-_Big_Fat_Awesome_House_Party.jpg | Big Fat Awesome House Party being played on Mozilla Firefox in Windows XP. Taken from [https://www.youtube.com/watch?v=aOd4z3TMHZE this YouTube video] uploaded on March 29, 2009.&lt;br /&gt;
&lt;br /&gt;
Image:WaveRider.PNG | Screenshot of Wave Rider's first level taken from the [https://www.youtube.com/watch?v=CwJRCacWHuI tralier] on Candystand's official Youtube channel. The video was uploaded on Oct 16, 2007.&lt;br /&gt;
&lt;br /&gt;
Image:DirtTrack.PNG | Screenshot of Dirt Track's second level being played on a Windows 7 computer. Taken from [https://www.youtube.com/watch?v=UGaUNsgHX8w this video] uploaded on Dec 31, 2010.&lt;br /&gt;
&lt;br /&gt;
Image:4WheelBlitz.png | Screenshot of 4 Wheel Blitz, showing off a logo not present in the incomplete version currently found.&lt;br /&gt;
&lt;br /&gt;
Image:StackIt.png | Screenshot of Stack-it, taken from the incomplete version currently on Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Image:Nesquik_World.jpg | A screenshot of a room in Nesquik World.&lt;br /&gt;
&lt;br /&gt;
Image:Nesquik_Xtreme_Kart.jpg | A screenshot of a track in Nesquik Xtreme Kart. Taken from [https://www.oneclub.org/awards/theoneshow/-award/3100/nesquik-xtreme-kart-challenge The One Club's website.]&lt;br /&gt;
&lt;br /&gt;
Image:Wonderville_3D.gif | A screenshot of Wonderville 3D. Taken from [https://web.archive.org/web/20111201135448/http://macromedia.com/showcase/casestudies/wonderville/screenshot.gif Macromedia.com.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of games found by searching the web cache ==&lt;br /&gt;
&lt;br /&gt;
This section lists some previously lost games which were recovered from a web browser's cache.&lt;br /&gt;
&lt;br /&gt;
* Slipstream (2008-2016): a Shockwave game from Candystand.com. The game was added to the site on March 4th, 2008, and removed on January 1st, 2016.&lt;br /&gt;
* Match Maker (2004-2009): Added to Candystand.com in 2004 and replaced by Flash version in 2009 due to a change in ownership.&lt;br /&gt;
* Delivery Boy Branded Assets (2008-2009): Added to Candystand.com on May 30, 2008 and rebranded in 2009 due to a change in ownership.&lt;br /&gt;
* 3 Point Shootout Branded Version (2007-2009): Added to Candystand.com on September 14, 2007 and rebranded in 2009 due to a change in ownership.&lt;br /&gt;
* McDonalds Line Rider (2008-2009): McDonalds branded version of Line Rider that was hosted on minisizefun.com for a limited time.&lt;br /&gt;
&lt;br /&gt;
== Flashpoint Cache Dumper ==&lt;br /&gt;
&lt;br /&gt;
This section will show you how to use a small tool called &amp;quot;Flashpoint Cache Dumper&amp;quot; to list and copy cached files from many web browsers.&lt;br /&gt;
&lt;br /&gt;
This script works with Internet Explorer, Mozilla Firefox, Google Chrome, and Opera (below version 15). It can also list files from Safari's cache, though it cannot copy them. It should run on Windows 2000, XP, Vista, 7, 8, 8.1 or 10 without needing an Administrator account or elevated privileges.&lt;br /&gt;
&lt;br /&gt;
'''[http://bluepload.unstable.life/flashpointcachedumper-v6-selfextracting.exe Download the latest version here.]'''&lt;br /&gt;
&lt;br /&gt;
You can use a USB flash drive to get this tool into your old computer, and the resulting files out of it. You should also move this file to the Desktop before running it.&lt;br /&gt;
&lt;br /&gt;
Read the &amp;lt;code&amp;gt;readme.txt&amp;lt;/code&amp;gt; file if you have any other questions.&lt;br /&gt;
&lt;br /&gt;
=== How to run it ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Run the file you downloaded above. You'll be asked to choose a location where you want the tool to be extracted. Choose one and then press &amp;quot;Extract&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_1.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_2.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Navigate to the new folder where the tool was extracted to and run the batch file &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt;. A new window will pop up. Be sure to read what it says before pressing Enter to start running the script.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_3.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_4.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Let the script run through its 11 steps. After it finishes, press Enter again to close the window. You'll now have two new folders (DumpedCacheInfo and DumpedCache) and two new files (DumpedCacheInfo.7z and DumpedCache.7z).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_5.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_6.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; The DumpedCacheInfo.7z file contains the list of all your cached files while DumpedCache.7z contains some (but not all) of these files. If you don't know what to do with these files, you can send DumpedCacheInfo.7z first to a staff member in the #hunter-lounge channel of [http://discord.gg/S9uJ794 our Discord server]. Then, you may be asked to send the DumpedCache.7z file over. Since this file is larger than the previous one, you can [http://bluepload.unstable.life/ upload it here] and post the link in the same channel.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be aware that whoever you send the resulting files to will be able to see what websites were visited and the username of the computer where the script ran.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_7.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Using the complete variant ===&lt;br /&gt;
&lt;br /&gt;
This section will talk about a variant of the script above which will copy '''all''' cached files along with some extra content. If this is your first time running this tool, you can skip this section for now.&lt;br /&gt;
&lt;br /&gt;
The script we ran above only copies cached files if they're in [[#MIME types and file extensions|a format that was used by web plugins]] (like Flash or Shockwave) or if their URLs begin in a certain way (like www.cartoonnetwork.com or www.nabiscoworld.com). Since a web game can use files in any arbitrary format, some game assets may not be copied over. If you want to be thorough, run '''CompleteFlashpointCacheDumper.bat''' located in the '''App''' folder. This will copy '''all''' cached files and place them in a single archive (DumpedCache.7z) which will be much larger than the two we saw above.&lt;br /&gt;
&lt;br /&gt;
Note that both of these scripts always generate a list of all cached files, so you can use these to check if any important game assets weren't copied by FlashpointCacheDumper.bat.&lt;br /&gt;
&lt;br /&gt;
Here are the key features of the two batch files included in this tool:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | FlashpointCacheDumper.bat&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | App\CompleteFlashpointCacheDumper.bat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lists all cached files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lists Flash cookies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Saves some system information&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies all cached files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No, only some (based on MIME type and URL)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies Java Plugin cache&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes (to a separate archive)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies all of Internet Explorer 6 or older's cache manually&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No, only some (to a separate archive and based on file extension)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to using NirSoft's IECacheView to list and copy files cached by Internet Explorer, this tool will also do this manually if it detects IE 6 or older. This is because of [https://en.wikipedia.org/wiki/Internet_Explorer#Cache a bug in these versions] where some cached files are left behind even though their respective indexes are deleted by the browser. IECacheView relies on these indexes to find the cached files, meaning we could potentially miss games that were left behind by this bug.&lt;br /&gt;
&lt;br /&gt;
=== Analyzing the results ===&lt;br /&gt;
&lt;br /&gt;
After running either of the batch files, you'll have CSV files which list every cached file and a copy of some or all of these. You can now search for missing game assets any way you want.&lt;br /&gt;
&lt;br /&gt;
For example, you can import each CSV file to a spreadsheet program and see all the items that were cached by a specific browser. Starting with version 4, this tool comes with a lightweight CSV viewer, which is located in &amp;lt;code&amp;gt;App\csvfileview&amp;lt;/code&amp;gt;. You'll probably want to sort them by Filename, Content-Type or URL, depending on what you're looking for. You can use the [[#MIME types and file extensions|section below]] for reference since it lists some of the MIME types and file extensions that are relevant to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Note that Shockwave &amp;lt;code&amp;gt;.dcr&amp;lt;/code&amp;gt; files are saved as &amp;lt;code&amp;gt;.dir&amp;lt;/code&amp;gt; because of their MIME type. If a game requires an asset called &amp;lt;code&amp;gt;game.dcr&amp;lt;/code&amp;gt;, you'll have to look for &amp;lt;code&amp;gt;game.dir&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
[[File:Cache_dumper_spreadsheet.png|center|frame|Part of the &amp;lt;code&amp;gt;InternetExplorerCache.csv&amp;lt;/code&amp;gt; file after it was imported into Google Sheets. The four columns shown represent the Filename, Content-Type, URL and Last Access Date. Here we can see some Flash and 3DVIA games, and even a VRML world.]]&lt;br /&gt;
&lt;br /&gt;
After running &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; the following files and folders will be created:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''DumpedCacheInfo''' which contains the following files (some may not exist if the respective web browser isn't installed). These files list all the files cached by Internet Explorer, Mozilla Firefox, Google Chrome, Safari, and Opera (below version 15); all Flash cookies; and some system information (Windows version, install date, Internet Explorer's version and cache location).&lt;br /&gt;
* ChromeCache.csv&lt;br /&gt;
* FirefoxCache.csv&lt;br /&gt;
* FlashCookies.csv&lt;br /&gt;
* InternetExplorerCache.csv&lt;br /&gt;
* OperaCache.csv&lt;br /&gt;
* RawInternetExplorerCache.txt (if it detects Internet Explorer 6 or older)&lt;br /&gt;
* SafariCache.csv&lt;br /&gt;
* SystemInfo.txt&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''DumpedCacheInfo.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''DumpedCache''' which contains the following folders (some may not exist if the respective web browser isn't installed). These folders contain some (not all) of the files cached by Internet Explorer, Mozilla Firefox, Google Chrome, and Opera (below version 15). Only the cached files which have a certain MIME type or were in a given URL are copied. These MIME types are [[#MIME types and file extensions|listed below]].&lt;br /&gt;
* Chrome&lt;br /&gt;
* Firefox&lt;br /&gt;
* InternetExplorer&lt;br /&gt;
* Opera&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''DumpedCache.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''RawJavaPluginCache''' which contains all the files cached by the Java Plugin. These are separated into the following folders:&lt;br /&gt;
* AppData_LocalLow (for Windows Vista or newer)&lt;br /&gt;
* ApplicationData (for Windows XP or older)&lt;br /&gt;
* LocalSettings_ApplicationData (for Windows XP or older)&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''RawJavaPluginCache.7z'''.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A folder called '''RawInternetExplorerCache''' which contains any files cached by Internet Explorer which have a certain file extension. These file extensions are [[#MIME types and file extensions|listed below]]. This folder is only created if it detects Internet Explorer version 6 or older.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
A compressed archive of this folder, called '''RawInternetExplorerCache.7z''' This file is only created if it detects Internet Explorer version 6 or older.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After running &amp;lt;code&amp;gt;App\CompleteFlashpointCacheDumper.bat&amp;lt;/code&amp;gt;, only one folder and compressed archive are created: '''DumpedCache''' and '''DumpedCache.7z'''. These contain all of the previous information as well as every single cached file, regardless of their MIME type, URL or file extension.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* [https://bluepload.unstable.life/flashpointcachedumper-v6-selfextracting.exe Version 6] (2020-02-24):&lt;br /&gt;
** Added a batch file (&amp;lt;code&amp;gt;JavaPluginCacheExporter.bat&amp;lt;/code&amp;gt;) that makes it easier to run the Java Plugin Cache Exporter. The Java version it uses to run can be optionally defined in the configuration file &amp;lt;code&amp;gt;jre-path.cfg&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Renamed the output directory &amp;lt;code&amp;gt;JavaPluginCache&amp;lt;/code&amp;gt; to: &amp;lt;code&amp;gt;RawJavaPluginCache&amp;lt;/code&amp;gt; (for &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt;) and &amp;lt;code&amp;gt;ExportedJavaPluginCache&amp;lt;/code&amp;gt; (for the Java Plugin Cache Exporter).&lt;br /&gt;
** The CSV generated by the Java Plugin Cache Exporter is now saved in the same directory as the exported files.&lt;br /&gt;
** Added [https://www.nirsoft.net/utils/jrview.html Nirsoft's JRView] to make it easier to view all the installed Java Runtime Environments and Java Development Kits. This tool is located in &amp;lt;code&amp;gt;App\jrview&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Updated NirSoft's MozillaCacheView, ChromeCacheView, and CSVFileView.&lt;br /&gt;
** Added a version file. The tool's version is now saved to &amp;lt;code&amp;gt;SystemInfo.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Added two Pogo.com subdomains to &amp;lt;code&amp;gt;URLsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumper-v5-selfextracting.exe Version 5] (2020-02-17):&lt;br /&gt;
** &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now saves the Java Plugin cache to &amp;lt;code&amp;gt;JavaPluginCache.7z&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now saves files cached by Internet Explorer 6 or older to &amp;lt;code&amp;gt;RawInternetExplorerCache.7z&amp;lt;/code&amp;gt;, if they have a file extension specified in &amp;lt;code&amp;gt;FileExtensionsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv4selfextracting.exe Version 4] (2020-02-07):&lt;br /&gt;
** Created a small Java application that exports any files cached by the Java Plugin from a given directory. The exported files are organized according to their original website structure. It also generates a CSV file that lists every cached file and some additional information (Content-Type, URL, Last Access Date, etc). This tool is located in &amp;lt;code&amp;gt;App\JavaPluginCacheExporter&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Added [https://www.nirsoft.net/utils/csv_file_view.html NirSoft's CSVFileView] to make it easier to view the resulting CSV files. This tool is located in &amp;lt;code&amp;gt;App\csvfileview&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fixed a bug that prevented both batch files from saving system information on Windows 2000 and non-professional editions of Windows XP:&lt;br /&gt;
** Fixed a bug that prevented both batch files from querying the registry on Windows 2000.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv3selfextracting.exe Version 3] (2019-12-14):&lt;br /&gt;
** Both batch files save a list with every file in IE's cache directory to &amp;lt;code&amp;gt;RawInternetExplorerCache.txt&amp;lt;/code&amp;gt; if it detects version 6 or older.&lt;br /&gt;
** Both batch files delete any pre-existing cache dump folders and archives before running.&lt;br /&gt;
** Added ShiVa3D's MIME type to &amp;lt;code&amp;gt;App\ContentTypesToSave.txt&amp;lt;/code&amp;gt; and three Postopia subdomains to &amp;lt;code&amp;gt;App\URLsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
** There's now a script called &amp;lt;code&amp;gt;TestBatch.bat&amp;lt;/code&amp;gt; in the App folder which can be used to check if batch files work on your computer.&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv2selfextracting.exe Version 2] (2019-12-03):&lt;br /&gt;
** &amp;lt;code&amp;gt;CompleteFlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now copies IE's cache directory manually for version 6 or older (and not just for version 6).&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv10selfextracting.exe Version 1.0] (2019-11-30):&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
== Other useful tools and resources ==&lt;br /&gt;
&lt;br /&gt;
This section will link to other tools and resources that may be useful when looking for lost game files in browser cache.&lt;br /&gt;
&lt;br /&gt;
* [https://www.nirsoft.net/web_browser_tools.html NirSoft's Web Browser Tools], specifically the cache viewers for [https://www.nirsoft.net/utils/ie_cache_viewer.html Internet Explorer], [https://www.nirsoft.net/utils/mozilla_cache_viewer.html Mozilla Firefox], [https://www.nirsoft.net/utils/chrome_cache_view.html Google Chrome], [https://www.nirsoft.net/utils/opera_cache_view.html Opera] and [https://www.nirsoft.net/utils/safari_cache_view.html Safari]. These tools are already used by the Flashpoint Cache Dumper, so you can also run them directly instead of using the script.&lt;br /&gt;
* [https://www.voidtools.com/ Search Everything], a tool that can quickly locate files and folders by filename on Windows. Allows you to use various filters which can help track down specific types of files in certain locations. Useful if you're searching for cached web game files without using the Flashpoint Cache Dumper or NirSoft's cache viewers.&lt;br /&gt;
&lt;br /&gt;
== Cache locations ==&lt;br /&gt;
&lt;br /&gt;
This section will list the location of the web cache in various browsers and operating systems. This is useful if you want to search for cached files manually without using the Flashpoint Cache Dumper. Note that you can still use NirSoft's cache viewers by changing the directory they process.&lt;br /&gt;
&lt;br /&gt;
=== Internet Explorer ===&lt;br /&gt;
&lt;br /&gt;
If you use the Flashpoint Cache Dumper, this location is automatically saved in &amp;lt;code&amp;gt;SystemInfo.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Operating System&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 95, Windows 98, Windows ME&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | C:\WINDOWS\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 2000, Windows XP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\Local Settings\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows Vista, Windows 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8, Windows 8.1, Windows 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\INetCache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8, Windows 8.1, Windows 10 (Enhanced Protected Mode)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |  %USERPROFILE%\AppData\Local\Packages\windows_ie_ac_001\AC\INetCache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Java Plugin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Operating System&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 2000, Windows XP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %APPDATA%\Sun\Java\Deployment\cache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\LocalLow\Sun\Java\Deployment\cache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MIME types and file extensions ==&lt;br /&gt;
&lt;br /&gt;
This section will list the MIME types and file extensions that &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; uses to determine whether or not it should copy a cached file. These are defined in both &amp;lt;code&amp;gt;App\ContentTypesToSave.txt&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;App\FileExtensionsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Technology&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | MIME Types&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | File Extensions&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Authorware&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-authorware&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .aam .aas&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cabinet Files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/vnd.ms-cab-compressed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .cab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cult3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-cult3d-object&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .co&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Flash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-shockwave-flash&amp;lt;br&amp;gt;application/vnd.adobe.flash-movie&amp;lt;br&amp;gt;application/futuresplash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .swf .spl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hypercosm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-Hypercosm-3D-Applet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .hcvm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | iPIX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/photobubble&amp;lt;br&amp;gt;application/pbautomation&amp;lt;br&amp;gt;application/x-ipix&amp;lt;br&amp;gt;application/x-ipscript&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .bub .aut .ipx .ips&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Java&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/java-archive&amp;lt;br&amp;gt;application/java-serialized-object&amp;lt;br&amp;gt;application/java-vm&amp;lt;br&amp;gt;application/x-java-applet&amp;lt;br&amp;gt;application/x-java-bean&amp;lt;br&amp;gt;application/x-java-jnlp-file&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .jar .ser .class .jnlp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ShiVa3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-shiva3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .stk&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shockwave&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-director&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .dir .dxr .dcr .cst .cxt .cct .swa .w3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Silverlight&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-silverlight-app&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .xap&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Unity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/vnd.unity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .unity3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Virtools / 3D Life Player / 3DVIA Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-virtools&amp;lt;br&amp;gt;application/x-nemo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .cmo .vmo .nmo .nms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Viscape&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | x-world/x-vrt&amp;lt;br&amp;gt;x-world/x-svr&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .vrt .svr&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | VRML&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | model/vrml&amp;lt;br&amp;gt;x-world/x-vrml&amp;lt;br&amp;gt;application/x-vrml&amp;lt;br&amp;gt;application/x-cc3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .wrl .wrz .vrml&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | X3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | model/x3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .x3d .x3dv .x3z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=2225</id>
		<title>Recovering Files from Browser Cache</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=2225"/>
		<updated>2020-02-18T04:11:27Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: added a number of lost games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Web browsers often save files from websites you visit in a location called the &amp;quot;cache&amp;quot;. This speeds up page loading times on subsequent visits because the cached files do not have to be redownloaded. We can use this to our advantage when looking for web games whose files are now unavailable.&lt;br /&gt;
&lt;br /&gt;
This method for finding assets belonging to lost games is imprecise for a few reasons: &lt;br /&gt;
* It requires access to an old computer where you played the game. &lt;br /&gt;
* Files in your browser cache might have been deleted automatically or manually.&lt;br /&gt;
* A game could have a lot of files, some of which are only requested at certain times. For example, the files for each level might only be downloaded when you beat the previous level. This would require you to have completed the whole game.&lt;br /&gt;
&lt;br /&gt;
Because of this, you're more likely to find a game by using one of the following methods:&lt;br /&gt;
* Checking if the files are still in the original site. They might still exist even if the game is unlisted.&lt;br /&gt;
* Checking if the game exists on another site.&lt;br /&gt;
* Checking the [https://archive.org/web/ Wayback Machine].&lt;br /&gt;
* Looking for a fan or fanmade project who saved the game while it was still available.&lt;br /&gt;
* Asking a developer who worked on the game if they still have any files they'd be willing to send.&lt;br /&gt;
&lt;br /&gt;
This guide will list some lost games where these methods have all been tried and which are only likely to be found by searching the web cache. It will also show you how to recover these cached files by using a small script which can be easily run on a computer running Windows 2000, XP, Vista, 7, 8, 8.1 or 10.&lt;br /&gt;
&lt;br /&gt;
== List of currently lost games ==&lt;br /&gt;
&lt;br /&gt;
This section lists some missing games where searching for their files in browser cache seems like the most promising way to find them. '''If you still have access to an old computer where you played any of these, be sure to contact a staff member in the #hunter-lounge channel of [http://discord.gg/S9uJ794 our Discord server!] You could very well help us make them playable again.'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.fosters-home.com/forum/showthread.php?t=4737 Big Fat Awesome House Party] (2006-2009): a Shockwave game released on May 15th, 2006, which was playable on &amp;lt;code&amp;gt;awesomehouseparty.com&amp;lt;/code&amp;gt;. It was developed by Powerful Robot Games and published by Cartoon Network. The game was discontinued on July 13th, 2009, not long after the show it was based on ended. The game had a Flash movie which was used to handle registrations/logins (this shouldn't be confused for the real game). These Flash files were hosted on &amp;lt;code&amp;gt;i.awesomehouseparty.com&amp;lt;/code&amp;gt;. The files for the actual Shockwave game are all missing and may have been hosted here as well. The names of these files are also unknown.&lt;br /&gt;
* Wave Rider (2007-2016): Added to Candystand.com on October 11, 2007 and removed on Jan 1, 2016. The branded assets and 4th level have been recovered, but the 1st-3rd levels and unbranded assets have not been recovered yet.&lt;br /&gt;
* Dirt Track (2008-2016): Added to Candystand.com on July 2, 2008 and removed on Jan 1, 2016. The branded assets and 1st level have been recovered, but the 2nd-4th levels and unbranded assets have not been recovered yet.&lt;br /&gt;
* Stack-it (2008-2016): Added to Candystand.com on May 7, 2008 and removed on Jan 1, 2016. The 1st-5th action levels and branded versions have been recovered, but the 6th-34th action and 3rd-34th puzzle levels have not been recovered yet.&lt;br /&gt;
* 4 Wheel Blitz (2006-2016): Added to Candystand.com on July 21, 2006 and removed on Jan 1, 2016. An incomplete version was recovered, but the full version with a few more logos has not been recovered yet.&lt;br /&gt;
* Nesquik World (2004-2008): a point and click Flash game released in 2004, which served as the hub of &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt;. Players could move around various locations in the game's world, some of which linked to other pages and games on the website. The game was removed in late 2008 due to changes in the website. Although the Wayback Machine saved a reasonable amount of assets, the files for each different room in the 2D world map (&amp;lt;code&amp;gt;a5.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;b6.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;c2.swf&amp;lt;/code&amp;gt;, etc) are all missing.&lt;br /&gt;
* Nesquik Xtreme Kart (2004-2008): a Shockwave racing game released in 2004, which was playable on &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt; until it was removed in late 2008 due to changes in the website. Only the game's loader (&amp;lt;code&amp;gt;loader.dcr&amp;lt;/code&amp;gt;) was saved by the Wayback Machine. The following files are missing: &amp;lt;code&amp;gt;xtremekart.dcr&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3d.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;graphics.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;library.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;scripts.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sounds.cct&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;track1.cct&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;track5.cct&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Toonami: Trapped in Hyperspace (2002): a 3D Groove game which was on the Cartoon Network website, meant as part of Toonami's TIE event. It was a game like Descent which involves flying a ship through a futuristic maze and shooting enemies. The TV series is on YouTube, and a partially corrupted prototype exists courtesy of the game's developer Pepworks, but the final game in its entirety is gone, and all that Wayback Machine saved is its loader. The game's main file would have been called &amp;lt;code&amp;gt;toon0.dcr&amp;lt;/code&amp;gt;. This is NOT to be confused with the &amp;lt;code&amp;gt;toon.dcr&amp;lt;/code&amp;gt; file which is only a loader and is not a part of the game!&lt;br /&gt;
* Waffleboy Mountain Adventure: a Flash game from Postopia which was developed by Smashing Ideas. It's a tough as nails 2D platformer with motorcycle segments and minigames. This game is partially playable in Flashpoint but is missing important files including cutscenes.&lt;br /&gt;
* Orbitz Spherez: a Shockwave game from Candystand that was removed January 1, 2016. The game's premise is similar to Marble Blast; it's a 3D platformer where you navigate a marble through an obstacle course. This game is partially playable in Flashpoint, but is missing the Shockwave 3D World files for levels 3 - 6, and will simply crash when it tries to load a non-existent level.&lt;br /&gt;
* Wonderville 3D (2004 - 2011): an educational Shockwave game that was developed by Idea Machine/Rare Method for the Wonderville Foundation. It involved navigating a 3D city on a hoverboard to find minigames and trivia facts. It was meant to serve as a resource for school students, and was created in Calgary based on the Alberta curriculum. All that exists of it is a loader and screenshot.&lt;br /&gt;
* Jimmy Neutron Gotta Blast: Rocket Race (2002 Promo Version): a 3D Groove game developed by Gigawatt Studios which was added to the Nick website in 2002 and taken down the same year in September as part of a contest. The contest was advertised on TV and there exists commercials of it on YouTube. There is a non-promo version with all the contest elements including the online multiplayer and extra levels stripped, which is available in Flashpoint, but the original promo version is lost. This game was available for only a very brief period, so it's likely very rare.&lt;br /&gt;
* Burnin' Rubber (Virtools): an alternate version of the game Burnin' Rubber which plays in the 3DVIA Player, rather than using Shockwave 3D. This was developed by Xform before the Shockwave port.&lt;br /&gt;
* Riven Elementary (1996): a small Shockwave game developed by Jigint Interactive for Shockwave.com, meant to promote Riven: The Sequel to Myst by Cyan Worlds. The game features the only instance of D'ni numerals being used in math equations, although this is non-canon. The main game file exists but many images are missing and have been recreated as closely as possible using screenshots from Riven.&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Cache_Dumper_-_Big_Fat_Awesome_House_Party.jpg | Big Fat Awesome House Party being played on Mozilla Firefox in Windows XP. Taken from [https://www.youtube.com/watch?v=aOd4z3TMHZE this YouTube video] uploaded on March 29, 2009.&lt;br /&gt;
Image:WaveRider.PNG | Screenshot of Wave Rider's first level taken from the [https://www.youtube.com/watch?v=CwJRCacWHuI tralier] on Candystand's official Youtube channel. The video was uploaded on Oct 16, 2007.&lt;br /&gt;
Image:DirtTrack.PNG | Screenshot of Dirt Track's second level being played on a Windows 7 computer. Taken from [https://www.youtube.com/watch?v=UGaUNsgHX8w this video] uploaded on Dec 31, 2010.&lt;br /&gt;
Image:4WheelBlitz.png | Screenshot of 4 Wheel Blitz, showing off a logo not present in the incomplete version currently found.&lt;br /&gt;
Image:StackIt.png | Screenshot of Stack-it, taken from the incomplete version currently on Flashpoint.&lt;br /&gt;
Image:Nesquik_World.jpg | A screenshot of a room in Nesquik World.&lt;br /&gt;
Image:Nesquik_Xtreme_Kart.jpg | A screenshot of a track in Nesquik Xtreme Kart. Taken from [https://www.oneclub.org/awards/theoneshow/-award/3100/nesquik-xtreme-kart-challenge The One Club's website.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of games found by searching the web cache ==&lt;br /&gt;
&lt;br /&gt;
This section lists some previously lost games which were recovered from a web browser's cache.&lt;br /&gt;
&lt;br /&gt;
* Slipstream (2008-2016): a Shockwave game from Candystand.com. The game was added to the site on March 4th, 2008, and removed on January 1st, 2016.&lt;br /&gt;
* Match Maker (2004-2009): Added to Candystand.com in 2004 and replaced by Flash version in 2009 due to a change in ownership.&lt;br /&gt;
* Delivery Boy Branded Assets (2008-2009): Added to Candystand.com on May 30, 2008 and rebranded in 2009 due to a change in ownership.&lt;br /&gt;
* 3 Point Shootout Branded Version (2007-2009): Added to Candystand.com on September 14, 2007 and rebranded in 2009 due to a change in ownership.&lt;br /&gt;
&lt;br /&gt;
== Flashpoint Cache Dumper ==&lt;br /&gt;
&lt;br /&gt;
This section will show you how to use a small tool called &amp;quot;Flashpoint Cache Dumper&amp;quot; to list and copy cached files from many web browsers.&lt;br /&gt;
&lt;br /&gt;
This script works with Internet Explorer, Mozilla Firefox, Google Chrome, and Opera (below version 15). It can also list files from Safari's cache, though it cannot copy them. It should run on Windows 2000, XP, Vista, 7, 8, 8.1 or 10 without needing an Administrator account or elevated privileges.&lt;br /&gt;
&lt;br /&gt;
'''[http://bluepload.unstable.life/flashpointcachedumper-v5-selfextracting.exe Download the latest version here.]'''&lt;br /&gt;
&lt;br /&gt;
You can use a USB flash drive to get this tool into your old computer, and the resulting files out of it. You should also move this file to the Desktop before running it.&lt;br /&gt;
&lt;br /&gt;
Read the &amp;lt;code&amp;gt;readme.txt&amp;lt;/code&amp;gt; file if you have any other questions.&lt;br /&gt;
&lt;br /&gt;
=== How to run it ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Run the file you downloaded above. You'll be asked to choose a location where you want the tool to be extracted. Choose one and then press &amp;quot;Extract&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_1.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_2.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Navigate to the new folder where the tool was extracted to and run the batch file &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt;. A new window will pop up. Be sure to read what it says before pressing Enter to start running the script.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_3.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_4.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Let the script run through its 11 steps. After it finishes, press Enter again to close the window. You'll now have two new folders (DumpedCacheInfo and DumpedCache) and two new files (DumpedCacheInfo.7z and DumpedCache.7z).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_5.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_6.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; The DumpedCacheInfo.7z file contains the list of all your cached files while DumpedCache.7z contains some (but not all) of these files. If you don't know what to do with these files, you can send DumpedCacheInfo.7z first to a staff member in the #hunter-lounge channel of [http://discord.gg/S9uJ794 our Discord server]. Then, you may be asked to send the DumpedCache.7z file over. Since this file is larger than the previous one, you can [http://bluepload.unstable.life/ upload it here] and post the link in the same channel.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be aware that whoever you send the resulting files to will be able to see what websites were visited and the username of the computer where the script ran.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_7.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Using the complete variant ===&lt;br /&gt;
&lt;br /&gt;
This section will talk about a variant of the script above which will copy '''all''' cached files along with some extra content. If this is your first time running this tool, you can skip this section for now.&lt;br /&gt;
&lt;br /&gt;
The script we ran above only copies cached files if they're in a format that was used by web plugins (like Flash or Shockwave) or if their URLs begin in a certain way (like www.cartoonnetwork.com or www.nabiscoworld.com). Since a web game can use files in any arbitrary format, some game assets may not be copied over. If you want to be thorough, run '''CompleteFlashpointCacheDumper.bat''' located in the '''App''' folder. This will copy '''all''' cached files and place them in a single archive (DumpedCache.7z) which will be much larger than the two we saw above.&lt;br /&gt;
&lt;br /&gt;
Note that both of these scripts always generate a list of all cached files, so you can use these to check if any important game assets weren't copied by FlashpointCacheDumper.bat.&lt;br /&gt;
&lt;br /&gt;
Here are the key features of the two batch files included in this tool:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Feature&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | FlashpointCacheDumper.bat&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | App\CompleteFlashpointCacheDumper.bat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lists all cached files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Lists Flash cookies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Saves system information&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies all cached files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No, only some (based on MIME Type and URL)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies Java Plugin cache&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes (to a separate archive)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Copies all of Internet Explorer 6 or older's cache manually&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No, only some (to a separate archive and based on file extension)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to using NirSoft's IECacheView to list and copy files cached by Internet Explorer, this tool will also do this manually if it detects IE 6 or older. This is because of [https://en.wikipedia.org/wiki/Internet_Explorer#Cache a bug in these versions] where some cached files are left behind even though their respective indexes are deleted by the browser. NirSoft's program relies on these indexes to find the cached files, meaning we could potentially miss games that were left behind by this bug.&lt;br /&gt;
&lt;br /&gt;
=== Analyzing the results ===&lt;br /&gt;
&lt;br /&gt;
After running either of the batch files, you'll have CSV files which list every cached file and a copy of some or all of these. You can now search for missing game assets any way you want.&lt;br /&gt;
&lt;br /&gt;
For example, you can import each CSV file to a spreadsheet program and see all the items that were cached by a specific browser. Starting with version 4, this tool comes with a lightweight CSV viewer, which is located in &amp;lt;code&amp;gt;App\csvfileview&amp;lt;/code&amp;gt;. You'll probably want to sort them by Filename, Content-Type or URL, depending on what you're looking for. You can use the &amp;lt;code&amp;gt;App\ContentTypesToSave.txt&amp;lt;/code&amp;gt; file for reference since it lists some of the MIME types and file extensions that are relevant to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Note that Shockwave &amp;lt;code&amp;gt;.dcr&amp;lt;/code&amp;gt; files are saved as &amp;lt;code&amp;gt;.dir&amp;lt;/code&amp;gt; because of their MIME type. If a game requires an asset called &amp;lt;code&amp;gt;game.dcr&amp;lt;/code&amp;gt;, you'll have to look for &amp;lt;code&amp;gt;game.dir&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
[[File:Cache_dumper_spreadsheet.png|center|frame|Part of the &amp;lt;code&amp;gt;InternetExplorerCache.csv&amp;lt;/code&amp;gt; file after it was imported into Google Sheets. The four columns shown represent the Filename, Content-Type, URL and Last Access Date. Here we can see some Flash and 3DVIA games, and even a VRML world.]]&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumper-v5-selfextracting.exe Version 5]:&lt;br /&gt;
** &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now saves the Java Plugin cache to &amp;lt;code&amp;gt;JavaPluginCache.7z&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;FlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now saves files cached by Internet Explorer 6 or older to &amp;lt;code&amp;gt;RawInternetExplorerCache.7z&amp;lt;/code&amp;gt;, if they have a file extension specified in &amp;lt;code&amp;gt;FileExtensionsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv4selfextracting.exe Version 4]:&lt;br /&gt;
** Created a small Java application that exports any files cached by the Java Plugin from a given directory. The exported files are organized according to their original website structure. It also generates a CSV file that lists every cached file and some additional information (Content-Type, URL, Last Access Date, etc). This tool is located in &amp;lt;code&amp;gt;App\JavaPluginCacheExporter&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Added [https://www.nirsoft.net/utils/csv_file_view.html NirSoft's CSVFileView] to make it easier to view the resulting CSV files. This tool is located in &amp;lt;code&amp;gt;App\csvfileview&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fixed a bug that prevented both batch files from saving system information on Windows 2000 and non-professional editions of Windows XP:&lt;br /&gt;
** Fixed a bug that prevented both batch files from querying the registry on Windows 2000.&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv3selfextracting.exe Version 3]:&lt;br /&gt;
** Both batch files save a list with every file in IE's cache directory to &amp;lt;code&amp;gt;RawInternetExplorerCache.txt&amp;lt;/code&amp;gt; if it detects version 6 or older.&lt;br /&gt;
** Both batch files delete any pre-existing cache dump folders and archives before running.&lt;br /&gt;
** Added ShiVa3D's MIME type to &amp;lt;code&amp;gt;App\ContentTypesToSave.txt&amp;lt;/code&amp;gt; and three Postopia domains to &amp;lt;code&amp;gt;App\URLsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
** There's now a script called &amp;lt;code&amp;gt;TestBatch.bat&amp;lt;/code&amp;gt; in the App folder which can be used to check if batch files work on your computer.&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv2selfextracting.exe Version 2]:&lt;br /&gt;
** &amp;lt;code&amp;gt;CompleteFlashpointCacheDumper.bat&amp;lt;/code&amp;gt; now copies IE's cache directory manually for version 6 or older (and not just for version 6).&lt;br /&gt;
* [http://bluepload.unstable.life/flashpointcachedumperv10selfextracting.exe Version 1.0]:&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
== Other useful tools and resources ==&lt;br /&gt;
&lt;br /&gt;
This section will link to other tools and resources that may be useful when looking for lost game files in browser cache.&lt;br /&gt;
&lt;br /&gt;
* [https://www.nirsoft.net/web_browser_tools.html NirSoft's Web Browser Tools], specifically the cache viewers for [https://www.nirsoft.net/utils/ie_cache_viewer.html Internet Explorer], [https://www.nirsoft.net/utils/mozilla_cache_viewer.html Mozilla Firefox], [https://www.nirsoft.net/utils/chrome_cache_view.html Google Chrome], [https://www.nirsoft.net/utils/opera_cache_view.html Opera] and [https://www.nirsoft.net/utils/safari_cache_view.html Safari]. These tools are already used by the Flashpoint Cache Dumper, so you can also run them directly instead of using the script.&lt;br /&gt;
* [https://www.voidtools.com/ Search Everything], a tool that can locate files and folders by filename instantly on Windows. Allows you to use various filters which can help track down specific types of files in certain locations. Useful if you're searching for cached web game files on an old hard drive.&lt;br /&gt;
&lt;br /&gt;
== Browser cache locations ==&lt;br /&gt;
&lt;br /&gt;
This section will list the location of the web cache in various browsers and operating systems. This is useful if you want to search for cached files manually without using the Flashpoint Cache Dumper or NirSoft's cache viewers.&lt;br /&gt;
&lt;br /&gt;
=== Internet Explorer ===&lt;br /&gt;
&lt;br /&gt;
If you use the Flashpoint Cache Dumper, this location is automatically saved in &amp;lt;code&amp;gt;SystemInfo.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Operating System&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 95, Windows 98, Windows ME&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | C:\WINDOWS\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 2000, Windows XP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\Local Settings\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows Vista, Windows 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8, Windows 8.1, Windows 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\INetCache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8, Windows 8.1, Windows 10 (Enhanced Protected Mode)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |  %USERPROFILE%\AppData\Local\Packages\windows_ie_ac_001\AC\INetCache&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=2077</id>
		<title>Shockwave Xtras</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=2077"/>
		<updated>2020-01-22T10:51:54Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: added PrintOMatic Lite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all of the Shockwave Xtras added to Flashpoint. Each Projector version has its own set of Xtras, listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 8.5.1''':&lt;br /&gt;
&lt;br /&gt;
*beatnik.x32&lt;br /&gt;
*DireCtrl.x32&lt;br /&gt;
*DmPack1.x32&lt;br /&gt;
*DmXtremePack.x32&lt;br /&gt;
*Enhancer.x32&lt;br /&gt;
*Groove.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*PMLite.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*ValidateKeyXtra.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 9.0.0''':&lt;br /&gt;
&lt;br /&gt;
*Havok.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32 &lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*kewlone2.x32 (hacked)&lt;br /&gt;
*OpenURL.x32&lt;br /&gt;
*WebXtra.x32&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 10.1.1''':&lt;br /&gt;
&lt;br /&gt;
*DMChangeres.x32 &lt;br /&gt;
*Havok.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32 &lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*MoveCursor.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*skyxtra1.x32&lt;br /&gt;
*budapi.x32&lt;br /&gt;
*propsave.x32&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.0.3''':&lt;br /&gt;
&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.5.9''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 12''':&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
*beatnik.x32 requires additional resource files, which were added to &amp;quot;download\BeatnikInc\BeatnikXtra&amp;quot; in the Xtras folder.&lt;br /&gt;
*Shockwave 3D Asset.x32 was hacked to fix the Shockwave 3D Bad Driver List Bug. See this page for more info: https://gaming.stackexchange.com/questions/339173/how-can-i-play-dcr-shockwave-games&lt;br /&gt;
*ValidateKeyXtra.x32 and kewlbox2.x32 were hacked to activate locked features in certain Shockwave games.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=2007</id>
		<title>Shockwave Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=2007"/>
		<updated>2020-01-05T05:19:32Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: changed the exit immediately script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains information and tips on curating Shockwave games. &lt;br /&gt;
&lt;br /&gt;
Please watch [https://youtu.be/QA9fbL4YplM this video] before curating Shockwave games. The video is long, but information packed! Hopefully it isn't too confusing - if you have any questions please ask in #shockwave-chat on the Flashpoint Discord server. The link in the next section of this page has the files in the video.&lt;br /&gt;
&lt;br /&gt;
The SPR arguments explained in the video are also briefly outlined [https://github.com/FlashpointProject/Shockwave-Projector-Redirector-for-Flashpoint here] for your reference.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
&lt;br /&gt;
Here is the download link for the files mentioned in the video.&lt;br /&gt;
&lt;br /&gt;
https://drive.google.com/open?id=1mHgmWcZ7ayLedwFygtVao4AHJlFm-urG&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
Here are Application Paths/Launch Commands you can copy-paste into Flashpoint Core for each of the publishers mentioned in the video - be sure to substitute in your game's name/URL. Robotduck's includes the security code that is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ezone'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ851\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.ezone.com/games/space/wrapper_ezo.dcr&amp;quot; --do &amp;quot;member('gameName').text = 'space.dcr'&amp;quot; --forceTheExitLock 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Robotduck'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/bprally/en/game.dcr&amp;quot; --setTheRunMode &amp;quot;Plugin&amp;quot; --setExternalParam &amp;quot;sw1&amp;quot; &amp;quot;code=3952e9a8f4df995e30686249eb94825d4b84ae&amp;quot; --disableGoToNetPage --bugfixShockwave3DBadDriverList&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Silent Bay Studios'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ1159\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/game-name/en/wrapper_silentbaystudios.dcr&amp;quot; --do &amp;quot;member('gameUrl').text = 'http://www.miniclip.com/games/game-name/en/game_name.dcr'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rayamedia'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ1159\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/game-name/en/wrapper_rayamedia.dcr&amp;quot; --do &amp;quot;member('gameUrl').text = 'http://www.miniclip.com/games/game-name/en/game_name.dcr'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== More Tips ==&lt;br /&gt;
&lt;br /&gt;
Here are some additional tips for solving problems you may encounter when curating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game opens in SPR but exits immediately, it might be exiting once it reaches the last frame instead of looping properly. To fix this problem, add the string below to the end of the launch command.&lt;br /&gt;
 --newScriptText &amp;quot;on new me&amp;quot; --newScriptText &amp;quot;set flt to new(timeout(), '_fixLoop', the maxInteger, #timeoutHandler, me)&amp;quot; --newScriptText &amp;quot;set the persistent of flt to 1&amp;quot; --newScriptText &amp;quot;return(me)&amp;quot; --newScriptText &amp;quot;on timeoutHandler me&amp;quot; --newScriptText &amp;quot;on exitFrame me&amp;quot; --newScriptText &amp;quot;if the frame &amp;gt;= the lastFrame then go(1)&amp;quot; --newScriptType #parent --do &amp;quot;global _fl&amp;quot; --do &amp;quot;set _fl to new(script(newScriptMember))&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make a game close with the X button but not the escape key, add this to the end of the launch command:&lt;br /&gt;
 --newScriptText &amp;quot;on closeRequest&amp;quot; --newScriptText &amp;quot;if keyPressed(53) = 0 then quit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game moves to a corner of the screen instead of staying in the center, add this to the end of the launch command:&lt;br /&gt;
 --do &amp;quot;set the centerStage to 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game window opens at the wrong size, you can combine the previous command with one that sets the window resolution to the size of the original Shockwave embed. For example, this command would be suitable for a game originally embedded at 800x600 pixels:&lt;br /&gt;
 --do &amp;quot;set the rect of the stage to rect(0, 0, 800, 600)&amp;quot; --do &amp;quot;set the centerStage to 1&amp;quot; --do &amp;quot;set the fixStageSize to 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Debugging ==&lt;br /&gt;
&lt;br /&gt;
Flashpoint Core also includes a special debug version of SPR, appropriately called ''SPRD''. To use SPRD, just replace &amp;lt;code&amp;gt;SPR.exe&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;SPRD.exe&amp;lt;/code&amp;gt; in a Shockwave game's Application Path. &lt;br /&gt;
&lt;br /&gt;
SPRD shows more detailed error messages, which can be helpful for debugging games. It also provides a console window. Here's how to use the console:&lt;br /&gt;
* Type &amp;lt;code&amp;gt;put variableName&amp;lt;/code&amp;gt; to print the value of &amp;lt;code&amp;gt;variableName&amp;lt;/code&amp;gt; to the console.&lt;br /&gt;
* Type any Lingo command to run it inside the game.&lt;br /&gt;
&lt;br /&gt;
Finally, SPRD introduces two exclusive arguments to help you debug games:&lt;br /&gt;
* &amp;lt;code&amp;gt;--trace 1&amp;lt;/code&amp;gt;: Lingo tracing messages will appear in SPRD's console.&lt;br /&gt;
* &amp;lt;code&amp;gt;--traceLogFile &amp;quot;messages.txt&amp;quot;&amp;lt;/code&amp;gt;: Lingo tracing messages will be logged to the file &amp;lt;code&amp;gt;messages.txt&amp;lt;/code&amp;gt;. You may specify a different filename if you prefer.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=2002</id>
		<title>Shockwave Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=2002"/>
		<updated>2020-01-04T01:51:10Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: updated to take advantage of newScript commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains information and tips on curating Shockwave games. &lt;br /&gt;
&lt;br /&gt;
Please watch [https://youtu.be/QA9fbL4YplM this video] before curating Shockwave games. The video is long, but information packed! Hopefully it isn't too confusing - if you have any questions please ask in #shockwave-chat on the Flashpoint Discord server. The link in the next section of this page has the files in the video.&lt;br /&gt;
&lt;br /&gt;
The SPR arguments explained in the video are also briefly outlined [https://github.com/FlashpointProject/Shockwave-Projector-Redirector-for-Flashpoint here] for your reference.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
&lt;br /&gt;
Here is the download link for the files mentioned in the video.&lt;br /&gt;
&lt;br /&gt;
https://drive.google.com/open?id=1mHgmWcZ7ayLedwFygtVao4AHJlFm-urG&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
Here are Application Paths/Launch Commands you can copy-paste into Flashpoint Core for each of the publishers mentioned in the video - be sure to substitute in your game's name/URL. Robotduck's includes the security code that is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ezone'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ851\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.ezone.com/games/space/wrapper_ezo.dcr&amp;quot; --do &amp;quot;member('gameName').text = 'space.dcr'&amp;quot; --forceTheExitLock 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Robotduck'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/bprally/en/game.dcr&amp;quot; --setTheRunMode &amp;quot;Plugin&amp;quot; --setExternalParam &amp;quot;sw1&amp;quot; &amp;quot;code=3952e9a8f4df995e30686249eb94825d4b84ae&amp;quot; --disableGoToNetPage --bugfixShockwave3DBadDriverList&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Silent Bay Studios'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ1159\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/game-name/en/wrapper_silentbaystudios.dcr&amp;quot; --do &amp;quot;member('gameUrl').text = 'http://www.miniclip.com/games/game-name/en/game_name.dcr'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rayamedia'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ1159\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/game-name/en/wrapper_rayamedia.dcr&amp;quot; --do &amp;quot;member('gameUrl').text = 'http://www.miniclip.com/games/game-name/en/game_name.dcr'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== More Tips ==&lt;br /&gt;
&lt;br /&gt;
Here are some additional tips for solving problems you may encounter when curating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game opens in SPR but exits immediately, it might be exiting once it reaches the last frame instead of looping properly. To fix this problem, add the string below to the end of the launch command.&lt;br /&gt;
 --newScriptText &amp;quot;on new me&amp;quot; --newScriptText &amp;quot;set flt to new(timeout(), '_fixLoop', the maxInteger, #timeoutHandler, me)&amp;quot; --newScriptText &amp;quot;set the persistent of flt to 1&amp;quot; --newScriptText &amp;quot;return(me)&amp;quot; --newScriptText &amp;quot;on timeoutHandler me&amp;quot; --newScriptText &amp;quot;on exitFrame me&amp;quot; --newScriptText &amp;quot;go(1)&amp;quot; --newScriptType #parent --do &amp;quot;global _fl&amp;quot; --do &amp;quot;set _fl to new(script(newScriptMember))&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make a game close with the X button but not the escape key, add this to the end of the launch command:&lt;br /&gt;
 --newScriptText &amp;quot;on closeRequest&amp;quot; --newScriptText &amp;quot;if keyPressed(53) = 0 then quit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game moves to a corner of the screen instead of staying in the center, add this to the end of the launch command:&lt;br /&gt;
 --do &amp;quot;set the centerStage to 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game window opens at the wrong size, you can combine the previous command with one that sets the window resolution to the size of the original Shockwave embed. For example, this command would be suitable for a game originally embedded at 800x600 pixels:&lt;br /&gt;
 --do &amp;quot;set the rect of the stage to rect(0, 0, 800, 600)&amp;quot; --do &amp;quot;set the centerStage to 1&amp;quot; --do &amp;quot;set the fixStageSize to 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Debugging ==&lt;br /&gt;
&lt;br /&gt;
Flashpoint Core also includes a special debug version of SPR, appropriately called ''SPRD''. To use SPRD, just replace &amp;lt;code&amp;gt;SPR.exe&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;SPRD.exe&amp;lt;/code&amp;gt; in a Shockwave game's Application Path. &lt;br /&gt;
&lt;br /&gt;
SPRD shows more detailed error messages, which can be helpful for debugging games. It also provides a console window. Here's how to use the console:&lt;br /&gt;
* Type &amp;lt;code&amp;gt;put variableName&amp;lt;/code&amp;gt; to print the value of &amp;lt;code&amp;gt;variableName&amp;lt;/code&amp;gt; to the console.&lt;br /&gt;
* Type any Lingo command to run it inside the game.&lt;br /&gt;
&lt;br /&gt;
Finally, SPRD introduces two exclusive arguments to help you debug games:&lt;br /&gt;
* &amp;lt;code&amp;gt;--trace 1&amp;lt;/code&amp;gt;: Lingo tracing messages will appear in SPRD's console.&lt;br /&gt;
* &amp;lt;code&amp;gt;--traceLogFile &amp;quot;messages.txt&amp;quot;&amp;lt;/code&amp;gt;: Lingo tracing messages will be logged to the file &amp;lt;code&amp;gt;messages.txt&amp;lt;/code&amp;gt;. You may specify a different filename if you prefer.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=1969</id>
		<title>Shockwave Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=1969"/>
		<updated>2019-12-28T04:14:58Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: added new wrappers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains information and tips on curating Shockwave games. &lt;br /&gt;
&lt;br /&gt;
Please watch [https://youtu.be/QA9fbL4YplM this video] before curating Shockwave games. The video is long, but information packed! Hopefully it isn't too confusing - if you have any questions please ask in #shockwave-chat on the Flashpoint Discord server. The link in the next section of this page has the files in the video.&lt;br /&gt;
&lt;br /&gt;
The SPR arguments explained in the video are also briefly outlined [https://github.com/FlashpointProject/Shockwave-Projector-Redirector-for-Flashpoint here] for your reference.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
&lt;br /&gt;
Here is the download link for the files mentioned in the video.&lt;br /&gt;
&lt;br /&gt;
https://drive.google.com/open?id=1mHgmWcZ7ayLedwFygtVao4AHJlFm-urG&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
Here are Application Paths/Launch Commands you can copy-paste into Flashpoint Core for each of the publishers mentioned in the video - be sure to substitute in your game's name/URL. Robotduck's includes the security code that is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ezone'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ851\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.ezone.com/games/space/wrapper_ezo.dcr&amp;quot; --do &amp;quot;member('gameName').text = 'space.dcr'&amp;quot; --forceTheExitLock 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Robotduck'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/bprally/en/game.dcr&amp;quot; --setTheRunMode &amp;quot;Plugin&amp;quot; --setExternalParam &amp;quot;sw1&amp;quot; &amp;quot;code=3952e9a8f4df995e30686249eb94825d4b84ae&amp;quot; --disableGoToNetPage --bugfixShockwave3DBadDriverList&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Silent Bay Studios'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ1159\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/game-name/en/wrapper_silentbaystudios.dcr&amp;quot; --do &amp;quot;member('gameUrl').text = 'http://www.miniclip.com/games/game-name/en/game_name.dcr'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rayamedia'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ1159\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/game-name/en/wrapper_rayamedia.dcr&amp;quot; --do &amp;quot;member('gameUrl').text = 'http://www.miniclip.com/games/game-name/en/game_name.dcr'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== More Tips ==&lt;br /&gt;
&lt;br /&gt;
Here are some additional tips for solving problems you may encounter when curating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game opens in SPR but exits immediately, it might be exiting once it reaches the last frame instead looping properly. To fix this problem, add the string below to the end of the launch command. And if that doesn't work, try replacing the word &amp;lt;code&amp;gt;exitFrame&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;enterFrame&amp;lt;/code&amp;gt;.&lt;br /&gt;
 --do &amp;quot;put 'on exitFrame' into line 1 of LPST&amp;quot; --do &amp;quot;put 'if the frame = the lastFrame then go to frame 1' into line 2 of LPST&amp;quot; --do &amp;quot;put 'end' into line 3 of LPST&amp;quot; --do &amp;quot;_movie.newMember(#script).scriptText = LPST&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make a game close with the X button but not the escape key, add this to the end of the launch command:&lt;br /&gt;
 --do &amp;quot;put 'on closeRequest' into line 1 of CRST&amp;quot; --do &amp;quot;put 'if keyPressed(53) = false then halt()' into line 2 of CRST&amp;quot; --do &amp;quot;put 'pass' into line 3 of CRST&amp;quot; --do &amp;quot;put 'end' into line 4 of CRST&amp;quot; --do &amp;quot;_movie.newMember(#script).scriptText = CRST&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game moves to a corner of the screen instead of staying in the center, add this to the end of the launch command:&lt;br /&gt;
 --do &amp;quot;set the centerStage = 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game window opens at the wrong size, you can combine the previous command with one that sets the window resolution to the size of the original Shockwave embed. For example, this command would be suitable for a game originally embedded at 800x600 pixels:&lt;br /&gt;
 --do &amp;quot;set the rect of the window = rect(0, 0, 800, 600)&amp;quot; --do &amp;quot;set the centerStage = 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a game window resizes when a new Shockwave movie is loaded, you can lock it to a specific resolution using the &amp;lt;code&amp;gt;fixStageSize&amp;lt;/code&amp;gt; property. This is typically needed if a game uses a loader movie and a main movie, and both movies have a different stage size from the resolution that the game is embedded at on a webpage. The following command will set the window resolution to 800 by 600 pixels, then lock it so that loading subsequent movies cannot change the window resolution:&lt;br /&gt;
 --do &amp;quot;set the rect of the window = rect(0, 0, 800, 600)&amp;quot; --do &amp;quot;set the centerStage = 1&amp;quot; --do &amp;quot;set the fixStageSize = 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Debugging ==&lt;br /&gt;
&lt;br /&gt;
Flashpoint Core also includes a special debug version of SPR, appropriately called ''SPRD''. To use SPRD, just replace &amp;lt;code&amp;gt;SPR.exe&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;SPRD.exe&amp;lt;/code&amp;gt; in a Shockwave game's Application Path. &lt;br /&gt;
&lt;br /&gt;
SPRD shows more detailed error messages, which can be helpful for debugging games. It also provides a console window. Here's how to use the console:&lt;br /&gt;
* Type &amp;lt;code&amp;gt;put variableName&amp;lt;/code&amp;gt; to print the value of &amp;lt;code&amp;gt;variableName&amp;lt;/code&amp;gt; to the console.&lt;br /&gt;
* Type any Lingo command to run it inside the game.&lt;br /&gt;
&lt;br /&gt;
Finally, SPRD introduces two exclusive arguments to help you debug games:&lt;br /&gt;
* &amp;lt;code&amp;gt;--trace 1&amp;lt;/code&amp;gt;: Lingo tracing messages will appear in SPRD's console.&lt;br /&gt;
* &amp;lt;code&amp;gt;--traceLogFile &amp;quot;messages.txt&amp;quot;&amp;lt;/code&amp;gt;: Lingo tracing messages will be logged to the file &amp;lt;code&amp;gt;messages.txt&amp;lt;/code&amp;gt;. You may specify a different filename if you prefer.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=1754</id>
		<title>Shockwave Xtras</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=1754"/>
		<updated>2019-11-13T06:59:25Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: can't believe it's taken this long to have a game that requires Buddy API&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all of the Shockwave Xtras added to Flashpoint. Each Projector version has its own set of Xtras, listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 8.5.1''':&lt;br /&gt;
&lt;br /&gt;
*beatnik.x32&lt;br /&gt;
*DireCtrl.x32&lt;br /&gt;
*DmPack1.x32&lt;br /&gt;
*DmXtremePack.x32&lt;br /&gt;
*Enhancer.x32&lt;br /&gt;
*Groove.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*ValidateKeyXtra.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 9.0.0''':&lt;br /&gt;
&lt;br /&gt;
*Havok.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32 &lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*kewlone2.x32 (hacked)&lt;br /&gt;
*OpenURL.x32&lt;br /&gt;
*WebXtra.x32&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 10.1.1''':&lt;br /&gt;
&lt;br /&gt;
*DMChangeres.x32 &lt;br /&gt;
*Havok.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32 &lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*MoveCursor.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*skyxtra1.x32&lt;br /&gt;
*budapi.x32&lt;br /&gt;
*propsave.x32&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.0.3''':&lt;br /&gt;
&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.5.9''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 12''':&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
*beatnik.x32 requires additional resource files, which were added to &amp;quot;download\BeatnikInc\BeatnikXtra&amp;quot; in the Xtras folder.&lt;br /&gt;
*Shockwave 3D Asset.x32 was hacked to fix the Shockwave 3D Bad Driver List Bug. See this page for more info: https://gaming.stackexchange.com/questions/339173/how-can-i-play-dcr-shockwave-games&lt;br /&gt;
*ValidateKeyXtra.x32 and kewlbox2.x32 were hacked to activate locked features in certain Shockwave games.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Extended_FAQ&amp;diff=1740</id>
		<title>Extended FAQ</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Extended_FAQ&amp;diff=1740"/>
		<updated>2019-11-10T06:09:40Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be sure to check our normal FAQ in the Discord if you don't see your question here, then ask in #help-me-please if you are still not satisfied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What version of Flashpoint should I get? What's the difference between Infinity and Ultimate?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' If you have a lot of free disk space, bandwidth, and time, you should get Flashpoint Ultimate. But if you don't have a lot of free space, want to get Flashpoint up and running quickly, or only want to play a few games, you should get Flashpoint Infinity. See below for a detailed description of each edition of Flashpoint.&lt;br /&gt;
* '''Flashpoint Ultimate''': The full package. All games are fully playable offline. Also includes a logo and screenshot for each game. Comes in a 150GB+ 7Z, so you'll need about 400GB of free disk space to comfortably download and extract it.&lt;br /&gt;
* '''Flashpoint Infinity''': A minimalist build - games download as you choose to play them. Once games are fully downloaded, they will work offline. Only Flash games are available in the base package, but it's only 200MB, meaning you can get up and running quickly. Additional downloadable upgrades add the game logos, screenshots, and non-Flash games like Shockwave and HTML5.&lt;br /&gt;
* '''Flashpoint Core''': A lightweight copy of Flashpoint with one game per platform to aid curation. '''For developers and curators only!''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why do I need Flashpoint to play the games offline? Can't I just use a standalone player like the Flash Player projector to play them?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Many web games have what is known as a ''sitelock'', which means that they will not work unless they are being played on the original site they were hosted on. Since the projector is not connected to the Internet and cannot identify those sites, those games will refuse to load on it. Flashpoint gets around this by running the games through a ''local server proxy'' which, simply put, tricks them into thinking they are being played on the original sites they were meant to be played on. See [https://cdn.discordapp.com/attachments/441713444694261760/610368801736884227/unknown.png this diagram] for a simplified demonstration of the technical functioning of Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I have a zip or ROM of a specific game? Can I download just the games I want?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint simulates the internet in order to make games think they are playing on their original websites (see the previous answer for a more detailed explanation of that). Since the files are laid out the same way as they would be on the internet, games are not separated cleanly into ZIPs or &amp;quot;ROMs.&amp;quot; Flashpoint Infinity downloads games on demand, so you can keep only the games you like by using Flashpoint Infinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use Flashpoint to play my own SWF or DCR files?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow our [[Curation Tutorial]] to add games to Flashpoint! Flashpoint comes with standalone projectors for Flash and Shockwave, and in some cases it will work to simply open an SWF with a Flash projector or open a DCR with a Director projector. But to ensure that games are preserved and work properly, you'll need to curate them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I accidentally deleted a game from Flashpoint! How can I reset it?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow the steps below:&lt;br /&gt;
# Open your Flashpoint folder and navigate to &amp;lt;code&amp;gt;Data\Platforms&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Find the XML filename that corresponds to the Platform of the game that you deleted. For example, if you deleted a Flash game, the XML filename is &amp;lt;code&amp;gt;Flash.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Add the XML filename to the end of this URL: &amp;lt;code&amp;gt;https://unstable.life/Flashpoint/Data/Platforms/&amp;lt;/code&amp;gt;. For example, the URL for Flash.xml would be https://unstable.life/Flashpoint/Data/Platforms/Flash.xml.&lt;br /&gt;
# Download the XML file from the URL you got. Place the XML file inside the &amp;lt;code&amp;gt;Data\Platforms&amp;lt;/code&amp;gt; folder, and overwrite the original file when prompted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I accidentally marked a game as &amp;lt;code&amp;gt;Broken (in Infinity)&amp;lt;/code&amp;gt;, and it disappeared! How do I find it again?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow these steps:&lt;br /&gt;
# In your Flashpoint folder, open the &amp;lt;code&amp;gt;Launcher&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;config.json&amp;lt;/code&amp;gt; file in a text editor such as Notepad.&lt;br /&gt;
# Find the line that says &amp;lt;code&amp;gt;&amp;quot;showBrokenGames&amp;quot;: false,&amp;lt;/code&amp;gt; and change &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Save the file and restart Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why is there no Mac version of Flashpoint?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' To get Flashpoint working on Mac, we need to set up every component of the Flashpoint package to work on Mac. This is an unrealistic goal at the moment because none of the core Flashpoint staff use Mac regularly. Core goals for Mac support that would need to be met include building and testing a current version of Flashpoint Launcher, setting up Apache and PHP, and developing an equivalent solution to the Redirector. Rather than building another Redirector from scratch, it might be possible to use the Mac version of [https://www.telerik.com/fiddler Fiddler] or [https://mitmproxy.org/ mitmproxy]. If we choose to go with mitmproxy, [https://docs.mitmproxy.org/stable/concepts-howmitmproxyworks/ this page] might help us understand how to implement it. However, we aren't even sure how to set a proxy on Mac, although [https://superuser.com/questions/316502/how-to-change-proxy-setting-using-command-line-in-mac-os this Super User thread] provides some ideas. Another idea would be to bundle a portable browser with a Flash plugin so we can use its proxy settings, but we aren't sure whether any portable browsers are available for Mac.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: My antivirus flagged Flashpoint! Does Flashpoint have any viruses?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint does not have any viruses. However, a number of antivirus programs falsely detect certain files in Flashpoint as viruses. Avast, AVG, and BitDefender are even known to render Flashpoint inoperable; you'll need to follow the instructions for [[Troubleshooting Antivirus Interference]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Where can I see what websites have been archived?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' We are working on consolidating and listing all of our scrapes, but for now, there are several places to look.&lt;br /&gt;
&lt;br /&gt;
* Our latest scrapes are [https://unstable.life/Flashfreeze/ available here].&lt;br /&gt;
&lt;br /&gt;
* The [https://drive.google.com/open?id=1r8I5hpSPCf_9JWECwa6c4E4tQZELd3cx Flashfreeze Google Drive folder] contains all of our early site scrapes, up to August 1, 2018. &lt;br /&gt;
&lt;br /&gt;
* A few more site scrapes are available from our [https://unstable.life/owncloud/s/rsKMq0VQr44dBxd OwnCloud folder], [https://archive.org/details/2018_Flash_In_The_Pan_Core_Sample this Archive.org item], and [https://archive.org/details/@bluemaxima BlueMaxima's Archive.org account].&lt;br /&gt;
&lt;br /&gt;
* We track the sites we're saving on [https://docs.google.com/spreadsheets/d/1AwpA21I1HLacnDdQ_lRIMs1Yo3VC1uqRBq-mnRV11JU/edit this spreadsheet]. If you'd like a site saved, just add it to the appropriate column of the sheet.&lt;br /&gt;
&lt;br /&gt;
* The #flashfreeze channel on our Discord server also has some leftover rips people have gotten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the difference between requesting and curating a game? Can I &amp;quot;submit&amp;quot; a game?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Requesting - This option adds your game to an ever-growing list of ones people want added. You will need to fill out the request form which takes 1-5 minutes. Chances of game being saved by any of the curators is small because there are thousands of games waiting on the list, some of which have been waiting for over a year. If you want to increase the chances of it being saved, we suggest that you try to write an engaging description of the game and/or the reason you want it saved.&lt;br /&gt;
&lt;br /&gt;
Curating - This is the process of actually adding the game to Flashpoint. It requires testing the game using procedures detailed in our curation guides. It takes about 30 minutes to do the first time, but as you learn the process you can get it under 5 minutes.&lt;br /&gt;
To get started, follow our [[Curation Tutorial]].&lt;br /&gt;
Once you curate a game, it will be saved and added to the next version of Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What tools should I use to archive whole websites?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' See [[Helpful Tools#Software for Archiving|Helpful Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How do I tell what platform a game is?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The easiest way to check these kinds of things is to right-click the game window and look at the context menu that appears. If it says something about Flash, it's a Flash game. If it says nothing out of the ordinary or no context menu appeared, it's probably HTML5. If the game is 3D, it's either Shockwave, or Unity Web Player (or rarely Flash).&lt;br /&gt;
You can also use inspect element to look at the embed of the game for the following file extensions:&lt;br /&gt;
&lt;br /&gt;
.swf - Flash&lt;br /&gt;
&lt;br /&gt;
.dcr/.dir/.dxr - Shockwave&lt;br /&gt;
&lt;br /&gt;
.unity3d - Unity Web Player&lt;br /&gt;
&lt;br /&gt;
.jar/.class - Java&lt;br /&gt;
&lt;br /&gt;
If it's something else it may be under one of our other platforms, but these are the most common types.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Where can I submit my collection of SWFs?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' [https://bluepload.unstable.life/ This is our public upload location.]&lt;br /&gt;
&lt;br /&gt;
It is highly encouraged that you first check the [[Game Master List]] and the [[Animation Master List]] for any game/animation that are already in Flashpoint and only upload ones that are not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Will Flash games disappear from the Internet when December 2020 hits?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' They won't disappear by themselves. However, once Flash support is removed from browsers, most people won't be able to use flash content unless they downgrade their browser version. In that situation, the sites that are hosting the games might decide to remove the Flash games because the vast majority of people won't be able to play them anymore. As we cannot rely on the assumption that sites might stay up, we're working hard to grab as many games as possible while they're still here. For more information on the various browsers' road map for Flash's End of Life, see [[Flash EOL]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why can I not see the games' logos/screenshots?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint Infinity does not come with the game logos by default due to size reasons. However, they can be downloaded as an upgrade from the Home tab within the Flashpoint Launcher. Then once it's finished downloading, simply restart the launcher. The logos are only visible in ''Grid'' viewing mode; You can change the view mode using the drop-down menu that is situated at the bottom-right corner of the launcher window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why can I not find ''X'' game/animation in the launcher? Why do some games/animations not appear?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' There are a few possibilities:&lt;br /&gt;
&lt;br /&gt;
* Flashpoint Infinity comes with only Flash support from the start to reduce size, but the other platforms can be downloaded as an add-on. If you are using Flashpoint Infinity and looking for a game or animation that is on a platform other than Flash, you will need to download the ''Other Technologies'' pack from the ''Home'' tab of the launcher.&lt;br /&gt;
* Make sure you spelled the name of the game/animation correctly when searching. If a search fails, try searching for partial names rather than full names. Varying punctuation is also a common culprit. We are planning on overhauling the Search feature to allow for more customizable and dynamic browsing in the future, so stay tuned!&lt;br /&gt;
* Make sure you don't have a playlist selected by accident; Searching in a playlist will look for the game ''in that playlist specifically''. So make sure you have ''All Games'' selected in the left-hand column before making your search.&lt;br /&gt;
* It's also possible that we don't have the game yet. If you wish to request a game or an animation to be added to Flashpoint, you can do so via the respective request forms that you can find in [[Game Master List]] and [[Animation Master List]]. Alternatively, if you want to ensure that the game/animation is added, you can learn how to ''curate'' it yourself by following our [[Curation Tutorial]]. '''In either case, please thoroughly search the master lists above to make sure that we don't have the game or animation already.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What is a good tool to decompile/hack SWF files (Flash games)?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The recommended program for this purpose is ''[https://github.com/jindrapetrik/jpexs-decompiler/releases JPEXS Free Flash Decompiler]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the legality of this?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' &amp;quot;The only real answer is nobody knows and really, nobody should care. Games that more or less have a ticking clock until they die need to be saved now, as fast as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''- BlueMaxima''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Won't the games just be converted to HTML5?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. HTML5 is an entirely different technology, so it's impossible for them to be converted automatically.&lt;br /&gt;
Developers could port them over to the platform, but most will not have the time or resources to do it. Besides, the capabilities of HTML5 are different from those of Flash, so a game ported to HTML5 will never be identical to the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can't I use the Wayback Machine to play them?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The game has to be archived there in the first place, which may or may not happen. Wayback is specifically poor at grabbing multi-asset games (games that use more than one file), so chances are that it will not work there.&lt;br /&gt;
Games with sitelocks won't work there even if they are archived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Where are the games stored?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The games and all of their assets are stored in the &amp;lt;code&amp;gt;Server\htdocs&amp;lt;/code&amp;gt; folder within Flashpoint's directory (wherever you extracted it to).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Where is the games' save data kept? How can I delete it/transfer it to another computer/drive?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You can find the location where each platform keeps their save data in [[Save Data Locations]]. For your convenience, there are two batch scripts included with Flashpoint which can be used to backup and restore save data to another computer or drive; Namely ''Saves Manager - Backup.bat'' and ''Saves Manager - Restore.bat''. If you want to delete save data you are going to have to find and delete it manually at the locations listed on the aforementioned page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why won't my Ultimate torrent open?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You will need a torrent client such as [https://www.qbittorrent.org/ qBittorrent] to open the .torrent file. The .torrent file tells your torrent client how to download Flashpoint Ultimate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: The torrent won't download, even though I'm using a torrent client! What's the problem?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Do '''not''' use the torrent from Archive.org! Because of the size of Flashpoint Ultimate, Archive.org will not seed its torrent. Instead, use the torrent link on [https://bluemaxima.org/flashpoint/downloads/ Bluemaxima.org].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why is Flashpoint not working after my download?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Make sure you unzip the program, as it will not work while still zipped. Please use [https://www.7-zip.org 7-Zip] when doing this, as WinRAR is known to fail. If Flashpoint is still not working, follow the Troubleshooting steps in the [[Readme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why can't I install the upgrades for Flashpoint Infinity?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Our server might be overloaded or your internet connection might be unstable. Try downloading the upgrades manually by following the steps below: &lt;br /&gt;
# In your Flashpoint folder, open the &amp;lt;code&amp;gt;Data&amp;lt;/code&amp;gt; folder&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;upgrade.json&amp;lt;/code&amp;gt; file in a text editor like Notepad.&lt;br /&gt;
# Find and copy the URL for the upgrade ZIP file that you want to install.&lt;br /&gt;
# Paste the URL into a download manager like [https://www.freedownloadmanager.org/ Free Download Manager]. Wait for the file to finish downloading.&lt;br /&gt;
# Extract the file directly into your Flashpoint folder using [https://www.7-zip.org 7-Zip].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Most games are working, but when I try to open a specific game, I get an error like one of these:'''&lt;br /&gt;
* &amp;quot;The file __ is not a Director file.&amp;quot;&lt;br /&gt;
* &amp;quot;Error launching Unity Player: bad file length&amp;quot;&lt;br /&gt;
* &amp;quot;Failed to initialize player's 3D settings&amp;quot;&lt;br /&gt;
* Partially loaded images, missing elements on a page or in a game, or other problems indicating file corruption&lt;br /&gt;
&lt;br /&gt;
'''A:''' If you are using Flashpoint Infinity, it's very likely that Flashpoint Router failed to download a complete file. To solve this problem, right-click the game that you are trying to play, then click &amp;quot;Open File Location.&amp;quot; This will open a folder; delete all of the files there and relaunch the game. If the problem persists, try updating Flashpoint Router (see the next answer for how to do this). If that doesn't help, follow the Troubleshooting steps in the [[Readme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How do I update Flashpoint Router?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow these steps:&lt;br /&gt;
# Download this file: https://raw.githubusercontent.com/FlashpointProject/Flashpoint-Router/master/router.php&lt;br /&gt;
# Place the downloaded file in the &amp;lt;code&amp;gt;Server&amp;lt;/code&amp;gt; folder of your Flashpoint folder, overwriting the original &amp;lt;code&amp;gt;router.php&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I play the games in fullscreen? Can I make them bigger?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The answer depends on the type of game you're playing. See below:&lt;br /&gt;
* For Flash games that open in the Flash projector, you can drag the corner of the window to resize it. Do your best to maintain the window's original aspect ratio, otherwise some games might behave in unexpected ways.&lt;br /&gt;
* For Flash, Shockwave, and Java games, you can play them in fullscreen using [http://tanalin.com/en/projects/integer-scaler/ IntegerScaler]. However, this program doesn't play well with multi-monitor setups.&lt;br /&gt;
* For most games that open in a browser, you can press &amp;lt;code&amp;gt;Ctrl +&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ctrl -&amp;lt;/code&amp;gt; (Ctrl-plus and Ctrl-minus) to zoom in and out. In most cases, fullscreen is not possible for these games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How do I check whether a game is in Flashpoint? I tried using the search bar on the Master List but nothing came up!'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Open the [[Game Master List]] and wait for it to finish loading. (If you're looking for an animation, use the [[Animation Master List]] instead.) Then, press Ctrl-F to search the list. Since this will search exact matches, be sure to try partial titles and account for alternative punctuation. If you're searching the Master List on iOS or Android, you can follow the instructions [https://www.groovypost.com/tips/find-words-web-page-safari-ios-chrome-android/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Are you able to add/support this game? It's based on Facebook/is online multi-player.'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Probably not. To support always online games, the emulation of a server is required. To be able to do that is almost as much work as all of Flashpoint itself, so it really wouldn't be practical to put time into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I want to play Happy Wheels! What should I download?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' We have a few options:&lt;br /&gt;
* The Happy Wheels Demo is available in Flashpoint Infinity. The demo is missing the user levels and other extra content from the full version.&lt;br /&gt;
* The full version of Happy Wheels is included with Flashpoint Ultimate. It includes all user levels up to 2019-03-24.&lt;br /&gt;
* We also offer a standalone download called [https://archive.org/download/Happy_Wheels_Offline/Happy%20Wheels%201.1.zip Happy Wheels Offline]. It only includes user levels up to 2018-11-26, but it's only 8GB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why do I get a prompt asking me to allow Registry Editor to make changes to my computer when I try to play a game? Is it safe to allow this?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' In order for Flashpoint's browsers to load Unity Web Player or ActiveX games, a small and harmless change needs to be made to the registry. This tells Flashpoint's browsers how to load the plugin or ActiveX control for the game you want to play. Just accept the prompt and you'll be able to play the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How does Flashpoint's ActiveX support work? What happens when an ActiveX control is registered?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint uses TheWorld Browser for its ActiveX support. It is a very lightweight wrapper around Internet Explorer's engine, so it can load ActiveX controls just like Internet Explorer can. It has a significant advantage over Internet Explorer though: it allows us to use Internet Explorer's engine with Flashpoint but not change your Internet Explorer settings. It can load files through Flashpoint's proxy and load Flashpoint's ActiveX controls that do not work with Internet Explorer's default settings.&lt;br /&gt;
&lt;br /&gt;
All of the ActiveX controls supported by Flashpoint are included in the &amp;lt;code&amp;gt;FPSoftware\ActiveX&amp;lt;/code&amp;gt; folder; no ActiveX controls are downloaded from the internet. When you launch an ActiveX game, its control is registered using the standard Windows component, &amp;lt;code&amp;gt;regsvr.exe&amp;lt;/code&amp;gt;. First, Flashpoint Launcher runs &amp;lt;code&amp;gt;startActiveX.bat&amp;lt;/code&amp;gt;, which runs &amp;lt;code&amp;gt;regsvr.exe&amp;lt;/code&amp;gt;, which calls a function in the DLL of the ActiveX control, which finally registers the ActiveX control so Internet Explorer can use it. No two ActiveX DLLs do exactly the same thing when registering themselves, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: My curation works fine in Flashpoint Core, but when I import it into Infinity, it doesn't work anymore! Is there a problem with my curation?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Probably not. For Infinity, files need to be placed in the &amp;lt;code&amp;gt;cgi-bin&amp;lt;/code&amp;gt; folder, following the same structure as they would in the &amp;lt;code&amp;gt;htdocs&amp;lt;/code&amp;gt; folder, if they meet one of these criteria:&lt;br /&gt;
* The file has a PHP, PHP5 or PHTML extension. These files are always loaded from cgi-bin.&lt;br /&gt;
* The file doesn't have one of these extensions, but does have a PHP script in it that you intend to run.&lt;br /&gt;
&lt;br /&gt;
This restriction exists because it would be unsafe for Infinity to download and execute PHP on demand. &lt;br /&gt;
&lt;br /&gt;
If your curation does not include any PHP scripts and it still isn't working, switch to the Redirector window and click Tools -&amp;gt; Clear WinINet Cache, then try to launch the game again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: When does the Nightly Infinity build get updated?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' 12 AM and 2 PM GMT each day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I am playing a 3DVIA Player webgame and the audio is loud and distorted, how do I fix it?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Your computer has a codec issue with MP3 playback. To resolve this:&lt;br /&gt;
# Install K-Lite Codec Pack.&lt;br /&gt;
# Open Codec Tweak Tool from the Start Menu.&lt;br /&gt;
# In Codec Tweak Tool, open Win7DSFilterTweaker.&lt;br /&gt;
# Under Preferred decoders, change the setting for MP3 to ffdshow.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Extended_FAQ&amp;diff=1739</id>
		<title>Extended FAQ</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Extended_FAQ&amp;diff=1739"/>
		<updated>2019-11-10T06:08:26Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: added 3DVIA Player audio fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be sure to check our normal FAQ in the Discord if you don't see your question here, then ask in #help-me-please if you are still not satisfied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What version of Flashpoint should I get? What's the difference between Infinity and Ultimate?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' If you have a lot of free disk space, bandwidth, and time, you should get Flashpoint Ultimate. But if you don't have a lot of free space, want to get Flashpoint up and running quickly, or only want to play a few games, you should get Flashpoint Infinity. See below for a detailed description of each edition of Flashpoint.&lt;br /&gt;
* '''Flashpoint Ultimate''': The full package. All games are fully playable offline. Also includes a logo and screenshot for each game. Comes in a 150GB+ 7Z, so you'll need about 400GB of free disk space to comfortably download and extract it.&lt;br /&gt;
* '''Flashpoint Infinity''': A minimalist build - games download as you choose to play them. Once games are fully downloaded, they will work offline. Only Flash games are available in the base package, but it's only 200MB, meaning you can get up and running quickly. Additional downloadable upgrades add the game logos, screenshots, and non-Flash games like Shockwave and HTML5.&lt;br /&gt;
* '''Flashpoint Core''': A lightweight copy of Flashpoint with one game per platform to aid curation. '''For developers and curators only!''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why do I need Flashpoint to play the games offline? Can't I just use a standalone player like the Flash Player projector to play them?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Many web games have what is known as a ''sitelock'', which means that they will not work unless they are being played on the original site they were hosted on. Since the projector is not connected to the Internet and cannot identify those sites, those games will refuse to load on it. Flashpoint gets around this by running the games through a ''local server proxy'' which, simply put, tricks them into thinking they are being played on the original sites they were meant to be played on. See [https://cdn.discordapp.com/attachments/441713444694261760/610368801736884227/unknown.png this diagram] for a simplified demonstration of the technical functioning of Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I have a zip or ROM of a specific game? Can I download just the games I want?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint simulates the internet in order to make games think they are playing on their original websites (see the previous answer for a more detailed explanation of that). Since the files are laid out the same way as they would be on the internet, games are not separated cleanly into ZIPs or &amp;quot;ROMs.&amp;quot; Flashpoint Infinity downloads games on demand, so you can keep only the games you like by using Flashpoint Infinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use Flashpoint to play my own SWF or DCR files?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow our [[Curation Tutorial]] to add games to Flashpoint! Flashpoint comes with standalone projectors for Flash and Shockwave, and in some cases it will work to simply open an SWF with a Flash projector or open a DCR with a Director projector. But to ensure that games are preserved and work properly, you'll need to curate them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I accidentally deleted a game from Flashpoint! How can I reset it?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow the steps below:&lt;br /&gt;
# Open your Flashpoint folder and navigate to &amp;lt;code&amp;gt;Data\Platforms&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Find the XML filename that corresponds to the Platform of the game that you deleted. For example, if you deleted a Flash game, the XML filename is &amp;lt;code&amp;gt;Flash.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Add the XML filename to the end of this URL: &amp;lt;code&amp;gt;https://unstable.life/Flashpoint/Data/Platforms/&amp;lt;/code&amp;gt;. For example, the URL for Flash.xml would be https://unstable.life/Flashpoint/Data/Platforms/Flash.xml.&lt;br /&gt;
# Download the XML file from the URL you got. Place the XML file inside the &amp;lt;code&amp;gt;Data\Platforms&amp;lt;/code&amp;gt; folder, and overwrite the original file when prompted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I accidentally marked a game as &amp;lt;code&amp;gt;Broken (in Infinity)&amp;lt;/code&amp;gt;, and it disappeared! How do I find it again?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow these steps:&lt;br /&gt;
# In your Flashpoint folder, open the &amp;lt;code&amp;gt;Launcher&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;config.json&amp;lt;/code&amp;gt; file in a text editor such as Notepad.&lt;br /&gt;
# Find the line that says &amp;lt;code&amp;gt;&amp;quot;showBrokenGames&amp;quot;: false,&amp;lt;/code&amp;gt; and change &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Save the file and restart Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why is there no Mac version of Flashpoint?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' To get Flashpoint working on Mac, we need to set up every component of the Flashpoint package to work on Mac. This is an unrealistic goal at the moment because none of the core Flashpoint staff use Mac regularly. Core goals for Mac support that would need to be met include building and testing a current version of Flashpoint Launcher, setting up Apache and PHP, and developing an equivalent solution to the Redirector. Rather than building another Redirector from scratch, it might be possible to use the Mac version of [https://www.telerik.com/fiddler Fiddler] or [https://mitmproxy.org/ mitmproxy]. If we choose to go with mitmproxy, [https://docs.mitmproxy.org/stable/concepts-howmitmproxyworks/ this page] might help us understand how to implement it. However, we aren't even sure how to set a proxy on Mac, although [https://superuser.com/questions/316502/how-to-change-proxy-setting-using-command-line-in-mac-os this Super User thread] provides some ideas. Another idea would be to bundle a portable browser with a Flash plugin so we can use its proxy settings, but we aren't sure whether any portable browsers are available for Mac.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: My antivirus flagged Flashpoint! Does Flashpoint have any viruses?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint does not have any viruses. However, a number of antivirus programs falsely detect certain files in Flashpoint as viruses. Avast, AVG, and BitDefender are even known to render Flashpoint inoperable; you'll need to follow the instructions for [[Troubleshooting Antivirus Interference]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Where can I see what websites have been archived?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' We are working on consolidating and listing all of our scrapes, but for now, there are several places to look.&lt;br /&gt;
&lt;br /&gt;
* Our latest scrapes are [https://unstable.life/Flashfreeze/ available here].&lt;br /&gt;
&lt;br /&gt;
* The [https://drive.google.com/open?id=1r8I5hpSPCf_9JWECwa6c4E4tQZELd3cx Flashfreeze Google Drive folder] contains all of our early site scrapes, up to August 1, 2018. &lt;br /&gt;
&lt;br /&gt;
* A few more site scrapes are available from our [https://unstable.life/owncloud/s/rsKMq0VQr44dBxd OwnCloud folder], [https://archive.org/details/2018_Flash_In_The_Pan_Core_Sample this Archive.org item], and [https://archive.org/details/@bluemaxima BlueMaxima's Archive.org account].&lt;br /&gt;
&lt;br /&gt;
* We track the sites we're saving on [https://docs.google.com/spreadsheets/d/1AwpA21I1HLacnDdQ_lRIMs1Yo3VC1uqRBq-mnRV11JU/edit this spreadsheet]. If you'd like a site saved, just add it to the appropriate column of the sheet.&lt;br /&gt;
&lt;br /&gt;
* The #flashfreeze channel on our Discord server also has some leftover rips people have gotten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the difference between requesting and curating a game? Can I &amp;quot;submit&amp;quot; a game?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Requesting - This option adds your game to an ever-growing list of ones people want added. You will need to fill out the request form which takes 1-5 minutes. Chances of game being saved by any of the curators is small because there are thousands of games waiting on the list, some of which have been waiting for over a year. If you want to increase the chances of it being saved, we suggest that you try to write an engaging description of the game and/or the reason you want it saved.&lt;br /&gt;
&lt;br /&gt;
Curating - This is the process of actually adding the game to Flashpoint. It requires testing the game using procedures detailed in our curation guides. It takes about 30 minutes to do the first time, but as you learn the process you can get it under 5 minutes.&lt;br /&gt;
To get started, follow our [[Curation Tutorial]].&lt;br /&gt;
Once you curate a game, it will be saved and added to the next version of Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What tools should I use to archive whole websites?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' See [[Helpful Tools#Software for Archiving|Helpful Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How do I tell what platform a game is?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The easiest way to check these kinds of things is to right-click the game window and look at the context menu that appears. If it says something about Flash, it's a Flash game. If it says nothing out of the ordinary or no context menu appeared, it's probably HTML5. If the game is 3D, it's either Shockwave, or Unity Web Player (or rarely Flash).&lt;br /&gt;
You can also use inspect element to look at the embed of the game for the following file extensions:&lt;br /&gt;
&lt;br /&gt;
.swf - Flash&lt;br /&gt;
&lt;br /&gt;
.dcr/.dir/.dxr - Shockwave&lt;br /&gt;
&lt;br /&gt;
.unity3d - Unity Web Player&lt;br /&gt;
&lt;br /&gt;
.jar/.class - Java&lt;br /&gt;
&lt;br /&gt;
If it's something else it may be under one of our other platforms, but these are the most common types.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Where can I submit my collection of SWFs?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' [https://bluepload.unstable.life/ This is our public upload location.]&lt;br /&gt;
&lt;br /&gt;
It is highly encouraged that you first check the [[Game Master List]] and the [[Animation Master List]] for any game/animation that are already in Flashpoint and only upload ones that are not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Will Flash games disappear from the Internet when December 2020 hits?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' They won't disappear by themselves. However, once Flash support is removed from browsers, most people won't be able to use flash content unless they downgrade their browser version. In that situation, the sites that are hosting the games might decide to remove the Flash games because the vast majority of people won't be able to play them anymore. As we cannot rely on the assumption that sites might stay up, we're working hard to grab as many games as possible while they're still here. For more information on the various browsers' road map for Flash's End of Life, see [[Flash EOL]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why can I not see the games' logos/screenshots?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint Infinity does not come with the game logos by default due to size reasons. However, they can be downloaded as an upgrade from the Home tab within the Flashpoint Launcher. Then once it's finished downloading, simply restart the launcher. The logos are only visible in ''Grid'' viewing mode; You can change the view mode using the drop-down menu that is situated at the bottom-right corner of the launcher window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why can I not find ''X'' game/animation in the launcher? Why do some games/animations not appear?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' There are a few possibilities:&lt;br /&gt;
&lt;br /&gt;
* Flashpoint Infinity comes with only Flash support from the start to reduce size, but the other platforms can be downloaded as an add-on. If you are using Flashpoint Infinity and looking for a game or animation that is on a platform other than Flash, you will need to download the ''Other Technologies'' pack from the ''Home'' tab of the launcher.&lt;br /&gt;
* Make sure you spelled the name of the game/animation correctly when searching. If a search fails, try searching for partial names rather than full names. Varying punctuation is also a common culprit. We are planning on overhauling the Search feature to allow for more customizable and dynamic browsing in the future, so stay tuned!&lt;br /&gt;
* Make sure you don't have a playlist selected by accident; Searching in a playlist will look for the game ''in that playlist specifically''. So make sure you have ''All Games'' selected in the left-hand column before making your search.&lt;br /&gt;
* It's also possible that we don't have the game yet. If you wish to request a game or an animation to be added to Flashpoint, you can do so via the respective request forms that you can find in [[Game Master List]] and [[Animation Master List]]. Alternatively, if you want to ensure that the game/animation is added, you can learn how to ''curate'' it yourself by following our [[Curation Tutorial]]. '''In either case, please thoroughly search the master lists above to make sure that we don't have the game or animation already.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What is a good tool to decompile/hack SWF files (Flash games)?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The recommended program for this purpose is ''[https://github.com/jindrapetrik/jpexs-decompiler/releases JPEXS Free Flash Decompiler]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the legality of this?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' &amp;quot;The only real answer is nobody knows and really, nobody should care. Games that more or less have a ticking clock until they die need to be saved now, as fast as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''- BlueMaxima''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Won't the games just be converted to HTML5?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. HTML5 is an entirely different technology, so it's impossible for them to be converted automatically.&lt;br /&gt;
Developers could port them over to the platform, but most will not have the time or resources to do it. Besides, the capabilities of HTML5 are different from those of Flash, so a game ported to HTML5 will never be identical to the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can't I use the Wayback Machine to play them?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The game has to be archived there in the first place, which may or may not happen. Wayback is specifically poor at grabbing multi-asset games (games that use more than one file), so chances are that it will not work there.&lt;br /&gt;
Games with sitelocks won't work there even if they are archived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Where are the games stored?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The games and all of their assets are stored in the &amp;lt;code&amp;gt;Server\htdocs&amp;lt;/code&amp;gt; folder within Flashpoint's directory (wherever you extracted it to).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Where is the games' save data kept? How can I delete it/transfer it to another computer/drive?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You can find the location where each platform keeps their save data in [[Save Data Locations]]. For your convenience, there are two batch scripts included with Flashpoint which can be used to backup and restore save data to another computer or drive; Namely ''Saves Manager - Backup.bat'' and ''Saves Manager - Restore.bat''. If you want to delete save data you are going to have to find and delete it manually at the locations listed on the aforementioned page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why won't my Ultimate torrent open?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You will need a torrent client such as [https://www.qbittorrent.org/ qBittorrent] to open the .torrent file. The .torrent file tells your torrent client how to download Flashpoint Ultimate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: The torrent won't download, even though I'm using a torrent client! What's the problem?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Do '''not''' use the torrent from Archive.org! Because of the size of Flashpoint Ultimate, Archive.org will not seed its torrent. Instead, use the torrent link on [https://bluemaxima.org/flashpoint/downloads/ Bluemaxima.org].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why is Flashpoint not working after my download?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Make sure you unzip the program, as it will not work while still zipped. Please use [https://www.7-zip.org 7-Zip] when doing this, as WinRAR is known to fail. If Flashpoint is still not working, follow the Troubleshooting steps in the [[Readme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why can't I install the upgrades for Flashpoint Infinity?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Our server might be overloaded or your internet connection might be unstable. Try downloading the upgrades manually by following the steps below: &lt;br /&gt;
# In your Flashpoint folder, open the &amp;lt;code&amp;gt;Data&amp;lt;/code&amp;gt; folder&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;upgrade.json&amp;lt;/code&amp;gt; file in a text editor like Notepad.&lt;br /&gt;
# Find and copy the URL for the upgrade ZIP file that you want to install.&lt;br /&gt;
# Paste the URL into a download manager like [https://www.freedownloadmanager.org/ Free Download Manager]. Wait for the file to finish downloading.&lt;br /&gt;
# Extract the file directly into your Flashpoint folder using [https://www.7-zip.org 7-Zip].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Most games are working, but when I try to open a specific game, I get an error like one of these:'''&lt;br /&gt;
* &amp;quot;The file __ is not a Director file.&amp;quot;&lt;br /&gt;
* &amp;quot;Error launching Unity Player: bad file length&amp;quot;&lt;br /&gt;
* &amp;quot;Failed to initialize player's 3D settings&amp;quot;&lt;br /&gt;
* Partially loaded images, missing elements on a page or in a game, or other problems indicating file corruption&lt;br /&gt;
&lt;br /&gt;
'''A:''' If you are using Flashpoint Infinity, it's very likely that Flashpoint Router failed to download a complete file. To solve this problem, right-click the game that you are trying to play, then click &amp;quot;Open File Location.&amp;quot; This will open a folder; delete all of the files there and relaunch the game. If the problem persists, try updating Flashpoint Router (see the next answer for how to do this). If that doesn't help, follow the Troubleshooting steps in the [[Readme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How do I update Flashpoint Router?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow these steps:&lt;br /&gt;
# Download this file: https://raw.githubusercontent.com/FlashpointProject/Flashpoint-Router/master/router.php&lt;br /&gt;
# Place the downloaded file in the &amp;lt;code&amp;gt;Server&amp;lt;/code&amp;gt; folder of your Flashpoint folder, overwriting the original &amp;lt;code&amp;gt;router.php&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I play the games in fullscreen? Can I make them bigger?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The answer depends on the type of game you're playing. See below:&lt;br /&gt;
* For Flash games that open in the Flash projector, you can drag the corner of the window to resize it. Do your best to maintain the window's original aspect ratio, otherwise some games might behave in unexpected ways.&lt;br /&gt;
* For Flash, Shockwave, and Java games, you can play them in fullscreen using [http://tanalin.com/en/projects/integer-scaler/ IntegerScaler]. However, this program doesn't play well with multi-monitor setups.&lt;br /&gt;
* For most games that open in a browser, you can press &amp;lt;code&amp;gt;Ctrl +&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ctrl -&amp;lt;/code&amp;gt; (Ctrl-plus and Ctrl-minus) to zoom in and out. In most cases, fullscreen is not possible for these games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How do I check whether a game is in Flashpoint? I tried using the search bar on the Master List but nothing came up!'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Open the [[Game Master List]] and wait for it to finish loading. (If you're looking for an animation, use the [[Animation Master List]] instead.) Then, press Ctrl-F to search the list. Since this will search exact matches, be sure to try partial titles and account for alternative punctuation. If you're searching the Master List on iOS or Android, you can follow the instructions [https://www.groovypost.com/tips/find-words-web-page-safari-ios-chrome-android/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Are you able to add/support this game? It's based on Facebook/is online multi-player.'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Probably not. To support always online games, the emulation of a server is required. To be able to do that is almost as much work as all of Flashpoint itself, so it really wouldn't be practical to put time into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I want to play Happy Wheels! What should I download?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' We have a few options:&lt;br /&gt;
* The Happy Wheels Demo is available in Flashpoint Infinity. The demo is missing the user levels and other extra content from the full version.&lt;br /&gt;
* The full version of Happy Wheels is included with Flashpoint Ultimate. It includes all user levels up to 2019-03-24.&lt;br /&gt;
* We also offer a standalone download called [https://archive.org/download/Happy_Wheels_Offline/Happy%20Wheels%201.1.zip Happy Wheels Offline]. It only includes user levels up to 2018-11-26, but it's only 8GB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Why do I get a prompt asking me to allow Registry Editor to make changes to my computer when I try to play a game? Is it safe to allow this?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' In order for Flashpoint's browsers to load Unity Web Player or ActiveX games, a small and harmless change needs to be made to the registry. This tells Flashpoint's browsers how to load the plugin or ActiveX control for the game you want to play. Just accept the prompt and you'll be able to play the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How does Flashpoint's ActiveX support work? What happens when an ActiveX control is registered?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint uses TheWorld Browser for its ActiveX support. It is a very lightweight wrapper around Internet Explorer's engine, so it can load ActiveX controls just like Internet Explorer can. It has a significant advantage over Internet Explorer though: it allows us to use Internet Explorer's engine with Flashpoint but not change your Internet Explorer settings. It can load files through Flashpoint's proxy and load Flashpoint's ActiveX controls that do not work with Internet Explorer's default settings.&lt;br /&gt;
&lt;br /&gt;
All of the ActiveX controls supported by Flashpoint are included in the &amp;lt;code&amp;gt;FPSoftware\ActiveX&amp;lt;/code&amp;gt; folder; no ActiveX controls are downloaded from the internet. When you launch an ActiveX game, its control is registered using the standard Windows component, &amp;lt;code&amp;gt;regsvr.exe&amp;lt;/code&amp;gt;. First, Flashpoint Launcher runs &amp;lt;code&amp;gt;startActiveX.bat&amp;lt;/code&amp;gt;, which runs &amp;lt;code&amp;gt;regsvr.exe&amp;lt;/code&amp;gt;, which calls a function in the DLL of the ActiveX control, which finally registers the ActiveX control so Internet Explorer can use it. No two ActiveX DLLs do exactly the same thing when registering themselves, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: My curation works fine in Flashpoint Core, but when I import it into Infinity, it doesn't work anymore! Is there a problem with my curation?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Probably not. For Infinity, files need to be placed in the &amp;lt;code&amp;gt;cgi-bin&amp;lt;/code&amp;gt; folder, following the same structure as they would in the &amp;lt;code&amp;gt;htdocs&amp;lt;/code&amp;gt; folder, if they meet one of these criteria:&lt;br /&gt;
* The file has a PHP, PHP5 or PHTML extension. These files are always loaded from cgi-bin.&lt;br /&gt;
* The file doesn't have one of these extensions, but does have a PHP script in it that you intend to run.&lt;br /&gt;
&lt;br /&gt;
This restriction exists because it would be unsafe for Infinity to download and execute PHP on demand. &lt;br /&gt;
&lt;br /&gt;
If your curation does not include any PHP scripts and it still isn't working, switch to the Redirector window and click Tools -&amp;gt; Clear WinINet Cache, then try to launch the game again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: When does the Nightly Infinity build get updated?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' 12 AM and 2 PM GMT each day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I am playing a 3DVIA Player webgame and the audio is loud and distorted, how do I fix it?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You have a codec issue with MP3 playback. To resolve this:&lt;br /&gt;
# Install K-Lite Codec Pack.&lt;br /&gt;
# Open Codec Tweak Tool from the Start Menu.&lt;br /&gt;
# In Codec Tweak Tool, open Win7DSFilterTweaker.&lt;br /&gt;
# Under Preferred decoders, change the setting for MP3 to ffdshow.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=1628</id>
		<title>Shockwave Xtras</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Xtras&amp;diff=1628"/>
		<updated>2019-10-26T06:17:32Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: added version 9.0.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all of the Shockwave Xtras added to Flashpoint. Each Projector version has its own set of Xtras, listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 8.5.1''':&lt;br /&gt;
&lt;br /&gt;
*beatnik.x32&lt;br /&gt;
*DireCtrl.x32&lt;br /&gt;
*DmPack1.x32&lt;br /&gt;
*DmXtremePack.x32&lt;br /&gt;
*Enhancer.x32&lt;br /&gt;
*Groove.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*ValidateKeyXtra.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 9.0.0''':&lt;br /&gt;
&lt;br /&gt;
*Havok.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32 &lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*kewlone2.x32 (hacked)&lt;br /&gt;
*OpenURL.x32&lt;br /&gt;
*WebXtra.x32&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 10.1.1''':&lt;br /&gt;
&lt;br /&gt;
*DMChangeres.x32 &lt;br /&gt;
*Havok.x32 &lt;br /&gt;
*LeechProtectionRemovalHelp.x32 &lt;br /&gt;
*MagicRes120.x32&lt;br /&gt;
*MoveCursor.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
*skyxtra1.x32&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.0.3''':&lt;br /&gt;
&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 11.5.9''':&lt;br /&gt;
&lt;br /&gt;
*baMoveCursor.x32&lt;br /&gt;
*Havok.x32&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Projector 12''':&lt;br /&gt;
*LeechProtectionRemovalHelp.x32&lt;br /&gt;
*Shockwave 3D Asset.x32 (hacked)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
*beatnik.x32 requires additional resource files, which were added to &amp;quot;download\BeatnikInc\BeatnikXtra&amp;quot; in the Xtras folder.&lt;br /&gt;
*Shockwave 3D Asset.x32 was hacked to fix the Shockwave 3D Bad Driver List Bug. See this page for more info: https://gaming.stackexchange.com/questions/339173/how-can-i-play-dcr-shockwave-games&lt;br /&gt;
*ValidateKeyXtra.x32 and kewlbox2.x32 were hacked to activate locked features in certain Shockwave games.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=1086</id>
		<title>Shockwave Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Shockwave_Curation&amp;diff=1086"/>
		<updated>2019-06-07T03:45:33Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: link edited&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains information and tips on curating Shockwave games. Please watch this video before curating Shockwave games:&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/QA9fbL4YplM&lt;br /&gt;
&lt;br /&gt;
The video is long, but information packed! Hopefully it isn't too confusing - if you have any questions please ask in #shockwave-chat on the Flashpoint Discord server. The link at the bottom of this page has the files in the video. The video is still up to date as of 2019-03-17, though there will likely be changes to how curations work soon.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are Application Paths/Launch Commands you can copy-paste into Flashpoint Core for each of the publishers mentioned in the video - be sure to substitute in your game's name/URL. Robotduck's includes the security code that is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ezone'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &lt;br /&gt;
 Games\Shockwave\PJ101\SPR&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.ezone.com/games/space/wrapper_ezo.dcr&amp;quot; --do &amp;quot;member('gameName').text = 'space.dcr'&amp;quot; --forceTheExitLock 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Robotduck'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &lt;br /&gt;
 Games\Shockwave\PJ101\SPR&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/bprally/en/game.dcr&amp;quot; --setTheRunMode &amp;quot;Plugin&amp;quot; --setExternalParam &amp;quot;sw1&amp;quot; &amp;quot;code=3952e9a8f4df995e30686249eb94825d4b84ae&amp;quot; --disableGoToNetPage --bugfixShockwave3DBadDriverList&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Silent Bay Studios'''&lt;br /&gt;
&lt;br /&gt;
Application Path: &lt;br /&gt;
 Games\Shockwave\PJ1159\SPR&lt;br /&gt;
&lt;br /&gt;
Launch Command: &lt;br /&gt;
 &amp;quot;http://www.miniclip.com/games/game-name/en/wrapper_silentbaystudios.dcr&amp;quot; --do &amp;quot;member('gameUrl').text = 'http://www.miniclip.com/games/game-name/en/game_name.dcr'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Download Link'''&lt;br /&gt;
&lt;br /&gt;
https://drive.google.com/file/d/1L1EsiER5iwqy2EnXEKO1Hkva_xXONVnq/view?usp=sharing&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=1047</id>
		<title>Troubleshooting Antivirus Interference</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=1047"/>
		<updated>2019-05-25T04:47:14Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: move last step to end of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are using Avast or AVG antivirus, it will interfere with Flashpoint, preventing it from working correctly. Please follow these instructions to resolve the issue with your antivirus so that Flashpoint will work correctly. '''The games will not work if you have Avast or AVG antivirus and you do not follow these instructions!'''&lt;br /&gt;
&lt;br /&gt;
==Open AVG==&lt;br /&gt;
[[File:Flashpoint Open AVG Screenshot Cropped.png]]&lt;br /&gt;
# Open your '''System Tray''' by clicking the arrow at the bottom right of your screen, near the system clock.&lt;br /&gt;
# Click on '''Avast/AVG’s Icon''' and your antivirus will open.&lt;br /&gt;
&lt;br /&gt;
==View Settings==&lt;br /&gt;
[[File:Flashpoint View Settings Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Settings''', the leftmost icon on the Menu. You will now be viewing your Settings.&lt;br /&gt;
&lt;br /&gt;
==Expand Exceptions Panel==&lt;br /&gt;
[[File:Flashpoint Expand Exceptions Panel Screenshot Edit.png]]&lt;br /&gt;
&lt;br /&gt;
Click the panel labeled '''Exceptions''' to expand it (in Avast, this panel is instead labeled Exclusions.)&lt;br /&gt;
&lt;br /&gt;
==Add Exception==&lt;br /&gt;
[[File:Flashpoint Add Exception Screenshot Edit.png]]&lt;br /&gt;
# Use the '''scrollbar''' on the right to scroll down, so you can see the bottom of the expanded Exceptions panel.&lt;br /&gt;
# Enter the '''file path''' to Flashpoint (or browse for its folder by clicking Browse,) ensuring that the path ends with a trailing slash and asterisk, as shown in the example above. This will prevent your antivirus from causing future issues with Flashpoint.&lt;br /&gt;
# Click the '''Add''' button at the bottom of the Exceptions panel to add the Exception.&lt;br /&gt;
# Click '''OK''' to save the edited Settings.&lt;br /&gt;
&lt;br /&gt;
==View Quarantine==&lt;br /&gt;
[[File:Flashpoint View Quarantine Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' again, by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Quarantine''', the third icon on the Menu. You will now be viewing your Quarantine.&lt;br /&gt;
&lt;br /&gt;
==Restore Files==&lt;br /&gt;
[[File:Flashpoint Restore Files Screenshot Edit.png]]&lt;br /&gt;
#Look in the '''Location Found''' column, in the list of files, for files that are located in the Flashpoint folder.&lt;br /&gt;
#Click on the '''checkbox''' next to the files located in the Flashpoint folder so the row is lit.&lt;br /&gt;
#Click on the '''&amp;lt;u&amp;gt;arrow to the right of&amp;lt;/u&amp;gt; the Delete Button''' to reveal more options.&lt;br /&gt;
#Click the '''Restore''' option. Respond Yes to any prompts that appear.&lt;br /&gt;
#Click the '''Close''' button to exit the Quarantine. You may now close your antivirus.&lt;br /&gt;
&lt;br /&gt;
When you’re done, '''log off Windows''', then '''log back into Windows''' and '''reopen Flashpoint Launcher'''. The antivirus issue will now be resolved, and the games will work.&lt;br /&gt;
&lt;br /&gt;
If you attempted to follow these instructions and '''games still do not work''', then '''delete the entire Flashpoint folder''', and '''extract the Compressed (zipped) Flashpoint folder''' again.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=942</id>
		<title>Troubleshooting Antivirus Interference</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=942"/>
		<updated>2019-04-11T10:38:41Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are using Avast or AVG antivirus, it will interfere with Flashpoint, preventing it from working correctly. Please follow these instructions to resolve the issue with your antivirus so that Flashpoint will work correctly. '''The games will not work if you have Avast or AVG antivirus and you do not follow these instructions!'''&lt;br /&gt;
&lt;br /&gt;
==Open AVG==&lt;br /&gt;
[[File:Flashpoint Open AVG Screenshot Cropped.png]]&lt;br /&gt;
# Open your '''System Tray''' by clicking the arrow at the bottom right of your screen, near the system clock.&lt;br /&gt;
# Click on '''Avast/AVG’s Icon''' and your antivirus will open.&lt;br /&gt;
&lt;br /&gt;
==View Settings==&lt;br /&gt;
[[File:Flashpoint View Settings Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Settings''', the leftmost icon on the Menu. You will now be viewing your Settings.&lt;br /&gt;
&lt;br /&gt;
==Expand Exceptions Panel==&lt;br /&gt;
[[File:Flashpoint Expand Exceptions Panel Screenshot Edit.png]]&lt;br /&gt;
&lt;br /&gt;
Click the panel labeled '''Exceptions''' to expand it (in Avast, this panel is instead labeled Exclusions.)&lt;br /&gt;
&lt;br /&gt;
==Add Exception==&lt;br /&gt;
[[File:Flashpoint Add Exception Screenshot Edit.png]]&lt;br /&gt;
# Use the '''scrollbar''' on the right to scroll down, so you can see the bottom of the expanded Exceptions panel.&lt;br /&gt;
# Enter the '''file path''' to Flashpoint (or browse for its folder by clicking Browse,) ensuring that the path ends with a trailing slash and asterisk, as shown in the example above. This will prevent your antivirus from causing future issues with Flashpoint.&lt;br /&gt;
# Click the '''Add''' button at the bottom of the Exceptions panel to add the Exception.&lt;br /&gt;
# Click '''OK''' to save the edited Settings.&lt;br /&gt;
&lt;br /&gt;
==View Quarantine==&lt;br /&gt;
[[File:Flashpoint View Quarantine Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' again, by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Quarantine''', the third icon on the Menu. You will now be viewing your Quarantine.&lt;br /&gt;
&lt;br /&gt;
==Restore Files==&lt;br /&gt;
[[File:Flashpoint Restore Files Screenshot Edit.png]]&lt;br /&gt;
#Look in the '''Location Found''' column, in the list of files, for files that are located in the Flashpoint folder.&lt;br /&gt;
#Click on the '''checkbox''' next to the files located in the Flashpoint folder so the row is lit.&lt;br /&gt;
#Click on the '''&amp;lt;u&amp;gt;arrow to the right of&amp;lt;/u&amp;gt; the Delete Button''' to reveal more options.&lt;br /&gt;
#Click the '''Restore''' option. Respond Yes to any prompts that appear.&lt;br /&gt;
#Click the '''Close''' button to exit the Quarantine. You may now close your antivirus.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;If you failed to follow the instructions&amp;lt;/u&amp;gt;''' and deleted the files from the Quarantine, '''delete the entire Flashpoint folder''', and '''extract the Compressed (zipped) Flashpoint folder''' again.&lt;br /&gt;
&lt;br /&gt;
When you’re done, '''log off Windows''', then '''log back into Windows''' and '''reopen Flashpoint Launcher'''. The antivirus issue will now be resolved, and the games will work.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=941</id>
		<title>Troubleshooting Antivirus Interference</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=941"/>
		<updated>2019-04-11T10:38:24Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: add note for Avast users in particular&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are using Avast or AVG antivirus, it will interfere with Flashpoint, preventing it from working correctly. Please follow these instructions to resolve the issue with your antivirus so that Flashpoint will work correctly. '''The games will not work if you have Avast or AVG antivirus and you do not follow these instructions!'''&lt;br /&gt;
&lt;br /&gt;
==Open AVG==&lt;br /&gt;
[[File:Flashpoint Open AVG Screenshot Cropped.png]]&lt;br /&gt;
# Open your '''System Tray''' by clicking the arrow at the bottom right of your screen, near the system clock.&lt;br /&gt;
# Click on '''Avast/AVG’s Icon''' and your antivirus will open.&lt;br /&gt;
&lt;br /&gt;
==View Settings==&lt;br /&gt;
[[File:Flashpoint View Settings Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Settings''', the leftmost icon on the Menu. You will now be viewing your Settings.&lt;br /&gt;
&lt;br /&gt;
==Expand Exceptions Panel==&lt;br /&gt;
[[File:Flashpoint Expand Exceptions Panel Screenshot Edit.png]]&lt;br /&gt;
&lt;br /&gt;
Click the panel labeled '''Exceptions''' to expand it (in Avast, this panel is instead called Exclusions.)&lt;br /&gt;
&lt;br /&gt;
==Add Exception==&lt;br /&gt;
[[File:Flashpoint Add Exception Screenshot Edit.png]]&lt;br /&gt;
# Use the '''scrollbar''' on the right to scroll down, so you can see the bottom of the expanded Exceptions panel.&lt;br /&gt;
# Enter the '''file path''' to Flashpoint (or browse for its folder by clicking Browse,) ensuring that the path ends with a trailing slash and asterisk, as shown in the example above. This will prevent your antivirus from causing future issues with Flashpoint.&lt;br /&gt;
# Click the '''Add''' button at the bottom of the Exceptions panel to add the Exception.&lt;br /&gt;
# Click '''OK''' to save the edited Settings.&lt;br /&gt;
&lt;br /&gt;
==View Quarantine==&lt;br /&gt;
[[File:Flashpoint View Quarantine Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' again, by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Quarantine''', the third icon on the Menu. You will now be viewing your Quarantine.&lt;br /&gt;
&lt;br /&gt;
==Restore Files==&lt;br /&gt;
[[File:Flashpoint Restore Files Screenshot Edit.png]]&lt;br /&gt;
#Look in the '''Location Found''' column, in the list of files, for files that are located in the Flashpoint folder.&lt;br /&gt;
#Click on the '''checkbox''' next to the files located in the Flashpoint folder so the row is lit.&lt;br /&gt;
#Click on the '''&amp;lt;u&amp;gt;arrow to the right of&amp;lt;/u&amp;gt; the Delete Button''' to reveal more options.&lt;br /&gt;
#Click the '''Restore''' option. Respond Yes to any prompts that appear.&lt;br /&gt;
#Click the '''Close''' button to exit the Quarantine. You may now close your antivirus.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;If you failed to follow the instructions&amp;lt;/u&amp;gt;''' and deleted the files from the Quarantine, '''delete the entire Flashpoint folder''', and '''extract the Compressed (zipped) Flashpoint folder''' again.&lt;br /&gt;
&lt;br /&gt;
When you’re done, '''log off Windows''', then '''log back into Windows''' and '''reopen Flashpoint Launcher'''. The antivirus issue will now be resolved, and the games will work.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=940</id>
		<title>Troubleshooting Antivirus Interference</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=940"/>
		<updated>2019-04-10T08:16:33Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: I think clicking Restore opens an admin prompt, so to be sure, I'm adding it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are using Avast or AVG antivirus, it will interfere with Flashpoint, preventing it from working correctly. Please follow these instructions to resolve the issue with your antivirus so that Flashpoint will work correctly. '''The games will not work if you have Avast or AVG antivirus and you do not follow these instructions!'''&lt;br /&gt;
&lt;br /&gt;
==Open AVG==&lt;br /&gt;
[[File:Flashpoint Open AVG Screenshot Cropped.png]]&lt;br /&gt;
# Open your '''System Tray''' by clicking the arrow at the bottom right of your screen, near the system clock.&lt;br /&gt;
# Click on '''Avast/AVG’s Icon''' and your antivirus will open.&lt;br /&gt;
&lt;br /&gt;
==View Settings==&lt;br /&gt;
[[File:Flashpoint View Settings Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Settings''', the leftmost icon on the Menu. You will now be viewing your Settings.&lt;br /&gt;
&lt;br /&gt;
==Expand Exceptions Panel==&lt;br /&gt;
[[File:Flashpoint Expand Exceptions Panel Screenshot Edit.png]]&lt;br /&gt;
&lt;br /&gt;
Click the panel labeled '''Exceptions''' to expand it.&lt;br /&gt;
&lt;br /&gt;
==Add Exception==&lt;br /&gt;
[[File:Flashpoint Add Exception Screenshot Edit.png]]&lt;br /&gt;
# Use the '''scrollbar''' on the right to scroll down, so you can see the bottom of the expanded Exceptions panel.&lt;br /&gt;
# Enter the '''file path''' to Flashpoint (or browse for its folder by clicking Browse,) ensuring that the path ends with a trailing slash and asterisk, as shown in the example above. This will prevent your antivirus from causing future issues with Flashpoint.&lt;br /&gt;
# Click the '''Add''' button at the bottom of the Exceptions panel to add the Exception.&lt;br /&gt;
# Click '''OK''' to save the edited Settings.&lt;br /&gt;
&lt;br /&gt;
==View Quarantine==&lt;br /&gt;
[[File:Flashpoint View Quarantine Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' again, by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Quarantine''', the third icon on the Menu. You will now be viewing your Quarantine.&lt;br /&gt;
&lt;br /&gt;
==Restore Files==&lt;br /&gt;
[[File:Flashpoint Restore Files Screenshot Edit.png]]&lt;br /&gt;
#Look in the '''Location Found''' column, in the list of files, for files that are located in the Flashpoint folder.&lt;br /&gt;
#Click on the '''checkbox''' next to the files located in the Flashpoint folder so the row is lit.&lt;br /&gt;
#Click on the '''&amp;lt;u&amp;gt;arrow to the right of&amp;lt;/u&amp;gt; the Delete Button''' to reveal more options.&lt;br /&gt;
#Click the '''Restore''' option. Respond Yes to any prompts that appear.&lt;br /&gt;
#Click the '''Close''' button to exit the Quarantine. You may now close your antivirus.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;If you failed to follow the instructions&amp;lt;/u&amp;gt;''' and deleted the files from the Quarantine, '''delete the entire Flashpoint folder''', and '''extract the Compressed (zipped) Flashpoint folder''' again.&lt;br /&gt;
&lt;br /&gt;
When you’re done, '''log off Windows''', then '''log back into Windows''' and '''reopen Flashpoint Launcher'''. The antivirus issue will now be resolved, and the games will work.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=939</id>
		<title>Troubleshooting Antivirus Interference</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=939"/>
		<updated>2019-04-10T08:13:16Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: cropped the system tray image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are using Avast or AVG antivirus, it will interfere with Flashpoint, preventing it from working correctly. Please follow these instructions to resolve the issue with your antivirus so that Flashpoint will work correctly. '''The games will not work if you have Avast or AVG antivirus and you do not follow these instructions!'''&lt;br /&gt;
&lt;br /&gt;
==Open AVG==&lt;br /&gt;
[[File:Flashpoint Open AVG Screenshot Cropped.png]]&lt;br /&gt;
# Open your '''System Tray''' by clicking the arrow at the bottom right of your screen, near the system clock.&lt;br /&gt;
# Click on '''Avast/AVG’s Icon''' and your antivirus will open.&lt;br /&gt;
&lt;br /&gt;
==View Settings==&lt;br /&gt;
[[File:Flashpoint View Settings Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Settings''', the leftmost icon on the Menu. You will now be viewing your Settings.&lt;br /&gt;
&lt;br /&gt;
==Expand Exceptions Panel==&lt;br /&gt;
[[File:Flashpoint Expand Exceptions Panel Screenshot Edit.png]]&lt;br /&gt;
&lt;br /&gt;
Click the panel labeled '''Exceptions''' to expand it.&lt;br /&gt;
&lt;br /&gt;
==Add Exception==&lt;br /&gt;
[[File:Flashpoint Add Exception Screenshot Edit.png]]&lt;br /&gt;
# Use the '''scrollbar''' on the right to scroll down, so you can see the bottom of the expanded Exceptions panel.&lt;br /&gt;
# Enter the '''file path''' to Flashpoint (or browse for its folder by clicking Browse,) ensuring that the path ends with a trailing slash and asterisk, as shown in the example above. This will prevent your antivirus from causing future issues with Flashpoint.&lt;br /&gt;
# Click the '''Add''' button at the bottom of the Exceptions panel to add the Exception.&lt;br /&gt;
# Click '''OK''' to save the edited Settings.&lt;br /&gt;
&lt;br /&gt;
==View Quarantine==&lt;br /&gt;
[[File:Flashpoint View Quarantine Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' again, by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Quarantine''', the third icon on the Menu. You will now be viewing your Quarantine.&lt;br /&gt;
&lt;br /&gt;
==Restore Files==&lt;br /&gt;
[[File:Flashpoint Restore Files Screenshot Edit.png]]&lt;br /&gt;
#Look in the '''Location Found''' column, in the list of files, for files that are located in the Flashpoint folder.&lt;br /&gt;
#Click on the '''checkbox''' next to the files located in the Flashpoint folder so the row is lit.&lt;br /&gt;
#Click on the '''&amp;lt;u&amp;gt;arrow to the right of&amp;lt;/u&amp;gt; the Delete Button''' to reveal more options.&lt;br /&gt;
#Click the '''Restore''' option.&lt;br /&gt;
#Click the '''Close''' button to exit the Quarantine. You may now close your antivirus.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;If you failed to follow the instructions&amp;lt;/u&amp;gt;''' and deleted the files from the Quarantine, '''delete the entire Flashpoint folder''', and '''extract the Compressed (zipped) Flashpoint folder''' again.&lt;br /&gt;
&lt;br /&gt;
When you’re done, '''log off Windows''', then '''log back into Windows''' and '''reopen Flashpoint Launcher'''. The antivirus issue will now be resolved, and the games will work.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Flashpoint_Open_AVG_Screenshot_Cropped.png&amp;diff=938</id>
		<title>File:Flashpoint Open AVG Screenshot Cropped.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Flashpoint_Open_AVG_Screenshot_Cropped.png&amp;diff=938"/>
		<updated>2019-04-10T08:12:57Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=937</id>
		<title>Troubleshooting Antivirus Interference</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=937"/>
		<updated>2019-04-10T08:07:11Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are using Avast or AVG antivirus, it will interfere with Flashpoint, preventing it from working correctly. Please follow these instructions to resolve the issue with your antivirus so that Flashpoint will work correctly. '''The games will not work if you have Avast or AVG antivirus and you do not follow these instructions!'''&lt;br /&gt;
&lt;br /&gt;
==Open AVG==&lt;br /&gt;
[[File:Flashpoint Open AVG Screenshot.png]]&lt;br /&gt;
# Open your '''System Tray''' by clicking the arrow at the bottom right of your screen, near the system clock.&lt;br /&gt;
# Click on '''Avast/AVG’s Icon''' and your antivirus will open.&lt;br /&gt;
&lt;br /&gt;
==View Settings==&lt;br /&gt;
[[File:Flashpoint View Settings Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Settings''', the leftmost icon on the Menu. You will now be viewing your Settings.&lt;br /&gt;
&lt;br /&gt;
==Expand Exceptions Panel==&lt;br /&gt;
[[File:Flashpoint Expand Exceptions Panel Screenshot Edit.png]]&lt;br /&gt;
&lt;br /&gt;
Click the panel labeled '''Exceptions''' to expand it.&lt;br /&gt;
&lt;br /&gt;
==Add Exception==&lt;br /&gt;
[[File:Flashpoint Add Exception Screenshot Edit.png]]&lt;br /&gt;
# Use the '''scrollbar''' on the right to scroll down, so you can see the bottom of the expanded Exceptions panel.&lt;br /&gt;
# Enter the '''file path''' to Flashpoint (or browse for its folder by clicking Browse,) ensuring that the path ends with a trailing slash and asterisk, as shown in the example above. This will prevent your antivirus from causing future issues with Flashpoint.&lt;br /&gt;
# Click the '''Add''' button at the bottom of the Exceptions panel to add the Exception.&lt;br /&gt;
# Click '''OK''' to save the edited Settings.&lt;br /&gt;
&lt;br /&gt;
==View Quarantine==&lt;br /&gt;
[[File:Flashpoint View Quarantine Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' again, by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Quarantine''', the third icon on the Menu. You will now be viewing your Quarantine.&lt;br /&gt;
&lt;br /&gt;
==Restore Files==&lt;br /&gt;
[[File:Flashpoint Restore Files Screenshot Edit.png]]&lt;br /&gt;
#Look in the '''Location Found''' column, in the list of files, for files that are located in the Flashpoint folder.&lt;br /&gt;
#Click on the '''checkbox''' next to the files located in the Flashpoint folder so the row is lit.&lt;br /&gt;
#Click on the '''&amp;lt;u&amp;gt;arrow to the right of&amp;lt;/u&amp;gt; the Delete Button''' to reveal more options.&lt;br /&gt;
#Click the '''Restore''' option.&lt;br /&gt;
#Click the '''Close''' button to exit the Quarantine. You may now close your antivirus.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;If you failed to follow the instructions&amp;lt;/u&amp;gt;''' and deleted the files from the Quarantine, '''delete the entire Flashpoint folder''', and '''extract the Compressed (zipped) Flashpoint folder''' again.&lt;br /&gt;
&lt;br /&gt;
When you’re done, '''log off Windows''', then '''log back into Windows''' and '''reopen Flashpoint Launcher'''. The antivirus issue will now be resolved, and the games will work.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=936</id>
		<title>Troubleshooting Antivirus Interference</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=936"/>
		<updated>2019-04-10T08:05:40Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: move text down a line so it is visible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are using Avast or AVG antivirus, it will interfere with Flashpoint, preventing it from working correctly. Please follow these instructions to resolve the issue with your antivirus so that Flashpoint will work correctly. '''The games will not work if you have Avast or AVG antivirus and do not follow these instructions!'''&lt;br /&gt;
&lt;br /&gt;
==Open AVG==&lt;br /&gt;
[[File:Flashpoint Open AVG Screenshot.png]]&lt;br /&gt;
# Open your '''System Tray''' by clicking the arrow at the bottom right of your screen, near the system clock.&lt;br /&gt;
# Click on '''Avast/AVG’s Icon''' and your antivirus will open.&lt;br /&gt;
&lt;br /&gt;
==View Settings==&lt;br /&gt;
[[File:Flashpoint View Settings Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Settings''', the leftmost icon on the Menu. You will now be viewing your Settings.&lt;br /&gt;
&lt;br /&gt;
==Expand Exceptions Panel==&lt;br /&gt;
[[File:Flashpoint Expand Exceptions Panel Screenshot Edit.png]]&lt;br /&gt;
&lt;br /&gt;
Click the panel labeled '''Exceptions''' to expand it.&lt;br /&gt;
&lt;br /&gt;
==Add Exception==&lt;br /&gt;
[[File:Flashpoint Add Exception Screenshot Edit.png]]&lt;br /&gt;
# Use the '''scrollbar''' on the right to scroll down, so you can see the bottom of the expanded Exceptions panel.&lt;br /&gt;
# Enter the '''file path''' to Flashpoint (or browse for its folder by clicking Browse,) ensuring that the path ends with a trailing slash and asterisk, as shown in the example above. This will prevent your antivirus from causing future issues with Flashpoint.&lt;br /&gt;
# Click the '''Add''' button at the bottom of the Exceptions panel to add the Exception.&lt;br /&gt;
# Click '''OK''' to save the edited Settings.&lt;br /&gt;
&lt;br /&gt;
==View Quarantine==&lt;br /&gt;
[[File:Flashpoint View Quarantine Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' again, by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Quarantine''', the third icon on the Menu. You will now be viewing your Quarantine.&lt;br /&gt;
&lt;br /&gt;
==Restore Files==&lt;br /&gt;
[[File:Flashpoint Restore Files Screenshot Edit.png]]&lt;br /&gt;
#Look in the '''Location Found''' column, in the list of files, for files that are located in the Flashpoint folder.&lt;br /&gt;
#Click on the '''checkbox''' next to the files located in the Flashpoint folder so the row is lit.&lt;br /&gt;
#Click on the '''&amp;lt;u&amp;gt;arrow to the right of&amp;lt;/u&amp;gt; the Delete Button''' to reveal more options.&lt;br /&gt;
#Click the '''Restore''' option.&lt;br /&gt;
#Click the '''Close''' button to exit the Quarantine. You may now close your antivirus.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;If you failed to follow the instructions&amp;lt;/u&amp;gt;''' and deleted the files from the Quarantine, '''delete the entire Flashpoint folder''', and '''extract the Compressed (zipped) Flashpoint folder''' again.&lt;br /&gt;
&lt;br /&gt;
When you’re done, '''log off Windows''', then '''log back into Windows''' and '''reopen Flashpoint Launcher'''. The antivirus issue will now be resolved, and the games will work.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=935</id>
		<title>Troubleshooting Antivirus Interference</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=935"/>
		<updated>2019-04-10T08:04:04Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are using Avast or AVG antivirus, it will interfere with Flashpoint, preventing it from working correctly. Please follow these instructions to resolve the issue with your antivirus so that Flashpoint will work correctly. '''The games will not work if you have Avast or AVG antivirus and do not follow these instructions!'''&lt;br /&gt;
&lt;br /&gt;
==Open AVG==&lt;br /&gt;
[[File:Flashpoint Open AVG Screenshot.png]]&lt;br /&gt;
# Open your '''System Tray''' by clicking the arrow at the bottom right of your screen, near the system clock.&lt;br /&gt;
# Click on '''Avast/AVG’s Icon''' and your antivirus will open.&lt;br /&gt;
&lt;br /&gt;
==View Settings==&lt;br /&gt;
[[File:Flashpoint View Settings Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Settings''', the leftmost icon on the Menu. You will now be viewing your Settings.&lt;br /&gt;
&lt;br /&gt;
==Expand Exceptions Panel==&lt;br /&gt;
[[File:Flashpoint Expand Exceptions Panel Screenshot Edit.png]]&lt;br /&gt;
Click the panel labeled '''Exceptions''' to expand it.&lt;br /&gt;
&lt;br /&gt;
==Add Exception==&lt;br /&gt;
[[File:Flashpoint Add Exception Screenshot Edit.png]]&lt;br /&gt;
# Use the '''scrollbar''' on the right to scroll down, so you can see the bottom of the expanded Exceptions panel.&lt;br /&gt;
# Enter the '''file path''' to Flashpoint (or browse for its folder by clicking Browse,) ensuring that the path ends with a trailing slash and asterisk, as shown in the example above. This will prevent your antivirus from causing future issues with Flashpoint.&lt;br /&gt;
# Click the '''Add''' button at the bottom of the Exceptions panel to add the Exception.&lt;br /&gt;
# Click '''OK''' to save the edited Settings.&lt;br /&gt;
&lt;br /&gt;
==View Quarantine==&lt;br /&gt;
[[File:Flashpoint View Quarantine Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' again, by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Quarantine''', the third icon on the Menu. You will now be viewing your Quarantine.&lt;br /&gt;
&lt;br /&gt;
==Restore Files==&lt;br /&gt;
[[File:Flashpoint Restore Files Screenshot Edit.png]]&lt;br /&gt;
#Look in the '''Location Found''' column, in the list of files, for files that are located in the Flashpoint folder.&lt;br /&gt;
#Click on the '''checkbox''' next to the files located in the Flashpoint folder so the row is lit.&lt;br /&gt;
#Click on the '''&amp;lt;u&amp;gt;arrow to the right of&amp;lt;/u&amp;gt; the Delete Button''' to reveal more options.&lt;br /&gt;
#Click the '''Restore''' option.&lt;br /&gt;
#Click the '''Close''' button to exit the Quarantine. You may now close your antivirus.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;If you failed to follow the instructions&amp;lt;/u&amp;gt;''' and deleted the files from the Quarantine, '''delete the entire Flashpoint folder''', and '''extract the Compressed (zipped) Flashpoint folder''' again.&lt;br /&gt;
&lt;br /&gt;
When you’re done, '''log off Windows''', then '''log back into Windows''' and '''reopen Flashpoint Launcher'''. The antivirus issue will now be resolved, and the games will work.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=934</id>
		<title>Troubleshooting Antivirus Interference</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Troubleshooting_Antivirus_Interference&amp;diff=934"/>
		<updated>2019-04-10T08:03:19Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: Created page with &amp;quot;If you are using Avast or AVG antivirus, it will interfere with Flashpoint, preventing it from working correctly. Please follow these instructions to resolve the issue with yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are using Avast or AVG antivirus, it will interfere with Flashpoint, preventing it from working correctly. Please follow these instructions to resolve the issue with your antivirus so that Flashpoint will work correctly. '''The games will not work if you do not follow these instructions!'''&lt;br /&gt;
&lt;br /&gt;
==Open AVG==&lt;br /&gt;
[[File:Flashpoint Open AVG Screenshot.png]]&lt;br /&gt;
# Open your '''System Tray''' by clicking the arrow at the bottom right of your screen, near the system clock.&lt;br /&gt;
# Click on '''Avast/AVG’s Icon''' and your antivirus will open.&lt;br /&gt;
&lt;br /&gt;
==View Settings==&lt;br /&gt;
[[File:Flashpoint View Settings Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Settings''', the leftmost icon on the Menu. You will now be viewing your Settings.&lt;br /&gt;
&lt;br /&gt;
==Expand Exceptions Panel==&lt;br /&gt;
[[File:Flashpoint Expand Exceptions Panel Screenshot Edit.png]]&lt;br /&gt;
Click the panel labeled '''Exceptions''' to expand it.&lt;br /&gt;
&lt;br /&gt;
==Add Exception==&lt;br /&gt;
[[File:Flashpoint Add Exception Screenshot Edit.png]]&lt;br /&gt;
# Use the '''scrollbar''' on the right to scroll down, so you can see the bottom of the expanded Exceptions panel.&lt;br /&gt;
# Enter the '''file path''' to Flashpoint (or browse for its folder by clicking Browse,) ensuring that the path ends with a trailing slash and asterisk, as shown in the example above. This will prevent your antivirus from causing future issues with Flashpoint.&lt;br /&gt;
# Click the '''Add''' button at the bottom of the Exceptions panel to add the Exception.&lt;br /&gt;
# Click '''OK''' to save the edited Settings.&lt;br /&gt;
&lt;br /&gt;
==View Quarantine==&lt;br /&gt;
[[File:Flashpoint View Quarantine Screenshot.png]]&lt;br /&gt;
# Open the '''Menu''' again, by clicking the arrow near the top right of the antivirus window.&lt;br /&gt;
# Choose '''Quarantine''', the third icon on the Menu. You will now be viewing your Quarantine.&lt;br /&gt;
&lt;br /&gt;
==Restore Files==&lt;br /&gt;
[[File:Flashpoint Restore Files Screenshot Edit.png]]&lt;br /&gt;
#Look in the '''Location Found''' column, in the list of files, for files that are located in the Flashpoint folder.&lt;br /&gt;
#Click on the '''checkbox''' next to the files located in the Flashpoint folder so the row is lit.&lt;br /&gt;
#Click on the '''&amp;lt;u&amp;gt;arrow to the right of&amp;lt;/u&amp;gt; the Delete Button''' to reveal more options.&lt;br /&gt;
#Click the '''Restore''' option.&lt;br /&gt;
#Click the '''Close''' button to exit the Quarantine. You may now close your antivirus.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;If you failed to follow the instructions&amp;lt;/u&amp;gt;''' and deleted the files from the Quarantine, '''delete the entire Flashpoint folder''', and '''extract the Compressed (zipped) Flashpoint folder''' again.&lt;br /&gt;
&lt;br /&gt;
When you’re done, '''log off Windows''', then '''log back into Windows''' and '''reopen Flashpoint Launcher'''. The antivirus issue will now be resolved, and the games will work.&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Flashpoint_Restore_Files_Screenshot_Edit.png&amp;diff=933</id>
		<title>File:Flashpoint Restore Files Screenshot Edit.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Flashpoint_Restore_Files_Screenshot_Edit.png&amp;diff=933"/>
		<updated>2019-04-10T07:56:31Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Flashpoint_Add_Exception_Screenshot_Edit.png&amp;diff=932</id>
		<title>File:Flashpoint Add Exception Screenshot Edit.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Flashpoint_Add_Exception_Screenshot_Edit.png&amp;diff=932"/>
		<updated>2019-04-10T07:55:16Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:TOMYSSHADOW.png&amp;diff=931</id>
		<title>File:TOMYSSHADOW.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:TOMYSSHADOW.png&amp;diff=931"/>
		<updated>2019-04-10T07:54:19Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Flashpoint_View_Quarantine_Screenshot.png&amp;diff=930</id>
		<title>File:Flashpoint View Quarantine Screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Flashpoint_View_Quarantine_Screenshot.png&amp;diff=930"/>
		<updated>2019-04-10T07:50:41Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Flashpoint_AVG_Add_Exception_Screenshot_Edit.png&amp;diff=929</id>
		<title>File:Flashpoint AVG Add Exception Screenshot Edit.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Flashpoint_AVG_Add_Exception_Screenshot_Edit.png&amp;diff=929"/>
		<updated>2019-04-10T07:49:05Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Flashpoint_Expand_Exceptions_Panel_Screenshot_Edit.png&amp;diff=928</id>
		<title>File:Flashpoint Expand Exceptions Panel Screenshot Edit.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Flashpoint_Expand_Exceptions_Panel_Screenshot_Edit.png&amp;diff=928"/>
		<updated>2019-04-10T07:48:12Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Flashpoint_View_Settings_Screenshot.png&amp;diff=927</id>
		<title>File:Flashpoint View Settings Screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Flashpoint_View_Settings_Screenshot.png&amp;diff=927"/>
		<updated>2019-04-10T07:46:46Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=File:Flashpoint_Open_AVG_Screenshot.png&amp;diff=926</id>
		<title>File:Flashpoint Open AVG Screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=File:Flashpoint_Open_AVG_Screenshot.png&amp;diff=926"/>
		<updated>2019-04-10T07:45:40Z</updated>

		<summary type="html">&lt;p&gt;TOMYSSHADOW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TOMYSSHADOW</name></author>
	</entry>
</feed>