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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://flashpointarchive.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shady</id>
	<title>Flashpoint Datahub - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://flashpointarchive.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shady"/>
	<link rel="alternate" type="text/html" href="https://flashpointarchive.org/datahub/Special:Contributions/Shady"/>
	<updated>2026-10-17T19:47:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.4</generator>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10941</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10941"/>
		<updated>2025-04-28T19:55:12Z</updated>

		<summary type="html">&lt;p&gt;Shady: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 455px; height: 256px; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
{|text-align: &amp;quot;left&amp;quot;&lt;br /&gt;
|+ '''{{{Title}}}''' by ''{{{Developer}}}''&amp;lt;sup&amp;gt;[{{{Source-Developer}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{#if: {{{Genre|}}}| {{!}}-&lt;br /&gt;
{{!}} Series {{!}}{{!}} {{{Genre}}}|}}&lt;br /&gt;
{{#if: {{{Series|}}}| {{!}}-&lt;br /&gt;
{{!}} Series {{!}}{{!}} {{{Series}}}|}}&lt;br /&gt;
{{#if: {{{Version|}}}| {{!}}-&lt;br /&gt;
{{!}} Version {{!}}{{!}} {{{Version}}}|}}&lt;br /&gt;
{{#if: {{{Publisher|}}}| {{!}}-&lt;br /&gt;
{{!}} Publisher {{!}}{{!}} {{{Publisher}}}{{#if: {{{Source-Publisher|}}}|&amp;lt;sup&amp;gt;[{{{Source-Publisher}}}]&amp;lt;/sup&amp;gt;|}}|}}&lt;br /&gt;
|-&lt;br /&gt;
| Platform || {{{Platform}}}&lt;br /&gt;
|-&lt;br /&gt;
| Play Mode || {{{Mode}}}&lt;br /&gt;
|-&lt;br /&gt;
| Status || {{{Status}}}&lt;br /&gt;
|-&lt;br /&gt;
| Source || {{{Source}}}&lt;br /&gt;
{{#if: {{{Released|}}}| {{!}}-&lt;br /&gt;
{{!}} Release Date {{!}}{{!}} {{{Released}}}{{#if: {{{Source-Released|}}}|&amp;lt;sup&amp;gt;[{{{Source-Released}}}]&amp;lt;/sup&amp;gt;|}}|}}&lt;br /&gt;
{{#if: {{{Language|}}}| {{!}}-&lt;br /&gt;
{{!}} Language {{!}}{{!}} (FLAG){{{Language}}}|}}&lt;br /&gt;
{{#if: {{{Origin|}}}| {{!}}-&lt;br /&gt;
{{!}} Country of Origin {{!}}{{!}} (FLAG){{{Origin}}}|}}&lt;br /&gt;
{{#ifeq: {{{Platform|}}} | Flash | {{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;2&amp;quot;{{!}} [https://ooooooooo.ooo/?{{{UUID}}} Play in browser]|}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- TODO categorization --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Original Mockup ==&lt;br /&gt;
[[File:WGW mockup.png|left]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10940</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10940"/>
		<updated>2025-04-28T19:51:45Z</updated>

		<summary type="html">&lt;p&gt;Shady: Fix Flash platform name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 455px; height: 256px; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
{|text-align: &amp;quot;left&amp;quot;&lt;br /&gt;
|+ '''{{{Title}}}''' by ''{{{Developer}}}''&amp;lt;sup&amp;gt;[{{{Source-Developer}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{#if: {{{Genre|}}}| {{!}}-&lt;br /&gt;
{{!}} Series {{!}}{{!}} {{{Genre}}}|}}&lt;br /&gt;
{{#if: {{{Series|}}}| {{!}}-&lt;br /&gt;
{{!}} Series {{!}}{{!}} {{{Series}}}|}}&lt;br /&gt;
{{#if: {{{Version|}}}| {{!}}-&lt;br /&gt;
{{!}} Version {{!}}{{!}} {{{Version}}}|}}&lt;br /&gt;
{{#if: {{{Publisher|}}}| {{!}}-&lt;br /&gt;
{{!}} Publisher {{!}}{{!}} {{{Publisher}}}{{#if: {{{Source-Publisher|}}}|&amp;lt;sup&amp;gt;[{{{Source-Publisher}}}]&amp;lt;/sup&amp;gt;|}}|}}&lt;br /&gt;
|-&lt;br /&gt;
| Platform || {{{Platform}}}&lt;br /&gt;
|-&lt;br /&gt;
| Play Mode || {{{Mode}}}&lt;br /&gt;
|-&lt;br /&gt;
| Status || {{{Status}}}&lt;br /&gt;
|-&lt;br /&gt;
| Source || {{{Source}}}&lt;br /&gt;
{{#if: {{{Released|}}}| {{!}}-&lt;br /&gt;
{{!}} Release Date {{!}}{{!}} {{{Released}}}{{#if: {{{Source-Released|}}}|&amp;lt;sup&amp;gt;[{{{Source-Released}}}]&amp;lt;/sup&amp;gt;|}}|}}&lt;br /&gt;
{{#if: {{{Language|}}}| {{!}}-&lt;br /&gt;
{{!}} Language {{!}}{{!}} (FLAG){{{Language}}}|}}&lt;br /&gt;
{{#if: {{{Origin|}}}| {{!}}-&lt;br /&gt;
{{!}} Country of Origin {{!}}{{!}} (FLAG){{{Origin}}}|}}&lt;br /&gt;
{{#ifeq: {{{Platform|}}} | &amp;quot;Flash&amp;quot; | {{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;2&amp;quot;{{!}} [https://ooooooooo.ooo/?{{{UUID}}} Play in browser]|}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- TODO categorization --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Original Mockup ==&lt;br /&gt;
[[File:WGW mockup.png|left]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10939</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10939"/>
		<updated>2025-04-28T19:01:33Z</updated>

		<summary type="html">&lt;p&gt;Shady: Genre parameter is now optional as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 455px; height: 256px; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
{|text-align: &amp;quot;left&amp;quot;&lt;br /&gt;
|+ '''{{{Title}}}''' by ''{{{Developer}}}''&amp;lt;sup&amp;gt;[{{{Source-Developer}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{#if: {{{Genre|}}}| {{!}}-&lt;br /&gt;
{{!}} Series {{!}}{{!}} {{{Genre}}}|}}&lt;br /&gt;
{{#if: {{{Series|}}}| {{!}}-&lt;br /&gt;
{{!}} Series {{!}}{{!}} {{{Series}}}|}}&lt;br /&gt;
{{#if: {{{Version|}}}| {{!}}-&lt;br /&gt;
{{!}} Version {{!}}{{!}} {{{Version}}}|}}&lt;br /&gt;
{{#if: {{{Publisher|}}}| {{!}}-&lt;br /&gt;
{{!}} Publisher {{!}}{{!}} {{{Publisher}}}{{#if: {{{Source-Publisher|}}}|&amp;lt;sup&amp;gt;[{{{Source-Publisher}}}]&amp;lt;/sup&amp;gt;|}}|}}&lt;br /&gt;
|-&lt;br /&gt;
| Platform || {{{Platform}}}&lt;br /&gt;
|-&lt;br /&gt;
| Play Mode || {{{Mode}}}&lt;br /&gt;
|-&lt;br /&gt;
| Status || {{{Status}}}&lt;br /&gt;
|-&lt;br /&gt;
| Source || {{{Source}}}&lt;br /&gt;
{{#if: {{{Released|}}}| {{!}}-&lt;br /&gt;
{{!}} Release Date {{!}}{{!}} {{{Released}}}{{#if: {{{Source-Released|}}}|&amp;lt;sup&amp;gt;[{{{Source-Released}}}]&amp;lt;/sup&amp;gt;|}}|}}&lt;br /&gt;
{{#if: {{{Language|}}}| {{!}}-&lt;br /&gt;
{{!}} Language {{!}}{{!}} (FLAG){{{Language}}}|}}&lt;br /&gt;
{{#if: {{{Origin|}}}| {{!}}-&lt;br /&gt;
{{!}} Country of Origin {{!}}{{!}} (FLAG){{{Origin}}}|}}&lt;br /&gt;
{{#ifeq: {{{Platform|}}} | &amp;quot;FlashPlayer&amp;quot; | {{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;2&amp;quot;{{!}} [https://ooooooooo.ooo/?{{{UUID}}} Play in browser]|}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- TODO categorization --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Original Mockup ==&lt;br /&gt;
[[File:WGW mockup.png|left]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10938</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10938"/>
		<updated>2025-04-28T19:00:22Z</updated>

		<summary type="html">&lt;p&gt;Shady: Made more parameters optional&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 455px; height: 256px; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
{|text-align: &amp;quot;left&amp;quot;&lt;br /&gt;
|+ '''{{{Title}}}''' by ''{{{Developer}}}''&amp;lt;sup&amp;gt;[{{{Source-Developer}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Genre || {{{Genre}}}&lt;br /&gt;
{{#if: {{{Series|}}}| {{!}}-&lt;br /&gt;
{{!}} Series {{!}}{{!}} {{{Series}}}|}}&lt;br /&gt;
{{#if: {{{Version|}}}| {{!}}-&lt;br /&gt;
{{!}} Version {{!}}{{!}} {{{Version}}}|}}&lt;br /&gt;
{{#if: {{{Publisher|}}}| {{!}}-&lt;br /&gt;
{{!}} Publisher {{!}}{{!}} {{{Publisher}}}{{#if: {{{Source-Publisher|}}}|&amp;lt;sup&amp;gt;[{{{Source-Publisher}}}]&amp;lt;/sup&amp;gt;|}}|}}&lt;br /&gt;
|-&lt;br /&gt;
| Platform || {{{Platform}}}&lt;br /&gt;
|-&lt;br /&gt;
| Play Mode || {{{Mode}}}&lt;br /&gt;
|-&lt;br /&gt;
| Status || {{{Status}}}&lt;br /&gt;
|-&lt;br /&gt;
| Source || {{{Source}}}&lt;br /&gt;
{{#if: {{{Released|}}}| {{!}}-&lt;br /&gt;
{{!}} Release Date {{!}}{{!}} {{{Released}}}{{#if: {{{Source-Released|}}}|&amp;lt;sup&amp;gt;[{{{Source-Released}}}]&amp;lt;/sup&amp;gt;|}}|}}&lt;br /&gt;
{{#if: {{{Language|}}}| {{!}}-&lt;br /&gt;
{{!}} Language {{!}}{{!}} (FLAG){{{Language}}}|}}&lt;br /&gt;
{{#if: {{{Origin|}}}| {{!}}-&lt;br /&gt;
{{!}} Country of Origin {{!}}{{!}} (FLAG){{{Origin}}}|}}&lt;br /&gt;
{{#ifeq: {{{Platform|}}} | &amp;quot;FlashPlayer&amp;quot; | {{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;2&amp;quot;{{!}} [https://ooooooooo.ooo/?{{{UUID}}} Play in browser]|}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- TODO categorization --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Original Mockup ==&lt;br /&gt;
[[File:WGW mockup.png|left]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10937</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10937"/>
		<updated>2025-04-28T18:31:26Z</updated>

		<summary type="html">&lt;p&gt;Shady: Fix of expression syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 455px; height: 256px; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
{|text-align: &amp;quot;left&amp;quot;&lt;br /&gt;
|+ '''{{{Title}}}''' by ''{{{Developer}}}''&amp;lt;sup&amp;gt;[{{{Source-Developer}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Genre || {{{Genre}}}&lt;br /&gt;
{{#if: {{{Series|}}}| {{!}}-&lt;br /&gt;
{{!}} Series {{!}}{{!}} {{{Series}}}|}}&lt;br /&gt;
|-&lt;br /&gt;
| Version || {{{Version}}}&lt;br /&gt;
|-&lt;br /&gt;
| Publisher || {{{Publisher}}}&amp;lt;sup&amp;gt;[{{{Source-Publisher}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Platform || {{{Platform}}}&lt;br /&gt;
|-&lt;br /&gt;
| Play Mode || {{{Mode}}}&lt;br /&gt;
|-&lt;br /&gt;
| Status || {{{Status}}}&lt;br /&gt;
|-&lt;br /&gt;
| Source || {{{Source}}}&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || {{{Released}}}&amp;lt;sup&amp;gt;[{{{Source-Released}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Language || (FLAG){{{Language}}}&lt;br /&gt;
|-&lt;br /&gt;
| Country of origin || (FLAG){{{Origin}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| [https://ooooooooo.ooo/?{{{UUID}}} Play in browser]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- TODO categorization --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Original Mockup ==&lt;br /&gt;
[[File:WGW mockup.png|left]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10936</id>
		<title>User:Shady/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10936"/>
		<updated>2025-04-28T18:30:07Z</updated>

		<summary type="html">&lt;p&gt;Shady: Test with blank template parameter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox.&lt;br /&gt;
&lt;br /&gt;
Gonna test a few things for the planned webgames wiki first...&lt;br /&gt;
&lt;br /&gt;
[[User:Shady/Sandbox/Template-Game | Edit the template code]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
= Pet Penguins =&lt;br /&gt;
&lt;br /&gt;
{{User:Shady/Sandbox/Template-Game&lt;br /&gt;
  |Title=Pet Penguins&lt;br /&gt;
  |Developer=Adam Bowman&lt;br /&gt;
  |Source-Developer=https://www.petpenguins.com/about&lt;br /&gt;
  |UUID=f4f42535-ebaa-4744-9795-a14eafbaed3e&lt;br /&gt;
  |AltTitles=Penguins petter&lt;br /&gt;
  |Series=&lt;br /&gt;
  |Version=0.1.5&lt;br /&gt;
  |Publisher=aBowman&lt;br /&gt;
  |Source-Publisher=https://www.petpenguins.com/about&lt;br /&gt;
  |Platform=HTML5&lt;br /&gt;
  |Mode=Single Player&lt;br /&gt;
  |Status=Playable&lt;br /&gt;
  |Source=https://www.petpenguins.com&lt;br /&gt;
  |Released=2021-4-5&lt;br /&gt;
  |Source-Released=https://www.petpenguins.com/changelog&lt;br /&gt;
  |Language=en&lt;br /&gt;
  |Origin=aq&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== About this game ==&lt;br /&gt;
&lt;br /&gt;
''Below is just copied original description, real information would be here normally.''&lt;br /&gt;
&lt;br /&gt;
Pet Penguins version 0.1.0 is now available.&lt;br /&gt;
&lt;br /&gt;
In this version there are ten penguins and a small iceberg for them to chill out on. You can toss the penguins fish, pick up the penguins, and move the camera around. Customization features will be added in future releases.&lt;br /&gt;
&lt;br /&gt;
You can find the Pet Penguins web app at petpenguins.com.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Related games ===&lt;br /&gt;
* [[Pet Sealions]]&lt;br /&gt;
* [[Cook Penguins]]&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [https://www.petpenguins.com Original website with this game]&lt;br /&gt;
* [https://www.bowmanadam.net Personal page of the author of this game]&lt;br /&gt;
=== References ===&lt;br /&gt;
''(whatever added via &amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;...&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt; would show up here)''&lt;br /&gt;
&amp;lt;references /&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Template:!&amp;diff=10935</id>
		<title>Template:!</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Template:!&amp;diff=10935"/>
		<updated>2025-04-28T18:29:05Z</updated>

		<summary type="html">&lt;p&gt;Shady: &amp;quot;|&amp;quot; sign for indirect use (when it would break syntax of expressions)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10934</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10934"/>
		<updated>2025-04-28T18:27:33Z</updated>

		<summary type="html">&lt;p&gt;Shady: Test with conditional parameter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 455px; height: 256px; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
{|text-align: &amp;quot;left&amp;quot;&lt;br /&gt;
|+ '''{{{Title}}}''' by ''{{{Developer}}}''&amp;lt;sup&amp;gt;[{{{Source-Developer}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Genre || {{{Genre}}}&lt;br /&gt;
{{#if {{{Series|}}}| {{!}}-&lt;br /&gt;
{{!}} Series {{!}}{{!}} {{{Series}}}|}}&lt;br /&gt;
|-&lt;br /&gt;
| Version || {{{Version}}}&lt;br /&gt;
|-&lt;br /&gt;
| Publisher || {{{Publisher}}}&amp;lt;sup&amp;gt;[{{{Source-Publisher}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Platform || {{{Platform}}}&lt;br /&gt;
|-&lt;br /&gt;
| Play Mode || {{{Mode}}}&lt;br /&gt;
|-&lt;br /&gt;
| Status || {{{Status}}}&lt;br /&gt;
|-&lt;br /&gt;
| Source || {{{Source}}}&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || {{{Released}}}&amp;lt;sup&amp;gt;[{{{Source-Released}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Language || (FLAG){{{Language}}}&lt;br /&gt;
|-&lt;br /&gt;
| Country of origin || (FLAG){{{Origin}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| [https://ooooooooo.ooo/?{{{UUID}}} Play in browser]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- TODO categorization --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Original Mockup ==&lt;br /&gt;
[[File:WGW mockup.png|left]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=10933</id>
		<title>Recovering Files from Browser Cache</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Recovering_Files_from_Browser_Cache&amp;diff=10933"/>
		<updated>2025-04-28T18:24:57Z</updated>

		<summary type="html">&lt;p&gt;Shady: Implementing suggestion from #wiki channel by @swagniko (https://discord.com/channels/432708847304704010/1125028011280957500/1366431762561106001)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Web browsers often save files from websites you visit in a location called the &amp;quot;cache&amp;quot;. This speeds up page loading times on subsequent visits because the cached files do not have to be redownloaded. We can use this to our advantage when looking for web games whose files are now unavailable.&lt;br /&gt;
&lt;br /&gt;
This method for finding assets belonging to lost games is imprecise for a few reasons: &lt;br /&gt;
* It requires access to an old computer where you played the game. &lt;br /&gt;
* Files in your browser cache might have been deleted automatically or manually.&lt;br /&gt;
* A game could have a lot of files, some of which are only requested at certain times. For example, the files for each level might only be downloaded when you beat the previous level. This would require you to have completed the whole game.&lt;br /&gt;
&lt;br /&gt;
Because of this, you're more likely to find a game by using one of the following methods:&lt;br /&gt;
* Checking if the files are still in the original site. They might still exist even if the game is unlisted.&lt;br /&gt;
* Checking if the game exists on another site.&lt;br /&gt;
* Checking the [https://archive.org/web/ Wayback Machine].&lt;br /&gt;
* Looking for a fan or fanmade project who saved the game while it was still available.&lt;br /&gt;
* Asking a developer who worked on the game if they still have any files they'd be willing to send. Before doing so, '''make sure you follow [https://flashpointarchive.org/discord rule #5]''' and let our staff review your e-mail first.&lt;br /&gt;
&lt;br /&gt;
This guide will list some lost games where these methods have all been tried and which are only likely to be found by searching the web cache. It will also show you how to recover these cached files by using a small script which can be easily run on a computer running Windows 98, ME, 2000, XP, Vista, 7, 8.1 or 10.&lt;br /&gt;
&lt;br /&gt;
[[File:web_cache_recovered_game.png|700px]]&lt;br /&gt;
&lt;br /&gt;
== List of currently lost games ==&lt;br /&gt;
&lt;br /&gt;
This section lists some missing games where searching for their files in browser cache seems like the most promising way to find them.&lt;br /&gt;
&lt;br /&gt;
'''If you still have access to an old computer where you played any of these, be sure to contact a staff member in the #web-cache channel of [https://discord.gg/kY8r2BbPQ9 our Discord server!] You could very well help us make them playable again.'''&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.fosters-home.com/forum/showthread.php?t=4737 Big Fat Awesome House Party]''' (2006-2009): a Shockwave game released on May 15th, 2006, which was playable on &amp;lt;code&amp;gt;awesomehouseparty.com&amp;lt;/code&amp;gt;. It was developed by Powerful Robot Games and published by Cartoon Network. The game was discontinued by June 15th, 2009, not long after the show it was based on had ended. The game had a Flash movie which was used to handle account registrations and logins (this shouldn't be confused for the real game). These Flash files were hosted on &amp;lt;code&amp;gt;i.awesomehouseparty.com&amp;lt;/code&amp;gt;. It is partially playable in Flashpoint, yet there are still plenty of files for it that can be found.&lt;br /&gt;
&lt;br /&gt;
* '''Wave Rider''' (2007-2016): Added to Candystand.com on October 11, 2007 and removed on Jan 1, 2016. The branded assets and 4th level have been recovered, but the 1st-3rd levels and unbranded assets have not been recovered yet.&lt;br /&gt;
&lt;br /&gt;
* '''Dirt Track''' (2008-2016): Added to Candystand.com on July 2, 2008 and removed on Jan 1, 2016. The branded assets and 1st level have been recovered, but the 2nd-4th levels and unbranded assets have not been recovered yet.&lt;br /&gt;
&lt;br /&gt;
* '''Stack-it''' (2008-2016): Added to Candystand.com on May 7, 2008 and removed on Jan 1, 2016. The 1st-5th action levels and branded versions have been recovered, but the 6th-34th action and 3rd-34th puzzle levels have not been recovered yet.&lt;br /&gt;
&lt;br /&gt;
* '''4 Wheel Blitz''' (2006-2016): Added to Candystand.com on July 21, 2006 and removed on Jan 1, 2016. An incomplete version was recovered, but the full version with a few more logos has not been recovered yet.&lt;br /&gt;
&lt;br /&gt;
* '''Nesquik World''' (2004-2008): a point and click Flash game released in 2004, which served as the hub of &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt;. Players could move around various locations in the game's world, some of which linked to other pages and games on the website. The game was removed in late 2008 due to changes in the website. Although the Wayback Machine saved a reasonable amount of assets, the files for each different room in the 2D world map (&amp;lt;code&amp;gt;a5.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;b6.swf&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;c2.swf&amp;lt;/code&amp;gt;, etc) are all missing.&lt;br /&gt;
&lt;br /&gt;
* '''Nesquik Xtreme Kart''' (2004-2008): a Shockwave racing game released in 2004, which was playable on &amp;lt;code&amp;gt;nesquik.com&amp;lt;/code&amp;gt; until it was removed in late 2008 due to changes in the website. Only the game's loader (&amp;lt;code&amp;gt;loader.dcr&amp;lt;/code&amp;gt;) was saved by the Wayback Machine. The following files are missing: &amp;lt;code&amp;gt;xtremekart.dcr&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3d.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;graphics.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;library.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;scripts.cct&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sounds.cct&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;track1.cct&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;track5.cct&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* '''Toonami: Trapped in Hyperspace''' (2002-2004): a 3D Groove game which was on the Cartoon Network website, meant as part of Toonami's TIE event. It was a game like Descent which involves flying a ship through a futuristic maze and shooting enemies. The TV series is on YouTube, a partially corrupted prototype exists courtesy of the game's developer Pepworks and the Training and Chapter 1 exists but the Chapter 2-5 its entirety is gone, and that Wayback Machine saved is its loader. The game's main file would have been called &amp;lt;code&amp;gt;toon0.dcr&amp;lt;/code&amp;gt;. This is NOT to be confused with the &amp;lt;code&amp;gt;toon.dcr&amp;lt;/code&amp;gt; file which is only a loader and is not a part of the game!&lt;br /&gt;
&lt;br /&gt;
* '''Orbit Spherez''': a Shockwave game from Candystand that was removed January 1, 2016. The game's premise is similar to Marble Blast; it's a 3D platformer where you navigate a marble through an obstacle course. This game is partially playable in Flashpoint, but is missing the Shockwave 3D World files for levels 4 - 6, and will simply crash when it tries to load a non-existent level.&lt;br /&gt;
&lt;br /&gt;
* '''Wonderville 3D''' (2004 - 2010): an educational Shockwave game that was developed by Idea Machine/Rare Method for the Wonderville Foundation. It involved navigating a 3D city on a hoverboard to find minigames and trivia facts. It was meant to serve as a resource for school students, and was created in Calgary based on the Alberta curriculum. All that exists of it is a loader and screenshot.&lt;br /&gt;
&lt;br /&gt;
* '''Jimmy Neutron Gotta Blast: Rocket Race''' (2002 '''Promo Version'''): a 3D Groove game developed by Gigawatt Studios which was added to the Nick website in 2002 and taken down the same year in September as part of a contest. The contest was advertised on TV and there exists commercials of it on YouTube. There is a non-promo version with all the contest elements including the online multiplayer and extra levels stripped, which is available in Flashpoint, but the original promo version is lost. This game was available for only a very brief period, so it's likely very rare.&lt;br /&gt;
&lt;br /&gt;
* '''Burnin' Rubber (Virtools)''': an alternate version of the game Burnin' Rubber which plays in the 3DVIA Player, rather than using Shockwave 3D. This was developed by Xform before the Shockwave port. ''The Shockwave port is NOT lost!'' The original Virtools game was never available on Shockwave.com and was exclusively available on Xform's own website Xform.nl!&lt;br /&gt;
&lt;br /&gt;
* '''Postopia Game Frame''' (2003-2006): A small collection of 6 shockwave games from Skyworks Technologies made to advertise the Postopia PDA. The first 3 games were available to play while the other 3 needed postoken codes from PDAs inside select cereal boxes to unlock, Despite this however, every game was stored on a single CCT file (ppdadata.cct) that the main DCR (ppdamain.dcr) would load from. The CCT file was the only part of Game Frame not archived.&lt;br /&gt;
&lt;br /&gt;
* '''Jeep Disc Dogger''' (2001): A 3D Groove advergame developed for Jeep, by Yaya and Wei Ho. The description of the game from Jeep.com was &amp;quot;Ah, nature. Just you, your Jeep® vehicle and your dog. Play catch and rack up points in this fun game.&amp;quot; No download version was available.&lt;br /&gt;
&lt;br /&gt;
* '''Mountain Dew Skateboarding''': A 3D Groove advergame developed for Mountain Dew by Pepworks. This is a realistic skateboarding game with a trick system, where you collected Mountain Dew as energy points. An unbranded release candidate is in Flashpoint, but the branded version is lost.&lt;br /&gt;
&lt;br /&gt;
* '''Slipstream 2''' (2009-2016): The sequel to Slipstream, a Shockwave game which was added to Candystand on Jan 6, 2009, and was removed on Jan 1, 2016&lt;br /&gt;
&lt;br /&gt;
* '''Night Spy Mission''' (2003-2011): A stealth maze game from Postopia developed by Smashing Ideas. Your objective was to navigate through your house to sneak a movie in with your friends without waking up your parents, which would happen if you interacted with red tiles for too long. Along the way you could pick up collectables for points and items to help you get through blocked paths.&lt;br /&gt;
&lt;br /&gt;
* '''Tank Attack 3D''' (2013-2016): a 3D shooter Shockwave game created by Silent Bay Studios and released by Miniclip. Delisted when major browsers remove a NPAPI support, completly removed from folders in 2020/2021.&lt;br /&gt;
&lt;br /&gt;
* '''Desperado''' (2014-2016): a 3D shooter Shockwave game created by Silent Bay Studios and released by Miniclip. Delisted when major browsers remove a NPAPI support, completly removed from folders in 2020/2021.&lt;br /&gt;
&lt;br /&gt;
* '''Mamamoto''' (2011-2016): a multiplayer racing Shockwave game created by Silent Bay Studios. The game was released in beta in 2011, the site stopped working at the end of 2016, and the game never left the beta.&lt;br /&gt;
&lt;br /&gt;
* '''Tour de Flex''' (2009-2014): a component explorer initially created in Adobe AIR for a desktop. It replaced Adobe Flex: Component Explorer. A little later, a slimmed-down Flash online version with no AIR examples came out. The AIR version is still available [http://download.macromedia.com/pub/developer/air/TourDeFlex.air here], but not all features are working anymore and doesn't install in Adobe AIR 32. It has been replaced by &amp;quot;Apache Flex: Tour De Flex Component Explorer&amp;quot; which has been available since Flashpoint 11 and is still available on live web. Source code still exists, but binary web version is lost. [https://www.youtube.com/watch?v=K4sYmtijXXk Video footage]&lt;br /&gt;
&lt;br /&gt;
* '''The Smurfs 2: Smurfette Vs Naughties''' (2013-2016): a 3D shooter Shockwave game created by Silent Bay Studios and released by Miniclip. Delisted when major browsers remove a NPAPI support, completly removed from folders in 2020/2021.&lt;br /&gt;
&lt;br /&gt;
* '''Abraham Lincoln Vampire Hunter - Motion Comic''' (2012-2013): a HTML5 Interactive Comic Game created by Trigger LLC and released by 20th Century Fox. Delisted sometime in 2013. More info about it here: https://thefwa.com/cases/abraham-lincoln-vampire-hunter Originally Available here: https://web.archive.org/web/20120902085421/http://www.abelincolnvampirehunter.com/&lt;br /&gt;
&lt;br /&gt;
* '''Transformers Prime - Kinder Surprise Russian Microsite''' (2014): a Flash Microsite made to promote the Kinder Transformers Prime toys. The Microsite featured 3 sections: A Rock-Paper-Scissor type Minigame, A Character Bios and A Memory Game. Delisted sometime in 2014. Originally available here: https://web.archive.org/web/20140217074522/http://www.2magic.com:80/mk/lang/ru_RU/minisites/transformers.htm&lt;br /&gt;
&lt;br /&gt;
* '''Oreo Transformers: Lab Grab''' (2014): a HTML5 Minigame made for a Competition. Delisted in 2014. Originally available here: https://web.archive.org/web/20140603172530/http://www.oreotransformers4.com:80/sg/en/game&lt;br /&gt;
&lt;br /&gt;
* '''Oreo Blizzard''' (1998-1999): a Shockwave game made for the Holiday season in 1998. Delisted in 1999. Originally available here: https://web.archive.org/web/19990210082627/http://www.oreo.com/holidaygame/oreo_blizzard.html&lt;br /&gt;
&lt;br /&gt;
* '''Watch Me Change''' (July 2005-February 2006): a Shockwave dress up game, where the person danced after disguising. Asset &amp;lt;code&amp;gt;graphics_shared.cct&amp;lt;/code&amp;gt; is lost. Originally available here: https://web.archive.org/web/20050728030216/http://www.watchmechange.com/&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Cache_Dumper_-_Big_Fat_Awesome_House_Party.jpg | Big Fat Awesome House Party being played on Mozilla Firefox in Windows XP. Taken from [https://www.youtube.com/watch?v=aOd4z3TMHZE this YouTube video] uploaded on March 29, 2009.&lt;br /&gt;
&lt;br /&gt;
Image:WaveRider.PNG | Screenshot of Wave Rider's first level taken from the [https://www.youtube.com/watch?v=CwJRCacWHuI tralier] on Candystand's official Youtube channel. The video was uploaded on Oct 16, 2007.&lt;br /&gt;
&lt;br /&gt;
Image:DirtTrack.PNG | Screenshot of Dirt Track's second level being played on a Windows 7 computer. Taken from [https://www.youtube.com/watch?v=UGaUNsgHX8w this video] uploaded on Dec 31, 2010.&lt;br /&gt;
&lt;br /&gt;
Image:4WheelBlitz.png | Screenshot of 4 Wheel Blitz, showing off a logo not present in the incomplete version currently found.&lt;br /&gt;
&lt;br /&gt;
Image:StackIt.png | Screenshot of Stack-it, taken from the incomplete version currently on Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Image:Nesquik_World.jpg | A screenshot of a room in Nesquik World.&lt;br /&gt;
&lt;br /&gt;
Image:Nesquik_Xtreme_Kart.jpg | A screenshot of a track in Nesquik Xtreme Kart. Taken from [https://www.oneclub.org/awards/theoneshow/-award/3100/nesquik-xtreme-kart-challenge The One Club's website.]&lt;br /&gt;
&lt;br /&gt;
Image:Toonami_Trapped_in_Hyperspace.jpg | Screenshots of Toonami: Trapped in Hyperspace. Taken from [http://pepworks.com/img/p10_cartoon_network.jpg Pepworks.com.]&lt;br /&gt;
&lt;br /&gt;
Image:Spherezlevel4.PNG | Screenshot of Spherez fourth level taken from [https://www.youtube.com/watch?v=DqNvORYAGAk this video]. Uploaded Jan 31, 2009&lt;br /&gt;
&lt;br /&gt;
Image:Wonderville_3D.gif | A screenshot of Wonderville 3D. Taken from [https://web.archive.org/web/20111201135448/http://macromedia.com/showcase/casestudies/wonderville/screenshot.gif Macromedia.com.]&lt;br /&gt;
&lt;br /&gt;
Image:Jimmy_Neutron_Gotta_Blast_Rocket_Race_Promo_Version.png | A screenshot of a commercial for Jimmy Neutron: Gotta Blast! Rocket Race (Promo Version). Taken from [https://youtu.be/953t6nbkmao this YouTube video].&lt;br /&gt;
&lt;br /&gt;
Image:PostopiaGameFrame_3.jpg | A screenshot of Postopia Game Frame. Taken from [https://dribbble.com/shots/961495-Postopia-Game-Frame The Designers dribbble.com page.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Image:Sshot_3_lg.jpg | A screenshot of Jeep Disc Dogger.&lt;br /&gt;
&lt;br /&gt;
Image:P03_pepsi.jpg | Screenshots of Mountain Dew Skateboarding, from pepworks.com&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
Image:Slipstream2.png| Screenshot of Slipstream 2 taken from [https://plaza.rakuten.co.jp/wipeout/diary/201004240002/ this website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Image:Scrn_game_nightspy.jpg| A thumbnail of Night Spy Mission taken from Postopia on the Wayback Machine&lt;br /&gt;
&lt;br /&gt;
Image:TankAttack3D.png| Screenshot from Tank Attack 3D taken from [https://www.youtube.com/watch?v=BzNq2RlhwvI this video].&lt;br /&gt;
&lt;br /&gt;
Image:Desperado.png| Screenshot from Desperado taken from [https://www.youtube.com/watch?v=mh9UvF9J488 this video].&lt;br /&gt;
&lt;br /&gt;
Image:TourDeFlex.jpg| Screenshot from desktop version of Tour de Flex taken from [https://web.archive.org/web/20121110214651/http://www.adobe.com/devnet/flex/tourdeflex.html this website].&lt;br /&gt;
&lt;br /&gt;
Image:Smurfette Vs Naughties.gif| Screenshot from Smurfette Vs Naughties taken from [https://img.y8.com/cloud/y8-thumbs/56031/big.gif Y8].&lt;br /&gt;
&lt;br /&gt;
Image:Prime.png| a Screenshot from Transformers Prime - Kinder Surprise Russian Microsite taken from [https://www.youtube.com/watch?v=Da7EjgBMjF4&amp;amp;list=PLO4GabV0OEIqw0BERilz_4ZA6MurVhIb7&amp;amp;index=56 YouTube].&lt;br /&gt;
&lt;br /&gt;
Image:Alvh fwa screen-P4BK.jpg| a Screenshot from Abraham Lincoln Vampire Hunter - Motion Comic taken from [https://thefwa.com/cases/abraham-lincoln-vampire-hunter FWA].&lt;br /&gt;
&lt;br /&gt;
Image:Oreo-Transformers-4-promo.jpg| a Screenshot from Oreo Transformers: Lab Grab taken from [http://manilamommy.com/wp-content/uploads/2014/07/Oreo-Transformers-4-promo.jpg This Site] Notice that the bottom of the 3rd picture contains a picture of the game.&lt;br /&gt;
&lt;br /&gt;
Image:promnight.jpg| a Screenshot from Prom Night taken from the Developer's site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of games found by searching the web cache ==&lt;br /&gt;
&lt;br /&gt;
This section lists some previously lost games which were recovered from a web browser's cache.&lt;br /&gt;
&lt;br /&gt;
* '''3 Point Shootout Branded Version''' (2007-2009): a Shockwave game developed by &amp;quot;Skyworks Technologies&amp;quot; and published by &amp;quot;Candystand&amp;quot; on September 14th, 2007. The game was rebranded in 2009 due to a change in ownership of the [https://web.archive.org/web/20081105135625/http://www.candystand.com/play.do?id=18202 Candystand.com] website. Although the game was playable before, the branded assets were found in the web cache.&lt;br /&gt;
&lt;br /&gt;
* '''Delivery Boy Branded Assets''' (2008-2009): a Shockwave game developed by &amp;quot;Silent Bay Studios&amp;quot; and published by &amp;quot;Candystand&amp;quot; on May 30th, 2008. The game was rebranded in 2009 due to a change in ownership of the [https://web.archive.org/web/20081106055129/http://www.candystand.com/play.do?id=18322 Candystand.com] website. Although the game was playable before, the branded assets were found in the web cache.&lt;br /&gt;
&lt;br /&gt;
* '''Jak &amp;amp; Daxter: The Precursor Legacy - The Lost Levels''' (2001-2014): a Java game published by &amp;quot;Naughty Dog&amp;quot; in 2001. This game was an official demake of the first world from the 2001 PS2 game &amp;quot;Jak and Daxter: The Precursor Legacy&amp;quot;. It was removed from the [https://web.archive.org/web/20080729235026/http://www.jakanddaxterlegend.com/ JakAndDaxterLegend.com] website in 2014.&lt;br /&gt;
&lt;br /&gt;
* '''Life Savers Match Maker''' (2004-2009, 2011-2016): a Shockwave game developed by &amp;quot;Skyworks Technologies&amp;quot; and published by &amp;quot;Candystand&amp;quot; in 2004. It was replaced with a Flash version in 2009 due to a change in ownership of the [https://web.archive.org/web/20081127160151/http://www.candystand.com/play.do?id=17950 Candystand.com] website. The Shockwave version was brought back and rebranded as &amp;quot;Match Maker Classic&amp;quot; in 2011, where it stayed until January 1st, 2016, when the [https://web.archive.org/web/20120504000145/http://www.candystand.com/play/match-maker-classic Candystand.com] website was discontinued.&lt;br /&gt;
&lt;br /&gt;
* '''Line Rider &amp;quot;i'm ridin' it&amp;quot;''' (2008-2009): a Flash game developed by &amp;quot;inXile Entertainment&amp;quot; and published by &amp;quot;McDonald's&amp;quot; on August 25th, 2008. This promotional version of &amp;quot;Line Rider&amp;quot; was made to advertise the [https://www.sweepstakesmag.com/video-games/mini-size-fun-sweepstakes-at-mcdonalds/ &amp;quot;Mini Size Fun Sweepstakes at McDonald's&amp;quot;]. It was removed from the [https://web.archive.org/web/20090204210827/http://minisizefun.com/ MiniSizeFun.com] website on November 11th, 2009.&lt;br /&gt;
&lt;br /&gt;
* '''Slipstream''' (2008-2016): a Shockwave game developed by &amp;quot;Silent Bay Studios&amp;quot; and published by &amp;quot;Candystand&amp;quot; on March 4th, 2008. It was removed from [https://web.archive.org/web/20100301190013/http://www.candystand.com/play/slipstream Candystand.com] on January 1st, 2016, shortly before discontinuation of this page.&lt;br /&gt;
&lt;br /&gt;
== Flashpoint Cache Exporter ==&lt;br /&gt;
&lt;br /&gt;
This section will show you how to use a small tool called &amp;quot;Flashpoint Cache Exporter&amp;quot; to list and copy cached files from various web browsers.&lt;br /&gt;
&lt;br /&gt;
This script works with Internet Explorer, Mozilla Firefox, Google Chrome, Opera, Safari, and Netscape Navigator. It should run on Windows 98, ME, 2000, XP, Vista, 7, 8.1, or 10 without needing an Administrator account or elevated privileges.&lt;br /&gt;
&lt;br /&gt;
'''[https://mega.nz/file/Ew9FCYrB#arlnz_UjovQuj4XPbWI0aNTtseOIjhIjmFahLtHF120 Download the latest version here.]'''&lt;br /&gt;
&lt;br /&gt;
You can use a USB flash drive to get this tool into your old computer, and the resulting .7z files out of it. Don't use the web browsers on your old computer to download it. You may delete cached game files while doing so. You should move this tool to the Desktop before running it, and also run it for each user profile on your computer. If you can't boot your old computer to run this tool but have access to its files, see [[#Other_ways_of_exploring_the_cache|this section below]]. You can also use a program such as [https://www.hirensbootcd.org/ Hiren's BootCD PE] with a flash drive or CD to change the user passwords on your old Windows PC if you've forgotten them. Similarly, do not use the web browsers on your old computer to download this.&lt;br /&gt;
&lt;br /&gt;
Read the &amp;lt;code&amp;gt;readme.txt&amp;lt;/code&amp;gt; file if you have any other questions.&lt;br /&gt;
&lt;br /&gt;
=== How to run it ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Run the file you downloaded above. You'll be asked to choose a location where you want the tool to be extracted. Choose one and then press &amp;lt;code&amp;gt;Extract&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_1.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_2.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Navigate to the new folder where the tool was extracted to and run the batch file &amp;lt;code&amp;gt;FlashpointCacheExporter.bat&amp;lt;/code&amp;gt;. A new window will pop up. Read what it says and then press Enter to start running the script. If you are using Windows 98 or ME, run &amp;lt;code&amp;gt;Win-98-ME-FlashpointCacheExporter.bat&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_3.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_4.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Let the script run through its 14 steps. After it finishes, press Enter again to close the window. You'll now have two new folders (ExportedCacheInfo and ExportedCache) and two new files (ExportedCacheInfo.7z and ExportedCache.7z). Other files and folders may also be created.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_5.png]]&lt;br /&gt;
[[File:Cache_dumper_tutorial_6.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
You can now look inside these folders to see if any game files were found. One quick way to do this is by opening each CSV file and checking the list of files that were copied.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Before you send any files to another person, be aware that your browser cache will likely contain sensitive data, such as names and addresses.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be sure to check your files first before you upload them anywhere. Alternatively, you can ask a staff member in the &amp;lt;code&amp;gt;#web-cache&amp;lt;/code&amp;gt; channel of [https://discord.gg/kY8r2BbPQ9 our Discord server] if you can send the files privately by messaging them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cache_dumper_tutorial_7.png]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Analyzing the results ===&lt;br /&gt;
&lt;br /&gt;
After running the batch file, you'll have CSV files which list every file cached by a given browser and a copy of some of these. You can now search for missing game files any way you want.&lt;br /&gt;
&lt;br /&gt;
If you found a lost game or need help analyzing your files, contact a staff member in the &amp;lt;code&amp;gt;#web-cache&amp;lt;/code&amp;gt; channel of our Discord server. Remember that whoever you send the resulting .7z files to will be able to see the contents of the websites that were visited and the username of the computer where the script ran. Sending individual game assets is usually fine.&lt;br /&gt;
&lt;br /&gt;
==== The SystemInfo.txt file ====&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;SystemInfo.txt&amp;lt;/code&amp;gt; file can be opened by using a text editor like Notepad. It may contain the following system information: the current Flashpoint Cache Exporter's version, the current date, the operating system's name, version, system type, and original install date, and Internet Explorer's version and cache location. This is useful if you want to find out which Windows and Internet Explorer versions were used in your old computer.&lt;br /&gt;
&lt;br /&gt;
==== The CSV files ====&lt;br /&gt;
&lt;br /&gt;
You can import each CSV file to a spreadsheet program and see all the items that were cached by a specific browser. This tool comes with a lightweight CSV Viewer, which is located in &amp;lt;code&amp;gt;App\csvfileview&amp;lt;/code&amp;gt;. You can open a CSV file by going to &amp;lt;code&amp;gt;File &amp;gt; Open CSV\Tab-Delimited File&amp;lt;/code&amp;gt; or by dragging and dropping it in the program. You'll likely want to sort them by a specific column to make searching for specific games or file types easier. The most useful columns are: Filename, Content Type, and URL. The &amp;quot;Last Accessed&amp;quot; and &amp;quot;Last Modified&amp;quot; columns are also useful if you want to make sure that you have the most recent version of a particular game (provided you know when the game was released and removed from its website).&lt;br /&gt;
&lt;br /&gt;
Check the [[#MIME types and file extensions|section below]] to see the various MIME types and file extensions that were used by web games. Note that Shockwave .dcr files may be saved as .dir because of their MIME type. If a game requires an asset called &amp;quot;game.dcr&amp;quot;, you should look for both that file and &amp;quot;game.dir&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Cache_dumper_spreadsheet.png|center|frame|Part of the &amp;lt;code&amp;gt;InternetExplorerCache.csv&amp;lt;/code&amp;gt; file after it was imported into Google Sheets. The four columns shown represent the Filename, MIME Type, URL and Last Access Date. Here we can see some Flash and 3DVIA games, and even a VRML world.]]&lt;br /&gt;
&lt;br /&gt;
==== The browser folders ====&lt;br /&gt;
&lt;br /&gt;
In order to check the cached files that were copied over from a specific browser, you can use the SearchMyFiles utility located in &amp;lt;code&amp;gt;App\searchmyfiles&amp;lt;/code&amp;gt;. You can list and apply various filters to every file in a given folder by putting its absolute path in the &amp;lt;code&amp;gt;Base Folders&amp;lt;/code&amp;gt; field or by locating it manually using the &amp;quot;Browse...&amp;quot; button. Then, press &amp;lt;code&amp;gt;Start Search&amp;lt;/code&amp;gt; and wait until a second window pops up. You'll likely want to sort them by a specific column to make searching for specific games or file types easier. The most useful columns are: Filename and Extension. The &amp;quot;Modified Time&amp;quot;, &amp;quot;Created Time&amp;quot;, and &amp;quot;Last Accessed Time&amp;quot; columns are also useful if you want to make sure that you have the most recent version of a particular game (provided you know when the game was released and removed from its website).&lt;br /&gt;
&lt;br /&gt;
==== The RawNetscapeNavigatorCache folder ====&lt;br /&gt;
&lt;br /&gt;
If the &amp;lt;code&amp;gt;RawNetscapeNavigatorCache&amp;lt;/code&amp;gt; folder contains any files (and not just empty folders), then you may want to export these to see what was cached by Netscape Navigator. To do so, use a program called &amp;quot;Tim Johnson's Cache View&amp;quot; which is located in &amp;lt;code&amp;gt;App\cview285&amp;lt;/code&amp;gt;. This is an older application that allows you to view the cache of the following browsers: Netscape Navigator, Mozilla, Firebird, Firefox, Opera, and Internet Explorer. Note that it will always try to open its help file when you run it. On more modern machines, it will fail to do so and display and message that says &amp;quot;Failed to launch help.&amp;quot;. Ignore this message and continue by pressing the OK button.&lt;br /&gt;
&lt;br /&gt;
To view Netscape Navigator's cache, go to &amp;lt;code&amp;gt;View &amp;gt; Options...&amp;lt;/code&amp;gt; and select the &amp;lt;code&amp;gt;Show browser cache in this folder:&amp;lt;/code&amp;gt; option. Then, you'll need to either enter the absolute path to the folder that contains the browser's cache database file, or locate it manually by using the &amp;quot;Browse...&amp;quot; button. There should be one database file in each subfolder in the &amp;lt;code&amp;gt;RawNetscapeNavigatorCache&amp;lt;/code&amp;gt; folder. These may be called &amp;quot;Fat&amp;quot;, &amp;quot;fat.db&amp;quot;, &amp;quot;cache.db&amp;quot;, or &amp;quot;_CACHE_MAP_&amp;quot;. For example, the following directory which contains a fat.db file: &amp;lt;code&amp;gt;C:\Users\John\Desktop\RawNetscapeNavigatorCache\Default_4.x_User_Profiles\default&amp;lt;/code&amp;gt;. Finally, press OK to exit the options menu, and go to &amp;lt;code&amp;gt;File &amp;gt; Re-load Cache&amp;lt;/code&amp;gt; to view Netscape Navigator's cache.&lt;br /&gt;
&lt;br /&gt;
To export Netscape Navigator's cache, follow the previous steps and then select the files you want to export by holding Ctrl while clicking on them. You can select every file by going to &amp;lt;code&amp;gt;Edit &amp;gt; Select All&amp;lt;/code&amp;gt; or by pressing Ctrl + A. Then, right-click on the selection and go to &amp;lt;code&amp;gt;Copy to...&amp;lt;/code&amp;gt;. In the window that pops up, enter the path to the destination folder or locate it using the &amp;quot;Browse&amp;quot; button. Finally, press the OK button to export the cache to this folder.&lt;br /&gt;
&lt;br /&gt;
You can follow these same steps to view/export the cache of older browsers that can't be opened with NirSoft's tools. Unlike NirSoft's cache viewers, Tim Johnson's Cache View expects you to enter the path of the directory that contains the cache index/database file. For example, if you wanted to view Internet Explorer's cache, you'd enter:&lt;br /&gt;
* &amp;lt;code&amp;gt;C:\Documents and Settings\John\Local Settings\Temporary Internet Files&amp;lt;/code&amp;gt; for NirSoft's IECacheView.&lt;br /&gt;
* &amp;lt;code&amp;gt;C:\Documents and Settings\John\Local Settings\Temporary Internet Files\Content.IE5&amp;lt;/code&amp;gt; for Tim Johnson's Cache View.&lt;br /&gt;
This is because the index.dat file is located in &amp;quot;Content.IE5&amp;quot; (in the case of this Internet Explorer version).&lt;br /&gt;
&lt;br /&gt;
== Other ways of exploring the cache ==&lt;br /&gt;
&lt;br /&gt;
The methods mentioned in the previous section are one way of checking you browser's cache for lost games. If you prefer, you can also use most of these utilities directly instead of relying on the batch files. This is useful when you can't run the tool itself on your old computers (e.g. if they don't boot anymore) but have access to their files (e.g. from a previous backup). These utilities and their configuration files are located in the &amp;lt;code&amp;gt;App&amp;lt;/code&amp;gt; folder. See the &amp;lt;code&amp;gt;readme.txt&amp;lt;/code&amp;gt; file in their respective folders to learn how to use them.&lt;br /&gt;
&lt;br /&gt;
=== Using NirSoft's cache viewers ===&lt;br /&gt;
&lt;br /&gt;
For NirSoft's cache viewers (ChromeCacheView, IECacheView, MZCacheView, OperaCacheView, SafariCacheView), you can select a specific cache folder by going to &amp;lt;code&amp;gt;File &amp;gt; Select Cache Folder&amp;lt;/code&amp;gt;. In the window that pops up, enter the path to the cache folder or locate it using the &amp;quot;...&amp;quot; browse button. Press the OK button to view the browser's cache. To export the cache, select the files you want by holding Ctrl and clicking on them, or select all of them by going to &amp;lt;code&amp;gt;Edit &amp;gt; Select All&amp;lt;/code&amp;gt; or by pressing Ctrl + A. Then, go to &amp;lt;code&amp;gt;File &amp;gt; Copy Selected Cache Files To...&amp;lt;/code&amp;gt; or press F4 to bring up a new window. Here you can choose the destination folder by entering its path or by locating it using the &amp;quot;...&amp;quot; browse button. Make sure to keep the &amp;lt;code&amp;gt;Save the files in the directory structure of the Web site&amp;lt;/code&amp;gt; option checked since it allows you to more easily search for lost game files. Finally, press OK to export them.&lt;br /&gt;
&lt;br /&gt;
=== Using the Web Cache Exporter ===&lt;br /&gt;
&lt;br /&gt;
For the Web Cache Exporter, follow the instructions specified in the readme.txt file inside the &amp;lt;code&amp;gt;web-cache-exporter&amp;lt;/code&amp;gt; folder. You can easily find and export all supported cache formats by running the following command: &amp;lt;code&amp;gt;WCE32.exe -find-and-export-all&amp;lt;/code&amp;gt;. This tool also allows you to export the cache from external drives. Read the help file in &amp;lt;code&amp;gt;web-cache-exporter\ExternalLocations&amp;lt;/code&amp;gt; to learn how.&lt;br /&gt;
&lt;br /&gt;
=== Using Search Everything ===&lt;br /&gt;
&lt;br /&gt;
In order to locate the browser cache in your old computer's files more easily, you can use a program called [https://www.voidtools.com/downloads/ Search Everything]. This application allows you to quickly find any files and folders given a set of filters. For example, if you have a copy of your old hard drive's files in a folder, you can go to &amp;lt;code&amp;gt;Search &amp;gt; Advanced Search...&amp;lt;/code&amp;gt; and enter its path in the &amp;lt;code&amp;gt;Located in&amp;lt;/code&amp;gt; section at the bottom of the window that pops up. You can also locate it by using the &amp;quot;Browse...&amp;quot; button. Make sure that the &amp;lt;code&amp;gt;Include subfolders&amp;lt;/code&amp;gt; option is ticked. Press OK to see a list of all the files and subfolders inside the folder with your old computer's content. You can use a more specific location and add extra filters to help you find cached game files. For example, we could use the following to search for .swf Flash files inside Internet Explorer's cache folder: &amp;lt;code&amp;gt;C:\Users\John\Desktop\My Old Hard Drive\Documents and Settings\John\Local Settings\Temporary Internet Files&amp;quot; *.swf&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to the next sections on this page to see a list of [[#Cache_locations|browser cache locations]] and [[#MIME_types_and_file_extensions|relevant plugin file extensions]].&lt;br /&gt;
&lt;br /&gt;
=== Using a SATA/IDE to USB adapter ===&lt;br /&gt;
&lt;br /&gt;
[[File:SATA_IDE_to_USB_Adapter.jpg|thumb|200px|right|A SATA/IDE to USB 3.0 cable.]]&lt;br /&gt;
&lt;br /&gt;
If your old computer doesn't boot and you can't access its files any other way, you can try removing the hard drive and using a SATA/IDE to USB adapter to connect and copy them to another working computer. You can then use the methods above to search for any cached web game files. Note that is just one way of retrieving your old files. If you're able to get these files some other way, feel free to use whatever method you're most comfortable with.&lt;br /&gt;
&lt;br /&gt;
=== Using Recuva ===&lt;br /&gt;
&lt;br /&gt;
Recuva is a utility that allows you to potentially recover deleted files, but it is not always guaranteed to work. It's best used if you remember playing a specific game that you can't find in the cache, or if other lost assets have already been found on the computer. You may still want to scan it anyway, as you could recover lost files regardless. This application works on Windows XP and newer, and the free standard version can be [https://www.ccleaner.com/recuva/download/standard downloaded from this link.]&lt;br /&gt;
&lt;br /&gt;
This tool gives you two search options: a normal and a deep scan. A normal scan takes less time than a deep one, but might not find as many files. To make the recovery process faster, you can choose to only recover files from [[#Cache_locations|specific browser cache folders]]. It's also recommended that you recover files listed as being in an unknown directory, as these could contain cached files as well. Additionally, even though many files will be listed as corrupted, it's advised that you recover them anyways as some could still be completely intact. It's also recommended that you save a .txt file once the scan is done so that it can be easily analyzed by someone else if necessary. Keep in mind that a completed scan is not saved, so if the program is closed, the scan must be started again from the beginning.&lt;br /&gt;
&lt;br /&gt;
If a lost file is found but also corrupted, it's advised to still send it to a Flashpoint staff member anyways. Depending on the game, at least some of it might be salvageable. If your old computer doesn't boot but you're able to connect its hard drive to your current computer using the previously mentioned SATA/IDE to USB adapter, you can choose to scan that particular drive. Once again, this is just one example of how you can try to recover lost web game files. Feel free to use a different program or method if you're more comfortable with other file recovery software or techniques.&lt;br /&gt;
&lt;br /&gt;
== Cache locations ==&lt;br /&gt;
&lt;br /&gt;
This section will list the default location of the web cache in various browsers and operating systems. This is useful if you want to search for cached files manually without using the Flashpoint Cache Exporter. Note that you can still use NirSoft's cache viewers by changing the directory they process.&lt;br /&gt;
&lt;br /&gt;
Some common values of the locations that are used in the next subsections:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Environment Variable&lt;br /&gt;
! Windows Version&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | WINDIR&lt;br /&gt;
| 95, 98, ME, XP, Vista, 7, 8.1, 10&lt;br /&gt;
| C:\WINDOWS&lt;br /&gt;
|-&lt;br /&gt;
| 2000&lt;br /&gt;
| C:\WINNT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | USERPROFILE&lt;br /&gt;
| 2000, XP&lt;br /&gt;
| C:\Documents and Settings\&amp;lt;Username&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Vista, 7, 8.1, 10&lt;br /&gt;
| C:\Users\&amp;lt;Username&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | APPDATA&lt;br /&gt;
| 2000, XP&lt;br /&gt;
| C:\Documents and Settings\&amp;lt;Username&amp;gt;\Application Data&lt;br /&gt;
|-&lt;br /&gt;
| Vista, 7, 8.1, 10&lt;br /&gt;
| C:\Users\&amp;lt;Username&amp;gt;\AppData\Roaming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Windows Version&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | &amp;lt;Program Files&amp;gt;&lt;br /&gt;
| 98, ME, 2000, XP, Vista, 7, 8.1, 10&lt;br /&gt;
| C:\Program Files&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | &amp;lt;Application Data&amp;gt;&lt;br /&gt;
| 98, ME&lt;br /&gt;
| C:\WINDOWS\Application Data&lt;br /&gt;
|-&lt;br /&gt;
| 2000, XP&lt;br /&gt;
| C:\Documents and Settings\&amp;lt;Username&amp;gt;\Application Data&lt;br /&gt;
|-&lt;br /&gt;
| Vista, 7, 8.1, 10&lt;br /&gt;
| C:\Users\&amp;lt;Username&amp;gt;\AppData\Local&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Internet Explorer ===&lt;br /&gt;
&lt;br /&gt;
If you use the Flashpoint Cache Exporter, this location is automatically saved in &amp;lt;code&amp;gt;SystemInfo.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Operating System&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 95, Windows 98, Windows ME&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %WINDIR%\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 2000, Windows XP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\Local Settings\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows Vista, Windows 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\Temporary Internet Files&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8.1, Windows 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\Local\Microsoft\Windows\INetCache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 8.1, Windows 10 (Enhanced Protected Mode)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |  %USERPROFILE%\AppData\Local\Packages\windows_ie_ac_001\AC\INetCache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Netscape Navigator ===&lt;br /&gt;
&lt;br /&gt;
On Windows, the cache is located at:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Browser Version&lt;br /&gt;
! Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| 3.x&lt;br /&gt;
| &amp;lt;Program Files&amp;gt;\Netscape\Communicator\Cache&lt;br /&gt;
|-&lt;br /&gt;
| 4.x&lt;br /&gt;
| &amp;lt;Program Files&amp;gt;\Netscape\Users\&amp;lt;Profile Name&amp;gt;\Cache&lt;br /&gt;
|-&lt;br /&gt;
| 6.x, 7.x&lt;br /&gt;
| &amp;lt;Application Data&amp;gt;\Mozilla\Users50\&amp;lt;Profile Name&amp;gt;\&amp;lt;Profile Salt&amp;gt;.slt\Cache&lt;br /&gt;
|-&lt;br /&gt;
| 8.x&lt;br /&gt;
| &amp;lt;Application Data&amp;gt;\Netscape\NSB\Profiles\&amp;lt;Profile&amp;gt;\Cache&lt;br /&gt;
|-&lt;br /&gt;
| 9.x&lt;br /&gt;
| &amp;lt;Application Data&amp;gt;\Netscape\Navigator\Profiles\&amp;lt;Profile&amp;gt;\Cache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Java Plugin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Operating System&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 98, Windows ME&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %WINDIR%\Application Data\Sun\Java\Deployment\cache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows 2000, Windows XP&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %APPDATA%\Sun\Java\Deployment\cache&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Windows Vista, Windows 7, Windows 8.1, Windows 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | %USERPROFILE%\AppData\LocalLow\Sun\Java\Deployment\cache&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shockwave ===&lt;br /&gt;
&lt;br /&gt;
On Windows, the Shockwave cache is stored in the temporary files directory. This location is specified in the &amp;lt;code&amp;gt;TEMP&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;TMP&amp;lt;/code&amp;gt; environment variables. For example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Operating System&lt;br /&gt;
! Cache Location&lt;br /&gt;
|-&lt;br /&gt;
| Windows 98, ME&lt;br /&gt;
| %WINDIR%\TEMP&lt;br /&gt;
|-&lt;br /&gt;
| Windows 2000, Windows XP&lt;br /&gt;
| %USERPROFILE%\Local Settings\Temp&lt;br /&gt;
|-&lt;br /&gt;
| Windows Vista, Windows 7, Windows 8.1, Windows 10&lt;br /&gt;
| %USERPROFILE%\AppData\Local\Temp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The names of these cached files start with &amp;lt;code&amp;gt;mp&amp;lt;/code&amp;gt;, followed by at least six more characters (e.g. &amp;lt;code&amp;gt;mpb02684.w3d&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== MIME types and file extensions ==&lt;br /&gt;
&lt;br /&gt;
This section will list the MIME types and file extensions that &amp;lt;code&amp;gt;FlashpointCacheExporter.bat&amp;lt;/code&amp;gt; uses to determine whether or not it should copy a cached file. These are defined in both &amp;lt;code&amp;gt;App\MimeTypesToSave.txt&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;App\FileExtensionsToSave.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | Technology&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | MIME Types&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | File Extensions&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3D Groove GX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .grv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Atomic3D Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | video/x-atomic3d-feature&amp;lt;br&amp;gt;application/x-atomic3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .fmf .psq .agp .agt .seq .scn&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Authorware&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-authorware-bin&amp;lt;br&amp;gt;application/x-authorware-map&amp;lt;br&amp;gt;application/x-authorware-seg&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .aab .aam .aas&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Burster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-burster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .blend .blendz&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cabinet Files&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/vnd.ms-cab-compressed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .cab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Cult3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-cult3d-object&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .co&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Flash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-shockwave-flash&amp;lt;br&amp;gt;application/vnd.adobe.flash-movie&amp;lt;br&amp;gt;application/futuresplash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .swf .spl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hypercosm 3D Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-hypercosm&amp;lt;br&amp;gt;application/x-Hypercosm-3D-Applet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .hcvm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | iPIX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/photobubble&amp;lt;br&amp;gt;application/pbautomation&amp;lt;br&amp;gt;application/x-ipix&amp;lt;br&amp;gt;application/x-ipscript&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .bub .aut .ipx .ips&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Java&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/java-archive&amp;lt;br&amp;gt;application/java-serialized-object&amp;lt;br&amp;gt;application/java-vm&amp;lt;br&amp;gt;application/x-java-applet&amp;lt;br&amp;gt;application/x-java-bean&amp;lt;br&amp;gt;application/x-java-vm&amp;lt;br&amp;gt;application/x-java-vm-npruntime&amp;lt;br&amp;gt;application/x-java-jnlp-file&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .jar .ser .class .jnlp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Pulse Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-pulse-player&amp;lt;br&amp;gt;application/x-pulse-player-32&amp;lt;br&amp;gt;application/x-pulse-stream&amp;lt;br&amp;gt;application/x-pulse-download&amp;lt;br&amp;gt;application/x-pulse-version&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .pwc .pw3 .pws .pwn .pwv .pwr&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ShiVa3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-shiva3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .stk&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Shockwave&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-director&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .dir .dxr .dcr .cst .cxt .cct .swa .w3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Silverlight&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-silverlight-app&amp;lt;br&amp;gt;application/x-silverlight&amp;lt;br&amp;gt;application/x-silverlight-2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .xap .scr&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Unity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/vnd.unity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .unity3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Virtools / 3D Life Player / 3DVIA Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-virtools&amp;lt;br&amp;gt;application/x-nemo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .cmo .vmo .nmo .nms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Viscape&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | x-world/x-vrt&amp;lt;br&amp;gt;x-world/x-svr&amp;lt;br&amp;gt;x-world/x-xvr&amp;lt;br&amp;gt;application/vnd.superscape.vislite&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .vrt .svr .xvr .ssv&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Vitalize!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | application/x-cnc&amp;lt;br&amp;gt;application/x-tgf&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .ccn&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | VRML&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | model/vrml&amp;lt;br&amp;gt;x-world/x-vrml&amp;lt;br&amp;gt;application/x-vrml&amp;lt;br&amp;gt;application/x-bscontact&amp;lt;br&amp;gt;application/x-blaxxuncc3d&amp;lt;br&amp;gt;application/x-blaxxuncc3dpro&amp;lt;br&amp;gt;application/x-cc3d&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .wrl .wrz .wrl.gz .vrml .bswrl .bxwrl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | X3D&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | model/x3d&amp;lt;br&amp;gt;model/x3d+xml&amp;lt;br&amp;gt;model/x3d+binary&amp;lt;br&amp;gt;model/x3d+vrml&amp;lt;br&amp;gt;model/x3d+zip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | .x3d .x3dv .x3db .x3dz .x3dvz .x3dbz .x3z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Other Guides]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10929</id>
		<title>User:Shady/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10929"/>
		<updated>2025-04-25T11:14:56Z</updated>

		<summary type="html">&lt;p&gt;Shady: NOTOC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox.&lt;br /&gt;
&lt;br /&gt;
Gonna test a few things for the planned webgames wiki first...&lt;br /&gt;
&lt;br /&gt;
[[User:Shady/Sandbox/Template-Game | Edit the template code]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
= Pet Penguins =&lt;br /&gt;
&lt;br /&gt;
{{User:Shady/Sandbox/Template-Game&lt;br /&gt;
  |Title=Pet Penguins&lt;br /&gt;
  |Developer=Adam Bowman&lt;br /&gt;
  |Source-Developer=https://www.petpenguins.com/about&lt;br /&gt;
  |UUID=f4f42535-ebaa-4744-9795-a14eafbaed3e&lt;br /&gt;
  |AltTitles=Penguins petter&lt;br /&gt;
  |Series=Penguin games&lt;br /&gt;
  |Version=0.1.5&lt;br /&gt;
  |Publisher=aBowman&lt;br /&gt;
  |Source-Publisher=https://www.petpenguins.com/about&lt;br /&gt;
  |Platform=HTML5&lt;br /&gt;
  |Mode=Single Player&lt;br /&gt;
  |Status=Playable&lt;br /&gt;
  |Source=https://www.petpenguins.com&lt;br /&gt;
  |Released=2021-4-5&lt;br /&gt;
  |Source-Released=https://www.petpenguins.com/changelog&lt;br /&gt;
  |Language=en&lt;br /&gt;
  |Origin=aq&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== About this game ==&lt;br /&gt;
&lt;br /&gt;
''Below is just copied original description, real information would be here normally.''&lt;br /&gt;
&lt;br /&gt;
Pet Penguins version 0.1.0 is now available.&lt;br /&gt;
&lt;br /&gt;
In this version there are ten penguins and a small iceberg for them to chill out on. You can toss the penguins fish, pick up the penguins, and move the camera around. Customization features will be added in future releases.&lt;br /&gt;
&lt;br /&gt;
You can find the Pet Penguins web app at petpenguins.com.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Related games ===&lt;br /&gt;
* [[Pet Sealions]]&lt;br /&gt;
* [[Cook Penguins]]&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [https://www.petpenguins.com Original website with this game]&lt;br /&gt;
* [https://www.bowmanadam.net Personal page of the author of this game]&lt;br /&gt;
=== References ===&lt;br /&gt;
''(whatever added via &amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;...&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt; would show up here)''&lt;br /&gt;
&amp;lt;references /&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10928</id>
		<title>User:Shady/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10928"/>
		<updated>2025-04-24T23:00:47Z</updated>

		<summary type="html">&lt;p&gt;Shady: -whitespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox.&lt;br /&gt;
&lt;br /&gt;
Gonna test a few things for the planned webgames wiki first...&lt;br /&gt;
&lt;br /&gt;
[[User:Shady/Sandbox/Template-Game | Edit the template code]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pet Penguins =&lt;br /&gt;
&lt;br /&gt;
{{User:Shady/Sandbox/Template-Game&lt;br /&gt;
  |Title=Pet Penguins&lt;br /&gt;
  |Developer=Adam Bowman&lt;br /&gt;
  |Source-Developer=https://www.petpenguins.com/about&lt;br /&gt;
  |UUID=f4f42535-ebaa-4744-9795-a14eafbaed3e&lt;br /&gt;
  |AltTitles=Penguins petter&lt;br /&gt;
  |Series=Penguin games&lt;br /&gt;
  |Version=0.1.5&lt;br /&gt;
  |Publisher=aBowman&lt;br /&gt;
  |Source-Publisher=https://www.petpenguins.com/about&lt;br /&gt;
  |Platform=HTML5&lt;br /&gt;
  |Mode=Single Player&lt;br /&gt;
  |Status=Playable&lt;br /&gt;
  |Source=https://www.petpenguins.com&lt;br /&gt;
  |Released=2021-4-5&lt;br /&gt;
  |Source-Released=https://www.petpenguins.com/changelog&lt;br /&gt;
  |Language=en&lt;br /&gt;
  |Origin=aq&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== About this game ==&lt;br /&gt;
&lt;br /&gt;
''Below is just copied original description, real information would be here normally.''&lt;br /&gt;
&lt;br /&gt;
Pet Penguins version 0.1.0 is now available.&lt;br /&gt;
&lt;br /&gt;
In this version there are ten penguins and a small iceberg for them to chill out on. You can toss the penguins fish, pick up the penguins, and move the camera around. Customization features will be added in future releases.&lt;br /&gt;
&lt;br /&gt;
You can find the Pet Penguins web app at petpenguins.com.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Related games ===&lt;br /&gt;
* [[Pet Sealions]]&lt;br /&gt;
* [[Cook Penguins]]&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [https://www.petpenguins.com Original website with this game]&lt;br /&gt;
* [https://www.bowmanadam.net Personal page of the author of this game]&lt;br /&gt;
=== References ===&lt;br /&gt;
''(whatever added via &amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;...&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt; would show up here)''&lt;br /&gt;
&amp;lt;references /&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10927</id>
		<title>User:Shady/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10927"/>
		<updated>2025-04-24T23:00:19Z</updated>

		<summary type="html">&lt;p&gt;Shady: Add non-structured text (just examples)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox.&lt;br /&gt;
&lt;br /&gt;
Gonna test a few things for the planned webgames wiki first...&lt;br /&gt;
&lt;br /&gt;
[[User:Shady/Sandbox/Template-Game | Edit the template code]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pet Penguins =&lt;br /&gt;
&lt;br /&gt;
{{User:Shady/Sandbox/Template-Game&lt;br /&gt;
  |Title=Pet Penguins&lt;br /&gt;
  |Developer=Adam Bowman&lt;br /&gt;
  |Source-Developer=https://www.petpenguins.com/about&lt;br /&gt;
  |UUID=f4f42535-ebaa-4744-9795-a14eafbaed3e&lt;br /&gt;
  |AltTitles=Penguins petter&lt;br /&gt;
  |Series=Penguin games&lt;br /&gt;
  |Version=0.1.5&lt;br /&gt;
  |Publisher=aBowman&lt;br /&gt;
  |Source-Publisher=https://www.petpenguins.com/about&lt;br /&gt;
  |Platform=HTML5&lt;br /&gt;
  |Mode=Single Player&lt;br /&gt;
  |Status=Playable&lt;br /&gt;
  |Source=https://www.petpenguins.com&lt;br /&gt;
  |Released=2021-4-5&lt;br /&gt;
  |Source-Released=https://www.petpenguins.com/changelog&lt;br /&gt;
  |Language=en&lt;br /&gt;
  |Origin=aq&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== About this game ==&lt;br /&gt;
&lt;br /&gt;
''Below is just copied original description, real information would be here normally.''&lt;br /&gt;
&lt;br /&gt;
Pet Penguins version 0.1.0 is now available.&lt;br /&gt;
&lt;br /&gt;
In this version there are ten penguins and a small iceberg for them to chill out on. You can toss the penguins fish, pick up the penguins, and move the camera around. Customization features will be added in future releases.&lt;br /&gt;
&lt;br /&gt;
You can find the Pet Penguins web app at petpenguins.com.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Related games ===&lt;br /&gt;
* [[Pet Sealions]]&lt;br /&gt;
* [[Cook Penguins]]&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [https://www.petpenguins.com Original website with this game]&lt;br /&gt;
* [https://www.bowmanadam.net Personal page of the author of this game]&lt;br /&gt;
=== References ===&lt;br /&gt;
''(whatever added via &amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;...&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt; would show up here)''&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10926</id>
		<title>User:Shady/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10926"/>
		<updated>2025-04-24T22:50:21Z</updated>

		<summary type="html">&lt;p&gt;Shady: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox.&lt;br /&gt;
&lt;br /&gt;
Gonna test a few things for the planned webgames wiki first...&lt;br /&gt;
&lt;br /&gt;
[[User:Shady/Sandbox/Template-Game | Edit the template code]]&lt;br /&gt;
&lt;br /&gt;
{{User:Shady/Sandbox/Template-Game&lt;br /&gt;
  |Title=Pet Penguins&lt;br /&gt;
  |Developer=Adam Bowman&lt;br /&gt;
  |Source-Developer=https://www.petpenguins.com/about&lt;br /&gt;
  |UUID=f4f42535-ebaa-4744-9795-a14eafbaed3e&lt;br /&gt;
  |AltTitles=Penguins petter&lt;br /&gt;
  |Series=Penguin games&lt;br /&gt;
  |Version=0.1.5&lt;br /&gt;
  |Publisher=aBowman&lt;br /&gt;
  |Source-Publisher=https://www.petpenguins.com/about&lt;br /&gt;
  |Platform=HTML5&lt;br /&gt;
  |Mode=Single Player&lt;br /&gt;
  |Status=Playable&lt;br /&gt;
  |Source=https://www.petpenguins.com&lt;br /&gt;
  |Released=2021-4-5&lt;br /&gt;
  |Source-Released=https://www.petpenguins.com/changelog&lt;br /&gt;
  |Language=en&lt;br /&gt;
  |Origin=aq&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10925</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10925"/>
		<updated>2025-04-24T22:49:51Z</updated>

		<summary type="html">&lt;p&gt;Shady: +parameters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 455px; height: 256px; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
{|text-align: &amp;quot;left&amp;quot;&lt;br /&gt;
|+ '''{{{Title}}}''' by ''{{{Developer}}}''&amp;lt;sup&amp;gt;[{{{Source-Developer}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aliases || {{{AltTitles}}}&lt;br /&gt;
|-&lt;br /&gt;
| Series || {{{Series}}}&lt;br /&gt;
|-&lt;br /&gt;
| Version || {{{Version}}}&lt;br /&gt;
|-&lt;br /&gt;
| Publisher || {{{Publisher}}}&amp;lt;sup&amp;gt;[{{{Source-Publisher}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Platform || {{{Platform}}}&lt;br /&gt;
|-&lt;br /&gt;
| Play Mode || {{{Mode}}}&lt;br /&gt;
|-&lt;br /&gt;
| Status || {{{Status}}}&lt;br /&gt;
|-&lt;br /&gt;
| Source || {{{Source}}}&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || {{{Released}}}&amp;lt;sup&amp;gt;[{{{Source-Released}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Language || (FLAG){{{Language}}}&lt;br /&gt;
|-&lt;br /&gt;
| Country of origin || (FLAG){{{Origin}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| [https://ooooooooo.ooo/?{{{UUID}}} Play in browser]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- TODO categorization --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Original Mockup ==&lt;br /&gt;
[[File:WGW mockup.png|left]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10924</id>
		<title>User:Shady/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10924"/>
		<updated>2025-04-24T22:48:17Z</updated>

		<summary type="html">&lt;p&gt;Shady: WikiTypo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox.&lt;br /&gt;
&lt;br /&gt;
Gonna test a few things for the planned webgames wiki first...&lt;br /&gt;
&lt;br /&gt;
[[User:Shady/Sandbox/Template-Game | Edit the template code]]&lt;br /&gt;
&lt;br /&gt;
{{User:Shady/Sandbox/Template-Game&lt;br /&gt;
  |Title=Pet Penguins&lt;br /&gt;
  |Developer=Adam Bowman&lt;br /&gt;
  |Source-Developer=https://www.petpenguins.com/about&lt;br /&gt;
  |UUID=f4f42535-ebaa-4744-9795-a14eafbaed3e&lt;br /&gt;
  |AltTitles=Penguins petter&lt;br /&gt;
  |Series=Penguin games&lt;br /&gt;
  |Version=0.1.5&lt;br /&gt;
  |Publisher=aBowman&lt;br /&gt;
  |Source-Published=https://www.petpenguins.com/about&lt;br /&gt;
  |Platform=HTML5&lt;br /&gt;
  |Mode=Single Player&lt;br /&gt;
  |Status=Playable&lt;br /&gt;
  |Source=https://www.petpenguins.com&lt;br /&gt;
  |Released=2021-4-5&lt;br /&gt;
  |Source-Released=https://www.petpenguins.com/changelog&lt;br /&gt;
  |Language=en&lt;br /&gt;
  |Origin=aq&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10923</id>
		<title>User:Shady/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10923"/>
		<updated>2025-04-24T22:48:00Z</updated>

		<summary type="html">&lt;p&gt;Shady: +link, +Origin parameter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox.&lt;br /&gt;
&lt;br /&gt;
Gonna test a few things for the planned webgames wiki first...&lt;br /&gt;
&lt;br /&gt;
[[User:Shady/Sandbox/Template-Game Edit the template code]]&lt;br /&gt;
&lt;br /&gt;
{{User:Shady/Sandbox/Template-Game&lt;br /&gt;
  |Title=Pet Penguins&lt;br /&gt;
  |Developer=Adam Bowman&lt;br /&gt;
  |Source-Developer=https://www.petpenguins.com/about&lt;br /&gt;
  |UUID=f4f42535-ebaa-4744-9795-a14eafbaed3e&lt;br /&gt;
  |AltTitles=Penguins petter&lt;br /&gt;
  |Series=Penguin games&lt;br /&gt;
  |Version=0.1.5&lt;br /&gt;
  |Publisher=aBowman&lt;br /&gt;
  |Source-Published=https://www.petpenguins.com/about&lt;br /&gt;
  |Platform=HTML5&lt;br /&gt;
  |Mode=Single Player&lt;br /&gt;
  |Status=Playable&lt;br /&gt;
  |Source=https://www.petpenguins.com&lt;br /&gt;
  |Released=2021-4-5&lt;br /&gt;
  |Source-Released=https://www.petpenguins.com/changelog&lt;br /&gt;
  |Language=en&lt;br /&gt;
  |Origin=aq&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10922</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10922"/>
		<updated>2025-04-24T22:44:28Z</updated>

		<summary type="html">&lt;p&gt;Shady: &amp;lt;noinclude&amp;gt;, add a few source parameters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 455px; height: 256px; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
{|text-align: &amp;quot;left&amp;quot;&lt;br /&gt;
|+ '''{{{Title}}}''' by ''{{{Developer}}}''&amp;lt;sup&amp;gt;[{{{Source-Developer}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aliases || {{{AltTitles}}}&lt;br /&gt;
|-&lt;br /&gt;
| Series || {{{Series}}}&lt;br /&gt;
|-&lt;br /&gt;
| Version || {{{Version}}}&lt;br /&gt;
|-&lt;br /&gt;
| Publisher || {{{Publisher}}}&amp;lt;sup&amp;gt;[{{{Source-Publisher}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Platform || {{{Platform}}}&lt;br /&gt;
|-&lt;br /&gt;
| Play Mode || {{{Mode}}}&lt;br /&gt;
|-&lt;br /&gt;
| Status || {{{Status}}}&lt;br /&gt;
|-&lt;br /&gt;
| Source || {{{Source}}}&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || {{{Released}}}&amp;lt;sup&amp;gt;[{{{Source-Released}}}]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Language || {{{Language}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| [https://ooooooooo.ooo/?{{{UUID}}} Play in browser]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Original Mockup ==&lt;br /&gt;
[[File:WGW mockup.png|left]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10921</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10921"/>
		<updated>2025-04-24T22:39:45Z</updated>

		<summary type="html">&lt;p&gt;Shady: Image resize&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 455px; height: 256px; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
{|text-align: &amp;quot;left&amp;quot;&lt;br /&gt;
|+ '''{{{Title}}}''' by ''{{{Developer}}}''&lt;br /&gt;
|-&lt;br /&gt;
| UUID || {{{UUID}}}&lt;br /&gt;
|-&lt;br /&gt;
| Aliases || {{{AltTitles}}}&lt;br /&gt;
|-&lt;br /&gt;
| Series || {{{Series}}}&lt;br /&gt;
|-&lt;br /&gt;
| Version || {{{Version}}}&lt;br /&gt;
|-&lt;br /&gt;
| Publisher || {{{Publisher}}}&lt;br /&gt;
|-&lt;br /&gt;
| Platform || {{{Platform}}}&lt;br /&gt;
|-&lt;br /&gt;
| Play Mode || {{{Mode}}}&lt;br /&gt;
|-&lt;br /&gt;
| Status || {{{Status}}}&lt;br /&gt;
|-&lt;br /&gt;
| Source || {{{Source}}}&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || {{{Released}}}&lt;br /&gt;
|-&lt;br /&gt;
| Language || {{{Language}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| [https://ooooooooo.ooo/?{{{UUID}}} Play in browser]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Original Mockup ==&lt;br /&gt;
[[File:WGW mockup.png|left]]&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10920</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10920"/>
		<updated>2025-04-24T22:38:52Z</updated>

		<summary type="html">&lt;p&gt;Shady: Replaced &amp;lt;table&amp;gt; with wikitable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 455px; height: 256px; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
{|text-align: &amp;quot;left&amp;quot;&lt;br /&gt;
|+ '''{{{Title}}}''' by ''{{{Developer}}}''&lt;br /&gt;
|-&lt;br /&gt;
| UUID || {{{UUID}}}&lt;br /&gt;
|-&lt;br /&gt;
| Aliases || {{{AltTitles}}}&lt;br /&gt;
|-&lt;br /&gt;
| Series || {{{Series}}}&lt;br /&gt;
|-&lt;br /&gt;
| Version || {{{Version}}}&lt;br /&gt;
|-&lt;br /&gt;
| Publisher || {{{Publisher}}}&lt;br /&gt;
|-&lt;br /&gt;
| Platform || {{{Platform}}}&lt;br /&gt;
|-&lt;br /&gt;
| Play Mode || {{{Mode}}}&lt;br /&gt;
|-&lt;br /&gt;
| Status || {{{Status}}}&lt;br /&gt;
|-&lt;br /&gt;
| Source || {{{Source}}}&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || {{{Released}}}&lt;br /&gt;
|-&lt;br /&gt;
| Language || {{{Language}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| [https://ooooooooo.ooo/?{{{UUID}}} Play in browser]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Original Mockup===&lt;br /&gt;
[[File:WGW mockup.png|left|thumb]]&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10916</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10916"/>
		<updated>2025-04-24T22:17:58Z</updated>

		<summary type="html">&lt;p&gt;Shady: Fix play in browser link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; text-align: center; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
'''{{{Title}}}''' by ''{{{Developer}}}''&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 256px; height: 256; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
* UUID: {{{UUID}}}&lt;br /&gt;
* Aliases: {{{AltTitles}}}&lt;br /&gt;
* Series: {{{Series}}}&lt;br /&gt;
* Version: {{{Version}}}&lt;br /&gt;
* Publisher: {{{Publisher}}}&lt;br /&gt;
* Platform: {{{Platform}}}&lt;br /&gt;
* Play Mode: {{{Mode}}}&lt;br /&gt;
* Status: {{{Status}}}&lt;br /&gt;
* Source: {{{Source}}}&lt;br /&gt;
* Release Date: {{{Released}}}&lt;br /&gt;
* Language: {{{Language}}}&lt;br /&gt;
[https://ooooooooo.ooo/?{{{UUID}}} Play in browser]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10915</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10915"/>
		<updated>2025-04-24T22:16:18Z</updated>

		<summary type="html">&lt;p&gt;Shady: Remove &amp;lt;button&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; text-align: center; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
'''{{{Title}}}''' by ''{{{Developer}}}''&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 256px; height: 256; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
* UUID: {{{UUID}}}&lt;br /&gt;
* Aliases: {{{AltTitles}}}&lt;br /&gt;
* Series: {{{Series}}}&lt;br /&gt;
* Version: {{{Version}}}&lt;br /&gt;
* Publisher: {{{Publisher}}}&lt;br /&gt;
* Platform: {{{Platform}}}&lt;br /&gt;
* Play Mode: {{{Mode}}}&lt;br /&gt;
* Status: {{{Status}}}&lt;br /&gt;
* Source: {{{Source}}}&lt;br /&gt;
* Release Date: {{{Released}}}&lt;br /&gt;
* Language: {{{Language}}}&lt;br /&gt;
[https://ooooooooo.ooo/?{{{UUID}} Play in browser]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10914</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10914"/>
		<updated>2025-04-24T22:15:22Z</updated>

		<summary type="html">&lt;p&gt;Shady: Test add play in browser button&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; text-align: center; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
'''{{{Title}}}''' by ''{{{Developer}}}''&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 256px; height: 256; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
* UUID: {{{UUID}}}&lt;br /&gt;
* Aliases: {{{AltTitles}}}&lt;br /&gt;
* Series: {{{Series}}}&lt;br /&gt;
* Version: {{{Version}}}&lt;br /&gt;
* Publisher: {{{Publisher}}}&lt;br /&gt;
* Platform: {{{Platform}}}&lt;br /&gt;
* Play Mode: {{{Mode}}}&lt;br /&gt;
* Status: {{{Status}}}&lt;br /&gt;
* Source: {{{Source}}}&lt;br /&gt;
* Release Date: {{{Released}}}&lt;br /&gt;
* Language: {{{Language}}}&lt;br /&gt;
[https://ooooooooo.ooo/?{{{UUID}} &amp;lt;button&amp;gt;Play in browser&amp;lt;/button&amp;gt;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10913</id>
		<title>User:Shady/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10913"/>
		<updated>2025-04-24T22:11:49Z</updated>

		<summary type="html">&lt;p&gt;Shady: Add more parameters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox.&lt;br /&gt;
&lt;br /&gt;
Gonna test a few things for the planned webgames wiki first...&lt;br /&gt;
&lt;br /&gt;
{{User:Shady/Sandbox/Template-Game&lt;br /&gt;
  |Title=Pet Penguins&lt;br /&gt;
  |Developer=Adam Bowman&lt;br /&gt;
  |UUID=f4f42535-ebaa-4744-9795-a14eafbaed3e&lt;br /&gt;
  |AltTitles=Penguins petter&lt;br /&gt;
  |Series=Penguin games&lt;br /&gt;
  |Version=0.1.5&lt;br /&gt;
  |Publisher=aBowman&lt;br /&gt;
  |Platform=HTML5&lt;br /&gt;
  |Mode=Single Player&lt;br /&gt;
  |Status=Playable&lt;br /&gt;
  |Source=https://www.petpenguins.com&lt;br /&gt;
  |Released=2021-4-5&lt;br /&gt;
  |Language=en&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10912</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10912"/>
		<updated>2025-04-24T22:02:03Z</updated>

		<summary type="html">&lt;p&gt;Shady: Add more parameters and warning/info box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; color: orangered; border: 3px dotted red; border-radius: 10px; padding: 10px; text-align: center; margin-bottom: 2em;&amp;gt;&lt;br /&gt;
THIS TEMPLETE IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
It's mostly just testing than anything serious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 3px dashed gray; text-align: center; width: fit-content;&amp;quot;&amp;gt;&lt;br /&gt;
'''{{{Title}}}''' by ''{{{Developer}}}''&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 256px; height: 256; background-color: cornflowerblue;&amp;quot;&amp;gt;LOGO IMAGE WOULD BE HERE&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
* UUID: {{{UUID}}}&lt;br /&gt;
* Aliases: {{{AltTitles}}}&lt;br /&gt;
* Series: {{{Series}}}&lt;br /&gt;
* Version: {{{Version}}}&lt;br /&gt;
* Publisher: {{{Publisher}}}&lt;br /&gt;
* Platform: {{{Platform}}}&lt;br /&gt;
* Play Mode: {{{Mode}}}&lt;br /&gt;
* Status: {{{Status}}}&lt;br /&gt;
* Source: {{{Source}}}&lt;br /&gt;
* Release Date: {{{Released}}}&lt;br /&gt;
* Language: {{{Language}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10911</id>
		<title>User:Shady/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10911"/>
		<updated>2025-04-24T21:41:55Z</updated>

		<summary type="html">&lt;p&gt;Shady: Yay, testing template use works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox.&lt;br /&gt;
&lt;br /&gt;
Gonna test a few things for the planned webgames wiki first...&lt;br /&gt;
&lt;br /&gt;
{{User:Shady/Sandbox/Template-Game|Title=TestRunner|Developer=Tester}}&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10910</id>
		<title>User:Shady/Sandbox/Template-Game</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox/Template-Game&amp;diff=10910"/>
		<updated>2025-04-24T21:40:40Z</updated>

		<summary type="html">&lt;p&gt;Shady: 1st testing version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 3px dashed gray; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
'''{{{Title}}}''' by ''{{{Developer}}}''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10909</id>
		<title>User:Shady/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady/Sandbox&amp;diff=10909"/>
		<updated>2025-04-24T21:30:06Z</updated>

		<summary type="html">&lt;p&gt;Shady: Created page with &amp;quot;My sandbox.  Gonna test a few things for the planned webgames wiki first...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox.&lt;br /&gt;
&lt;br /&gt;
Gonna test a few things for the planned webgames wiki first...&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Edit_Submissions_Guidelines&amp;diff=10786</id>
		<title>Edit Submissions Guidelines</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Edit_Submissions_Guidelines&amp;diff=10786"/>
		<updated>2025-01-31T14:56:15Z</updated>

		<summary type="html">&lt;p&gt;Shady: /* Submitting an Edit */ +link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
The new style of creating and submitting edits requires the most up to date copy of Flashpoint. You can get a preview of this via the most recent installer https://github.com/FlashpointProject/FlashpointComponentTools/releases&lt;br /&gt;
&lt;br /&gt;
You will also need to open the config menu in Flashpoint and toggle the Enable Editing option. &lt;br /&gt;
&lt;br /&gt;
This page will get fleshed out as time passes and we're closer to stable.&lt;br /&gt;
&lt;br /&gt;
'''Metadata Changes are limited to staff temporarily.'''&lt;br /&gt;
&lt;br /&gt;
'''Content Patches are open to trial curators like regular submissions are.'''&lt;br /&gt;
== Submitting an Edit ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cheat Sheet&lt;br /&gt;
|-&lt;br /&gt;
! Edit Type !! Directions&lt;br /&gt;
|-&lt;br /&gt;
| Metadata Change ''(No app path or launch command)'' || Submit via '''Edit Game (FPFSS)''' in Game context menu, or '''Edit in Flashpoint Launcher''' via the FPFSS site. See [[Metadata Edits]] for more info.&lt;br /&gt;
|-&lt;br /&gt;
| New Additional Apps || If making changes to game content, submit as a Content Patch. Otherwise submit as a Metadata Change.&lt;br /&gt;
|-&lt;br /&gt;
| Content Patch (''new GameZIP'') || Create via '''Make Curation From Game''' in Game context menu, add changes, export and submit to FPFSS. Leave comments regarding any metadata fields you have changed, except for application path, launch command and add apps. ''Tags and Platforms must be done as Metadata changes''&lt;br /&gt;
|-&lt;br /&gt;
| Logo or Screenshot || Use the existing Discord channels. Make sure they're properly formatted as &amp;lt;gameId&amp;gt;.png&lt;br /&gt;
|}&lt;br /&gt;
For more in-depth guides on these edits, see [[Metadata Edits]] and [[Content Patches]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Legacy articles]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Edit_Submissions_Guidelines&amp;diff=10785</id>
		<title>Edit Submissions Guidelines</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Edit_Submissions_Guidelines&amp;diff=10785"/>
		<updated>2025-01-30T16:40:17Z</updated>

		<summary type="html">&lt;p&gt;Shady: /* Submitting an Edit */ Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
The new style of creating and submitting edits requires the most up to date copy of Flashpoint. You can get a preview of this via the most recent installer https://github.com/FlashpointProject/FlashpointComponentTools/releases&lt;br /&gt;
&lt;br /&gt;
You will also need to open the config menu in Flashpoint and toggle the Enable Editing option. &lt;br /&gt;
&lt;br /&gt;
This page will get fleshed out as time passes and we're closer to stable.&lt;br /&gt;
&lt;br /&gt;
'''Metadata Changes are limited to staff temporarily.'''&lt;br /&gt;
&lt;br /&gt;
'''Content Patches are open to trial curators like regular submissions are.'''&lt;br /&gt;
== Submitting an Edit ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cheat Sheet&lt;br /&gt;
|-&lt;br /&gt;
! Edit Type !! Directions&lt;br /&gt;
|-&lt;br /&gt;
| Metadata Change ''(No app path or launch command)'' || Submit via '''Edit Game (FPFSS)''' in Game context menu, or '''Edit in Flashpoint Launcher''' via the FPFSS site.&lt;br /&gt;
|-&lt;br /&gt;
| New Additional Apps || If making changes to game content, submit as a Content Patch. Otherwise submit as a Metadata Change.&lt;br /&gt;
|-&lt;br /&gt;
| Content Patch (''new GameZIP'') || Create via '''Make Curation From Game''' in Game context menu, add changes, export and submit to FPFSS. Leave comments regarding any metadata fields you have changed, except for application path, launch command and add apps. ''Tags and Platforms must be done as Metadata changes''&lt;br /&gt;
|-&lt;br /&gt;
| Logo or Screenshot || Use the existing Discord channels. Make sure they're properly formatted as &amp;lt;gameId&amp;gt;.png&lt;br /&gt;
|}&lt;br /&gt;
For more in-depth guides on these edits, see [[Metadata Edits]] and [[Content Patches]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Legacy articles]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Submitting_a_Curation&amp;diff=10784</id>
		<title>Submitting a Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Submitting_a_Curation&amp;diff=10784"/>
		<updated>2025-01-30T16:26:09Z</updated>

		<summary type="html">&lt;p&gt;Shady: /* Submitting a Curation */ Update -- approved curations are now added automatically via the &amp;quot;Update&amp;quot; button on the Infinity's homescreen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Submitting a Curation===&lt;br /&gt;
&lt;br /&gt;
Submissions are uploaded in the [https://fpfss.unstable.life/web Flashpoint Submission System], which requires you to join our [https://discord.gg/kY8r2BbPQ9 Discord server] first. An explanation of how the site works is available [https://fpfss.unstable.life/web/help here].&lt;br /&gt;
&lt;br /&gt;
If you have any questions, ask in #curators and a Curator will answer them.&lt;br /&gt;
&lt;br /&gt;
After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in #fpfss-notifications about whether or not your submission was approved, and if any changes need to be made.&lt;br /&gt;
&lt;br /&gt;
Once your first submission is approved, you'll be given the Trial Curator role. That means you will be able to submit more curations and upload bigger files.&lt;br /&gt;
&lt;br /&gt;
Congratulations! Your submitted game/animation will be available to anyone using Flashpoint Infinity once a staff member marks it as &amp;quot;Added to Flashpoint&amp;quot;. For users using Flashpoint Ultimate, it will appear in the next update.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Curation Guides]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Shady&amp;diff=10775</id>
		<title>User:Shady</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Shady&amp;diff=10775"/>
		<updated>2025-01-28T17:28:37Z</updated>

		<summary type="html">&lt;p&gt;Shady: Basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Discord, I'm @shady_medic.&lt;br /&gt;
&lt;br /&gt;
I used to curate, it's not unlikely I'll start again in the future. Other than that, I created the JS-less language selection on our website and translated some stuff.&lt;br /&gt;
&lt;br /&gt;
I trying to use Flashpoint on Linux, so sometimes you might see me updating guides for Linux help here. The source for that info is usually support threads on Discord that worked for my machine.&lt;br /&gt;
&lt;br /&gt;
If you need something, better send me a DM on Discord, I wouldn't count on me checking my talk page here very often.&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Extended_FAQ&amp;diff=10774</id>
		<title>Extended FAQ</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Extended_FAQ&amp;diff=10774"/>
		<updated>2025-01-28T17:08:59Z</updated>

		<summary type="html">&lt;p&gt;Shady: Expanded troubleshooting of blank screen/working audio issue for Linux (just fixed my installation with this on Linux Mint 21.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be sure to check the [https://flashpointarchive.org/faq/ main FAQ] if you don't see your question here, then ask in the #help channel of [https://discord.gg/kY8r2BbPQ9 our Discord] if you are still not satisfied. If you are using an old version of Flashpoint, you might also want to read the [[Extended FAQ/Legacy|Legacy FAQ]].&lt;br /&gt;
&lt;br /&gt;
Note that not all entries here are fully up to date yet.&lt;br /&gt;
&lt;br /&gt;
==General questions about the project==&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|WhyFlashpoint|Why do I need Flashpoint to play the games offline? Can't I just use a standalone player like the Flash Player projector to play them?}}&lt;br /&gt;
Many web games have what is known as a ''sitelock'', which means that they will not work unless they are being played on the original site they were hosted on. Since the projector is not connected to the Internet and cannot identify those sites, those games will refuse to load on it. Flashpoint gets around this by running the games through a ''local server proxy'' which, simply put, tricks them into thinking they are being played on the original sites they were meant to be played on. Moreover, web games are commonly spread across multiple files rather than just one; those are known as ''multi-asset'' games. These types of games are less likely to run with just the projector on their own, but Flashpoint also deals with that. For more details, see [[How Flashpoint Works]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ROM|Can I have a zip or ROM of a specific game? Can I download just the games I want?}}&lt;br /&gt;
Flashpoint Infinity downloads games on demand, so you can keep only the games you like by using Flashpoint Infinity. But because game files must be laid out the same way as they would be on the internet, for most of Flashpoint's existence it was impossible to separate game files cleanly into individual packages. With Flashpoint's [[GameZIP Server]], games can now be served from standalone ZIP files, but many of the Legacy games that were saved before the GameZIP Server was implemented still need to be converted. We're working on it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|FlashEOL|Didn't all Flash games disappear after December 2020?}}&lt;br /&gt;
Flash games don't disappear by themselves. However, since Flash support was [[Flash EOL|removed]] from browsers, most people aren't able to play Flash content unless they downgrade their browser and Flash versions to one that does not contain the kill switch. Emulators like [https://ruffle.rs/ Ruffle] exist, but they have many flaws and are not compatible with all Flash content. Because of this, many sites that hosted Flash games have decided to remove them. As we cannot rely on the assumption that sites will stay up, we're working hard to grab as many games as possible while they're still here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Antivirus|My antivirus flagged Flashpoint! Does Flashpoint have any viruses?}}&lt;br /&gt;
Flashpoint does not have any viruses. However, several antivirus programs falsely detect certain files in Flashpoint as viruses. Avast, AVG, and BitDefender are even known to render Flashpoint inoperable; you'll need to follow the instructions for [[Troubleshooting Antivirus Interference]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Legal|What is the legality of this?}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The only real answer is nobody knows and really, nobody should care. Games that more or less have a ticking clock until they die need to be saved now, as fast as possible.&lt;br /&gt;
&lt;br /&gt;
''- BlueMaxima''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ArchivedWebsites|Where can I see what websites have been archived?}}&lt;br /&gt;
We are working on consolidating and listing all of our scrapes, but for now, there are several places to look.&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/@dri0m Dri0m's Archive.org account] is where Flashfreeze now currently resides.&lt;br /&gt;
&lt;br /&gt;
* A few more site scrapes are available from [https://archive.org/details/2018_Flash_In_The_Pan_Core_Sample this Archive.org item] and [https://archive.org/details/@bluemaxima BlueMaxima's Archive.org account].&lt;br /&gt;
&lt;br /&gt;
* We track the sites we're saving on [https://docs.google.com/spreadsheets/d/1AwpA21I1HLacnDdQ_lRIMs1Yo3VC1uqRBq-mnRV11JU/edit this spreadsheet]. If you'd like a site saved, just add it to the appropriate column of the sheet.&lt;br /&gt;
&lt;br /&gt;
* The #flashfreeze channel on our Discord server also has some leftover rips people have either gotten onto archive.org, or our [https://fpfss.unstable.life/web/flashfreeze/files submission system]. (All of which are only accessible via Dri0m's Internet Archive account now.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|PlaySWF|Can I use Flashpoint to play my own SWF or DCR files?}}&lt;br /&gt;
Follow our [[Curation Tutorial]] to add games to Flashpoint! Flashpoint comes with standalone projectors for Flash and Shockwave, and in some cases it will work to simply open an SWF with a Flash projector or open a DCR with a Director projector. But to ensure that games are preserved and work properly, you'll need to curate them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|HTML5|Won't the games just be converted to HTML5?}}&lt;br /&gt;
No. HTML5 is an entirely different technology, so they can't be converted automatically.&lt;br /&gt;
Developers could port them over to the platform, but most will not have the time or resources to do it. Besides, the capabilities of HTML5 are different from those of Flash, so a game ported to HTML5 will never be identical to the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Wayback|Can't I use the Wayback Machine to play them?}}&lt;br /&gt;
The game has to be archived there in the first place, which may or may not happen. Wayback is specifically poor at grabbing multi-asset games (games that use more than one file), so chances are that it will not work there.&lt;br /&gt;
Games with sitelocks won't work there even if they are archived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|CheckTheMasterList|How do I check whether a game is in Flashpoint?}}&lt;br /&gt;
See [[Searching the Collection]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|OnlineMultiplayer|Are you able to add/support this game? It's based on Facebook/is online multi-player.}}&lt;br /&gt;
Probably not. To support always online games, the emulation of a server is required. To be able to do that is almost as much work as all of Flashpoint itself, so it really wouldn't be practical to put time into it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|NoNitrome|Where are my favorite Nitrome games?}}&lt;br /&gt;
All of Nitrome's games were removed from Flashpoint 8.0 at Nitrome's request. This is per our [https://flashpointarchive.org/faq/ removal policy]. ''Please do not harass or behave rudely towards Nitrome. They are within their rights to request removal; please respect that.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ObjectionableContent|Why is &amp;lt;questionable content&amp;gt; included in Flashpoint?}}&lt;br /&gt;
Web games, like any other form of art, have always been used as a medium for indie developers to exercise their freedom of expression. Often, this includes homophobic, racist, sexist, and other objectionable content. As a preservation project, Flashpoint aims to archive as much content as possible from this era. It will not play the role of gatekeeper so that future generations can see what these technologies were used for. All of these works are a snapshot in time and provide a window into what humans wanted to create at the turn of the century as the internet was in its infancy. You do not have to agree with nor enjoy said content. In order to responsibly provide the means to organize the vast collection that is Flashpoint, it's required to tag questionable content appropriately so that others may use search filters to exclude it from the rest. With that being said, this does not apply to borderline illegal content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|NickRobinson|I watched a video by Nick Robinson on YouTube which said that games in Flashpoint connect to the internet! Is this true?}}&lt;br /&gt;
The short answer is '''no''', this is not true. Games in Flashpoint never connect directly to the internet; they connect to Flashpoint's &amp;quot;fake internet,&amp;quot; which is a proxy server running locally on your computer. If you are using Flashpoint '''Infinity''', this proxy server will connect to Flashpoint's server at &amp;lt;code&amp;gt;infinity.unstable.life&amp;lt;/code&amp;gt; to download any files that are unavailable locally. Once the game files are downloaded, the game can be played offline. If you are using Flashpoint '''Ultimate''', an internet connection is never required to play games. See [[How Flashpoint Works]] for more information.&lt;br /&gt;
&lt;br /&gt;
To address the specific claims in Nick Robinson's video: Mission in Snowdriftland has been fully archived in Flashpoint since 2019 and is fully playable offline in Flashpoint Infinity once the game files have been downloaded. We have tested this with all network adapters disabled via the Windows Control Panel. Nick Robinson used a third-party &amp;quot;internet killswitch&amp;quot; tool that may have unusually interfered with Flashpoint. He did not speak to us before the publication of the video and did not report any issues with our software to us, but later corrected the claims in his video as a comment on the video's page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Android|Why isn't Flashpoint on Android?}}&lt;br /&gt;
There are a multitude of reasons why a version of Flashpoint for Android isn't feasible at the moment.&lt;br /&gt;
&lt;br /&gt;
* The last version of Android to support and run Flash natively is 4.0 (Ice Cream Sandwich) which was released in 2011. Very few, if any, current devices can support this version of Android. Even if you were able to obtain a device running Android 4.0, installation of Flash would be impossible as the installer requires connecting to https://settings.adobe.com/ which is now disabled by Adobe.&lt;br /&gt;
* The vast majority of games in Flashpoint were designed to be viewed on desktop monitors and played with a keyboard and mouse, and would not be suitable for a handheld touchscreen.&lt;br /&gt;
* Flashpoint includes and supports more than just Flash; bringing Flashpoint over to Android would also mean developing Android support for many other Flashpoint components (Launcher, Web servers etc).&lt;br /&gt;
* While Android is Linux-based, it does not support docker or provide the same utilities/sockets/environment settings that allow Flashpoint to run on Linux.&lt;br /&gt;
* All software in Flashpoint is written for x86 architecture and is incompatible with ARM, which is the most common architecture on Android devices.&lt;br /&gt;
With that said, our experimental site [https://ooooooooo.ooo/ 9o3o] is able to play Flash titles that are compatible with Ruffle; you may be limited to games that only use the mouse though.&lt;br /&gt;
&lt;br /&gt;
==Setting up Flashpoint==&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|FlashpointEditions|What version of Flashpoint should I get? What's the difference between Infinity and Ultimate?}}&lt;br /&gt;
If you have a lot of free disk space, bandwidth, and time, you should get Flashpoint Ultimate. But if you don't have a lot of free space, want to get Flashpoint up and running quickly, or only want to play a few games, you should get Flashpoint Infinity. See below for a detailed description of each edition of Flashpoint.&lt;br /&gt;
* '''Flashpoint Ultimate''': The full package. All games are fully playable offline. Also includes a logo and screenshot for each game. You'll need more than a terabyte of free disk space - see the [https://flashpointarchive.org/downloads/ Flashpoint downloads page] for more details.&lt;br /&gt;
* '''Flashpoint Infinity''': A minimalist build - games download as you choose to play them. Once games are fully downloaded, they will work offline. Logos and screenshots for games are also downloadable on demand, but Extras are not available.&lt;br /&gt;
* Flashpoint Core: A lightweight copy of Flashpoint with one game per platform to aid curation. Deprecated, with its tools merged into Infinity 12. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UpdateFlashpoint|How do I update Flashpoint when a new version is released?}}&lt;br /&gt;
If you have Flashpoint Ultimate, you can use [https://flashpointarchive.org/downloads/#updater FlashpointUpdater]. Starting with version 12, Infinity uses an Installer and Manager for Installation/Updating components. When new components release, open the Manager by either opening &amp;lt;code&amp;gt;FlashpointManager.exe&amp;lt;/code&amp;gt; in the Manager folder, or clicking &amp;lt;code&amp;gt;Open Flashpoint Manager&amp;lt;/code&amp;gt; in the bottom left corner of Infinity. You can transfer any playlists you'd like to keep from pre-Manager versions of Flashpoint to the new versions by following [[#TransferPlaylists|the instructions below]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|TransferPlaylists|How do I move my playlists to a new version of Flashpoint?}}&lt;br /&gt;
If your '''old version''' of Flashpoint is '''8.1 or above''', you'll need to export your playlists first:&lt;br /&gt;
# Open your old copy of Flashpoint. Click the appropriate tab, then click the playlist you want to keep.&lt;br /&gt;
# Click the &amp;quot;Export playlist to a file&amp;quot; button (this is the 2nd button from the left).&lt;br /&gt;
# Repeat the process for any other playlists that you want to save.&lt;br /&gt;
&lt;br /&gt;
To import your playlist files into your new copy of Flashpoint, follow these steps:&lt;br /&gt;
# Make sure you've closed your old copy of Flashpoint, then open the new one.&lt;br /&gt;
# If you are transferring a Games playlist, click the Games tab of the launcher. If you are transferring an Animations playlist, click the Animations tab.&lt;br /&gt;
# Scroll down to the bottom of the left sidebar, then click the &amp;quot;Import Playlist&amp;quot; button.&lt;br /&gt;
# Navigate to the folder where your old playlists are stored. &lt;br /&gt;
#* If your old version of Flashpoint is '''8.0 or below''', your playlist files will be located inside its &amp;lt;code&amp;gt;Data\Playlists&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
#* Otherwise, your playlist files will be located in the folder where you exported them.&lt;br /&gt;
# Double-click a playlist (JSON file) to import it. Repeat the process for any other playlists that you want to import.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UninstallFlashpoint|How do I uninstall Flashpoint from my computer?}}&lt;br /&gt;
As Flashpoint is a fully portable application, it can be uninstalled by simply deleting its main folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|DownloadUltimate|What's the best way to download Flashpoint Ultimate?}}&lt;br /&gt;
If you're updating to a new version or you're low on disk space, we recommend using [https://flashpointarchive.org/downloads/#updater FlashpointUpdater]. In addition to updating an existing copy, it can also be used to download a full copy of Flashpoint Ultimate by pointing it at an empty folder. This lets you avoid downloading and extracting a 7Z file, saving a lot of disk space.&lt;br /&gt;
&lt;br /&gt;
If you want the download to be as quick as possible, we recommend using the [https://flashpointarchive.org/downloads/ torrent]. It will be faster, but it comes in the form of a large 7Z file. That means you'll need sufficient free disk space both to download and extract it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Linux|Can I use Flashpoint on Linux?}}&lt;br /&gt;
Yes, although not all platforms and features are supported. See [[Linux Support]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Chromebook|Can I use Flashpoint on a Chromebook?}}&lt;br /&gt;
Yes, but only if your Chromebook's processor architecture is x86_64. [https://www.youtube.com/watch?v=lDbuKCEfAqY This video explains how to check your Chromebook's processor architecture].&lt;br /&gt;
&lt;br /&gt;
You'll also need to [https://support.google.com/chromebook/answer/9145439 install Linux on your Chromebook] if you haven't done so yet.&lt;br /&gt;
&lt;br /&gt;
Once Linux is installed on your x86_64 Chromebook, see [[Linux Support]] for instructions on how to install Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Mac|Can I use Flashpoint on Mac?}}&lt;br /&gt;
A heavily experimental Flashpoint package is available for MacOS. See [[Mac Support]].&lt;br /&gt;
&lt;br /&gt;
== Playing games ==&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|LauncherShortcut|How do I create a shortcut to Flashpoint on my desktop/taskbar/start menu?}}&lt;br /&gt;
Go into the &amp;lt;code&amp;gt;Launcher&amp;lt;/code&amp;gt; folder that's inside your Flashpoint directory and look for &amp;lt;code&amp;gt;Flashpoint.exe&amp;lt;/code&amp;gt;. Right-click it and click &amp;lt;code&amp;gt;Send to &amp;gt; Desktop (create shortcut)&amp;lt;/code&amp;gt;, or drag it to your taskbar or start menu. '''CAUTION: Do NOT drag &amp;lt;code&amp;gt;Flashpoint.exe&amp;lt;/code&amp;gt; directly to your desktop as that will move the file, which will make the launcher not work.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|GameShortcut|How do I create a shortcut to a specific game/animation in Flashpoint?}}&lt;br /&gt;
This feature is planned for Flashpoint Launcher, but for now, you'll need to download two separate tools. Follow the steps below:&lt;br /&gt;
# Download the [https://github.com/oblivioncth/CLIFp/releases/latest latest static release of CLIFp].&lt;br /&gt;
# Extract the ZIP file and move &amp;lt;code&amp;gt;CLIFp.exe&amp;lt;/code&amp;gt; into your Flashpoint folder.&lt;br /&gt;
# Download [https://github.com/maichiu/FlashpointShortcutMaker/archive/main.zip Flashpoint Shortcut Maker].&lt;br /&gt;
# Extract the ZIP file and move &amp;lt;code&amp;gt;FlashpointShortcutMaker.vbs&amp;lt;/code&amp;gt; into your Flashpoint folder.&lt;br /&gt;
Now that you have CLIFp and Flashpoint Shortcut Maker set up, follow the steps below to create a shortcut:&lt;br /&gt;
# Open Flashpoint Launcher and find the game/animation that you want to create a shortcut for.&lt;br /&gt;
# Right-click the game/animation and click &amp;quot;Copy Game UUID&amp;quot;.&lt;br /&gt;
# Double-click FlashpointShortcutMaker.vbs.&lt;br /&gt;
# Paste the UUID of the game/animation that you copied in step 2. Click OK, and a shortcut will appear on your desktop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|GameNotFound|Why can I not find ''X'' game/animation in the launcher? Why do some games/animations not appear?}}&lt;br /&gt;
There are a few possibilities:&lt;br /&gt;
&lt;br /&gt;
* Make sure you spelled the name of the game/animation correctly when searching. If a search fails, try searching for partial names rather than full names. Varying punctuation is also a common culprit. We are planning on overhauling the Search feature to allow for more customizable and dynamic browsing in the future, so stay tuned!&lt;br /&gt;
* If the game/animation has adult content, you'll need to follow [[#ShowExtreme|these instructions]] before it will be visible.&lt;br /&gt;
* Make sure you don't have a playlist selected by accident; Searching in a playlist will not work. So make sure you have ''All Games'' selected in the left-hand column before making your search.&lt;br /&gt;
* It's also possible that we don't have the game yet. If you wish to request a game or an animation to be added to Flashpoint, you can do so via the [[Request Form]]. Alternatively, if you want to ensure that the game/animation is added, you can learn how to ''curate'' it yourself by following our [[Curation Tutorial]]. '''In either case, please thoroughly search the master lists above to make sure that we don't have the game or animation already.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ShowExtreme|How do I show/hide Extreme content in Flashpoint?}}&lt;br /&gt;
To show Extreme content in Flashpoint, click the Config tab of the launcher and scroll down to the &amp;quot;Content Filters&amp;quot; section, then turn on the &amp;quot;Show Extreme Filters&amp;quot; option. To hide extreme content, just switch the option off again.&lt;br /&gt;
&lt;br /&gt;
To hide or show content matching a specific filter, click the eye icon next to the filter to toggle its visibility. When the eye icon is lit up, it means that content matching that filter is visible. You can also create your own filter by clicking the + button in the bottom-right corner.&lt;br /&gt;
[[:File:ContentFilters.png|Here is a diagram to help explain]]. &lt;br /&gt;
&lt;br /&gt;
If you want to hide these settings altogether, for example if you have children using Flashpoint, you can edit the file &amp;lt;code&amp;gt;preferences.json&amp;lt;/code&amp;gt; with any text editor to change the &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; value next to &amp;lt;code&amp;gt;disableExtremeGames&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, saving the file afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Fullscreen|Can I play the games in fullscreen? Can I make them bigger?}}&lt;br /&gt;
The answer depends on the type of game you're playing. See below:&lt;br /&gt;
* For Flash games that open in the Flash projector, you can drag the corner of the window to resize it. Do your best to maintain the window's original aspect ratio, otherwise some games might behave in unexpected ways.&lt;br /&gt;
* For Flash, Shockwave, and Java games, you can play them in fullscreen using [http://tanalin.com/en/projects/integer-scaler/ IntegerScaler]. However, this program doesn't play well with multi-monitor setups.&lt;br /&gt;
* For most games that open in a browser, you can press &amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt; (Ctrl-plus and Ctrl-minus) to zoom in and out. In most cases, fullscreen is not possible for these games.&lt;br /&gt;
* Another option for Shockwave is to use SPRS, a version of the Shockwave projector that runs the games in fullscreen. Though keep in mind that this feature is experimental and has only been tested with a handful of games, therefore it may not work well with all games.&lt;br /&gt;
&lt;br /&gt;
To use SPRS:&lt;br /&gt;
* If the game is a GameZIP title: click Open Game Data Browser under the game's screenshot and edit the &amp;lt;code&amp;gt;Application Path&amp;lt;/code&amp;gt; field. This does not require editing to be enabled.&lt;br /&gt;
* If the game is a Legacy title: click the pencil icon on the upper right of the game info section for the game you want to play in fullscreen (if you don't see the icon, enable editing on the &amp;lt;code&amp;gt;Config&amp;lt;/code&amp;gt; tab). Scroll down to the field labeled &amp;lt;code&amp;gt;Application Path&amp;lt;/code&amp;gt; and change &amp;lt;code&amp;gt;SPR.exe&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;SPRS.exe&amp;lt;/code&amp;gt;. Click the checkmark button at the top to confirm. Now, launch the game.&lt;br /&gt;
&lt;br /&gt;
To close the game, press &amp;lt;code&amp;gt;Esc&amp;lt;/code&amp;gt; (or alternatively, &amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|RecentGames|Can I view a list of my recently played games?}}&lt;br /&gt;
As of Infinity 12, this is a native feature of the launcher. Make sure Track Playtime is enabled in the &amp;lt;code&amp;gt;Config&amp;lt;/code&amp;gt; tab, and set your search view to &amp;lt;code&amp;gt;Last Played&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Descending&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|EnableEditing|How do I edit a game in my copy of Flashpoint?}}&lt;br /&gt;
To allow editing games in your copy of Flashpoint, click the Config tab of Flashpoint Launcher, then check the &amp;quot;Enable Editing&amp;quot; box. Then click &amp;quot;Save and Restart.&amp;quot; When Flashpoint Launcher re-opens, you'll notice the following changes:&lt;br /&gt;
* Clicking the pencil icon on the right sidebar will allow you to edit a game entry.&lt;br /&gt;
* Clicking the trash icon on the right sidebar will allow you to delete a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|PlaylistEditing|How do I edit a playlist?}}&lt;br /&gt;
To add a game to a playlist, drag it onto the playlist in the left sidebar. To remove a game from a playlist, select the playlist and the game, then click the X button in the top-right corner next to the game's title. &lt;br /&gt;
&lt;br /&gt;
As of Infinity 12.1, entries can be rearranged within the playlist by clicking and dragging while in &amp;lt;code&amp;gt;List&amp;lt;/code&amp;gt; view. This can be set in the bottom right of Flashpoint, next to the zoom bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|GameAssets|Where are the games stored?}}&lt;br /&gt;
Zipped games are stored in the &amp;lt;code&amp;gt;Data\Games&amp;lt;/code&amp;gt; folder within Flashpoint's directory (wherever you extracted it to). Non-zipped games are stored in the &amp;lt;code&amp;gt;Legacy\htdocs&amp;lt;/code&amp;gt; folder. To find the files for a specific game, right-click the game entry in Flashpoint Launcher, then click &amp;quot;Open File Location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|SaveData|Where is the games' save data kept? How can I delete it/transfer it to another computer/drive?}}&lt;br /&gt;
You can find the location where each platform keeps their save data in [[Save Data Locations]]. For your convenience, there are two batch scripts included in Flashpoint's &amp;lt;code&amp;gt;FPSoftware&amp;lt;/code&amp;gt; folder which can be used to back up and restore Flash save data to another computer or drive; Namely ''Saves Manager - Backup.bat'' and ''Saves Manager - Restore.bat''. If you want to delete save data or manage non-Flash data, you are going to have to find it manually at the locations listed on the aforementioned page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|PoptropicaRefreshing|Poptropica was working, but now it's endlessly refreshing instead of letting me get into the game! What can I do?}}&lt;br /&gt;
Try copying and pasting one of these URLs into Flashpoint Navigator's address bar:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;http://www.poptropica.com/base.php?room=FlashpointStart&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;http://www.poptropica.com/base.php?room=City2&amp;amp;island=Early&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This should break you out of the loop and allow you to continue playing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|HappyWheels|I want to play Happy Wheels! What should I download?}}&lt;br /&gt;
We have a few options:&lt;br /&gt;
* The Happy Wheels Demo is available in Flashpoint Infinity. The demo is missing the user levels and other extra content from the full version.&lt;br /&gt;
* The full version of Happy Wheels is included with Flashpoint Ultimate. It includes all user levels up to 2019-03-24.&lt;br /&gt;
* We also offer a standalone download called [https://archive.org/download/Happy_Wheels_Offline/Happy%20Wheels%201.1.zip Happy Wheels Offline]. It only includes user levels up to 2018-11-26, but it's only 8GB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|MoshiMonsters|I want to play Moshi Monsters! What should I download?}}&lt;br /&gt;
Moshi Monsters is available in [https://flashpointarchive.org/downloads/ Flashpoint Ultimate and Infinity]. If you want a full, offline copy of Moshi Monsters but don't want to download Flashpoint Ultimate, you can download our [https://download.unstable.life/static/Moshi.7z standalone Moshi Monsters package].&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|CommandLineUpdate|When I try to update Flashpoint, I see one of the following error messages:|&lt;br /&gt;
* &amp;quot;The component list could not be downloaded! Verify that your internet connection is working.&amp;quot;&lt;br /&gt;
* &amp;quot;Metadata update requires a newer Launcher version, but the software update is not currently available.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
Flashpoint Manager sometimes has trouble connecting to the internet because it uses an outdated library. If the rest of Flashpoint is working fine, you can update Flashpoint's components using the command line tool &amp;lt;code&amp;gt;fpm&amp;lt;/code&amp;gt; instead. Follow these steps:&lt;br /&gt;
# Close Flashpoint if it is open.&lt;br /&gt;
# Open File Explorer and navigate to the Manager folder within your Flashpoint folder.&lt;br /&gt;
# Type &amp;lt;code&amp;gt;cmd&amp;lt;/code&amp;gt; into File Explorer's path bar, replacing the existing text. Then press Enter.&lt;br /&gt;
# In the Command Prompt window that opens, type &amp;lt;code&amp;gt;fpm update&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
# Type &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; and press Enter to confirm that you want to update. Wait for the update to complete before reopening Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|OldInfinityVersions|Why doesn't my old version of Flashpoint Infinity work anymore? I can't download games or logos/screenshots.}}&lt;br /&gt;
Due to SSL certificate issues outside of our control, old versions of Flashpoint Infinity (10.0 and below) do not work anymore. You will need to [[#UpdateFlashpoint|update to the latest version of Flashpoint]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|WhiteScreenAndNoImages|I'm using Flashpoint Infinity, launching games always shows a blank white screen, and no logos and screenshots are loading! How do I fix this?}}&lt;br /&gt;
Follow each of these steps and check to see if Flashpoint works properly after each one. If it still shows a white screen, try the next step.&lt;br /&gt;
# Follow the [[Troubleshooting Antivirus Interference|antivirus interference]] steps to prevent an antivirus such as Avast or AVG from interfering with Flashpoint.&lt;br /&gt;
# If Flashpoint still doesn't work, your router probably has internet filtering software installed that is blocking our Infinity server. A common one is McAfee Secure Home Platform; [https://service.mcafee.com/webcenter/portal/cp/home/articleview?locale=en_US&amp;amp;articleId=TS102694 here is how to disable it].&lt;br /&gt;
# If Flashpoint still doesn't work, you might be experiencing a different problem. Follow the [https://flashpointproject.github.io/manual/?page=Troubleshooting Troubleshooting steps in the Manual].&lt;br /&gt;
&lt;br /&gt;
Programs like [https://github.com/vrcx-team/VRCX VRCX] may use the same default port that Flashpoint does. In this situation, make sure the other program is closed so that the port is available for Flashpoint to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UltimateBrokenAfterUpdate|After I updated to the latest Flashpoint Ultimate using the updater, no games are working! Is there a fix?}}&lt;br /&gt;
Follow the steps below to fix the problem:&lt;br /&gt;
# Download [http://infinity.unstable.life/Flashpoint/Server/alpine.qcow2 this file].&lt;br /&gt;
# Replace the existing file in Flashpoint's &amp;lt;code&amp;gt;Server&amp;lt;/code&amp;gt; folder with the file that you downloaded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|LauncherNotOpening|When I double-click Flashpoint.exe, nothing happens! What can I do?}}&lt;br /&gt;
When you open Flashpoint Launcher, a bug may occur that prevents it from showing the window. If this happens, open Windows Task Manager, click the Details tab, and look for any process named &amp;lt;code&amp;gt;Flashpoint.exe&amp;lt;/code&amp;gt;. Then click &amp;quot;End Process&amp;quot;, and double-click Flashpoint.exe again to see if it starts normally.&lt;br /&gt;
&lt;br /&gt;
If the issue persists, or if the Launcher doesn't open ''after'' the first time you started it, close all Flashpoint processes again, then look for a 0 KB &amp;lt;code&amp;gt;preferences.json&amp;lt;/code&amp;gt; file in the same location as the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut. If it is 0 KB, delete the file. Once done, launch Flashpoint using the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut. This will remake the file based on &amp;lt;code&amp;gt;.preferences.defaults.json&amp;lt;/code&amp;gt;, and it should now open normally. Note: If you previously changed some settings on the &amp;lt;code&amp;gt;Config&amp;lt;/code&amp;gt; tab, you will have to set them again.&lt;br /&gt;
&lt;br /&gt;
The problem can also be caused by a port conflict between Flashpoint and another application. Restarting your computer is the easiest way to fix the problem. &lt;br /&gt;
Or if you have a program that uses Hyper-V (such as Windows Subsystem for Linux/Android), you can try adding port 12001 to the excluded port range by following [https://stackoverflow.com/a/54727281 these instructions]. If you haven't heard of Hyper-V before, this solution probably doesn't apply to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|MissingFolder|I extracted Flashpoint into my Downloads folder, but now I can't find it! Where is my Flashpoint folder?}}&lt;br /&gt;
If your Downloads folder is grouped by date, you'll need to scroll down to the &amp;quot;Earlier this year&amp;quot; or &amp;quot;A long time ago&amp;quot; section to find your Flashpoint folder. This is because Flashpoint's files were packed into the installer &amp;quot;a long time ago&amp;quot;, so they appear on your computer as being from that date, even though the installer file itself was downloaded to your computer recently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|GameDeleted|I accidentally deleted a game/animation from Flashpoint! How can I reset it?}}&lt;br /&gt;
Follow the steps below:&lt;br /&gt;
# Delete the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file from the &amp;lt;code&amp;gt;Data&amp;lt;/code&amp;gt; folder. Warning: this will erase all saved play time.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;preferences.json&amp;lt;/code&amp;gt;, at the bottom, replace the value in &amp;lt;code&amp;gt;latestUpdateTime&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;&amp;quot;1970-01-01&amp;quot;&amp;lt;/code&amp;gt;, save the changes.&lt;br /&gt;
# Open Flashpoint and Update metadata, downloading a completely fresh database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ToggleSidebars|I can't see the left (or right) sidebar of the launcher anymore! Where did it go?}}&lt;br /&gt;
Click the arrow buttons on the top-right corner of the launcher to toggle the left and right sidebars. ---&amp;gt; &lt;br /&gt;
[[File:ShowHideSidebars.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Logos|Why can't I see the games' logos/screenshots?}}&lt;br /&gt;
Switch to the ''Grid'' viewing mode using the drop-down menu at the bottom-right corner of the launcher window. Flashpoint Infinity does not display them by default for perfomance reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|OpenTorrentFile|Why won't my Ultimate torrent work?}}&lt;br /&gt;
You will need a torrent client such as [https://www.qbittorrent.org/ qBittorrent] to open the .torrent file. The .torrent file tells your torrent client how to download Flashpoint Ultimate.&lt;br /&gt;
&lt;br /&gt;
Do '''not''' use the torrent from Archive.org! Because of the size of Flashpoint Ultimate, Archive.org will not seed its torrent. Instead, use the torrent link on [https://flashpointarchive.org/downloads/ FlashpointArchive.org].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UltimateNotWorking|Why is Flashpoint Ultimate not working after my download?}}&lt;br /&gt;
Make sure you unzip the program, as it will not work while still zipped. Please use [https://www.7-zip.org 7-Zip] when doing this, as WinRAR is known to fail. If Flashpoint is still not working, follow the [https://flashpointproject.github.io/manual/?page=Troubleshooting Troubleshooting steps in the Manual].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Corrupted7ZFile|When I try to open the Flashpoint Ultimate 7Z file with 7-Zip, it says &amp;quot;Cannot open as archive.&amp;quot; What's the problem?}}&lt;br /&gt;
The download was probably corrupted. Browsers are not designed to download gigantic files like Flashpoint Ultimate, so you'll need to use a download manager such as [https://www.freedownloadmanager.org/ Free Download Manager] to download the file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|CheckHash|How can I check whether Flashpoint Ultimate downloaded successfully?}}&lt;br /&gt;
You'll need to check whether the hash of the file you downloaded matches the expected hash. First, install [https://www.7-zip.org 7-Zip] if you don't have it already. Next, follow these steps:&lt;br /&gt;
# Right-click the 7Z file that you downloaded.&lt;br /&gt;
# Choose &amp;quot;CRC SHA...&amp;quot;, then choose SHA1 or CRC32.&lt;br /&gt;
# Go to the [https://flashpointarchive.org/downloads/ Flashpoint downloads page] and click the button labeled &amp;quot;Mirror&amp;quot; or &amp;quot;Archive.org&amp;quot; underneath the Flashpoint Ultimate heading. This should take you to Flashpoint Ultimate's Archive.org entry.&lt;br /&gt;
# Scroll down and find the &amp;quot;Download Options&amp;quot; sidebar on the right. Click the &amp;quot;Show All&amp;quot; link.&lt;br /&gt;
# Click the file ending in &amp;lt;code&amp;gt;_files.xml&amp;lt;/code&amp;gt;. For example, on Flashpoint 6.3's page, the file is called &amp;lt;code&amp;gt;Flashpoint6.3_files.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
# You should see a list of files in XML format. Check the hash listed for the file, and make sure it matches the hash you found in Step 2. For example, if you chose CRC32 in Step 2, make sure the CRC32 hashes are the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|InfinityPartialDownloads|Most games are working, but when I try to open a specific game, I get an error like one of these:|&lt;br /&gt;
* &amp;quot;The file __ is not a Director file.&amp;quot;&lt;br /&gt;
* &amp;quot;Error launching Unity Player: bad file length&amp;quot;&lt;br /&gt;
* &amp;quot;Failed to initialize player's 3D settings&amp;quot;&lt;br /&gt;
* A stuck loading bar&lt;br /&gt;
* Partially loaded images, missing elements on a page or in a game, or other problems indicating file corruption&lt;br /&gt;
}}&lt;br /&gt;
If you are using Flashpoint Infinity, it's very likely that Flashpoint Router failed to download a complete file. To solve the problem, follow these steps:&lt;br /&gt;
# Right-click the game that you are trying to play, then click &amp;quot;Open Game in Explorer&amp;quot; (&amp;quot;Open File Location&amp;quot; in Flashpoint 11.1 and older).&lt;br /&gt;
# This will open a folder; delete all of the files there.&lt;br /&gt;
# Clear the cache by following [[#ClearWinINetCache|these steps]].&lt;br /&gt;
# Try launching the game again.&lt;br /&gt;
If the problem persists, try [[#UpdateRouter|updating Flashpoint Router]]. If that doesn't help, follow the [https://flashpointproject.github.io/manual/?page=Troubleshooting Troubleshooting steps in the Manual].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|UpdateRouter|How do I update Flashpoint Router?}}&lt;br /&gt;
Follow these steps:&lt;br /&gt;
# Download this file: https://raw.githubusercontent.com/FlashpointProject/Flashpoint-Router/master/router.php&lt;br /&gt;
# Place the downloaded file in the &amp;lt;code&amp;gt;Legacy&amp;lt;/code&amp;gt; folder of your Flashpoint folder, overwriting the original &amp;lt;code&amp;gt;router.php&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|3DVIAAudioBug|I am playing a 3DVIA Player webgame and the audio is loud and distorted, how do I fix it?}}&lt;br /&gt;
Your computer has an issue with MP3 playback caused by the LAV Audio codec. Follow the steps below to fix the problem:&lt;br /&gt;
# Find LAV Audio in the Start Menu and open it. This will open the LAV Audio Configuration window.&lt;br /&gt;
# In the LAV Audio Configuration window, under Output Formats, uncheck 24-bit Integer, 32-bit Integer, and 32-bit Floating point.&lt;br /&gt;
# Click OK to save the settings and close the LAV Audio Configuration window.&lt;br /&gt;
If you don't see a LAV Audio shortcut in your Start Menu, you may need to re-run the [https://github.com/Nevcairiel/LAVFilters/releases LAV Filters installer].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ServerExited|Games are not working, and an error like this one appears constantly in the Launcher's logs:|&lt;br /&gt;
 Server exited with code 3221225781&lt;br /&gt;
}}&lt;br /&gt;
First, make sure that you have installed all of the latest Windows Updates. Next, install the [https://dotnet.microsoft.com/download/dotnet-framework/net47 Microsoft .NET Framework] and the [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ 2015 x86 Redistributable]. When you install the Visual C++ Redistributable, '''make sure to install the x86 version''', even if you're on a 64-bit machine!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|LauncherBlackScreen|When I open Flashpoint all I get is a black/grey screen. What should I do?}}&lt;br /&gt;
If your computer has an older graphics card, it may not support the launcher's hardware acceleration. To get around this, disable hardware acceleration by following these steps:&lt;br /&gt;
&lt;br /&gt;
# In your main Flashpoint folder, select the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut by clicking it once.&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt; to bring up its properties window.&lt;br /&gt;
# In the &amp;lt;code&amp;gt;Target&amp;lt;/code&amp;gt; field, add a space at the very end of the field followed by &amp;lt;code&amp;gt;--disable-gpu&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Click OK&lt;br /&gt;
# Launch Flashpoint by double-clicking the &amp;lt;code&amp;gt;Start Flashpoint&amp;lt;/code&amp;gt; shortcut.&lt;br /&gt;
&lt;br /&gt;
Note that this change only affects the launcher itself, and shouldn't have any impact on its performance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|spawnENOENT|Launching games never does anything, and a message like this appears on Flashpoint's Logs tab:|&lt;br /&gt;
 [Game name] failed to start, spawn [path] ENOENT&lt;br /&gt;
}}&lt;br /&gt;
To launch games, Flashpoint must be able to access the Command Prompt. Follow these steps to check this:&lt;br /&gt;
# Press Windows+R to open the Run box. &lt;br /&gt;
# Copy and paste the path from the message (between ''spawn'' and ''ENOENT'') into the box, then press Enter. &lt;br /&gt;
A Command Prompt window should open. If it ''does not'' open, follow the steps below to fix the problem. If it ''does'' open, skip the below steps.&lt;br /&gt;
# Press Windows+R to open the Run box again.&lt;br /&gt;
# Type/paste &amp;lt;code&amp;gt;sysdm.cpl&amp;lt;/code&amp;gt; into the box and press Enter.&lt;br /&gt;
# Click the &amp;quot;Advanced&amp;quot; tab, then click the &amp;quot;Environment Variables&amp;quot; button.&lt;br /&gt;
# Under System Variables, double-click the &amp;lt;code&amp;gt;ComSpec&amp;lt;/code&amp;gt; variable to edit it.&lt;br /&gt;
# Change the variable value to &amp;lt;code&amp;gt;%SystemRoot%\system32\cmd.exe&amp;lt;/code&amp;gt; and click OK. &lt;br /&gt;
# Click OK again to exit out of the dialog boxes that are still open.&lt;br /&gt;
&lt;br /&gt;
If the problem persists, Flashpoint may be missing necessary software to launch games. The path to the software will be listed in a line of the log starting with &amp;lt;code&amp;gt;applicationPath&amp;lt;/code&amp;gt;. Here is an example:&lt;br /&gt;
 applicationPath: &amp;quot;FPSoftware\Flash\flashplayer_32_sa.exe&amp;quot;,&lt;br /&gt;
Open your Flashpoint folder and check whether the file path exists. If it does not, it may have been deleted by antivirus; see [[Troubleshooting Antivirus Interference]]. If all else fails, try re-installing Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|AMD|Flash games are just showing a black/grey/white screen, but I can still hear the game's audio. How do I fix this?}}&lt;br /&gt;
Recent versions of the AMD Adrenalin graphics driver (22.5.2 and later) cause Flash content to only display a black/grey/white screen, while the audio still works and the content can still be interacted with.&lt;br /&gt;
&lt;br /&gt;
If you have an AMD Radeon RX 6000 series or later GPU and are using the Adrenalin graphics driver, you'll need to either roll back your driver to 22.5.1 or older, or disable hardware acceleration in Flash Player to fix the visuals.&lt;br /&gt;
&lt;br /&gt;
To roll back your driver:&lt;br /&gt;
# Open the Start menu, then type &amp;lt;code&amp;gt;Device Manager&amp;lt;/code&amp;gt; and click the first result.&lt;br /&gt;
# Click the arrow next to &amp;quot;Display adapters&amp;quot; to reveal your graphics driver.&lt;br /&gt;
# Right click on the item that pops up, then click Properties.&lt;br /&gt;
# Select the Driver tab, then click &amp;quot;Roll Back Driver.&amp;quot;&lt;br /&gt;
# Click &amp;quot;Yes&amp;quot; to confirm the rollback, then click &amp;quot;Yes&amp;quot; again to restart your computer.&lt;br /&gt;
&lt;br /&gt;
If you don't want to or can't roll back your driver, you can instead disable hardware acceleration in Flash Player:&lt;br /&gt;
# [https://www.howtogeek.com/194041/how-to-open-the-command-prompt-as-administrator-in-windows-10/ Open the Command Prompt as an Administrator by following these steps].&lt;br /&gt;
# Paste in the following command, then press Enter:&lt;br /&gt;
 mkdir &amp;quot;%WINDIR%\SysWow64\Macromed\Flash&amp;quot; 2&amp;gt;NUL &amp;amp; echo;&amp;amp;echo;DisableHardwareAcceleration = 1 &amp;gt;&amp;gt; &amp;quot;%WINDIR%\SysWow64\Macromed\Flash\mms.cfg&amp;quot;&lt;br /&gt;
Note that disabling hardware acceleration may significantly reduce the framerate of some 3D Flash games. (Other Flash games should not be affected.)&lt;br /&gt;
&lt;br /&gt;
'''On Linux''', you need to create a file in the virtual C: drive set up by wine. Go into &amp;lt;code&amp;gt;/home/USERNAME/.wine/dosdevices/c:/windows/syswow64/&amp;lt;/code&amp;gt;, create a directory named &amp;lt;code&amp;gt;Macromed&amp;lt;/code&amp;gt; (without &amp;quot;...ia&amp;quot;, it's not a typo), create another directory in it named &amp;lt;code&amp;gt;Flash&amp;lt;/code&amp;gt; and finally, create file &amp;lt;code&amp;gt;mms.cfg&amp;lt;/code&amp;gt; in this directory. Paste the following text into this file:&lt;br /&gt;
 DisableHardwareAcceleration = 1&lt;br /&gt;
Flash content should now start displaying video normally, even without need to restart Flashpoint.&lt;br /&gt;
&lt;br /&gt;
{{anchor|BasiliskKeyboardControls|}}&lt;br /&gt;
{{anchor|FPNavigatorKeyboardControls|}}&lt;br /&gt;
{{Q&amp;amp;A|FlashPluginCrash|I'm trying to play a Flash game such as ''Poptropica'', ''Steppenwolf'' or ''Drakens värld'' in Flashpoint Navigator or Basilisk, but the Adobe Flash plugin is crashing, or the keyboard controls aren't working! Is there a fix?}}&lt;br /&gt;
On some computers, Flash Player does not obey the browser's Protected Mode setting, so it must be set in the system's Flash Player configuration instead. Follow the steps below:&lt;br /&gt;
# [https://www.howtogeek.com/194041/how-to-open-the-command-prompt-as-administrator-in-windows-10/ Open the Command Prompt as an Administrator by following these steps].&lt;br /&gt;
# Paste in the following command, then press Enter:&lt;br /&gt;
 mkdir &amp;quot;%WINDIR%\SysWow64\Macromed\Flash&amp;quot; 2&amp;gt;NUL &amp;amp; echo;&amp;amp;echo;ProtectedMode = 0 &amp;gt;&amp;gt; &amp;quot;%WINDIR%\SysWow64\Macromed\Flash\mms.cfg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Work &amp;amp; Curation==&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|SubmitGame|What is the difference between requesting and curating a game? Can I &amp;quot;submit&amp;quot; a game?}}&lt;br /&gt;
Requesting - This option adds your game to an ever-growing list of ones people want added. You will need to fill out the request form which takes 1-5 minutes. Chances of game being saved by any of the curators is small because there are thousands of games waiting on the list, some of which have been waiting for over a year. If you want to increase the chances of it being saved, we suggest that you try to write an engaging description of the game and/or the reason you want it saved.&lt;br /&gt;
&lt;br /&gt;
Curating - This is the process of actually adding the game to Flashpoint. It requires testing the game using procedures detailed in our curation guides. It takes about 30 minutes to do the first time, but as you learn the process you can get it under 5 minutes.&lt;br /&gt;
To get started, follow our [[Curation Tutorial]].&lt;br /&gt;
Once you curate a game, it will be saved and added to the next version of Flashpoint. &lt;br /&gt;
&lt;br /&gt;
If you'd like to learn more about the concept of digital curation, read [https://en.wikipedia.org/wiki/Digital_curation this article]. It explains the principles behind what we do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|MetadataEdits|How do I correct a problem with a game's metadata? Does editing the game in my copy of Flashpoint update it for everyone?}}&lt;br /&gt;
No, editing a game in your copy of Flashpoint does not update it for everyone. To get your change included in the next version of Flashpoint, follow the instructions in the [[Metadata Edits]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ScrapeWebsites|What tools should I use to archive whole websites?}}&lt;br /&gt;
See [[Helpful Tools#Software for Archiving|Helpful Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|WhatPlatform|How do I tell what platform a game is?}}&lt;br /&gt;
The easiest way to check these kinds of things is to right-click the game window and look at the context menu that appears. If it says something about Flash, it's a Flash game. If it says nothing out of the ordinary or no context menu appeared, it's probably HTML5. See [https://media.discordapp.net/attachments/509676268719964160/692059796957954079/unknown.png this image] for a summary.&lt;br /&gt;
&lt;br /&gt;
You can also use Inspect Element to look at the embed of the game for the following file extensions:&lt;br /&gt;
&lt;br /&gt;
.swf - Flash&lt;br /&gt;
&lt;br /&gt;
.dcr/.dir/.dxr - Shockwave&lt;br /&gt;
&lt;br /&gt;
.unity3d - Unity Web Player&lt;br /&gt;
&lt;br /&gt;
.jar/.class - Java&lt;br /&gt;
&lt;br /&gt;
.stk - ShiVa3D&lt;br /&gt;
&lt;br /&gt;
.xap - Silverlight&lt;br /&gt;
&lt;br /&gt;
.vmo - 3DVIA&lt;br /&gt;
&lt;br /&gt;
If a game runs only in Internet Explorer, references a .cab file, and is not one of the above types of games, it is probably an ActiveX game.&lt;br /&gt;
&lt;br /&gt;
If a game does not require any plugins or ActiveX controls to run, then it is probably an HTML5 (or HTML/JavaScript) game.&lt;br /&gt;
&lt;br /&gt;
If it's something else it may be under one of our other [[Platforms|platforms]], but these are the most common types. The full list of the file types that our platforms use is on the linked page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|SubmitSWFs|Where can I submit my collection of SWFs?}}&lt;br /&gt;
The [https://archive.org/ Internet Archive] is the best place to upload a collection of SWFs.&lt;br /&gt;
&lt;br /&gt;
Flashfreeze, our own public storage location, had to be taken down in 2023 due to a change regarding Google Drive storage. We currently have not setup an alternative since, but what was once on Flashfreeze is now on [https://archive.org/details/@dri0m Dri0m's Archive.org account].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Decompiler|What is a good tool to decompile/hack SWF files (Flash games)?}}&lt;br /&gt;
The recommended program for this purpose is ''[https://github.com/jindrapetrik/jpexs-decompiler/releases JPEXS Free Flash Decompiler]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|ClearWinINetCache|How do I clear the Flash projector's cache?}}&lt;br /&gt;
The Flash projectors use WinINet to perform network requests. Some other Flashpoint platforms, such as 3D Groove GX, also use WinINet. To clear the cache for these programs, follow these steps:&lt;br /&gt;
# Enable Editing in the &amp;lt;code&amp;gt;Config&amp;lt;/code&amp;gt; tab.&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;Curate&amp;lt;/code&amp;gt; tab, and click &amp;lt;code&amp;gt;Clear WinINet Cache&amp;lt;/code&amp;gt;.&lt;br /&gt;
Alternatively, you can run the command manually by following these steps:&lt;br /&gt;
# Press Windows+R to open the Run box. &lt;br /&gt;
# Type or paste in the following command, then press Enter: &amp;lt;code&amp;gt;RunDll32.exe InetCpl.cpl,ClearMyTracksByProcess 8&amp;lt;/code&amp;gt;&lt;br /&gt;
Note that for games that use the Flashpoint Navigator or Basilisk browser, you will need to [[#ClearFPNavigatorCache|clear the browser's cache]] instead.&lt;br /&gt;
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{{anchor|ClearBasiliskCache|}}&lt;br /&gt;
{{Q&amp;amp;A|ClearFPNavigatorCache|How do I clear the Flashpoint Navigator or Basilisk browser's cache?}}&lt;br /&gt;
Open the Flashpoint Navigator or Basilisk browser and follow these steps:&lt;br /&gt;
# Press the &amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt; key&lt;br /&gt;
# Click &amp;quot;History,&amp;quot; then &amp;quot;Clear Recent History...&amp;quot;&lt;br /&gt;
# Change the time range to &amp;quot;Everything&amp;quot; using the dropdown menu, then check the boxes next to &amp;quot;Cache&amp;quot; and &amp;quot;Offline Website Data.&amp;quot;&lt;br /&gt;
# Click &amp;quot;Clear Now.&amp;quot;&lt;br /&gt;
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{{Q&amp;amp;A|AlternatePlatformCuration|I'm curating an HTML5 version of a Flash game that is already in Flashpoint (or the other way around). Should I submit it as alternate of Flashpoint's existing entry?}}&lt;br /&gt;
No, you will need to submit a new, separate curation. Currently, alternate versions of a game are required to be of the same [[Platforms|Platform (technology)]] as the main game entry.&lt;br /&gt;
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{{Q&amp;amp;A|NoTags|I filled out tags for my curation, but after I exported it, I noticed that the tags are missing! Why did this happen?}}&lt;br /&gt;
To add a tag to your curation, first type it into the Tags box, then ''select'' it by either clicking it, or pressing the Tab key and hitting Enter when the tag is highlighted. '''If you type a tag without selecting it, it will not be added to your curation!'''&lt;br /&gt;
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{{Q&amp;amp;A|CurateTabWhiteScreen|I'm curating in Flashpoint, and launching my curations shows a blank white screen. What do I do?}}&lt;br /&gt;
This issue may be caused by your file system not supporting symlinks, which are enabled by default in Flashpoint. To fix this, switch off the &amp;quot;Symlink Curation Content Folder&amp;quot; option on the Curate or Config tab. This issue may arise if you're using Flashpoint on an external device such as a USB or portable hard drive. Keep in mind turning off symlink will disallow you from using the [[MAD4FP]] curation tool.&lt;br /&gt;
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==Technical questions==&lt;br /&gt;
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{{Q&amp;amp;A|ActiveX|How does Flashpoint's ActiveX support work? What happens when an ActiveX control is registered?}}&lt;br /&gt;
[https://github.com/FlashpointProject/FlashpointSecureTools/tree/master/FlashpointSecurePlayer Flashpoint Secure Player] powers our ActiveX support. It provides a lightweight wrapper around Internet Explorer's engine, so it can load ActiveX controls just like Internet Explorer can. It has a significant advantage over Internet Explorer though: it allows us to use Internet Explorer's engine with Flashpoint but not change your Internet Explorer settings. It can load files through Flashpoint's proxy and load Flashpoint's ActiveX controls that do not work with Internet Explorer's default settings. In addition, Flashpoint Secure Player resets all changes that it makes to your system after it closes, meaning that ActiveX controls can be used without being permanently installed. All of the ActiveX controls supported by Flashpoint are included in the &amp;lt;code&amp;gt;FPSoftware\ActiveX&amp;lt;/code&amp;gt; folder; no ActiveX controls are downloaded from the internet.&lt;br /&gt;
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{{Q&amp;amp;A|LaunchBox|How can I add Flashpoint games to my LaunchBox collection?}}&lt;br /&gt;
You can use [https://forums.launchbox-app.com/files/file/2652-obbys-flashpoint-importer-for-launchbox/ this tool] to import games and playlists from Flashpoint into LaunchBox.&lt;br /&gt;
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&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Meta]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shady</name></author>
	</entry>
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