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	<id>https://flashpointarchive.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mathgeniuszach</id>
	<title>Flashpoint Datahub - User contributions [en]</title>
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	<updated>2026-10-17T19:47:37Z</updated>
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		<id>https://flashpointarchive.org/w/index.php?title=Linux_Support&amp;diff=10531</id>
		<title>Linux Support</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Linux_Support&amp;diff=10531"/>
		<updated>2024-07-27T23:26:25Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Updates and Nix details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support. If you need assistance with installing or playing, ask in the &amp;lt;code&amp;gt;#help&amp;lt;/code&amp;gt; channel on the [https://flashpointarchive.org/discord Discord server].&lt;br /&gt;
&lt;br /&gt;
Flashpoint for Linux supports Flash, HTML5, Shockwave, Unity, Java and various other web platforms. Not everything is supported, such as DevalVR and Viscape.&lt;br /&gt;
If you want support for platforms that are Windows-exclusive, there are a few options to get the Windows version of Flashpoint running on Linux:&lt;br /&gt;
* [https://flashpointarchive.org/downloads Download the Windows version of Flashpoint] and run it in a Windows virtual machine. This is the recommended non-native option.&lt;br /&gt;
* [[#Windows_Version_Using_Wine|Run the Windows version of Flashpoint with Wine]]. This works well on some computers, but does not work consistently.&lt;br /&gt;
&lt;br /&gt;
Otherwise, if you do not need support for those platforms, try any of the methods of launching Flashpoint listed below.&lt;br /&gt;
&lt;br /&gt;
== Immutable Version ==&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
This is an old build is designed for use on distros with an immutable rootfs, such as SteamOS, NixOS, Fedora Silverblue, etc. Most of the dependencies, including Wine, PHP and GTK3, are already included within the installation directory. No packages should need to be installed in order for this version to work, but due to compatibility issues with specific configurations, your system may still complain about missing libraries. More space will be needed to run this compared to the [[#Mutable_Version|mutable version]], so if you are able and willing to install a couple packages to save space, use the mutable version instead.&lt;br /&gt;
&lt;br /&gt;
If you have [https://nixos.org/download/ Nix] on your system, you can also launch the mutable version of Flashpoint under [[#Nix_Shell|a Nix shell]] or with &amp;lt;code&amp;gt;steam-run&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;nix-shell -p steam-run --run &amp;quot;steam-run ./start-flashpoint.sh&amp;quot;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
# Download [https://download.unstable.life/upload/fp13_linux_20240425i.7z this archive file].&lt;br /&gt;
# Extract the contents of the file to an '''empty''' folder that your user has read &amp;amp; write permissions for. This can be done graphically, or in the terminal by entering the following in the directory the file is in:&amp;lt;pre&amp;gt;$ 7zr x fp13_linux_*.7z -oFlashpoint&amp;lt;/pre&amp;gt;&lt;br /&gt;
# Open the folder you extracted Flashpoint to, then run &amp;lt;code&amp;gt;start-flashpoint.sh&amp;lt;/code&amp;gt; to open the launcher.&lt;br /&gt;
After the installation is complete, you should not move any files in the Flashpoint folder at all. Moving the wrong file/folder could break the entire program until it is moved back.&lt;br /&gt;
&lt;br /&gt;
A README document is provided that has some additional notes.&lt;br /&gt;
&lt;br /&gt;
== Mutable Version ==&lt;br /&gt;
&lt;br /&gt;
=== Compatibility ===&lt;br /&gt;
Since the Flashpoint launcher is based on Electron, the minimum requirements are identical to Chromium. According to Google, they are as follows:&lt;br /&gt;
* 64-bit Ubuntu 18.04+, Debian 10+, or Fedora 32+&lt;br /&gt;
* An Intel Pentium 4 or later processor that's SSE3 capable&lt;br /&gt;
Rolling-release distros like Arch and Gentoo are also supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It is possible for a distro that doesn't meet these requirements to still be able to run Flashpoint if the system packages are new enough. If you use an older distro than the listed minimums and are unable to open the launcher, you could try adding a repository from a newer, supported version of the same distro and updating your packages that way. Beware though, because doing so could cause damage to your system if not done carefully.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
This version of Flashpoint for Linux requires the following dependencies to be installed at runtime:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Dependency package names on various distros&lt;br /&gt;
|-&lt;br /&gt;
!Distro&lt;br /&gt;
!PulseAudio&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!X11&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!32-bit Xcomposite&lt;br /&gt;
!GTK3&lt;br /&gt;
!NSS&lt;br /&gt;
!PHP&lt;br /&gt;
!Wine&lt;br /&gt;
!bash&lt;br /&gt;
|-&lt;br /&gt;
!Debian-like&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xserver-xorg-core&lt;br /&gt;
|libxcomposite1:i386&lt;br /&gt;
|libgtk-3-0&lt;br /&gt;
|libnss3&lt;br /&gt;
|php&lt;br /&gt;
|(see [https://wiki.winehq.org/Debian this page])&lt;br /&gt;
|bash&lt;br /&gt;
|-&lt;br /&gt;
!Ubuntu-like&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xserver-xorg-core&lt;br /&gt;
|libxcomposite1:i386&lt;br /&gt;
|libgtk-3-0&lt;br /&gt;
|libnss3&lt;br /&gt;
|php&lt;br /&gt;
|(see [https://wiki.winehq.org/Ubuntu this page])&lt;br /&gt;
|bash&lt;br /&gt;
|-&lt;br /&gt;
!Fedora-like&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xorg-x11-server-Xorg&lt;br /&gt;
|libXcomposite.i686&lt;br /&gt;
|gtk3&lt;br /&gt;
|nss&lt;br /&gt;
|php&lt;br /&gt;
|(see [https://wiki.winehq.org/Fedora this page])&lt;br /&gt;
|bash&lt;br /&gt;
|-&lt;br /&gt;
!Arch-like&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;c&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|pulseaudio&lt;br /&gt;
|xorg-server&lt;br /&gt;
|lib32-libxcomposite&lt;br /&gt;
|gtk3&lt;br /&gt;
|nss&lt;br /&gt;
|php&lt;br /&gt;
|wine&lt;br /&gt;
|bash&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;: E.g. ChromeOS Terminal, MX Linux | &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;: E.g. Linux Mint, Pop!_OS, Zorin OS | &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;: E.g. Manjaro, EndeavourOS&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Chances are that Wine and PHP will be the only packages that you'll need to install, as most distributions come with the rest of the packages already pre-installed.&lt;br /&gt;
&lt;br /&gt;
There are also some packages that aren't required, but can enhance your experience:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Optional dependencies&lt;br /&gt;
|-&lt;br /&gt;
!Distro&lt;br /&gt;
!GTK2&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
!LibXt&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Debian-like&lt;br /&gt;
|libgtk2.0-0&lt;br /&gt;
|libxt6&lt;br /&gt;
|-&lt;br /&gt;
!Fedora-like&lt;br /&gt;
|gtk2&lt;br /&gt;
|libXt&lt;br /&gt;
|-&lt;br /&gt;
!Arch-like&lt;br /&gt;
|gtk2&lt;br /&gt;
|libxt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;: PipeWire can also be used in place of PulseAudio by installing the &amp;lt;code&amp;gt;pipewire-pulse&amp;lt;/code&amp;gt; package on Ubuntu-like and Arch-like distros, or &amp;lt;code&amp;gt;pipewire-pulseaudio&amp;lt;/code&amp;gt; on Fedora-like distros. For Debian-like distros, see [https://wiki.debian.org/PipeWire#Using_as_a_substitute_for_PulseAudio.2FJACK.2FALSA this link].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;: X11 can also be used within Wayland by installing the &amp;lt;code&amp;gt;xwayland&amp;lt;/code&amp;gt; package on Debian-like and Ubuntu-like distros, &amp;lt;code&amp;gt;xorg-x11-server-Xwayland&amp;lt;/code&amp;gt; on Fedora-like distros, or &amp;lt;code&amp;gt;xorg-xwayland&amp;lt;/code&amp;gt; on Arch-like distros.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;: Required for native Flash support. To support versions &amp;lt;27, the 32-bit version of this package must be installed instead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To install them, use your distro's package manager:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distro&lt;br /&gt;
!Package manager install command&lt;br /&gt;
|-&lt;br /&gt;
!Debian-like&lt;br /&gt;
|&amp;lt;code&amp;gt;sudo apt-get install {PACKAGE}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Fedora-like&lt;br /&gt;
|&amp;lt;code&amp;gt;sudo dnf install {PACKAGE}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Arch-like&lt;br /&gt;
|&amp;lt;code&amp;gt;sudo pacman -S {PACKAGE}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
Make sure you have at least 4 GB of free space, and that you have &amp;lt;code&amp;gt;p7zip&amp;lt;/code&amp;gt; installed to be able to extract from 7z files.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
# Download [https://download.unstable.life/upload/fp13_linux_20240425m.7z this archive file].&lt;br /&gt;
# Extract the contents of the file to an '''empty''' folder that your user has read &amp;amp; write permissions for. This can be done graphically, or in the terminal by entering the following in the directory the file is in:&amp;lt;pre&amp;gt;$ 7zr x fp13_linux_*.7z -oFlashpoint&amp;lt;/pre&amp;gt;&lt;br /&gt;
# Open the folder you extracted Flashpoint to, then run &amp;lt;code&amp;gt;start-flashpoint.sh&amp;lt;/code&amp;gt; to open the launcher.&lt;br /&gt;
After the installation is complete, you should not move any files in the Flashpoint folder at all. Moving the wrong file/folder could break the entire program until it is moved back.&lt;br /&gt;
&lt;br /&gt;
A README document is provided that has a recap of some instructions shown in this section, as well as some additional notes.&lt;br /&gt;
&lt;br /&gt;
=== Nix Shell ===&lt;br /&gt;
&lt;br /&gt;
The mutable version of Flashpoint can also be launched under a Nix shell if Nix is installed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{ pkgs ? import &amp;lt;nixpkgs&amp;gt; {} }:&lt;br /&gt;
&lt;br /&gt;
(pkgs.buildFHSEnv {&lt;br /&gt;
    name = &amp;quot;flashpoint&amp;quot;;&lt;br /&gt;
    targetPkgs = pkgs: (with pkgs; [&lt;br /&gt;
        # Shell utils&lt;br /&gt;
        toybox&lt;br /&gt;
        # Electron for the launcher.&lt;br /&gt;
        electron&lt;br /&gt;
        # Flashpoint requirements&lt;br /&gt;
        pipewire pulseaudio&lt;br /&gt;
        gtk3 gtk2 nss php wine&lt;br /&gt;
        xorg.libX11 xorg.libXt xorg.libXcomposite&lt;br /&gt;
        # ldd requirements&lt;br /&gt;
        mesa #libgbm&lt;br /&gt;
        glib nspr at-spi2-atk cups dbus libdrm pango cairo expat libxkbcommon alsa-lib&lt;br /&gt;
        xorg.libXdamage xorg.libXext xorg.libXfixes xorg.libXrandr xorg.libxcb&lt;br /&gt;
        udev&lt;br /&gt;
    ]);&lt;br /&gt;
}).env&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Simply save this code into a .nix file and run it with &amp;lt;code&amp;gt;nix-shell {file}.nix --run ./start-flashpoint.sh&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;steam-run&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;nix-shell -p steam-run --run &amp;quot;steam-run ./start-flashpoint.sh&amp;quot;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Minimal-Dependency Version ==&lt;br /&gt;
If you are looking for a fully-native or minimal setup Flashpoint experience on Linux, ''Flashpoint Nano'' exists as a lightweight (albeit heavily limited) script-based alternative to the other installation options.&lt;br /&gt;
&lt;br /&gt;
Only two platforms are supported: Flash (using [https://ruffle.rs/ Ruffle]; non-embedded entries only) and HTML5 (using [https://www.palemoon.org/ Pale Moon]). Each software is Linux-native, downloaded upon first launch and updated automatically.&lt;br /&gt;
&lt;br /&gt;
'''Due to the inherently barebones nature of this option, do not expect to receive help in the Discord if a specific game does not work.'''&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
Only a few command-line utilities that may not be available on your system by default are required: &amp;lt;code&amp;gt;tar&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;curl&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sqlite3&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;unxz&amp;lt;/code&amp;gt; (from XZ Utils). You should be able to install these using your distro's package manager.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
# Download Nano from [https://github.com/WumboSpasm/flashpoint-nano the GitHub repository] by clicking the ''Code'' button and then ''Download ZIP''. Alternatively, if you have git installed, you can use the &amp;lt;code&amp;gt;git clone &amp;lt;nowiki&amp;gt;https://github.com/WumboSpasm/flashpoint-nano.git&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; command to download the repository. The latter option may be preferable so you can download updates to the scripts using &amp;lt;code&amp;gt;git pull&amp;lt;/code&amp;gt;.&lt;br /&gt;
# If you downloaded the ZIP archive, extract it using your method of choice.&lt;br /&gt;
# Enter the created directory and run the following command in the terminal: &amp;lt;code&amp;gt;./flashpoint.sh &amp;lt;entry-id&amp;gt;&amp;lt;/code&amp;gt;. You can find the ID of the desired entry using the [https://flashpointproject.github.io/flashpoint-database/ Flashpoint Database] search tool. If you wish to launch an additional application, simply append its ID to the end of your command (with a space separating it from the entry ID).&lt;br /&gt;
&lt;br /&gt;
== Windows Version Using Wine ==&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can attempt to run the Windows version of Flashpoint using Wine, which is a Windows compatibility layer. There are several advantages to doing this, like being able to run more up-to-date versions of Flashpoint that have only been made for Windows. However, it is not guaranteed that Wine will work properly, as the experience varies greatly depending on the hardware, choice of distribution, and packages you have installed. For this to work, you currently need to install either the development or staging versions of Wine running a completely fresh prefix. How to install them depends on the distro, so consult WineHQ's [https://wiki.winehq.org/Download download page] for instructions on yours. Additionally, you will also need the &amp;lt;code&amp;gt;php&amp;lt;/code&amp;gt; package for Flashpoint to work post-install.&lt;br /&gt;
&lt;br /&gt;
As of now, you can install the latest Windows version of Flashpoint Infinity by running the [https://github.com/FlashpointProject/FlashpointComponentTools/releases/latest/download/FlashpointInstaller.exe installer] through Wine. To be able to run the installer, you need to install a recent version of the .NET framework via Wine Mono, which should be provided upon creating a new Wine prefix or installed as a package on most distros. The process for installing Flashpoint this way is similar to how it is on Windows, except you may have to change the installation path to a location that can be written to, like your home folder. An example of a proper installation path would be &amp;lt;code&amp;gt;Z:\home\$USER\Flashpoint&amp;lt;/code&amp;gt;, where you replace &amp;lt;code&amp;gt;$USER&amp;lt;/code&amp;gt; with your username. You may get an error upon finishing the installation; this is expected behavior. Quit the installer and kill it from your process manager if needed, and all of the files should be where you installed them.&lt;br /&gt;
&lt;br /&gt;
At this point, you can try to run the Windows version of the launcher through Wine, but it's recommended that you download the [https://github.com/FlashpointProject/launcher/releases/latest native Linux launcher] as a 7z file and replace everything in the &amp;lt;code&amp;gt;Launcher&amp;lt;/code&amp;gt; folder with the files that are extracted from it. You may need to install the &amp;lt;code&amp;gt;p7zip&amp;lt;/code&amp;gt; package to be able to extract the contents of the file. Once done, you can then run &amp;lt;code&amp;gt;Launcher/flashpoint-launcher&amp;lt;/code&amp;gt; and set the &amp;quot;Flashpoint Path&amp;quot; in the launcher's config to &amp;lt;code&amp;gt;..&amp;lt;/code&amp;gt;, then click &amp;quot;Save and Restart&amp;quot; on the bottom of the page. If everything has been done correctly, you should now have a working Flashpoint install! Note that not all platforms will work when installing Flashpoint this way, as Wine is not a perfect simulation of a typical Windows environment.&lt;br /&gt;
&lt;br /&gt;
If you are having issues running Flashpoint with Wine, you can instead try using various other &amp;quot;flavors&amp;quot; such as [https://github.com/GloriousEggroll/wine-ge-custom Wine GE], which has extra patches applied that aren't in mainline Wine. Users of Arch-based distros can install Wine GE as a [https://aur.archlinux.org/packages/wine-ge-custom package from the AUR], however no binary is provided, so the package must be compiled.&lt;br /&gt;
&lt;br /&gt;
== Optional Enhancements ==&lt;br /&gt;
&lt;br /&gt;
=== Wine Wayland Support ===&lt;br /&gt;
'''Enabling this feature could cause unforeseen bugs and break compatibility with some games/animations. Do so at your own risk.'''&lt;br /&gt;
&lt;br /&gt;
Starting with Wine 8.4, a display driver was added that can be used to run Windows programs through Wayland instead of X11/Xwayland. To enable it, run the following command to modify the registry of the Wine prefix you want to use it on:&lt;br /&gt;
 $ WINEPREFIX=/path/to/wine/prefix wine reg add &amp;quot;HKCU\\Software\\Wine\\Drivers&amp;quot; /v &amp;quot;Graphics&amp;quot; /d &amp;quot;wayland,x11&amp;quot;&lt;br /&gt;
Make sure to replace &amp;lt;code&amp;gt;/path/to/wine/prefix&amp;lt;/code&amp;gt; with the actual path of the prefix you wish to modify. For examples, the default path is &amp;lt;code&amp;gt;$HOME/.wine&amp;lt;/code&amp;gt; and the mutable version's path relative to the location of the Flashpoint directory is &amp;lt;code&amp;gt;FPSoftware/Wine&amp;lt;/code&amp;gt;. After making this change, all programs running in Wine from now on should be using Wayland. &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Technologies]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Testing_Results&amp;diff=2652</id>
		<title>Testing Results</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Testing_Results&amp;diff=2652"/>
		<updated>2020-05-13T19:05:24Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To see a full list of games that have been tested for Flashpoint already, check out the [https://docs.google.com/spreadsheets/d/17YMv-xbxcWTtnO7K4cGpkj3AdC7F_NHoLKWbuGNf4gs/edit?usp=sharing Flashpoint Testing Results] sheet.&lt;br /&gt;
&lt;br /&gt;
If you've tested any Flashpoint game from beginning to end, you can submit your testing results through [https://docs.google.com/forms/d/e/1FAIpQLSc6kWbUnG97mPkNq8sOAWBffg2fhLBSS3_sKVEvbrZLhOcZ8g/viewform this form].&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Testing_Results&amp;diff=2651</id>
		<title>Testing Results</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Testing_Results&amp;diff=2651"/>
		<updated>2020-05-13T19:05:10Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To see a full list of games that have been tested for Flashpoint already, check out the [https://docs.google.com/spreadsheets/d/17YMv-xbxcWTtnO7K4cGpkj3AdC7F_NHoLKWbuGNf4gs/edit?usp=sharing Flashpoint Testing Results] sheet.&lt;br /&gt;
&lt;br /&gt;
If you've tested any Flashpoint game from beginning to end that has not been tested yet, you can submit your testing results through [https://docs.google.com/forms/d/e/1FAIpQLSc6kWbUnG97mPkNq8sOAWBffg2fhLBSS3_sKVEvbrZLhOcZ8g/viewform this form].&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2649</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2649"/>
		<updated>2020-05-12T02:54:12Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Moved Speedrun to Action because it fits better there.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tags are used to classify and organize games in Flashpoint for easier searching.  Here, they have been organised into categories.  You may use multiple tags per game, and you can use the category headers as tags too (except ''Themes'', ''Content Warnings'', ''Franchises'' and ''Game Engines'').  If there is a tag that you feel would be useful, please ask a Staff Member on the Discord server, and we'll see if it's something that should be added.  We don't want tags to be too specific, to the point where a tag exists solely for one game.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
These games are active and action-packed, whether they involve running, jumping, shooting, or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Artillery&lt;br /&gt;
| Games where you use various weapons, setting the power and angle, to fight your enemy.&lt;br /&gt;
| Tank Wars&lt;br /&gt;
|-&lt;br /&gt;
| Brawler&lt;br /&gt;
| Progress through areas, beating up goons as you go; usually 2D.&lt;br /&gt;
| Stick Brawl&lt;br /&gt;
|-&lt;br /&gt;
| Fighting&lt;br /&gt;
| Two characters face off using combos and special techniques.&lt;br /&gt;
| Samurai Fighters&lt;br /&gt;
|-&lt;br /&gt;
| First-Person Shooter&lt;br /&gt;
| The game is played from the point of view of the character firing the weapon.&lt;br /&gt;
| Sierra 7&lt;br /&gt;
|-&lt;br /&gt;
| Platformer&lt;br /&gt;
| Progress through one or more stages by jumping from object to object.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Rail Shooter&lt;br /&gt;
| The game is played with a viewpoint that moves automatically, with no input available to the player.&lt;br /&gt;
| Xiao Xiao no. 4&lt;br /&gt;
|-&lt;br /&gt;
| Shoot 'Em Up&lt;br /&gt;
| Move freely horizontally and vertically to shoot enemies with projectiles, while avoiding theirs.&lt;br /&gt;
| Cookie Crisp Space Flight Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Shooter&lt;br /&gt;
| Any game where you use guns to shoot enemies.&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Gallery&lt;br /&gt;
| Move your cursor to shoot targets on a usually stationary playfield, and rack up lots of points.&lt;br /&gt;
| Pokemon Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
| Speedrun&lt;br /&gt;
| A game where you try to complete a given task in the fastest time possible or within a very short time limit.&amp;lt;br/&amp;gt;Not to be confused with the Racing tag.&lt;br /&gt;
| N&lt;br /&gt;
|-&lt;br /&gt;
| Vertically-Scrolling Shooter &lt;br /&gt;
| The game is played with a playfield that scrolls from bottom to top (usually in a ship).&lt;br /&gt;
| Enigmata 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
In Adventure games, the player experiences an interactive story driven by exploration and/or puzzle solving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Choose Your Own Adventure&lt;br /&gt;
| Choose a path at specific junctions and see where the story takes you.&lt;br /&gt;
| The Henry Stickmin Series&lt;br /&gt;
|-&lt;br /&gt;
| Dating Sim&lt;br /&gt;
| Pick options to take boys or girls on dates.&lt;br /&gt;
| SimGirls&lt;br /&gt;
|-&lt;br /&gt;
| Escape the Room&lt;br /&gt;
| A subset of the Adventure genre where you're in a single room / low amount of rooms, a general lack of story, and puzzles to solve to get out of it.&lt;br /&gt;
| Cube Escape: The Cave&lt;br /&gt;
|-&lt;br /&gt;
| Metroidvania&lt;br /&gt;
| Adventure games that feature an interconnected world, explored by acquiring new items and unlocking new areas.&lt;br /&gt;
| Nuclear Autumn&lt;br /&gt;
|-&lt;br /&gt;
| Point and Click&lt;br /&gt;
| A specific subset of adventure games where your only controls are the mouse.&lt;br /&gt;
| Easy Joe&lt;br /&gt;
|-&lt;br /&gt;
| Roguelike&lt;br /&gt;
| You have one life.  Don't die, or you'll lose most if not all of your progress.&lt;br /&gt;
| Yet Another Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| RPG&lt;br /&gt;
| Games focused less on combat and more on exploration and puzzle solving.  May or may not have detailed character stats.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
| Visual Novel&lt;br /&gt;
| Story based games that consist almost entirely of reading and picking choices. Often with static backgrounds and characters.&lt;br /&gt;
| I woke up next to you again.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
Arcade games have easily graspable gameplay and a focus on getting a high score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Breakout&lt;br /&gt;
| Bounce a ball from a paddle to break all the bricks in a level.&lt;br /&gt;
| bloXplatter&lt;br /&gt;
|-&lt;br /&gt;
| Clicker&lt;br /&gt;
| A game where you primarily click to increase numbers. &lt;br /&gt;
| OSTM&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| You control a character, dodging or avoiding obstacles.&lt;br /&gt;
| Cubefield&lt;br /&gt;
|-&lt;br /&gt;
| Idle&lt;br /&gt;
| A game where numbers go up while you're away. Most of the incremental games are idle ones.&lt;br /&gt;
| Progress Quest&lt;br /&gt;
|-&lt;br /&gt;
| Launch&lt;br /&gt;
| A game where you throw your character to see how far you get. Buy upgrades to shoot yourself further next time.&amp;lt;br/&amp;gt;Not to be confused with the Toss tag.&lt;br /&gt;
| Learn to Fly&lt;br /&gt;
|-&lt;br /&gt;
| Pinball&lt;br /&gt;
| A game typically involving two paddles, a ball with realistic physics, and various objects on a play field that give you points when hit.&lt;br /&gt;
| Pinbill&lt;br /&gt;
|-&lt;br /&gt;
| Pong&lt;br /&gt;
| Games specifically based on Pong. Other paddle-based games will most likely use either the Breakout or Pinball tag.&lt;br /&gt;
| PONGS&lt;br /&gt;
|-&lt;br /&gt;
| Rhythm&lt;br /&gt;
| Press the right buttons to the beat of the music.&lt;br /&gt;
| F2Jam&lt;br /&gt;
|-&lt;br /&gt;
| Rock-Paper-Scissors&lt;br /&gt;
| A game based off the classic three-way head-to-head mind game.&lt;br /&gt;
| Pico vs. Uberkids&lt;br /&gt;
|-&lt;br /&gt;
| Runner&lt;br /&gt;
| A game that usually involves you moving down a path automatically, avoiding obstacles in order to either get a high score (endless) or finish a level.&lt;br /&gt;
| Robot Unicorn Attack&lt;br /&gt;
|-&lt;br /&gt;
| Score-Attack&lt;br /&gt;
| Your goal throughout the game is to get a high score.&lt;br /&gt;
| Starry Night&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| Games based on Snake.&lt;br /&gt;
| Snake Classic&lt;br /&gt;
|-&lt;br /&gt;
| Stacking&lt;br /&gt;
| Games that involve stacking objects, typically while keeping them balanced.&lt;br /&gt;
| Super Stacker&lt;br /&gt;
|-&lt;br /&gt;
| Tetris&lt;br /&gt;
| Games based on Tetris. Can also be used more generally for other drop-down fast-paced puzzle games such as Puyo Puyo and Dr. Mario.&lt;br /&gt;
| Tetris 1989&lt;br /&gt;
|-&lt;br /&gt;
| Timing&lt;br /&gt;
| Similar to rhythm games, these tend to rely on non-musical, usually-visual cues and proper timing. Stacking and slacking games are popular variants.&lt;br /&gt;
| Feed the King&lt;br /&gt;
|-&lt;br /&gt;
| Toss&lt;br /&gt;
| Games where you toss or launch a character or object to destroy terrain, reach a location, or collect items. Famous examples of this tag are games based on Angry Birds.&amp;lt;br/&amp;gt;Not to be confused with the Launch tag.&lt;br /&gt;
| Soccer Kicker&lt;br /&gt;
|-&lt;br /&gt;
| Variety&lt;br /&gt;
| Mini-game collections, or games where the gameplay changes frequently.&lt;br /&gt;
| Four Second Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
Driving games involve steering a vehicle, whether to win a race, get the shortest time, or accomplish another goal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Flying&lt;br /&gt;
| Flying, but not fighting or racing. Usually in a plane or other airborne vehicle.&lt;br /&gt;
| Into Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Motocross&lt;br /&gt;
| 2D driving games with specific physics enabled.&lt;br /&gt;
| Dirt Bike&lt;br /&gt;
|-&lt;br /&gt;
| Parking&lt;br /&gt;
| Park in a precise space, using any vehicle.&lt;br /&gt;
| Docking Perfection 2&lt;br /&gt;
|-&lt;br /&gt;
| Racing &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Educational == &lt;br /&gt;
Educational games aim to teach something as you play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Math&lt;br /&gt;
| A game that primarily involves solving math problems.&lt;br /&gt;
| Math Shootout&lt;br /&gt;
|-&lt;br /&gt;
| Quiz&lt;br /&gt;
| A game that asks you questions about any particular subject matter. Some Quiz games are more parodical than educational, however.&lt;br /&gt;
| 50 States &lt;br /&gt;
|-&lt;br /&gt;
| Tutorial &lt;br /&gt;
| A game that is more akin to a tutorial, showing you how to do something in an interactive fashion.&lt;br /&gt;
| Ultimate Spriting Tutorial&lt;br /&gt;
|- &lt;br /&gt;
| Typing&lt;br /&gt;
| Games that teach you to type efficiently.&lt;br /&gt;
| Icarus Proudbottom Teaches Typing! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
Puzzle games involve brainteasers of all types, from fast-paced matching games to hidden object puzzles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Find&lt;br /&gt;
| Find things that are hidden within the larger picture, or find differences between pictures.&lt;br /&gt;
| Pocket Creature ~Hidden Objects~&lt;br /&gt;
|-&lt;br /&gt;
| Jigsaw&lt;br /&gt;
| Classic style of puzzle where you have differently shaped pieces and need to put them in the right spots.&lt;br /&gt;
| Ice-Age 4 Jigsaw Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lemmings&lt;br /&gt;
| Use a set of tools per level to guide marching characters from point A to point B.&lt;br /&gt;
| Oreo O's Creme Team Journey&lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Follow a set of rules, whether explained or not, and use methodical thinking to solve puzzles. Usually has no game-over criteria or time limit.&lt;br /&gt;
| 3D Logic 2&lt;br /&gt;
|-&lt;br /&gt;
| Marble Popper&lt;br /&gt;
| Shoot a round, small object at others of its kind to match groups of the same color, whether in a large mass as in Puzzle Bobble, or along a trail as in Zuma.&lt;br /&gt;
| Coba&lt;br /&gt;
|-&lt;br /&gt;
| Matching&lt;br /&gt;
| Games where you match groups of similar objects together.&lt;br /&gt;
| Ores&lt;br /&gt;
|-&lt;br /&gt;
| Match-3&lt;br /&gt;
| Swap and move objects around to match colours/shapes in lines.&lt;br /&gt;
| Bejeweled&lt;br /&gt;
|-&lt;br /&gt;
| Maze&lt;br /&gt;
| A game where you traverse or solve mazes.&lt;br /&gt;
| Grow Maze&lt;br /&gt;
|-&lt;br /&gt;
| Memory&lt;br /&gt;
| Games that require using your memory to constantly remember in-game information, such as the level layout or a sequence of inputs. Memory-match and simon-says games fit this tag.&lt;br /&gt;
| &amp;quot;Elephants Never Forget!&amp;quot; Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Sliding&lt;br /&gt;
| Slide squares or blocks along a grid to create an image or free a specific tile.&lt;br /&gt;
| 8 Square Slider&lt;br /&gt;
|-&lt;br /&gt;
| Sokoban&lt;br /&gt;
| Games that involve pushing boxes around an area into specific locations.&lt;br /&gt;
| Aggressive Sokoban&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| The player must move around discreetly to avoid being detected by enemy entities.&lt;br /&gt;
| The Classroom&lt;br /&gt;
|-&lt;br /&gt;
| Word&lt;br /&gt;
| Games based on anagrams, crosswords, or similar material, or games that involve manipulating words.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simulation ==&lt;br /&gt;
This type of a game attempts to simulate something from real life, like a card game or just walking around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Card&lt;br /&gt;
| Card games that don't focus on gambling.&lt;br /&gt;
| Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Cooking&lt;br /&gt;
| Games that revolve around cooking food.&lt;br /&gt;
| Cooking Academy&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| Bet virtual money, win virtual money.&lt;br /&gt;
| Blackjack Elf&lt;br /&gt;
|-&lt;br /&gt;
| Mahjong&lt;br /&gt;
| A game based off the classic Mahjong/Shanghai solitaire tile games.&lt;br /&gt;
| NingPo MahJong&lt;br /&gt;
|-&lt;br /&gt;
| Solitaire&lt;br /&gt;
| A game based off the classic solitaire/patience card games.&lt;br /&gt;
| Golf Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Sports&lt;br /&gt;
| A recreation of any real-world sport, like baseball or football.&lt;br /&gt;
| Stick Cricket&lt;br /&gt;
|-&lt;br /&gt;
| Surgery&lt;br /&gt;
| Any game that involves performing medical operations on characters.&lt;br /&gt;
| Elsa Heart Surgery&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop&lt;br /&gt;
| Games that replicate board games, real-life or invented.&lt;br /&gt;
| Snakes and Ladders&lt;br /&gt;
|-&lt;br /&gt;
| Time Management&lt;br /&gt;
| Move resources quickly in order to reach a quota or fulfill some other objective.&lt;br /&gt;
| Diner Dash&lt;br /&gt;
|-&lt;br /&gt;
| Walking Simulator&lt;br /&gt;
| A game that involves the player exploring a world by walking around it while the story unfolds around them. (Generally, if a game involves combat, platforming, or anything more than just walking around, it usually isn't a walking simulator.) &lt;br /&gt;
| Dear Esther&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy games come in many forms, but usually involve controlling units in an efficient way to defeat some kind of enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Lane-Based Strategy&lt;br /&gt;
| You and your opponent have one or more lanes with which to send units down to attack each other.&lt;br /&gt;
| Plants vs. Zombies Web Version&lt;br /&gt;
|-&lt;br /&gt;
| Node-Based Strategy&lt;br /&gt;
| The player and the enemy each control 'nodes', which they can send units to and from. &lt;br /&gt;
| Tentacle Wars&lt;br /&gt;
|-&lt;br /&gt;
| Real-Time Strategy&lt;br /&gt;
| Create units and buildings, collect resources, and face an opponent who's doing the same things at the same time as you are.&lt;br /&gt;
| Creeper World: Evermore&lt;br /&gt;
|-&lt;br /&gt;
| Tower Defense&lt;br /&gt;
| Build various towers to destroy the units your enemies send against you.&lt;br /&gt;
| Bloons TD 5&lt;br /&gt;
|-&lt;br /&gt;
| Turn-Based&lt;br /&gt;
| Take turns with an opponent as you create units and buildings, move units, and order attacks.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
If a game doesn't seem to fit anywhere else, it will probably fit in one of these tags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Coloring&lt;br /&gt;
| Digital coloring pages.  Pick a color and color in a picture.  Like a coloring book, but in the form of a web game.&lt;br /&gt;
| SpongeBob: Coloring Book&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration&lt;br /&gt;
| Technical, engine, or concept demonstration. A tech demo.&lt;br /&gt;
| Ray Cast Car&lt;br /&gt;
|-&lt;br /&gt;
| Dress Up&lt;br /&gt;
| Choose outfits and hairstyles for a given character, or create an original character of your own.&lt;br /&gt;
| RPG Heroine Creator&lt;br /&gt;
|-&lt;br /&gt;
| Ecard&lt;br /&gt;
| A virtual postcard that you can send to a friend or relative's Email. Usually customizable.&lt;br /&gt;
| Mama Mirabelle eCard Maker&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Nontraditional games that often explore new concepts in art or gameplay.&lt;br /&gt;
| Crumbling Room&lt;br /&gt;
|-&lt;br /&gt;
| Kissing&lt;br /&gt;
| A strangely prevalent type of game where the gameplay revolves around characters kissing.&lt;br /&gt;
| Seaside Kissing&lt;br /&gt;
|-&lt;br /&gt;
| Microsite&lt;br /&gt;
| Not so much a game as an interactive website backed up from the Internet. Often exists to promote another product.&lt;br /&gt;
| J.K. Rowling Official Site&lt;br /&gt;
|-&lt;br /&gt;
| Scene Creator&lt;br /&gt;
| Place objects, characters, and other decorations in a diorama. Like Dress Up games, but for a scene.&lt;br /&gt;
| The Disney Scene Creator games&lt;br /&gt;
|-&lt;br /&gt;
| Slacking&lt;br /&gt;
| Games where you must complete a series of tasks without being spotted or caught.&lt;br /&gt;
| Shop Class Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Toy&lt;br /&gt;
| Games with no objective, things to pass the time.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 3D&lt;br /&gt;
| Gameplay takes place in a 3-dimensional environment.&lt;br /&gt;
| 3D City&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| A game meant entirely for titillation.&lt;br /&gt;
| Super Deepthroat&lt;br /&gt;
|-&lt;br /&gt;
| Advergame&lt;br /&gt;
| Games that are designed purely to promote a commercial product or brand.&lt;br /&gt;
| Postopia Cereal Factory Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Anime&lt;br /&gt;
| A game with an anime art style.&lt;br /&gt;
| Anime Character Maker 2.2&lt;br /&gt;
|-&lt;br /&gt;
| Christmas&lt;br /&gt;
| Games with a Christmas theme.&lt;br /&gt;
| Bloons 2: Christmas Expansion&lt;br /&gt;
|-&lt;br /&gt;
| Community Content&lt;br /&gt;
| Games with community-made content (such as custom levels) included in Flashpoint. Typically also contain some sort of editor.&lt;br /&gt;
| Happy Wheels&lt;br /&gt;
|-&lt;br /&gt;
| Creative&lt;br /&gt;
| Anything that facilitates user-created content.&lt;br /&gt;
| Sonic Scene Creator 5&lt;br /&gt;
|-&lt;br /&gt;
| Daily&lt;br /&gt;
| A game with content that updates or changes every day.&lt;br /&gt;
| Drift n' Burn 365&lt;br /&gt;
|-&lt;br /&gt;
| Fantasy&lt;br /&gt;
| A game with a fantasy setting, such as a fairy tale.&lt;br /&gt;
| Talesworth Adventure Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Halloween&lt;br /&gt;
| Games with a Halloween theme.&lt;br /&gt;
| Angry Birds Halloween HD&lt;br /&gt;
|-&lt;br /&gt;
| Historical&lt;br /&gt;
| A game based on a historical event or time period.&lt;br /&gt;
| Western Front 1914&lt;br /&gt;
|-&lt;br /&gt;
| Holiday&lt;br /&gt;
| Games with holiday themes that don't fit the more specific holiday tags.&lt;br /&gt;
| Save The Easter Bunny&lt;br /&gt;
|-&lt;br /&gt;
| Horror&lt;br /&gt;
| A game that intends to provide an unsettling, creepy, spooky, scary skele-''cough'' atmosphere. Isn't exclusive to any other tag.&lt;br /&gt;
| Exmortis&lt;br /&gt;
|-&lt;br /&gt;
| Intentionally Infuriating&lt;br /&gt;
| Intentionally unfair games designed to frustrate the player.&lt;br /&gt;
| Syobon Action (Cat Mario)&lt;br /&gt;
|-&lt;br /&gt;
| Joke&lt;br /&gt;
| Games that exist solely to deliver a punchline.&lt;br /&gt;
| You Have to Burn the Rope&lt;br /&gt;
|-&lt;br /&gt;
| Level Editor&lt;br /&gt;
| Games with level editors.&lt;br /&gt;
| Warp&lt;br /&gt;
|-&lt;br /&gt;
| Music&lt;br /&gt;
| If music is a major part of gameplay, then use this tag. Can also be used with the Creative tag for music creation applications.&lt;br /&gt;
| Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Objects in the game are affected by real world/akin to real world forces. Often applies to Puzzle games.&lt;br /&gt;
| Red Remover&lt;br /&gt;
|-&lt;br /&gt;
| Pixel&lt;br /&gt;
| A game with a pixelated art style.&lt;br /&gt;
| Super Mario Bros. Crossover&lt;br /&gt;
|-&lt;br /&gt;
| Politics&lt;br /&gt;
| Games with political themes or featuring political figures.&lt;br /&gt;
| Good Guy With A Gun&lt;br /&gt;
|-&lt;br /&gt;
| Religious&lt;br /&gt;
| Games with religious themes, featuring religious figures, and/or based upon religious books/verses/stories.&lt;br /&gt;
| Noah's Ark Memo Game&lt;br /&gt;
|-&lt;br /&gt;
| Science Fiction&lt;br /&gt;
| A game with a futuristic or science fiction theme.&lt;br /&gt;
| Alternator&lt;br /&gt;
|-&lt;br /&gt;
| Side-Scrolling&lt;br /&gt;
| A game with a playfield that scrolls from left to right. Usually applies to shoot 'em ups or platformers.&lt;br /&gt;
| Heli Attack 3&lt;br /&gt;
|-&lt;br /&gt;
| Space&lt;br /&gt;
| Any game with an outer-space theme.&lt;br /&gt;
| Planet Cruncher&lt;br /&gt;
|-&lt;br /&gt;
| Stick&lt;br /&gt;
| Games featuring stick figure characters.&lt;br /&gt;
| Fighter's Rampage&lt;br /&gt;
|-&lt;br /&gt;
| Story-Driven&lt;br /&gt;
| Story is a major focus of the game.&lt;br /&gt;
| Detective Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| Western&lt;br /&gt;
| Cowboys, six shooters and yeeing your last haw.&lt;br /&gt;
| Wild West Showdown&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Any game featuring zombies (usually as enemies).&lt;br /&gt;
| The Hunt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
'''Tags that ''must'' be included if your game matches the criteria.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Gore&lt;br /&gt;
| Contains realistic blood or guts.&lt;br /&gt;
|-&lt;br /&gt;
| Jumpscare&lt;br /&gt;
| Contains an abrupt image, sound, or event meant to scare or surprise. One example is ''The Scary Maze Game''.&lt;br /&gt;
|-&lt;br /&gt;
| Seizure Warning&lt;br /&gt;
| Contains flashing effects that could trigger photosensitive epilepsy.&lt;br /&gt;
|-&lt;br /&gt;
| Sexual Content&lt;br /&gt;
| Contains explicit or implied depictions of sexual acts or themes.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Language&lt;br /&gt;
| Contains profane, vulgar or offensive language, either spoken or in text.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Franchises ==&lt;br /&gt;
&lt;br /&gt;
Tags that are associated with a particular franchise or intellectual property, web-game related or not. Note: A game or animation does not need to be ''officially'' part of a franchise for its tag to be applicable. In other words, fan-made games and animations based on a particular franchise can still use their respective franchise tag even if they weren't developed/published by the owners of the IP. At least three games in Flashpoint should be based around a franchise to warrant a tag for that franchise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Time&lt;br /&gt;
| Adventure Time: Legends of OOO&lt;br /&gt;
|-&lt;br /&gt;
| All That&lt;br /&gt;
| All That Vital Information Dispenser #1&lt;br /&gt;
|-&lt;br /&gt;
| Angry Birds&lt;br /&gt;
| Angry Birds Rio&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing&lt;br /&gt;
| Animal Crossing Pattern Maker&lt;br /&gt;
|-&lt;br /&gt;
| Barbie&lt;br /&gt;
| Barbie in Princess Power Dress Up Game&lt;br /&gt;
|-&lt;br /&gt;
| Batman&lt;br /&gt;
| Batman In Crime Wave&lt;br /&gt;
|-&lt;br /&gt;
| Beano&lt;br /&gt;
| The Great Beano Cake Off&lt;br /&gt;
|-&lt;br /&gt;
| Beeserker&lt;br /&gt;
| Beeserker: The Videogame!&lt;br /&gt;
|-&lt;br /&gt;
| Ben 10&lt;br /&gt;
| Ben 10 - Battle Ready&lt;br /&gt;
|-&lt;br /&gt;
| Between the Lions&lt;br /&gt;
| Lionel's Talking Gizmo!&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade&lt;br /&gt;
| Beyblade Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Big Nate&lt;br /&gt;
| Big Nate's Network&lt;br /&gt;
|-&lt;br /&gt;
| Blue's Clues&lt;br /&gt;
| Blue's Clues Ghost Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Captain Underpants&lt;br /&gt;
| The Captain Underpants Rescue Raider 4000&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| Cars&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania&lt;br /&gt;
| Castlevania 2: Priest Battle&lt;br /&gt;
|-&lt;br /&gt;
| CatDog&lt;br /&gt;
| CatDog's All You Can't Eat Game&lt;br /&gt;
|-&lt;br /&gt;
| Cheetos&lt;br /&gt;
| Cheetos Chase&lt;br /&gt;
|-&lt;br /&gt;
| Chowder&lt;br /&gt;
| The Great Chowder Escape&lt;br /&gt;
|-&lt;br /&gt;
| Chuck E. Cheese&lt;br /&gt;
| Chuck E. Cheese's Pizza Panic!&lt;br /&gt;
|-&lt;br /&gt;
| Chuggington&lt;br /&gt;
| Old Puffer Pete's Puzzle Panic&lt;br /&gt;
|-&lt;br /&gt;
| Clifford the Big Red Dog&lt;br /&gt;
| Clifford's Big Parade&lt;br /&gt;
|-&lt;br /&gt;
| Copa Jetix&lt;br /&gt;
| A Lavanderia Copa Jetix&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| Mix and Paint&lt;br /&gt;
|-&lt;br /&gt;
| Cyberchase&lt;br /&gt;
| Cyberchase: The Quest 1 &amp;amp; 2&lt;br /&gt;
|-&lt;br /&gt;
| Danny Phantom&lt;br /&gt;
| Danny Phantom Dueling Decks&lt;br /&gt;
|-&lt;br /&gt;
| Despicable Me&lt;br /&gt;
| Bee-Do!&lt;br /&gt;
|-&lt;br /&gt;
| Dexter's Laboratory&lt;br /&gt;
| Dexter's Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Diary of a Wimpy Kid&lt;br /&gt;
| Old-Timey Ice Cream Parlour!&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur Train&lt;br /&gt;
| Buddy's A-Maze-ing Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer&lt;br /&gt;
| Dora's 3-D Backpack Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball&lt;br /&gt;
| Dragon Ball Z Tournament&lt;br /&gt;
|-&lt;br /&gt;
| DragonflyTV&lt;br /&gt;
| Nanobots&lt;br /&gt;
|-&lt;br /&gt;
| Duck Hunt&lt;br /&gt;
| Kill The Dog From Duck Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy&lt;br /&gt;
| Ed, Edd n Eddy - Clash Of The Idiots&lt;br /&gt;
|-&lt;br /&gt;
| Family Guy&lt;br /&gt;
| Brian's Shoot 'em Up Bar&lt;br /&gt;
|-&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum: Bubble Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Fetch! with Ruff Ruffman&lt;br /&gt;
| Fetch! Face-Off&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy&lt;br /&gt;
| Final Fantasy Returns- Flash Game&lt;br /&gt;
|-&lt;br /&gt;
| Five Nights at Freddy's&lt;br /&gt;
| Five Nights of Love-FNAF Dating Sim&lt;br /&gt;
|-&lt;br /&gt;
| Franny's Feet&lt;br /&gt;
| Shoebox Adventures: Fancy Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Frozen Elsa Fire Makeover&lt;br /&gt;
|-&lt;br /&gt;
| Garfield&lt;br /&gt;
| Garfield's Comic Creator&lt;br /&gt;
|-&lt;br /&gt;
| Garoto Emoticon&lt;br /&gt;
| O Pesadelo do Garoto Emoticon (The Ring)&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Falls&lt;br /&gt;
| Gravity Falls: Rumble's Revenge&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life&lt;br /&gt;
| Half-Life Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| Handy Manny&lt;br /&gt;
| Hop Up, Jump In!&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels&lt;br /&gt;
| Hot Wheels Ferrari X-V Speed Trial&lt;br /&gt;
|-&lt;br /&gt;
| Imagination Movers&lt;br /&gt;
| Warehouse Mouse in: The Bubble Room Game&lt;br /&gt;
|-&lt;br /&gt;
| Imaginext&lt;br /&gt;
| Imaginext™ You're a Firefighter&lt;br /&gt;
|-&lt;br /&gt;
| Jake and the Never Land Pirates&lt;br /&gt;
| Jake's Heroic Race&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron&lt;br /&gt;
| Jimmy Neutron Sea Minus&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Bravo&lt;br /&gt;
| Johnny Bravo - Bravo Boogie&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Junction&lt;br /&gt;
| Ellyvan's Coconut Parade&lt;br /&gt;
|-&lt;br /&gt;
| Justice League&lt;br /&gt;
| Justice League: Curse of the Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&lt;br /&gt;
| Kirby's Airride Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Laugh &amp;amp; Learn&lt;br /&gt;
| Laugh &amp;amp; Learn™ Alphabet Game&lt;br /&gt;
|-&lt;br /&gt;
| LEGO&lt;br /&gt;
| Pepper's Skateboard Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Life Savers&lt;br /&gt;
| Life Savers Waterpark Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Little Einsteins&lt;br /&gt;
| The Great Sky Race&lt;br /&gt;
|-&lt;br /&gt;
| Little People&lt;br /&gt;
| Little People® Favorite Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes&lt;br /&gt;
| Looney Tunes Avalanche Snowboarding&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| Madagascar 3 Race Across Europe&lt;br /&gt;
|-&lt;br /&gt;
| Mario Bros.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Martha Speaks&lt;br /&gt;
| Skits Cooks&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man&lt;br /&gt;
| Mega Man RPG&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear&lt;br /&gt;
| Metal Gear Awesome&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug&lt;br /&gt;
| Metal Slug Brutal&lt;br /&gt;
|-&lt;br /&gt;
| Metroid&lt;br /&gt;
| Metroid: Genesis&lt;br /&gt;
|-&lt;br /&gt;
| Mickey Mouse Clubhouse&lt;br /&gt;
| Mickey's Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Minecraft&lt;br /&gt;
| Minecraft Tower Defence 2&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat&lt;br /&gt;
| Mortal Kombat Karnage&lt;br /&gt;
|-&lt;br /&gt;
| My Little Pony&lt;br /&gt;
| My Little Pony: Applejack's Horseshoe Toss&lt;br /&gt;
|-&lt;br /&gt;
| Octonauts&lt;br /&gt;
| Octonauts&lt;br /&gt;
|-&lt;br /&gt;
| Ooh, Aah &amp;amp; You&lt;br /&gt;
| Ooh &amp;amp; Aah's Coco-Nutty Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man&lt;br /&gt;
| Pac-Man&lt;br /&gt;
|-&lt;br /&gt;
| Passatempo&lt;br /&gt;
| Clicando a Turma&lt;br /&gt;
|-&lt;br /&gt;
| Peep and the Big Wide World&lt;br /&gt;
| Hop To It!&lt;br /&gt;
|-&lt;br /&gt;
| Phineas and Ferb&lt;br /&gt;
| Phineas and Ferb in the Transport-inators of Doooom&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon&lt;br /&gt;
| Who's That Pokemon?&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers&lt;br /&gt;
| Power Rangers in Space Red Ranger to the Rescue&lt;br /&gt;
|-&lt;br /&gt;
| Pou&lt;br /&gt;
| Pou Kitchen Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Regular Show&lt;br /&gt;
| Regular Show Trash n Dash&lt;br /&gt;
|-&lt;br /&gt;
| Sagwa the Chinese Siamese Cat&lt;br /&gt;
| Counting Koi&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack&lt;br /&gt;
| Samurai Jack: Code of the Samurai&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo&lt;br /&gt;
| Scooby Doo! Monster Madness&lt;br /&gt;
|-&lt;br /&gt;
| Shaun the Sheep&lt;br /&gt;
| Shaun the Sheep: Home Sheep Home&lt;br /&gt;
|-&lt;br /&gt;
| Shrek&lt;br /&gt;
| Shrek 'n' Slide&lt;br /&gt;
|-&lt;br /&gt;
| Sonic the Hedgehog&lt;br /&gt;
| Ultimate Flash Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Special Agent Oso&lt;br /&gt;
| Oso's Special Training Center&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| Spider-Man: City Raid&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants&lt;br /&gt;
| The Spongebob Squarepants Movie 3D Game&lt;br /&gt;
|-&lt;br /&gt;
| Spyro the Dragon&lt;br /&gt;
| Spyro Cavern Escape&lt;br /&gt;
|-&lt;br /&gt;
| Stanley&lt;br /&gt;
| Stanley: Stanley and the Cloud Critters&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars&lt;br /&gt;
| LEGO Star Wars: The Quest for R2-D2&lt;br /&gt;
|-&lt;br /&gt;
| Street Fighter&lt;br /&gt;
| Street Fighter Flash&lt;br /&gt;
|-&lt;br /&gt;
| Tangled&lt;br /&gt;
| Tangled Double Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| Teen Titans: Battle Blitz&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| Teenage Mutant Ninja Turtles Pizza Time&lt;br /&gt;
|-&lt;br /&gt;
| The Avengers&lt;br /&gt;
| The Avengers: Bunker Busters 2&lt;br /&gt;
|-&lt;br /&gt;
| The Fairly OddParents&lt;br /&gt;
| Jimmy-Timmy Power Hour 2: Co-Pilot Chaos&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda&lt;br /&gt;
| The Legend of Zelda and the Lampshade of No Real Significance&lt;br /&gt;
|-&lt;br /&gt;
| The Loud House&lt;br /&gt;
| Living Loud: Lincoln's List&lt;br /&gt;
|-&lt;br /&gt;
| The Muppets&lt;br /&gt;
| The Great Gonzo's Ridiculously Dangerous &amp;amp; Downright Foolish Stunt Game&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls&lt;br /&gt;
| Powerpuff Girls Pillow Fight&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons&lt;br /&gt;
| The Simpsons Movie: Bart Simpson's Naked Skate&lt;br /&gt;
|-&lt;br /&gt;
| The Smurfs&lt;br /&gt;
| The Smurfs Clumsy's Central Park Dash&lt;br /&gt;
|-&lt;br /&gt;
| ThunderCats&lt;br /&gt;
| ThunderCats: Tomb of Mumm-Ra&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project&lt;br /&gt;
| 東方悠繰録&lt;br /&gt;
|-&lt;br /&gt;
| Toy Story&lt;br /&gt;
| Toy Story Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Transformers&lt;br /&gt;
| Transformers Dark of the Moon - Hidden Objects&lt;br /&gt;
|-&lt;br /&gt;
| Turma da Mônica&lt;br /&gt;
| Guarda-Roupa da Mônica&lt;br /&gt;
|-&lt;br /&gt;
| Têtes à Claques&lt;br /&gt;
| Têtes à Claques - Le Air hockey&lt;br /&gt;
|-&lt;br /&gt;
| Undertale&lt;br /&gt;
| Bad Time Simulator (Sans Fight)&lt;br /&gt;
|-&lt;br /&gt;
| Veggietales&lt;br /&gt;
| Veggie Tales Veggie Football&lt;br /&gt;
|-&lt;br /&gt;
| WALL-E&lt;br /&gt;
| WALL-E: Cup Shuffle&lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&lt;br /&gt;
| Winnie the Pooh's Home Run Derby&lt;br /&gt;
|-&lt;br /&gt;
| Wonka&lt;br /&gt;
| Oompa-Loompa Roundup&lt;br /&gt;
|-&lt;br /&gt;
| WordGirl&lt;br /&gt;
| Synonym Toast&lt;br /&gt;
|-&lt;br /&gt;
| Wreck-It Ralph&lt;br /&gt;
| Wreck-It Ralph: Fix It Felix Jr.&lt;br /&gt;
|-&lt;br /&gt;
| X-Men&lt;br /&gt;
| Wolverine and the X-Men: M.R.D. Escape&lt;br /&gt;
|-&lt;br /&gt;
| Zootopia&lt;br /&gt;
| Zootopia Hair Salon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
&lt;br /&gt;
Game Engines are any programming tool used to make games at a Higher Level than using the tech directly. Note: Techs don't count as Game Engines, for example the ShiVa3D Engine is used to make ShiVa3D plugin games but ShiVa3D games shouldn't be tagged. Also if the engine has a web client, it shouldn't be tagged as that Engine, for example Tic80 shouldn't be tagged Tic80. At least three games in Flashpoint should be created in an engine to warrant a tag for that engine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://ledoux.itch.io/bitsy Bitsy]&lt;br /&gt;
| Visual Game Engine by Adam Le Doux that exports to HTML5. For games &amp;quot;where you can walk around and talk to people and be somewhere&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.scirra.com/ Construct]&lt;br /&gt;
| Visual Game Engine by Scirra Ltd. Exports to HTML5. &lt;br /&gt;
|-&lt;br /&gt;
| Emulated&lt;br /&gt;
| Game is written for a system and emulated online. Please note the [[Curation Format#Banned Games|Banned Games]] because most emulated games are banned. &lt;br /&gt;
|-&lt;br /&gt;
| [http://useflashpunk.net/ FlashPunk]&lt;br /&gt;
| Game Library for Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [http://flixel.org/ Flixel]&lt;br /&gt;
| Game Engine by Adam Atomic that exports to Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.yoyogames.com/gamemaker GameMaker: Studio]&lt;br /&gt;
| Visual Game Engine by YoYo Games that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gbstudio.dev/ GB Studio]&lt;br /&gt;
| Visual Game Engine by Chris Maltby for Gameboy Games. Exports to HTML5 using the Gameboy Online emulator.&lt;br /&gt;
|-&lt;br /&gt;
| [http://orteil.dashnet.org/igm/ Idle Game Maker]&lt;br /&gt;
| Visual Game Engine by Orteil and Opti for Clicker Games. Does not export but can be hosted on dashnet.org as HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [http://phaser.io/ Phaser]&lt;br /&gt;
| Game Engine and Toolkit by Photon Storm Ltd. that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lexaloffle.com/pico-8.php Pico8]&lt;br /&gt;
| Game Engine and Toolkit by Lexaloffle that exports to HTML5. Designed for Retro style game with a 128x128 resolution.&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/pixijs/pixi.js PixiJS]&lt;br /&gt;
| Game Library for HTML5 by GoodBoy Digital.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.puzzlescript.net/ PuzzleScript]&lt;br /&gt;
| Game Engine by Stephen Lavelle that exports to HTML5. Designed for Puzzle Games. &lt;br /&gt;
|-&lt;br /&gt;
| [https://scratch.mit.edu/ Scratch]&lt;br /&gt;
| Visual Game Engine by MIT that exports to Flash and HTML5. Designed for Children. &lt;br /&gt;
|-&lt;br /&gt;
| [http://stencyl.com/ Stencyl]&lt;br /&gt;
| Visual Game Engine by Jonathan Chung that exports to Flash and HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://tic.computer/ Tic-80]&lt;br /&gt;
| Game Engine and Toolkit by Nesbox that exports to HTML5. Designed for Retro style games with a 240x136 resolution. &lt;br /&gt;
|-&lt;br /&gt;
| [https://twinery.org Twine]&lt;br /&gt;
| Visual Game Engine and Toolkit by Chris Klimas that exports to HTML5. For Interactive Fiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [https://unity.com/ Unity WebGL]&lt;br /&gt;
| Game Engine and Toolkit by Unity Technologies that exports to HTML5. Not to be confused with Unity Web Player.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2648</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2648"/>
		<updated>2020-05-12T02:46:15Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: /* Arcade */ Added &amp;quot;Speedrun&amp;quot; tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tags are used to classify and organize games in Flashpoint for easier searching.  Here, they have been organised into categories.  You may use multiple tags per game, and you can use the category headers as tags too (except ''Themes'', ''Content Warnings'', ''Franchises'' and ''Game Engines'').  If there is a tag that you feel would be useful, please ask a Staff Member on the Discord server, and we'll see if it's something that should be added.  We don't want tags to be too specific, to the point where a tag exists solely for one game.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
These games are active and action-packed, whether they involve running, jumping, shooting, or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Artillery&lt;br /&gt;
| Games where you use various weapons, setting the power and angle, to fight your enemy.&lt;br /&gt;
| Tank Wars&lt;br /&gt;
|-&lt;br /&gt;
| Brawler&lt;br /&gt;
| Progress through areas, beating up goons as you go; usually 2D.&lt;br /&gt;
| Stick Brawl&lt;br /&gt;
|-&lt;br /&gt;
| Fighting&lt;br /&gt;
| Two characters face off using combos and special techniques.&lt;br /&gt;
| Samurai Fighters&lt;br /&gt;
|-&lt;br /&gt;
| First-Person Shooter&lt;br /&gt;
| The game is played from the point of view of the character firing the weapon.&lt;br /&gt;
| Sierra 7&lt;br /&gt;
|-&lt;br /&gt;
| Platformer&lt;br /&gt;
| Progress through one or more stages by jumping from object to object.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Rail Shooter&lt;br /&gt;
| The game is played with a viewpoint that moves automatically, with no input available to the player.&lt;br /&gt;
| Xiao Xiao no. 4&lt;br /&gt;
|-&lt;br /&gt;
| Shoot 'Em Up&lt;br /&gt;
| Move freely horizontally and vertically to shoot enemies with projectiles, while avoiding theirs.&lt;br /&gt;
| Cookie Crisp Space Flight Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Shooter&lt;br /&gt;
| Any game where you use guns to shoot enemies.&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Gallery&lt;br /&gt;
| Move your cursor to shoot targets on a usually stationary playfield, and rack up lots of points.&lt;br /&gt;
| Pokemon Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
| Vertically-Scrolling Shooter &lt;br /&gt;
| The game is played with a playfield that scrolls from bottom to top (usually in a ship).&lt;br /&gt;
| Enigmata 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
In Adventure games, the player experiences an interactive story driven by exploration and/or puzzle solving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Choose Your Own Adventure&lt;br /&gt;
| Choose a path at specific junctions and see where the story takes you.&lt;br /&gt;
| The Henry Stickmin Series&lt;br /&gt;
|-&lt;br /&gt;
| Dating Sim&lt;br /&gt;
| Pick options to take boys or girls on dates.&lt;br /&gt;
| SimGirls&lt;br /&gt;
|-&lt;br /&gt;
| Escape the Room&lt;br /&gt;
| A subset of the Adventure genre where you're in a single room / low amount of rooms, a general lack of story, and puzzles to solve to get out of it.&lt;br /&gt;
| Cube Escape: The Cave&lt;br /&gt;
|-&lt;br /&gt;
| Metroidvania&lt;br /&gt;
| Adventure games that feature an interconnected world, explored by acquiring new items and unlocking new areas.&lt;br /&gt;
| Nuclear Autumn&lt;br /&gt;
|-&lt;br /&gt;
| Point and Click&lt;br /&gt;
| A specific subset of adventure games where your only controls are the mouse.&lt;br /&gt;
| Easy Joe&lt;br /&gt;
|-&lt;br /&gt;
| Roguelike&lt;br /&gt;
| You have one life.  Don't die, or you'll lose most if not all of your progress.&lt;br /&gt;
| Yet Another Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| RPG&lt;br /&gt;
| Games focused less on combat and more on exploration and puzzle solving.  May or may not have detailed character stats.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
| Visual Novel&lt;br /&gt;
| Story based games that consist almost entirely of reading and picking choices. Often with static backgrounds and characters.&lt;br /&gt;
| I woke up next to you again.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
Arcade games have easily graspable gameplay and a focus on getting a high score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Breakout&lt;br /&gt;
| Bounce a ball from a paddle to break all the bricks in a level.&lt;br /&gt;
| bloXplatter&lt;br /&gt;
|-&lt;br /&gt;
| Clicker&lt;br /&gt;
| A game where you primarily click to increase numbers. &lt;br /&gt;
| OSTM&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| You control a character, dodging or avoiding obstacles.&lt;br /&gt;
| Cubefield&lt;br /&gt;
|-&lt;br /&gt;
| Idle&lt;br /&gt;
| A game where numbers go up while you're away. Most of the incremental games are idle ones.&lt;br /&gt;
| Progress Quest&lt;br /&gt;
|-&lt;br /&gt;
| Launch&lt;br /&gt;
| A game where you throw your character to see how far you get. Buy upgrades to shoot yourself further next time.&amp;lt;br/&amp;gt;Not to be confused with the Toss tag.&lt;br /&gt;
| Learn to Fly&lt;br /&gt;
|-&lt;br /&gt;
| Pinball&lt;br /&gt;
| A game typically involving two paddles, a ball with realistic physics, and various objects on a play field that give you points when hit.&lt;br /&gt;
| Pinbill&lt;br /&gt;
|-&lt;br /&gt;
| Pong&lt;br /&gt;
| Games specifically based on Pong. Other paddle-based games will most likely use either the Breakout or Pinball tag.&lt;br /&gt;
| PONGS&lt;br /&gt;
|-&lt;br /&gt;
| Rhythm&lt;br /&gt;
| Press the right buttons to the beat of the music.&lt;br /&gt;
| F2Jam&lt;br /&gt;
|-&lt;br /&gt;
| Rock-Paper-Scissors&lt;br /&gt;
| A game based off the classic three-way head-to-head mind game.&lt;br /&gt;
| Pico vs. Uberkids&lt;br /&gt;
|-&lt;br /&gt;
| Runner&lt;br /&gt;
| A game that usually involves you moving down a path automatically, avoiding obstacles in order to either get a high score (endless) or finish a level.&lt;br /&gt;
| Robot Unicorn Attack&lt;br /&gt;
|-&lt;br /&gt;
| Score-Attack&lt;br /&gt;
| Your goal throughout the game is to get a high score.&lt;br /&gt;
| Starry Night&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| Games based on Snake.&lt;br /&gt;
| Snake Classic&lt;br /&gt;
|-&lt;br /&gt;
| Speedrun&lt;br /&gt;
| A game where you try to complete a given task in the fastest time possible or within a very short time limit.&lt;br /&gt;
Not to be confused with the Racing tag.&lt;br /&gt;
| N&lt;br /&gt;
|-&lt;br /&gt;
| Stacking&lt;br /&gt;
| Games that involve stacking objects, typically while keeping them balanced.&lt;br /&gt;
| Super Stacker&lt;br /&gt;
|-&lt;br /&gt;
| Tetris&lt;br /&gt;
| Games based on Tetris. Can also be used more generally for other drop-down fast-paced puzzle games such as Puyo Puyo and Dr. Mario.&lt;br /&gt;
| Tetris 1989&lt;br /&gt;
|-&lt;br /&gt;
| Timing&lt;br /&gt;
| Similar to rhythm games, these tend to rely on non-musical, usually-visual cues and proper timing. Stacking and slacking games are popular variants.&lt;br /&gt;
| Feed the King&lt;br /&gt;
|-&lt;br /&gt;
| Toss&lt;br /&gt;
| Games where you toss or launch a character or object to destroy terrain, reach a location, or collect items. Famous examples of this tag are games based on Angry Birds.&amp;lt;br/&amp;gt;Not to be confused with the Launch tag.&lt;br /&gt;
| Soccer Kicker&lt;br /&gt;
|-&lt;br /&gt;
| Variety&lt;br /&gt;
| Mini-game collections, or games where the gameplay changes frequently.&lt;br /&gt;
| Four Second Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
Driving games involve steering a vehicle, whether to win a race, get the shortest time, or accomplish another goal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Flying&lt;br /&gt;
| Flying, but not fighting or racing. Usually in a plane or other airborne vehicle.&lt;br /&gt;
| Into Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Motocross&lt;br /&gt;
| 2D driving games with specific physics enabled.&lt;br /&gt;
| Dirt Bike&lt;br /&gt;
|-&lt;br /&gt;
| Parking&lt;br /&gt;
| Park in a precise space, using any vehicle.&lt;br /&gt;
| Docking Perfection 2&lt;br /&gt;
|-&lt;br /&gt;
| Racing &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Educational == &lt;br /&gt;
Educational games aim to teach something as you play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Math&lt;br /&gt;
| A game that primarily involves solving math problems.&lt;br /&gt;
| Math Shootout&lt;br /&gt;
|-&lt;br /&gt;
| Quiz&lt;br /&gt;
| A game that asks you questions about any particular subject matter. Some Quiz games are more parodical than educational, however.&lt;br /&gt;
| 50 States &lt;br /&gt;
|-&lt;br /&gt;
| Tutorial &lt;br /&gt;
| A game that is more akin to a tutorial, showing you how to do something in an interactive fashion.&lt;br /&gt;
| Ultimate Spriting Tutorial&lt;br /&gt;
|- &lt;br /&gt;
| Typing&lt;br /&gt;
| Games that teach you to type efficiently.&lt;br /&gt;
| Icarus Proudbottom Teaches Typing! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
Puzzle games involve brainteasers of all types, from fast-paced matching games to hidden object puzzles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Find&lt;br /&gt;
| Find things that are hidden within the larger picture, or find differences between pictures.&lt;br /&gt;
| Pocket Creature ~Hidden Objects~&lt;br /&gt;
|-&lt;br /&gt;
| Jigsaw&lt;br /&gt;
| Classic style of puzzle where you have differently shaped pieces and need to put them in the right spots.&lt;br /&gt;
| Ice-Age 4 Jigsaw Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lemmings&lt;br /&gt;
| Use a set of tools per level to guide marching characters from point A to point B.&lt;br /&gt;
| Oreo O's Creme Team Journey&lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Follow a set of rules, whether explained or not, and use methodical thinking to solve puzzles. Usually has no game-over criteria or time limit.&lt;br /&gt;
| 3D Logic 2&lt;br /&gt;
|-&lt;br /&gt;
| Marble Popper&lt;br /&gt;
| Shoot a round, small object at others of its kind to match groups of the same color, whether in a large mass as in Puzzle Bobble, or along a trail as in Zuma.&lt;br /&gt;
| Coba&lt;br /&gt;
|-&lt;br /&gt;
| Matching&lt;br /&gt;
| Games where you match groups of similar objects together.&lt;br /&gt;
| Ores&lt;br /&gt;
|-&lt;br /&gt;
| Match-3&lt;br /&gt;
| Swap and move objects around to match colours/shapes in lines.&lt;br /&gt;
| Bejeweled&lt;br /&gt;
|-&lt;br /&gt;
| Maze&lt;br /&gt;
| A game where you traverse or solve mazes.&lt;br /&gt;
| Grow Maze&lt;br /&gt;
|-&lt;br /&gt;
| Memory&lt;br /&gt;
| Games that require using your memory to constantly remember in-game information, such as the level layout or a sequence of inputs. Memory-match and simon-says games fit this tag.&lt;br /&gt;
| &amp;quot;Elephants Never Forget!&amp;quot; Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Sliding&lt;br /&gt;
| Slide squares or blocks along a grid to create an image or free a specific tile.&lt;br /&gt;
| 8 Square Slider&lt;br /&gt;
|-&lt;br /&gt;
| Sokoban&lt;br /&gt;
| Games that involve pushing boxes around an area into specific locations.&lt;br /&gt;
| Aggressive Sokoban&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| The player must move around discreetly to avoid being detected by enemy entities.&lt;br /&gt;
| The Classroom&lt;br /&gt;
|-&lt;br /&gt;
| Word&lt;br /&gt;
| Games based on anagrams, crosswords, or similar material, or games that involve manipulating words.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simulation ==&lt;br /&gt;
This type of a game attempts to simulate something from real life, like a card game or just walking around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Card&lt;br /&gt;
| Card games that don't focus on gambling.&lt;br /&gt;
| Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Cooking&lt;br /&gt;
| Games that revolve around cooking food.&lt;br /&gt;
| Cooking Academy&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| Bet virtual money, win virtual money.&lt;br /&gt;
| Blackjack Elf&lt;br /&gt;
|-&lt;br /&gt;
| Mahjong&lt;br /&gt;
| A game based off the classic Mahjong/Shanghai solitaire tile games.&lt;br /&gt;
| NingPo MahJong&lt;br /&gt;
|-&lt;br /&gt;
| Solitaire&lt;br /&gt;
| A game based off the classic solitaire/patience card games.&lt;br /&gt;
| Golf Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Sports&lt;br /&gt;
| A recreation of any real-world sport, like baseball or football.&lt;br /&gt;
| Stick Cricket&lt;br /&gt;
|-&lt;br /&gt;
| Surgery&lt;br /&gt;
| Any game that involves performing medical operations on characters.&lt;br /&gt;
| Elsa Heart Surgery&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop&lt;br /&gt;
| Games that replicate board games, real-life or invented.&lt;br /&gt;
| Snakes and Ladders&lt;br /&gt;
|-&lt;br /&gt;
| Time Management&lt;br /&gt;
| Move resources quickly in order to reach a quota or fulfill some other objective.&lt;br /&gt;
| Diner Dash&lt;br /&gt;
|-&lt;br /&gt;
| Walking Simulator&lt;br /&gt;
| A game that involves the player exploring a world by walking around it while the story unfolds around them. (Generally, if a game involves combat, platforming, or anything more than just walking around, it usually isn't a walking simulator.) &lt;br /&gt;
| Dear Esther&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy games come in many forms, but usually involve controlling units in an efficient way to defeat some kind of enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Lane-Based Strategy&lt;br /&gt;
| You and your opponent have one or more lanes with which to send units down to attack each other.&lt;br /&gt;
| Plants vs. Zombies Web Version&lt;br /&gt;
|-&lt;br /&gt;
| Node-Based Strategy&lt;br /&gt;
| The player and the enemy each control 'nodes', which they can send units to and from. &lt;br /&gt;
| Tentacle Wars&lt;br /&gt;
|-&lt;br /&gt;
| Real-Time Strategy&lt;br /&gt;
| Create units and buildings, collect resources, and face an opponent who's doing the same things at the same time as you are.&lt;br /&gt;
| Creeper World: Evermore&lt;br /&gt;
|-&lt;br /&gt;
| Tower Defense&lt;br /&gt;
| Build various towers to destroy the units your enemies send against you.&lt;br /&gt;
| Bloons TD 5&lt;br /&gt;
|-&lt;br /&gt;
| Turn-Based&lt;br /&gt;
| Take turns with an opponent as you create units and buildings, move units, and order attacks.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
If a game doesn't seem to fit anywhere else, it will probably fit in one of these tags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Coloring&lt;br /&gt;
| Digital coloring pages.  Pick a color and color in a picture.  Like a coloring book, but in the form of a web game.&lt;br /&gt;
| SpongeBob: Coloring Book&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration&lt;br /&gt;
| Technical, engine, or concept demonstration. A tech demo.&lt;br /&gt;
| Ray Cast Car&lt;br /&gt;
|-&lt;br /&gt;
| Dress Up&lt;br /&gt;
| Choose outfits and hairstyles for a given character, or create an original character of your own.&lt;br /&gt;
| RPG Heroine Creator&lt;br /&gt;
|-&lt;br /&gt;
| Ecard&lt;br /&gt;
| A virtual postcard that you can send to a friend or relative's Email. Usually customizable.&lt;br /&gt;
| Mama Mirabelle eCard Maker&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Nontraditional games that often explore new concepts in art or gameplay.&lt;br /&gt;
| Crumbling Room&lt;br /&gt;
|-&lt;br /&gt;
| Kissing&lt;br /&gt;
| A strangely prevalent type of game where the gameplay revolves around characters kissing.&lt;br /&gt;
| Seaside Kissing&lt;br /&gt;
|-&lt;br /&gt;
| Microsite&lt;br /&gt;
| Not so much a game as an interactive website backed up from the Internet. Often exists to promote another product.&lt;br /&gt;
| J.K. Rowling Official Site&lt;br /&gt;
|-&lt;br /&gt;
| Scene Creator&lt;br /&gt;
| Place objects, characters, and other decorations in a diorama. Like Dress Up games, but for a scene.&lt;br /&gt;
| The Disney Scene Creator games&lt;br /&gt;
|-&lt;br /&gt;
| Slacking&lt;br /&gt;
| Games where you must complete a series of tasks without being spotted or caught.&lt;br /&gt;
| Shop Class Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Toy&lt;br /&gt;
| Games with no objective, things to pass the time.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 3D&lt;br /&gt;
| Gameplay takes place in a 3-dimensional environment.&lt;br /&gt;
| 3D City&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| A game meant entirely for titillation.&lt;br /&gt;
| Super Deepthroat&lt;br /&gt;
|-&lt;br /&gt;
| Advergame&lt;br /&gt;
| Games that are designed purely to promote a commercial product or brand.&lt;br /&gt;
| Postopia Cereal Factory Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Anime&lt;br /&gt;
| A game with an anime art style.&lt;br /&gt;
| Anime Character Maker 2.2&lt;br /&gt;
|-&lt;br /&gt;
| Christmas&lt;br /&gt;
| Games with a Christmas theme.&lt;br /&gt;
| Bloons 2: Christmas Expansion&lt;br /&gt;
|-&lt;br /&gt;
| Community Content&lt;br /&gt;
| Games with community-made content (such as custom levels) included in Flashpoint. Typically also contain some sort of editor.&lt;br /&gt;
| Happy Wheels&lt;br /&gt;
|-&lt;br /&gt;
| Creative&lt;br /&gt;
| Anything that facilitates user-created content.&lt;br /&gt;
| Sonic Scene Creator 5&lt;br /&gt;
|-&lt;br /&gt;
| Daily&lt;br /&gt;
| A game with content that updates or changes every day.&lt;br /&gt;
| Drift n' Burn 365&lt;br /&gt;
|-&lt;br /&gt;
| Fantasy&lt;br /&gt;
| A game with a fantasy setting, such as a fairy tale.&lt;br /&gt;
| Talesworth Adventure Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Halloween&lt;br /&gt;
| Games with a Halloween theme.&lt;br /&gt;
| Angry Birds Halloween HD&lt;br /&gt;
|-&lt;br /&gt;
| Historical&lt;br /&gt;
| A game based on a historical event or time period.&lt;br /&gt;
| Western Front 1914&lt;br /&gt;
|-&lt;br /&gt;
| Holiday&lt;br /&gt;
| Games with holiday themes that don't fit the more specific holiday tags.&lt;br /&gt;
| Save The Easter Bunny&lt;br /&gt;
|-&lt;br /&gt;
| Horror&lt;br /&gt;
| A game that intends to provide an unsettling, creepy, spooky, scary skele-''cough'' atmosphere. Isn't exclusive to any other tag.&lt;br /&gt;
| Exmortis&lt;br /&gt;
|-&lt;br /&gt;
| Intentionally Infuriating&lt;br /&gt;
| Intentionally unfair games designed to frustrate the player.&lt;br /&gt;
| Syobon Action (Cat Mario)&lt;br /&gt;
|-&lt;br /&gt;
| Joke&lt;br /&gt;
| Games that exist solely to deliver a punchline.&lt;br /&gt;
| You Have to Burn the Rope&lt;br /&gt;
|-&lt;br /&gt;
| Level Editor&lt;br /&gt;
| Games with level editors.&lt;br /&gt;
| Warp&lt;br /&gt;
|-&lt;br /&gt;
| Music&lt;br /&gt;
| If music is a major part of gameplay, then use this tag. Can also be used with the Creative tag for music creation applications.&lt;br /&gt;
| Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Objects in the game are affected by real world/akin to real world forces. Often applies to Puzzle games.&lt;br /&gt;
| Red Remover&lt;br /&gt;
|-&lt;br /&gt;
| Pixel&lt;br /&gt;
| A game with a pixelated art style.&lt;br /&gt;
| Super Mario Bros. Crossover&lt;br /&gt;
|-&lt;br /&gt;
| Politics&lt;br /&gt;
| Games with political themes or featuring political figures.&lt;br /&gt;
| Good Guy With A Gun&lt;br /&gt;
|-&lt;br /&gt;
| Religious&lt;br /&gt;
| Games with religious themes, featuring religious figures, and/or based upon religious books/verses/stories.&lt;br /&gt;
| Noah's Ark Memo Game&lt;br /&gt;
|-&lt;br /&gt;
| Science Fiction&lt;br /&gt;
| A game with a futuristic or science fiction theme.&lt;br /&gt;
| Alternator&lt;br /&gt;
|-&lt;br /&gt;
| Side-Scrolling&lt;br /&gt;
| A game with a playfield that scrolls from left to right. Usually applies to shoot 'em ups or platformers.&lt;br /&gt;
| Heli Attack 3&lt;br /&gt;
|-&lt;br /&gt;
| Space&lt;br /&gt;
| Any game with an outer-space theme.&lt;br /&gt;
| Planet Cruncher&lt;br /&gt;
|-&lt;br /&gt;
| Stick&lt;br /&gt;
| Games featuring stick figure characters.&lt;br /&gt;
| Fighter's Rampage&lt;br /&gt;
|-&lt;br /&gt;
| Story-Driven&lt;br /&gt;
| Story is a major focus of the game.&lt;br /&gt;
| Detective Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| Western&lt;br /&gt;
| Cowboys, six shooters and yeeing your last haw.&lt;br /&gt;
| Wild West Showdown&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Any game featuring zombies (usually as enemies).&lt;br /&gt;
| The Hunt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
'''Tags that ''must'' be included if your game matches the criteria.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Gore&lt;br /&gt;
| Contains realistic blood or guts.&lt;br /&gt;
|-&lt;br /&gt;
| Jumpscare&lt;br /&gt;
| Contains an abrupt image, sound, or event meant to scare or surprise. One example is ''The Scary Maze Game''.&lt;br /&gt;
|-&lt;br /&gt;
| Seizure Warning&lt;br /&gt;
| Contains flashing effects that could trigger photosensitive epilepsy.&lt;br /&gt;
|-&lt;br /&gt;
| Sexual Content&lt;br /&gt;
| Contains explicit or implied depictions of sexual acts or themes.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Language&lt;br /&gt;
| Contains profane, vulgar or offensive language, either spoken or in text.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Franchises ==&lt;br /&gt;
&lt;br /&gt;
Tags that are associated with a particular franchise or intellectual property, web-game related or not. Note: A game or animation does not need to be ''officially'' part of a franchise for its tag to be applicable. In other words, fan-made games and animations based on a particular franchise can still use their respective franchise tag even if they weren't developed/published by the owners of the IP. At least three games in Flashpoint should be based around a franchise to warrant a tag for that franchise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Time&lt;br /&gt;
| Adventure Time: Legends of OOO&lt;br /&gt;
|-&lt;br /&gt;
| All That&lt;br /&gt;
| All That Vital Information Dispenser #1&lt;br /&gt;
|-&lt;br /&gt;
| Angry Birds&lt;br /&gt;
| Angry Birds Rio&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing&lt;br /&gt;
| Animal Crossing Pattern Maker&lt;br /&gt;
|-&lt;br /&gt;
| Barbie&lt;br /&gt;
| Barbie in Princess Power Dress Up Game&lt;br /&gt;
|-&lt;br /&gt;
| Batman&lt;br /&gt;
| Batman In Crime Wave&lt;br /&gt;
|-&lt;br /&gt;
| Beano&lt;br /&gt;
| The Great Beano Cake Off&lt;br /&gt;
|-&lt;br /&gt;
| Beeserker&lt;br /&gt;
| Beeserker: The Videogame!&lt;br /&gt;
|-&lt;br /&gt;
| Ben 10&lt;br /&gt;
| Ben 10 - Battle Ready&lt;br /&gt;
|-&lt;br /&gt;
| Between the Lions&lt;br /&gt;
| Lionel's Talking Gizmo!&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade&lt;br /&gt;
| Beyblade Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Big Nate&lt;br /&gt;
| Big Nate's Network&lt;br /&gt;
|-&lt;br /&gt;
| Blue's Clues&lt;br /&gt;
| Blue's Clues Ghost Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Captain Underpants&lt;br /&gt;
| The Captain Underpants Rescue Raider 4000&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| Cars&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania&lt;br /&gt;
| Castlevania 2: Priest Battle&lt;br /&gt;
|-&lt;br /&gt;
| CatDog&lt;br /&gt;
| CatDog's All You Can't Eat Game&lt;br /&gt;
|-&lt;br /&gt;
| Cheetos&lt;br /&gt;
| Cheetos Chase&lt;br /&gt;
|-&lt;br /&gt;
| Chowder&lt;br /&gt;
| The Great Chowder Escape&lt;br /&gt;
|-&lt;br /&gt;
| Chuck E. Cheese&lt;br /&gt;
| Chuck E. Cheese's Pizza Panic!&lt;br /&gt;
|-&lt;br /&gt;
| Chuggington&lt;br /&gt;
| Old Puffer Pete's Puzzle Panic&lt;br /&gt;
|-&lt;br /&gt;
| Clifford the Big Red Dog&lt;br /&gt;
| Clifford's Big Parade&lt;br /&gt;
|-&lt;br /&gt;
| Copa Jetix&lt;br /&gt;
| A Lavanderia Copa Jetix&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| Mix and Paint&lt;br /&gt;
|-&lt;br /&gt;
| Cyberchase&lt;br /&gt;
| Cyberchase: The Quest 1 &amp;amp; 2&lt;br /&gt;
|-&lt;br /&gt;
| Danny Phantom&lt;br /&gt;
| Danny Phantom Dueling Decks&lt;br /&gt;
|-&lt;br /&gt;
| Despicable Me&lt;br /&gt;
| Bee-Do!&lt;br /&gt;
|-&lt;br /&gt;
| Dexter's Laboratory&lt;br /&gt;
| Dexter's Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Diary of a Wimpy Kid&lt;br /&gt;
| Old-Timey Ice Cream Parlour!&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur Train&lt;br /&gt;
| Buddy's A-Maze-ing Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer&lt;br /&gt;
| Dora's 3-D Backpack Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball&lt;br /&gt;
| Dragon Ball Z Tournament&lt;br /&gt;
|-&lt;br /&gt;
| DragonflyTV&lt;br /&gt;
| Nanobots&lt;br /&gt;
|-&lt;br /&gt;
| Duck Hunt&lt;br /&gt;
| Kill The Dog From Duck Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy&lt;br /&gt;
| Ed, Edd n Eddy - Clash Of The Idiots&lt;br /&gt;
|-&lt;br /&gt;
| Family Guy&lt;br /&gt;
| Brian's Shoot 'em Up Bar&lt;br /&gt;
|-&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum: Bubble Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Fetch! with Ruff Ruffman&lt;br /&gt;
| Fetch! Face-Off&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy&lt;br /&gt;
| Final Fantasy Returns- Flash Game&lt;br /&gt;
|-&lt;br /&gt;
| Five Nights at Freddy's&lt;br /&gt;
| Five Nights of Love-FNAF Dating Sim&lt;br /&gt;
|-&lt;br /&gt;
| Franny's Feet&lt;br /&gt;
| Shoebox Adventures: Fancy Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Frozen Elsa Fire Makeover&lt;br /&gt;
|-&lt;br /&gt;
| Garfield&lt;br /&gt;
| Garfield's Comic Creator&lt;br /&gt;
|-&lt;br /&gt;
| Garoto Emoticon&lt;br /&gt;
| O Pesadelo do Garoto Emoticon (The Ring)&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Falls&lt;br /&gt;
| Gravity Falls: Rumble's Revenge&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life&lt;br /&gt;
| Half-Life Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| Handy Manny&lt;br /&gt;
| Hop Up, Jump In!&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels&lt;br /&gt;
| Hot Wheels Ferrari X-V Speed Trial&lt;br /&gt;
|-&lt;br /&gt;
| Imagination Movers&lt;br /&gt;
| Warehouse Mouse in: The Bubble Room Game&lt;br /&gt;
|-&lt;br /&gt;
| Imaginext&lt;br /&gt;
| Imaginext™ You're a Firefighter&lt;br /&gt;
|-&lt;br /&gt;
| Jake and the Never Land Pirates&lt;br /&gt;
| Jake's Heroic Race&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron&lt;br /&gt;
| Jimmy Neutron Sea Minus&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Bravo&lt;br /&gt;
| Johnny Bravo - Bravo Boogie&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Junction&lt;br /&gt;
| Ellyvan's Coconut Parade&lt;br /&gt;
|-&lt;br /&gt;
| Justice League&lt;br /&gt;
| Justice League: Curse of the Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&lt;br /&gt;
| Kirby's Airride Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Laugh &amp;amp; Learn&lt;br /&gt;
| Laugh &amp;amp; Learn™ Alphabet Game&lt;br /&gt;
|-&lt;br /&gt;
| LEGO&lt;br /&gt;
| Pepper's Skateboard Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Life Savers&lt;br /&gt;
| Life Savers Waterpark Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Little Einsteins&lt;br /&gt;
| The Great Sky Race&lt;br /&gt;
|-&lt;br /&gt;
| Little People&lt;br /&gt;
| Little People® Favorite Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes&lt;br /&gt;
| Looney Tunes Avalanche Snowboarding&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| Madagascar 3 Race Across Europe&lt;br /&gt;
|-&lt;br /&gt;
| Mario Bros.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Martha Speaks&lt;br /&gt;
| Skits Cooks&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man&lt;br /&gt;
| Mega Man RPG&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear&lt;br /&gt;
| Metal Gear Awesome&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug&lt;br /&gt;
| Metal Slug Brutal&lt;br /&gt;
|-&lt;br /&gt;
| Metroid&lt;br /&gt;
| Metroid: Genesis&lt;br /&gt;
|-&lt;br /&gt;
| Mickey Mouse Clubhouse&lt;br /&gt;
| Mickey's Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Minecraft&lt;br /&gt;
| Minecraft Tower Defence 2&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat&lt;br /&gt;
| Mortal Kombat Karnage&lt;br /&gt;
|-&lt;br /&gt;
| My Little Pony&lt;br /&gt;
| My Little Pony: Applejack's Horseshoe Toss&lt;br /&gt;
|-&lt;br /&gt;
| Octonauts&lt;br /&gt;
| Octonauts&lt;br /&gt;
|-&lt;br /&gt;
| Ooh, Aah &amp;amp; You&lt;br /&gt;
| Ooh &amp;amp; Aah's Coco-Nutty Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man&lt;br /&gt;
| Pac-Man&lt;br /&gt;
|-&lt;br /&gt;
| Passatempo&lt;br /&gt;
| Clicando a Turma&lt;br /&gt;
|-&lt;br /&gt;
| Peep and the Big Wide World&lt;br /&gt;
| Hop To It!&lt;br /&gt;
|-&lt;br /&gt;
| Phineas and Ferb&lt;br /&gt;
| Phineas and Ferb in the Transport-inators of Doooom&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon&lt;br /&gt;
| Who's That Pokemon?&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers&lt;br /&gt;
| Power Rangers in Space Red Ranger to the Rescue&lt;br /&gt;
|-&lt;br /&gt;
| Pou&lt;br /&gt;
| Pou Kitchen Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Regular Show&lt;br /&gt;
| Regular Show Trash n Dash&lt;br /&gt;
|-&lt;br /&gt;
| Sagwa the Chinese Siamese Cat&lt;br /&gt;
| Counting Koi&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack&lt;br /&gt;
| Samurai Jack: Code of the Samurai&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo&lt;br /&gt;
| Scooby Doo! Monster Madness&lt;br /&gt;
|-&lt;br /&gt;
| Shaun the Sheep&lt;br /&gt;
| Shaun the Sheep: Home Sheep Home&lt;br /&gt;
|-&lt;br /&gt;
| Shrek&lt;br /&gt;
| Shrek 'n' Slide&lt;br /&gt;
|-&lt;br /&gt;
| Sonic the Hedgehog&lt;br /&gt;
| Ultimate Flash Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Special Agent Oso&lt;br /&gt;
| Oso's Special Training Center&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| Spider-Man: City Raid&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants&lt;br /&gt;
| The Spongebob Squarepants Movie 3D Game&lt;br /&gt;
|-&lt;br /&gt;
| Spyro the Dragon&lt;br /&gt;
| Spyro Cavern Escape&lt;br /&gt;
|-&lt;br /&gt;
| Stanley&lt;br /&gt;
| Stanley: Stanley and the Cloud Critters&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars&lt;br /&gt;
| LEGO Star Wars: The Quest for R2-D2&lt;br /&gt;
|-&lt;br /&gt;
| Street Fighter&lt;br /&gt;
| Street Fighter Flash&lt;br /&gt;
|-&lt;br /&gt;
| Tangled&lt;br /&gt;
| Tangled Double Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| Teen Titans: Battle Blitz&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| Teenage Mutant Ninja Turtles Pizza Time&lt;br /&gt;
|-&lt;br /&gt;
| The Avengers&lt;br /&gt;
| The Avengers: Bunker Busters 2&lt;br /&gt;
|-&lt;br /&gt;
| The Fairly OddParents&lt;br /&gt;
| Jimmy-Timmy Power Hour 2: Co-Pilot Chaos&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda&lt;br /&gt;
| The Legend of Zelda and the Lampshade of No Real Significance&lt;br /&gt;
|-&lt;br /&gt;
| The Loud House&lt;br /&gt;
| Living Loud: Lincoln's List&lt;br /&gt;
|-&lt;br /&gt;
| The Muppets&lt;br /&gt;
| The Great Gonzo's Ridiculously Dangerous &amp;amp; Downright Foolish Stunt Game&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls&lt;br /&gt;
| Powerpuff Girls Pillow Fight&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons&lt;br /&gt;
| The Simpsons Movie: Bart Simpson's Naked Skate&lt;br /&gt;
|-&lt;br /&gt;
| The Smurfs&lt;br /&gt;
| The Smurfs Clumsy's Central Park Dash&lt;br /&gt;
|-&lt;br /&gt;
| ThunderCats&lt;br /&gt;
| ThunderCats: Tomb of Mumm-Ra&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project&lt;br /&gt;
| 東方悠繰録&lt;br /&gt;
|-&lt;br /&gt;
| Toy Story&lt;br /&gt;
| Toy Story Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Transformers&lt;br /&gt;
| Transformers Dark of the Moon - Hidden Objects&lt;br /&gt;
|-&lt;br /&gt;
| Turma da Mônica&lt;br /&gt;
| Guarda-Roupa da Mônica&lt;br /&gt;
|-&lt;br /&gt;
| Têtes à Claques&lt;br /&gt;
| Têtes à Claques - Le Air hockey&lt;br /&gt;
|-&lt;br /&gt;
| Undertale&lt;br /&gt;
| Bad Time Simulator (Sans Fight)&lt;br /&gt;
|-&lt;br /&gt;
| Veggietales&lt;br /&gt;
| Veggie Tales Veggie Football&lt;br /&gt;
|-&lt;br /&gt;
| WALL-E&lt;br /&gt;
| WALL-E: Cup Shuffle&lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&lt;br /&gt;
| Winnie the Pooh's Home Run Derby&lt;br /&gt;
|-&lt;br /&gt;
| Wonka&lt;br /&gt;
| Oompa-Loompa Roundup&lt;br /&gt;
|-&lt;br /&gt;
| WordGirl&lt;br /&gt;
| Synonym Toast&lt;br /&gt;
|-&lt;br /&gt;
| Wreck-It Ralph&lt;br /&gt;
| Wreck-It Ralph: Fix It Felix Jr.&lt;br /&gt;
|-&lt;br /&gt;
| X-Men&lt;br /&gt;
| Wolverine and the X-Men: M.R.D. Escape&lt;br /&gt;
|-&lt;br /&gt;
| Zootopia&lt;br /&gt;
| Zootopia Hair Salon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
&lt;br /&gt;
Game Engines are any programming tool used to make games at a Higher Level than using the tech directly. Note: Techs don't count as Game Engines, for example the ShiVa3D Engine is used to make ShiVa3D plugin games but ShiVa3D games shouldn't be tagged. Also if the engine has a web client, it shouldn't be tagged as that Engine, for example Tic80 shouldn't be tagged Tic80. At least three games in Flashpoint should be created in an engine to warrant a tag for that engine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://ledoux.itch.io/bitsy Bitsy]&lt;br /&gt;
| Visual Game Engine by Adam Le Doux that exports to HTML5. For games &amp;quot;where you can walk around and talk to people and be somewhere&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.scirra.com/ Construct]&lt;br /&gt;
| Visual Game Engine by Scirra Ltd. Exports to HTML5. &lt;br /&gt;
|-&lt;br /&gt;
| Emulated&lt;br /&gt;
| Game is written for a system and emulated online. Please note the [[Curation Format#Banned Games|Banned Games]] because most emulated games are banned. &lt;br /&gt;
|-&lt;br /&gt;
| [http://useflashpunk.net/ FlashPunk]&lt;br /&gt;
| Game Library for Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [http://flixel.org/ Flixel]&lt;br /&gt;
| Game Engine by Adam Atomic that exports to Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.yoyogames.com/gamemaker GameMaker: Studio]&lt;br /&gt;
| Visual Game Engine by YoYo Games that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gbstudio.dev/ GB Studio]&lt;br /&gt;
| Visual Game Engine by Chris Maltby for Gameboy Games. Exports to HTML5 using the Gameboy Online emulator.&lt;br /&gt;
|-&lt;br /&gt;
| [http://orteil.dashnet.org/igm/ Idle Game Maker]&lt;br /&gt;
| Visual Game Engine by Orteil and Opti for Clicker Games. Does not export but can be hosted on dashnet.org as HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [http://phaser.io/ Phaser]&lt;br /&gt;
| Game Engine and Toolkit by Photon Storm Ltd. that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lexaloffle.com/pico-8.php Pico8]&lt;br /&gt;
| Game Engine and Toolkit by Lexaloffle that exports to HTML5. Designed for Retro style game with a 128x128 resolution.&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/pixijs/pixi.js PixiJS]&lt;br /&gt;
| Game Library for HTML5 by GoodBoy Digital.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.puzzlescript.net/ PuzzleScript]&lt;br /&gt;
| Game Engine by Stephen Lavelle that exports to HTML5. Designed for Puzzle Games. &lt;br /&gt;
|-&lt;br /&gt;
| [https://scratch.mit.edu/ Scratch]&lt;br /&gt;
| Visual Game Engine by MIT that exports to Flash and HTML5. Designed for Children. &lt;br /&gt;
|-&lt;br /&gt;
| [http://stencyl.com/ Stencyl]&lt;br /&gt;
| Visual Game Engine by Jonathan Chung that exports to Flash and HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://tic.computer/ Tic-80]&lt;br /&gt;
| Game Engine and Toolkit by Nesbox that exports to HTML5. Designed for Retro style games with a 240x136 resolution. &lt;br /&gt;
|-&lt;br /&gt;
| [https://twinery.org Twine]&lt;br /&gt;
| Visual Game Engine and Toolkit by Chris Klimas that exports to HTML5. For Interactive Fiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [https://unity.com/ Unity WebGL]&lt;br /&gt;
| Game Engine and Toolkit by Unity Technologies that exports to HTML5. Not to be confused with Unity Web Player.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Testing_Results&amp;diff=2642</id>
		<title>Testing Results</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Testing_Results&amp;diff=2642"/>
		<updated>2020-05-10T23:53:29Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Made the spreadsheet view-able by anyone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To see a full list of games that have been tested for Flashpoint already or update older testing results, check out the [https://docs.google.com/spreadsheets/d/17YMv-xbxcWTtnO7K4cGpkj3AdC7F_NHoLKWbuGNf4gs/edit?usp=sharing Flashpoint Testing Results] sheet. Make sure you add your discord username alongside of the others (separated by &amp;lt;code&amp;gt;, &amp;lt;/code&amp;gt;) and add the date to &amp;quot;Date Modified&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you've tested any Flashpoint game from beginning to end that has not been tested yet, you can submit your testing results through [https://docs.google.com/forms/d/e/1FAIpQLSc6kWbUnG97mPkNq8sOAWBffg2fhLBSS3_sKVEvbrZLhOcZ8g/viewform this form].&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Testing_Results&amp;diff=2640</id>
		<title>Testing Results</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Testing_Results&amp;diff=2640"/>
		<updated>2020-05-10T22:16:56Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Provided more information about updating older results&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To see a full list of games that have been tested for Flashpoint already or update older testing results, check out the [https://docs.google.com/spreadsheets/d/17YMv-xbxcWTtnO7K4cGpkj3AdC7F_NHoLKWbuGNf4gs Flashpoint Testing Results] sheet. Make sure you add your discord username alongside of the others (separated by &amp;lt;code&amp;gt;, &amp;lt;/code&amp;gt;) and add the date to &amp;quot;Date Modified&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you've tested any Flashpoint game from beginning to end that has not been tested yet, you can submit your testing results through [https://docs.google.com/forms/d/e/1FAIpQLSc6kWbUnG97mPkNq8sOAWBffg2fhLBSS3_sKVEvbrZLhOcZ8g/viewform this form].&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Testing_Results&amp;diff=2639</id>
		<title>Testing Results</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Testing_Results&amp;diff=2639"/>
		<updated>2020-05-10T20:44:37Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Moved Testing Results to Google Sheets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To see a full list of games that have been tested for Flashpoint already or update older testing results, check out the [https://docs.google.com/spreadsheets/d/17YMv-xbxcWTtnO7K4cGpkj3AdC7F_NHoLKWbuGNf4gs Flashpoint Testing Results] sheet.&lt;br /&gt;
&lt;br /&gt;
If you've tested any Flashpoint game from beginning to end that has not been tested yet, you can submit your testing results through [https://docs.google.com/forms/d/e/1FAIpQLSc6kWbUnG97mPkNq8sOAWBffg2fhLBSS3_sKVEvbrZLhOcZ8g/viewform this form].&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2604</id>
		<title>Curation Format</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2604"/>
		<updated>2020-05-04T16:57:59Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Reupdated meta.txt to meta.yaml&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will walk you through everything you need to know about putting together a curation and submitting it to Flashpoint. If this is your first time contributing, be sure to follow our [[Curation Tutorial|step-by-step tutorial]].&lt;br /&gt;
&lt;br /&gt;
==Before You Start==&lt;br /&gt;
&lt;br /&gt;
===Checking the Master List===&lt;br /&gt;
&lt;br /&gt;
Before curating, please check the [[Game Master List]] (and for animations, the [[Animation Master List]]) before possibly taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles.'''&lt;br /&gt;
&lt;br /&gt;
===Banned Games===&lt;br /&gt;
&lt;br /&gt;
{{:Not Accepted Games}}&lt;br /&gt;
&lt;br /&gt;
==What is a Curation?==&lt;br /&gt;
&lt;br /&gt;
Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a ''curation''.&lt;br /&gt;
&lt;br /&gt;
To make a curation from scratch, first create a new folder with any name (preferably the name of the game you'd like to save, but it doesn't matter). Inside of that folder, you'll add a ''screenshot'' and ''logo'', a ''meta file'' containing metadata about the game, and a ''content'' folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. You can download an [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] to see what a completed curation folder looks like. Note that you should not have both meta.txt and meta.yaml in your finished curation; using only one will suffice.&lt;br /&gt;
&lt;br /&gt;
To make this process easier and reduce errors, a smaller, for-curators version of Flashpoint named '''Flashpoint Core''' was created with a special tab for curating named the &amp;quot;Curate&amp;quot; tab. This tab will allow you to automatically make new curations with the &amp;quot;New Curation&amp;quot; button, edit their logos, screenshots, and metadata quickly, and test games with the &amp;quot;Run&amp;quot; button at the bottom of each curation. You still need to manually add the ''content'' folder to curations made this way. You can download Flashpoint Core from the bottom of the [http://bluemaxima.org/flashpoint/downloads/ downloads page], and new curations you make will be stored in a folder named &amp;quot;Curations&amp;quot; wherever you extracted Flashpoint Core. See the [[Curation Tutorial]] for more information about Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:FolderContents.png | A sample of what a completed curation folder looks like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
All content for each curation must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the &amp;quot;Server/htdocs&amp;quot; folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at &amp;lt;code&amp;gt;http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&amp;lt;/code&amp;gt; you would create the folders in the format shown in the top example in the image below. If you cannot find the full url the game is hosted on, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example. Note that if you are using Flashpoint Core, you will still have to make this folder yourself.&lt;br /&gt;
&lt;br /&gt;
Some games request files from other domains. If this is the case, you can include more than one domain folder inside of the ''content'' folder.&lt;br /&gt;
&lt;br /&gt;
You might also notice that some games in Flashpoint use a domain called &amp;lt;code&amp;gt;localflash&amp;lt;/code&amp;gt; instead of a website domain. This is a legacy practice, and it is '''not used anymore''' unless the source files come from a CD, ZIP file, or other offline location.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Curate1.png | Example ''content'' folder structures for Alien Hominid. Don't forget to test your curation in Flashpoint Core!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
Logos must be in PNG format. A good logo shows the entire title of a game or something else that is representative of the game. It must be named &amp;lt;code&amp;gt;logo.png&amp;lt;/code&amp;gt; and placed in your curation folder. You can add a logo to a curation in Flashpoint Core by dragging it on to the left panel above ''Drop an image here to add it''.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing logos include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save logos in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Logo-bad.png | Bad example. Crop it down to just the logo.&lt;br /&gt;
Image:Logo-good3.png | Good example. Logo is sufficiently cropped.&lt;br /&gt;
Image:Logo-good.png | Good example. Can show off a bit of the artist's work, but no menu options or other things to get in the way.&lt;br /&gt;
Image:Logo-good2.PNG | Good example. If no title is available, a decent shot of the focal point of the game will do instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
Screenshots must be in PNG format. A good screenshot is a credible 'action shot' of the game (no menus or obvious tutorials). It must be named &amp;lt;code&amp;gt;ss.png&amp;lt;/code&amp;gt; in your curation folder. You can add a screenshot to a curation in Flashpoint Core by dragging it on to the right panel above ''Drop an image here to add it''.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing screenshots include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save screenshots in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.&lt;br /&gt;
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.&lt;br /&gt;
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.&lt;br /&gt;
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metadata==&lt;br /&gt;
&lt;br /&gt;
The metadata for a game must be included in a file named '''meta.txt''', '''meta.yaml''', or '''meta.yml''' in your curation folder. It is recommended that you use Flashpoint Core's built-in &amp;quot;Curate&amp;quot; tab for entering in metadata instead of writing this file manually as this can significantly reduce errors. If you choose to create a YAML/YML file instead of a plain TXT file, check out the [[YAML Format]] article.&lt;br /&gt;
&lt;br /&gt;
The table below shows all of the fields that you can include in your meta files or type into Flashpoint Core. All fields should be included if they are applicable. Pay special attention to fields marked with &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; - they are required fields. If a field is not applicable and not required for your curation, either omit it or leave it blank. &lt;br /&gt;
&lt;br /&gt;
Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, &amp;lt;code&amp;gt;Value1; Value2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some fields have only a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in ''italics''. If you omit this type of field, it will take on its default value automatically.&lt;br /&gt;
&lt;br /&gt;
If you're not sure how to use a metadata field, see the [[#A Good Meta File|example meta file]].&lt;br /&gt;
&lt;br /&gt;
===List of Metadata Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Field !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| '''Title'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Always required.''' The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title.&lt;br /&gt;
|-&lt;br /&gt;
| '''Alternate Titles'''&lt;br /&gt;
| Alternate titles that can also be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Normal rules pertaining to Title field do not apply. Use &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt; to separate multiple values.&lt;br /&gt;
|-&lt;br /&gt;
| '''Library'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating an animation for Flashpoint Theatre.''' Possible values: &lt;br /&gt;
* ''Arcade'': This is a game that should go in Flashpoint Arcade (the Games section).&lt;br /&gt;
* Theatre: This is an animation that should go in Flashpoint Theatre (the Animations section).&lt;br /&gt;
|-&lt;br /&gt;
| '''Series'''&lt;br /&gt;
| The name of the specific-to-webgames series. This is for games that have prequels and sequels, such as Run, Run 2, and Run 3. Make sure you're not confusing a game's series with it's ''franchises'' (e.g., The Fairly OddParents or Pokemon), which go into the [[Tags#Franchises|Tags]] field.&lt;br /&gt;
|-&lt;br /&gt;
| '''Developer'''&lt;br /&gt;
| The name of the developer(s) who made the game. Separate multiple developers with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section! If a developer is known by multiple names or aliases, you may separate each with a slash, like this: &amp;lt;code&amp;gt;Kajenx / Lucas Paakh&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Publisher'''&lt;br /&gt;
| The site that published (sponsored/branded) the game. Look for a &amp;quot;More Games&amp;quot; link or prominent logo; it will probably lead to the Publisher's website.&lt;br /&gt;
|-&lt;br /&gt;
| '''Play Mode'''&lt;br /&gt;
| Can be either one, two, or all three of these values: &lt;br /&gt;
* ''Single Player'': A solo experience from start to finish.&lt;br /&gt;
* Cooperative: Like &amp;quot;Single Player&amp;quot;, but with others being in the journey of finishing the game from start to finish.&lt;br /&gt;
* Multiplayer: Playing against someone else or multiple players in a session, competing to win.&lt;br /&gt;
For example, a fighting game where you can play against another player or the computer would be &amp;lt;code&amp;gt;Single Player; Multiplayer&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Status'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* ''Playable'': Fully playable from beginning to end. Not hacked or modified.&lt;br /&gt;
* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.&lt;br /&gt;
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. '''If you hack a game, you MUST also include the original, unhacked file(s) in your curation, even if they are just extras.'''&lt;br /&gt;
If a game is both Hacked and Partial, its status would be &amp;lt;code&amp;gt;Hacked; Partial&amp;lt;/code&amp;gt;. The &amp;quot;Playable&amp;quot; status should not be used for Hacked or Partial games.&lt;br /&gt;
|-&lt;br /&gt;
| '''Release Date'''&lt;br /&gt;
| The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say &amp;lt;code&amp;gt;2010-01&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Version'''&lt;br /&gt;
| The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Languages'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating a game that supports languages other than English.''' &lt;br /&gt;
A list of all languages that the game supports. Use [https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes ISO 639-1 language codes] and separate each code with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. For example, if a game supports English and Spanish, you would say &amp;lt;code&amp;gt;en; es&amp;lt;/code&amp;gt;. Defaults to &amp;lt;code&amp;gt;en&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Extreme'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating something unsuitable for minors.''' Possible values: &lt;br /&gt;
* Yes: Indicates that a game is unsuitable for minors because of excessive violence, sexual content, or other mature content.&lt;br /&gt;
* ''No'': Indicates that a game is suitable for minors.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tags'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| See [[Tags]]. Separate multiple tags with a semicolon and a space, for example: &amp;lt;code&amp;gt;Platformer; Puzzle&amp;lt;/code&amp;gt;. The section headings (Action, Adventure, etc) may be used as tags as well. Pay special attention to the tags in the '''Content Warnings''' section, because these are '''required''' if they apply to the game you are curating.&lt;br /&gt;
|-&lt;br /&gt;
| '''Source'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The URL of the webpage where you found the game. Full URLs are preferable. If you found the game on the [https://web.archive.org/ Wayback Machine], follow this format: &amp;lt;code&amp;gt;Original URL (via Wayback Machine)&amp;lt;/code&amp;gt;. If you found the game somewhere other than a webpage, use whatever format you find appropriate to indicate the source.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platform'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The ''web game technology'' that the game uses. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of supported platforms.&lt;br /&gt;
If your curation omits this field, the Platform is assumed to be Flash. '''This field is required for all non-Flash curations.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Application Path'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;. &lt;br /&gt;
If the Application Path is omitted, it will be automatically chosen based on the game's Platform. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of default Application Paths for each Platform. '''We recommend that you always use this field.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch Command'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. '''Never have https:// at the beginning of a Launch Command, as it will not work properly; ALWAYS use http://. Flashpoint DOES NOT have HTTPS support.'''&lt;br /&gt;
'''This field is always required.''' If you're having trouble figuring out the correct launch command for your curation, see the [[Curation Tutorial]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
| A message that will appear in the right panel of the launcher above the Original Description. Reserve this field for important tidbits related to how the game works that should be known before playing. If you are creating the meta file manually and need to create multiple lines for Notes, use the pipe symbol: &amp;lt;code&amp;gt;Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line of the Notes. To see how to do this correctly, take a look at the [[#A Good Meta File|example meta file]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Original Description'''&lt;br /&gt;
| If a game's webpage contains a description of the game, you may copy and paste it into this field. If you can't find a description on the game's webpage, you can check the page source for the &amp;lt;code&amp;gt;&amp;lt;meta name=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; HTML tag. If you are creating the meta file manually and need to create multiple lines for the Original Description, use the pipe symbol: &amp;lt;code&amp;gt;Original Description: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Curation Notes'''&lt;br /&gt;
| Use this field to show a message to BlueMaxima if he needs to add your curation in a different way from usual. '''Note that Flashpoint Core currently does NOT save this field properly, so you will have to put it in your meta file manually.''' For multi-line Curation Notes, use the pipe symbol: &amp;lt;code&amp;gt;Curation Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Additional Applications'''&lt;br /&gt;
| Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the [[#Appendix II: Additional Applications|Appendix]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Good Meta File===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: Alien Hominid&lt;br /&gt;
Series: &lt;br /&gt;
Developer: The Behemoth&lt;br /&gt;
Publisher: Newgrounds.com&lt;br /&gt;
Play Mode: Single Player&lt;br /&gt;
Status: Playable&lt;br /&gt;
Release Date: 2002-08-07&lt;br /&gt;
Version: &lt;br /&gt;
Extreme: No&lt;br /&gt;
Tags: Shooter&lt;br /&gt;
Source: https://www.newgrounds.com/portal/view/59593&lt;br /&gt;
Platform: Flash&lt;br /&gt;
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&lt;br /&gt;
Notes: |&lt;br /&gt;
  This is our sample curation in Flashpoint Core.&lt;br /&gt;
  Multiple lines in notes and descriptions are cool.&lt;br /&gt;
Curation Notes: Thanks for your work!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blank Meta File===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: &lt;br /&gt;
Alternate Titles: &lt;br /&gt;
Library: &lt;br /&gt;
Series: &lt;br /&gt;
Developer: &lt;br /&gt;
Publisher: &lt;br /&gt;
Play Mode: &lt;br /&gt;
Status: &lt;br /&gt;
Release Date: &lt;br /&gt;
Version: &lt;br /&gt;
Languages: &lt;br /&gt;
Extreme: &lt;br /&gt;
Tags: &lt;br /&gt;
Source: &lt;br /&gt;
Platform: &lt;br /&gt;
Application Path: &lt;br /&gt;
Launch Command: &lt;br /&gt;
Notes: &lt;br /&gt;
Original Description: &lt;br /&gt;
Curation Notes: &lt;br /&gt;
Additional Applications: &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
&lt;br /&gt;
You'll need [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break. &lt;br /&gt;
&lt;br /&gt;
If you've created your curation from scratch, click one of the buttons on the right-hand side of the &amp;quot;Curate&amp;quot; tab to load it into Flashpoint Core. From there, you'll be able to edit, import, and export the curation.&lt;br /&gt;
&lt;br /&gt;
To test a curation in Flashpoint Core, locate the respective curation in the &amp;quot;Curate&amp;quot; tab and press the &amp;quot;Run&amp;quot; button at the bottom of it. Make sure you physically play through part of the game when testing it.&lt;br /&gt;
&lt;br /&gt;
'''All games should be tested in Flashpoint; if not Core, then at least Ultimate. Just opening the game in a projector or browser is not enough of a test.'''&lt;br /&gt;
&lt;br /&gt;
==Packing it up==&lt;br /&gt;
&lt;br /&gt;
You've finished your first curation! All of these files should now be packed into a single .ZIP or .7Z file and submitted to our #curator-lounge on the Discord. Assuming you're using Flashpoint Core, you can press the &amp;quot;Export&amp;quot; button at the bottom of your curation to export it to a .7Z file. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB or a file hosting service for larger files. After you have the Trial Curator role, you can use the special upload services available for larger curations. See [[Submitting a Curation]] for up-to-date submission links for each type of curation. The page also provides more detailed instructions if you have further questions.&lt;br /&gt;
&lt;br /&gt;
[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip Here is the full example ZIP file.] &lt;br /&gt;
(This was also linked earlier, in the Overview section).&lt;br /&gt;
&lt;br /&gt;
==After Submitting==&lt;br /&gt;
&lt;br /&gt;
===Editing Your Curations===&lt;br /&gt;
&lt;br /&gt;
If you notice a mistake with your curation shortly after you've submitted it (and it hasn't been added to Flashpoint yet), just delete and resubmit it to the respective curation channel. (If you used our upload service, you might have to ask a Curator to delete your file for you.)&lt;br /&gt;
&lt;br /&gt;
If your curation has already been added to Flashpoint, read our article on [[Metadata Edits]] and head over to the #pending-fixes channel in our Discord so you can make necessary changes. If you're wondering whether your curation has been added to Flashpoint yet, look for a &amp;lt;code&amp;gt;:Tools:&amp;lt;/code&amp;gt; emoji reaction anywhere below your post in the Curations channel.&lt;br /&gt;
&lt;br /&gt;
===Having Problems?===&lt;br /&gt;
&lt;br /&gt;
Because we can't remind you enough already, [https://discord.gg/S9uJ794 join our Discord] and ask away in the #curator-lounge channel.&lt;br /&gt;
&lt;br /&gt;
==Appendix I: Flashpoint Platforms==&lt;br /&gt;
&lt;br /&gt;
{{:Platforms}}&lt;br /&gt;
&lt;br /&gt;
==Appendix II: Additional Applications==&lt;br /&gt;
&lt;br /&gt;
The ''Additional Applications'' metadata field can be used to add Messages, Extras, or Alternates to a curation. If you're using Flashpoint Core, you can add these through the &amp;quot;New App&amp;quot;, &amp;quot;Add Extras&amp;quot;, and &amp;quot;Add Message&amp;quot; buttons at the bottom of each curation in the &amp;quot;Curate&amp;quot; tab. Each of these items is explained in detail below.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
&lt;br /&gt;
Use the Message sub-field to add a short, one-line message that pops up before a game runs. You'll want to use this if there's something that Flashpoint users need to know before playing a game. If you have less-important information about the game, use the Notes field instead. You can only have one message per curation. In Flashpoint Core, use the &amp;quot;Add Message&amp;quot; button at the bottom of the curation to add a message.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game that starts in fullscreen and is difficult to close:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extras===&lt;br /&gt;
&lt;br /&gt;
Extras allow you to include a folder of bonus materials with your curation. If you would like to include files related to a game that are not required to play it, such as source code or unlockable items, this is how you can do it:&lt;br /&gt;
# Inside your curation's folder, next to the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder, create a folder called &amp;lt;code&amp;gt;Extras&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place all of the bonus materials you would like to include inside of the Extras folder.&lt;br /&gt;
# In the Notes field, add a short explanation of what's included in the Extras folder.&lt;br /&gt;
# In the Additional Applications field, add an Extras sub-field like this: &amp;lt;code&amp;gt;Extras: gamename&amp;lt;/code&amp;gt;. If you're using Flashpoint Core, press the &amp;quot;Add Extras&amp;quot; button at the bottom of the curation and type in &amp;quot;gamename&amp;quot; for ''folder'' instead. You can only have one extras folder per curation.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game called ''Tokyo Guinea Pop''. The curation's Extras folder contains unlockable items from the game's original website.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Extras: tokyoguineapop&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternates===&lt;br /&gt;
&lt;br /&gt;
Alternates allow you to add alternate versions of a game into the same curation. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder of your curation, along with the files for the main version.&lt;br /&gt;
&lt;br /&gt;
To add an alternate to the Additional Applications field, include a Heading, with an Application Path and Launch Command indented under it.&lt;br /&gt;
&lt;br /&gt;
For example, the curation of a game called ''Drop 3'' includes a hacked version. Here is the Additional Applications field of this curation:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Play Hacked Version:&lt;br /&gt;
        Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
        Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
If you're using the Curate tab of Flashpoint Core, you can use the &amp;quot;New App&amp;quot; button at the bottom of the curation to add alternates.&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2591</id>
		<title>Curation Format</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2591"/>
		<updated>2020-05-02T22:51:46Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: See previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will walk you through everything you need to know about putting together a curation and submitting it to Flashpoint. If this is your first time contributing, be sure to follow our [[Curation Tutorial|step-by-step tutorial]].&lt;br /&gt;
&lt;br /&gt;
==Before You Start==&lt;br /&gt;
&lt;br /&gt;
===Checking the Master List===&lt;br /&gt;
&lt;br /&gt;
Before curating, please check the [[Game Master List]] (and for animations, the [[Animation Master List]]) before possibly taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles.'''&lt;br /&gt;
&lt;br /&gt;
===Banned Games===&lt;br /&gt;
&lt;br /&gt;
{{:Not Accepted Games}}&lt;br /&gt;
&lt;br /&gt;
==What is a Curation?==&lt;br /&gt;
&lt;br /&gt;
Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a ''curation''.&lt;br /&gt;
&lt;br /&gt;
To make a curation from scratch, first create a new folder with any name (preferably the name of the game you'd like to save, but it doesn't matter). Inside of that folder, you'll add a ''screenshot'' and ''logo'', a ''meta file'' containing metadata about the game, and a ''content'' folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. You can download an [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] to see what a completed curation folder looks like. Note that you should not have both meta.txt and meta.yaml in your finished curation; using only one will suffice.&lt;br /&gt;
&lt;br /&gt;
To make this process easier and reduce errors, a smaller, for-curators version of Flashpoint named '''Flashpoint Core''' was created with a special tab for curating named the &amp;quot;Curate&amp;quot; tab. This tab will allow you to automatically make new curations with the &amp;quot;New Curation&amp;quot; button, edit their logos, screenshots, and metadata quickly, and test games with the &amp;quot;Run&amp;quot; button at the bottom of each curation. You still need to manually add the ''content'' folder to curations made this way. You can download Flashpoint Core from the bottom of the [http://bluemaxima.org/flashpoint/downloads/ downloads page], and new curations you make will be stored in a folder named &amp;quot;Curations&amp;quot; wherever you extract Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:FolderContents.png | A sample of what a completed curation folder looks like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
All content for each curation must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the &amp;quot;Server/htdocs&amp;quot; folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at &amp;lt;code&amp;gt;http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&amp;lt;/code&amp;gt; you would create the folders in the format shown in the top example in the image below. If you cannot find the full url the game is hosted on ('''check long and hard before making this conclusion!'''), a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example. Note that if you are using Flashpoint Core, you will still have to make this folder yourself.&lt;br /&gt;
&lt;br /&gt;
Some games request files from other domains. If this is the case, you can include more than one domain folder inside of the ''content'' folder.&lt;br /&gt;
&lt;br /&gt;
You might also notice that some games in Flashpoint use a folder called &amp;lt;code&amp;gt;localflash&amp;lt;/code&amp;gt; in &amp;quot;Server/htdocs&amp;quot; instead of a website domain. This is a legacy practice, and it is '''not used anymore''' unless the source files come from a CD, ZIP file, or other offline location.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Curate1.png | Example ''content'' folder structures for Alien Hominid. Don't forget to test your curation in Flashpoint Core!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
Logos must be in PNG format. A good logo has the entire title of a game or something that is representative of the game in it. It must be named &amp;lt;code&amp;gt;logo.png&amp;lt;/code&amp;gt; in your curation folder. You can add a logo to a curation in Flashpoint Core by dragging it on to the left panel above ''Drop an image here to add it''.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing logos include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save logos in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Logo-bad.png | Bad example. Crop it down to just the logo.&lt;br /&gt;
Image:Logo-good3.png | Good example. Logo is sufficiently cropped.&lt;br /&gt;
Image:Logo-good.png | Good example. Can show off a bit of the artist's work, but no menu options or other things to get in the way.&lt;br /&gt;
Image:Logo-good2.PNG | Good example. If no title is available, a decent shot of the focal point of the game will do instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
Screenshots must be in PNG format. A good screenshot has a credible 'action shot' of the game (no menus or obvious tutorials). It must be named &amp;lt;code&amp;gt;ss.png&amp;lt;/code&amp;gt; in your curation folder. You can add a screenshot to a curation in Flashpoint Core by dragging it on to the right panel above ''Drop an image here to add it''.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing screenshots include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save screenshots in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.&lt;br /&gt;
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.&lt;br /&gt;
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.&lt;br /&gt;
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metadata==&lt;br /&gt;
&lt;br /&gt;
The metadata for a game must be included in a file named '''meta.txt''', '''meta.yaml''', or '''meta.yml''' in your curation folder. It is recommended that you use Flashpoint Core's built-in &amp;quot;Curate&amp;quot; tab for entering in metadata instead of writing this file manually as this can significantly reduce errors. If you choose to create a YAML/YML file instead of a plain TXT file, check out the [[YAML Format]] article. &lt;br /&gt;
&lt;br /&gt;
The table below shows all of the fields that you can include in your meta files or type into Flashpoint Core. All fields should be included if they are applicable. Pay special attention to fields marked with &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; - they are required fields. If a field is not applicable and not required for your curation, either omit it or leave it blank. &lt;br /&gt;
&lt;br /&gt;
Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, &amp;lt;code&amp;gt;Value1; Value2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some fields have only a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in ''italics''. If you omit this type of field, it will take on its default value automatically.&lt;br /&gt;
&lt;br /&gt;
See [[#A Good Meta File]] for an example of a completed meta file.&lt;br /&gt;
&lt;br /&gt;
===List of Metadata Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Field !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| '''Title'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Always required.''' The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title.&lt;br /&gt;
|-&lt;br /&gt;
| '''Alternate Titles'''&lt;br /&gt;
| Alternate titles that can also be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Normal rules pertaining to Title field do not apply. Use &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt; to separate multiple values.&lt;br /&gt;
|-&lt;br /&gt;
| '''Library'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating an animation for Flashpoint Theatre.''' Possible values: &lt;br /&gt;
* ''Arcade'': This is a game that should go in Flashpoint Arcade (the Games section).&lt;br /&gt;
* Theatre: This is an animation that should go in Flashpoint Theatre (the Animations section).&lt;br /&gt;
|-&lt;br /&gt;
| '''Series'''&lt;br /&gt;
| The name of the specific-to-webgames series. This is for games that have prequels and sequels, such as Run, Run 2, and Run 3. Make sure you're not confusing a game's series with it's ''franchises'' (e.g., The Fairly OddParents or Pokemon), which go into the Tags field.&lt;br /&gt;
|-&lt;br /&gt;
| '''Developer'''&lt;br /&gt;
| The name of the developer(s) who made the game. Separate multiple developers with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section! If a developer is known by multiple names or aliases, you may separate each with a slash, like this: &amp;lt;code&amp;gt;Kajenx / Lucas Paakh&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Publisher'''&lt;br /&gt;
| The site that published (sponsored/branded) the game. Look for a &amp;quot;More Games&amp;quot; link or prominent logo; it will probably lead to the Publisher's website.&lt;br /&gt;
|-&lt;br /&gt;
| '''Play Mode'''&lt;br /&gt;
| Can be either one, two, or all three of these values: &lt;br /&gt;
* ''Single Player'': A solo experience from start to finish.&lt;br /&gt;
* Cooperative: Like &amp;quot;Single Player&amp;quot;, but with others being in the journey of finishing the game from start to finish.&lt;br /&gt;
* Multiplayer: Playing against someone else or multiple players in a session, competing to win.&lt;br /&gt;
For example, a fighting game where you can verse either a Computer or another player would be considered &amp;lt;code&amp;gt;Single Player; Multiplayer&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Status'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* ''Playable'': Fully playable from beginning to end. Not hacked or modified.&lt;br /&gt;
* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.&lt;br /&gt;
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. '''If you hack a game, you MUST also include the original, unhacked file(s) in your curation, even if they are just extras.'''&lt;br /&gt;
If a game is both Hacked and Partial, its status would be &amp;lt;code&amp;gt;Hacked; Partial&amp;lt;/code&amp;gt;. The &amp;quot;Playable&amp;quot; status should not be used for Hacked or Partial games.&lt;br /&gt;
|-&lt;br /&gt;
| '''Release Date'''&lt;br /&gt;
| The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say &amp;lt;code&amp;gt;2010-01&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Version'''&lt;br /&gt;
| The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Languages'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating a game that supports languages other than English.''' &lt;br /&gt;
A list of all languages that the game supports. Use [https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes ISO 639-1 language codes] and separate each code with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. For example, if a game supports English and Spanish, you would say &amp;lt;code&amp;gt;en; es&amp;lt;/code&amp;gt;. Defaults to ''en''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Extreme'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating something unsuitable for minors.''' Possible values: &lt;br /&gt;
* Yes: Indicates that a game is unsuitable for minors because of excessive violence, sexual content, or other mature content.&lt;br /&gt;
* ''No'': Indicates that a game is suitable for minors.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tags'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| See [[Tags]]. Separate multiple tags with a semicolon and a space, for example: &amp;lt;code&amp;gt;Platformer; Puzzle&amp;lt;/code&amp;gt;. The section headings (Action, Adventure, etc) may be used as tags as well. Pay special attention to the tags in the '''Content Warnings''' section, because these are '''required''' if they apply to the game you are curating.&lt;br /&gt;
|-&lt;br /&gt;
| '''Source'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The URL of the webpage where you found the game. Full URLs are preferable. If you found the game on the [https://web.archive.org/ Wayback Machine], follow this format: &amp;lt;code&amp;gt;Original URL (via Wayback Machine)&amp;lt;/code&amp;gt;. If you found the game somewhere other than a webpage, use whatever format you find appropriate to indicate the source.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platform'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The ''web game technology'' that the game uses. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of supported platforms.&lt;br /&gt;
If your curation omits this field, the Platform is assumed to be Flash. '''This field is required for all non-Flash curations.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Application Path'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;. &lt;br /&gt;
If the Application Path is omitted, it will be automatically chosen based on the game's Platform. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of default Application Paths for each Platform. '''We recommend that you always use this field.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch Command'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. '''Never have https:// at the beginning of a Launch Command, as it will not work properly; ALWAYS use http://. Flashpoint DOES NOT have HTTPS support.'''&lt;br /&gt;
'''This field is always required.''' If you're having trouble figuring out the correct launch command for your curation, see the [[Curation Tutorial]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
| A message that will appear in the right panel of the launcher above the Original Description. Reserve this field for important tidbits related to how the game works that should be known before playing. If you are creating the meta file manually and need to create multiple lines for Notes, use the pipe symbol: &amp;lt;code&amp;gt;Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line of the Notes. To see how to do this correctly, see [[#A Good Meta File]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Original Description'''&lt;br /&gt;
| If a game's webpage contains a description of the game, you may copy and paste it into this field. If you can't find a description on the game's webpage, you can check the page source for the &amp;lt;code&amp;gt;&amp;lt;meta name=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; HTML tag. If you are creating the meta file manually and need to create multiple lines for the Original Description, use the pipe symbol: &amp;lt;code&amp;gt;Original Description: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Curation Notes'''&lt;br /&gt;
| Use this field to show a message to BlueMaxima if he needs to add your curation in a different way from usual. '''Note that Flashpoint Core currently does NOT save this field properly, so you will have to put it in your meta file manually.''' For multi-line Curation Notes, use the pipe symbol: &amp;lt;code&amp;gt;Curation Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Additional Applications'''&lt;br /&gt;
| Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the [[#Appendix II: Additional Applications|Appendix]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Good Meta File===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: Alien Hominid&lt;br /&gt;
Series: &lt;br /&gt;
Developer: The Behemoth&lt;br /&gt;
Publisher: Newgrounds.com&lt;br /&gt;
Play Mode: Single Player&lt;br /&gt;
Status: Playable&lt;br /&gt;
Release Date: 2002-08-07&lt;br /&gt;
Version: &lt;br /&gt;
Extreme: No&lt;br /&gt;
Tags: Shooter&lt;br /&gt;
Source: https://www.newgrounds.com/portal/view/59593&lt;br /&gt;
Platform: Flash&lt;br /&gt;
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&lt;br /&gt;
Notes: |&lt;br /&gt;
  This is our sample curation in Flashpoint Core.&lt;br /&gt;
  Multiple lines in notes and descriptions are cool.&lt;br /&gt;
Curation Notes: Thanks for your work!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blank Meta File===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: &lt;br /&gt;
Alternate Titles: &lt;br /&gt;
Library: &lt;br /&gt;
Series: &lt;br /&gt;
Developer: &lt;br /&gt;
Publisher: &lt;br /&gt;
Play Mode: &lt;br /&gt;
Status: &lt;br /&gt;
Release Date: &lt;br /&gt;
Version: &lt;br /&gt;
Languages: &lt;br /&gt;
Extreme: &lt;br /&gt;
Tags: &lt;br /&gt;
Source: &lt;br /&gt;
Platform: &lt;br /&gt;
Application Path: &lt;br /&gt;
Launch Command: &lt;br /&gt;
Notes: &lt;br /&gt;
Original Description: &lt;br /&gt;
Curation Notes: &lt;br /&gt;
Additional Applications: &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
&lt;br /&gt;
You'll need [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break. &lt;br /&gt;
&lt;br /&gt;
If you've created your curation from scratch, put your curation's folder into &amp;quot;Flashpoint Core/Curations&amp;quot;. If this folder doesn't exist yet, you can create it manually. Your curation should show up in the &amp;quot;Curate&amp;quot; tab afterwards.&lt;br /&gt;
&lt;br /&gt;
To test a curation in Flashpoint Core, locate the respective curation in the &amp;quot;Curate&amp;quot; tab and press the &amp;quot;Run&amp;quot; button at the bottom of it. Make sure you physically play through part of the game when testing it.&lt;br /&gt;
&lt;br /&gt;
'''All games should be tested in Flashpoint; if not Core, then at least Ultimate. Just opening the game in a projector or browser is not enough of a test.'''&lt;br /&gt;
&lt;br /&gt;
==Packing it up==&lt;br /&gt;
&lt;br /&gt;
You've finished your first curation! All of these files should now be packed into a single .ZIP or .7Z file and submitted to our #curator-lounge on the Discord. Assuming you're using Flashpoint Core, you can press the &amp;quot;Export&amp;quot; button at the bottom of your curation to export it to a .7Z file. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB or a file hosting service for larger files. After you have the Trial Curator role, you can use the special upload services available for larger curations. See [[Submitting a Curation]] for up-to-date submission links for each type of curation. The page also provides more detailed instructions if you have further questions.&lt;br /&gt;
&lt;br /&gt;
[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip Here is the full example ZIP file.] &lt;br /&gt;
(This was also linked earlier, in the Overview section).&lt;br /&gt;
&lt;br /&gt;
==After Submitting==&lt;br /&gt;
&lt;br /&gt;
===Editing Your Curations===&lt;br /&gt;
&lt;br /&gt;
If you notice a mistake with your curation shortly after you've submitted it (and it hasn't been added to Flashpoint yet), just delete and resubmit it to the respective curation channel. (If you used our upload service, you might have to ask a Curator to delete your file for you.)&lt;br /&gt;
&lt;br /&gt;
If your curation has already been added to Flashpoint, read our article on [[Metadata Edits]] and head over to the #pending-fixes channel in our Discord so you can make necessary changes. If you're wondering whether your curation has been added to Flashpoint yet, look for a &amp;lt;code&amp;gt;:Tools:&amp;lt;/code&amp;gt; emoji reaction anywhere below your post in the Curations channel.&lt;br /&gt;
&lt;br /&gt;
===Having Problems?===&lt;br /&gt;
&lt;br /&gt;
Because we can't remind you enough already, [https://discord.gg/S9uJ794 join our Discord] and ask away in the #curator-lounge channel.&lt;br /&gt;
&lt;br /&gt;
==Appendix I: Flashpoint Platforms==&lt;br /&gt;
&lt;br /&gt;
{{:Platforms}}&lt;br /&gt;
&lt;br /&gt;
==Appendix II: Additional Applications==&lt;br /&gt;
&lt;br /&gt;
The ''Additional Applications'' metadata field can be used to add Messages, Extras, or Alternates to a curation. If you're using Flashpoint Core, you can add these through the &amp;quot;New App&amp;quot;, &amp;quot;Add Extras&amp;quot;, and &amp;quot;Add Message&amp;quot; buttons at the bottom of each curation in the &amp;quot;Curate&amp;quot; tab. Each of these items is explained in detail below.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
&lt;br /&gt;
Use the Message sub-field to add a short, one-line message that pops up before a game runs. You'll want to use this if there's something that Flashpoint users need to know before playing a game. If you have less-important information about the game, use the Notes field instead. You can only have one message per curation. In Flashpoint Core, use the &amp;quot;Add Message&amp;quot; button at the bottom of the curation to add a message.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game that starts in fullscreen and is difficult to close:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extras===&lt;br /&gt;
&lt;br /&gt;
Extras allow you to include a folder of bonus materials with your curation. If you would like to include files related to a game that are not required to play it, such as source code or unlockable items, this is how you can do it:&lt;br /&gt;
# Inside your curation's folder, next to the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder, create a folder called &amp;lt;code&amp;gt;Extras&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place all of the bonus materials you would like to include inside of the Extras folder.&lt;br /&gt;
# In the Notes field, add a short explanation of what's included in the Extras folder.&lt;br /&gt;
# In the Additional Applications field, add an Extras sub-field like this: &amp;lt;code&amp;gt;Extras: gamename&amp;lt;/code&amp;gt;. If you're using Flashpoint Core, press the &amp;quot;Add Extras&amp;quot; button at the bottom of the curation and type in &amp;quot;gamename&amp;quot; for ''folder'' instead. You can only have one extras folder per curation.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game called ''Tokyo Guinea Pop''. The curation's Extras folder contains unlockable items from the game's original website.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Extras: tokyoguineapop&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternates===&lt;br /&gt;
&lt;br /&gt;
Alternates allow you to add alternate versions of a game into the same curation. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder of your curation, along with the files for the main version.&lt;br /&gt;
&lt;br /&gt;
You can add an alternate app in Flashpoint Core with the &amp;quot;New App&amp;quot; button at the bottom of the curation. Include a Heading with an Application Path and Launch Command with it.&lt;br /&gt;
&lt;br /&gt;
For example, the curation of a game called ''Drop 3'' includes a hacked version. Here is the Additional Applications field of this curation:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Play Hacked Version:&lt;br /&gt;
        Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
        Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2590</id>
		<title>Curation Format</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2590"/>
		<updated>2020-05-02T22:50:30Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Fixed &amp;quot;A Good Meta File&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will walk you through everything you need to know about putting together a curation and submitting it to Flashpoint. If this is your first time contributing, be sure to follow our [[Curation Tutorial|step-by-step tutorial]].&lt;br /&gt;
&lt;br /&gt;
==Before You Start==&lt;br /&gt;
&lt;br /&gt;
===Checking the Master List===&lt;br /&gt;
&lt;br /&gt;
Before curating, please check the [[Game Master List]] (and for animations, the [[Animation Master List]]) before possibly taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles.'''&lt;br /&gt;
&lt;br /&gt;
===Banned Games===&lt;br /&gt;
&lt;br /&gt;
{{:Not Accepted Games}}&lt;br /&gt;
&lt;br /&gt;
==What is a Curation?==&lt;br /&gt;
&lt;br /&gt;
Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a ''curation''.&lt;br /&gt;
&lt;br /&gt;
To make a curation from scratch, first create a new folder with any name (preferably the name of the game you'd like to save, but it doesn't matter). Inside of that folder, you'll add a ''screenshot'' and ''logo'', a ''meta file'' containing metadata about the game, and a ''content'' folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. You can download an [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] to see what a completed curation folder looks like. Note that you should not have both meta.txt and meta.yaml in your finished curation; using only one will suffice.&lt;br /&gt;
&lt;br /&gt;
To make this process easier and reduce errors, a smaller, for-curators version of Flashpoint named '''Flashpoint Core''' was created with a special tab for curating named the &amp;quot;Curate&amp;quot; tab. This tab will allow you to automatically make new curations with the &amp;quot;New Curation&amp;quot; button, edit their logos, screenshots, and metadata quickly, and test games with the &amp;quot;Run&amp;quot; button at the bottom of each curation. You still need to manually add the ''content'' folder to curations made this way. You can download Flashpoint Core from the bottom of the [http://bluemaxima.org/flashpoint/downloads/ downloads page], and new curations you make will be stored in a folder named &amp;quot;Curations&amp;quot; wherever you extract Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:FolderContents.png | A sample of what a completed curation folder looks like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
All content for each curation must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the &amp;quot;Server/htdocs&amp;quot; folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at &amp;lt;code&amp;gt;http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&amp;lt;/code&amp;gt; you would create the folders in the format shown in the top example in the image below. If you cannot find the full url the game is hosted on ('''check long and hard before making this conclusion!'''), a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example. Note that if you are using Flashpoint Core, you will still have to make this folder yourself.&lt;br /&gt;
&lt;br /&gt;
Some games request files from other domains. If this is the case, you can include more than one domain folder inside of the ''content'' folder.&lt;br /&gt;
&lt;br /&gt;
You might also notice that some games in Flashpoint use a folder called &amp;lt;code&amp;gt;localflash&amp;lt;/code&amp;gt; in &amp;quot;Server/htdocs&amp;quot; instead of a website domain. This is a legacy practice, and it is '''not used anymore''' unless the source files come from a CD, ZIP file, or other offline location.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Curate1.png | Example ''content'' folder structures for Alien Hominid. Don't forget to test your curation in Flashpoint Core!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
Logos must be in PNG format. A good logo has the entire title of a game or something that is representative of the game in it. It must be named &amp;lt;code&amp;gt;logo.png&amp;lt;/code&amp;gt; in your curation folder. You can add a logo to a curation in Flashpoint Core by dragging it on to the left panel above ''Drop an image here to add it''.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing logos include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save logos in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Logo-bad.png | Bad example. Crop it down to just the logo.&lt;br /&gt;
Image:Logo-good3.png | Good example. Logo is sufficiently cropped.&lt;br /&gt;
Image:Logo-good.png | Good example. Can show off a bit of the artist's work, but no menu options or other things to get in the way.&lt;br /&gt;
Image:Logo-good2.PNG | Good example. If no title is available, a decent shot of the focal point of the game will do instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
Screenshots must be in PNG format. A good screenshot has a credible 'action shot' of the game (no menus or obvious tutorials). It must be named &amp;lt;code&amp;gt;ss.png&amp;lt;/code&amp;gt; in your curation folder. You can add a screenshot to a curation in Flashpoint Core by dragging it on to the right panel above ''Drop an image here to add it''.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing screenshots include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save screenshots in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.&lt;br /&gt;
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.&lt;br /&gt;
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.&lt;br /&gt;
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metadata==&lt;br /&gt;
&lt;br /&gt;
The metadata for a game must be included in a file named '''meta.txt''', '''meta.yaml''', or '''meta.yml''' in your curation folder. It is recommended that you use Flashpoint Core's built-in &amp;quot;Curate&amp;quot; tab for entering in metadata instead of writing this file manually as this can significantly reduce errors. If you choose to create a YAML/YML file instead of a plain TXT file, check out the [[YAML Format]] article. &lt;br /&gt;
&lt;br /&gt;
The table below shows all of the fields that you can include in your meta files or type into Flashpoint Core. All fields should be included if they are applicable. Pay special attention to fields marked with &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; - they are required fields. If a field is not applicable and not required for your curation, either omit it or leave it blank. &lt;br /&gt;
&lt;br /&gt;
Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, &amp;lt;code&amp;gt;Value1; Value2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some fields have only a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in ''italics''. If you omit this type of field, it will take on its default value automatically.&lt;br /&gt;
&lt;br /&gt;
See [A Good Meta File] for an example of a completed meta file.&lt;br /&gt;
&lt;br /&gt;
===List of Metadata Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Field !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| '''Title'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Always required.''' The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title.&lt;br /&gt;
|-&lt;br /&gt;
| '''Alternate Titles'''&lt;br /&gt;
| Alternate titles that can also be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Normal rules pertaining to Title field do not apply. Use &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt; to separate multiple values.&lt;br /&gt;
|-&lt;br /&gt;
| '''Library'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating an animation for Flashpoint Theatre.''' Possible values: &lt;br /&gt;
* ''Arcade'': This is a game that should go in Flashpoint Arcade (the Games section).&lt;br /&gt;
* Theatre: This is an animation that should go in Flashpoint Theatre (the Animations section).&lt;br /&gt;
|-&lt;br /&gt;
| '''Series'''&lt;br /&gt;
| The name of the specific-to-webgames series. This is for games that have prequels and sequels, such as Run, Run 2, and Run 3. Make sure you're not confusing a game's series with it's ''franchises'' (e.g., The Fairly OddParents or Pokemon), which go into the Tags field.&lt;br /&gt;
|-&lt;br /&gt;
| '''Developer'''&lt;br /&gt;
| The name of the developer(s) who made the game. Separate multiple developers with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section! If a developer is known by multiple names or aliases, you may separate each with a slash, like this: &amp;lt;code&amp;gt;Kajenx / Lucas Paakh&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Publisher'''&lt;br /&gt;
| The site that published (sponsored/branded) the game. Look for a &amp;quot;More Games&amp;quot; link or prominent logo; it will probably lead to the Publisher's website.&lt;br /&gt;
|-&lt;br /&gt;
| '''Play Mode'''&lt;br /&gt;
| Can be either one, two, or all three of these values: &lt;br /&gt;
* ''Single Player'': A solo experience from start to finish.&lt;br /&gt;
* Cooperative: Like &amp;quot;Single Player&amp;quot;, but with others being in the journey of finishing the game from start to finish.&lt;br /&gt;
* Multiplayer: Playing against someone else or multiple players in a session, competing to win.&lt;br /&gt;
For example, a fighting game where you can verse either a Computer or another player would be considered &amp;lt;code&amp;gt;Single Player; Multiplayer&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Status'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* ''Playable'': Fully playable from beginning to end. Not hacked or modified.&lt;br /&gt;
* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.&lt;br /&gt;
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. '''If you hack a game, you MUST also include the original, unhacked file(s) in your curation, even if they are just extras.'''&lt;br /&gt;
If a game is both Hacked and Partial, its status would be &amp;lt;code&amp;gt;Hacked; Partial&amp;lt;/code&amp;gt;. The &amp;quot;Playable&amp;quot; status should not be used for Hacked or Partial games.&lt;br /&gt;
|-&lt;br /&gt;
| '''Release Date'''&lt;br /&gt;
| The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say &amp;lt;code&amp;gt;2010-01&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Version'''&lt;br /&gt;
| The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Languages'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating a game that supports languages other than English.''' &lt;br /&gt;
A list of all languages that the game supports. Use [https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes ISO 639-1 language codes] and separate each code with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. For example, if a game supports English and Spanish, you would say &amp;lt;code&amp;gt;en; es&amp;lt;/code&amp;gt;. Defaults to ''en''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Extreme'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating something unsuitable for minors.''' Possible values: &lt;br /&gt;
* Yes: Indicates that a game is unsuitable for minors because of excessive violence, sexual content, or other mature content.&lt;br /&gt;
* ''No'': Indicates that a game is suitable for minors.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tags'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| See [[Tags]]. Separate multiple tags with a semicolon and a space, for example: &amp;lt;code&amp;gt;Platformer; Puzzle&amp;lt;/code&amp;gt;. The section headings (Action, Adventure, etc) may be used as tags as well. Pay special attention to the tags in the '''Content Warnings''' section, because these are '''required''' if they apply to the game you are curating.&lt;br /&gt;
|-&lt;br /&gt;
| '''Source'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The URL of the webpage where you found the game. Full URLs are preferable. If you found the game on the [https://web.archive.org/ Wayback Machine], follow this format: &amp;lt;code&amp;gt;Original URL (via Wayback Machine)&amp;lt;/code&amp;gt;. If you found the game somewhere other than a webpage, use whatever format you find appropriate to indicate the source.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platform'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The ''web game technology'' that the game uses. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of supported platforms.&lt;br /&gt;
If your curation omits this field, the Platform is assumed to be Flash. '''This field is required for all non-Flash curations.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Application Path'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;. &lt;br /&gt;
If the Application Path is omitted, it will be automatically chosen based on the game's Platform. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of default Application Paths for each Platform. '''We recommend that you always use this field.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch Command'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. '''Never have https:// at the beginning of a Launch Command, as it will not work properly; ALWAYS use http://. Flashpoint DOES NOT have HTTPS support.'''&lt;br /&gt;
'''This field is always required.''' If you're having trouble figuring out the correct launch command for your curation, see the [[Curation Tutorial]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
| A message that will appear in the right panel of the launcher above the Original Description. Reserve this field for important tidbits related to how the game works that should be known before playing. If you are creating the meta file manually and need to create multiple lines for Notes, use the pipe symbol: &amp;lt;code&amp;gt;Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line of the Notes. To see how to do this correctly, see [A Good Meta File].&lt;br /&gt;
|-&lt;br /&gt;
| '''Original Description'''&lt;br /&gt;
| If a game's webpage contains a description of the game, you may copy and paste it into this field. If you can't find a description on the game's webpage, you can check the page source for the &amp;lt;code&amp;gt;&amp;lt;meta name=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; HTML tag. If you are creating the meta file manually and need to create multiple lines for the Original Description, use the pipe symbol: &amp;lt;code&amp;gt;Original Description: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Curation Notes'''&lt;br /&gt;
| Use this field to show a message to BlueMaxima if he needs to add your curation in a different way from usual. '''Note that Flashpoint Core currently does NOT save this field properly, so you will have to put it in your meta file manually.''' For multi-line Curation Notes, use the pipe symbol: &amp;lt;code&amp;gt;Curation Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Additional Applications'''&lt;br /&gt;
| Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the [[#Appendix II: Additional Applications|Appendix]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Good Meta File===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: Alien Hominid&lt;br /&gt;
Series: &lt;br /&gt;
Developer: The Behemoth&lt;br /&gt;
Publisher: Newgrounds.com&lt;br /&gt;
Play Mode: Single Player&lt;br /&gt;
Status: Playable&lt;br /&gt;
Release Date: 2002-08-07&lt;br /&gt;
Version: &lt;br /&gt;
Extreme: No&lt;br /&gt;
Tags: Shooter&lt;br /&gt;
Source: https://www.newgrounds.com/portal/view/59593&lt;br /&gt;
Platform: Flash&lt;br /&gt;
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&lt;br /&gt;
Notes: |&lt;br /&gt;
  This is our sample curation in Flashpoint Core.&lt;br /&gt;
  Multiple lines in notes and descriptions are cool.&lt;br /&gt;
Curation Notes: Thanks for your work!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blank Meta File===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: &lt;br /&gt;
Alternate Titles: &lt;br /&gt;
Library: &lt;br /&gt;
Series: &lt;br /&gt;
Developer: &lt;br /&gt;
Publisher: &lt;br /&gt;
Play Mode: &lt;br /&gt;
Status: &lt;br /&gt;
Release Date: &lt;br /&gt;
Version: &lt;br /&gt;
Languages: &lt;br /&gt;
Extreme: &lt;br /&gt;
Tags: &lt;br /&gt;
Source: &lt;br /&gt;
Platform: &lt;br /&gt;
Application Path: &lt;br /&gt;
Launch Command: &lt;br /&gt;
Notes: &lt;br /&gt;
Original Description: &lt;br /&gt;
Curation Notes: &lt;br /&gt;
Additional Applications: &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
&lt;br /&gt;
You'll need [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break. &lt;br /&gt;
&lt;br /&gt;
If you've created your curation from scratch, put your curation's folder into &amp;quot;Flashpoint Core/Curations&amp;quot;. If this folder doesn't exist yet, you can create it manually. Your curation should show up in the &amp;quot;Curate&amp;quot; tab afterwards.&lt;br /&gt;
&lt;br /&gt;
To test a curation in Flashpoint Core, locate the respective curation in the &amp;quot;Curate&amp;quot; tab and press the &amp;quot;Run&amp;quot; button at the bottom of it. Make sure you physically play through part of the game when testing it.&lt;br /&gt;
&lt;br /&gt;
'''All games should be tested in Flashpoint; if not Core, then at least Ultimate. Just opening the game in a projector or browser is not enough of a test.'''&lt;br /&gt;
&lt;br /&gt;
==Packing it up==&lt;br /&gt;
&lt;br /&gt;
You've finished your first curation! All of these files should now be packed into a single .ZIP or .7Z file and submitted to our #curator-lounge on the Discord. Assuming you're using Flashpoint Core, you can press the &amp;quot;Export&amp;quot; button at the bottom of your curation to export it to a .7Z file. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB or a file hosting service for larger files. After you have the Trial Curator role, you can use the special upload services available for larger curations. See [[Submitting a Curation]] for up-to-date submission links for each type of curation. The page also provides more detailed instructions if you have further questions.&lt;br /&gt;
&lt;br /&gt;
[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip Here is the full example ZIP file.] &lt;br /&gt;
(This was also linked earlier, in the Overview section).&lt;br /&gt;
&lt;br /&gt;
==After Submitting==&lt;br /&gt;
&lt;br /&gt;
===Editing Your Curations===&lt;br /&gt;
&lt;br /&gt;
If you notice a mistake with your curation shortly after you've submitted it (and it hasn't been added to Flashpoint yet), just delete and resubmit it to the respective curation channel. (If you used our upload service, you might have to ask a Curator to delete your file for you.)&lt;br /&gt;
&lt;br /&gt;
If your curation has already been added to Flashpoint, read our article on [[Metadata Edits]] and head over to the #pending-fixes channel in our Discord so you can make necessary changes. If you're wondering whether your curation has been added to Flashpoint yet, look for a &amp;lt;code&amp;gt;:Tools:&amp;lt;/code&amp;gt; emoji reaction anywhere below your post in the Curations channel.&lt;br /&gt;
&lt;br /&gt;
===Having Problems?===&lt;br /&gt;
&lt;br /&gt;
Because we can't remind you enough already, [https://discord.gg/S9uJ794 join our Discord] and ask away in the #curator-lounge channel.&lt;br /&gt;
&lt;br /&gt;
==Appendix I: Flashpoint Platforms==&lt;br /&gt;
&lt;br /&gt;
{{:Platforms}}&lt;br /&gt;
&lt;br /&gt;
==Appendix II: Additional Applications==&lt;br /&gt;
&lt;br /&gt;
The ''Additional Applications'' metadata field can be used to add Messages, Extras, or Alternates to a curation. If you're using Flashpoint Core, you can add these through the &amp;quot;New App&amp;quot;, &amp;quot;Add Extras&amp;quot;, and &amp;quot;Add Message&amp;quot; buttons at the bottom of each curation in the &amp;quot;Curate&amp;quot; tab. Each of these items is explained in detail below.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
&lt;br /&gt;
Use the Message sub-field to add a short, one-line message that pops up before a game runs. You'll want to use this if there's something that Flashpoint users need to know before playing a game. If you have less-important information about the game, use the Notes field instead. You can only have one message per curation. In Flashpoint Core, use the &amp;quot;Add Message&amp;quot; button at the bottom of the curation to add a message.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game that starts in fullscreen and is difficult to close:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extras===&lt;br /&gt;
&lt;br /&gt;
Extras allow you to include a folder of bonus materials with your curation. If you would like to include files related to a game that are not required to play it, such as source code or unlockable items, this is how you can do it:&lt;br /&gt;
# Inside your curation's folder, next to the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder, create a folder called &amp;lt;code&amp;gt;Extras&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place all of the bonus materials you would like to include inside of the Extras folder.&lt;br /&gt;
# In the Notes field, add a short explanation of what's included in the Extras folder.&lt;br /&gt;
# In the Additional Applications field, add an Extras sub-field like this: &amp;lt;code&amp;gt;Extras: gamename&amp;lt;/code&amp;gt;. If you're using Flashpoint Core, press the &amp;quot;Add Extras&amp;quot; button at the bottom of the curation and type in &amp;quot;gamename&amp;quot; for ''folder'' instead. You can only have one extras folder per curation.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game called ''Tokyo Guinea Pop''. The curation's Extras folder contains unlockable items from the game's original website.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Extras: tokyoguineapop&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternates===&lt;br /&gt;
&lt;br /&gt;
Alternates allow you to add alternate versions of a game into the same curation. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder of your curation, along with the files for the main version.&lt;br /&gt;
&lt;br /&gt;
You can add an alternate app in Flashpoint Core with the &amp;quot;New App&amp;quot; button at the bottom of the curation. Include a Heading with an Application Path and Launch Command with it.&lt;br /&gt;
&lt;br /&gt;
For example, the curation of a game called ''Drop 3'' includes a hacked version. Here is the Additional Applications field of this curation:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Play Hacked Version:&lt;br /&gt;
        Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
        Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:BlueMaxima&amp;diff=2578</id>
		<title>User:BlueMaxima</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:BlueMaxima&amp;diff=2578"/>
		<updated>2020-05-01T22:53:30Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: kek&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Supreme Leader BlueMaxima&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:Mathgeniuszach&amp;diff=2577</id>
		<title>User:Mathgeniuszach</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:Mathgeniuszach&amp;diff=2577"/>
		<updated>2020-05-01T22:52:44Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Added information about myself... because the people need to know... I guess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zach K., known by his i.g.n. mathgeniuszach, is a Flashpoint curator and hacker that has curated quite a few games along with fixing others.&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2576</id>
		<title>Curation Format</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2576"/>
		<updated>2020-05-01T22:45:51Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: /* Extras */ You can only have one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will walk you through everything you need to know about putting together a curation and submitting it to Flashpoint. If this is your first time contributing, be sure to follow our [[Curation Tutorial|step-by-step tutorial]].&lt;br /&gt;
&lt;br /&gt;
==Before You Start==&lt;br /&gt;
&lt;br /&gt;
===Checking the Master List===&lt;br /&gt;
&lt;br /&gt;
Before curating, please check the [[Game Master List]] (and for animations, the [[Animation Master List]]) before possibly taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles.'''&lt;br /&gt;
&lt;br /&gt;
===Banned Games===&lt;br /&gt;
&lt;br /&gt;
{{:Not Accepted Games}}&lt;br /&gt;
&lt;br /&gt;
==What is a Curation?==&lt;br /&gt;
&lt;br /&gt;
Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a ''curation''.&lt;br /&gt;
&lt;br /&gt;
To make a curation from scratch, first create a new folder with any name (preferably the name of the game you'd like to save, but it doesn't matter). Inside of that folder, you'll add a ''screenshot'' and ''logo'', a ''meta file'' containing metadata about the game, and a ''content'' folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. You can download an [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] to see what a completed curation folder looks like. Note that you should not have both meta.txt and meta.yaml in your finished curation; using only one will suffice.&lt;br /&gt;
&lt;br /&gt;
To make this process easier and reduce errors, a smaller, for-curators version of Flashpoint named '''Flashpoint Core''' was created with a special tab for curating named the &amp;quot;Curate&amp;quot; tab. This tab will allow you to automatically make new curations with the &amp;quot;New Curation&amp;quot; button, edit their logos, screenshots, and metadata quickly, and test games with the &amp;quot;Run&amp;quot; button at the bottom of each curation. You still need to manually add the ''content'' folder to curations made this way. You can download Flashpoint Core from the bottom of the [http://bluemaxima.org/flashpoint/downloads/ downloads page], and new curations you make will be stored in a folder named &amp;quot;Curations&amp;quot; wherever you extract Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:FolderContents.png | A sample of what a completed curation folder looks like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
All content for each curation must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the &amp;quot;Server/htdocs&amp;quot; folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at &amp;lt;code&amp;gt;http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&amp;lt;/code&amp;gt; you would create the folders in the format shown in the top example in the image below. If you cannot find the full url the game is hosted on ('''check long and hard before making this conclusion!'''), a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example. Note that if you are using Flashpoint Core, you will still have to make this folder yourself.&lt;br /&gt;
&lt;br /&gt;
Some games request files from other domains. If this is the case, you can include more than one domain folder inside of the ''content'' folder.&lt;br /&gt;
&lt;br /&gt;
You might also notice that some games in Flashpoint use a folder called &amp;lt;code&amp;gt;localflash&amp;lt;/code&amp;gt; in &amp;quot;Server/htdocs&amp;quot; instead of a website domain. This is a legacy practice, and it is '''not used anymore''' unless the source files come from a CD, ZIP file, or other offline location.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Curate1.png | Example ''content'' folder structures for Alien Hominid. Don't forget to test your curation in Flashpoint Core!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
Logos must be in PNG format. A good logo has the entire title of a game or something that is representative of the game in it. It must be named &amp;lt;code&amp;gt;logo.png&amp;lt;/code&amp;gt; in your curation folder. You can add a logo to a curation in Flashpoint Core by dragging it on to the left panel above ''Drop an image here to add it''.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing logos include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save logos in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Logo-bad.png | Bad example. Crop it down to just the logo.&lt;br /&gt;
Image:Logo-good3.png | Good example. Logo is sufficiently cropped.&lt;br /&gt;
Image:Logo-good.png | Good example. Can show off a bit of the artist's work, but no menu options or other things to get in the way.&lt;br /&gt;
Image:Logo-good2.PNG | Good example. If no title is available, a decent shot of the focal point of the game will do instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
Screenshots must be in PNG format. A good screenshot has a credible 'action shot' of the game (no menus or obvious tutorials). It must be named &amp;lt;code&amp;gt;ss.png&amp;lt;/code&amp;gt; in your curation folder. You can add a screenshot to a curation in Flashpoint Core by dragging it on to the right panel above ''Drop an image here to add it''.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing screenshots include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save screenshots in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.&lt;br /&gt;
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.&lt;br /&gt;
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.&lt;br /&gt;
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metadata==&lt;br /&gt;
&lt;br /&gt;
The metadata for a game must be included in a file named '''meta.txt''', '''meta.yaml''', or '''meta.yml''' in your curation folder. It is recommended that you use Flashpoint Core's built-in &amp;quot;Curate&amp;quot; tab for entering in metadata instead of writing this file manually as this can significantly reduce errors. If you choose to create a YAML/YML file instead of a plain TXT file, check out the [[YAML Format]] article. &lt;br /&gt;
&lt;br /&gt;
The table below shows all of the fields that you can include in your meta files or type into Flashpoint Core. All fields should be included if they are applicable. Pay special attention to fields marked with &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; - they are required fields. If a field is not applicable and not required for your curation, either omit it or leave it blank. &lt;br /&gt;
&lt;br /&gt;
Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, &amp;lt;code&amp;gt;Value1; Value2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some fields have only a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in ''italics''. If you omit this type of field, it will take on its default value automatically.&lt;br /&gt;
&lt;br /&gt;
See [[A Good Meta File] for an example of a completed meta file.&lt;br /&gt;
&lt;br /&gt;
===List of Metadata Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Field !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| '''Title'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Always required.''' The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title.&lt;br /&gt;
|-&lt;br /&gt;
| '''Alternate Titles'''&lt;br /&gt;
| Alternate titles that can also be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Normal rules pertaining to Title field do not apply. Use &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt; to separate multiple values.&lt;br /&gt;
|-&lt;br /&gt;
| '''Library'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating an animation for Flashpoint Theatre.''' Possible values: &lt;br /&gt;
* ''Arcade'': This is a game that should go in Flashpoint Arcade (the Games section).&lt;br /&gt;
* Theatre: This is an animation that should go in Flashpoint Theatre (the Animations section).&lt;br /&gt;
|-&lt;br /&gt;
| '''Series'''&lt;br /&gt;
| The name of the specific-to-webgames series. This is for games that have prequels and sequels, such as Run, Run 2, and Run 3. Make sure you're not confusing a game's series with it's ''franchises'' (e.g., The Fairly OddParents or Pokemon), which go into the Tags field.&lt;br /&gt;
|-&lt;br /&gt;
| '''Developer'''&lt;br /&gt;
| The name of the developer(s) who made the game. Separate multiple developers with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section! If a developer is known by multiple names or aliases, you may separate each with a slash, like this: &amp;lt;code&amp;gt;Kajenx / Lucas Paakh&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Publisher'''&lt;br /&gt;
| The site that published (sponsored/branded) the game. Look for a &amp;quot;More Games&amp;quot; link or prominent logo; it will probably lead to the Publisher's website.&lt;br /&gt;
|-&lt;br /&gt;
| '''Play Mode'''&lt;br /&gt;
| Can be either one, two, or all three of these values: &lt;br /&gt;
* ''Single Player'': A solo experience from start to finish.&lt;br /&gt;
* Cooperative: Like &amp;quot;Single Player&amp;quot;, but with others being in the journey of finishing the game from start to finish.&lt;br /&gt;
* Multiplayer: Playing against someone else or multiple players in a session, competing to win.&lt;br /&gt;
For example, a fighting game where you can verse either a Computer or another player would be considered &amp;lt;code&amp;gt;Single Player; Multiplayer&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Status'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* ''Playable'': Fully playable from beginning to end. Not hacked or modified.&lt;br /&gt;
* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.&lt;br /&gt;
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. '''If you hack a game, you MUST also include the original, unhacked file(s) in your curation, even if they are just extras.'''&lt;br /&gt;
If a game is both Hacked and Partial, its status would be &amp;lt;code&amp;gt;Hacked; Partial&amp;lt;/code&amp;gt;. The &amp;quot;Playable&amp;quot; status should not be used for Hacked or Partial games.&lt;br /&gt;
|-&lt;br /&gt;
| '''Release Date'''&lt;br /&gt;
| The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say &amp;lt;code&amp;gt;2010-01&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Version'''&lt;br /&gt;
| The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Languages'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating a game that supports languages other than English.''' &lt;br /&gt;
A list of all languages that the game supports. Use [https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes ISO 639-1 language codes] and separate each code with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. For example, if a game supports English and Spanish, you would say &amp;lt;code&amp;gt;en; es&amp;lt;/code&amp;gt;. Defaults to ''en''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Extreme'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating something unsuitable for minors.''' Possible values: &lt;br /&gt;
* Yes: Indicates that a game is unsuitable for minors because of excessive violence, sexual content, or other mature content.&lt;br /&gt;
* ''No'': Indicates that a game is suitable for minors.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tags'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| See [[Tags]]. Separate multiple tags with a semicolon and a space, for example: &amp;lt;code&amp;gt;Platformer; Puzzle&amp;lt;/code&amp;gt;. The section headings (Action, Adventure, etc) may be used as tags as well. Pay special attention to the tags in the '''Content Warnings''' section, because these are '''required''' if they apply to the game you are curating.&lt;br /&gt;
|-&lt;br /&gt;
| '''Source'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The URL of the webpage where you found the game. Full URLs are preferable. If you found the game on the [https://web.archive.org/ Wayback Machine], follow this format: &amp;lt;code&amp;gt;Original URL (via Wayback Machine)&amp;lt;/code&amp;gt;. If you found the game somewhere other than a webpage, use whatever format you find appropriate to indicate the source.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platform'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The ''web game technology'' that the game uses. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of supported platforms.&lt;br /&gt;
If your curation omits this field, the Platform is assumed to be Flash. '''This field is required for all non-Flash curations.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Application Path'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;. &lt;br /&gt;
If the Application Path is omitted, it will be automatically chosen based on the game's Platform. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of default Application Paths for each Platform. '''We recommend that you always use this field.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch Command'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. '''Never have https:// at the beginning of a Launch Command, as it will not work properly; ALWAYS use http://. Flashpoint DOES NOT have HTTPS support.'''&lt;br /&gt;
'''This field is always required.''' If you're having trouble figuring out the correct launch command for your curation, see the [[Curation Tutorial]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
| A message that will appear in the right panel of the launcher above the Original Description. Reserve this field for important tidbits related to how the game works that should be known before playing. If you are creating the meta file manually and need to create multiple lines for Notes, use the pipe symbol: &amp;lt;code&amp;gt;Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line of the Notes. To see how to do this correctly, see [[A Good Meta File]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Original Description'''&lt;br /&gt;
| If a game's webpage contains a description of the game, you may copy and paste it into this field. If you can't find a description on the game's webpage, you can check the page source for the &amp;lt;code&amp;gt;&amp;lt;meta name=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; HTML tag. If you are creating the meta file manually and need to create multiple lines for the Original Description, use the pipe symbol: &amp;lt;code&amp;gt;Original Description: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Curation Notes'''&lt;br /&gt;
| Use this field to show a message to BlueMaxima if he needs to add your curation in a different way from usual. '''Note that Flashpoint Core currently does NOT save this field properly, so you will have to put it in your meta file manually.''' For multi-line Curation Notes, use the pipe symbol: &amp;lt;code&amp;gt;Curation Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Additional Applications'''&lt;br /&gt;
| Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the [[#Appendix II: Additional Applications|Appendix]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Good Meta File===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: Alien Hominid&lt;br /&gt;
Series: &lt;br /&gt;
Developer: The Behemoth&lt;br /&gt;
Publisher: Newgrounds.com&lt;br /&gt;
Play Mode: Single Player&lt;br /&gt;
Status: Playable&lt;br /&gt;
Release Date: 2002-08-07&lt;br /&gt;
Version: &lt;br /&gt;
Extreme: No&lt;br /&gt;
Tags: Shooter&lt;br /&gt;
Source: https://www.newgrounds.com/portal/view/59593&lt;br /&gt;
Platform: Flash&lt;br /&gt;
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&lt;br /&gt;
Notes: |&lt;br /&gt;
  This is our sample curation in Flashpoint Core.&lt;br /&gt;
  Multiple lines in notes and descriptions are cool.&lt;br /&gt;
Curation Notes: Thanks for your work!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blank Meta File===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: &lt;br /&gt;
Alternate Titles: &lt;br /&gt;
Library: &lt;br /&gt;
Series: &lt;br /&gt;
Developer: &lt;br /&gt;
Publisher: &lt;br /&gt;
Play Mode: &lt;br /&gt;
Status: &lt;br /&gt;
Release Date: &lt;br /&gt;
Version: &lt;br /&gt;
Languages: &lt;br /&gt;
Extreme: &lt;br /&gt;
Tags: &lt;br /&gt;
Source: &lt;br /&gt;
Platform: &lt;br /&gt;
Application Path: &lt;br /&gt;
Launch Command: &lt;br /&gt;
Notes: &lt;br /&gt;
Original Description: &lt;br /&gt;
Curation Notes: &lt;br /&gt;
Additional Applications: &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
&lt;br /&gt;
You'll need [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break. &lt;br /&gt;
&lt;br /&gt;
If you've created your curation from scratch, put your curation's folder into &amp;quot;Flashpoint Core/Curations&amp;quot;. If this folder doesn't exist yet, you can create it manually. Your curation should show up in the &amp;quot;Curate&amp;quot; tab afterwards.&lt;br /&gt;
&lt;br /&gt;
To test a curation in Flashpoint Core, locate the respective curation in the &amp;quot;Curate&amp;quot; tab and press the &amp;quot;Run&amp;quot; button at the bottom of it. Make sure you physically play through part of the game when testing it.&lt;br /&gt;
&lt;br /&gt;
'''All games should be tested in Flashpoint; if not Core, then at least Ultimate. Just opening the game in a projector or browser is not enough of a test.'''&lt;br /&gt;
&lt;br /&gt;
==Packing it up==&lt;br /&gt;
&lt;br /&gt;
You've finished your first curation! All of these files should now be packed into a single .ZIP or .7Z file and submitted to our #curator-lounge on the Discord. Assuming you're using Flashpoint Core, you can press the &amp;quot;Export&amp;quot; button at the bottom of your curation to export it to a .7Z file. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB or a file hosting service for larger files. After you have the Trial Curator role, you can use the special upload services available for larger curations. See [[Submitting a Curation]] for up-to-date submission links for each type of curation. The page also provides more detailed instructions if you have further questions.&lt;br /&gt;
&lt;br /&gt;
[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip Here is the full example ZIP file.] &lt;br /&gt;
(This was also linked earlier, in the Overview section).&lt;br /&gt;
&lt;br /&gt;
==After Submitting==&lt;br /&gt;
&lt;br /&gt;
===Editing Your Curations===&lt;br /&gt;
&lt;br /&gt;
If you notice a mistake with your curation shortly after you've submitted it (and it hasn't been added to Flashpoint yet), just delete and resubmit it to the respective curation channel. (If you used our upload service, you might have to ask a Curator to delete your file for you.)&lt;br /&gt;
&lt;br /&gt;
If your curation has already been added to Flashpoint, read our article on [[Metadata Edits]] and head over to the #pending-fixes channel in our Discord so you can make necessary changes. If you're wondering whether your curation has been added to Flashpoint yet, look for a &amp;lt;code&amp;gt;:Tools:&amp;lt;/code&amp;gt; emoji reaction anywhere below your post in the Curations channel.&lt;br /&gt;
&lt;br /&gt;
===Having Problems?===&lt;br /&gt;
&lt;br /&gt;
Because we can't remind you enough already, [https://discord.gg/S9uJ794 join our Discord] and ask away in the #curator-lounge channel.&lt;br /&gt;
&lt;br /&gt;
==Appendix I: Flashpoint Platforms==&lt;br /&gt;
&lt;br /&gt;
{{:Platforms}}&lt;br /&gt;
&lt;br /&gt;
==Appendix II: Additional Applications==&lt;br /&gt;
&lt;br /&gt;
The ''Additional Applications'' metadata field can be used to add Messages, Extras, or Alternates to a curation. If you're using Flashpoint Core, you can add these through the &amp;quot;New App&amp;quot;, &amp;quot;Add Extras&amp;quot;, and &amp;quot;Add Message&amp;quot; buttons at the bottom of each curation in the &amp;quot;Curate&amp;quot; tab. Each of these items is explained in detail below.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
&lt;br /&gt;
Use the Message sub-field to add a short, one-line message that pops up before a game runs. You'll want to use this if there's something that Flashpoint users need to know before playing a game. If you have less-important information about the game, use the Notes field instead. You can only have one message per curation. In Flashpoint Core, use the &amp;quot;Add Message&amp;quot; button at the bottom of the curation to add a message.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game that starts in fullscreen and is difficult to close:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extras===&lt;br /&gt;
&lt;br /&gt;
Extras allow you to include a folder of bonus materials with your curation. If you would like to include files related to a game that are not required to play it, such as source code or unlockable items, this is how you can do it:&lt;br /&gt;
# Inside your curation's folder, next to the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder, create a folder called &amp;lt;code&amp;gt;Extras&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place all of the bonus materials you would like to include inside of the Extras folder.&lt;br /&gt;
# In the Notes field, add a short explanation of what's included in the Extras folder.&lt;br /&gt;
# In the Additional Applications field, add an Extras sub-field like this: &amp;lt;code&amp;gt;Extras: gamename&amp;lt;/code&amp;gt;. If you're using Flashpoint Core, press the &amp;quot;Add Extras&amp;quot; button at the bottom of the curation and type in &amp;quot;gamename&amp;quot; for ''folder'' instead. You can only have one extras folder per curation.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game called ''Tokyo Guinea Pop''. The curation's Extras folder contains unlockable items from the game's original website.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Extras: tokyoguineapop&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternates===&lt;br /&gt;
&lt;br /&gt;
Alternates allow you to add alternate versions of a game into the same curation. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder of your curation, along with the files for the main version.&lt;br /&gt;
&lt;br /&gt;
You can add an alternate app in Flashpoint Core with the &amp;quot;New App&amp;quot; button at the bottom of the curation. Include a Heading with an Application Path and Launch Command with it.&lt;br /&gt;
&lt;br /&gt;
For example, the curation of a game called ''Drop 3'' includes a hacked version. Here is the Additional Applications field of this curation:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Play Hacked Version:&lt;br /&gt;
        Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
        Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2575</id>
		<title>Curation Format</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2575"/>
		<updated>2020-05-01T22:44:13Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Updated to mention the Curation tab more... Shhhh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will walk you through everything you need to know about putting together a curation and submitting it to Flashpoint. If this is your first time contributing, be sure to follow our [[Curation Tutorial|step-by-step tutorial]].&lt;br /&gt;
&lt;br /&gt;
==Before You Start==&lt;br /&gt;
&lt;br /&gt;
===Checking the Master List===&lt;br /&gt;
&lt;br /&gt;
Before curating, please check the [[Game Master List]] (and for animations, the [[Animation Master List]]) before possibly taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles.'''&lt;br /&gt;
&lt;br /&gt;
===Banned Games===&lt;br /&gt;
&lt;br /&gt;
{{:Not Accepted Games}}&lt;br /&gt;
&lt;br /&gt;
==What is a Curation?==&lt;br /&gt;
&lt;br /&gt;
Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a ''curation''.&lt;br /&gt;
&lt;br /&gt;
To make a curation from scratch, first create a new folder with any name (preferably the name of the game you'd like to save, but it doesn't matter). Inside of that folder, you'll add a ''screenshot'' and ''logo'', a ''meta file'' containing metadata about the game, and a ''content'' folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. You can download an [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] to see what a completed curation folder looks like. Note that you should not have both meta.txt and meta.yaml in your finished curation; using only one will suffice.&lt;br /&gt;
&lt;br /&gt;
To make this process easier and reduce errors, a smaller, for-curators version of Flashpoint named '''Flashpoint Core''' was created with a special tab for curating named the &amp;quot;Curate&amp;quot; tab. This tab will allow you to automatically make new curations with the &amp;quot;New Curation&amp;quot; button, edit their logos, screenshots, and metadata quickly, and test games with the &amp;quot;Run&amp;quot; button at the bottom of each curation. You still need to manually add the ''content'' folder to curations made this way. You can download Flashpoint Core from the bottom of the [http://bluemaxima.org/flashpoint/downloads/ downloads page], and new curations you make will be stored in a folder named &amp;quot;Curations&amp;quot; wherever you extract Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:FolderContents.png | A sample of what a completed curation folder looks like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
All content for each curation must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the &amp;quot;Server/htdocs&amp;quot; folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at &amp;lt;code&amp;gt;http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&amp;lt;/code&amp;gt; you would create the folders in the format shown in the top example in the image below. If you cannot find the full url the game is hosted on ('''check long and hard before making this conclusion!'''), a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example. Note that if you are using Flashpoint Core, you will still have to make this folder yourself.&lt;br /&gt;
&lt;br /&gt;
Some games request files from other domains. If this is the case, you can include more than one domain folder inside of the ''content'' folder.&lt;br /&gt;
&lt;br /&gt;
You might also notice that some games in Flashpoint use a folder called &amp;lt;code&amp;gt;localflash&amp;lt;/code&amp;gt; in &amp;quot;Server/htdocs&amp;quot; instead of a website domain. This is a legacy practice, and it is '''not used anymore''' unless the source files come from a CD, ZIP file, or other offline location.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Curate1.png | Example ''content'' folder structures for Alien Hominid. Don't forget to test your curation in Flashpoint Core!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
Logos must be in PNG format. A good logo has the entire title of a game or something that is representative of the game in it. It must be named &amp;lt;code&amp;gt;logo.png&amp;lt;/code&amp;gt; in your curation folder. You can add a logo to a curation in Flashpoint Core by dragging it on to the left panel above ''Drop an image here to add it''.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing logos include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save logos in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Logo-bad.png | Bad example. Crop it down to just the logo.&lt;br /&gt;
Image:Logo-good3.png | Good example. Logo is sufficiently cropped.&lt;br /&gt;
Image:Logo-good.png | Good example. Can show off a bit of the artist's work, but no menu options or other things to get in the way.&lt;br /&gt;
Image:Logo-good2.PNG | Good example. If no title is available, a decent shot of the focal point of the game will do instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
Screenshots must be in PNG format. A good screenshot has a credible 'action shot' of the game (no menus or obvious tutorials). It must be named &amp;lt;code&amp;gt;ss.png&amp;lt;/code&amp;gt; in your curation folder. You can add a screenshot to a curation in Flashpoint Core by dragging it on to the right panel above ''Drop an image here to add it''.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing screenshots include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save screenshots in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.&lt;br /&gt;
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.&lt;br /&gt;
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.&lt;br /&gt;
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metadata==&lt;br /&gt;
&lt;br /&gt;
The metadata for a game must be included in a file named '''meta.txt''', '''meta.yaml''', or '''meta.yml''' in your curation folder. It is recommended that you use Flashpoint Core's built-in &amp;quot;Curate&amp;quot; tab for entering in metadata instead of writing this file manually as this can significantly reduce errors. If you choose to create a YAML/YML file instead of a plain TXT file, check out the [[YAML Format]] article. &lt;br /&gt;
&lt;br /&gt;
The table below shows all of the fields that you can include in your meta files or type into Flashpoint Core. All fields should be included if they are applicable. Pay special attention to fields marked with &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; - they are required fields. If a field is not applicable and not required for your curation, either omit it or leave it blank. &lt;br /&gt;
&lt;br /&gt;
Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, &amp;lt;code&amp;gt;Value1; Value2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some fields have only a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in ''italics''. If you omit this type of field, it will take on its default value automatically.&lt;br /&gt;
&lt;br /&gt;
See [[A Good Meta File] for an example of a completed meta file.&lt;br /&gt;
&lt;br /&gt;
===List of Metadata Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Field !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| '''Title'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Always required.''' The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title.&lt;br /&gt;
|-&lt;br /&gt;
| '''Alternate Titles'''&lt;br /&gt;
| Alternate titles that can also be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Normal rules pertaining to Title field do not apply. Use &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt; to separate multiple values.&lt;br /&gt;
|-&lt;br /&gt;
| '''Library'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating an animation for Flashpoint Theatre.''' Possible values: &lt;br /&gt;
* ''Arcade'': This is a game that should go in Flashpoint Arcade (the Games section).&lt;br /&gt;
* Theatre: This is an animation that should go in Flashpoint Theatre (the Animations section).&lt;br /&gt;
|-&lt;br /&gt;
| '''Series'''&lt;br /&gt;
| The name of the specific-to-webgames series. This is for games that have prequels and sequels, such as Run, Run 2, and Run 3. Make sure you're not confusing a game's series with it's ''franchises'' (e.g., The Fairly OddParents or Pokemon), which go into the Tags field.&lt;br /&gt;
|-&lt;br /&gt;
| '''Developer'''&lt;br /&gt;
| The name of the developer(s) who made the game. Separate multiple developers with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section! If a developer is known by multiple names or aliases, you may separate each with a slash, like this: &amp;lt;code&amp;gt;Kajenx / Lucas Paakh&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Publisher'''&lt;br /&gt;
| The site that published (sponsored/branded) the game. Look for a &amp;quot;More Games&amp;quot; link or prominent logo; it will probably lead to the Publisher's website.&lt;br /&gt;
|-&lt;br /&gt;
| '''Play Mode'''&lt;br /&gt;
| Can be either one, two, or all three of these values: &lt;br /&gt;
* ''Single Player'': A solo experience from start to finish.&lt;br /&gt;
* Cooperative: Like &amp;quot;Single Player&amp;quot;, but with others being in the journey of finishing the game from start to finish.&lt;br /&gt;
* Multiplayer: Playing against someone else or multiple players in a session, competing to win.&lt;br /&gt;
For example, a fighting game where you can verse either a Computer or another player would be considered &amp;lt;code&amp;gt;Single Player; Multiplayer&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Status'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* ''Playable'': Fully playable from beginning to end. Not hacked or modified.&lt;br /&gt;
* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.&lt;br /&gt;
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. '''If you hack a game, you MUST also include the original, unhacked file(s) in your curation, even if they are just extras.'''&lt;br /&gt;
If a game is both Hacked and Partial, its status would be &amp;lt;code&amp;gt;Hacked; Partial&amp;lt;/code&amp;gt;. The &amp;quot;Playable&amp;quot; status should not be used for Hacked or Partial games.&lt;br /&gt;
|-&lt;br /&gt;
| '''Release Date'''&lt;br /&gt;
| The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say &amp;lt;code&amp;gt;2010-01&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Version'''&lt;br /&gt;
| The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Languages'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating a game that supports languages other than English.''' &lt;br /&gt;
A list of all languages that the game supports. Use [https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes ISO 639-1 language codes] and separate each code with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. For example, if a game supports English and Spanish, you would say &amp;lt;code&amp;gt;en; es&amp;lt;/code&amp;gt;. Defaults to ''en''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Extreme'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating something unsuitable for minors.''' Possible values: &lt;br /&gt;
* Yes: Indicates that a game is unsuitable for minors because of excessive violence, sexual content, or other mature content.&lt;br /&gt;
* ''No'': Indicates that a game is suitable for minors.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tags'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| See [[Tags]]. Separate multiple tags with a semicolon and a space, for example: &amp;lt;code&amp;gt;Platformer; Puzzle&amp;lt;/code&amp;gt;. The section headings (Action, Adventure, etc) may be used as tags as well. Pay special attention to the tags in the '''Content Warnings''' section, because these are '''required''' if they apply to the game you are curating.&lt;br /&gt;
|-&lt;br /&gt;
| '''Source'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The URL of the webpage where you found the game. Full URLs are preferable. If you found the game on the [https://web.archive.org/ Wayback Machine], follow this format: &amp;lt;code&amp;gt;Original URL (via Wayback Machine)&amp;lt;/code&amp;gt;. If you found the game somewhere other than a webpage, use whatever format you find appropriate to indicate the source.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platform'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The ''web game technology'' that the game uses. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of supported platforms.&lt;br /&gt;
If your curation omits this field, the Platform is assumed to be Flash. '''This field is required for all non-Flash curations.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Application Path'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;. &lt;br /&gt;
If the Application Path is omitted, it will be automatically chosen based on the game's Platform. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of default Application Paths for each Platform. '''We recommend that you always use this field.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch Command'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. '''Never have https:// at the beginning of a Launch Command, as it will not work properly; ALWAYS use http://. Flashpoint DOES NOT have HTTPS support.'''&lt;br /&gt;
'''This field is always required.''' If you're having trouble figuring out the correct launch command for your curation, see the [[Curation Tutorial]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
| A message that will appear in the right panel of the launcher above the Original Description. Reserve this field for important tidbits related to how the game works that should be known before playing. If you are creating the meta file manually and need to create multiple lines for Notes, use the pipe symbol: &amp;lt;code&amp;gt;Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line of the Notes. To see how to do this correctly, see [[A Good Meta File]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Original Description'''&lt;br /&gt;
| If a game's webpage contains a description of the game, you may copy and paste it into this field. If you can't find a description on the game's webpage, you can check the page source for the &amp;lt;code&amp;gt;&amp;lt;meta name=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; HTML tag. If you are creating the meta file manually and need to create multiple lines for the Original Description, use the pipe symbol: &amp;lt;code&amp;gt;Original Description: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Curation Notes'''&lt;br /&gt;
| Use this field to show a message to BlueMaxima if he needs to add your curation in a different way from usual. '''Note that Flashpoint Core currently does NOT save this field properly, so you will have to put it in your meta file manually.''' For multi-line Curation Notes, use the pipe symbol: &amp;lt;code&amp;gt;Curation Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Additional Applications'''&lt;br /&gt;
| Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the [[#Appendix II: Additional Applications|Appendix]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Good Meta File===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: Alien Hominid&lt;br /&gt;
Series: &lt;br /&gt;
Developer: The Behemoth&lt;br /&gt;
Publisher: Newgrounds.com&lt;br /&gt;
Play Mode: Single Player&lt;br /&gt;
Status: Playable&lt;br /&gt;
Release Date: 2002-08-07&lt;br /&gt;
Version: &lt;br /&gt;
Extreme: No&lt;br /&gt;
Tags: Shooter&lt;br /&gt;
Source: https://www.newgrounds.com/portal/view/59593&lt;br /&gt;
Platform: Flash&lt;br /&gt;
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&lt;br /&gt;
Notes: |&lt;br /&gt;
  This is our sample curation in Flashpoint Core.&lt;br /&gt;
  Multiple lines in notes and descriptions are cool.&lt;br /&gt;
Curation Notes: Thanks for your work!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blank Meta File===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: &lt;br /&gt;
Alternate Titles: &lt;br /&gt;
Library: &lt;br /&gt;
Series: &lt;br /&gt;
Developer: &lt;br /&gt;
Publisher: &lt;br /&gt;
Play Mode: &lt;br /&gt;
Status: &lt;br /&gt;
Release Date: &lt;br /&gt;
Version: &lt;br /&gt;
Languages: &lt;br /&gt;
Extreme: &lt;br /&gt;
Tags: &lt;br /&gt;
Source: &lt;br /&gt;
Platform: &lt;br /&gt;
Application Path: &lt;br /&gt;
Launch Command: &lt;br /&gt;
Notes: &lt;br /&gt;
Original Description: &lt;br /&gt;
Curation Notes: &lt;br /&gt;
Additional Applications: &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
&lt;br /&gt;
You'll need [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break. &lt;br /&gt;
&lt;br /&gt;
If you've created your curation from scratch, put your curation's folder into &amp;quot;Flashpoint Core/Curations&amp;quot;. If this folder doesn't exist yet, you can create it manually. Your curation should show up in the &amp;quot;Curate&amp;quot; tab afterwards.&lt;br /&gt;
&lt;br /&gt;
To test a curation in Flashpoint Core, locate the respective curation in the &amp;quot;Curate&amp;quot; tab and press the &amp;quot;Run&amp;quot; button at the bottom of it. Make sure you physically play through part of the game when testing it.&lt;br /&gt;
&lt;br /&gt;
'''All games should be tested in Flashpoint; if not Core, then at least Ultimate. Just opening the game in a projector or browser is not enough of a test.'''&lt;br /&gt;
&lt;br /&gt;
==Packing it up==&lt;br /&gt;
&lt;br /&gt;
You've finished your first curation! All of these files should now be packed into a single .ZIP or .7Z file and submitted to our #curator-lounge on the Discord. Assuming you're using Flashpoint Core, you can press the &amp;quot;Export&amp;quot; button at the bottom of your curation to export it to a .7Z file. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB or a file hosting service for larger files. After you have the Trial Curator role, you can use the special upload services available for larger curations. See [[Submitting a Curation]] for up-to-date submission links for each type of curation. The page also provides more detailed instructions if you have further questions.&lt;br /&gt;
&lt;br /&gt;
[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip Here is the full example ZIP file.] &lt;br /&gt;
(This was also linked earlier, in the Overview section).&lt;br /&gt;
&lt;br /&gt;
==After Submitting==&lt;br /&gt;
&lt;br /&gt;
===Editing Your Curations===&lt;br /&gt;
&lt;br /&gt;
If you notice a mistake with your curation shortly after you've submitted it (and it hasn't been added to Flashpoint yet), just delete and resubmit it to the respective curation channel. (If you used our upload service, you might have to ask a Curator to delete your file for you.)&lt;br /&gt;
&lt;br /&gt;
If your curation has already been added to Flashpoint, read our article on [[Metadata Edits]] and head over to the #pending-fixes channel in our Discord so you can make necessary changes. If you're wondering whether your curation has been added to Flashpoint yet, look for a &amp;lt;code&amp;gt;:Tools:&amp;lt;/code&amp;gt; emoji reaction anywhere below your post in the Curations channel.&lt;br /&gt;
&lt;br /&gt;
===Having Problems?===&lt;br /&gt;
&lt;br /&gt;
Because we can't remind you enough already, [https://discord.gg/S9uJ794 join our Discord] and ask away in the #curator-lounge channel.&lt;br /&gt;
&lt;br /&gt;
==Appendix I: Flashpoint Platforms==&lt;br /&gt;
&lt;br /&gt;
{{:Platforms}}&lt;br /&gt;
&lt;br /&gt;
==Appendix II: Additional Applications==&lt;br /&gt;
&lt;br /&gt;
The ''Additional Applications'' metadata field can be used to add Messages, Extras, or Alternates to a curation. If you're using Flashpoint Core, you can add these through the &amp;quot;New App&amp;quot;, &amp;quot;Add Extras&amp;quot;, and &amp;quot;Add Message&amp;quot; buttons at the bottom of each curation in the &amp;quot;Curate&amp;quot; tab. Each of these items is explained in detail below.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
&lt;br /&gt;
Use the Message sub-field to add a short, one-line message that pops up before a game runs. You'll want to use this if there's something that Flashpoint users need to know before playing a game. If you have less-important information about the game, use the Notes field instead. You can only have one message per curation. In Flashpoint Core, use the &amp;quot;Add Message&amp;quot; button at the bottom of the curation to add a message.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game that starts in fullscreen and is difficult to close:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extras===&lt;br /&gt;
&lt;br /&gt;
Extras allow you to include a folder of bonus materials with your curation. If you would like to include files related to a game that are not required to play it, such as source code or unlockable items, this is how you can do it:&lt;br /&gt;
# Inside your curation's folder, next to the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder, create a folder called &amp;lt;code&amp;gt;Extras&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place all of the bonus materials you would like to include inside of the Extras folder.&lt;br /&gt;
# In the Notes field, add a short explanation of what's included in the Extras folder.&lt;br /&gt;
# In the Additional Applications field, add an Extras sub-field like this: &amp;lt;code&amp;gt;Extras: gamename&amp;lt;/code&amp;gt;. If you're using Flashpoint Core, press the &amp;quot;Add Extras&amp;quot; button at the bottom of the curation and type in &amp;quot;gamename&amp;quot; for ''folder'' instead.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game called ''Tokyo Guinea Pop''. The curation's Extras folder contains unlockable items from the game's original website.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Extras: tokyoguineapop&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternates===&lt;br /&gt;
&lt;br /&gt;
Alternates allow you to add alternate versions of a game into the same curation. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder of your curation, along with the files for the main version.&lt;br /&gt;
&lt;br /&gt;
You can add an alternate app in Flashpoint Core with the &amp;quot;New App&amp;quot; button at the bottom of the curation. Include a Heading with an Application Path and Launch Command with it.&lt;br /&gt;
&lt;br /&gt;
For example, the curation of a game called ''Drop 3'' includes a hacked version. Here is the Additional Applications field of this curation:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Play Hacked Version:&lt;br /&gt;
        Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
        Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2571</id>
		<title>Curation Format</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2571"/>
		<updated>2020-05-01T19:02:50Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: /* What is a Curation? */ unbolded &amp;quot;content&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will walk you through everything you need to know about putting together a curation and submitting it to Flashpoint. If this is your first time contributing, be sure to follow our [[Curation Tutorial|step-by-step tutorial]].&lt;br /&gt;
&lt;br /&gt;
==Before You Start==&lt;br /&gt;
&lt;br /&gt;
===Checking the Master List===&lt;br /&gt;
&lt;br /&gt;
Before curating, please check the [[Game Master List]] (and for animations, the [[Animation Master List]]) before possibly taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles.'''&lt;br /&gt;
&lt;br /&gt;
===Banned Games===&lt;br /&gt;
&lt;br /&gt;
{{:Not Accepted Games}}&lt;br /&gt;
&lt;br /&gt;
==What is a Curation?==&lt;br /&gt;
&lt;br /&gt;
Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a ''curation''.&lt;br /&gt;
&lt;br /&gt;
To make a curation from scratch, first create a new folder with any name (preferably the name of the game you'd like to save, but it doesn't matter). Inside of that folder, you'll add a ''screenshot'' and ''logo'', a ''meta file'' containing metadata about the game, and a ''content'' folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. You can download a complete [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] to see what it looks like. Note that you should not have both meta.txt and meta.yaml in your finished curation; using only one will suffice.&lt;br /&gt;
&lt;br /&gt;
To make this process easier and reduce errors, a smaller, for-curators version of Flashpoint named '''Flashpoint Core''' was created with a special tab for curating named the &amp;quot;Curate&amp;quot; tab. This tab will allow you to automatically make new curations with the &amp;quot;New Curation&amp;quot; button, edit their logos, screenshots, and metadata quickly, and test games with the &amp;quot;Run&amp;quot; button. You still need to manually add the ''content'' folder to curations made this way. You can download Flashpoint Core from the bottom of the [http://bluemaxima.org/flashpoint/downloads/ downloads page], and new curations you make will be stored in a folder named &amp;quot;Curations&amp;quot; wherever you extract Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:FolderContents.png | A sample of what a completed curation folder looks like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
All content for each curation must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the Server/htdocs folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at &amp;lt;code&amp;gt;http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&amp;lt;/code&amp;gt; you would do the folders in this example like the image below. If that is not working for some reason, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.&lt;br /&gt;
&lt;br /&gt;
You might notice that some games in Flashpoint use a domain called &amp;lt;code&amp;gt;localflash&amp;lt;/code&amp;gt; instead of a website domain. This is a legacy practice, and it is '''not used anymore''' unless the source files come from a CD, ZIP file, or other offline location.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Curate1.png | This is assuming you've already tested the game with Flashpoint Core. '''Don't forget the folder with the game's name!'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
Logos must be in PNG format. A good logo has the entire title of a game or something that is representative of the game in it. It must be named &amp;lt;code&amp;gt;logo.png&amp;lt;/code&amp;gt; in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing logos include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save logos in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Logo-bad.png | Bad example. Crop it down to just the logo.&lt;br /&gt;
Image:Logo-good3.png | Good example. Logo is sufficiently cropped.&lt;br /&gt;
Image:Logo-good.png | Good example. Can show off a bit of the artist's work, but no menu options or other things to get in the way.&lt;br /&gt;
Image:Logo-good2.PNG | Good example. If no title is available, a decent shot of the focal point of the game will do instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
Screenshots must be in PNG format. A good screenshot has a credible 'action shot' of the game (no menus or obvious tutorials). It must be named &amp;lt;code&amp;gt;ss.png&amp;lt;/code&amp;gt; in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing screenshots include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save screenshots in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.&lt;br /&gt;
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.&lt;br /&gt;
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.&lt;br /&gt;
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metadata==&lt;br /&gt;
&lt;br /&gt;
The metadata for a game must be included in a file named '''meta.txt''', '''meta.yaml''', or '''meta.yml'''. If you choose to use the YAML/YML format, check out the [[YAML Format]] article.&lt;br /&gt;
&lt;br /&gt;
The table below shows all of the fields that you can include in your meta files or type into Flashpoint Core. All fields should be included if they are applicable. Pay special attention to fields marked with &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; - they are required fields. If a field is not applicable and not required for your curation, either omit it or leave it blank. &lt;br /&gt;
&lt;br /&gt;
Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, &amp;lt;code&amp;gt;Value1; Value2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some fields have a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in ''italics''. If you omit this type of field, it will take on its default value automatically.&lt;br /&gt;
&lt;br /&gt;
If you're not sure how to use a metadata field, be sure to check the [[#A Good meta.txt|example meta.txt]].&lt;br /&gt;
&lt;br /&gt;
===List of Metadata Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Field !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| '''Title'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Always required.''' The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title.&lt;br /&gt;
|-&lt;br /&gt;
| '''Alternate Titles'''&lt;br /&gt;
| Alternate titles that can be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Rules pertaining to Title field do not apply. Use &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt; to separate multiple values.&lt;br /&gt;
|-&lt;br /&gt;
| '''Library'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating an animation for Flashpoint Theatre.''' Possible values: &lt;br /&gt;
* ''Arcade'': This is a game that should go in Flashpoint Arcade (the Games section).&lt;br /&gt;
* Theatre: This is an animation that should go in Flashpoint Theatre (the Animations section).&lt;br /&gt;
|-&lt;br /&gt;
| '''Series'''&lt;br /&gt;
| The name of the specific-to-webgames series. As an example; a game based on The Fairly Odd Parents wouldn't have a series of The Fairly Odd Parents, but The Fancy Pants Adventure World 2 would have The Fancy Pants Adventure as its series.&lt;br /&gt;
|-&lt;br /&gt;
| '''Developer'''&lt;br /&gt;
| The name of the developer, or developers. Separate multiple developers with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section! If a developer is known by multiple names or aliases, you may separate each with a slash, like this: &amp;lt;code&amp;gt;Kajenx / Lucas Paakh&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Publisher'''&lt;br /&gt;
| The site that published (sponsored/branded) the game. Look for a &amp;quot;More Games&amp;quot; link or prominent logo; it will probably lead to the Publisher's website.&lt;br /&gt;
|-&lt;br /&gt;
| '''Play Mode'''&lt;br /&gt;
| Can be either one, two, or all three of these: &lt;br /&gt;
* ''Single Player'': A solo experience from start to finish.&lt;br /&gt;
* Cooperative: Like &amp;quot;Single Player&amp;quot;, but with others being in the journey of finishing the game from start to finish.&lt;br /&gt;
* Multiplayer: Playing against someone else or multiple players in a session, competing to win.&lt;br /&gt;
For example, a fighting game where you can verse either a Computer or another player would be considered &amp;lt;code&amp;gt;Single Player; Multiplayer&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Status'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* ''Playable'': Fully playable from beginning to end. Not hacked or modified.&lt;br /&gt;
* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.&lt;br /&gt;
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. '''If you hack a game, you MUST also include the original, unhacked file(s) in your curation, even if they are just extras.'''&lt;br /&gt;
If a game is both Hacked and Partial, its status would be &amp;lt;code&amp;gt;Hacked; Partial&amp;lt;/code&amp;gt;. The &amp;quot;Playable&amp;quot; status should not be used for Hacked or Partial games.&lt;br /&gt;
|-&lt;br /&gt;
| '''Release Date'''&lt;br /&gt;
| The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say &amp;lt;code&amp;gt;2010-01&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Version'''&lt;br /&gt;
| The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Languages'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating a game that supports languages other than English.''' &lt;br /&gt;
A list of all languages that the game supports. Use [https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes ISO 639-1 language codes] and separate each code with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. For example, if a game supports English and Spanish, you would say &amp;lt;code&amp;gt;en; es&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Extreme'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating something unsuitable for minors.''' Possible values: &lt;br /&gt;
* Yes: Indicates that a game is unsuitable for minors because of excessive violence, sexual content, or other mature content.&lt;br /&gt;
* ''No'': Indicates that a game is suitable for minors.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tags'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| See [[Tags]]. Separate multiple tags with a semicolon and a space, for example: &amp;lt;code&amp;gt;Platformer; Puzzle&amp;lt;/code&amp;gt;. The section headings (Action, Adventure, etc) may be used as tags as well. Pay special attention to the tags in the '''Content Warnings''' section, because these are '''required''' if they apply to the game you are curating.&lt;br /&gt;
|-&lt;br /&gt;
| '''Source'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The URL of the webpage where you found the game. If you found the game on [https://web.archive.org/ Wayback Machine], follow this format: &amp;lt;code&amp;gt;Original URL (Via Wayback Machine)&amp;lt;/code&amp;gt;. If you found the game somewhere other than a webpage, use whatever format you find appropriate to indicate the source.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platform'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The ''web game technology'' that the game uses. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of platforms supported.&lt;br /&gt;
If your curation omits this field, the Platform is assumed to be Flash. '''This field is required for all non-Flash curations.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Application Path'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;. &lt;br /&gt;
If the Application Path is omitted, it will be automatically chosen based on the game's Platform. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of default Application Paths for each Platform. '''We recommend that you always use this field.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch Command'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. '''Never have https:// at the beginning of a URL, it will eventually break something. ALWAYS use http://. If a URL has https:// at the beginning, it's wrong, end of story.'''&lt;br /&gt;
'''This field is always required.''' If you're having trouble figuring out the correct launch command, see [[Curation Tutorial]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
| A message that will appear in the right panel of the launcher. Reserve this for important tidbits related to how the game works that should be known before playing. For multi-line Notes, use the pipe symbol: &amp;lt;code&amp;gt;Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line of the Notes. To see how to do this, be sure to check the [[#A Good meta.txt|example meta.txt]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Original Description'''&lt;br /&gt;
| If a game's webpage contains a description of the game, you may copy and paste it into this field. If you can't find a description on the game's webpage, you can check the page source for the &amp;lt;code&amp;gt;&amp;lt;meta name=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; HTML tag. For multi-line descriptions, use the pipe symbol: &amp;lt;code&amp;gt;Original Description: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Curation Notes'''&lt;br /&gt;
| Use this field to show a message to BlueMaxima if he needs to add your curation in a different way from usual. For multi-line Curation Notes, use the pipe symbol: &amp;lt;code&amp;gt;Curation Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Additional Applications'''&lt;br /&gt;
| Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the [[#Appendix II: Additional Applications|Appendix]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Good meta.txt===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: Alien Hominid&lt;br /&gt;
Series: &lt;br /&gt;
Developer: The Behemoth&lt;br /&gt;
Publisher: Newgrounds.com&lt;br /&gt;
Play Mode: Single Player&lt;br /&gt;
Status: Playable&lt;br /&gt;
Release Date: 2002-08-07&lt;br /&gt;
Version: &lt;br /&gt;
Extreme: No&lt;br /&gt;
Tags: Shooter&lt;br /&gt;
Source: https://www.newgrounds.com/portal/view/59593&lt;br /&gt;
Platform: Flash&lt;br /&gt;
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&lt;br /&gt;
Notes: |&lt;br /&gt;
	This is our sample curation in Flashpoint Core.&lt;br /&gt;
	Multiple lines in notes and descriptions are cool.&lt;br /&gt;
Curation Notes: Thanks for your work!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blank meta.txt===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: &lt;br /&gt;
Alternate Titles: &lt;br /&gt;
Library: &lt;br /&gt;
Series: &lt;br /&gt;
Developer: &lt;br /&gt;
Publisher: &lt;br /&gt;
Play Mode: &lt;br /&gt;
Status: &lt;br /&gt;
Release Date: &lt;br /&gt;
Version: &lt;br /&gt;
Languages: &lt;br /&gt;
Extreme: &lt;br /&gt;
Tags: &lt;br /&gt;
Source: &lt;br /&gt;
Platform: &lt;br /&gt;
Application Path: &lt;br /&gt;
Launch Command: &lt;br /&gt;
Notes: &lt;br /&gt;
Original Description: &lt;br /&gt;
Curation Notes: &lt;br /&gt;
Additional Applications: &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
&lt;br /&gt;
You'll need [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break. &lt;br /&gt;
&lt;br /&gt;
Place the files from inside your content folder within the '''Server\htdocs\''' directory. Once you've done this, open the Core launcher, click the &amp;quot;New Game&amp;quot; button in the bottom right and mirror the info from your Meta.txt into the right panel. Click the checkmark and open your curation - if everything goes well, your game should open in a new window! If it doesn't, make sure you're copying the contents of your content folder and not the folder itself.&lt;br /&gt;
&lt;br /&gt;
'''All games should be tested in Flashpoint, if not Core then at least the full version. Just opening the game in a projector or browser is not enough of a test.'''&lt;br /&gt;
&lt;br /&gt;
==Packing it up==&lt;br /&gt;
&lt;br /&gt;
You've finished your first curation! All of these files should now be packed into a single .ZIP or .7Z file and submitted to our #curator-lounge on the Discord. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB, or one of our file upload locations for bigger files. See [[Submitting a Curation]] for up-to-date submission links for each type of curation. The page also provides more detailed instructions if you have further questions.&lt;br /&gt;
&lt;br /&gt;
[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip Here is the full example ZIP file.] &lt;br /&gt;
(This was also linked earlier, in the Overview section).&lt;br /&gt;
&lt;br /&gt;
==After Submitting==&lt;br /&gt;
&lt;br /&gt;
===Editing Your Curations===&lt;br /&gt;
&lt;br /&gt;
If you notice a mistake with your curation shortly after you've submitted it (and it hasn't been added to Flashpoint yet), just delete it and resubmit. (If you used our upload service, you might have to ask a Curator to delete your file for you.)&lt;br /&gt;
&lt;br /&gt;
If your curation has already been added to Flashpoint, read our article on [[Metadata Edits]] and head over to the #pending-fixes channel in our Discord so you can make necessary changes. If you're wondering whether your curation has been added to Flashpoint yet, look for a &amp;lt;code&amp;gt;:Tools:&amp;lt;/code&amp;gt; emoji reaction anywhere below your post in the Curations channel.&lt;br /&gt;
&lt;br /&gt;
===Having Problems?===&lt;br /&gt;
&lt;br /&gt;
Because we can't remind you enough already: [https://discord.gg/S9uJ794 Join our Discord] and ask away in the #curator-lounge channel.&lt;br /&gt;
&lt;br /&gt;
==Appendix I: Flashpoint Platforms==&lt;br /&gt;
&lt;br /&gt;
{{:Platforms}}&lt;br /&gt;
&lt;br /&gt;
==Appendix II: Additional Applications==&lt;br /&gt;
&lt;br /&gt;
The ''Additional Applications'' metadata field can be used to add Messages, Extras, or Alternates to a curation. Each of these items is explained in detail below.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
&lt;br /&gt;
Use the Message sub-field to add a short, one-line message that pops up before a game runs. If there's something that Flashpoint users need to know before playing a game, use this field. &lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game that starts in fullscreen and is difficult to close:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extras===&lt;br /&gt;
&lt;br /&gt;
Extras allow you to include a folder of bonus materials with your curation. If you would like to include files related to a game that are not required to play it, such as source code or unlockable items, this is how you can do it:&lt;br /&gt;
# Inside your curation's folder, next to the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder, create a folder called &amp;lt;code&amp;gt;Extras&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place all of the bonus materials you would like to include inside of the Extras folder.&lt;br /&gt;
# In the Notes field of your &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt;, add a short explanation of what's included in the Extras folder.&lt;br /&gt;
# In the Additional Applications field of your &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt;, add an Extras sub-field like this: &amp;lt;code&amp;gt;Extras: gamename&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game called ''Tokyo Guinea Pop''. The curation's Extras folder contains unlockable items from the game's original website.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Extras: tokyoguineapop&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternates===&lt;br /&gt;
&lt;br /&gt;
Alternates allow you to add alternate versions of a game. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder of your curation, along with the files for the main version.&lt;br /&gt;
&lt;br /&gt;
To add an alternate to the Additional Applications field, include a Heading, with an Application Path and Launch Command indented under it.&lt;br /&gt;
&lt;br /&gt;
For example, the curation of a game called ''Drop 3'' includes a hacked version. Here is the Additional Applications field of this curation:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Play Hacked Version:&lt;br /&gt;
        Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
        Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2568</id>
		<title>Curation Format</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2568"/>
		<updated>2020-04-30T20:00:58Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Updated to mention the Curate tab and fixed grammatical errors. Shhhh don't tell Blue... lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will walk you through everything you need to know about putting together a curation and submitting it to Flashpoint. If this is your first time contributing, be sure to follow our [[Curation Tutorial|step-by-step tutorial]].&lt;br /&gt;
&lt;br /&gt;
==Before You Start==&lt;br /&gt;
&lt;br /&gt;
===Checking the Master List===&lt;br /&gt;
&lt;br /&gt;
Before curating, please check the [[Game Master List]] (and for animations, the [[Animation Master List]]) before possibly taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles.'''&lt;br /&gt;
&lt;br /&gt;
===Banned Games===&lt;br /&gt;
&lt;br /&gt;
{{:Not Accepted Games}}&lt;br /&gt;
&lt;br /&gt;
==What is a Curation?==&lt;br /&gt;
&lt;br /&gt;
Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a ''curation''.&lt;br /&gt;
&lt;br /&gt;
To make a curation from scratch, first create a new folder with any name (preferably the name of the game you'd like to save, but it doesn't matter). Inside of that folder, you'll add a ''screenshot'' and ''logo'', a ''meta file'' containing metadata about the game, and a ''content'' folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. You can download a complete [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] to see what it looks like. Note that you should not have both meta.txt and meta.yaml in your finished curation; using only one will suffice.&lt;br /&gt;
&lt;br /&gt;
To make this process easier and reduce errors, a smaller, for-curators version of Flashpoint named '''Flashpoint Core''' was created with a special tab for curating named the &amp;quot;Curate&amp;quot; tab. This tab will allow you to automatically make new curations with the &amp;quot;New Curation&amp;quot; button, edit their logos, screenshots, and metadata quickly, and test games with the &amp;quot;Run&amp;quot; button. You still need to manually add the '''content''' folder to curations made this way. You can download Flashpoint Core from the bottom of the [http://bluemaxima.org/flashpoint/downloads/ downloads page], and new curations you make will be stored in a folder named &amp;quot;Curations&amp;quot; wherever you extract Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:FolderContents.png | A sample of what a completed curation folder looks like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
All content for each curation must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the Server/htdocs folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at &amp;lt;code&amp;gt;http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&amp;lt;/code&amp;gt; you would do the folders in this example like the image below. If that is not working for some reason, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.&lt;br /&gt;
&lt;br /&gt;
You might notice that some games in Flashpoint use a domain called &amp;lt;code&amp;gt;localflash&amp;lt;/code&amp;gt; instead of a website domain. This is a legacy practice, and it is '''not used anymore''' unless the source files come from a CD, ZIP file, or other offline location.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Curate1.png | This is assuming you've already tested the game with Flashpoint Core. '''Don't forget the folder with the game's name!'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
Logos must be in PNG format. A good logo has the entire title of a game or something that is representative of the game in it. It must be named &amp;lt;code&amp;gt;logo.png&amp;lt;/code&amp;gt; in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing logos include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save logos in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Logo-bad.png | Bad example. Crop it down to just the logo.&lt;br /&gt;
Image:Logo-good3.png | Good example. Logo is sufficiently cropped.&lt;br /&gt;
Image:Logo-good.png | Good example. Can show off a bit of the artist's work, but no menu options or other things to get in the way.&lt;br /&gt;
Image:Logo-good2.PNG | Good example. If no title is available, a decent shot of the focal point of the game will do instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
Screenshots must be in PNG format. A good screenshot has a credible 'action shot' of the game (no menus or obvious tutorials). It must be named &amp;lt;code&amp;gt;ss.png&amp;lt;/code&amp;gt; in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools for grabbing screenshots include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save screenshots in PNG format.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.&lt;br /&gt;
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.&lt;br /&gt;
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.&lt;br /&gt;
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metadata==&lt;br /&gt;
&lt;br /&gt;
The metadata for a game must be included in a file named '''meta.txt''', '''meta.yaml''', or '''meta.yml'''. If you choose to use the YAML/YML format, check out the [[YAML Format]] article.&lt;br /&gt;
&lt;br /&gt;
The table below shows all of the fields that you can include in your meta files or type into Flashpoint Core. All fields should be included if they are applicable. Pay special attention to fields marked with &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; - they are required fields. If a field is not applicable and not required for your curation, either omit it or leave it blank. &lt;br /&gt;
&lt;br /&gt;
Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, &amp;lt;code&amp;gt;Value1; Value2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some fields have a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in ''italics''. If you omit this type of field, it will take on its default value automatically.&lt;br /&gt;
&lt;br /&gt;
If you're not sure how to use a metadata field, be sure to check the [[#A Good meta.txt|example meta.txt]].&lt;br /&gt;
&lt;br /&gt;
===List of Metadata Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Field !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| '''Title'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Always required.''' The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title.&lt;br /&gt;
|-&lt;br /&gt;
| '''Alternate Titles'''&lt;br /&gt;
| Alternate titles that can be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Rules pertaining to Title field do not apply. Use &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt; to separate multiple values.&lt;br /&gt;
|-&lt;br /&gt;
| '''Library'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating an animation for Flashpoint Theatre.''' Possible values: &lt;br /&gt;
* ''Arcade'': This is a game that should go in Flashpoint Arcade (the Games section).&lt;br /&gt;
* Theatre: This is an animation that should go in Flashpoint Theatre (the Animations section).&lt;br /&gt;
|-&lt;br /&gt;
| '''Series'''&lt;br /&gt;
| The name of the specific-to-webgames series. As an example; a game based on The Fairly Odd Parents wouldn't have a series of The Fairly Odd Parents, but The Fancy Pants Adventure World 2 would have The Fancy Pants Adventure as its series.&lt;br /&gt;
|-&lt;br /&gt;
| '''Developer'''&lt;br /&gt;
| The name of the developer, or developers. Separate multiple developers with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section! If a developer is known by multiple names or aliases, you may separate each with a slash, like this: &amp;lt;code&amp;gt;Kajenx / Lucas Paakh&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Publisher'''&lt;br /&gt;
| The site that published (sponsored/branded) the game. Look for a &amp;quot;More Games&amp;quot; link or prominent logo; it will probably lead to the Publisher's website.&lt;br /&gt;
|-&lt;br /&gt;
| '''Play Mode'''&lt;br /&gt;
| Can be either one, two, or all three of these: &lt;br /&gt;
* ''Single Player'': A solo experience from start to finish.&lt;br /&gt;
* Cooperative: Like &amp;quot;Single Player&amp;quot;, but with others being in the journey of finishing the game from start to finish.&lt;br /&gt;
* Multiplayer: Playing against someone else or multiple players in a session, competing to win.&lt;br /&gt;
For example, a fighting game where you can verse either a Computer or another player would be considered &amp;lt;code&amp;gt;Single Player; Multiplayer&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Status'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* ''Playable'': Fully playable from beginning to end. Not hacked or modified.&lt;br /&gt;
* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.&lt;br /&gt;
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. '''If you hack a game, you MUST also include the original, unhacked file(s) in your curation, even if they are just extras.'''&lt;br /&gt;
If a game is both Hacked and Partial, its status would be &amp;lt;code&amp;gt;Hacked; Partial&amp;lt;/code&amp;gt;. The &amp;quot;Playable&amp;quot; status should not be used for Hacked or Partial games.&lt;br /&gt;
|-&lt;br /&gt;
| '''Release Date'''&lt;br /&gt;
| The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say &amp;lt;code&amp;gt;2010-01&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Version'''&lt;br /&gt;
| The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Languages'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating a game that supports languages other than English.''' &lt;br /&gt;
A list of all languages that the game supports. Use [https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes ISO 639-1 language codes] and separate each code with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. For example, if a game supports English and Spanish, you would say &amp;lt;code&amp;gt;en; es&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Extreme'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating something unsuitable for minors.''' Possible values: &lt;br /&gt;
* Yes: Indicates that a game is unsuitable for minors because of excessive violence, sexual content, or other mature content.&lt;br /&gt;
* ''No'': Indicates that a game is suitable for minors.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tags'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| See [[Tags]]. Separate multiple tags with a semicolon and a space, for example: &amp;lt;code&amp;gt;Platformer; Puzzle&amp;lt;/code&amp;gt;. The section headings (Action, Adventure, etc) may be used as tags as well. Pay special attention to the tags in the '''Content Warnings''' section, because these are '''required''' if they apply to the game you are curating.&lt;br /&gt;
|-&lt;br /&gt;
| '''Source'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The URL of the webpage where you found the game. If you found the game on [https://web.archive.org/ Wayback Machine], follow this format: &amp;lt;code&amp;gt;Original URL (Via Wayback Machine)&amp;lt;/code&amp;gt;. If you found the game somewhere other than a webpage, use whatever format you find appropriate to indicate the source.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platform'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The ''web game technology'' that the game uses. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of platforms supported.&lt;br /&gt;
If your curation omits this field, the Platform is assumed to be Flash. '''This field is required for all non-Flash curations.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Application Path'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;. &lt;br /&gt;
If the Application Path is omitted, it will be automatically chosen based on the game's Platform. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of default Application Paths for each Platform. '''We recommend that you always use this field.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch Command'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. '''Never have https:// at the beginning of a URL, it will eventually break something. ALWAYS use http://. If a URL has https:// at the beginning, it's wrong, end of story.'''&lt;br /&gt;
'''This field is always required.''' If you're having trouble figuring out the correct launch command, see [[Curation Tutorial]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
| A message that will appear in the right panel of the launcher. Reserve this for important tidbits related to how the game works that should be known before playing. For multi-line Notes, use the pipe symbol: &amp;lt;code&amp;gt;Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line of the Notes. To see how to do this, be sure to check the [[#A Good meta.txt|example meta.txt]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Original Description'''&lt;br /&gt;
| If a game's webpage contains a description of the game, you may copy and paste it into this field. If you can't find a description on the game's webpage, you can check the page source for the &amp;lt;code&amp;gt;&amp;lt;meta name=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; HTML tag. For multi-line descriptions, use the pipe symbol: &amp;lt;code&amp;gt;Original Description: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Curation Notes'''&lt;br /&gt;
| Use this field to show a message to BlueMaxima if he needs to add your curation in a different way from usual. For multi-line Curation Notes, use the pipe symbol: &amp;lt;code&amp;gt;Curation Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Additional Applications'''&lt;br /&gt;
| Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the [[#Appendix II: Additional Applications|Appendix]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Good meta.txt===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: Alien Hominid&lt;br /&gt;
Series: &lt;br /&gt;
Developer: The Behemoth&lt;br /&gt;
Publisher: Newgrounds.com&lt;br /&gt;
Play Mode: Single Player&lt;br /&gt;
Status: Playable&lt;br /&gt;
Release Date: 2002-08-07&lt;br /&gt;
Version: &lt;br /&gt;
Extreme: No&lt;br /&gt;
Tags: Shooter&lt;br /&gt;
Source: https://www.newgrounds.com/portal/view/59593&lt;br /&gt;
Platform: Flash&lt;br /&gt;
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&lt;br /&gt;
Notes: |&lt;br /&gt;
	This is our sample curation in Flashpoint Core.&lt;br /&gt;
	Multiple lines in notes and descriptions are cool.&lt;br /&gt;
Curation Notes: Thanks for your work!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blank meta.txt===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: &lt;br /&gt;
Alternate Titles: &lt;br /&gt;
Library: &lt;br /&gt;
Series: &lt;br /&gt;
Developer: &lt;br /&gt;
Publisher: &lt;br /&gt;
Play Mode: &lt;br /&gt;
Status: &lt;br /&gt;
Release Date: &lt;br /&gt;
Version: &lt;br /&gt;
Languages: &lt;br /&gt;
Extreme: &lt;br /&gt;
Tags: &lt;br /&gt;
Source: &lt;br /&gt;
Platform: &lt;br /&gt;
Application Path: &lt;br /&gt;
Launch Command: &lt;br /&gt;
Notes: &lt;br /&gt;
Original Description: &lt;br /&gt;
Curation Notes: &lt;br /&gt;
Additional Applications: &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
&lt;br /&gt;
You'll need [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break. &lt;br /&gt;
&lt;br /&gt;
Place the files from inside your content folder within the '''Server\htdocs\''' directory. Once you've done this, open the Core launcher, click the &amp;quot;New Game&amp;quot; button in the bottom right and mirror the info from your Meta.txt into the right panel. Click the checkmark and open your curation - if everything goes well, your game should open in a new window! If it doesn't, make sure you're copying the contents of your content folder and not the folder itself.&lt;br /&gt;
&lt;br /&gt;
'''All games should be tested in Flashpoint, if not Core then at least the full version. Just opening the game in a projector or browser is not enough of a test.'''&lt;br /&gt;
&lt;br /&gt;
==Packing it up==&lt;br /&gt;
&lt;br /&gt;
You've finished your first curation! All of these files should now be packed into a single .ZIP or .7Z file and submitted to our #curator-lounge on the Discord. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB, or one of our file upload locations for bigger files. See [[Submitting a Curation]] for up-to-date submission links for each type of curation. The page also provides more detailed instructions if you have further questions.&lt;br /&gt;
&lt;br /&gt;
[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip Here is the full example ZIP file.] &lt;br /&gt;
(This was also linked earlier, in the Overview section).&lt;br /&gt;
&lt;br /&gt;
==After Submitting==&lt;br /&gt;
&lt;br /&gt;
===Editing Your Curations===&lt;br /&gt;
&lt;br /&gt;
If you notice a mistake with your curation shortly after you've submitted it (and it hasn't been added to Flashpoint yet), just delete it and resubmit. (If you used our upload service, you might have to ask a Curator to delete your file for you.)&lt;br /&gt;
&lt;br /&gt;
If your curation has already been added to Flashpoint, read our article on [[Metadata Edits]] and head over to the #pending-fixes channel in our Discord so you can make necessary changes. If you're wondering whether your curation has been added to Flashpoint yet, look for a &amp;lt;code&amp;gt;:Tools:&amp;lt;/code&amp;gt; emoji reaction anywhere below your post in the Curations channel.&lt;br /&gt;
&lt;br /&gt;
===Having Problems?===&lt;br /&gt;
&lt;br /&gt;
Because we can't remind you enough already: [https://discord.gg/S9uJ794 Join our Discord] and ask away in the #curator-lounge channel.&lt;br /&gt;
&lt;br /&gt;
==Appendix I: Flashpoint Platforms==&lt;br /&gt;
&lt;br /&gt;
{{:Platforms}}&lt;br /&gt;
&lt;br /&gt;
==Appendix II: Additional Applications==&lt;br /&gt;
&lt;br /&gt;
The ''Additional Applications'' metadata field can be used to add Messages, Extras, or Alternates to a curation. Each of these items is explained in detail below.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
&lt;br /&gt;
Use the Message sub-field to add a short, one-line message that pops up before a game runs. If there's something that Flashpoint users need to know before playing a game, use this field. &lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game that starts in fullscreen and is difficult to close:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extras===&lt;br /&gt;
&lt;br /&gt;
Extras allow you to include a folder of bonus materials with your curation. If you would like to include files related to a game that are not required to play it, such as source code or unlockable items, this is how you can do it:&lt;br /&gt;
# Inside your curation's folder, next to the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder, create a folder called &amp;lt;code&amp;gt;Extras&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place all of the bonus materials you would like to include inside of the Extras folder.&lt;br /&gt;
# In the Notes field of your &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt;, add a short explanation of what's included in the Extras folder.&lt;br /&gt;
# In the Additional Applications field of your &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt;, add an Extras sub-field like this: &amp;lt;code&amp;gt;Extras: gamename&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game called ''Tokyo Guinea Pop''. The curation's Extras folder contains unlockable items from the game's original website.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Extras: tokyoguineapop&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternates===&lt;br /&gt;
&lt;br /&gt;
Alternates allow you to add alternate versions of a game. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder of your curation, along with the files for the main version.&lt;br /&gt;
&lt;br /&gt;
To add an alternate to the Additional Applications field, include a Heading, with an Application Path and Launch Command indented under it.&lt;br /&gt;
&lt;br /&gt;
For example, the curation of a game called ''Drop 3'' includes a hacked version. Here is the Additional Applications field of this curation:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Play Hacked Version:&lt;br /&gt;
        Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
        Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2558</id>
		<title>Platforms</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2558"/>
		<updated>2020-04-30T01:12:21Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Updated descriptions and a heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is page of all web game/animation technologies (&amp;quot;Platforms&amp;quot;) supported by Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Here's what each column in each table means:&lt;br /&gt;
* Short Name: The name of the technology displayed in Flashpoint Launcher.&lt;br /&gt;
* Official Name: The official name(s) of the technology. Useful for searching for information about the technology or looking for games online.&lt;br /&gt;
* Entry Count: Number of game/animations for this technology in Flashpoint. Only updated every once in a while, so it may not be 100% accurate.&lt;br /&gt;
* Default Application: The path to the default application used to launch a game of this technology.&lt;br /&gt;
* Curation Tutorial: A link to a curation tutorial for this technology. Some tutorials are not available yet, so please help create them if you can!&lt;br /&gt;
&lt;br /&gt;
== Incomplete Platforms ==&lt;br /&gt;
&lt;br /&gt;
This table includes all technologies Flashpoint supports in the current version but does not have every game/animation for. Help curate more by following the tutorials given for each one!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Entry Count&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Default Application&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Curation Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| Flash&lt;br /&gt;
| Adobe Flash Player&lt;br /&gt;
| 45578&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Curation Tutorial]], [[Flash Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| HTML5&lt;br /&gt;
| HTML, HTML5, WebGL, or WebAssembly&lt;br /&gt;
| 3055&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[HTML5 Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Shockwave&lt;br /&gt;
| Adobe Shockwave Player&lt;br /&gt;
| 2127&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Shockwave Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Unity&lt;br /&gt;
| Unity Web Player&lt;br /&gt;
| 697&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startUnity.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Unity Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Java&lt;br /&gt;
| Java Applets&lt;br /&gt;
| 560&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startJava.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Java Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Silverlight&lt;br /&gt;
| Microsoft Silverlight&lt;br /&gt;
| 159&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Silverlight Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| 3DVIA Player&lt;br /&gt;
| 3DVIA Player, 3D Life Player, Virtools Player&lt;br /&gt;
| 111&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[3DVIA Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ActiveX&lt;br /&gt;
| ''Each game generally uses its own ActiveX control name''&lt;br /&gt;
| 89&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startActiveX.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ActiveX Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Authorware&lt;br /&gt;
| Authorware Web Player&lt;br /&gt;
| 61&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Authorware Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ShiVa3D&lt;br /&gt;
| ShiVa3D Plugin&lt;br /&gt;
| 51&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startShiVa.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ShiVa3D Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Viscape&lt;br /&gt;
| Superscape Viscape&lt;br /&gt;
| 29&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startSVR.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Viscape Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypercosm&lt;br /&gt;
| Hypercosm&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\FlashpointSecurePlayer.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Hypercosm Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Vitalize&lt;br /&gt;
| Clickteam Vitalize!&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Vitalize Curation]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platforms Coming Next Version ==&lt;br /&gt;
&lt;br /&gt;
This table includes all technologies Flashpoint will support in the next version (Editors, don't remove this section if there are no new platforms!).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Default Application&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Curation Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Platforms ==&lt;br /&gt;
&lt;br /&gt;
This table includes all technologies Flashpoint supports that have every game/animation available for it curated, excluding additional applications and lost games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Entry Count&lt;br /&gt;
|-&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| PopCap Plugin&lt;br /&gt;
| PopCap Plugin&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| GoBit&lt;br /&gt;
| GoBit Games Plugin&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2556</id>
		<title>Platforms</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2556"/>
		<updated>2020-04-29T23:25:14Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: /* Platforms Coming Next Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is page of all web game/animation technologies (&amp;quot;Platforms&amp;quot;) supported by Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Here's what each column in each table means:&lt;br /&gt;
* Short Name: The name of the technology displayed in Flashpoint Launcher.&lt;br /&gt;
* Official Name: The official name(s) of the technology. Useful for searching for information about the technology or looking for games online.&lt;br /&gt;
* Entry Count: Number of game/animations for this technology in Flashpoint. Only updated every once in a while, so it may not be 100% accurate.&lt;br /&gt;
* Default Application: The path to the default application used to launch a game of this technology.&lt;br /&gt;
* Curation Tutorial: A link to a curation tutorial for this technology. Some tutorials are not available yet, so please help create them if you can!&lt;br /&gt;
&lt;br /&gt;
== Unfinished Platforms ==&lt;br /&gt;
&lt;br /&gt;
This table includes all technologies Flashpoint supports in the current version but does not have every game/animation for. Help curate more by following the tutorials given for each one!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Entry Count&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Default Application&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Curation Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| Flash&lt;br /&gt;
| Adobe Flash Player&lt;br /&gt;
| 45578&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Curation Tutorial]], [[Flash Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| HTML5&lt;br /&gt;
| HTML, HTML5, WebGL, or WebAssembly&lt;br /&gt;
| 3055&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[HTML5 Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Shockwave&lt;br /&gt;
| Adobe Shockwave Player&lt;br /&gt;
| 2127&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Shockwave Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Unity&lt;br /&gt;
| Unity Web Player&lt;br /&gt;
| 697&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startUnity.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Unity Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Java&lt;br /&gt;
| Java Applets&lt;br /&gt;
| 560&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startJava.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Java Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Silverlight&lt;br /&gt;
| Microsoft Silverlight&lt;br /&gt;
| 159&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Silverlight Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| 3DVIA Player&lt;br /&gt;
| 3DVIA Player, 3D Life Player, Virtools Player&lt;br /&gt;
| 111&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[3DVIA Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ActiveX&lt;br /&gt;
| ''Each game generally uses its own ActiveX control name''&lt;br /&gt;
| 89&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startActiveX.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ActiveX Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Authorware&lt;br /&gt;
| Authorware Web Player&lt;br /&gt;
| 61&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Authorware Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ShiVa3D&lt;br /&gt;
| ShiVa3D Plugin&lt;br /&gt;
| 51&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startShiVa.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ShiVa3D Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Viscape&lt;br /&gt;
| Superscape Viscape&lt;br /&gt;
| 29&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startSVR.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Viscape Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypercosm&lt;br /&gt;
| Hypercosm&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\FlashpointSecurePlayer.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Hypercosm Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Vitalize&lt;br /&gt;
| Clickteam Vitalize!&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Vitalize Curation]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platforms Coming Next Version ==&lt;br /&gt;
&lt;br /&gt;
This table includes all technologies Flashpoint will support in the next version (Editors, don't remove this section if there are no new platforms!).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Default Application&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Curation Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Platforms ==&lt;br /&gt;
&lt;br /&gt;
This table includes all technologies Flashpoint supports and has every game/animation for.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Entry Count&lt;br /&gt;
|-&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| PopCap Plugin&lt;br /&gt;
| PopCap Plugin&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| GoBit&lt;br /&gt;
| GoBit Games Plugin&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2555</id>
		<title>Platforms</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2555"/>
		<updated>2020-04-29T23:24:25Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Moved Platforms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is page of all web game/animation technologies (&amp;quot;Platforms&amp;quot;) supported by Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Here's what each column in each table means:&lt;br /&gt;
* Short Name: The name of the technology displayed in Flashpoint Launcher.&lt;br /&gt;
* Official Name: The official name(s) of the technology. Useful for searching for information about the technology or looking for games online.&lt;br /&gt;
* Entry Count: Number of game/animations for this technology in Flashpoint. Only updated every once in a while, so it may not be 100% accurate.&lt;br /&gt;
* Default Application: The path to the default application used to launch a game of this technology.&lt;br /&gt;
* Curation Tutorial: A link to a curation tutorial for this technology. Some tutorials are not available yet, so please help create them if you can!&lt;br /&gt;
&lt;br /&gt;
== Unfinished Platforms ==&lt;br /&gt;
&lt;br /&gt;
This table includes all technologies Flashpoint supports in the current version but does not have every game/animation for. Help curate more by following the tutorials given for each one!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Entry Count&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Default Application&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Curation Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| Flash&lt;br /&gt;
| Adobe Flash Player&lt;br /&gt;
| 45578&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Curation Tutorial]], [[Flash Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| HTML5&lt;br /&gt;
| HTML, HTML5, WebGL, or WebAssembly&lt;br /&gt;
| 3055&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[HTML5 Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Shockwave&lt;br /&gt;
| Adobe Shockwave Player&lt;br /&gt;
| 2127&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Shockwave Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Unity&lt;br /&gt;
| Unity Web Player&lt;br /&gt;
| 697&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startUnity.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Unity Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Java&lt;br /&gt;
| Java Applets&lt;br /&gt;
| 560&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startJava.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Java Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Silverlight&lt;br /&gt;
| Microsoft Silverlight&lt;br /&gt;
| 159&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Silverlight Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| 3DVIA Player&lt;br /&gt;
| 3DVIA Player, 3D Life Player, Virtools Player&lt;br /&gt;
| 111&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[3DVIA Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ActiveX&lt;br /&gt;
| ''Each game generally uses its own ActiveX control name''&lt;br /&gt;
| 89&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startActiveX.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ActiveX Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Authorware&lt;br /&gt;
| Authorware Web Player&lt;br /&gt;
| 61&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Authorware Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ShiVa3D&lt;br /&gt;
| ShiVa3D Plugin&lt;br /&gt;
| 51&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startShiVa.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ShiVa3D Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Viscape&lt;br /&gt;
| Superscape Viscape&lt;br /&gt;
| 29&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startSVR.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Viscape Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypercosm&lt;br /&gt;
| Hypercosm&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\FlashpointSecurePlayer.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Hypercosm Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Vitalize&lt;br /&gt;
| Clickteam Vitalize!&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Vitalize Curation]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platforms Coming Next Version ==&lt;br /&gt;
&lt;br /&gt;
This table includes all technologies Flashpoint will support in the next version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Default Application&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Curation Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Platforms ==&lt;br /&gt;
&lt;br /&gt;
This table includes all technologies Flashpoint supports and has every game/animation for.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Entry Count&lt;br /&gt;
|-&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| PopCap Plugin&lt;br /&gt;
| PopCap Plugin&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| GoBit&lt;br /&gt;
| GoBit Games Plugin&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2554</id>
		<title>Platforms</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Platforms&amp;diff=2554"/>
		<updated>2020-04-29T23:13:15Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Updated format to include newest platforms along with game counts. Also split up the page into three tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is page of all web game/animation technologies (&amp;quot;Platforms&amp;quot;) supported by Flashpoint.&lt;br /&gt;
&lt;br /&gt;
Here's what each column in each table means:&lt;br /&gt;
* Short Name: The name of the technology displayed in Flashpoint Launcher.&lt;br /&gt;
* Official Name: The official name(s) of the technology. Useful for searching for information about the technology or looking for games online.&lt;br /&gt;
* Entry Count: Number of game/animations for this technology in Flashpoint. Only updated every once in a while, so it may not be 100% accurate.&lt;br /&gt;
* Default Application: The path to the default application used to launch a game of this technology.&lt;br /&gt;
* Curation Tutorial: A link to a curation tutorial for this technology. Some tutorials are not available yet, so please help create them if you can!&lt;br /&gt;
&lt;br /&gt;
== Unfinished Platforms ==&lt;br /&gt;
&lt;br /&gt;
This table includes all technologies Flashpoint supports in the current version but does not have every game/animation for. Help curate more by following the tutorials given for each one!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Entry Count&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Default Application&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Curation Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| Flash&lt;br /&gt;
| Adobe Flash Player&lt;br /&gt;
| 45578&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Curation Tutorial]], [[Flash Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| HTML5&lt;br /&gt;
| HTML, HTML5, WebGL, or WebAssembly&lt;br /&gt;
| 3055&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[HTML5 Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Shockwave&lt;br /&gt;
| Adobe Shockwave Player&lt;br /&gt;
| 2127&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Shockwave\PJ101\SPR.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Shockwave Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Unity&lt;br /&gt;
| Unity Web Player&lt;br /&gt;
| 697&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startUnity.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Unity Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Java&lt;br /&gt;
| Java Applets&lt;br /&gt;
| 560&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startJava.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Java Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Silverlight&lt;br /&gt;
| Microsoft Silverlight&lt;br /&gt;
| 159&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Silverlight Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| 3DVIA Player&lt;br /&gt;
| 3DVIA Player, 3D Life Player, Virtools Player&lt;br /&gt;
| 111&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[3DVIA Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ActiveX&lt;br /&gt;
| ''Each game generally uses its own ActiveX control name''&lt;br /&gt;
| 89&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startActiveX.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ActiveX Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Authorware&lt;br /&gt;
| Authorware Web Player&lt;br /&gt;
| 61&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Authorware Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| ShiVa3D&lt;br /&gt;
| ShiVa3D Plugin&lt;br /&gt;
| 51&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startShiVa.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[ShiVa3D Curation]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Platforms Coming Next Version ==&lt;br /&gt;
&lt;br /&gt;
This table includes all technologies Flashpoint will support in the next version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Default Application&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Curation Tutorial&lt;br /&gt;
|-&lt;br /&gt;
| Viscape&lt;br /&gt;
| Superscape Viscape&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\startSVR.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Viscape Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Hypercosm&lt;br /&gt;
| Hypercosm&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\FlashpointSecurePlayer.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Hypercosm Curation]]&lt;br /&gt;
|-&lt;br /&gt;
| Vitalize&lt;br /&gt;
| Clickteam Vitalize!&lt;br /&gt;
| &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Vitalize Curation]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Platforms ==&lt;br /&gt;
&lt;br /&gt;
This table includes all technologies Flashpoint supports and has every game/animation for.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Short Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Official Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Entry Count&lt;br /&gt;
|-&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| 3D Groove GX&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| PopCap Plugin&lt;br /&gt;
| PopCap Plugin&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| GoBit&lt;br /&gt;
| GoBit Games Plugin&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2457</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2457"/>
		<updated>2020-04-05T21:03:31Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: /* Arcade */ Added Toss tag (and edited Launch tag)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tags are used to classify and organize games in Flashpoint for easier searching.  Here, they have been organised into categories.  You may use multiple tags per game, and you can use the category headers as tags too (except ''Other'', ''Themes'', ''Content Warnings'', ''Franchises'' and ''Game Engines'').  If there is a tag that you feel would be useful, please ask a Staff Member on the Discord server, and we'll see if it's something that should be added.  We don't want tags to be too specific, to the point where a tag exists solely for one game.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
These games are active and action-packed, whether they involve running, jumping, shooting, or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Artillery&lt;br /&gt;
| Games where you use various weapons, setting the power and angle, to fight your enemy.&lt;br /&gt;
| Tank Wars&lt;br /&gt;
|-&lt;br /&gt;
| Brawler&lt;br /&gt;
| Progress through areas, beating up goons as you go; usually 2D.&lt;br /&gt;
| Stick Brawl&lt;br /&gt;
|-&lt;br /&gt;
| Fighting&lt;br /&gt;
| Two characters face off using combos and special techniques.&lt;br /&gt;
| Samurai Fighters&lt;br /&gt;
|-&lt;br /&gt;
| First-Person Shooter&lt;br /&gt;
| The game is played from the point of view of the character firing the weapon.&lt;br /&gt;
| Sierra 7&lt;br /&gt;
|-&lt;br /&gt;
| Platformer&lt;br /&gt;
| Progress through one or more stages by jumping from object to object.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Rail Shooter&lt;br /&gt;
| The game is played with a viewpoint that moves automatically, with no input available to the player.&lt;br /&gt;
| Xiao Xiao no. 4&lt;br /&gt;
|-&lt;br /&gt;
| Shoot 'Em Up&lt;br /&gt;
| Move freely horizontally and vertically to shoot enemies with projectiles, while avoiding theirs.&lt;br /&gt;
| Cookie Crisp Space Flight Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Shooter&lt;br /&gt;
| Any game where you use guns to shoot enemies.&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Gallery&lt;br /&gt;
| Move your cursor to shoot targets on a usually stationary playfield, and rack up lots of points.&lt;br /&gt;
| Pokemon Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
| Vertically-Scrolling Shooter &lt;br /&gt;
| The game is played with a playfield that scrolls from bottom to top (usually in a ship).&lt;br /&gt;
| Enigmata 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
In Adventure games, the player experiences an interactive story driven by exploration and/or puzzle solving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Choose Your Own Adventure&lt;br /&gt;
| Choose a path at specific junctions and see where the story takes you.&lt;br /&gt;
| The Henry Stickmin Series&lt;br /&gt;
|-&lt;br /&gt;
| Dating Sim&lt;br /&gt;
| Pick options to take boys or girls on dates.&lt;br /&gt;
| SimGirls&lt;br /&gt;
|-&lt;br /&gt;
| Escape the Room&lt;br /&gt;
| A subset of the Adventure genre where you're in a single room / low amount of rooms, a general lack of story, and puzzles to solve to get out of it.&lt;br /&gt;
| Cube Escape: The Cave&lt;br /&gt;
|-&lt;br /&gt;
| Metroidvania&lt;br /&gt;
| Adventure games that feature an interconnected world, explored by acquiring new items and unlocking new areas.&lt;br /&gt;
| Nuclear Autumn&lt;br /&gt;
|-&lt;br /&gt;
| Point and Click&lt;br /&gt;
| A specific subset of adventure games where your only controls are the mouse.&lt;br /&gt;
| Easy Joe&lt;br /&gt;
|-&lt;br /&gt;
| Roguelike&lt;br /&gt;
| You have one life.  Don't die, or you'll lose most if not all of your progress.&lt;br /&gt;
| Yet Another Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| RPG&lt;br /&gt;
| Games focused less on combat and more on exploration and puzzle solving.  May or may not have detailed character stats.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
| Visual Novel&lt;br /&gt;
| Story based games that consist almost entirely of reading and picking choices. Often with static backgrounds and characters.&lt;br /&gt;
| I woke up next to you again.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
Arcade games have easily graspable gameplay and a focus on getting a high score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Breakout&lt;br /&gt;
| Bounce a ball from a paddle to break all the bricks in a level.&lt;br /&gt;
| bloXplatter&lt;br /&gt;
|-&lt;br /&gt;
| Clicker&lt;br /&gt;
| A game where you primarily click to increase numbers. &lt;br /&gt;
| OSTM&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| You control a character, dodging or avoiding obstacles.&lt;br /&gt;
| Cubefield&lt;br /&gt;
|-&lt;br /&gt;
| Idle&lt;br /&gt;
| A game where numbers go up while you're away. Most of the incremental games are idle ones.&lt;br /&gt;
| Progress Quest&lt;br /&gt;
|-&lt;br /&gt;
| Launch&lt;br /&gt;
| A game where you throw your character to see how far you get. Buy upgrades to shoot yourself further next time.&amp;lt;br/&amp;gt;Not to be confused with the Toss tag.&lt;br /&gt;
| Learn to Fly&lt;br /&gt;
|-&lt;br /&gt;
| Pinball&lt;br /&gt;
| A game typically involving two paddles, a ball with realistic physics, and various objects on a play field that give you points when hit.&lt;br /&gt;
| Pinbill&lt;br /&gt;
|-&lt;br /&gt;
| Pong&lt;br /&gt;
| Games specifically based on Pong. Other paddle-based games will most likely use either the Breakout or Pinball tag.&lt;br /&gt;
| PONGS&lt;br /&gt;
|-&lt;br /&gt;
| Rhythm&lt;br /&gt;
| Press the right buttons to the beat of the music.&lt;br /&gt;
| F2Jam&lt;br /&gt;
|-&lt;br /&gt;
| Rock-Paper-Scissors&lt;br /&gt;
| A game based off the classic three-way head-to-head mind game.&lt;br /&gt;
| Pico vs. Uberkids&lt;br /&gt;
|-&lt;br /&gt;
| Runner&lt;br /&gt;
| A game that usually involves you moving down a path automatically, avoiding obstacles in order to either get a high score (endless) or finish a level.&lt;br /&gt;
| Robot Unicorn Attack&lt;br /&gt;
|-&lt;br /&gt;
| Score-Attack&lt;br /&gt;
| Your goal throughout the game is to get a high score.&lt;br /&gt;
| Starry Night&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| Games based on Snake.&lt;br /&gt;
| Snake Classic&lt;br /&gt;
|-&lt;br /&gt;
| Stacking&lt;br /&gt;
| Games that involve stacking objects, typically while keeping them balanced.&lt;br /&gt;
| Super Stacker&lt;br /&gt;
|-&lt;br /&gt;
| Tetris&lt;br /&gt;
| Games based on Tetris. Can also be used more generally for other drop-down fast-paced puzzle games such as Puyo Puyo and Dr. Mario.&lt;br /&gt;
| Tetris 1989&lt;br /&gt;
|-&lt;br /&gt;
| Timing&lt;br /&gt;
| Similar to rhythm games, these tend to rely on non-musical, usually-visual cues and proper timing. Stacking and slacking games are popular variants.&lt;br /&gt;
| Feed the King&lt;br /&gt;
|-&lt;br /&gt;
| Toss&lt;br /&gt;
| Games where you toss or launch a character or object to destroy terrain, reach a location, or collect items. Famous examples of this tag are games based on Angry Birds.&amp;lt;br/&amp;gt;Not to be confused with the Launch tag.&lt;br /&gt;
| Soccer Kicker&lt;br /&gt;
|-&lt;br /&gt;
| Variety&lt;br /&gt;
| Mini-game collections, or games where the gameplay changes frequently.&lt;br /&gt;
| Four Second Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
Driving games involve steering a vehicle, whether to win a race, get the shortest time, or accomplish another goal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Flying&lt;br /&gt;
| Flying, but not fighting or racing. Usually in a plane or other airborne vehicle.&lt;br /&gt;
| Into Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Motocross&lt;br /&gt;
| 2D driving games with specific physics enabled.&lt;br /&gt;
| Dirt Bike&lt;br /&gt;
|-&lt;br /&gt;
| Parking&lt;br /&gt;
| Park in a precise space, using any vehicle.&lt;br /&gt;
| Docking Perfection 2&lt;br /&gt;
|-&lt;br /&gt;
| Racing &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Educational == &lt;br /&gt;
Educational games aim to teach something as you play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Math&lt;br /&gt;
| A game that primarily involves solving math problems.&lt;br /&gt;
| Math Shootout&lt;br /&gt;
|-&lt;br /&gt;
| Quiz&lt;br /&gt;
| A game that asks you questions about any particular subject matter. Some Quiz games are more parodical than educational, however.&lt;br /&gt;
| 50 States &lt;br /&gt;
|-&lt;br /&gt;
| Tutorial &lt;br /&gt;
| A game that is more akin to a tutorial, showing you how to do something in an interactive fashion.&lt;br /&gt;
| Ultimate Spriting Tutorial&lt;br /&gt;
|- &lt;br /&gt;
| Typing&lt;br /&gt;
| Games that teach you to type efficiently.&lt;br /&gt;
| Icarus Proudbottom Teaches Typing! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
Puzzle games involve brainteasers of all types, from fast-paced matching games to hidden object puzzles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Find&lt;br /&gt;
| Find things that are hidden within the larger picture, or find differences between pictures.&lt;br /&gt;
| Pocket Creature ~Hidden Objects~&lt;br /&gt;
|-&lt;br /&gt;
| Jigsaw&lt;br /&gt;
| Classic style of puzzle where you have differently shaped pieces and need to put them in the right spots.&lt;br /&gt;
| Ice-Age 4 Jigsaw Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lemmings&lt;br /&gt;
| Use a set of tools per level to guide marching characters from point A to point B.&lt;br /&gt;
| Oreo O's Creme Team Journey&lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Follow a set of rules, whether explained or not, and use methodical thinking to solve puzzles. Usually has no game-over criteria or time limit.&lt;br /&gt;
| 3D Logic 2&lt;br /&gt;
|-&lt;br /&gt;
| Marble Popper&lt;br /&gt;
| Shoot a round, small object at others of its kind to match groups of the same color, whether in a large mass as in Puzzle Bobble, or along a trail as in Zuma.&lt;br /&gt;
| Coba&lt;br /&gt;
|-&lt;br /&gt;
| Matching&lt;br /&gt;
| Games where you match groups of similar objects together.&lt;br /&gt;
| Ores&lt;br /&gt;
|-&lt;br /&gt;
| Match-3&lt;br /&gt;
| Swap and move objects around to match colours/shapes in lines.&lt;br /&gt;
| Bejeweled&lt;br /&gt;
|-&lt;br /&gt;
| Maze&lt;br /&gt;
| A game where you traverse or solve mazes.&lt;br /&gt;
| Grow Maze&lt;br /&gt;
|-&lt;br /&gt;
| Memory&lt;br /&gt;
| Games that require using your memory to constantly remember in-game information, such as the level layout or a sequence of inputs. Memory-match and simon-says games fit this tag.&lt;br /&gt;
| &amp;quot;Elephants Never Forget!&amp;quot; Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Sliding&lt;br /&gt;
| Slide squares or blocks along a grid to create an image or free a specific tile.&lt;br /&gt;
| 8 Square Slider&lt;br /&gt;
|-&lt;br /&gt;
| Sokoban&lt;br /&gt;
| Games that involve pushing boxes around an area into specific locations.&lt;br /&gt;
| Aggressive Sokoban&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| The player must move around discreetly to avoid being detected by enemy entities.&lt;br /&gt;
| The Classroom&lt;br /&gt;
|-&lt;br /&gt;
| Word&lt;br /&gt;
| Games based on anagrams, crosswords, or similar material, or games that involve manipulating words.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simulation ==&lt;br /&gt;
This type of a game attempts to simulate something from real life, like a card game or just walking around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Card&lt;br /&gt;
| Card games that don't focus on gambling.&lt;br /&gt;
| Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Cooking&lt;br /&gt;
| Games that revolve around cooking food.&lt;br /&gt;
| Cooking Academy&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| Bet virtual money, win virtual money.&lt;br /&gt;
| Blackjack Elf&lt;br /&gt;
|-&lt;br /&gt;
| Mahjong&lt;br /&gt;
| A game based off the classic Mahjong/Shanghai solitaire tile games.&lt;br /&gt;
| NingPo MahJong&lt;br /&gt;
|-&lt;br /&gt;
| Solitaire&lt;br /&gt;
| A game based off the classic solitaire/patience card games.&lt;br /&gt;
| Golf Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Sports&lt;br /&gt;
| A recreation of any real-world sport, like baseball or football.&lt;br /&gt;
| Stick Cricket&lt;br /&gt;
|-&lt;br /&gt;
| Surgery&lt;br /&gt;
| Any game that involves performing medical operations on characters.&lt;br /&gt;
| Elsa Heart Surgery&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop&lt;br /&gt;
| Games that replicate board games, real-life or invented.&lt;br /&gt;
| Snakes and Ladders&lt;br /&gt;
|-&lt;br /&gt;
| Time Management&lt;br /&gt;
| Move resources quickly in order to reach a quota or fulfill some other objective.&lt;br /&gt;
| Diner Dash&lt;br /&gt;
|-&lt;br /&gt;
| Walking Simulator&lt;br /&gt;
| A game that involves the player exploring a world by walking around it while the story unfolds around them. (Generally, if a game involves combat, platforming, or anything more than just walking around, it usually isn't a walking simulator.) &lt;br /&gt;
| Dear Esther&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy games come in many forms, but usually involve controlling units in an efficient way to defeat some kind of enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Lane-Based Strategy&lt;br /&gt;
| You and your opponent have one or more lanes with which to send units down to attack each other.&lt;br /&gt;
| Plants vs. Zombies Web Version&lt;br /&gt;
|-&lt;br /&gt;
| Node-Based Strategy&lt;br /&gt;
| The player and the enemy each control 'nodes', which they can send units to and from. &lt;br /&gt;
| Tentacle Wars&lt;br /&gt;
|-&lt;br /&gt;
| Real-Time Strategy&lt;br /&gt;
| Create units and buildings, collect resources, and face an opponent who's doing the same things at the same time as you are.&lt;br /&gt;
| Creeper World: Evermore&lt;br /&gt;
|-&lt;br /&gt;
| Tower Defense&lt;br /&gt;
| Build various towers to destroy the units your enemies send against you.&lt;br /&gt;
| Bloons TD 5&lt;br /&gt;
|-&lt;br /&gt;
| Turn-Based&lt;br /&gt;
| Take turns with an opponent as you create units and buildings, move units, and order attacks.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
If a game doesn't seem to fit anywhere else, it will probably fit in one of these tags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Coloring&lt;br /&gt;
| Digital coloring pages.  Pick a color and color in a picture.  Like a coloring book, but in the form of a web game.&lt;br /&gt;
| SpongeBob: Coloring Book&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration&lt;br /&gt;
| Technical, engine, or concept demonstration. A tech demo.&lt;br /&gt;
| Ray Cast Car&lt;br /&gt;
|-&lt;br /&gt;
| Dress Up&lt;br /&gt;
| Choose outfits and hairstyles for a given character, or create an original character of your own.&lt;br /&gt;
| RPG Heroine Creator&lt;br /&gt;
|-&lt;br /&gt;
| Ecard&lt;br /&gt;
| A virtual postcard that you can send to a friend or relative's Email. Usually customizable.&lt;br /&gt;
| Mama Mirabelle eCard Maker&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Nontraditional games that often explore new concepts in art or gameplay.&lt;br /&gt;
| Crumbling Room&lt;br /&gt;
|-&lt;br /&gt;
| Kissing&lt;br /&gt;
| A strangely prevalent type of game where the gameplay revolves around characters kissing.&lt;br /&gt;
| Seaside Kissing&lt;br /&gt;
|-&lt;br /&gt;
| Microsite&lt;br /&gt;
| Not so much a game as an interactive website backed up from the Internet. Often exists to promote another product.&lt;br /&gt;
| J.K. Rowling Official Site&lt;br /&gt;
|-&lt;br /&gt;
| Scene Creator&lt;br /&gt;
| Place objects, characters, and other decorations in a diorama. Like Dress Up games, but for a scene.&lt;br /&gt;
| The Disney Scene Creator games&lt;br /&gt;
|-&lt;br /&gt;
| Slacking&lt;br /&gt;
| Games where you must complete a series of tasks without being spotted or caught.&lt;br /&gt;
| Shop Class Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Toy&lt;br /&gt;
| Games with no objective, things to pass the time.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 3D&lt;br /&gt;
| Gameplay takes place in a 3-dimensional environment.&lt;br /&gt;
| 3D City&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| A game meant entirely for titillation.&lt;br /&gt;
| Super Deepthroat&lt;br /&gt;
|-&lt;br /&gt;
| Advergame&lt;br /&gt;
| Games that are designed purely to promote a commercial product or brand.&lt;br /&gt;
| Postopia Cereal Factory Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Anime&lt;br /&gt;
| A game with an anime art style.&lt;br /&gt;
| Anime Character Maker 2.2&lt;br /&gt;
|-&lt;br /&gt;
| Christmas&lt;br /&gt;
| Games with a Christmas theme.&lt;br /&gt;
| Bloons 2: Christmas Expansion&lt;br /&gt;
|-&lt;br /&gt;
| Community Content&lt;br /&gt;
| Games with community-made content (such as custom levels) included in Flashpoint. Typically also contain some sort of editor.&lt;br /&gt;
| Happy Wheels&lt;br /&gt;
|-&lt;br /&gt;
| Creative&lt;br /&gt;
| Anything that facilitates user-created content.&lt;br /&gt;
| Sonic Scene Creator 5&lt;br /&gt;
|-&lt;br /&gt;
| Daily&lt;br /&gt;
| A game with content that updates or changes every day.&lt;br /&gt;
| Drift n' Burn 365&lt;br /&gt;
|-&lt;br /&gt;
| Fantasy&lt;br /&gt;
| A game with a fantasy setting, such as a fairy tale.&lt;br /&gt;
| Talesworth Adventure Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Halloween&lt;br /&gt;
| Games with a Halloween theme.&lt;br /&gt;
| Angry Birds Halloween HD&lt;br /&gt;
|-&lt;br /&gt;
| Historical&lt;br /&gt;
| A game based on a historical event or time period.&lt;br /&gt;
| Western Front 1914&lt;br /&gt;
|-&lt;br /&gt;
| Holiday&lt;br /&gt;
| Games with holiday themes that don't fit the more specific holiday tags.&lt;br /&gt;
| Save The Easter Bunny&lt;br /&gt;
|-&lt;br /&gt;
| Horror&lt;br /&gt;
| A game that intends to provide an unsettling, creepy, spooky, scary skele-''cough'' atmosphere. Isn't exclusive to any other tag.&lt;br /&gt;
| Exmortis&lt;br /&gt;
|-&lt;br /&gt;
| Intentionally Infuriating&lt;br /&gt;
| Intentionally unfair games designed to frustrate the player.&lt;br /&gt;
| Syobon Action (Cat Mario)&lt;br /&gt;
|-&lt;br /&gt;
| Joke&lt;br /&gt;
| Games that exist solely to deliver a punchline.&lt;br /&gt;
| You Have to Burn the Rope&lt;br /&gt;
|-&lt;br /&gt;
| Level Editor&lt;br /&gt;
| Games with level editors.&lt;br /&gt;
| Warp&lt;br /&gt;
|-&lt;br /&gt;
| Music&lt;br /&gt;
| If music is a major part of gameplay, then use this tag. Can also be used with the Creative tag for music creation applications.&lt;br /&gt;
| Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Objects in the game are affected by real world/akin to real world forces. Often applies to Puzzle games.&lt;br /&gt;
| Red Remover&lt;br /&gt;
|-&lt;br /&gt;
| Pixel&lt;br /&gt;
| A game with a pixelated art style.&lt;br /&gt;
| Super Mario Bros. Crossover&lt;br /&gt;
|-&lt;br /&gt;
| Politics&lt;br /&gt;
| Games with political themes or featuring political figures.&lt;br /&gt;
| Good Guy With A Gun&lt;br /&gt;
|-&lt;br /&gt;
| Religious&lt;br /&gt;
| Games with religious themes, featuring religious figures, and/or based upon religious books/verses/stories.&lt;br /&gt;
| Noah's Ark Memo Game&lt;br /&gt;
|-&lt;br /&gt;
| Science Fiction&lt;br /&gt;
| A game with a futuristic or science fiction theme.&lt;br /&gt;
| Alternator&lt;br /&gt;
|-&lt;br /&gt;
| Side-Scrolling&lt;br /&gt;
| A game with a playfield that scrolls from left to right. Usually applies to shoot 'em ups or platformers.&lt;br /&gt;
| Heli Attack 3&lt;br /&gt;
|-&lt;br /&gt;
| Space&lt;br /&gt;
| Any game with an outer-space theme.&lt;br /&gt;
| Planet Cruncher&lt;br /&gt;
|-&lt;br /&gt;
| Stick&lt;br /&gt;
| Games featuring stick figure characters.&lt;br /&gt;
| Fighter's Rampage&lt;br /&gt;
|-&lt;br /&gt;
| Story-Driven&lt;br /&gt;
| Story is a major focus of the game.&lt;br /&gt;
| Detective Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| Western&lt;br /&gt;
| Cowboys, six shooters and yeeing your last haw.&lt;br /&gt;
| Wild West Showdown&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Any game featuring zombies (usually as enemies).&lt;br /&gt;
| The Hunt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
'''Tags that ''must'' be included if your game matches the criteria.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Gore&lt;br /&gt;
| Contains realistic blood or guts.&lt;br /&gt;
|-&lt;br /&gt;
| Jumpscare&lt;br /&gt;
| Contains an abrupt image, sound, or event meant to scare or surprise. One example is ''The Scary Maze Game''.&lt;br /&gt;
|-&lt;br /&gt;
| Seizure Warning&lt;br /&gt;
| Contains flashing effects that could trigger photosensitive epilepsy.&lt;br /&gt;
|-&lt;br /&gt;
| Sexual Content&lt;br /&gt;
| Contains explicit or implied depictions of sexual acts or themes.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Language&lt;br /&gt;
| Contains profane, vulgar or offensive language, either spoken or in text.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Franchises ==&lt;br /&gt;
&lt;br /&gt;
Tags that are associated with a particular franchise or intellectual property, web-game related or not. Note: A game or animation does not need to be ''officially'' part of a franchise for its tag to be applicable. In other words, fan-made games and animations based on a particular franchise can still use their respective franchise tag even if they weren't developed/published by the owners of the IP. At least three games in Flashpoint should be based around a franchise to warrant a tag for that franchise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Time&lt;br /&gt;
| Adventure Time: Legends of OOO&lt;br /&gt;
|-&lt;br /&gt;
| All That&lt;br /&gt;
| All That Vital Information Dispenser #1&lt;br /&gt;
|-&lt;br /&gt;
| Angry Birds&lt;br /&gt;
| Angry Birds Rio&lt;br /&gt;
|-&lt;br /&gt;
| Barbie&lt;br /&gt;
| Barbie in Princess Power Dress Up Game&lt;br /&gt;
|-&lt;br /&gt;
| Batman&lt;br /&gt;
| Batman In Crime Wave&lt;br /&gt;
|-&lt;br /&gt;
| Beano&lt;br /&gt;
| The Great Beano Cake Off&lt;br /&gt;
|-&lt;br /&gt;
| Beeserker&lt;br /&gt;
| Beeserker: The Videogame!&lt;br /&gt;
|-&lt;br /&gt;
| Ben 10&lt;br /&gt;
| Ben 10 - Battle Ready&lt;br /&gt;
|-&lt;br /&gt;
| Between the Lions&lt;br /&gt;
| Lionel's Talking Gizmo!&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade&lt;br /&gt;
| Beyblade Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Big Nate&lt;br /&gt;
| Big Nate's Network&lt;br /&gt;
|-&lt;br /&gt;
| Blue's Clues&lt;br /&gt;
| Blue's Clues Ghost Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Captain Underpants&lt;br /&gt;
| The Captain Underpants Rescue Raider 4000&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| Cars&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania&lt;br /&gt;
| Castlevania 2: Priest Battle&lt;br /&gt;
|-&lt;br /&gt;
| CatDog&lt;br /&gt;
| CatDog's All You Can't Eat Game&lt;br /&gt;
|-&lt;br /&gt;
| Cheetos&lt;br /&gt;
| Cheetos Chase&lt;br /&gt;
|-&lt;br /&gt;
| Chowder&lt;br /&gt;
| The Great Chowder Escape&lt;br /&gt;
|-&lt;br /&gt;
| Chuck E. Cheese&lt;br /&gt;
| Chuck E. Cheese's Pizza Panic!&lt;br /&gt;
|-&lt;br /&gt;
| Chuggington&lt;br /&gt;
| Old Puffer Pete's Puzzle Panic&lt;br /&gt;
|-&lt;br /&gt;
| Clifford the Big Red Dog&lt;br /&gt;
| Clifford's Big Parade&lt;br /&gt;
|-&lt;br /&gt;
| Copa Jetix&lt;br /&gt;
| A Lavanderia Copa Jetix&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| Mix and Paint&lt;br /&gt;
|-&lt;br /&gt;
| Cyberchase&lt;br /&gt;
| Cyberchase: The Quest 1 &amp;amp; 2&lt;br /&gt;
|-&lt;br /&gt;
| Danny Phantom&lt;br /&gt;
| Danny Phantom Dueling Decks&lt;br /&gt;
|-&lt;br /&gt;
| Despicable Me&lt;br /&gt;
| Bee-Do!&lt;br /&gt;
|-&lt;br /&gt;
| Dexter's Laboratory&lt;br /&gt;
| Dexter's Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Diary of a Wimpy Kid&lt;br /&gt;
| Old-Timey Ice Cream Parlour!&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur Train&lt;br /&gt;
| Buddy's A-Maze-ing Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer&lt;br /&gt;
| Dora's 3-D Backpack Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball&lt;br /&gt;
| Dragon Ball Z Tournament&lt;br /&gt;
|-&lt;br /&gt;
| DragonflyTV&lt;br /&gt;
| Nanobots&lt;br /&gt;
|-&lt;br /&gt;
| Duck Hunt&lt;br /&gt;
| Kill The Dog From Duck Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy&lt;br /&gt;
| Ed, Edd n Eddy - Clash Of The Idiots&lt;br /&gt;
|-&lt;br /&gt;
| Family Guy&lt;br /&gt;
| Brian's Shoot 'em Up Bar&lt;br /&gt;
|-&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum: Bubble Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Fetch! with Ruff Ruffman&lt;br /&gt;
| Fetch! Face-Off&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy&lt;br /&gt;
| Final Fantasy Returns- Flash Game&lt;br /&gt;
|-&lt;br /&gt;
| Five Nights at Freddy's&lt;br /&gt;
| Five Nights of Love-FNAF Dating Sim&lt;br /&gt;
|-&lt;br /&gt;
| Franny's Feet&lt;br /&gt;
| Shoebox Adventures: Fancy Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Frozen Elsa Fire Makeover&lt;br /&gt;
|-&lt;br /&gt;
| Garfield&lt;br /&gt;
| Garfield's Comic Creator&lt;br /&gt;
|-&lt;br /&gt;
| Garoto Emoticon&lt;br /&gt;
| O Pesadelo do Garoto Emoticon (The Ring)&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Falls&lt;br /&gt;
| Gravity Falls: Rumble's Revenge&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life&lt;br /&gt;
| Half-Life Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| Handy Manny&lt;br /&gt;
| Hop Up, Jump In!&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels&lt;br /&gt;
| Hot Wheels Ferrari X-V Speed Trial&lt;br /&gt;
|-&lt;br /&gt;
| Imagination Movers&lt;br /&gt;
| Warehouse Mouse in: The Bubble Room Game&lt;br /&gt;
|-&lt;br /&gt;
| Jake and the Never Land Pirates&lt;br /&gt;
| Jake's Heroic Race&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron&lt;br /&gt;
| Jimmy Neutron Sea Minus&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Bravo&lt;br /&gt;
| Johnny Bravo - Bravo Boogie&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Junction&lt;br /&gt;
| Ellyvan's Coconut Parade&lt;br /&gt;
|-&lt;br /&gt;
| Justice League&lt;br /&gt;
| Justice League: Curse of the Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&lt;br /&gt;
| Kirby's Airride Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| LEGO&lt;br /&gt;
| Pepper's Skateboard Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Life Savers&lt;br /&gt;
| Life Savers Waterpark Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Little Einsteins&lt;br /&gt;
| The Great Sky Race&lt;br /&gt;
|-&lt;br /&gt;
| Little People&lt;br /&gt;
| Little People® Favorite Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| Madagascar 3 Race Across Europe&lt;br /&gt;
|-&lt;br /&gt;
| Mario Bros.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Martha Speaks&lt;br /&gt;
| Skits Cooks&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man&lt;br /&gt;
| Mega Man RPG&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear&lt;br /&gt;
| Metal Gear Awesome&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug&lt;br /&gt;
| Metal Slug Brutal&lt;br /&gt;
|-&lt;br /&gt;
| Metroid&lt;br /&gt;
| Metroid: Genesis&lt;br /&gt;
|-&lt;br /&gt;
| Mickey Mouse Clubhouse&lt;br /&gt;
| Mickey's Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Minecraft&lt;br /&gt;
| Minecraft Tower Defence 2&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat&lt;br /&gt;
| Mortal Kombat Karnage&lt;br /&gt;
|-&lt;br /&gt;
| My Little Pony&lt;br /&gt;
| My Little Pony: Applejack's Horseshoe Toss&lt;br /&gt;
|-&lt;br /&gt;
| Octonauts&lt;br /&gt;
| Octonauts&lt;br /&gt;
|-&lt;br /&gt;
| Ooh, Aah &amp;amp; You&lt;br /&gt;
| Ooh &amp;amp; Aah's Coco-Nutty Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man&lt;br /&gt;
| Pac-Man&lt;br /&gt;
|-&lt;br /&gt;
| Passatempo&lt;br /&gt;
| Clicando a Turma&lt;br /&gt;
|-&lt;br /&gt;
| Peep and the Big Wide World&lt;br /&gt;
| Hop To It!&lt;br /&gt;
|-&lt;br /&gt;
| Phineas and Ferb&lt;br /&gt;
| Phineas and Ferb in the Transport-inators of Doooom&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon&lt;br /&gt;
| Who's That Pokemon?&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers&lt;br /&gt;
| Power Rangers in Space Red Ranger to the Rescue&lt;br /&gt;
|-&lt;br /&gt;
| Pou&lt;br /&gt;
| Pou Kitchen Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Regular Show&lt;br /&gt;
| Regular Show Trash n Dash&lt;br /&gt;
|-&lt;br /&gt;
| Sagwa the Chinese Siamese Cat&lt;br /&gt;
| Counting Koi&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack&lt;br /&gt;
| Samurai Jack: Code of the Samurai&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo&lt;br /&gt;
| Scooby Doo! Monster Madness&lt;br /&gt;
|-&lt;br /&gt;
| Shaun the Sheep&lt;br /&gt;
| Shaun the Sheep: Home Sheep Home&lt;br /&gt;
|-&lt;br /&gt;
| Shrek&lt;br /&gt;
| Shrek 'n' Slide&lt;br /&gt;
|-&lt;br /&gt;
| Sonic the Hedgehog&lt;br /&gt;
| Ultimate Flash Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Special Agent Oso&lt;br /&gt;
| Oso's Special Training Center&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| Spider-Man: City Raid&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants&lt;br /&gt;
| The Spongebob Squarepants Movie 3D Game&lt;br /&gt;
|-&lt;br /&gt;
| Spyro the Dragon&lt;br /&gt;
| Spyro Cavern Escape&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars&lt;br /&gt;
| LEGO Star Wars: The Quest for R2-D2&lt;br /&gt;
|-&lt;br /&gt;
| Street Fighter&lt;br /&gt;
| Street Fighter Flash&lt;br /&gt;
|-&lt;br /&gt;
| Tangled&lt;br /&gt;
| Tangled Double Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| Teen Titans: Battle Blitz&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| Teenage Mutant Ninja Turtles Pizza Time&lt;br /&gt;
|-&lt;br /&gt;
| The Avengers&lt;br /&gt;
| The Avengers: Bunker Busters 2&lt;br /&gt;
|-&lt;br /&gt;
| The Fairly OddParents&lt;br /&gt;
| Jimmy-Timmy Power Hour 2: Co-Pilot Chaos&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda&lt;br /&gt;
| The Legend of Zelda and the Lampshade of No Real Significance&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls&lt;br /&gt;
| Powerpuff Girls Pillow Fight&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons&lt;br /&gt;
| The Simpsons Movie: Bart Simpson's Naked Skate&lt;br /&gt;
|-&lt;br /&gt;
| The Smurfs&lt;br /&gt;
| The Smurfs Clumsy's Central Park Dash&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project&lt;br /&gt;
| 東方悠繰録&lt;br /&gt;
|-&lt;br /&gt;
| Toy Story&lt;br /&gt;
| Toy Story Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Transformers&lt;br /&gt;
| Transformers Dark of the Moon - Hidden Objects&lt;br /&gt;
|-&lt;br /&gt;
| Turma da Mônica&lt;br /&gt;
| Guarda-Roupa da Mônica&lt;br /&gt;
|-&lt;br /&gt;
| Têtes à Claques&lt;br /&gt;
| Têtes à Claques - Le Air hockey&lt;br /&gt;
|-&lt;br /&gt;
| Veggietales&lt;br /&gt;
| Veggie Tales Veggie Football&lt;br /&gt;
|-&lt;br /&gt;
| WALL-E&lt;br /&gt;
| WALL-E: Cup Shuffle&lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&lt;br /&gt;
| Winnie the Pooh's Home Run Derby&lt;br /&gt;
|-&lt;br /&gt;
| WordGirl&lt;br /&gt;
| Synonym Toast&lt;br /&gt;
|-&lt;br /&gt;
| Wreck-It Ralph&lt;br /&gt;
| Wreck-It Ralph: Fix It Felix Jr.&lt;br /&gt;
|-&lt;br /&gt;
| X-Men&lt;br /&gt;
| Wolverine and the X-Men: M.R.D. Escape&lt;br /&gt;
|-&lt;br /&gt;
| Zootopia&lt;br /&gt;
| Zootopia Hair Salon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
&lt;br /&gt;
Game Engines are any programming tool used to make games at a Higher Level than using the tech directly. Note: Techs don't count as Game Engines, for example the ShiVa3D Engine is used to make ShiVa3D plugin games but ShiVa3D games shouldn't be tagged. Also if the engine has a web client, it shouldn't be tagged as that Engine, for example Tic80 shouldn't be tagged Tic80. At least three games in Flashpoint should be created in an engine to warrant a tag for that engine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://ledoux.itch.io/bitsy Bitsy]&lt;br /&gt;
| Visual Game Engine by Adam Le Doux that exports to HTML5. For games &amp;quot;where you can walk around and talk to people and be somewhere&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.scirra.com/ Construct]&lt;br /&gt;
| Visual Game Engine by Scirra Ltd. Exports to HTML5. &lt;br /&gt;
|-&lt;br /&gt;
| Emulated&lt;br /&gt;
| Game is written for a system and emulated online. Please note the [[Curation Format#Banned Games|Banned Games]] because most emulated games are banned. &lt;br /&gt;
|-&lt;br /&gt;
| [http://useflashpunk.net/ FlashPunk]&lt;br /&gt;
| Game Library for Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [http://flixel.org/ Flixel]&lt;br /&gt;
| Game Engine by Adam Atomic that exports to Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.yoyogames.com/gamemaker GameMaker: Studio]&lt;br /&gt;
| Visual Game Engine by YoYo Games that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gbstudio.dev/ GB Studio]&lt;br /&gt;
| Visual Game Engine by Chris Maltby for Gameboy Games. Exports to HTML5 using the Gameboy Online emulator.&lt;br /&gt;
|-&lt;br /&gt;
| [http://phaser.io/ Phaser]&lt;br /&gt;
| Game Engine and Toolkit by Photon Storm Ltd. that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lexaloffle.com/pico-8.php Pico8]&lt;br /&gt;
| Game Engine and Toolkit by Lexaloffle that exports to HTML5. Designed for Retro style game with a 128x128 resolution.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.puzzlescript.net/ PuzzleScript]&lt;br /&gt;
| Game Engine by Stephen Lavelle that exports to HTML5. Designed for Puzzle Games. &lt;br /&gt;
|-&lt;br /&gt;
| [https://scratch.mit.edu/ Scratch]&lt;br /&gt;
| Visual Game Engine by MIT that exports to Flash and HTML5. Designed for Children. &lt;br /&gt;
|-&lt;br /&gt;
| [https://tic.computer/ Tic-80]&lt;br /&gt;
| Game Engine and Toolkit by Nesbox that exports to HTML5. Designed for Retro style games with a 240x136 resolution. &lt;br /&gt;
|-&lt;br /&gt;
| [https://twinery.org Twine]&lt;br /&gt;
| Visual Game Engine and Toolkit by Chris Klimas that exports to HTML5. For Interactive Fiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [https://unity.com/ Unity WebGL]&lt;br /&gt;
| Game Engine and Toolkit by Unity Technologies that exports to HTML5. Not to be confused with Unity Web Player.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Extended_FAQ&amp;diff=2438</id>
		<title>Extended FAQ</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Extended_FAQ&amp;diff=2438"/>
		<updated>2020-03-31T01:47:59Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Updated sizes of Ultimate and Infinity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be sure to check our normal FAQ in the Discord if you don't see your question here, then ask in #help-me-please if you are still not satisfied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#FlashpointEditions|{{anchor|FlashpointEditions|What version of Flashpoint should I get? What's the difference between Infinity and Ultimate?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' If you have a lot of free disk space, bandwidth, and time, you should get Flashpoint Ultimate. But if you don't have a lot of free space, want to get Flashpoint up and running quickly, or only want to play a few games, you should get Flashpoint Infinity. See below for a detailed description of each edition of Flashpoint.&lt;br /&gt;
* '''Flashpoint Ultimate''': The full package. All games are fully playable offline. Also includes a logo and screenshot for each game. As of 7.1 this comes in a 240GB+ 7Z, so you'll need at least 530GB of free disk space to comfortably download and extract it.&lt;br /&gt;
* '''Flashpoint Infinity''': A minimalist build - games download as you choose to play them. Once games are fully downloaded, they will work offline. Only Flash and HTML5 games are available in the base package, but it's only 300MB, meaning you can get up and running quickly. Additional downloadable upgrades add logos, screenshots, and other game technologies like Shockwave and Unity Web Player.&lt;br /&gt;
* '''Flashpoint Core''': A lightweight copy of Flashpoint with one game per platform to aid curation. '''For developers and curators only!''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#UpdateFlashpoint|{{anchor|UpdateFlashpoint|How do I update Flashpoint when a new version is released?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' If you have Flashpoint Ultimate, you can use [https://github.com/FlashpointProject/FlashpointUpdater FlashpointUpdater]. There is no updater available for Flashpoint Infinity or Core yet; you'll need to download and extract the new version. You can transfer any playlists you'd like to keep to a new version of Flashpoint by copying the JSON files out of the &amp;lt;code&amp;gt;Data\Playlists&amp;lt;/code&amp;gt; folder from your old Flashpoint folder. Next, paste the JSON files into the &amp;lt;code&amp;gt;Data\Playlists&amp;lt;/code&amp;gt; folder in your new Flashpoint folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#LauncherShortcut|{{anchor|LauncherShortcut|How do I create a shortcut to Flashpoint on my desktop/taskbar/start menu?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Go into the &amp;lt;code&amp;gt;Launcher&amp;lt;/code&amp;gt; folder that's inside your Flashpoint directory and look for &amp;lt;code&amp;gt;Flashpoint.exe&amp;lt;/code&amp;gt;. Right-click it and click &amp;lt;code&amp;gt;Send to &amp;gt; Desktop (create shortcut)&amp;lt;/code&amp;gt;, or drag it to your taskbar or start menu. '''CAUTION: Do NOT drag &amp;lt;code&amp;gt;Flashpoint.exe&amp;lt;/code&amp;gt; directly to your desktop as that will move the file, which will make the launcher not work.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#WhyFlashpoint|{{anchor|WhyFlashpoint|Why do I need Flashpoint to play the games offline? Can't I just use a standalone player like the Flash Player projector to play them?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Many web games have what is known as a ''sitelock'', which means that they will not work unless they are being played on the original site they were hosted on. Since the projector is not connected to the Internet and cannot identify those sites, those games will refuse to load on it. Flashpoint gets around this by running the games through a ''local server proxy'' which, simply put, tricks them into thinking they are being played on the original sites they were meant to be played on. Moreover, web games are commonly spread across multiple files rather than just one; those are known as ''multi-asset'' games. Those games cannot run properly on just the projector on its own, but Flashpoint also deals with that. For more details, see [[How Flashpoint Works]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#ROM|{{anchor|ROM|Can I have a zip or ROM of a specific game? Can I download just the games I want?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint simulates the internet in order to make games think they are playing on their original websites (see the previous answer for a more detailed explanation of that). Since the files are laid out the same way as they would be on the internet, games are not separated cleanly into ZIPs or &amp;quot;ROMs.&amp;quot; Flashpoint Infinity downloads games on demand, so you can keep only the games you like by using Flashpoint Infinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#PlaySWF|{{anchor|PlaySWF|Can I use Flashpoint to play my own SWF or DCR files?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow our [[Curation Tutorial]] to add games to Flashpoint! Flashpoint comes with standalone projectors for Flash and Shockwave, and in some cases it will work to simply open an SWF with a Flash projector or open a DCR with a Director projector. But to ensure that games are preserved and work properly, you'll need to curate them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#GameDeleted|{{anchor|GameDeleted|I accidentally deleted a game/animation from Flashpoint! How can I reset it?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow the steps below:&lt;br /&gt;
# Open your Flashpoint folder and navigate to &amp;lt;code&amp;gt;Data\Platforms&amp;lt;/code&amp;gt;.&lt;br /&gt;
# If you're looking for a game, open the &amp;lt;code&amp;gt;arcade&amp;lt;/code&amp;gt; folder. Or if you're looking for an animation, open the &amp;lt;code&amp;gt;theatre&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# Find the XML filename that corresponds to the Platform of the game/animation that you deleted. For example, if you deleted a Flash game, the XML filename is &amp;lt;code&amp;gt;Flash.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Depending on whether you're looking for a game or animation, add the XML filename to the end of one of the following base URLs: &lt;br /&gt;
#* Games: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://unstable.life/Flashpoint/Data/Platforms/arcade/&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Animations: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://unstable.life/Flashpoint/Data/Platforms/theatre/&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Download the XML file from the URL you got. Replace the original XML file with the file that you downloaded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#GameDisappeared|{{anchor|GameDisappeared|I accidentally marked a game as &amp;lt;code&amp;gt;Broken (in Infinity)&amp;lt;/code&amp;gt;, and it disappeared! How do I find it again?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow these steps:&lt;br /&gt;
# In your Flashpoint folder, open the &amp;lt;code&amp;gt;Launcher&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;config.json&amp;lt;/code&amp;gt; file in a text editor such as Notepad.&lt;br /&gt;
# Find the line that says &amp;lt;code&amp;gt;&amp;quot;showBrokenGames&amp;quot;: false,&amp;lt;/code&amp;gt; and change &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Save the file and restart Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Linux|{{anchor|Linux|Can I use Flashpoint on Linux?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes! See [[Linux Support]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Mac|{{anchor|Mac|Can I use Flashpoint on Mac?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' A heavily experimental Flashpoint package is available for MacOS. See [[Mac Support]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Antivirus|{{anchor|Antivirus|My antivirus flagged Flashpoint! Does Flashpoint have any viruses?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint does not have any viruses. However, a number of antivirus programs falsely detect certain files in Flashpoint as viruses. Avast, AVG, and BitDefender are even known to render Flashpoint inoperable; you'll need to follow the instructions for [[Troubleshooting Antivirus Interference]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#ArchivedWebsites|{{anchor|ArchivedWebsites|Where can I see what websites have been archived?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' We are working on consolidating and listing all of our scrapes, but for now, there are several places to look.&lt;br /&gt;
&lt;br /&gt;
* Our latest scrapes are [https://unstable.life/Flashfreeze/ available here].&lt;br /&gt;
&lt;br /&gt;
* The [https://drive.google.com/open?id=1r8I5hpSPCf_9JWECwa6c4E4tQZELd3cx Flashfreeze Google Drive folder] contains all of our early site scrapes, up to August 1, 2018. &lt;br /&gt;
&lt;br /&gt;
* A few more site scrapes are available from [https://archive.org/details/2018_Flash_In_The_Pan_Core_Sample this Archive.org item] and [https://archive.org/details/@bluemaxima BlueMaxima's Archive.org account].&lt;br /&gt;
&lt;br /&gt;
* We track the sites we're saving on [https://docs.google.com/spreadsheets/d/1AwpA21I1HLacnDdQ_lRIMs1Yo3VC1uqRBq-mnRV11JU/edit this spreadsheet]. If you'd like a site saved, just add it to the appropriate column of the sheet.&lt;br /&gt;
&lt;br /&gt;
* The #flashfreeze channel on our Discord server also has some leftover rips people have gotten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#SubmitGame|{{anchor|SubmitGame|What is the difference between requesting and curating a game? Can I &amp;quot;submit&amp;quot; a game?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Requesting - This option adds your game to an ever-growing list of ones people want added. You will need to fill out the request form which takes 1-5 minutes. Chances of game being saved by any of the curators is small because there are thousands of games waiting on the list, some of which have been waiting for over a year. If you want to increase the chances of it being saved, we suggest that you try to write an engaging description of the game and/or the reason you want it saved.&lt;br /&gt;
&lt;br /&gt;
Curating - This is the process of actually adding the game to Flashpoint. It requires testing the game using procedures detailed in our curation guides. It takes about 30 minutes to do the first time, but as you learn the process you can get it under 5 minutes.&lt;br /&gt;
To get started, follow our [[Curation Tutorial]].&lt;br /&gt;
Once you curate a game, it will be saved and added to the next version of Flashpoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#ScrapeWebsites|{{anchor|ScrapeWebsites|What tools should I use to archive whole websites?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' See [[Helpful Tools#Software for Archiving|Helpful Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#WhatPlatform|{{anchor|WhatPlatform|How do I tell what platform a game is?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The easiest way to check these kinds of things is to right-click the game window and look at the context menu that appears. If it says something about Flash, it's a Flash game. If it says nothing out of the ordinary or no context menu appeared, it's probably HTML5. If the game is 3D, it's either Shockwave, or Unity Web Player (or rarely Flash).&lt;br /&gt;
You can also use inspect element to look at the embed of the game for the following file extensions:&lt;br /&gt;
&lt;br /&gt;
.swf - Flash&lt;br /&gt;
&lt;br /&gt;
.dcr/.dir/.dxr - Shockwave&lt;br /&gt;
&lt;br /&gt;
.unity3d - Unity Web Player&lt;br /&gt;
&lt;br /&gt;
.jar/.class - Java&lt;br /&gt;
&lt;br /&gt;
.stk - ShiVa3D&lt;br /&gt;
&lt;br /&gt;
.xap - Silverlight&lt;br /&gt;
&lt;br /&gt;
.vmo - 3DVIA&lt;br /&gt;
&lt;br /&gt;
If a game runs only in Internet Explorer, references a .cab file, and is not one of the above types of games, it is probably an ActiveX game.&lt;br /&gt;
&lt;br /&gt;
If a game does not require any plugins or ActiveX controls to run, then it is probably an HTML5 (or HTML/JavaScript) game.&lt;br /&gt;
&lt;br /&gt;
If it's something else it may be under one of our other platforms, but these are the most common types.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#SubmitSWFs|{{anchor|SubmitSWFs|Where can I submit my collection of SWFs?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' [http://bluepload.unstable.life/ This is our public upload location.]&lt;br /&gt;
&lt;br /&gt;
It is highly encouraged that you first check the [[Game Master List]] and the [[Animation Master List]] for any game/animation that are already in Flashpoint and only upload ones that are not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#FlashEOL|{{anchor|FlashEOL|Will Flash games disappear from the Internet when December 2020 hits?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' They won't disappear by themselves. However, once Flash support is removed from browsers, most people won't be able to use flash content unless they downgrade their browser version. In that situation, the sites that are hosting the games might decide to remove the Flash games because the vast majority of people won't be able to play them anymore. As we cannot rely on the assumption that sites might stay up, we're working hard to grab as many games as possible while they're still here. For more information on the various browsers' road map for Flash's End of Life, see [[Flash EOL]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Logos|{{anchor|Logos|Why can I not see the games' logos/screenshots?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint Infinity does not come with the game logos by default due to size reasons. However, they can be downloaded as an upgrade from the [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Downloads page]. Once it's finished downloading, unzip the file into your Flashpoint folder, then restart Flashpoint Launcher if it's open. The logos are only visible in ''Grid'' viewing mode; You can change the view mode using the drop-down menu that is situated at the bottom-right corner of the launcher window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#LogosExtract|{{anchor|LogosExtract|I downloaded and extracted the Logos &amp;amp; Screenshots upgrade, but they still don't show up in the launcher. Did I do something wrong?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Make sure whatever program you used to extract the 7z file didn't create an extra folder with the name of the 7z (e.g. &amp;lt;code&amp;gt;FP71-stage3&amp;lt;/code&amp;gt;) inside your main Flashpoint folder. If you see such a folder, simply move the content of that folder out of it into your main Flashpoint folder (both &amp;lt;code&amp;gt;Data&amp;lt;/code&amp;gt; folders will merge).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#GameNotFound|{{anchor|GameNotFound|Why can I not find ''X'' game/animation in the launcher? Why do some games/animations not appear?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' There are a few possibilities:&lt;br /&gt;
&lt;br /&gt;
* Flashpoint Infinity comes with only Flash and HTML5 support from the start to reduce size, but the other platforms can be downloaded as an upgrade. If you are using Flashpoint Infinity and looking for a game or animation that runs on a different plugin, you will need to download the ''Other Technologies'' pack from the ''Home'' tab of the launcher.&lt;br /&gt;
* Make sure you spelled the name of the game/animation correctly when searching. If a search fails, try searching for partial names rather than full names. Varying punctuation is also a common culprit. We are planning on overhauling the Search feature to allow for more customizable and dynamic browsing in the future, so stay tuned!&lt;br /&gt;
* Make sure you don't have a playlist selected by accident; Searching in a playlist will look for the game ''in that playlist specifically''. So make sure you have ''All Games'' selected in the left-hand column before making your search.&lt;br /&gt;
* It's also possible that we don't have the game yet. If you wish to request a game or an animation to be added to Flashpoint, you can do so via the respective request forms that you can find in [[Game Master List]] and [[Animation Master List]]. Alternatively, if you want to ensure that the game/animation is added, you can learn how to ''curate'' it yourself by following our [[Curation Tutorial]]. '''In either case, please thoroughly search the master lists above to make sure that we don't have the game or animation already.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Decompiler|{{anchor|Decompiler|What is a good tool to decompile/hack SWF files (Flash games)?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The recommended program for this purpose is ''[https://github.com/jindrapetrik/jpexs-decompiler/releases JPEXS Free Flash Decompiler]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Legal|{{anchor|Legal|What is the legality of this?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' &amp;quot;The only real answer is nobody knows and really, nobody should care. Games that more or less have a ticking clock until they die need to be saved now, as fast as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''- BlueMaxima''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#HTML5|{{anchor|HTML5|Won't the games just be converted to HTML5?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. HTML5 is an entirely different technology, so it's impossible for them to be converted automatically.&lt;br /&gt;
Developers could port them over to the platform, but most will not have the time or resources to do it. Besides, the capabilities of HTML5 are different from those of Flash, so a game ported to HTML5 will never be identical to the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Wayback|{{anchor|Wayback|Can't I use the Wayback Machine to play them?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The game has to be archived there in the first place, which may or may not happen. Wayback is specifically poor at grabbing multi-asset games (games that use more than one file), so chances are that it will not work there.&lt;br /&gt;
Games with sitelocks won't work there even if they are archived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#GameAssets|{{anchor|GameAssets|Where are the games stored?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The games and all of their assets are stored in the &amp;lt;code&amp;gt;Server\htdocs&amp;lt;/code&amp;gt; folder within Flashpoint's directory (wherever you extracted it to). To find the files for a specific game, right-click the game entry in Flashpoint Launcher, then click &amp;quot;Open File Location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#SaveData|{{anchor|SaveData|Where is the games' save data kept? How can I delete it/transfer it to another computer/drive?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You can find the location where each platform keeps their save data in [[Save Data Locations]]. For your convenience, there are two batch scripts included with Flashpoint which can be used to backup and restore save data to another computer or drive; Namely ''Saves Manager - Backup.bat'' and ''Saves Manager - Restore.bat''. If you want to delete save data you are going to have to find and delete it manually at the locations listed on the aforementioned page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#OpenTorrentFile|{{anchor|OpenTorrentFile|Why won't my Ultimate torrent open?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You will need a torrent client such as [https://www.qbittorrent.org/ qBittorrent] to open the .torrent file. The .torrent file tells your torrent client how to download Flashpoint Ultimate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#IATorrentBad|{{anchor|IATorrentBad|The torrent won't download, even though I'm using a torrent client! What's the problem?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Do '''not''' use the torrent from Archive.org! Because of the size of Flashpoint Ultimate, Archive.org will not seed its torrent. Instead, use the torrent link on [https://bluemaxima.org/flashpoint/downloads/ Bluemaxima.org].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#FlashpointNotWorking|{{anchor|FlashpointNotWorking|Why is Flashpoint not working after my download?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Make sure you unzip the program, as it will not work while still zipped. Please use [https://www.7-zip.org 7-Zip] when doing this, as WinRAR is known to fail. If Flashpoint is still not working, follow the Troubleshooting steps in the [[Readme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Corrupted7ZFile|{{anchor|Corrupted7ZFile|When I try to open the Flashpoint Ultimate 7Z file with 7-Zip, it says &amp;quot;Cannot open as archive.&amp;quot; What's the problem?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The download was probably corrupted. Browsers are not designed to download gigantic files like Flashpoint Ultimate, so you'll need to use a download manager such as [https://www.freedownloadmanager.org/ Free Download Manager] to download the file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#CheckHash|{{anchor|CheckHash|How can I check whether Flashpoint Ultimate downloaded successfully?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You'll need to check whether the hash of the file you downloaded matches the expected hash. First, install [https://www.7-zip.org 7-Zip] if you don't have it already. Next, follow these steps:&lt;br /&gt;
# Right-click the 7Z file that you downloaded.&lt;br /&gt;
# Choose &amp;quot;CRC SHA...&amp;quot;, then choose SHA1 or CRC32.&lt;br /&gt;
# Go to the [https://bluemaxima.org/flashpoint/downloads/ Flashpoint downloads page] and click the button labeled &amp;quot;Archive.org&amp;quot; underneath the Flashpoint Ultimate heading. This should take you to Flashpoint Ultimate's Archive.org entry.&lt;br /&gt;
# Scroll down and find the &amp;quot;Download Options&amp;quot; sidebar on the right. Click the &amp;quot;Show All&amp;quot; link.&lt;br /&gt;
# Click the file ending in &amp;lt;code&amp;gt;_files.xml&amp;lt;/code&amp;gt;. For example, on Flashpoint 6.3's page, the file is called &amp;lt;code&amp;gt;Flashpoint6.3_files.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
# You should see a list of files in XML format. Check the hash listed for the file, and make sure it matches the hash you found in Step 2. For example, if you chose CRC32 in Step 2, make sure the CRC32 hashes are the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#InfinityUpgradesBug|{{anchor|InfinityUpgradesBug|Why can't I install the upgrades for Flashpoint Infinity?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' There is a known issue with Flashpoint Launcher that sometimes prevents it from installing the upgrades. Try downloading the upgrades manually by following the steps below: &lt;br /&gt;
# In your Flashpoint folder, open the &amp;lt;code&amp;gt;Data&amp;lt;/code&amp;gt; folder&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;upgrade.json&amp;lt;/code&amp;gt; file in a text editor like Notepad.&lt;br /&gt;
# Find and copy the URL for the upgrade ZIP file that you want to install.&lt;br /&gt;
# Paste the URL into a download manager like [https://www.freedownloadmanager.org/ Free Download Manager]. Wait for the file to finish downloading.&lt;br /&gt;
# Extract the file directly into your Flashpoint folder using [https://www.7-zip.org 7-Zip].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Reset.bat|{{anchor|Reset.bat|The Troubleshooting steps in the Readme told me to run Reset.bat, but I don't see any Reset.bat file! Where is it?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Reset.bat was omitted from Flashpoint 7.0 by mistake. Follow these steps to download and run it:&lt;br /&gt;
# Download [https://cdn.discordapp.com/attachments/441713444694261760/662937342037983243/Reset.bat Reset.bat].&lt;br /&gt;
# Move Reset.bat to the &amp;lt;code&amp;gt;Launcher&amp;lt;/code&amp;gt; folder in your Flashpoint folder.&lt;br /&gt;
# Make sure Flashpoint is closed. Then double-click Reset.bat to run it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#InfinityPartialDownloads|{{anchor|InfinityPartialDownloads|Most games are working, but when I try to open a specific game, I get an error like one of these:}}]]'''&lt;br /&gt;
* &amp;quot;The file __ is not a Director file.&amp;quot;&lt;br /&gt;
* &amp;quot;Error launching Unity Player: bad file length&amp;quot;&lt;br /&gt;
* &amp;quot;Failed to initialize player's 3D settings&amp;quot;&lt;br /&gt;
* A stuck loading bar&lt;br /&gt;
* Partially loaded images, missing elements on a page or in a game, or other problems indicating file corruption&lt;br /&gt;
&lt;br /&gt;
'''A:''' If you are using Flashpoint Infinity, it's very likely that Flashpoint Router failed to download a complete file. To solve the problem, follow these steps:&lt;br /&gt;
# Right-click the game that you are trying to play, then click &amp;quot;Open File Location.&amp;quot; &lt;br /&gt;
# This will open a folder; delete all of the files there.&lt;br /&gt;
# Switch to the Redirector window and click Tools -&amp;gt; Clear WinINet Cache.&lt;br /&gt;
# Try launching the game again.&lt;br /&gt;
If the problem persists, try [[#UpdateRouter|updating Flashpoint Router]]. If that doesn't help, follow the Troubleshooting steps in the [[Readme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#UpdateRouter|{{anchor|UpdateRouter|How do I update Flashpoint Router?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow these steps:&lt;br /&gt;
# Download this file: https://raw.githubusercontent.com/FlashpointProject/Flashpoint-Router/master/router.php&lt;br /&gt;
# Place the downloaded file in the &amp;lt;code&amp;gt;Server&amp;lt;/code&amp;gt; folder of your Flashpoint folder, overwriting the original &amp;lt;code&amp;gt;router.php&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Fullscreen|{{anchor|Fullscreen|Can I play the games in fullscreen? Can I make them bigger?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' The answer depends on the type of game you're playing. See below:&lt;br /&gt;
* For Flash games that open in the Flash projector, you can drag the corner of the window to resize it. Do your best to maintain the window's original aspect ratio, otherwise some games might behave in unexpected ways.&lt;br /&gt;
* For Flash, Shockwave, and Java games, you can play them in fullscreen using [http://tanalin.com/en/projects/integer-scaler/ IntegerScaler]. However, this program doesn't play well with multi-monitor setups.&lt;br /&gt;
* For most games that open in a browser, you can press &amp;lt;code&amp;gt;Ctrl +&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ctrl -&amp;lt;/code&amp;gt; (Ctrl-plus and Ctrl-minus) to zoom in and out. In most cases, fullscreen is not possible for these games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#CheckTheMasterList|{{anchor|CheckTheMasterList|How do I check whether a game is in Flashpoint? I tried using the search bar on the Master List but nothing came up!}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Open the [[Game Master List]] and wait for it to finish loading. (If you're looking for an animation, use the [[Animation Master List]] instead.) Then, press Ctrl-F to search the list. Since this will search exact matches, be sure to try partial titles and account for alternative punctuation. If you're searching the Master List on iOS or Android, you can follow the instructions [https://www.groovypost.com/tips/find-words-web-page-safari-ios-chrome-android/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#OnlineMultiplayer|{{anchor|OnlineMultiplayer|Are you able to add/support this game? It's based on Facebook/is online multi-player.}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Probably not. To support always online games, the emulation of a server is required. To be able to do that is almost as much work as all of Flashpoint itself, so it really wouldn't be practical to put time into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#HappyWheels|{{anchor|HappyWheels|I want to play Happy Wheels! What should I download?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' We have a few options:&lt;br /&gt;
* The Happy Wheels Demo is available in Flashpoint Infinity. The demo is missing the user levels and other extra content from the full version.&lt;br /&gt;
* The full version of Happy Wheels is included with Flashpoint Ultimate. It includes all user levels up to 2019-03-24.&lt;br /&gt;
* We also offer a standalone download called [https://archive.org/download/Happy_Wheels_Offline/Happy%20Wheels%201.1.zip Happy Wheels Offline]. It only includes user levels up to 2018-11-26, but it's only 8GB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#MoshiMonsters|{{anchor|MoshiMonsters|Why isn't Moshi Monsters working in Infinity?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Moshi Monsters is currently broken in Infinity; we haven't figured out why yet. To play Moshi Monsters, you can download either [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Ultimate] or our [https://drive.google.com/open?id=1oPQG5lunx9ne3UBvgfCd6bDbM5ZJo3y9 standalone Moshi Monsters package].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#RegeditPrompt|{{anchor|RegeditPrompt|Why do I get a prompt asking me to allow Registry Editor to make changes to my computer when I try to play a game? Is it safe to allow this?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' In order for Flashpoint's browsers to load ActiveX games, a small and harmless change needs to be made to the registry. This tells Flashpoint's browsers how to load the ActiveX control for the game you want to play. Just accept the prompt and you'll be able to play the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#ActiveX|{{anchor|ActiveX|How does Flashpoint's ActiveX support work? What happens when an ActiveX control is registered?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Flashpoint uses TheWorld Browser for its ActiveX support. It is a very lightweight wrapper around Internet Explorer's engine, so it can load ActiveX controls just like Internet Explorer can. It has a significant advantage over Internet Explorer though: it allows us to use Internet Explorer's engine with Flashpoint but not change your Internet Explorer settings. It can load files through Flashpoint's proxy and load Flashpoint's ActiveX controls that do not work with Internet Explorer's default settings.&lt;br /&gt;
&lt;br /&gt;
All of the ActiveX controls supported by Flashpoint are included in the &amp;lt;code&amp;gt;FPSoftware\ActiveX&amp;lt;/code&amp;gt; folder; no ActiveX controls are downloaded from the internet. When you launch an ActiveX game, its control is registered using the standard Windows component, &amp;lt;code&amp;gt;regsvr.exe&amp;lt;/code&amp;gt;. First, Flashpoint Launcher runs &amp;lt;code&amp;gt;startActiveX.bat&amp;lt;/code&amp;gt;, which runs &amp;lt;code&amp;gt;regsvr.exe&amp;lt;/code&amp;gt;, which calls a function in the DLL of the ActiveX control, which finally registers the ActiveX control so Internet Explorer can use it. No two ActiveX DLLs do exactly the same thing when registering themselves, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#cgibin|{{anchor|cgibin|My curation works fine in Flashpoint Core, but when I import it into Infinity, it doesn't work anymore! Is there a problem with my curation?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Probably not. For Infinity, files need to be placed in the &amp;lt;code&amp;gt;cgi-bin&amp;lt;/code&amp;gt; folder, following the same structure as they would in the &amp;lt;code&amp;gt;htdocs&amp;lt;/code&amp;gt; folder, if they meet one of these criteria:&lt;br /&gt;
* The file has a PHP, PHP5 or PHTML extension. These files are always loaded from cgi-bin.&lt;br /&gt;
* The file doesn't have one of these extensions, but does have a PHP script in it that you intend to run.&lt;br /&gt;
&lt;br /&gt;
This restriction exists because it would be unsafe for Infinity to download and execute PHP on demand. &lt;br /&gt;
&lt;br /&gt;
If your curation does not include any PHP scripts and it still isn't working, switch to the Redirector window and click Tools -&amp;gt; Clear WinINet Cache, then try to launch the game again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#InfinityNightly|{{anchor|InfinityNightly|When does the Nightly Infinity build get updated?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' 12 AM and 2 PM GMT each day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#3DVIAAudioBug|{{anchor|3DVIAAudioBug|I am playing a 3DVIA Player webgame and the audio is loud and distorted, how do I fix it?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Your computer has a codec issue with MP3 playback. To resolve this:&lt;br /&gt;
# Install K-Lite Codec Pack.&lt;br /&gt;
# Open Codec Tweak Tool from the Start Menu.&lt;br /&gt;
# In Codec Tweak Tool, open Win7DSFilterTweaker.&lt;br /&gt;
# Under Preferred decoders, change the setting for MP3 to ffdshow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#Error12178|{{anchor|Error12178|When I open Flashpoint I see the following error:}}]]'''&lt;br /&gt;
 Error with proxy: Error reading original system proxy settings. Make sure you have registry read permission. Error code: 12178&lt;br /&gt;
 Games may not work until the error is fixed. Close Flashpoint and open it again once the error is fixed.&lt;br /&gt;
&lt;br /&gt;
'''A:''' This error means that the WinHTTP Web Proxy Auto-Discovery Service is disabled. Follow these steps to re-enable the service:&lt;br /&gt;
# Open a Command Prompt as Administrator&lt;br /&gt;
# Run this command: &amp;lt;code&amp;gt;reg add &amp;quot;HKLM\System\CurrentControlSet\Services\WinHttpAutoProxySvc&amp;quot; /v &amp;quot;Start&amp;quot; /t REG_DWORD /d &amp;quot;2&amp;quot; /f&amp;lt;/code&amp;gt;&lt;br /&gt;
# Restart your computer.&lt;br /&gt;
&lt;br /&gt;
If Flashpoint still does not work after following those steps, the service may have somehow been removed from your system. Follow these steps to add the service back:&lt;br /&gt;
# Open this [https://www.tenforums.com/tutorials/57567-restore-default-services-windows-10-a.html list of default Windows services].&lt;br /&gt;
# Press Ctrl-F to search the page. Search for &amp;lt;code&amp;gt;WinHTTP Web Proxy Auto-Discovery Service&amp;lt;/code&amp;gt; and download the linked &amp;lt;code&amp;gt;.reg&amp;lt;/code&amp;gt; file.&lt;br /&gt;
# Double-click the downloaded &amp;lt;code&amp;gt;.reg&amp;lt;/code&amp;gt; file to add it to the registry. Click &amp;quot;Yes&amp;quot; on any UAC prompts that appear.&lt;br /&gt;
# Restart your computer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#MethodNotFound|{{anchor|MethodNotFound|When I open Flashpoint I see an error like the following:}}]]'''&lt;br /&gt;
 Error with proxy: Method not found&lt;br /&gt;
&lt;br /&gt;
'''A:''' This error means that you need to install the [https://www.microsoft.com/en-us/download/details.aspx?id=55170 Microsoft .NET Framework] and/or the [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ 2015 Redistributable]. When you install the Visual C++ Redistributable, '''make sure to install the x86 version''', even if you're on a 64-bit machine!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#DiscordErrorInRedirector|{{anchor|DiscordErrorInRedirector|Why do I see an error like this in the Redirector?}}]]'''&lt;br /&gt;
 Error: Error occured in whilst handling the client: Could not establish connection to gateway.discord.gg&lt;br /&gt;
&lt;br /&gt;
'''A:''' This is normal behavior. All of your HTTP traffic passes through the Redirector while Flashpoint is running; see [[How Flashpoint Works]] for more details. Because of this, if there are errors in your HTTP traffic, those errors may appear in the Redirector window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#AlternatePlatformCuration|{{anchor|AlternatePlatformCuration|I'm curating an HTML5 version of a Flash game that is already in Flashpoint (or the other way around). Should I submit it as alternate of Flashpoint's existing entry?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, you will need to submit a new, separate curation. Because of the way that Flashpoint's metadata is organized, alternate versions of a game must be of the same [[Platforms|Platform (technology)]] as the main game entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: [[#EnableEditing|{{anchor|EnableEditing|How do I edit a game or playlist in my copy of Flashpoint?}}]]'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Click the Config tab of Flashpoint Launcher, then check the &amp;quot;Enable Editing&amp;quot; box. Then click &amp;quot;Save and Restart.&amp;quot; When Flashpoint Launcher re-opens, you'll notice the following changes:&lt;br /&gt;
* Dragging a game onto a playlist in the left sidebar will add the game to the playlist.&lt;br /&gt;
* Clicking the pencil button on the right sidebar will allow you to edit a game entry.&lt;br /&gt;
* Double-clicking the trash icon will allow you to delete a game or playlist. &lt;br /&gt;
* When a playlist is selected, double-clicking the X button on the right sidebar will remove the currently selected game from the playlist.&lt;br /&gt;
* The Curate tab will now be visible. This tab allows you to create, import, and export Flashpoint curations. For more information, see the [[Curation Tutorial]].&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2373</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2373"/>
		<updated>2020-03-18T22:49:41Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Generalized the &amp;quot;Sliding&amp;quot; tag to include games similar to &amp;quot;Unblock Me&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tags are used to classify and organize games in Flashpoint for easier searching.  Here, they have been organised into categories.  You may use multiple tags per game, and you can use the category headers as tags too (except ''Other'', ''Themes'', ''Content Warnings'', ''Franchises'' and ''Game Engines'').  If there is a tag that you feel would be useful, please ask a Staff Member on the Discord server, and we'll see if it's something that should be added.  We don't want tags to be too specific, to the point where a tag exists solely for one game.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
These games are active and action-packed, whether they involve running, jumping, shooting, or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Artillery&lt;br /&gt;
| Games where you use various weapons, setting the power and angle, to fight your enemy.&lt;br /&gt;
| Tank Wars&lt;br /&gt;
|-&lt;br /&gt;
| Brawler&lt;br /&gt;
| Progress through areas, beating up goons as you go; usually 2D.&lt;br /&gt;
| Stick Brawl&lt;br /&gt;
|-&lt;br /&gt;
| Fighting&lt;br /&gt;
| Two characters face off using combos and special techniques.&lt;br /&gt;
| Samurai Fighters&lt;br /&gt;
|-&lt;br /&gt;
| First-Person Shooter&lt;br /&gt;
| The game is played from the point of view of the character firing the weapon.&lt;br /&gt;
| Sierra 7&lt;br /&gt;
|-&lt;br /&gt;
| Platformer&lt;br /&gt;
| Progress through one or more stages by jumping from object to object.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Rail Shooter&lt;br /&gt;
| The game is played with a viewpoint that moves automatically, with no input available to the player.&lt;br /&gt;
| Xiao Xiao no. 4&lt;br /&gt;
|-&lt;br /&gt;
| Shoot 'Em Up&lt;br /&gt;
| Move freely horizontally and vertically to shoot enemies with projectiles, while avoiding theirs.&lt;br /&gt;
| Cookie Crisp Space Flight Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Shooter&lt;br /&gt;
| Any game where you use guns to shoot enemies.&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Gallery&lt;br /&gt;
| Move your cursor to shoot targets on a usually stationary playfield, and rack up lots of points.&lt;br /&gt;
| Pokemon Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
| Vertically-Scrolling Shooter &lt;br /&gt;
| The game is played with a playfield that scrolls from bottom to top (usually in a ship).&lt;br /&gt;
| Enigmata 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
In Adventure games, the player experiences an interactive story driven by exploration and/or puzzle solving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Choose Your Own Adventure&lt;br /&gt;
| Choose a path at specific junctions and see where the story takes you.&lt;br /&gt;
| The Henry Stickmin Series&lt;br /&gt;
|-&lt;br /&gt;
| Dating Sim&lt;br /&gt;
| Pick options to take boys or girls on dates.&lt;br /&gt;
| SimGirls&lt;br /&gt;
|-&lt;br /&gt;
| Escape the Room&lt;br /&gt;
| A subset of the Adventure genre where you're in a single room / low amount of rooms, a general lack of story, and puzzles to solve to get out of it.&lt;br /&gt;
| Cube Escape: The Cave&lt;br /&gt;
|-&lt;br /&gt;
| Metroidvania&lt;br /&gt;
| Adventure games that feature an interconnected world, explored by acquiring new items and unlocking new areas.&lt;br /&gt;
| Nuclear Autumn&lt;br /&gt;
|-&lt;br /&gt;
| Point and Click&lt;br /&gt;
| A specific subset of adventure games where your only controls are the mouse.&lt;br /&gt;
| Easy Joe&lt;br /&gt;
|-&lt;br /&gt;
| Roguelike&lt;br /&gt;
| You have one life.  Don't die, or you'll lose most if not all of your progress.&lt;br /&gt;
| Yet Another Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| RPG&lt;br /&gt;
| Games focused less on combat and more on exploration and puzzle solving.  May or may not have detailed character stats.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
| Visual Novel&lt;br /&gt;
| Story based games that consist almost entirely of reading and picking choices. Often with static backgrounds and characters.&lt;br /&gt;
| I woke up next to you again.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
Arcade games have easily graspable gameplay and a focus on getting a high score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Breakout&lt;br /&gt;
| Bounce a ball from a paddle to break all the bricks in a level.&lt;br /&gt;
| bloXplatter&lt;br /&gt;
|-&lt;br /&gt;
| Clicker&lt;br /&gt;
| A game where you primarily click to increase numbers. &lt;br /&gt;
| OSTM&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| You control a character, dodging or avoiding obstacles.&lt;br /&gt;
| Cubefield&lt;br /&gt;
|-&lt;br /&gt;
| Idle&lt;br /&gt;
| A game where numbers go up while you're away. Most of the incremental games are idle ones.&lt;br /&gt;
| Progress Quest&lt;br /&gt;
|-&lt;br /&gt;
| Launch&lt;br /&gt;
| A game where you throw your character to see how far you get. Buy upgrades to shoot yourself further next time.&lt;br /&gt;
| Learn to Fly&lt;br /&gt;
|-&lt;br /&gt;
| Pinball&lt;br /&gt;
| A game typically involving two paddles, a ball with realistic physics, and various objects on a play field that give you points when hit.&lt;br /&gt;
| Pinbill&lt;br /&gt;
|-&lt;br /&gt;
| Pong&lt;br /&gt;
| Games specifically based on Pong. Other paddle-based games will most likely use either the Breakout or Pinball tag.&lt;br /&gt;
| PONGS&lt;br /&gt;
|-&lt;br /&gt;
| Rhythm&lt;br /&gt;
| Press the right buttons to the beat of the music.&lt;br /&gt;
| F2Jam&lt;br /&gt;
|-&lt;br /&gt;
| Rock-Paper-Scissors&lt;br /&gt;
| A game based off the classic three-way head-to-head mind game.&lt;br /&gt;
| Pico vs. Uberkids&lt;br /&gt;
|-&lt;br /&gt;
| Runner&lt;br /&gt;
| A game that usually involves you moving down a path automatically, avoiding obstacles in order to either get a high score (endless) or finish a level.&lt;br /&gt;
| Robot Unicorn Attack&lt;br /&gt;
|-&lt;br /&gt;
| Score-Attack&lt;br /&gt;
| Your goal throughout the game is to get a high score.&lt;br /&gt;
| Starry Night&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| Games based on Snake.&lt;br /&gt;
| Snake Classic&lt;br /&gt;
|-&lt;br /&gt;
| Stacking&lt;br /&gt;
| Games that involve stacking objects, typically while keeping them balanced.&lt;br /&gt;
| Super Stacker&lt;br /&gt;
|-&lt;br /&gt;
| Tetris&lt;br /&gt;
| Games based on Tetris. Can also be used more generally for other drop-down fast-paced puzzle games such as Puyo Puyo and Dr. Mario.&lt;br /&gt;
| Tetris 1989&lt;br /&gt;
|-&lt;br /&gt;
| Timing&lt;br /&gt;
| Similar to rhythm games, these tend to rely on non-musical, usually-visual cues and proper timing. Stacking and slacking games are popular variants.&lt;br /&gt;
| Feed the King&lt;br /&gt;
|-&lt;br /&gt;
| Variety&lt;br /&gt;
| Mini-game collections, or games where the gameplay changes frequently.&lt;br /&gt;
| Four Second Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
Driving games involve steering a vehicle, whether to win a race, get the shortest time, or accomplish another goal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Flying&lt;br /&gt;
| Flying, but not fighting or racing. Usually in a plane or other airborne vehicle.&lt;br /&gt;
| Into Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Motocross&lt;br /&gt;
| 2D driving games with specific physics enabled.&lt;br /&gt;
| Dirt Bike&lt;br /&gt;
|-&lt;br /&gt;
| Parking&lt;br /&gt;
| Park in a precise space, using any vehicle.&lt;br /&gt;
| Docking Perfection 2&lt;br /&gt;
|-&lt;br /&gt;
| Racing &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Educational == &lt;br /&gt;
Educational games aim to teach something as you play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Math&lt;br /&gt;
| A game that primarily involves solving math problems.&lt;br /&gt;
| Math Shootout&lt;br /&gt;
|-&lt;br /&gt;
| Quiz&lt;br /&gt;
| A game that asks you questions about any particular subject matter. Some Quiz games are more parodical than educational, however.&lt;br /&gt;
| 50 States &lt;br /&gt;
|-&lt;br /&gt;
| Tutorial &lt;br /&gt;
| A game that is more akin to a tutorial, showing you how to do something in an interactive fashion.&lt;br /&gt;
| Ultimate Spriting Tutorial&lt;br /&gt;
|- &lt;br /&gt;
| Typing&lt;br /&gt;
| Games that teach you to type efficiently.&lt;br /&gt;
| Icarus Proudbottom Teaches Typing! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
Puzzle games involve brainteasers of all types, from fast-paced matching games to hidden object puzzles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Find&lt;br /&gt;
| Find things that are hidden within the larger picture, or find differences between pictures.&lt;br /&gt;
| Pocket Creature ~Hidden Objects~&lt;br /&gt;
|-&lt;br /&gt;
| Jigsaw&lt;br /&gt;
| Classic style of puzzle where you have differently shaped pieces and need to put them in the right spots.&lt;br /&gt;
| Ice-Age 4 Jigsaw Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Lemmings&lt;br /&gt;
| Use a set of tools per level to guide marching characters from point A to point B.&lt;br /&gt;
| Oreo O's Creme Team Journey&lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Follow a set of rules, whether explained or not, and use methodical thinking to solve puzzles. Usually has no game-over criteria or time limit.&lt;br /&gt;
| 3D Logic 2&lt;br /&gt;
|-&lt;br /&gt;
| Marble Popper&lt;br /&gt;
| Shoot a round, small object at others of its kind to match groups of the same color, whether in a large mass as in Puzzle Bobble, or along a trail as in Zuma.&lt;br /&gt;
| Coba&lt;br /&gt;
|-&lt;br /&gt;
| Matching&lt;br /&gt;
| Games where you match groups of similar objects together.&lt;br /&gt;
| Ores&lt;br /&gt;
|-&lt;br /&gt;
| Match-3&lt;br /&gt;
| Swap and move objects around to match colours/shapes in lines.&lt;br /&gt;
| Bejeweled&lt;br /&gt;
|-&lt;br /&gt;
| Maze&lt;br /&gt;
| A game where you traverse or solve mazes.&lt;br /&gt;
| Grow Maze&lt;br /&gt;
|-&lt;br /&gt;
| Memory&lt;br /&gt;
| Games that require using your memory to constantly remember in-game information, such as the level layout or a sequence of inputs. Memory-match and simon-says games fit this tag.&lt;br /&gt;
| &amp;quot;Elephants Never Forget!&amp;quot; Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Sliding&lt;br /&gt;
| Slide squares or blocks along a grid to create an image or free a specific tile.&lt;br /&gt;
| 8 Square Slider&lt;br /&gt;
|-&lt;br /&gt;
| Sokoban&lt;br /&gt;
| Games that involve pushing boxes around an area into specific locations.&lt;br /&gt;
| Aggressive Sokoban&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| The player must move around discreetly to avoid being detected by enemy entities.&lt;br /&gt;
| The Classroom&lt;br /&gt;
|-&lt;br /&gt;
| Word&lt;br /&gt;
| Games based on anagrams, crosswords, or similar material, or games that involve manipulating words.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simulation ==&lt;br /&gt;
This type of a game attempts to simulate something from real life, like a card game or just walking around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Card&lt;br /&gt;
| Card games that don't focus on gambling.&lt;br /&gt;
| Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Cooking&lt;br /&gt;
| Games that revolve around cooking food.&lt;br /&gt;
| Cooking Academy&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| Bet virtual money, win virtual money.&lt;br /&gt;
| Blackjack Elf&lt;br /&gt;
|-&lt;br /&gt;
| Mahjong&lt;br /&gt;
| A game based off the classic Mahjong/Shanghai solitaire tile games.&lt;br /&gt;
| NingPo MahJong&lt;br /&gt;
|-&lt;br /&gt;
| Solitaire&lt;br /&gt;
| A game based off the classic solitaire/patience card games.&lt;br /&gt;
| Golf Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Sports&lt;br /&gt;
| A recreation of any real-world sport, like baseball or football.&lt;br /&gt;
| Stick Cricket&lt;br /&gt;
|-&lt;br /&gt;
| Surgery&lt;br /&gt;
| Any game that involves performing medical operations on characters.&lt;br /&gt;
| Elsa Heart Surgery&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop&lt;br /&gt;
| Games that replicate board games, real-life or invented.&lt;br /&gt;
| Snakes and Ladders&lt;br /&gt;
|-&lt;br /&gt;
| Time Management&lt;br /&gt;
| Move resources quickly in order to reach a quota or fulfill some other objective.&lt;br /&gt;
| Diner Dash&lt;br /&gt;
|-&lt;br /&gt;
| Walking Simulator&lt;br /&gt;
| A game that involves the player exploring a world by walking around it while the story unfolds around them. (Generally, if a game involves combat, platforming, or anything more than just walking around, it usually isn't a walking simulator.) &lt;br /&gt;
| Dear Esther&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy games come in many forms, but usually involve controlling units in an efficient way to defeat some kind of enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Lane-Based Strategy&lt;br /&gt;
| You and your opponent have one or more lanes with which to send units down to attack each other.&lt;br /&gt;
| Plants vs. Zombies Web Version&lt;br /&gt;
|-&lt;br /&gt;
| Node-Based Strategy&lt;br /&gt;
| The player and the enemy each control 'nodes', which they can send units to and from. &lt;br /&gt;
| Tentacle Wars&lt;br /&gt;
|-&lt;br /&gt;
| Real-Time Strategy&lt;br /&gt;
| Create units and buildings, collect resources, and face an opponent who's doing the same things at the same time as you are.&lt;br /&gt;
| Creeper World: Evermore&lt;br /&gt;
|-&lt;br /&gt;
| Tower Defense&lt;br /&gt;
| Build various towers to destroy the units your enemies send against you.&lt;br /&gt;
| Bloons TD 5&lt;br /&gt;
|-&lt;br /&gt;
| Turn-Based&lt;br /&gt;
| Take turns with an opponent as you create units and buildings, move units, and order attacks.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
If a game doesn't seem to fit anywhere else, it will probably fit in one of these tags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Coloring&lt;br /&gt;
| Digital coloring pages.  Pick a color and color in a picture.  Like a coloring book, but in the form of a web game.&lt;br /&gt;
| SpongeBob: Coloring Book&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration&lt;br /&gt;
| Technical, engine, or concept demonstration. A tech demo.&lt;br /&gt;
| Ray Cast Car&lt;br /&gt;
|-&lt;br /&gt;
| Dress Up&lt;br /&gt;
| Choose outfits and hairstyles for a given character, or create an original character of your own.&lt;br /&gt;
| RPG Heroine Creator&lt;br /&gt;
|-&lt;br /&gt;
| Ecard&lt;br /&gt;
| A virtual postcard that you can send to a friend or relative's Email. Usually customizable.&lt;br /&gt;
| Mama Mirabelle eCard Maker&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Nontraditional games that often explore new concepts in art or gameplay.&lt;br /&gt;
| Crumbling Room&lt;br /&gt;
|-&lt;br /&gt;
| Kissing&lt;br /&gt;
| A strangely prevalent type of game where the gameplay revolves around characters kissing.&lt;br /&gt;
| Seaside Kissing&lt;br /&gt;
|-&lt;br /&gt;
| Microsite&lt;br /&gt;
| Not so much a game as an interactive website backed up from the Internet. Often exists to promote another product.&lt;br /&gt;
| J.K. Rowling Official Site&lt;br /&gt;
|-&lt;br /&gt;
| Scene Creator&lt;br /&gt;
| Place objects, characters, and other decorations in a diorama. Like Dress Up games, but for a scene.&lt;br /&gt;
| The Disney Scene Creator games&lt;br /&gt;
|-&lt;br /&gt;
| Slacking&lt;br /&gt;
| Games where you must complete a series of tasks without being spotted or caught.&lt;br /&gt;
| Shop Class Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Toy&lt;br /&gt;
| Games with no objective, things to pass the time.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 3D&lt;br /&gt;
| Gameplay takes place in a 3-dimensional environment.&lt;br /&gt;
| 3D City&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| A game meant entirely for titillation.&lt;br /&gt;
| Super Deepthroat&lt;br /&gt;
|-&lt;br /&gt;
| Advergame&lt;br /&gt;
| Games that are designed purely to promote a commercial product or brand.&lt;br /&gt;
| Postopia Cereal Factory Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Anime&lt;br /&gt;
| A game with an anime art style.&lt;br /&gt;
| Anime Character Maker 2.2&lt;br /&gt;
|-&lt;br /&gt;
| Christmas&lt;br /&gt;
| Games with a Christmas theme.&lt;br /&gt;
| Bloons 2: Christmas Expansion&lt;br /&gt;
|-&lt;br /&gt;
| Community Content&lt;br /&gt;
| Games with community-made content (such as custom levels) included in Flashpoint. Typically also contain some sort of editor.&lt;br /&gt;
| Happy Wheels&lt;br /&gt;
|-&lt;br /&gt;
| Creative&lt;br /&gt;
| Anything that facilitates user-created content.&lt;br /&gt;
| Sonic Scene Creator 5&lt;br /&gt;
|-&lt;br /&gt;
| Daily&lt;br /&gt;
| A game with content that updates or changes every day.&lt;br /&gt;
| Drift n' Burn 365&lt;br /&gt;
|-&lt;br /&gt;
| Fantasy&lt;br /&gt;
| A game with a fantasy setting, such as a fairy tale.&lt;br /&gt;
| Talesworth Adventure Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Halloween&lt;br /&gt;
| Games with a Halloween theme.&lt;br /&gt;
| Angry Birds Halloween HD&lt;br /&gt;
|-&lt;br /&gt;
| Historical&lt;br /&gt;
| A game based on a historical event or time period.&lt;br /&gt;
| Western Front 1914&lt;br /&gt;
|-&lt;br /&gt;
| Holiday&lt;br /&gt;
| Games with holiday themes that don't fit the more specific holiday tags.&lt;br /&gt;
| Save The Easter Bunny&lt;br /&gt;
|-&lt;br /&gt;
| Horror&lt;br /&gt;
| A game that intends to provide an unsettling, creepy, spooky, scary skele-''cough'' atmosphere. Isn't exclusive to any other tag.&lt;br /&gt;
| Exmortis&lt;br /&gt;
|-&lt;br /&gt;
| Intentionally Infuriating&lt;br /&gt;
| Intentionally unfair games designed to frustrate the player.&lt;br /&gt;
| Syobon Action (Cat Mario)&lt;br /&gt;
|-&lt;br /&gt;
| Joke&lt;br /&gt;
| Games that exist solely to deliver a punchline.&lt;br /&gt;
| You Have to Burn the Rope&lt;br /&gt;
|-&lt;br /&gt;
| Level Editor&lt;br /&gt;
| Games with level editors.&lt;br /&gt;
| Warp&lt;br /&gt;
|-&lt;br /&gt;
| Music&lt;br /&gt;
| If music is a major part of gameplay, then use this tag. Can also be used with the Creative tag for music creation applications.&lt;br /&gt;
| Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Objects in the game are affected by real world/akin to real world forces. Often applies to Puzzle games.&lt;br /&gt;
| Red Remover&lt;br /&gt;
|-&lt;br /&gt;
| Pixel&lt;br /&gt;
| A game with a pixelated art style.&lt;br /&gt;
| Super Mario Bros. Crossover&lt;br /&gt;
|-&lt;br /&gt;
| Politics&lt;br /&gt;
| Games with political themes or featuring political figures.&lt;br /&gt;
| Good Guy With A Gun&lt;br /&gt;
|-&lt;br /&gt;
| Religious&lt;br /&gt;
| Games with religious themes, featuring religious figures, and/or based upon religious books/verses/stories.&lt;br /&gt;
| Noah's Ark Memo Game&lt;br /&gt;
|-&lt;br /&gt;
| Science Fiction&lt;br /&gt;
| A game with a futuristic or science fiction theme.&lt;br /&gt;
| Alternator&lt;br /&gt;
|-&lt;br /&gt;
| Side-Scrolling&lt;br /&gt;
| A game with a playfield that scrolls from left to right. Usually applies to shoot 'em ups or platformers.&lt;br /&gt;
| Heli Attack 3&lt;br /&gt;
|-&lt;br /&gt;
| Space&lt;br /&gt;
| Any game with an outer-space theme.&lt;br /&gt;
| Planet Cruncher&lt;br /&gt;
|-&lt;br /&gt;
| Stick&lt;br /&gt;
| Games featuring stick figure characters.&lt;br /&gt;
| Fighter's Rampage&lt;br /&gt;
|-&lt;br /&gt;
| Story-Driven&lt;br /&gt;
| Story is a major focus of the game.&lt;br /&gt;
| Detective Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| Western&lt;br /&gt;
| Cowboys, six shooters and yeeing your last haw.&lt;br /&gt;
| Wild West Showdown&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Any game featuring zombies (usually as enemies).&lt;br /&gt;
| The Hunt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
'''Tags that ''must'' be included if your game matches the criteria.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Gore&lt;br /&gt;
| Contains realistic blood or guts.&lt;br /&gt;
|-&lt;br /&gt;
| Jumpscare&lt;br /&gt;
| Contains an abrupt image, sound, or event meant to scare or surprise. One example is ''The Scary Maze Game''.&lt;br /&gt;
|-&lt;br /&gt;
| Seizure Warning&lt;br /&gt;
| Contains flashing effects that could trigger photosensitive epilepsy.&lt;br /&gt;
|-&lt;br /&gt;
| Sexual Content&lt;br /&gt;
| Contains explicit or implied depictions of sexual acts or themes.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Language&lt;br /&gt;
| Contains profane, vulgar or offensive language, either spoken or in text.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Franchises ==&lt;br /&gt;
&lt;br /&gt;
Tags that are associated with a particular franchise or intellectual property, web-game related or not. Note: A game or animation does not need to be ''officially'' part of a franchise for its tag to be applicable. In other words, fan-made games and animations based on a particular franchise can still use their respective franchise tag even if they weren't developed/published by the owners of the IP. At least three games in Flashpoint should be based around a franchise to warrant a tag for that franchise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Time&lt;br /&gt;
| Adventure Time: Legends of OOO&lt;br /&gt;
|-&lt;br /&gt;
| Angry Birds&lt;br /&gt;
| Angry Birds Rio&lt;br /&gt;
|-&lt;br /&gt;
| Barbie&lt;br /&gt;
| Barbie in Princess Power Dress Up Game&lt;br /&gt;
|-&lt;br /&gt;
| Batman&lt;br /&gt;
| Batman In Crime Wave&lt;br /&gt;
|-&lt;br /&gt;
| Beeserker&lt;br /&gt;
| Beeserker: The Videogame!&lt;br /&gt;
|-&lt;br /&gt;
| Ben 10&lt;br /&gt;
| Ben 10 - Battle Ready&lt;br /&gt;
|-&lt;br /&gt;
| Between the Lions&lt;br /&gt;
| Lionel's Talking Gizmo!&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade&lt;br /&gt;
| Beyblade Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Big Nate&lt;br /&gt;
| Big Nate's Network&lt;br /&gt;
|-&lt;br /&gt;
| Blue's Clues&lt;br /&gt;
| Blue's Clues Ghost Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Captain Underpants&lt;br /&gt;
| The Captain Underpants Rescue Raider 4000&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| Cars&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania&lt;br /&gt;
| Castlevania 2: Priest Battle&lt;br /&gt;
|-&lt;br /&gt;
| Cheetos&lt;br /&gt;
| Cheetos Chase&lt;br /&gt;
|-&lt;br /&gt;
| Chowder&lt;br /&gt;
| The Great Chowder Escape&lt;br /&gt;
|-&lt;br /&gt;
| Chuck E. Cheese&lt;br /&gt;
| Chuck E. Cheese's Pizza Panic!&lt;br /&gt;
|-&lt;br /&gt;
| Chuggington&lt;br /&gt;
| Old Puffer Pete's Puzzle Panic&lt;br /&gt;
|-&lt;br /&gt;
| Clifford the Big Red Dog&lt;br /&gt;
| Clifford's Big Parade&lt;br /&gt;
|-&lt;br /&gt;
| Copa Jetix&lt;br /&gt;
| A Lavanderia Copa Jetix&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| Mix and Paint&lt;br /&gt;
|-&lt;br /&gt;
| Cyberchase&lt;br /&gt;
| Cyberchase: The Quest 1 &amp;amp; 2&lt;br /&gt;
|-&lt;br /&gt;
| Danny Phantom&lt;br /&gt;
| Danny Phantom Dueling Decks&lt;br /&gt;
|-&lt;br /&gt;
| Despicable Me&lt;br /&gt;
| Bee-Do!&lt;br /&gt;
|-&lt;br /&gt;
| Dexter's Laboratory&lt;br /&gt;
| Dexter's Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Diary of a Wimpy Kid&lt;br /&gt;
| Old-Timey Ice Cream Parlour!&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur Train&lt;br /&gt;
| Buddy's A-Maze-ing Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer&lt;br /&gt;
| Dora's 3-D Backpack Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball&lt;br /&gt;
| Dragon Ball Z Tournament&lt;br /&gt;
|-&lt;br /&gt;
| DragonflyTV&lt;br /&gt;
| Nanobots&lt;br /&gt;
|-&lt;br /&gt;
| Duck Hunt&lt;br /&gt;
| Kill The Dog From Duck Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy&lt;br /&gt;
| Ed, Edd n Eddy - Clash Of The Idiots&lt;br /&gt;
|-&lt;br /&gt;
| Family Guy&lt;br /&gt;
| Brian's Shoot 'em Up Bar&lt;br /&gt;
|-&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum&lt;br /&gt;
| Fanboy &amp;amp; Chum Chum: Bubble Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Fetch! with Ruff Ruffman&lt;br /&gt;
| Fetch! Face-Off&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy&lt;br /&gt;
| Final Fantasy Returns- Flash Game&lt;br /&gt;
|-&lt;br /&gt;
| Five Nights at Freddy's&lt;br /&gt;
| Five Nights of Love-FNAF Dating Sim&lt;br /&gt;
|-&lt;br /&gt;
| Franny's Feet&lt;br /&gt;
| Shoebox Adventures: Fancy Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Frozen Elsa Fire Makeover&lt;br /&gt;
|-&lt;br /&gt;
| Garfield&lt;br /&gt;
| Garfield's Comic Creator&lt;br /&gt;
|-&lt;br /&gt;
| Garoto Emoticon&lt;br /&gt;
| O Pesadelo do Garoto Emoticon (The Ring)&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Falls&lt;br /&gt;
| Gravity Falls: Rumble's Revenge&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life&lt;br /&gt;
| Half-Life Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| Handy Manny&lt;br /&gt;
| Hop Up, Jump In!&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels&lt;br /&gt;
| Hot Wheels Ferrari X-V Speed Trial&lt;br /&gt;
|-&lt;br /&gt;
| Imagination Movers&lt;br /&gt;
| Warehouse Mouse in: The Bubble Room Game&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron&lt;br /&gt;
| Jimmy Neutron Sea Minus&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Bravo&lt;br /&gt;
| Johnny Bravo - Bravo Boogie&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Junction&lt;br /&gt;
| Ellyvan's Coconut Parade&lt;br /&gt;
|-&lt;br /&gt;
| Justice League&lt;br /&gt;
| Justice League: Curse of the Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&lt;br /&gt;
| Kirby's Airride Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| LEGO&lt;br /&gt;
| Pepper's Skateboard Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Life Savers&lt;br /&gt;
| Life Savers Waterpark Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Little Einsteins&lt;br /&gt;
| The Great Sky Race&lt;br /&gt;
|-&lt;br /&gt;
| Little People&lt;br /&gt;
| Little People® Favorite Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| Madagascar 3 Race Across Europe&lt;br /&gt;
|-&lt;br /&gt;
| Mario Bros.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Martha Speaks&lt;br /&gt;
| Skits Cooks&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man&lt;br /&gt;
| Mega Man RPG&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear&lt;br /&gt;
| Metal Gear Awesome&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug&lt;br /&gt;
| Metal Slug Brutal&lt;br /&gt;
|-&lt;br /&gt;
| Metroid&lt;br /&gt;
| Metroid: Genesis&lt;br /&gt;
|-&lt;br /&gt;
| Mickey Mouse Clubhouse&lt;br /&gt;
| Mickey's Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Minecraft&lt;br /&gt;
| Minecraft Tower Defence 2&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat&lt;br /&gt;
| Mortal Kombat Karnage&lt;br /&gt;
|-&lt;br /&gt;
| My Little Pony&lt;br /&gt;
| My Little Pony: Applejack's Horseshoe Toss&lt;br /&gt;
|-&lt;br /&gt;
| Octonauts&lt;br /&gt;
| Octonauts&lt;br /&gt;
|-&lt;br /&gt;
| Ooh, Aah &amp;amp; You&lt;br /&gt;
| Ooh &amp;amp; Aah's Coco-Nutty Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man&lt;br /&gt;
| Pac-Man&lt;br /&gt;
|-&lt;br /&gt;
| Passatempo&lt;br /&gt;
| Clicando a Turma&lt;br /&gt;
|-&lt;br /&gt;
| Peep and the Big Wide World&lt;br /&gt;
| Hop To It!&lt;br /&gt;
|-&lt;br /&gt;
| Phineas and Ferb&lt;br /&gt;
| Phineas and Ferb in the Transport-inators of Doooom&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon&lt;br /&gt;
| Who's That Pokemon?&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers&lt;br /&gt;
| Power Rangers in Space Red Ranger to the Rescue&lt;br /&gt;
|-&lt;br /&gt;
| Pou&lt;br /&gt;
| Pou Kitchen Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Regular Show&lt;br /&gt;
| Regular Show Trash n Dash&lt;br /&gt;
|-&lt;br /&gt;
| Sagwa the Chinese Siamese Cat&lt;br /&gt;
| Counting Koi&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack&lt;br /&gt;
| Samurai Jack: Code of the Samurai&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo&lt;br /&gt;
| Scooby Doo! Monster Madness&lt;br /&gt;
|-&lt;br /&gt;
| Shaun the Sheep&lt;br /&gt;
| Shaun the Sheep: Home Sheep Home&lt;br /&gt;
|-&lt;br /&gt;
| Shrek&lt;br /&gt;
| Shrek 'n' Slide&lt;br /&gt;
|-&lt;br /&gt;
| Sonic the Hedgehog&lt;br /&gt;
| Ultimate Flash Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| Spider-Man: City Raid&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants&lt;br /&gt;
| The Spongebob Squarepants Movie 3D Game&lt;br /&gt;
|-&lt;br /&gt;
| Spyro the Dragon&lt;br /&gt;
| Spyro Cavern Escape&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars&lt;br /&gt;
| LEGO Star Wars: The Quest for R2-D2&lt;br /&gt;
|-&lt;br /&gt;
| Street Fighter&lt;br /&gt;
| Street Fighter Flash&lt;br /&gt;
|-&lt;br /&gt;
| Tangled&lt;br /&gt;
| Tangled Double Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| Teen Titans: Battle Blitz&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| Teenage Mutant Ninja Turtles Pizza Time&lt;br /&gt;
|-&lt;br /&gt;
| The Avengers&lt;br /&gt;
| The Avengers: Bunker Busters 2&lt;br /&gt;
|-&lt;br /&gt;
| The Fairly OddParents&lt;br /&gt;
| Jimmy-Timmy Power Hour 2: Co-Pilot Chaos&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda&lt;br /&gt;
| The Legend of Zelda and the Lampshade of No Real Significance&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls&lt;br /&gt;
| Powerpuff Girls Pillow Fight&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons&lt;br /&gt;
| The Simpsons Movie: Bart Simpson's Naked Skate&lt;br /&gt;
|-&lt;br /&gt;
| The Smurfs&lt;br /&gt;
| The Smurfs Clumsy's Central Park Dash&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project&lt;br /&gt;
| 東方悠繰録&lt;br /&gt;
|-&lt;br /&gt;
| Toy Story&lt;br /&gt;
| Toy Story Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Transformers&lt;br /&gt;
| Transformers Dark of the Moon - Hidden Objects&lt;br /&gt;
|-&lt;br /&gt;
| Turma da Mônica&lt;br /&gt;
| Guarda-Roupa da Mônica&lt;br /&gt;
|-&lt;br /&gt;
| Têtes à Claques&lt;br /&gt;
| Têtes à Claques - Le Air hockey&lt;br /&gt;
|-&lt;br /&gt;
| Veggietales&lt;br /&gt;
| Veggie Tales Veggie Football&lt;br /&gt;
|-&lt;br /&gt;
| WALL-E&lt;br /&gt;
| WALL-E: Cup Shuffle&lt;br /&gt;
|-&lt;br /&gt;
| WordGirl&lt;br /&gt;
| WordGirl Synonym Toast&lt;br /&gt;
|-&lt;br /&gt;
| Wreck-It Ralph&lt;br /&gt;
| Wreck-It Ralph: Fix It Felix Jr.&lt;br /&gt;
|-&lt;br /&gt;
| X-Men&lt;br /&gt;
| Wolverine and the X-Men: M.R.D. Escape&lt;br /&gt;
|-&lt;br /&gt;
| Zootopia&lt;br /&gt;
| Zootopia Hair Salon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
&lt;br /&gt;
Game Engines are any programming tool used to make games at a Higher Level than using the tech directly. Note: Techs don't count as Game Engines, for example the ShiVa3D Engine is used to make ShiVa3D plugin games but ShiVa3D games shouldn't be tagged. Also if the engine has a web client, it shouldn't be tagged as that Engine, for example Tic80 shouldn't be tagged Tic80. At least three games in Flashpoint should be created in an engine to warrant a tag for that engine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://ledoux.itch.io/bitsy Bitsy]&lt;br /&gt;
| Visual Game Engine by Adam Le Doux that exports to HTML5. For games &amp;quot;where you can walk around and talk to people and be somewhere&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.scirra.com/ Construct]&lt;br /&gt;
| Visual Game Engine by Scirra Ltd. Exports to HTML5. &lt;br /&gt;
|-&lt;br /&gt;
| Emulated&lt;br /&gt;
| Game is written for a system and emulated online. Please note the [[Curation Format#Banned Games|Banned Games]] because most emulated games are banned. &lt;br /&gt;
|-&lt;br /&gt;
| [http://useflashpunk.net/ FlashPunk]&lt;br /&gt;
| Game Library for Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [http://flixel.org/ Flixel]&lt;br /&gt;
| Game Engine by Adam Atomic that exports to Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.yoyogames.com/gamemaker GameMaker: Studio]&lt;br /&gt;
| Visual Game Engine by YoYo Games that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gbstudio.dev/ GB Studio]&lt;br /&gt;
| Visual Game Engine by Chris Maltby for Gameboy Games. Exports to HTML5 using the Gameboy Online emulator.&lt;br /&gt;
|-&lt;br /&gt;
| [http://phaser.io/ Phaser]&lt;br /&gt;
| Game Engine and Toolkit by Photon Storm Ltd. that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lexaloffle.com/pico-8.php Pico8]&lt;br /&gt;
| Game Engine and Toolkit by Lexaloffle that exports to HTML5. Designed for Retro style game with a 128x128 resolution.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.puzzlescript.net/ PuzzleScript]&lt;br /&gt;
| Game Engine by Stephen Lavelle that exports to HTML5. Designed for Puzzle Games. &lt;br /&gt;
|-&lt;br /&gt;
| [https://scratch.mit.edu/ Scratch]&lt;br /&gt;
| Visual Game Engine by MIT that exports to Flash and HTML5. Designed for Children. &lt;br /&gt;
|-&lt;br /&gt;
| [https://tic.computer/ Tic-80]&lt;br /&gt;
| Game Engine and Toolkit by Nesbox that exports to HTML5. Designed for Retro style games with a 240x136 resolution. &lt;br /&gt;
|-&lt;br /&gt;
| [https://twinery.org Twine]&lt;br /&gt;
| Visual Game Engine and Toolkit by Chris Klimas that exports to HTML5. For Interactive Fiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [https://unity.com/ Unity WebGL]&lt;br /&gt;
| Game Engine and Toolkit by Unity Technologies that exports to HTML5. Not to be confused with Unity Web Player.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Requests_Sheet&amp;diff=2347</id>
		<title>Requests Sheet</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Requests_Sheet&amp;diff=2347"/>
		<updated>2020-03-08T23:11:26Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: /* Clarifications */ Fixed grammar error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Accessing the Sheet==&lt;br /&gt;
&lt;br /&gt;
To see all the pending requests, simply follow these links: &lt;br /&gt;
&lt;br /&gt;
* Games: https://docs.google.com/spreadsheets/d/1t0MbYMGm4dq4d5hA1l6MKuVYGyw9XU8UOPHjy2ceHX8/edit&lt;br /&gt;
* Animations: https://docs.google.com/spreadsheets/d/1EqBmxtNnNAupmGBoY35fy5ngEaZzPFIRuHJmNssA04s/edit&lt;br /&gt;
&lt;br /&gt;
In order to mark requests as curated, you will need editing privileges on the sheet. Sign into your Google account and request access to the sheet, and you'll receive editing privileges shortly! Be sure to mention your Discord username when you request access to the sheet so we know who you are.&lt;br /&gt;
&lt;br /&gt;
==Completing Requests==&lt;br /&gt;
&lt;br /&gt;
# Find a request you would like to work on in the Requests List. You can use the links on the &amp;quot;Read this, please&amp;quot; tab to quickly jump to a filtered version of the sheet.&lt;br /&gt;
# Use the link provided in the request to locate the game/animation and curate it. Follow the [[Curation Format]] guide and submit your zip file in the [http://discord.gg/S9uJ794 Flashpoint Discord server].&lt;br /&gt;
# After you've submitted the game/animation, return to the Requests List sheet and change the cell for that request's &amp;quot;Curated?&amp;quot; column to Yes. &lt;br /&gt;
#* To do this, click the cell once to select it, then type &amp;quot;Yes&amp;quot; and press Enter.&lt;br /&gt;
&lt;br /&gt;
==Editing Requests==&lt;br /&gt;
&lt;br /&gt;
* To add information to a request, edit its Curator Notes column. Never add comments to the sheet!&lt;br /&gt;
&lt;br /&gt;
* If you see a problem with a request, double-click the corresponding cell of the request and edit it.&lt;br /&gt;
&lt;br /&gt;
* If you see a request for a game/animation that is already in Flashpoint, mark the request as Curated by changing the cell for that request's &amp;quot;Curated?&amp;quot; column to Yes.&lt;br /&gt;
&lt;br /&gt;
* If you see a duplicate or invalid request, do not mark the request as Duplicate! Instead, delete the request by following the steps below:&lt;br /&gt;
*# Check if the request contains information applicable to another request, such as an alternate link for a game/animation. If it does, copy that information to the original request's Curator Notes column.&lt;br /&gt;
*# Select the row of the request you need to delete.&lt;br /&gt;
*# In the top menu, click Edit -&amp;gt; Delete Row.&lt;br /&gt;
&lt;br /&gt;
==Clarifications==&lt;br /&gt;
&lt;br /&gt;
* If there's more than one request for the same game, the requests are duplicates. One of the requests should normally be deleted by following the steps explained in the previous section. (See the next point for an exception to this.)&lt;br /&gt;
* If you see a request for an alternate version of a game that is already in Flashpoint, do not delete it. Although it counts as a duplicate request, it is useful for us to know about alternate versions of games because they can be added using [[Metadata Edits]].&lt;br /&gt;
* If you see a duplicate request for a game/animation that is already in Flashpoint, first follow the steps for deleting a duplicate request. Next, mark the remaining request as Curated.&lt;br /&gt;
* If you see two requests for different games with the same name, make sure that the requests are not marked as duplicates. If they are not duplicates, click the cell under the Duplicate column of each request, type &amp;quot;No&amp;quot;, and press Enter.&lt;br /&gt;
&lt;br /&gt;
If you're not sure whether a request is invalid or duplicate, please ask in the Flashpoint Discord server.&lt;br /&gt;
&lt;br /&gt;
==Using Filters==&lt;br /&gt;
&lt;br /&gt;
The requests sheet contains a number of Filter Views to help you find games to curate. Many of these can be accessed as links from the leftmost tab of the sheet. To use the rest of the filter views, click the &amp;quot;Requests List&amp;quot; tab of the sheet, then click &amp;lt;code&amp;gt;Data -&amp;gt; Filter Views&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Fixing Filters===&lt;br /&gt;
&lt;br /&gt;
From time to time, the sheet's Filter Views may break. For example, you might click the Silverlight link on the main page and see Flash requests at the end of the list, like this:&lt;br /&gt;
[[File:BrokenFilter.png|640px]]&lt;br /&gt;
&lt;br /&gt;
If this happens, click the &amp;lt;code&amp;gt;Range&amp;lt;/code&amp;gt; field and delete the numbers from the end, then press Enter. For example, this range would need to be changed from &amp;lt;code&amp;gt;A1:J10947&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;A1:J&amp;lt;/code&amp;gt;. After you accept the warning, the range will update and the filter will be fixed.&lt;br /&gt;
&lt;br /&gt;
==Fixing Conditional Formatting==&lt;br /&gt;
&lt;br /&gt;
From time to time, you might notice that new requests aren't being properly marked with conditional formatting. For example, you might see a multi-asset request that isn't marked in yellow or a duplicate request that isn't marked in red. Here is how to fix the problem:&lt;br /&gt;
# Click the header of the column that is not being correctly highlighted. For example, if multi-asset games are not being correctly marked, click the header of column F. This will select the entire column, as shown in the image below.&lt;br /&gt;
# Click &amp;lt;code&amp;gt;Format -&amp;gt; Conditional Formatting&amp;lt;/code&amp;gt; in the menu. This will open the &amp;quot;Conditional format rules&amp;quot; sidebar on the right.&lt;br /&gt;
# Click the formatting rule to edit it. Click the &amp;quot;Apply to range&amp;quot; field and delete the numbers from the end. In the example below, you would change the range from &amp;lt;code&amp;gt;F1:F10946&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;F1:F&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Click &amp;quot;Done&amp;quot; to save the rule. The range will be be automatically updated and the rule will be fixed.&lt;br /&gt;
[[File:ConditionalFormatting.png|1000px]]&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2335</id>
		<title>Curation Format</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2335"/>
		<updated>2020-03-04T03:30:39Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: /* List of Metadata Fields */ Fixed extra column in play mode section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will walk you through everything you need to know about putting together a curation and submitting it to Flashpoint. If this is your first time contributing, be sure to follow our [[Curation Tutorial|step-by-step tutorial]].&lt;br /&gt;
&lt;br /&gt;
==Before You Start==&lt;br /&gt;
&lt;br /&gt;
===Checking the Master List===&lt;br /&gt;
&lt;br /&gt;
Before curating, please check the [[Game Master List]] (and for animations, the [[Animation Master List]]) before possibly taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles.'''&lt;br /&gt;
&lt;br /&gt;
===Banned Games===&lt;br /&gt;
&lt;br /&gt;
{{:Not Accepted Games}}&lt;br /&gt;
&lt;br /&gt;
==What is a Curation?==&lt;br /&gt;
&lt;br /&gt;
Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a ''curation''.&lt;br /&gt;
&lt;br /&gt;
To make a curation, first create a new folder with the name of the game you'd like to save. (Windows won't let you create a folder name with certain special characters; you'll need to remove them from the folder name if that happens.) Inside your curation folder, you'll add a ''screenshot'' and ''logo'', a ''text file'' containing metadata about the game, and a ''content'' folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. Be sure to download our complete [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] and follow along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:FolderContents.png | A sample of what a completed curation folder looks like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
All content must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the htdocs folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at &amp;lt;code&amp;gt;http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&amp;lt;/code&amp;gt; you would do the folders in this example like the image below. If that is not working for some reason, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.&lt;br /&gt;
&lt;br /&gt;
You might notice that some games in Flashpoint use a domain called &amp;lt;code&amp;gt;localflash&amp;lt;/code&amp;gt; instead of a website domain. This is a legacy practice, and it is '''not used anymore''' unless the source files come from a CD, ZIP file, or other offline location.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Curate1.png | This is assuming you've already tested the game with Flashpoint Core. '''Don't forget the folder with the game's name!'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
Logos must be in PNG format, and have the entire title of a game, or something that is representative of the game. To be named &amp;lt;code&amp;gt;logo.png&amp;lt;/code&amp;gt; in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Logo-bad.png | Bad example. Crop it down to just the logo.&lt;br /&gt;
Image:Logo-good3.png | Good example. Logo is sufficiently cropped.&lt;br /&gt;
Image:Logo-good.png | Good example. Can show off a bit of the artist's work, but no menu options or other things to get in the way.&lt;br /&gt;
Image:Logo-good2.PNG | Good example. If no title is available, a decent shot of the focal point of the game will do instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
Screenshots must be in PNG format, and have a credible 'action shot' of the game (no menus or obvious tutorials). To be named &amp;lt;code&amp;gt;ss.png&amp;lt;/code&amp;gt; in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.&lt;br /&gt;
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.&lt;br /&gt;
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.&lt;br /&gt;
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metadata==&lt;br /&gt;
&lt;br /&gt;
The metadata must be included in a file named '''meta.txt'''. The table below shows all of the fields that you can include in your meta.txt files. All fields should be included if they are applicable. Pay special attention to fields marked with &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; - they are required at least some of the time. If a field is not applicable and not required for your curation, either omit it or leave it blank. &lt;br /&gt;
&lt;br /&gt;
Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, &amp;lt;code&amp;gt;Value1; Value2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some fields have a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in ''italics''. If you omit this type of field, it will take on its default value automatically.&lt;br /&gt;
&lt;br /&gt;
If you're not sure how to use a metadata field, be sure to check the [[#A Good meta.txt|example meta.txt]].&lt;br /&gt;
&lt;br /&gt;
===List of Metadata Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Field !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| '''Title'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Always required.''' The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title.&lt;br /&gt;
|-&lt;br /&gt;
| '''Alternate Titles'''&lt;br /&gt;
| Alternate titles that can be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Use &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt; to separate multiple values.&lt;br /&gt;
|-&lt;br /&gt;
| '''Library'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating an animation for Flashpoint Theatre.''' Possible values: &lt;br /&gt;
* ''Arcade'': This is a game that should go in Flashpoint Arcade (the Games section).&lt;br /&gt;
* Theatre: This is an animation that should go in Flashpoint Theatre (the Animations section).&lt;br /&gt;
|-&lt;br /&gt;
| '''Series'''&lt;br /&gt;
| The name of the specific-to-webgames series. As an example; a game based on The Fairly Odd Parents wouldn't have a series of The Fairly Odd Parents, but The Fancy Pants Adventure World 2 would have The Fancy Pants Adventure as its series.&lt;br /&gt;
|-&lt;br /&gt;
| '''Developer'''&lt;br /&gt;
| The name of the developer, or developers. Separate multiple developers with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section! If a developer is known by multiple names or aliases, you may separate each with a slash, like this: &amp;lt;code&amp;gt;Kajenx / Lucas Paakh&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Publisher'''&lt;br /&gt;
| The site that published (sponsored/branded) the game. Look for a &amp;quot;More Games&amp;quot; link or prominent logo; it will probably lead to the Publisher's website.&lt;br /&gt;
|-&lt;br /&gt;
| '''Play Mode'''&lt;br /&gt;
| Can be either one, two, or all three of these: &lt;br /&gt;
* ''Single Player'': A solo experience from start to finish.&lt;br /&gt;
* Cooperative: Like &amp;quot;Single Player&amp;quot;, but with others being in the journey of finishing the game from start to finish.&lt;br /&gt;
* Multiplayer: Playing against someone else or multiple players in a session, competing to win.&lt;br /&gt;
For example, a fighting game where you can verse either a Computer or another player would be considered &amp;lt;code&amp;gt;Single Player; Multiplayer&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Status'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* ''Playable'': Fully playable from beginning to end. Not hacked or modified.&lt;br /&gt;
* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.&lt;br /&gt;
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. '''If you hack a game, you must also include the original, unhacked file(s) in your curation.'''&lt;br /&gt;
If a game is both Hacked and Partial, its status would be &amp;lt;code&amp;gt;Hacked; Partial&amp;lt;/code&amp;gt;. The &amp;quot;Playable&amp;quot; status should not be used for Hacked or Partial games.&lt;br /&gt;
|-&lt;br /&gt;
| '''Release Date'''&lt;br /&gt;
| The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say &amp;lt;code&amp;gt;2010-01&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Version'''&lt;br /&gt;
| The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Languages'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating a game that supports languages other than English.''' &lt;br /&gt;
A list of all languages that the game supports. Use [https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes ISO 639-1 language codes] and separate each code with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. For example, if a game supports English and Spanish, you would say &amp;lt;code&amp;gt;en; es&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Extreme'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating something unsuitable for minors.''' Possible values: &lt;br /&gt;
* Yes: Indicates that a game is unsuitable for minors because of excessive violence, sexual content, or other mature content.&lt;br /&gt;
* ''No'': Indicates that a game is suitable for minors.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tags'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| See [[Tags]]. Separate multiple tags with a semicolon and a space, for example: &amp;lt;code&amp;gt;Platformer; Puzzle&amp;lt;/code&amp;gt;. The section headings (Action, Adventure, etc) may be used as tags as well. Pay special attention to the tags in the '''Content Warnings''' section, because these are '''required''' if they apply to the game you are curating.&lt;br /&gt;
|-&lt;br /&gt;
| '''Source'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The URL of the webpage where you found the game. If you found the game on [https://web.archive.org/ Wayback Machine], follow this format: &amp;lt;code&amp;gt;Original URL (Via Wayback Machine)&amp;lt;/code&amp;gt;. If you found the game somewhere other than a webpage, use whatever format you find appropriate to indicate the source.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platform'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The ''web game technology'' that the game uses. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of platforms supported.&lt;br /&gt;
If your curation omits this field, the Platform is assumed to be Flash. '''This field is required for all non-Flash curations.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Application Path'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;. &lt;br /&gt;
If the Application Path is omitted, it will be automatically chosen based on the game's Platform. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of default Application Paths for each Platform. '''We recommend that you always use this field.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch Command'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. '''Never have https:// at the beginning of a URL, it will eventually break something. ALWAYS use http://. If a URL has https:// at the beginning, it's wrong, end of story.'''&lt;br /&gt;
'''This field is always required.''' If you're having trouble figuring out the correct launch command, see [[Curation Tutorial]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
| A message that will appear in the right panel of the launcher. Reserve this for important tidbits related to how the game works that should be known before playing. For multi-line Notes, use the pipe symbol: &amp;lt;code&amp;gt;Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line of the Notes. To see how to do this, be sure to check the [[#A Good meta.txt|example meta.txt]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Original Description'''&lt;br /&gt;
| If a game's webpage contains a description of the game, you may copy and paste it into this field. If you can't find a description on the game's webpage, you can check the page source for the &amp;lt;code&amp;gt;&amp;lt;meta name=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; HTML tag. For multi-line descriptions, use the pipe symbol: &amp;lt;code&amp;gt;Original Description: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Curation Notes'''&lt;br /&gt;
| Use this field to show a message to BlueMaxima if he needs to add your curation in a different way from usual. For multi-line Curation Notes, use the pipe symbol: &amp;lt;code&amp;gt;Curation Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Additional Applications'''&lt;br /&gt;
| Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the [[#Appendix II: Additional Applications|Appendix]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Good meta.txt===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: Alien Hominid&lt;br /&gt;
Series: &lt;br /&gt;
Developer: The Behemoth&lt;br /&gt;
Publisher: Newgrounds.com&lt;br /&gt;
Play Mode: Single Player&lt;br /&gt;
Status: Playable&lt;br /&gt;
Release Date: 2002-08-07&lt;br /&gt;
Version: &lt;br /&gt;
Extreme: No&lt;br /&gt;
Tags: Shooter&lt;br /&gt;
Source: https://www.newgrounds.com/portal/view/59593&lt;br /&gt;
Platform: Flash&lt;br /&gt;
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&lt;br /&gt;
Notes: |&lt;br /&gt;
	This is our sample curation in Flashpoint Core.&lt;br /&gt;
	Multiple lines in notes and descriptions are cool.&lt;br /&gt;
Curation Notes: Thanks for your work!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blank meta.txt===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: &lt;br /&gt;
Alternate Titles: &lt;br /&gt;
Library: &lt;br /&gt;
Series: &lt;br /&gt;
Developer: &lt;br /&gt;
Publisher: &lt;br /&gt;
Play Mode: &lt;br /&gt;
Status: &lt;br /&gt;
Release Date: &lt;br /&gt;
Version: &lt;br /&gt;
Languages: &lt;br /&gt;
Extreme: &lt;br /&gt;
Tags: &lt;br /&gt;
Source: &lt;br /&gt;
Platform: &lt;br /&gt;
Application Path: &lt;br /&gt;
Launch Command: &lt;br /&gt;
Notes: &lt;br /&gt;
Original Description: &lt;br /&gt;
Curation Notes: &lt;br /&gt;
Additional Applications: &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using YAML===&lt;br /&gt;
&lt;br /&gt;
In addition to our custom &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt; format, Flashpoint curations also support metadata written in YAML format. To use YAML, create a &amp;lt;code&amp;gt;meta.yml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta.yaml&amp;lt;/code&amp;gt; file instead of a &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt; file. Then, follow the instructions in our [[YAML Format]] article.&lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
&lt;br /&gt;
You'll need [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break. &lt;br /&gt;
&lt;br /&gt;
Place the files from inside your content folder within the '''Server\htdocs\''' directory. Once you've done this, open the Core launcher, click the &amp;quot;New Game&amp;quot; button in the bottom right and mirror the info from your Meta.txt into the right panel. Click the checkmark and open your curation - if everything goes well, your game should open in a new window! If it doesn't, make sure you're copying the contents of your content folder and not the folder itself.&lt;br /&gt;
&lt;br /&gt;
'''All games should be tested in Flashpoint, if not Core then at least the full version. Just opening the game in a projector or browser is not enough of a test.'''&lt;br /&gt;
&lt;br /&gt;
==Packing it up==&lt;br /&gt;
&lt;br /&gt;
You've finished your first curation! All of these files should now be packed into a single .ZIP or .7Z file and submitted to our #curator-lounge on the Discord. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB, or one of our file upload locations for bigger files. See [[Submitting a Curation]] for up-to-date submission links for each type of curation. The page also provides more detailed instructions if you have further questions.&lt;br /&gt;
&lt;br /&gt;
[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip Here is the full example ZIP file.] &lt;br /&gt;
(This was also linked earlier, in the Overview section).&lt;br /&gt;
&lt;br /&gt;
==After Submitting==&lt;br /&gt;
&lt;br /&gt;
===Editing Your Curations===&lt;br /&gt;
&lt;br /&gt;
If you notice a mistake with your curation shortly after you've submitted it (and it hasn't been added to Flashpoint yet), just delete it and resubmit. (If you used our upload service, you might have to ask a Curator to delete your file for you.)&lt;br /&gt;
&lt;br /&gt;
If your curation has already been added to Flashpoint, read our article on [[Metadata Edits]] and head over to the #pending-fixes channel in our Discord so you can make necessary changes. If you're wondering whether your curation has been added to Flashpoint yet, look for a &amp;lt;code&amp;gt;:Tools:&amp;lt;/code&amp;gt; emoji reaction anywhere below your post in the Curations channel.&lt;br /&gt;
&lt;br /&gt;
===Having Problems?===&lt;br /&gt;
&lt;br /&gt;
Because we can't remind you enough already: [https://discord.gg/S9uJ794 Join our Discord] and ask away in the #curator-lounge channel.&lt;br /&gt;
&lt;br /&gt;
==Appendix I: Flashpoint Platforms==&lt;br /&gt;
&lt;br /&gt;
{{:Platforms}}&lt;br /&gt;
&lt;br /&gt;
==Appendix II: Additional Applications==&lt;br /&gt;
&lt;br /&gt;
The ''Additional Applications'' metadata field can be used to add Messages, Extras, or Alternates to a curation. Each of these items is explained in detail below.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
&lt;br /&gt;
Use the Message sub-field to add a short, one-line message that pops up before a game runs. If there's something that Flashpoint users need to know before playing a game, use this field. &lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game that starts in fullscreen and is difficult to close:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extras===&lt;br /&gt;
&lt;br /&gt;
Extras allow you to include a folder of bonus materials with your curation. If you would like to include files related to a game that are not required to play it, such as source code or unlockable items, this is how you can do it:&lt;br /&gt;
# Inside your curation's folder, next to the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder, create a folder called &amp;lt;code&amp;gt;Extras&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place all of the bonus materials you would like to include inside of the Extras folder.&lt;br /&gt;
# In the Notes field of your &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt;, add a short explanation of what's included in the Extras folder.&lt;br /&gt;
# In the Additional Applications field of your &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt;, add an Extras sub-field like this: &amp;lt;code&amp;gt;Extras: gamename&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game called ''Tokyo Guinea Pop''. The curation's Extras folder contains unlockable items from the game's original website.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Extras: tokyoguineapop&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternates===&lt;br /&gt;
&lt;br /&gt;
Alternates allow you to add alternate versions of a game. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder of your curation, along with the files for the main version.&lt;br /&gt;
&lt;br /&gt;
To add an alternate to the Additional Applications field, include a Heading, with an Application Path and Launch Command indented under it.&lt;br /&gt;
&lt;br /&gt;
For example, the curation of a game called ''Drop 3'' includes a hacked version. Here is the Additional Applications field of this curation:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Play Hacked Version:&lt;br /&gt;
        Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
        Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2334</id>
		<title>Curation Format</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2334"/>
		<updated>2020-03-04T03:28:34Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: /* List of Metadata Fields */ Made it more clear that more multiple play modes are allowed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will walk you through everything you need to know about putting together a curation and submitting it to Flashpoint. If this is your first time contributing, be sure to follow our [[Curation Tutorial|step-by-step tutorial]].&lt;br /&gt;
&lt;br /&gt;
==Before You Start==&lt;br /&gt;
&lt;br /&gt;
===Checking the Master List===&lt;br /&gt;
&lt;br /&gt;
Before curating, please check the [[Game Master List]] (and for animations, the [[Animation Master List]]) before possibly taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles.'''&lt;br /&gt;
&lt;br /&gt;
===Banned Games===&lt;br /&gt;
&lt;br /&gt;
{{:Not Accepted Games}}&lt;br /&gt;
&lt;br /&gt;
==What is a Curation?==&lt;br /&gt;
&lt;br /&gt;
Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a ''curation''.&lt;br /&gt;
&lt;br /&gt;
To make a curation, first create a new folder with the name of the game you'd like to save. (Windows won't let you create a folder name with certain special characters; you'll need to remove them from the folder name if that happens.) Inside your curation folder, you'll add a ''screenshot'' and ''logo'', a ''text file'' containing metadata about the game, and a ''content'' folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. Be sure to download our complete [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] and follow along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:FolderContents.png | A sample of what a completed curation folder looks like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
All content must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the htdocs folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at &amp;lt;code&amp;gt;http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&amp;lt;/code&amp;gt; you would do the folders in this example like the image below. If that is not working for some reason, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.&lt;br /&gt;
&lt;br /&gt;
You might notice that some games in Flashpoint use a domain called &amp;lt;code&amp;gt;localflash&amp;lt;/code&amp;gt; instead of a website domain. This is a legacy practice, and it is '''not used anymore''' unless the source files come from a CD, ZIP file, or other offline location.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Curate1.png | This is assuming you've already tested the game with Flashpoint Core. '''Don't forget the folder with the game's name!'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
Logos must be in PNG format, and have the entire title of a game, or something that is representative of the game. To be named &amp;lt;code&amp;gt;logo.png&amp;lt;/code&amp;gt; in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Logo-bad.png | Bad example. Crop it down to just the logo.&lt;br /&gt;
Image:Logo-good3.png | Good example. Logo is sufficiently cropped.&lt;br /&gt;
Image:Logo-good.png | Good example. Can show off a bit of the artist's work, but no menu options or other things to get in the way.&lt;br /&gt;
Image:Logo-good2.PNG | Good example. If no title is available, a decent shot of the focal point of the game will do instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
Screenshots must be in PNG format, and have a credible 'action shot' of the game (no menus or obvious tutorials). To be named &amp;lt;code&amp;gt;ss.png&amp;lt;/code&amp;gt; in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.&lt;br /&gt;
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.&lt;br /&gt;
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.&lt;br /&gt;
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metadata==&lt;br /&gt;
&lt;br /&gt;
The metadata must be included in a file named '''meta.txt'''. The table below shows all of the fields that you can include in your meta.txt files. All fields should be included if they are applicable. Pay special attention to fields marked with &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; - they are required at least some of the time. If a field is not applicable and not required for your curation, either omit it or leave it blank. &lt;br /&gt;
&lt;br /&gt;
Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, &amp;lt;code&amp;gt;Value1; Value2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some fields have a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in ''italics''. If you omit this type of field, it will take on its default value automatically.&lt;br /&gt;
&lt;br /&gt;
If you're not sure how to use a metadata field, be sure to check the [[#A Good meta.txt|example meta.txt]].&lt;br /&gt;
&lt;br /&gt;
===List of Metadata Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Field !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| '''Title'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Always required.''' The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title.&lt;br /&gt;
|-&lt;br /&gt;
| '''Alternate Titles'''&lt;br /&gt;
| Alternate titles that can be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Use &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt; to separate multiple values.&lt;br /&gt;
|-&lt;br /&gt;
| '''Library'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating an animation for Flashpoint Theatre.''' Possible values: &lt;br /&gt;
* ''Arcade'': This is a game that should go in Flashpoint Arcade (the Games section).&lt;br /&gt;
* Theatre: This is an animation that should go in Flashpoint Theatre (the Animations section).&lt;br /&gt;
|-&lt;br /&gt;
| '''Series'''&lt;br /&gt;
| The name of the specific-to-webgames series. As an example; a game based on The Fairly Odd Parents wouldn't have a series of The Fairly Odd Parents, but The Fancy Pants Adventure World 2 would have The Fancy Pants Adventure as its series.&lt;br /&gt;
|-&lt;br /&gt;
| '''Developer'''&lt;br /&gt;
| The name of the developer, or developers. Separate multiple developers with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section! If a developer is known by multiple names or aliases, you may separate each with a slash, like this: &amp;lt;code&amp;gt;Kajenx / Lucas Paakh&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Publisher'''&lt;br /&gt;
| The site that published (sponsored/branded) the game. Look for a &amp;quot;More Games&amp;quot; link or prominent logo; it will probably lead to the Publisher's website.&lt;br /&gt;
|-&lt;br /&gt;
| '''Play Mode'''&lt;br /&gt;
| Can be either one, two, or all three of these: &lt;br /&gt;
* ''Single Player'': A solo experience from start to finish.&lt;br /&gt;
* Cooperative: Like &amp;quot;Single Player&amp;quot;, but with others being in the journey of finishing the game from start to finish.&lt;br /&gt;
* Multiplayer: Playing against someone else or multiple players in a session, competing to win.&lt;br /&gt;
| For example, a fighting game where you can verse either a Computer or another player would be considered &amp;lt;code&amp;gt;Single Player; Multiplayer&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Status'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* ''Playable'': Fully playable from beginning to end. Not hacked or modified.&lt;br /&gt;
* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.&lt;br /&gt;
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. '''If you hack a game, you must also include the original, unhacked file(s) in your curation.'''&lt;br /&gt;
If a game is both Hacked and Partial, its status would be &amp;lt;code&amp;gt;Hacked; Partial&amp;lt;/code&amp;gt;. The &amp;quot;Playable&amp;quot; status should not be used for Hacked or Partial games.&lt;br /&gt;
|-&lt;br /&gt;
| '''Release Date'''&lt;br /&gt;
| The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say &amp;lt;code&amp;gt;2010-01&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Version'''&lt;br /&gt;
| The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Languages'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating a game that supports languages other than English.''' &lt;br /&gt;
A list of all languages that the game supports. Use [https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes ISO 639-1 language codes] and separate each code with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. For example, if a game supports English and Spanish, you would say &amp;lt;code&amp;gt;en; es&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Extreme'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating something unsuitable for minors.''' Possible values: &lt;br /&gt;
* Yes: Indicates that a game is unsuitable for minors because of excessive violence, sexual content, or other mature content.&lt;br /&gt;
* ''No'': Indicates that a game is suitable for minors.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tags'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| See [[Tags]]. Separate multiple tags with a semicolon and a space, for example: &amp;lt;code&amp;gt;Platformer; Puzzle&amp;lt;/code&amp;gt;. The section headings (Action, Adventure, etc) may be used as tags as well. Pay special attention to the tags in the '''Content Warnings''' section, because these are '''required''' if they apply to the game you are curating.&lt;br /&gt;
|-&lt;br /&gt;
| '''Source'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The URL of the webpage where you found the game. If you found the game on [https://web.archive.org/ Wayback Machine], follow this format: &amp;lt;code&amp;gt;Original URL (Via Wayback Machine)&amp;lt;/code&amp;gt;. If you found the game somewhere other than a webpage, use whatever format you find appropriate to indicate the source.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platform'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The ''web game technology'' that the game uses. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of platforms supported.&lt;br /&gt;
If your curation omits this field, the Platform is assumed to be Flash. '''This field is required for all non-Flash curations.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Application Path'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;. &lt;br /&gt;
If the Application Path is omitted, it will be automatically chosen based on the game's Platform. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of default Application Paths for each Platform. '''We recommend that you always use this field.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch Command'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. '''Never have https:// at the beginning of a URL, it will eventually break something. ALWAYS use http://. If a URL has https:// at the beginning, it's wrong, end of story.'''&lt;br /&gt;
'''This field is always required.''' If you're having trouble figuring out the correct launch command, see [[Curation Tutorial]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
| A message that will appear in the right panel of the launcher. Reserve this for important tidbits related to how the game works that should be known before playing. For multi-line Notes, use the pipe symbol: &amp;lt;code&amp;gt;Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line of the Notes. To see how to do this, be sure to check the [[#A Good meta.txt|example meta.txt]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Original Description'''&lt;br /&gt;
| If a game's webpage contains a description of the game, you may copy and paste it into this field. If you can't find a description on the game's webpage, you can check the page source for the &amp;lt;code&amp;gt;&amp;lt;meta name=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; HTML tag. For multi-line descriptions, use the pipe symbol: &amp;lt;code&amp;gt;Original Description: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Curation Notes'''&lt;br /&gt;
| Use this field to show a message to BlueMaxima if he needs to add your curation in a different way from usual. For multi-line Curation Notes, use the pipe symbol: &amp;lt;code&amp;gt;Curation Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Additional Applications'''&lt;br /&gt;
| Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the [[#Appendix II: Additional Applications|Appendix]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Good meta.txt===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: Alien Hominid&lt;br /&gt;
Series: &lt;br /&gt;
Developer: The Behemoth&lt;br /&gt;
Publisher: Newgrounds.com&lt;br /&gt;
Play Mode: Single Player&lt;br /&gt;
Status: Playable&lt;br /&gt;
Release Date: 2002-08-07&lt;br /&gt;
Version: &lt;br /&gt;
Extreme: No&lt;br /&gt;
Tags: Shooter&lt;br /&gt;
Source: https://www.newgrounds.com/portal/view/59593&lt;br /&gt;
Platform: Flash&lt;br /&gt;
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&lt;br /&gt;
Notes: |&lt;br /&gt;
	This is our sample curation in Flashpoint Core.&lt;br /&gt;
	Multiple lines in notes and descriptions are cool.&lt;br /&gt;
Curation Notes: Thanks for your work!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blank meta.txt===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: &lt;br /&gt;
Alternate Titles: &lt;br /&gt;
Library: &lt;br /&gt;
Series: &lt;br /&gt;
Developer: &lt;br /&gt;
Publisher: &lt;br /&gt;
Play Mode: &lt;br /&gt;
Status: &lt;br /&gt;
Release Date: &lt;br /&gt;
Version: &lt;br /&gt;
Languages: &lt;br /&gt;
Extreme: &lt;br /&gt;
Tags: &lt;br /&gt;
Source: &lt;br /&gt;
Platform: &lt;br /&gt;
Application Path: &lt;br /&gt;
Launch Command: &lt;br /&gt;
Notes: &lt;br /&gt;
Original Description: &lt;br /&gt;
Curation Notes: &lt;br /&gt;
Additional Applications: &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using YAML===&lt;br /&gt;
&lt;br /&gt;
In addition to our custom &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt; format, Flashpoint curations also support metadata written in YAML format. To use YAML, create a &amp;lt;code&amp;gt;meta.yml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta.yaml&amp;lt;/code&amp;gt; file instead of a &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt; file. Then, follow the instructions in our [[YAML Format]] article.&lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
&lt;br /&gt;
You'll need [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break. &lt;br /&gt;
&lt;br /&gt;
Place the files from inside your content folder within the '''Server\htdocs\''' directory. Once you've done this, open the Core launcher, click the &amp;quot;New Game&amp;quot; button in the bottom right and mirror the info from your Meta.txt into the right panel. Click the checkmark and open your curation - if everything goes well, your game should open in a new window! If it doesn't, make sure you're copying the contents of your content folder and not the folder itself.&lt;br /&gt;
&lt;br /&gt;
'''All games should be tested in Flashpoint, if not Core then at least the full version. Just opening the game in a projector or browser is not enough of a test.'''&lt;br /&gt;
&lt;br /&gt;
==Packing it up==&lt;br /&gt;
&lt;br /&gt;
You've finished your first curation! All of these files should now be packed into a single .ZIP or .7Z file and submitted to our #curator-lounge on the Discord. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB, or one of our file upload locations for bigger files. See [[Submitting a Curation]] for up-to-date submission links for each type of curation. The page also provides more detailed instructions if you have further questions.&lt;br /&gt;
&lt;br /&gt;
[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip Here is the full example ZIP file.] &lt;br /&gt;
(This was also linked earlier, in the Overview section).&lt;br /&gt;
&lt;br /&gt;
==After Submitting==&lt;br /&gt;
&lt;br /&gt;
===Editing Your Curations===&lt;br /&gt;
&lt;br /&gt;
If you notice a mistake with your curation shortly after you've submitted it (and it hasn't been added to Flashpoint yet), just delete it and resubmit. (If you used our upload service, you might have to ask a Curator to delete your file for you.)&lt;br /&gt;
&lt;br /&gt;
If your curation has already been added to Flashpoint, read our article on [[Metadata Edits]] and head over to the #pending-fixes channel in our Discord so you can make necessary changes. If you're wondering whether your curation has been added to Flashpoint yet, look for a &amp;lt;code&amp;gt;:Tools:&amp;lt;/code&amp;gt; emoji reaction anywhere below your post in the Curations channel.&lt;br /&gt;
&lt;br /&gt;
===Having Problems?===&lt;br /&gt;
&lt;br /&gt;
Because we can't remind you enough already: [https://discord.gg/S9uJ794 Join our Discord] and ask away in the #curator-lounge channel.&lt;br /&gt;
&lt;br /&gt;
==Appendix I: Flashpoint Platforms==&lt;br /&gt;
&lt;br /&gt;
{{:Platforms}}&lt;br /&gt;
&lt;br /&gt;
==Appendix II: Additional Applications==&lt;br /&gt;
&lt;br /&gt;
The ''Additional Applications'' metadata field can be used to add Messages, Extras, or Alternates to a curation. Each of these items is explained in detail below.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
&lt;br /&gt;
Use the Message sub-field to add a short, one-line message that pops up before a game runs. If there's something that Flashpoint users need to know before playing a game, use this field. &lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game that starts in fullscreen and is difficult to close:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extras===&lt;br /&gt;
&lt;br /&gt;
Extras allow you to include a folder of bonus materials with your curation. If you would like to include files related to a game that are not required to play it, such as source code or unlockable items, this is how you can do it:&lt;br /&gt;
# Inside your curation's folder, next to the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder, create a folder called &amp;lt;code&amp;gt;Extras&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place all of the bonus materials you would like to include inside of the Extras folder.&lt;br /&gt;
# In the Notes field of your &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt;, add a short explanation of what's included in the Extras folder.&lt;br /&gt;
# In the Additional Applications field of your &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt;, add an Extras sub-field like this: &amp;lt;code&amp;gt;Extras: gamename&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game called ''Tokyo Guinea Pop''. The curation's Extras folder contains unlockable items from the game's original website.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Extras: tokyoguineapop&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternates===&lt;br /&gt;
&lt;br /&gt;
Alternates allow you to add alternate versions of a game. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder of your curation, along with the files for the main version.&lt;br /&gt;
&lt;br /&gt;
To add an alternate to the Additional Applications field, include a Heading, with an Application Path and Launch Command indented under it.&lt;br /&gt;
&lt;br /&gt;
For example, the curation of a game called ''Drop 3'' includes a hacked version. Here is the Additional Applications field of this curation:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Play Hacked Version:&lt;br /&gt;
        Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
        Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=HTML5_Curation&amp;diff=2261</id>
		<title>HTML5 Curation</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=HTML5_Curation&amp;diff=2261"/>
		<updated>2020-02-21T22:09:15Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: /* Grabbing The Game From The Internet */ clarified what &amp;quot;basic webpage&amp;quot; means&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HTML5 games are not nearly as endangered as Flash games, and are in fact often cited as replacing the Flash medium. However, they still pose a risk of disappearing at some point in time, and therefore should be considered for curation just like other web game formats.&lt;br /&gt;
&lt;br /&gt;
The following page is a tutorial on how to curate HTML5 games to add to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
== Before You Start ==&lt;br /&gt;
&lt;br /&gt;
This tutorial will assume you've read the standard [[Curation Tutorial]], which is highly recommended to go through. Try curating a Flash game before moving on to HTML5.&lt;br /&gt;
&lt;br /&gt;
== Identifying HTML5 Games ==&lt;br /&gt;
&lt;br /&gt;
If a web game doesn't ask to enable Adobe Flash Player and there's no sign or mention of any of the other [[Platforms]], it is very likely an HTML5 game. &lt;br /&gt;
&lt;br /&gt;
To confirm this, press F12 to open the Developer Tools of your browser and click the Network tab. Look for a .html file, likely with the filename &amp;quot;index.html&amp;quot;. Copy the file's link and go to it. If it plays an unobstructed version of the game, you've found the source of your Launch Command.&lt;br /&gt;
&lt;br /&gt;
'''Make sure to always use http:// instead of https:// to make sure Flashpoint grabs files from the fake Internet instead of the real one!'''&lt;br /&gt;
&lt;br /&gt;
== Grabbing The Game From The Internet ==&lt;br /&gt;
&lt;br /&gt;
Saving .html pages is really easy, simply right click and &amp;quot;save as&amp;quot; (or use Ctrl-S). Make sure you're saving it as a basic webpage (HTML only) and not a complete one, as there's a bunch of needless junk that can come along with it. These junk files usually come in a folder with a name ending in &amp;quot;_files&amp;quot; in the same directory you saved your .html page to, so if you see a folder ending with &amp;quot;_files&amp;quot; you need to re-download the page.&lt;br /&gt;
&lt;br /&gt;
== Moving The Game Into Flashpoint ==&lt;br /&gt;
&lt;br /&gt;
It's good practice to name content folders directly after the URL of your file to prevent softlocking. In Flashpoint Core's Server/htdocs folder, create a series of folders named after the URL leading to your .html file.&lt;br /&gt;
&lt;br /&gt;
In Flashpoint Core itself, create a new game and fill it out with as much information as you can, including the Launch Command you found earlier. The Platform should be &amp;lt;code&amp;gt;HTML5&amp;lt;/code&amp;gt;, and the Application Path should be &amp;lt;code&amp;gt;FPSoftware\Basilisk-Portable\Basilisk-Portable.exe&amp;lt;/code&amp;gt;. The Basilisk browser is used in Flashpoint to run HTML5 games.&lt;br /&gt;
&lt;br /&gt;
Test your game. Almost all HTML5 games will certainly be multi-asset, so don't be surprised if the game doesn't work at first. &lt;br /&gt;
&lt;br /&gt;
Check the Flashpoint Redirector for a series of URLs of the assets for your game, assuming your content folder is based directly off of the source URL. Select Tools/Copy all 404 Not Found URLs. From here, you can either use cURLsDownloader to batch download the assets (see [[Curation Tutorial#Multi-Asset_Games|here]] for more information)  or manually download and insert the files into your content folder.&lt;br /&gt;
&lt;br /&gt;
Test the game repeatedly to check for additional assets the Redirector calls for. Once you're sure you've downloaded all the assets, test the game again to make sure everything works properly as it does online.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you don't want to jump back and forth between getting 404s and downloading them, you can use [[MAD4FP]]. Please be careful when using this, as it downloads everything that still exists, meaning you can get a lot of unnecessary files. Also, if you leave it on when trying to use normal Flashpoint it will break the program.&lt;br /&gt;
&lt;br /&gt;
== Wrapping It Up ==&lt;br /&gt;
&lt;br /&gt;
Follow the proper [[Curation Format]], including all content folders requested by the Redirector. &lt;br /&gt;
&lt;br /&gt;
Pack everything into a single .zip file and submit it to the #other-game-curations channel of the Flashpoint Discord. Use the HTML5 emoji when submitting.&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2251</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2251"/>
		<updated>2020-02-19T17:56:21Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: /* Franchises */ Added Blue's Clues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tags are used to classify and organize games in Flashpoint for easier searching.  Here, they have been organised into categories.  You may use multiple tags per game, and you can use the category headers as tags too (except ''Other'', ''Themes'', ''Content Warnings'', ''Franchises'' and ''Game Engines'').  If there is a tag that you feel would be useful, please ask a Staff Member on the Discord server, and we'll see if it's something that should be added.  We don't want tags to be too specific, to the point where a tag exists solely for one game.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
These games are active and action-packed, whether they involve running, jumping, shooting, or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Artillery&lt;br /&gt;
| Games where you use various weapons, setting the power and angle, to fight your enemy.&lt;br /&gt;
| Tank Wars&lt;br /&gt;
|-&lt;br /&gt;
| Brawler&lt;br /&gt;
| Progress through areas, beating up goons as you go; usually 2D.&lt;br /&gt;
| Stick Brawl&lt;br /&gt;
|-&lt;br /&gt;
| Fighting&lt;br /&gt;
| Two characters face off using combos and special techniques.&lt;br /&gt;
| Samurai Fighters&lt;br /&gt;
|-&lt;br /&gt;
| First-Person Shooter&lt;br /&gt;
| The game is played from the point of view of the character firing the weapon.&lt;br /&gt;
| Sierra 7&lt;br /&gt;
|-&lt;br /&gt;
| Platformer&lt;br /&gt;
| Progress through one or more stages by jumping from object to object.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Rail Shooter&lt;br /&gt;
| The game is played with a viewpoint that moves automatically, with no input available to the player.&lt;br /&gt;
| Xiao Xiao no. 4&lt;br /&gt;
|-&lt;br /&gt;
| Shoot 'Em Up&lt;br /&gt;
| Move freely horizontally and vertically to shoot enemies with projectiles, while avoiding theirs.&lt;br /&gt;
| Cookie Crisp Space Flight Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Shooter&lt;br /&gt;
| Any game where you use guns to shoot enemies.&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Gallery&lt;br /&gt;
| Move your cursor to shoot targets on a usually stationary playfield, and rack up lots of points.&lt;br /&gt;
| Pokemon Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
| Vertically-Scrolling Shooter &lt;br /&gt;
| The game is played with a playfield that scrolls from bottom to top (usually in a ship).&lt;br /&gt;
| Enigmata 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
In Adventure games, the player experiences an interactive story driven by exploration and/or puzzle solving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Choose Your Own Adventure&lt;br /&gt;
| Choose a path at specific junctions and see where the story takes you.&lt;br /&gt;
| The Henry Stickmin Series&lt;br /&gt;
|-&lt;br /&gt;
| Dating Sim&lt;br /&gt;
| Pick options to take boys or girls on dates.&lt;br /&gt;
| SimGirls&lt;br /&gt;
|-&lt;br /&gt;
| Escape the Room&lt;br /&gt;
| A subset of the Adventure genre where you're in a single room / low amount of rooms, a general lack of story, and puzzles to solve to get out of it.&lt;br /&gt;
| Cube Escape: The Cave&lt;br /&gt;
|-&lt;br /&gt;
| Metroidvania&lt;br /&gt;
| Adventure games that feature an interconnected world, explored by acquiring new items and unlocking new areas.&lt;br /&gt;
| Nuclear Autumn&lt;br /&gt;
|-&lt;br /&gt;
| Point and Click&lt;br /&gt;
| A specific subset of adventure games where your only controls are the mouse.&lt;br /&gt;
| Easy Joe&lt;br /&gt;
|-&lt;br /&gt;
| Roguelike&lt;br /&gt;
| You have one life.  Don't die, or you'll lose most if not all of your progress.&lt;br /&gt;
| Yet Another Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| RPG&lt;br /&gt;
| Games focused less on combat and more on exploration and puzzle solving.  May or may not have detailed character stats.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
| Visual Novel&lt;br /&gt;
| Story based games that consist almost entirely of reading and picking choices. Often with static backgrounds and characters.&lt;br /&gt;
| I woke up next to you again.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
Arcade games have easily graspable gameplay and a focus on getting a high score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Breakout&lt;br /&gt;
| Bounce a ball from a paddle to break all the bricks in a level.&lt;br /&gt;
| bloXplatter&lt;br /&gt;
|-&lt;br /&gt;
| Clicker&lt;br /&gt;
| A game where you primarily click to increase numbers. &lt;br /&gt;
| OSTM&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| You control a character, dodging or avoiding obstacles.&lt;br /&gt;
| Cubefield&lt;br /&gt;
|-&lt;br /&gt;
| Idle&lt;br /&gt;
| A game where numbers go up while you're away. Most of the incremental games are idle ones.&lt;br /&gt;
| Progress Quest&lt;br /&gt;
|-&lt;br /&gt;
| Launch&lt;br /&gt;
| A game where you throw your character to see how far you get. Buy upgrades to shoot yourself further next time.&lt;br /&gt;
| Learn to Fly&lt;br /&gt;
|-&lt;br /&gt;
| Pinball&lt;br /&gt;
| A game typically involving two paddles, a ball with realistic physics, and various objects on a play field that give you points when hit.&lt;br /&gt;
| Pinbill&lt;br /&gt;
|-&lt;br /&gt;
| Pong&lt;br /&gt;
| Games specifically based on Pong. Other paddle-based games will most likely use either the Breakout or Pinball tag.&lt;br /&gt;
| PONGS&lt;br /&gt;
|-&lt;br /&gt;
| Rhythm&lt;br /&gt;
| Press the right buttons to the beat of the music.&lt;br /&gt;
| F2Jam&lt;br /&gt;
|-&lt;br /&gt;
| Rock-Paper-Scissors&lt;br /&gt;
| A game based off the classic three-way head-to-head mind game.&lt;br /&gt;
| Pico vs. Uberkids&lt;br /&gt;
|-&lt;br /&gt;
| Runner&lt;br /&gt;
| A game that usually involves you moving down a path automatically, avoiding obstacles in order to either get a high score (endless) or finish a level.&lt;br /&gt;
| Robot Unicorn Attack&lt;br /&gt;
|-&lt;br /&gt;
| Score-Attack&lt;br /&gt;
| Your goal throughout the game is to get a high score.&lt;br /&gt;
| Starry Night&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| Games based on Snake.&lt;br /&gt;
| Snake Classic&lt;br /&gt;
|-&lt;br /&gt;
| Stacking&lt;br /&gt;
| Games that involve stacking objects, typically while keeping them balanced.&lt;br /&gt;
| Super Stacker&lt;br /&gt;
|-&lt;br /&gt;
| Tetris&lt;br /&gt;
| Games based on Tetris. Can also be used more generally for other drop-down fast-paced puzzle games such as Puyo Puyo and Dr. Mario.&lt;br /&gt;
| Tetris 1989&lt;br /&gt;
|-&lt;br /&gt;
| Timing&lt;br /&gt;
| Similar to rhythm games, these tend to rely on non-musical, usually-visual cues and proper timing. Stacking and slacking games are popular variants.&lt;br /&gt;
| Feed the King&lt;br /&gt;
|-&lt;br /&gt;
| Variety&lt;br /&gt;
| Mini-game collections, or games where the gameplay changes frequently.&lt;br /&gt;
| Four Second Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
Driving games involve steering a vehicle, whether to win a race, get the shortest time, or accomplish another goal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Flying&lt;br /&gt;
| Flying, but not fighting or racing. Usually in a plane or other airborne vehicle.&lt;br /&gt;
| Into Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Motocross&lt;br /&gt;
| 2D driving games with specific physics enabled.&lt;br /&gt;
| Dirt Bike&lt;br /&gt;
|-&lt;br /&gt;
| Parking&lt;br /&gt;
| Park in a precise space, using any vehicle.&lt;br /&gt;
| Docking Perfection 2&lt;br /&gt;
|-&lt;br /&gt;
| Racing &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Educational == &lt;br /&gt;
Educational games aim to teach something as you play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Math&lt;br /&gt;
| A game that primarily involves solving math problems.&lt;br /&gt;
| Math Shootout&lt;br /&gt;
|-&lt;br /&gt;
| Quiz&lt;br /&gt;
| A game that asks you questions about any particular subject matter. Some Quiz games are more parodical than educational, however.&lt;br /&gt;
| 50 States &lt;br /&gt;
|-&lt;br /&gt;
| Tutorial &lt;br /&gt;
| A game that is more akin to a tutorial, showing you how to do something in an interactive fashion.&lt;br /&gt;
| Ultimate Spriting Tutorial&lt;br /&gt;
|- &lt;br /&gt;
| Typing&lt;br /&gt;
| Games that teach you to type efficiently.&lt;br /&gt;
| Icarus Proudbottom Teaches Typing! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
Puzzle games involve brainteasers of all types, from fast-paced matching games to hidden object puzzles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Find&lt;br /&gt;
| Find things that are hidden within the larger picture, or find differences between pictures.&lt;br /&gt;
| Pocket Creature ~Hidden Objects~&lt;br /&gt;
|-&lt;br /&gt;
| Jigsaw&lt;br /&gt;
| Classic style of puzzle where you have differently shaped pieces and need to put them in the right spots.&lt;br /&gt;
| Ice-Age 4 Jigsaw Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Follow a set of rules, whether explained or not, and use methodical thinking to solve puzzles. Usually has no game-over criteria or time limit.&lt;br /&gt;
| 3D Logic 2&lt;br /&gt;
|-&lt;br /&gt;
| Marble Popper&lt;br /&gt;
| Shoot a round, small object at others of its kind to match groups of the same color, whether in a large mass as in Puzzle Bobble, or along a trail as in Zuma.&lt;br /&gt;
| Coba&lt;br /&gt;
|-&lt;br /&gt;
| Matching&lt;br /&gt;
| Can be used for either memory-match games (match a pair of objects together) or games where you click to match groups of connected objects.&lt;br /&gt;
| Plato's Matching Game&lt;br /&gt;
|-&lt;br /&gt;
| Match-3&lt;br /&gt;
| Swap and move objects around to match colours/shapes in lines.&lt;br /&gt;
| Bejeweled&lt;br /&gt;
|-&lt;br /&gt;
| Maze&lt;br /&gt;
| A game where you traverse or solve mazes.&lt;br /&gt;
| Grow Maze&lt;br /&gt;
|-&lt;br /&gt;
| Sliding&lt;br /&gt;
| Slide squares around a grid, usually 3x3, to form a picture.&lt;br /&gt;
| 8 Square Slider&lt;br /&gt;
|-&lt;br /&gt;
| Sokoban&lt;br /&gt;
| Games that involve pushing boxes around an area into specific locations.&lt;br /&gt;
| Aggressive Sokoban&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| The player must move around discreetly to avoid being detected by enemy entities.&lt;br /&gt;
| The Classroom&lt;br /&gt;
|-&lt;br /&gt;
| Word&lt;br /&gt;
| Games based on anagrams, crosswords, or similar material, or games that involve manipulating words.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simulation ==&lt;br /&gt;
This type of a game attempts to simulate something from real life, like a card game or just walking around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Card&lt;br /&gt;
| Card games that don't focus on gambling.&lt;br /&gt;
| Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Cooking&lt;br /&gt;
| Games that revolve around cooking food.&lt;br /&gt;
| Cooking Academy&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| Bet virtual money, win virtual money.&lt;br /&gt;
| Blackjack Elf&lt;br /&gt;
|-&lt;br /&gt;
| Mahjong&lt;br /&gt;
| A game based off the classic Mahjong/Shanghai solitaire tile games.&lt;br /&gt;
| NingPo MahJong&lt;br /&gt;
|-&lt;br /&gt;
| Solitaire&lt;br /&gt;
| A game based off the classic solitaire/patience card games.&lt;br /&gt;
| Golf Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Sports&lt;br /&gt;
| A recreation of any real-world sport, like baseball or football.&lt;br /&gt;
| Stick Cricket&lt;br /&gt;
|-&lt;br /&gt;
| Surgery&lt;br /&gt;
| Any game that involves performing medical operations on characters.&lt;br /&gt;
| Elsa Heart Surgery&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop&lt;br /&gt;
| Games that replicate board games, real-life or invented.&lt;br /&gt;
| Snakes and Ladders&lt;br /&gt;
|-&lt;br /&gt;
| Time Management&lt;br /&gt;
| Move resources quickly in order to reach a quota or fulfill some other objective.&lt;br /&gt;
| Diner Dash&lt;br /&gt;
|-&lt;br /&gt;
| Walking Simulator&lt;br /&gt;
| A game that involves the player exploring a world by walking around it while the story unfolds around them. (Generally, if a game involves combat, platforming, or anything more than just walking around, it usually isn't a walking simulator.) &lt;br /&gt;
| Dear Esther&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy games come in many forms, but usually involve controlling units in an efficient way to defeat some kind of enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Lane-Based Strategy&lt;br /&gt;
| You and your opponent have one or more lanes with which to send units down to attack each other.&lt;br /&gt;
| Plants vs. Zombies Web Version&lt;br /&gt;
|-&lt;br /&gt;
| Node-Based Strategy&lt;br /&gt;
| The player and the enemy each control 'nodes', which they can send units to and from. &lt;br /&gt;
| Tentacle Wars&lt;br /&gt;
|-&lt;br /&gt;
| Real-Time Strategy&lt;br /&gt;
| Create units and buildings, collect resources, and face an opponent who's doing the same things at the same time as you are.&lt;br /&gt;
| Creeper World: Evermore&lt;br /&gt;
|-&lt;br /&gt;
| Tower Defense&lt;br /&gt;
| Build various towers to destroy the units your enemies send against you.&lt;br /&gt;
| Bloons TD 5&lt;br /&gt;
|-&lt;br /&gt;
| Turn-Based&lt;br /&gt;
| Take turns with an opponent as you create units and buildings, move units, and order attacks.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
If a game doesn't seem to fit anywhere else, it will probably fit in one of these tags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Coloring&lt;br /&gt;
| Digital coloring pages.  Pick a color and color in a picture.  Like a coloring book, but in the form of a web game.&lt;br /&gt;
| SpongeBob: Coloring Book&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration&lt;br /&gt;
| Technical, engine, or concept demonstration. A tech demo.&lt;br /&gt;
| Ray Cast Car&lt;br /&gt;
|-&lt;br /&gt;
| Dress Up&lt;br /&gt;
| Choose outfits and hairstyles for a given character, or create an original character of your own.&lt;br /&gt;
| RPG Heroine Creator&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Nontraditional games that often explore new concepts in art or gameplay.&lt;br /&gt;
| Crumbling Room&lt;br /&gt;
|-&lt;br /&gt;
| Kissing&lt;br /&gt;
| A strangely prevalent type of game where the gameplay revolves around characters kissing.&lt;br /&gt;
| Seaside Kissing&lt;br /&gt;
|-&lt;br /&gt;
| Microsite&lt;br /&gt;
| Not so much a game as an interactive website backed up from the Internet. Often exists to promote another product.&lt;br /&gt;
| J.K. Rowling Official Site&lt;br /&gt;
|-&lt;br /&gt;
| Scene Creator&lt;br /&gt;
| Place objects, characters, and other decorations in a diorama. Like Dress Up games, but for a scene.&lt;br /&gt;
| The Disney Scene Creator games&lt;br /&gt;
|-&lt;br /&gt;
| Slacking&lt;br /&gt;
| Games where you must complete a series of tasks without being spotted or caught.&lt;br /&gt;
| Shop Class Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Toy&lt;br /&gt;
| Games with no objective, things to pass the time.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 3D&lt;br /&gt;
| Gameplay takes place in a 3-dimensional environment.&lt;br /&gt;
| 3D City&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| A game meant entirely for titillation.&lt;br /&gt;
| Super Deepthroat&lt;br /&gt;
|-&lt;br /&gt;
| Advergame&lt;br /&gt;
| Games that are designed purely to promote a commercial product or brand.&lt;br /&gt;
| Oreo O's Creme Team Journey&lt;br /&gt;
|-&lt;br /&gt;
| Anime&lt;br /&gt;
| A game with an anime art style.&lt;br /&gt;
| Anime Character Maker 2.2&lt;br /&gt;
|-&lt;br /&gt;
| Christmas&lt;br /&gt;
| Games with a Christmas theme.&lt;br /&gt;
| Bloons 2: Christmas Expansion&lt;br /&gt;
|-&lt;br /&gt;
| Community Content&lt;br /&gt;
| Games with community-made content (such as custom levels) included in Flashpoint. Typically also contain some sort of editor.&lt;br /&gt;
| Happy Wheels&lt;br /&gt;
|-&lt;br /&gt;
| Creative&lt;br /&gt;
| Anything that facilitates user-created content.&lt;br /&gt;
| Sonic Scene Creator 5&lt;br /&gt;
|-&lt;br /&gt;
| Daily&lt;br /&gt;
| A game with content that updates or changes every day.&lt;br /&gt;
| Drift n' Burn 365&lt;br /&gt;
|-&lt;br /&gt;
| Fantasy&lt;br /&gt;
| A game with a fantasy setting, such as a fairy tale.&lt;br /&gt;
| Talesworth Adventure Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Halloween&lt;br /&gt;
| Games with a Halloween theme.&lt;br /&gt;
| Angry Birds Halloween HD&lt;br /&gt;
|-&lt;br /&gt;
| Historical&lt;br /&gt;
| A game based on a historical event or time period.&lt;br /&gt;
| Western Front 1914&lt;br /&gt;
|-&lt;br /&gt;
| Holiday&lt;br /&gt;
| Games with holiday themes that don't fit the more specific holiday tags.&lt;br /&gt;
| Save The Easter Bunny&lt;br /&gt;
|-&lt;br /&gt;
| Horror&lt;br /&gt;
| A game that intends to provide an unsettling, creepy, spooky, scary skele-''cough'' atmosphere. Isn't exclusive to any other tag.&lt;br /&gt;
| Exmortis&lt;br /&gt;
|-&lt;br /&gt;
| Intentionally Infuriating&lt;br /&gt;
| Intentionally unfair games designed to frustrate the player.&lt;br /&gt;
| Syobon Action (Cat Mario)&lt;br /&gt;
|-&lt;br /&gt;
| Joke&lt;br /&gt;
| Games that exist solely to deliver a punchline.&lt;br /&gt;
| You Have to Burn the Rope&lt;br /&gt;
|-&lt;br /&gt;
| Level Editor&lt;br /&gt;
| Games with level editors.&lt;br /&gt;
| Warp&lt;br /&gt;
|-&lt;br /&gt;
| Music&lt;br /&gt;
| If music is a major part of gameplay, then use this tag. Can also be used with the Creative tag for music creation applications.&lt;br /&gt;
| Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Objects in the game are affected by real world/akin to real world forces. Often applies to Puzzle games.&lt;br /&gt;
| Red Remover&lt;br /&gt;
|-&lt;br /&gt;
| Pixel&lt;br /&gt;
| A game with a pixelated art style.&lt;br /&gt;
| Super Mario Bros. Crossover&lt;br /&gt;
|-&lt;br /&gt;
| Politics&lt;br /&gt;
| Games with political themes or featuring political figures.&lt;br /&gt;
| Good Guy With A Gun&lt;br /&gt;
|-&lt;br /&gt;
| Religious&lt;br /&gt;
| Games with religious themes, featuring religious figures, and/or based upon religious books/verses/stories.&lt;br /&gt;
| Noah's Ark Memo Game&lt;br /&gt;
|-&lt;br /&gt;
| Science Fiction&lt;br /&gt;
| A game with a futuristic or science fiction theme.&lt;br /&gt;
| Alternator&lt;br /&gt;
|-&lt;br /&gt;
| Side-Scrolling&lt;br /&gt;
| A game with a playfield that scrolls from left to right. Usually applies to shoot 'em ups or platformers.&lt;br /&gt;
| Heli Attack 3&lt;br /&gt;
|-&lt;br /&gt;
| Space&lt;br /&gt;
| Any game with an outer-space theme.&lt;br /&gt;
| Planet Cruncher&lt;br /&gt;
|-&lt;br /&gt;
| Stick&lt;br /&gt;
| Games featuring stick figure characters.&lt;br /&gt;
| Fighter's Rampage&lt;br /&gt;
|-&lt;br /&gt;
| Story-Driven&lt;br /&gt;
| Story is a major focus of the game.&lt;br /&gt;
| Detective Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| Western&lt;br /&gt;
| Cowboys, six shooters and yeeing your last haw.&lt;br /&gt;
| Wild West Showdown&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Any game featuring zombies (usually as enemies).&lt;br /&gt;
| The Hunt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
'''Tags that ''must'' be included if your game matches the criteria.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Gore&lt;br /&gt;
| Contains realistic blood or guts.&lt;br /&gt;
|-&lt;br /&gt;
| Jumpscare&lt;br /&gt;
| Contains an abrupt image, sound, or event meant to scare or surprise. One example is ''The Scary Maze Game''.&lt;br /&gt;
|-&lt;br /&gt;
| Seizure Warning&lt;br /&gt;
| Contains flashing effects that could trigger photosensitive epilepsy.&lt;br /&gt;
|-&lt;br /&gt;
| Sexual Content&lt;br /&gt;
| Contains explicit or implied depictions of sexual acts or themes.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Language&lt;br /&gt;
| Contains profane, vulgar or offensive language, either spoken or in text.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Franchises ==&lt;br /&gt;
&lt;br /&gt;
Tags that are associated with a particular franchise or intellectual property, web-game related or not. Note: A game or animation does not need to be ''officially'' part of a franchise for its tag to be applicable. In other words, fan-made games and animations based on a particular franchise can still use their respective franchise tag even if they weren't developed/published by the owners of the IP. At least three games in Flashpoint should be based around a franchise to warrant a tag for that franchise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Time&lt;br /&gt;
| Adventure Time: Legends of OOO&lt;br /&gt;
|-&lt;br /&gt;
| Angry Birds&lt;br /&gt;
| Angry Birds Rio&lt;br /&gt;
|-&lt;br /&gt;
| Barbie&lt;br /&gt;
| Barbie in Princess Power Dress Up Game&lt;br /&gt;
|-&lt;br /&gt;
| Batman&lt;br /&gt;
| Batman In Crime Wave&lt;br /&gt;
|-&lt;br /&gt;
| Beeserker&lt;br /&gt;
| Beeserker: The Videogame!&lt;br /&gt;
|-&lt;br /&gt;
| Ben 10&lt;br /&gt;
| Ben 10 - Battle Ready&lt;br /&gt;
|-&lt;br /&gt;
| Between the Lions&lt;br /&gt;
| Lionel's Talking Gizmo!&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade&lt;br /&gt;
| Beyblade Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Blue's Clues&lt;br /&gt;
| Blue's Clues Ghost Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Captain Underpants&lt;br /&gt;
| The Captain Underpants Rescue Raider 4000&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| Cars&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania&lt;br /&gt;
| Castlevania 2: Priest Battle&lt;br /&gt;
|-&lt;br /&gt;
| Cheetos&lt;br /&gt;
| Cheetos Chase&lt;br /&gt;
|-&lt;br /&gt;
| Chuck E. Cheese&lt;br /&gt;
| Chuck E. Cheese's Pizza Panic!&lt;br /&gt;
|-&lt;br /&gt;
| Clifford the Big Red Dog&lt;br /&gt;
| Clifford's Big Parade&lt;br /&gt;
|-&lt;br /&gt;
| Copa Jetix&lt;br /&gt;
| A Lavanderia Copa Jetix&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| Mix and Paint&lt;br /&gt;
|-&lt;br /&gt;
| Cyberchase&lt;br /&gt;
| Cyberchase: The Quest 1 &amp;amp; 2&lt;br /&gt;
|-&lt;br /&gt;
| Danny Phantom&lt;br /&gt;
| Danny Phantom Dueling Decks&lt;br /&gt;
|-&lt;br /&gt;
| Despicable Me&lt;br /&gt;
| Bee-Do!&lt;br /&gt;
|-&lt;br /&gt;
| Dexter's Laboratory&lt;br /&gt;
| Dexter's Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Diary of a Wimpy Kid&lt;br /&gt;
| Old-Timey Ice Cream Parlour!&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur Train&lt;br /&gt;
| Buddy's A-Maze-ing Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer&lt;br /&gt;
| Dora's 3-D Backpack Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball&lt;br /&gt;
| Dragon Ball Z Tournament&lt;br /&gt;
|-&lt;br /&gt;
| DragonflyTV&lt;br /&gt;
| Nanobots&lt;br /&gt;
|-&lt;br /&gt;
| Duck Hunt&lt;br /&gt;
| Kill The Dog From Duck Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy&lt;br /&gt;
| Ed, Edd n Eddy - Clash Of The Idiots&lt;br /&gt;
|-&lt;br /&gt;
| Family Guy&lt;br /&gt;
| Brian's Shoot 'em Up Bar&lt;br /&gt;
|-&lt;br /&gt;
| Fetch! with Ruff Ruffman&lt;br /&gt;
| Fetch! Face-Off&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy&lt;br /&gt;
| Final Fantasy Returns- Flash Game&lt;br /&gt;
|-&lt;br /&gt;
| Five Nights at Freddy's&lt;br /&gt;
| Five Nights of Love-FNAF Dating Sim&lt;br /&gt;
|-&lt;br /&gt;
| Franny's Feet&lt;br /&gt;
| Shoebox Adventures: Fancy Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Frozen Elsa Fire Makeover&lt;br /&gt;
|-&lt;br /&gt;
| Garfield&lt;br /&gt;
| Garfield's Comic Creator&lt;br /&gt;
|-&lt;br /&gt;
| Garoto Emoticon&lt;br /&gt;
| O Pesadelo do Garoto Emoticon (The Ring)&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Falls&lt;br /&gt;
| Gravity Falls: Rumble's Revenge&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life&lt;br /&gt;
| Half-Life Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| Handy Manny&lt;br /&gt;
| Hop Up, Jump In!&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels&lt;br /&gt;
| Hot Wheels Ferrari X-V Speed Trial&lt;br /&gt;
|-&lt;br /&gt;
| Imagination Movers&lt;br /&gt;
| Warehouse Mouse in: The Bubble Room Game&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron&lt;br /&gt;
| Jimmy Neutron Sea Minus&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Bravo&lt;br /&gt;
| Johnny Bravo - Bravo Boogie&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Junction&lt;br /&gt;
| Ellyvan's Coconut Parade&lt;br /&gt;
|-&lt;br /&gt;
| Justice League&lt;br /&gt;
| Justice League: Curse of the Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&lt;br /&gt;
| Kirby's Airride Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| LEGO&lt;br /&gt;
| Pepper's Skateboard Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Life Savers&lt;br /&gt;
| Life Savers Waterpark Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Little People&lt;br /&gt;
| Little People® Favorite Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
| Mario Bros.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Martha Speaks&lt;br /&gt;
| Skits Cooks&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man&lt;br /&gt;
| Mega Man RPG&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear&lt;br /&gt;
| Metal Gear Awesome&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug&lt;br /&gt;
| Metal Slug Brutal&lt;br /&gt;
|-&lt;br /&gt;
| Metroid&lt;br /&gt;
| Metroid: Genesis&lt;br /&gt;
|-&lt;br /&gt;
| Mickey Mouse Clubhouse&lt;br /&gt;
| Mickey's Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Minecraft&lt;br /&gt;
| Minecraft Tower Defence 2&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat&lt;br /&gt;
| Mortal Kombat Karnage&lt;br /&gt;
|-&lt;br /&gt;
| My Little Pony&lt;br /&gt;
| My Little Pony: Applejack's Horseshoe Toss&lt;br /&gt;
|-&lt;br /&gt;
| Octonauts&lt;br /&gt;
| Octonauts&lt;br /&gt;
|-&lt;br /&gt;
| Ooh, Aah &amp;amp; You&lt;br /&gt;
| Ooh &amp;amp; Aah's Coco-Nutty Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man&lt;br /&gt;
| Pac-Man&lt;br /&gt;
|-&lt;br /&gt;
| Passatempo&lt;br /&gt;
| Clicando a Turma&lt;br /&gt;
|-&lt;br /&gt;
| Peep and the Big Wide World&lt;br /&gt;
| Hop To It!&lt;br /&gt;
|-&lt;br /&gt;
| Phineas and Ferb&lt;br /&gt;
| Phineas and Ferb in the Transport-inators of Doooom&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon&lt;br /&gt;
| Who's That Pokemon?&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers&lt;br /&gt;
| Power Rangers in Space Red Ranger to the Rescue&lt;br /&gt;
|-&lt;br /&gt;
| Pou&lt;br /&gt;
| Pou Kitchen Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Regular Show&lt;br /&gt;
| Regular Show Trash n Dash&lt;br /&gt;
|-&lt;br /&gt;
| Sagwa the Chinese Siamese Cat&lt;br /&gt;
| Counting Koi&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack&lt;br /&gt;
| Samurai Jack: Code of the Samurai&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo&lt;br /&gt;
| Scooby Doo! Monster Madness&lt;br /&gt;
|-&lt;br /&gt;
| Shaun the Sheep&lt;br /&gt;
| Shaun the Sheep: Home Sheep Home&lt;br /&gt;
|-&lt;br /&gt;
| Shrek&lt;br /&gt;
| Shrek 'n' Slide&lt;br /&gt;
|-&lt;br /&gt;
| Sonic the Hedgehog&lt;br /&gt;
| Ultimate Flash Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| Spider-Man: City Raid&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants&lt;br /&gt;
| The Spongebob Squarepants Movie 3D Game&lt;br /&gt;
|-&lt;br /&gt;
| Spyro the Dragon&lt;br /&gt;
| Spyro Cavern Escape&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars&lt;br /&gt;
| LEGO Star Wars: The Quest for R2-D2&lt;br /&gt;
|-&lt;br /&gt;
| Street Fighter&lt;br /&gt;
| Street Fighter Flash&lt;br /&gt;
|-&lt;br /&gt;
| Tangled&lt;br /&gt;
| Tangled Double Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| Teen Titans: Battle Blitz&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| Teenage Mutant Ninja Turtles Pizza Time&lt;br /&gt;
|-&lt;br /&gt;
| The Avengers&lt;br /&gt;
| The Avengers: Bunker Busters 2&lt;br /&gt;
|-&lt;br /&gt;
| The Fairly OddParents&lt;br /&gt;
| Jimmy-Timmy Power Hour 2: Co-Pilot Chaos&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda&lt;br /&gt;
| The Legend of Zelda and the Lampshade of No Real Significance&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls&lt;br /&gt;
| Powerpuff Girls Pillow Fight&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons&lt;br /&gt;
| The Simpsons Movie: Bart Simpson's Naked Skate&lt;br /&gt;
|-&lt;br /&gt;
| The Smurfs&lt;br /&gt;
| The Smurfs Clumsy's Central Park Dash&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project&lt;br /&gt;
| 東方悠繰録&lt;br /&gt;
|-&lt;br /&gt;
| Toy Story&lt;br /&gt;
| Toy Story Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Transformers&lt;br /&gt;
| Transformers Dark of the Moon - Hidden Objects&lt;br /&gt;
|-&lt;br /&gt;
| Turma da Mônica&lt;br /&gt;
| Guarda-Roupa da Mônica&lt;br /&gt;
|-&lt;br /&gt;
| Têtes à Claques&lt;br /&gt;
| Têtes à Claques - Le Air hockey&lt;br /&gt;
|-&lt;br /&gt;
| Veggietales&lt;br /&gt;
| Veggie Tales Veggie Football&lt;br /&gt;
|-&lt;br /&gt;
| WALL-E&lt;br /&gt;
| WALL-E: Cup Shuffle&lt;br /&gt;
|-&lt;br /&gt;
| WordGirl&lt;br /&gt;
| WordGirl Synonym Toast&lt;br /&gt;
|-&lt;br /&gt;
| Wreck-It Ralph&lt;br /&gt;
| Wreck-It Ralph: Fix It Felix Jr.&lt;br /&gt;
|-&lt;br /&gt;
| X-Men&lt;br /&gt;
| Wolverine and the X-Men: M.R.D. Escape&lt;br /&gt;
|-&lt;br /&gt;
| Zootopia&lt;br /&gt;
| Zootopia Hair Salon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
&lt;br /&gt;
Game Engines are any programming tool used to make games at a Higher Level than using the tech directly. Note: Techs don't count as Game Engines, for example the ShiVa3D Engine is used to make ShiVa3D plugin games but ShiVa3D games shouldn't be tagged. Also if the engine has a web client, it shouldn't be tagged as that Engine, for example Tic80 shouldn't be tagged Tic80. At least three games in Flashpoint should be created in an engine to warrant a tag for that engine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://ledoux.itch.io/bitsy Bitsy]&lt;br /&gt;
| Visual Game Engine by Adam Le Doux that exports to HTML5. For games &amp;quot;where you can walk around and talk to people and be somewhere&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.scirra.com/ Construct]&lt;br /&gt;
| Visual Game Engine by Scirra Ltd. Exports to HTML5. &lt;br /&gt;
|-&lt;br /&gt;
| Emulated&lt;br /&gt;
| Game is written for a system and emulated online. Please note the [[Curation Format#Banned Games|Banned Games]] because most emulated games are banned. &lt;br /&gt;
|-&lt;br /&gt;
| [http://useflashpunk.net/ FlashPunk]&lt;br /&gt;
| Game Library for Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [http://flixel.org/ Flixel]&lt;br /&gt;
| Game Engine by Adam Atomic that exports to Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.yoyogames.com/gamemaker GameMaker: Studio]&lt;br /&gt;
| Visual Game Engine by YoYo Games that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gbstudio.dev/ GB Studio]&lt;br /&gt;
| Visual Game Engine by Chris Maltby for Gameboy Games. Exports to HTML5 using the Gameboy Online emulator.&lt;br /&gt;
|-&lt;br /&gt;
| [http://phaser.io/ Phaser]&lt;br /&gt;
| Game Engine and Toolkit by Photon Storm Ltd. that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lexaloffle.com/pico-8.php Pico8]&lt;br /&gt;
| Game Engine and Toolkit by Lexaloffle that exports to HTML5. Designed for Retro style game with a 128x128 resolution.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.puzzlescript.net/ PuzzleScript]&lt;br /&gt;
| Game Engine by Stephen Lavelle that exports to HTML5. Designed for Puzzle Games. &lt;br /&gt;
|-&lt;br /&gt;
| [https://scratch.mit.edu/ Scratch]&lt;br /&gt;
| Visual Game Engine by MIT that exports to Flash and HTML5. Designed for Children. &lt;br /&gt;
|-&lt;br /&gt;
| [https://tic.computer/ Tic-80]&lt;br /&gt;
| Game Engine and Toolkit by Nesbox that exports to HTML5. Designed for Retro style games with a 240x136 resolution. &lt;br /&gt;
|-&lt;br /&gt;
| [https://twinery.org Twine]&lt;br /&gt;
| Visual Game Engine and Toolkit by Chris Klimas that exports to HTML5. For Interactive Fiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [https://unity.com/ Unity WebGL]&lt;br /&gt;
| Game Engine and Toolkit by Unity Technologies that exports to HTML5. Not to be confused with Unity Web Player.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2250</id>
		<title>Tags</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Tags&amp;diff=2250"/>
		<updated>2020-02-19T17:52:47Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: /* Franchises */ Added Beyblade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tags are used to classify and organize games in Flashpoint for easier searching.  Here, they have been organised into categories.  You may use multiple tags per game, and you can use the category headers as tags too (except ''Other'', ''Themes'', ''Content Warnings'', ''Franchises'' and ''Game Engines'').  If there is a tag that you feel would be useful, please ask a Staff Member on the Discord server, and we'll see if it's something that should be added.  We don't want tags to be too specific, to the point where a tag exists solely for one game.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
These games are active and action-packed, whether they involve running, jumping, shooting, or something else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Artillery&lt;br /&gt;
| Games where you use various weapons, setting the power and angle, to fight your enemy.&lt;br /&gt;
| Tank Wars&lt;br /&gt;
|-&lt;br /&gt;
| Brawler&lt;br /&gt;
| Progress through areas, beating up goons as you go; usually 2D.&lt;br /&gt;
| Stick Brawl&lt;br /&gt;
|-&lt;br /&gt;
| Fighting&lt;br /&gt;
| Two characters face off using combos and special techniques.&lt;br /&gt;
| Samurai Fighters&lt;br /&gt;
|-&lt;br /&gt;
| First-Person Shooter&lt;br /&gt;
| The game is played from the point of view of the character firing the weapon.&lt;br /&gt;
| Sierra 7&lt;br /&gt;
|-&lt;br /&gt;
| Platformer&lt;br /&gt;
| Progress through one or more stages by jumping from object to object.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Rail Shooter&lt;br /&gt;
| The game is played with a viewpoint that moves automatically, with no input available to the player.&lt;br /&gt;
| Xiao Xiao no. 4&lt;br /&gt;
|-&lt;br /&gt;
| Shoot 'Em Up&lt;br /&gt;
| Move freely horizontally and vertically to shoot enemies with projectiles, while avoiding theirs.&lt;br /&gt;
| Cookie Crisp Space Flight Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Shooter&lt;br /&gt;
| Any game where you use guns to shoot enemies.&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Gallery&lt;br /&gt;
| Move your cursor to shoot targets on a usually stationary playfield, and rack up lots of points.&lt;br /&gt;
| Pokemon Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
| Vertically-Scrolling Shooter &lt;br /&gt;
| The game is played with a playfield that scrolls from bottom to top (usually in a ship).&lt;br /&gt;
| Enigmata 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
In Adventure games, the player experiences an interactive story driven by exploration and/or puzzle solving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Choose Your Own Adventure&lt;br /&gt;
| Choose a path at specific junctions and see where the story takes you.&lt;br /&gt;
| The Henry Stickmin Series&lt;br /&gt;
|-&lt;br /&gt;
| Dating Sim&lt;br /&gt;
| Pick options to take boys or girls on dates.&lt;br /&gt;
| SimGirls&lt;br /&gt;
|-&lt;br /&gt;
| Escape the Room&lt;br /&gt;
| A subset of the Adventure genre where you're in a single room / low amount of rooms, a general lack of story, and puzzles to solve to get out of it.&lt;br /&gt;
| Cube Escape: The Cave&lt;br /&gt;
|-&lt;br /&gt;
| Metroidvania&lt;br /&gt;
| Adventure games that feature an interconnected world, explored by acquiring new items and unlocking new areas.&lt;br /&gt;
| Nuclear Autumn&lt;br /&gt;
|-&lt;br /&gt;
| Point and Click&lt;br /&gt;
| A specific subset of adventure games where your only controls are the mouse.&lt;br /&gt;
| Easy Joe&lt;br /&gt;
|-&lt;br /&gt;
| Roguelike&lt;br /&gt;
| You have one life.  Don't die, or you'll lose most if not all of your progress.&lt;br /&gt;
| Yet Another Roguelike&lt;br /&gt;
|-&lt;br /&gt;
| RPG&lt;br /&gt;
| Games focused less on combat and more on exploration and puzzle solving.  May or may not have detailed character stats.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
| Visual Novel&lt;br /&gt;
| Story based games that consist almost entirely of reading and picking choices. Often with static backgrounds and characters.&lt;br /&gt;
| I woke up next to you again.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
Arcade games have easily graspable gameplay and a focus on getting a high score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Breakout&lt;br /&gt;
| Bounce a ball from a paddle to break all the bricks in a level.&lt;br /&gt;
| bloXplatter&lt;br /&gt;
|-&lt;br /&gt;
| Clicker&lt;br /&gt;
| A game where you primarily click to increase numbers. &lt;br /&gt;
| OSTM&lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| You control a character, dodging or avoiding obstacles.&lt;br /&gt;
| Cubefield&lt;br /&gt;
|-&lt;br /&gt;
| Idle&lt;br /&gt;
| A game where numbers go up while you're away. Most of the incremental games are idle ones.&lt;br /&gt;
| Progress Quest&lt;br /&gt;
|-&lt;br /&gt;
| Launch&lt;br /&gt;
| A game where you throw your character to see how far you get. Buy upgrades to shoot yourself further next time.&lt;br /&gt;
| Learn to Fly&lt;br /&gt;
|-&lt;br /&gt;
| Pinball&lt;br /&gt;
| A game typically involving two paddles, a ball with realistic physics, and various objects on a play field that give you points when hit.&lt;br /&gt;
| Pinbill&lt;br /&gt;
|-&lt;br /&gt;
| Pong&lt;br /&gt;
| Games specifically based on Pong. Other paddle-based games will most likely use either the Breakout or Pinball tag.&lt;br /&gt;
| PONGS&lt;br /&gt;
|-&lt;br /&gt;
| Rhythm&lt;br /&gt;
| Press the right buttons to the beat of the music.&lt;br /&gt;
| F2Jam&lt;br /&gt;
|-&lt;br /&gt;
| Rock-Paper-Scissors&lt;br /&gt;
| A game based off the classic three-way head-to-head mind game.&lt;br /&gt;
| Pico vs. Uberkids&lt;br /&gt;
|-&lt;br /&gt;
| Runner&lt;br /&gt;
| A game that usually involves you moving down a path automatically, avoiding obstacles in order to either get a high score (endless) or finish a level.&lt;br /&gt;
| Robot Unicorn Attack&lt;br /&gt;
|-&lt;br /&gt;
| Score-Attack&lt;br /&gt;
| Your goal throughout the game is to get a high score.&lt;br /&gt;
| Starry Night&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| Games based on Snake.&lt;br /&gt;
| Snake Classic&lt;br /&gt;
|-&lt;br /&gt;
| Stacking&lt;br /&gt;
| Games that involve stacking objects, typically while keeping them balanced.&lt;br /&gt;
| Super Stacker&lt;br /&gt;
|-&lt;br /&gt;
| Tetris&lt;br /&gt;
| Games based on Tetris. Can also be used more generally for other drop-down fast-paced puzzle games such as Puyo Puyo and Dr. Mario.&lt;br /&gt;
| Tetris 1989&lt;br /&gt;
|-&lt;br /&gt;
| Timing&lt;br /&gt;
| Similar to rhythm games, these tend to rely on non-musical, usually-visual cues and proper timing. Stacking and slacking games are popular variants.&lt;br /&gt;
| Feed the King&lt;br /&gt;
|-&lt;br /&gt;
| Variety&lt;br /&gt;
| Mini-game collections, or games where the gameplay changes frequently.&lt;br /&gt;
| Four Second Fury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Driving ==&lt;br /&gt;
Driving games involve steering a vehicle, whether to win a race, get the shortest time, or accomplish another goal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Flying&lt;br /&gt;
| Flying, but not fighting or racing. Usually in a plane or other airborne vehicle.&lt;br /&gt;
| Into Space 2&lt;br /&gt;
|-&lt;br /&gt;
| Motocross&lt;br /&gt;
| 2D driving games with specific physics enabled.&lt;br /&gt;
| Dirt Bike&lt;br /&gt;
|-&lt;br /&gt;
| Parking&lt;br /&gt;
| Park in a precise space, using any vehicle.&lt;br /&gt;
| Docking Perfection 2&lt;br /&gt;
|-&lt;br /&gt;
| Racing &lt;br /&gt;
| Try to go faster than either the other drivers or the clock as you drive around a track.&lt;br /&gt;
| Cyclomaniacs&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Educational == &lt;br /&gt;
Educational games aim to teach something as you play.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Math&lt;br /&gt;
| A game that primarily involves solving math problems.&lt;br /&gt;
| Math Shootout&lt;br /&gt;
|-&lt;br /&gt;
| Quiz&lt;br /&gt;
| A game that asks you questions about any particular subject matter. Some Quiz games are more parodical than educational, however.&lt;br /&gt;
| 50 States &lt;br /&gt;
|-&lt;br /&gt;
| Tutorial &lt;br /&gt;
| A game that is more akin to a tutorial, showing you how to do something in an interactive fashion.&lt;br /&gt;
| Ultimate Spriting Tutorial&lt;br /&gt;
|- &lt;br /&gt;
| Typing&lt;br /&gt;
| Games that teach you to type efficiently.&lt;br /&gt;
| Icarus Proudbottom Teaches Typing! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
Puzzle games involve brainteasers of all types, from fast-paced matching games to hidden object puzzles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Find&lt;br /&gt;
| Find things that are hidden within the larger picture, or find differences between pictures.&lt;br /&gt;
| Pocket Creature ~Hidden Objects~&lt;br /&gt;
|-&lt;br /&gt;
| Jigsaw&lt;br /&gt;
| Classic style of puzzle where you have differently shaped pieces and need to put them in the right spots.&lt;br /&gt;
| Ice-Age 4 Jigsaw Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Follow a set of rules, whether explained or not, and use methodical thinking to solve puzzles. Usually has no game-over criteria or time limit.&lt;br /&gt;
| 3D Logic 2&lt;br /&gt;
|-&lt;br /&gt;
| Marble Popper&lt;br /&gt;
| Shoot a round, small object at others of its kind to match groups of the same color, whether in a large mass as in Puzzle Bobble, or along a trail as in Zuma.&lt;br /&gt;
| Coba&lt;br /&gt;
|-&lt;br /&gt;
| Matching&lt;br /&gt;
| Can be used for either memory-match games (match a pair of objects together) or games where you click to match groups of connected objects.&lt;br /&gt;
| Plato's Matching Game&lt;br /&gt;
|-&lt;br /&gt;
| Match-3&lt;br /&gt;
| Swap and move objects around to match colours/shapes in lines.&lt;br /&gt;
| Bejeweled&lt;br /&gt;
|-&lt;br /&gt;
| Maze&lt;br /&gt;
| A game where you traverse or solve mazes.&lt;br /&gt;
| Grow Maze&lt;br /&gt;
|-&lt;br /&gt;
| Sliding&lt;br /&gt;
| Slide squares around a grid, usually 3x3, to form a picture.&lt;br /&gt;
| 8 Square Slider&lt;br /&gt;
|-&lt;br /&gt;
| Sokoban&lt;br /&gt;
| Games that involve pushing boxes around an area into specific locations.&lt;br /&gt;
| Aggressive Sokoban&lt;br /&gt;
|-&lt;br /&gt;
| Stealth&lt;br /&gt;
| The player must move around discreetly to avoid being detected by enemy entities.&lt;br /&gt;
| The Classroom&lt;br /&gt;
|-&lt;br /&gt;
| Word&lt;br /&gt;
| Games based on anagrams, crosswords, or similar material, or games that involve manipulating words.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simulation ==&lt;br /&gt;
This type of a game attempts to simulate something from real life, like a card game or just walking around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Card&lt;br /&gt;
| Card games that don't focus on gambling.&lt;br /&gt;
| Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Cooking&lt;br /&gt;
| Games that revolve around cooking food.&lt;br /&gt;
| Cooking Academy&lt;br /&gt;
|-&lt;br /&gt;
| Gambling&lt;br /&gt;
| Bet virtual money, win virtual money.&lt;br /&gt;
| Blackjack Elf&lt;br /&gt;
|-&lt;br /&gt;
| Mahjong&lt;br /&gt;
| A game based off the classic Mahjong/Shanghai solitaire tile games.&lt;br /&gt;
| NingPo MahJong&lt;br /&gt;
|-&lt;br /&gt;
| Solitaire&lt;br /&gt;
| A game based off the classic solitaire/patience card games.&lt;br /&gt;
| Golf Solitaire&lt;br /&gt;
|-&lt;br /&gt;
| Sports&lt;br /&gt;
| A recreation of any real-world sport, like baseball or football.&lt;br /&gt;
| Stick Cricket&lt;br /&gt;
|-&lt;br /&gt;
| Surgery&lt;br /&gt;
| Any game that involves performing medical operations on characters.&lt;br /&gt;
| Elsa Heart Surgery&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop&lt;br /&gt;
| Games that replicate board games, real-life or invented.&lt;br /&gt;
| Snakes and Ladders&lt;br /&gt;
|-&lt;br /&gt;
| Time Management&lt;br /&gt;
| Move resources quickly in order to reach a quota or fulfill some other objective.&lt;br /&gt;
| Diner Dash&lt;br /&gt;
|-&lt;br /&gt;
| Walking Simulator&lt;br /&gt;
| A game that involves the player exploring a world by walking around it while the story unfolds around them. (Generally, if a game involves combat, platforming, or anything more than just walking around, it usually isn't a walking simulator.) &lt;br /&gt;
| Dear Esther&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Strategy games come in many forms, but usually involve controlling units in an efficient way to defeat some kind of enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Lane-Based Strategy&lt;br /&gt;
| You and your opponent have one or more lanes with which to send units down to attack each other.&lt;br /&gt;
| Plants vs. Zombies Web Version&lt;br /&gt;
|-&lt;br /&gt;
| Node-Based Strategy&lt;br /&gt;
| The player and the enemy each control 'nodes', which they can send units to and from. &lt;br /&gt;
| Tentacle Wars&lt;br /&gt;
|-&lt;br /&gt;
| Real-Time Strategy&lt;br /&gt;
| Create units and buildings, collect resources, and face an opponent who's doing the same things at the same time as you are.&lt;br /&gt;
| Creeper World: Evermore&lt;br /&gt;
|-&lt;br /&gt;
| Tower Defense&lt;br /&gt;
| Build various towers to destroy the units your enemies send against you.&lt;br /&gt;
| Bloons TD 5&lt;br /&gt;
|-&lt;br /&gt;
| Turn-Based&lt;br /&gt;
| Take turns with an opponent as you create units and buildings, move units, and order attacks.&lt;br /&gt;
| Sonny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
If a game doesn't seem to fit anywhere else, it will probably fit in one of these tags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Coloring&lt;br /&gt;
| Digital coloring pages.  Pick a color and color in a picture.  Like a coloring book, but in the form of a web game.&lt;br /&gt;
| SpongeBob: Coloring Book&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration&lt;br /&gt;
| Technical, engine, or concept demonstration. A tech demo.&lt;br /&gt;
| Ray Cast Car&lt;br /&gt;
|-&lt;br /&gt;
| Dress Up&lt;br /&gt;
| Choose outfits and hairstyles for a given character, or create an original character of your own.&lt;br /&gt;
| RPG Heroine Creator&lt;br /&gt;
|-&lt;br /&gt;
| Experimental&lt;br /&gt;
| Nontraditional games that often explore new concepts in art or gameplay.&lt;br /&gt;
| Crumbling Room&lt;br /&gt;
|-&lt;br /&gt;
| Kissing&lt;br /&gt;
| A strangely prevalent type of game where the gameplay revolves around characters kissing.&lt;br /&gt;
| Seaside Kissing&lt;br /&gt;
|-&lt;br /&gt;
| Microsite&lt;br /&gt;
| Not so much a game as an interactive website backed up from the Internet. Often exists to promote another product.&lt;br /&gt;
| J.K. Rowling Official Site&lt;br /&gt;
|-&lt;br /&gt;
| Scene Creator&lt;br /&gt;
| Place objects, characters, and other decorations in a diorama. Like Dress Up games, but for a scene.&lt;br /&gt;
| The Disney Scene Creator games&lt;br /&gt;
|-&lt;br /&gt;
| Slacking&lt;br /&gt;
| Games where you must complete a series of tasks without being spotted or caught.&lt;br /&gt;
| Shop Class Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Toy&lt;br /&gt;
| Games with no objective, things to pass the time.&lt;br /&gt;
| Interactive Buddy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tag !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| 3D&lt;br /&gt;
| Gameplay takes place in a 3-dimensional environment.&lt;br /&gt;
| 3D City&lt;br /&gt;
|-&lt;br /&gt;
| Adult&lt;br /&gt;
| A game meant entirely for titillation.&lt;br /&gt;
| Super Deepthroat&lt;br /&gt;
|-&lt;br /&gt;
| Advergame&lt;br /&gt;
| Games that are designed purely to promote a commercial product or brand.&lt;br /&gt;
| Oreo O's Creme Team Journey&lt;br /&gt;
|-&lt;br /&gt;
| Anime&lt;br /&gt;
| A game with an anime art style.&lt;br /&gt;
| Anime Character Maker 2.2&lt;br /&gt;
|-&lt;br /&gt;
| Christmas&lt;br /&gt;
| Games with a Christmas theme.&lt;br /&gt;
| Bloons 2: Christmas Expansion&lt;br /&gt;
|-&lt;br /&gt;
| Community Content&lt;br /&gt;
| Games with community-made content (such as custom levels) included in Flashpoint. Typically also contain some sort of editor.&lt;br /&gt;
| Happy Wheels&lt;br /&gt;
|-&lt;br /&gt;
| Creative&lt;br /&gt;
| Anything that facilitates user-created content.&lt;br /&gt;
| Sonic Scene Creator 5&lt;br /&gt;
|-&lt;br /&gt;
| Daily&lt;br /&gt;
| A game with content that updates or changes every day.&lt;br /&gt;
| Drift n' Burn 365&lt;br /&gt;
|-&lt;br /&gt;
| Fantasy&lt;br /&gt;
| A game with a fantasy setting, such as a fairy tale.&lt;br /&gt;
| Talesworth Adventure Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Halloween&lt;br /&gt;
| Games with a Halloween theme.&lt;br /&gt;
| Angry Birds Halloween HD&lt;br /&gt;
|-&lt;br /&gt;
| Historical&lt;br /&gt;
| A game based on a historical event or time period.&lt;br /&gt;
| Western Front 1914&lt;br /&gt;
|-&lt;br /&gt;
| Holiday&lt;br /&gt;
| Games with holiday themes that don't fit the more specific holiday tags.&lt;br /&gt;
| Save The Easter Bunny&lt;br /&gt;
|-&lt;br /&gt;
| Horror&lt;br /&gt;
| A game that intends to provide an unsettling, creepy, spooky, scary skele-''cough'' atmosphere. Isn't exclusive to any other tag.&lt;br /&gt;
| Exmortis&lt;br /&gt;
|-&lt;br /&gt;
| Intentionally Infuriating&lt;br /&gt;
| Intentionally unfair games designed to frustrate the player.&lt;br /&gt;
| Syobon Action (Cat Mario)&lt;br /&gt;
|-&lt;br /&gt;
| Joke&lt;br /&gt;
| Games that exist solely to deliver a punchline.&lt;br /&gt;
| You Have to Burn the Rope&lt;br /&gt;
|-&lt;br /&gt;
| Level Editor&lt;br /&gt;
| Games with level editors.&lt;br /&gt;
| Warp&lt;br /&gt;
|-&lt;br /&gt;
| Music&lt;br /&gt;
| If music is a major part of gameplay, then use this tag. Can also be used with the Creative tag for music creation applications.&lt;br /&gt;
| Symphony&lt;br /&gt;
|-&lt;br /&gt;
| Physics&lt;br /&gt;
| Objects in the game are affected by real world/akin to real world forces. Often applies to Puzzle games.&lt;br /&gt;
| Red Remover&lt;br /&gt;
|-&lt;br /&gt;
| Pixel&lt;br /&gt;
| A game with a pixelated art style.&lt;br /&gt;
| Super Mario Bros. Crossover&lt;br /&gt;
|-&lt;br /&gt;
| Politics&lt;br /&gt;
| Games with political themes or featuring political figures.&lt;br /&gt;
| Good Guy With A Gun&lt;br /&gt;
|-&lt;br /&gt;
| Religious&lt;br /&gt;
| Games with religious themes, featuring religious figures, and/or based upon religious books/verses/stories.&lt;br /&gt;
| Noah's Ark Memo Game&lt;br /&gt;
|-&lt;br /&gt;
| Science Fiction&lt;br /&gt;
| A game with a futuristic or science fiction theme.&lt;br /&gt;
| Alternator&lt;br /&gt;
|-&lt;br /&gt;
| Side-Scrolling&lt;br /&gt;
| A game with a playfield that scrolls from left to right. Usually applies to shoot 'em ups or platformers.&lt;br /&gt;
| Heli Attack 3&lt;br /&gt;
|-&lt;br /&gt;
| Space&lt;br /&gt;
| Any game with an outer-space theme.&lt;br /&gt;
| Planet Cruncher&lt;br /&gt;
|-&lt;br /&gt;
| Stick&lt;br /&gt;
| Games featuring stick figure characters.&lt;br /&gt;
| Fighter's Rampage&lt;br /&gt;
|-&lt;br /&gt;
| Story-Driven&lt;br /&gt;
| Story is a major focus of the game.&lt;br /&gt;
| Detective Grimoire&lt;br /&gt;
|-&lt;br /&gt;
| Western&lt;br /&gt;
| Cowboys, six shooters and yeeing your last haw.&lt;br /&gt;
| Wild West Showdown&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Any game featuring zombies (usually as enemies).&lt;br /&gt;
| The Hunt&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content Warnings ==&lt;br /&gt;
&lt;br /&gt;
'''Tags that ''must'' be included if your game matches the criteria.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Gore&lt;br /&gt;
| Contains realistic blood or guts.&lt;br /&gt;
|-&lt;br /&gt;
| Jumpscare&lt;br /&gt;
| Contains an abrupt image, sound, or event meant to scare or surprise. One example is ''The Scary Maze Game''.&lt;br /&gt;
|-&lt;br /&gt;
| Seizure Warning&lt;br /&gt;
| Contains flashing effects that could trigger photosensitive epilepsy.&lt;br /&gt;
|-&lt;br /&gt;
| Sexual Content&lt;br /&gt;
| Contains explicit or implied depictions of sexual acts or themes.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Language&lt;br /&gt;
| Contains profane, vulgar or offensive language, either spoken or in text.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Franchises ==&lt;br /&gt;
&lt;br /&gt;
Tags that are associated with a particular franchise or intellectual property, web-game related or not. Note: A game or animation does not need to be ''officially'' part of a franchise for its tag to be applicable. In other words, fan-made games and animations based on a particular franchise can still use their respective franchise tag even if they weren't developed/published by the owners of the IP. At least three games in Flashpoint should be based around a franchise to warrant a tag for that franchise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Time&lt;br /&gt;
| Adventure Time: Legends of OOO&lt;br /&gt;
|-&lt;br /&gt;
| Angry Birds&lt;br /&gt;
| Angry Birds Rio&lt;br /&gt;
|-&lt;br /&gt;
| Barbie&lt;br /&gt;
| Barbie in Princess Power Dress Up Game&lt;br /&gt;
|-&lt;br /&gt;
| Batman&lt;br /&gt;
| Batman In Crime Wave&lt;br /&gt;
|-&lt;br /&gt;
| Beeserker&lt;br /&gt;
| Beeserker: The Videogame!&lt;br /&gt;
|-&lt;br /&gt;
| Ben 10&lt;br /&gt;
| Ben 10 - Battle Ready&lt;br /&gt;
|-&lt;br /&gt;
| Between the Lions&lt;br /&gt;
| Lionel's Talking Gizmo!&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade&lt;br /&gt;
| Beyblade Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Captain Underpants&lt;br /&gt;
| The Captain Underpants Rescue Raider 4000&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| Cars&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania&lt;br /&gt;
| Castlevania 2: Priest Battle&lt;br /&gt;
|-&lt;br /&gt;
| Cheetos&lt;br /&gt;
| Cheetos Chase&lt;br /&gt;
|-&lt;br /&gt;
| Chuck E. Cheese&lt;br /&gt;
| Chuck E. Cheese's Pizza Panic!&lt;br /&gt;
|-&lt;br /&gt;
| Clifford the Big Red Dog&lt;br /&gt;
| Clifford's Big Parade&lt;br /&gt;
|-&lt;br /&gt;
| Copa Jetix&lt;br /&gt;
| A Lavanderia Copa Jetix&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| Mix and Paint&lt;br /&gt;
|-&lt;br /&gt;
| Cyberchase&lt;br /&gt;
| Cyberchase: The Quest 1 &amp;amp; 2&lt;br /&gt;
|-&lt;br /&gt;
| Danny Phantom&lt;br /&gt;
| Danny Phantom Dueling Decks&lt;br /&gt;
|-&lt;br /&gt;
| Despicable Me&lt;br /&gt;
| Bee-Do!&lt;br /&gt;
|-&lt;br /&gt;
| Dexter's Laboratory&lt;br /&gt;
| Dexter's Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| Diary of a Wimpy Kid&lt;br /&gt;
| Old-Timey Ice Cream Parlour!&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur Train&lt;br /&gt;
| Buddy's A-Maze-ing Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer&lt;br /&gt;
| Dora's 3-D Backpack Adventure&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball&lt;br /&gt;
| Dragon Ball Z Tournament&lt;br /&gt;
|-&lt;br /&gt;
| DragonflyTV&lt;br /&gt;
| Nanobots&lt;br /&gt;
|-&lt;br /&gt;
| Duck Hunt&lt;br /&gt;
| Kill The Dog From Duck Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy&lt;br /&gt;
| Ed, Edd n Eddy - Clash Of The Idiots&lt;br /&gt;
|-&lt;br /&gt;
| Family Guy&lt;br /&gt;
| Brian's Shoot 'em Up Bar&lt;br /&gt;
|-&lt;br /&gt;
| Fetch! with Ruff Ruffman&lt;br /&gt;
| Fetch! Face-Off&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy&lt;br /&gt;
| Final Fantasy Returns- Flash Game&lt;br /&gt;
|-&lt;br /&gt;
| Five Nights at Freddy's&lt;br /&gt;
| Five Nights of Love-FNAF Dating Sim&lt;br /&gt;
|-&lt;br /&gt;
| Franny's Feet&lt;br /&gt;
| Shoebox Adventures: Fancy Shoes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Frozen Elsa Fire Makeover&lt;br /&gt;
|-&lt;br /&gt;
| Garfield&lt;br /&gt;
| Garfield's Comic Creator&lt;br /&gt;
|-&lt;br /&gt;
| Garoto Emoticon&lt;br /&gt;
| O Pesadelo do Garoto Emoticon (The Ring)&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Falls&lt;br /&gt;
| Gravity Falls: Rumble's Revenge&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life&lt;br /&gt;
| Half-Life Reloaded&lt;br /&gt;
|-&lt;br /&gt;
| Handy Manny&lt;br /&gt;
| Hop Up, Jump In!&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels&lt;br /&gt;
| Hot Wheels Ferrari X-V Speed Trial&lt;br /&gt;
|-&lt;br /&gt;
| Imagination Movers&lt;br /&gt;
| Warehouse Mouse in: The Bubble Room Game&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron&lt;br /&gt;
| Jimmy Neutron Sea Minus&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Bravo&lt;br /&gt;
| Johnny Bravo - Bravo Boogie&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Junction&lt;br /&gt;
| Ellyvan's Coconut Parade&lt;br /&gt;
|-&lt;br /&gt;
| Justice League&lt;br /&gt;
| Justice League: Curse of the Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&lt;br /&gt;
| Kirby's Airride Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| LEGO&lt;br /&gt;
| Pepper's Skateboard Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Life Savers&lt;br /&gt;
| Life Savers Waterpark Pinball&lt;br /&gt;
|-&lt;br /&gt;
| Little People&lt;br /&gt;
| Little People® Favorite Friend Finder&lt;br /&gt;
|-&lt;br /&gt;
| Mario Bros.&lt;br /&gt;
| Super Mario 63&lt;br /&gt;
|-&lt;br /&gt;
| Martha Speaks&lt;br /&gt;
| Skits Cooks&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man&lt;br /&gt;
| Mega Man RPG&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear&lt;br /&gt;
| Metal Gear Awesome&lt;br /&gt;
|-&lt;br /&gt;
| Metal Slug&lt;br /&gt;
| Metal Slug Brutal&lt;br /&gt;
|-&lt;br /&gt;
| Metroid&lt;br /&gt;
| Metroid: Genesis&lt;br /&gt;
|-&lt;br /&gt;
| Mickey Mouse Clubhouse&lt;br /&gt;
| Mickey's Treasure Hunt&lt;br /&gt;
|-&lt;br /&gt;
| Minecraft&lt;br /&gt;
| Minecraft Tower Defence 2&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat&lt;br /&gt;
| Mortal Kombat Karnage&lt;br /&gt;
|-&lt;br /&gt;
| My Little Pony&lt;br /&gt;
| My Little Pony: Applejack's Horseshoe Toss&lt;br /&gt;
|-&lt;br /&gt;
| Octonauts&lt;br /&gt;
| Octonauts&lt;br /&gt;
|-&lt;br /&gt;
| Ooh, Aah &amp;amp; You&lt;br /&gt;
| Ooh &amp;amp; Aah's Coco-Nutty Bowling&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man&lt;br /&gt;
| Pac-Man&lt;br /&gt;
|-&lt;br /&gt;
| Passatempo&lt;br /&gt;
| Clicando a Turma&lt;br /&gt;
|-&lt;br /&gt;
| Peep and the Big Wide World&lt;br /&gt;
| Hop To It!&lt;br /&gt;
|-&lt;br /&gt;
| Phineas and Ferb&lt;br /&gt;
| Phineas and Ferb in the Transport-inators of Doooom&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon&lt;br /&gt;
| Who's That Pokemon?&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers&lt;br /&gt;
| Power Rangers in Space Red Ranger to the Rescue&lt;br /&gt;
|-&lt;br /&gt;
| Pou&lt;br /&gt;
| Pou Kitchen Slacking&lt;br /&gt;
|-&lt;br /&gt;
| Regular Show&lt;br /&gt;
| Regular Show Trash n Dash&lt;br /&gt;
|-&lt;br /&gt;
| Sagwa the Chinese Siamese Cat&lt;br /&gt;
| Counting Koi&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack&lt;br /&gt;
| Samurai Jack: Code of the Samurai&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo&lt;br /&gt;
| Scooby Doo! Monster Madness&lt;br /&gt;
|-&lt;br /&gt;
| Shaun the Sheep&lt;br /&gt;
| Shaun the Sheep: Home Sheep Home&lt;br /&gt;
|-&lt;br /&gt;
| Shrek&lt;br /&gt;
| Shrek 'n' Slide&lt;br /&gt;
|-&lt;br /&gt;
| Sonic the Hedgehog&lt;br /&gt;
| Ultimate Flash Sonic&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| Spider-Man: City Raid&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants&lt;br /&gt;
| The Spongebob Squarepants Movie 3D Game&lt;br /&gt;
|-&lt;br /&gt;
| Spyro the Dragon&lt;br /&gt;
| Spyro Cavern Escape&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars&lt;br /&gt;
| LEGO Star Wars: The Quest for R2-D2&lt;br /&gt;
|-&lt;br /&gt;
| Street Fighter&lt;br /&gt;
| Street Fighter Flash&lt;br /&gt;
|-&lt;br /&gt;
| Tangled&lt;br /&gt;
| Tangled Double Trouble&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| Teen Titans: Battle Blitz&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| Teenage Mutant Ninja Turtles Pizza Time&lt;br /&gt;
|-&lt;br /&gt;
| The Avengers&lt;br /&gt;
| The Avengers: Bunker Busters 2&lt;br /&gt;
|-&lt;br /&gt;
| The Fairly OddParents&lt;br /&gt;
| Jimmy-Timmy Power Hour 2: Co-Pilot Chaos&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda&lt;br /&gt;
| The Legend of Zelda and the Lampshade of No Real Significance&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls&lt;br /&gt;
| Powerpuff Girls Pillow Fight&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons&lt;br /&gt;
| The Simpsons Movie: Bart Simpson's Naked Skate&lt;br /&gt;
|-&lt;br /&gt;
| The Smurfs&lt;br /&gt;
| The Smurfs Clumsy's Central Park Dash&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project&lt;br /&gt;
| 東方悠繰録&lt;br /&gt;
|-&lt;br /&gt;
| Toy Story&lt;br /&gt;
| Toy Story Memory Game&lt;br /&gt;
|-&lt;br /&gt;
| Transformers&lt;br /&gt;
| Transformers Dark of the Moon - Hidden Objects&lt;br /&gt;
|-&lt;br /&gt;
| Turma da Mônica&lt;br /&gt;
| Guarda-Roupa da Mônica&lt;br /&gt;
|-&lt;br /&gt;
| Têtes à Claques&lt;br /&gt;
| Têtes à Claques - Le Air hockey&lt;br /&gt;
|-&lt;br /&gt;
| Veggietales&lt;br /&gt;
| Veggie Tales Veggie Football&lt;br /&gt;
|-&lt;br /&gt;
| WALL-E&lt;br /&gt;
| WALL-E: Cup Shuffle&lt;br /&gt;
|-&lt;br /&gt;
| WordGirl&lt;br /&gt;
| WordGirl Synonym Toast&lt;br /&gt;
|-&lt;br /&gt;
| Wreck-It Ralph&lt;br /&gt;
| Wreck-It Ralph: Fix It Felix Jr.&lt;br /&gt;
|-&lt;br /&gt;
| X-Men&lt;br /&gt;
| Wolverine and the X-Men: M.R.D. Escape&lt;br /&gt;
|-&lt;br /&gt;
| Zootopia&lt;br /&gt;
| Zootopia Hair Salon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
&lt;br /&gt;
Game Engines are any programming tool used to make games at a Higher Level than using the tech directly. Note: Techs don't count as Game Engines, for example the ShiVa3D Engine is used to make ShiVa3D plugin games but ShiVa3D games shouldn't be tagged. Also if the engine has a web client, it shouldn't be tagged as that Engine, for example Tic80 shouldn't be tagged Tic80. At least three games in Flashpoint should be created in an engine to warrant a tag for that engine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://ledoux.itch.io/bitsy Bitsy]&lt;br /&gt;
| Visual Game Engine by Adam Le Doux that exports to HTML5. For games &amp;quot;where you can walk around and talk to people and be somewhere&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.scirra.com/ Construct]&lt;br /&gt;
| Visual Game Engine by Scirra Ltd. Exports to HTML5. &lt;br /&gt;
|-&lt;br /&gt;
| Emulated&lt;br /&gt;
| Game is written for a system and emulated online. Please note the [[Curation Format#Banned Games|Banned Games]] because most emulated games are banned. &lt;br /&gt;
|-&lt;br /&gt;
| [http://useflashpunk.net/ FlashPunk]&lt;br /&gt;
| Game Library for Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [http://flixel.org/ Flixel]&lt;br /&gt;
| Game Engine by Adam Atomic that exports to Flash. &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.yoyogames.com/gamemaker GameMaker: Studio]&lt;br /&gt;
| Visual Game Engine by YoYo Games that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.gbstudio.dev/ GB Studio]&lt;br /&gt;
| Visual Game Engine by Chris Maltby for Gameboy Games. Exports to HTML5 using the Gameboy Online emulator.&lt;br /&gt;
|-&lt;br /&gt;
| [http://phaser.io/ Phaser]&lt;br /&gt;
| Game Engine and Toolkit by Photon Storm Ltd. that exports to HTML5.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lexaloffle.com/pico-8.php Pico8]&lt;br /&gt;
| Game Engine and Toolkit by Lexaloffle that exports to HTML5. Designed for Retro style game with a 128x128 resolution.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.puzzlescript.net/ PuzzleScript]&lt;br /&gt;
| Game Engine by Stephen Lavelle that exports to HTML5. Designed for Puzzle Games. &lt;br /&gt;
|-&lt;br /&gt;
| [https://scratch.mit.edu/ Scratch]&lt;br /&gt;
| Visual Game Engine by MIT that exports to Flash and HTML5. Designed for Children. &lt;br /&gt;
|-&lt;br /&gt;
| [https://tic.computer/ Tic-80]&lt;br /&gt;
| Game Engine and Toolkit by Nesbox that exports to HTML5. Designed for Retro style games with a 240x136 resolution. &lt;br /&gt;
|-&lt;br /&gt;
| [https://twinery.org Twine]&lt;br /&gt;
| Visual Game Engine and Toolkit by Chris Klimas that exports to HTML5. For Interactive Fiction.  &lt;br /&gt;
|-&lt;br /&gt;
| [https://unity.com/ Unity WebGL]&lt;br /&gt;
| Game Engine and Toolkit by Unity Technologies that exports to HTML5. Not to be confused with Unity Web Player.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2248</id>
		<title>Curation Format</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Format&amp;diff=2248"/>
		<updated>2020-02-19T05:05:10Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Added information on where a description might be&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will walk you through everything you need to know about putting together a curation and submitting it to Flashpoint. If this is your first time contributing, be sure to follow our [[Curation Tutorial|step-by-step tutorial]].&lt;br /&gt;
&lt;br /&gt;
==Before You Start==&lt;br /&gt;
&lt;br /&gt;
===Checking the Master List===&lt;br /&gt;
&lt;br /&gt;
Before curating, please check the [[Game Master List]] (and for animations, the [[Animation Master List]]) before possibly taking time out of your day to save something that's already been saved. '''Use CTRL+F to search the list of titles.'''&lt;br /&gt;
&lt;br /&gt;
===Banned Games===&lt;br /&gt;
&lt;br /&gt;
{{:Not Accepted Games}}&lt;br /&gt;
&lt;br /&gt;
==What is a Curation?==&lt;br /&gt;
&lt;br /&gt;
Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a ''curation''.&lt;br /&gt;
&lt;br /&gt;
To make a curation, first create a new folder with the name of the game you'd like to save. (Windows won't let you create a folder name with certain special characters; you'll need to remove them from the folder name if that happens.) Inside your curation folder, you'll add a ''screenshot'' and ''logo'', a ''text file'' containing metadata about the game, and a ''content'' folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. Be sure to download our complete [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] and follow along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:FolderContents.png | A sample of what a completed curation folder looks like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
All content must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the htdocs folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at &amp;lt;code&amp;gt;http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&amp;lt;/code&amp;gt; you would do the folders in this example like the image below. If that is not working for some reason, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.&lt;br /&gt;
&lt;br /&gt;
You might notice that some games in Flashpoint use a domain called &amp;lt;code&amp;gt;localflash&amp;lt;/code&amp;gt; instead of a website domain. This is a legacy practice, and it is '''not used anymore''' unless the source files come from a CD, ZIP file, or other offline location.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Curate1.png | This is assuming you've already tested the game with Flashpoint Core. '''Don't forget the folder with the game's name!'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
&lt;br /&gt;
Logos must be in PNG format, and have the entire title of a game, or something that is representative of the game. To be named &amp;lt;code&amp;gt;logo.png&amp;lt;/code&amp;gt; in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Logo-bad.png | Bad example. Crop it down to just the logo.&lt;br /&gt;
Image:Logo-good3.png | Good example. Logo is sufficiently cropped.&lt;br /&gt;
Image:Logo-good.png | Good example. Can show off a bit of the artist's work, but no menu options or other things to get in the way.&lt;br /&gt;
Image:Logo-good2.PNG | Good example. If no title is available, a decent shot of the focal point of the game will do instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
Screenshots must be in PNG format, and have a credible 'action shot' of the game (no menus or obvious tutorials). To be named &amp;lt;code&amp;gt;ss.png&amp;lt;/code&amp;gt; in all cases.&lt;br /&gt;
&lt;br /&gt;
Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Ss-bad1.png | Bad example. Don't show obvious tutorials.&lt;br /&gt;
Image:Ss-bad2.png | Bad example. Don't show menus, unless the entire point of the game is menus. Work your way to a battle in an RPG or strategy game.&lt;br /&gt;
Image:Ss-good.png | Good example. Shows some action. Dying is sometimes unavoidable - don't feel bad if the screenshot is otherwise good.&lt;br /&gt;
Image:Ss-good2.png | Great example. Shows a lot of action and what the game's big draw is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Metadata==&lt;br /&gt;
&lt;br /&gt;
The metadata must be included in a file named '''meta.txt'''. The table below shows all of the fields that you can include in your meta.txt files. All fields should be included if they are applicable. Pay special attention to fields marked with &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; - they are required at least some of the time. If a field is not applicable and not required for your curation, either omit it or leave it blank. &lt;br /&gt;
&lt;br /&gt;
Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, &amp;lt;code&amp;gt;Value1; Value2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some fields have a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in ''italics''. If you omit this type of field, it will take on its default value automatically.&lt;br /&gt;
&lt;br /&gt;
If you're not sure how to use a metadata field, be sure to check the [[#A Good meta.txt|example meta.txt]].&lt;br /&gt;
&lt;br /&gt;
===List of Metadata Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Field !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| '''Title'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Always required.''' The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title.&lt;br /&gt;
|-&lt;br /&gt;
| '''Alternate Titles'''&lt;br /&gt;
| Alternate titles that can be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Use &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt; to separate multiple values.&lt;br /&gt;
|-&lt;br /&gt;
| '''Library'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating for Flashpoint Theatre.''' Possible values: &lt;br /&gt;
* ''Arcade'': This is a game that should go in Flashpoint Arcade.&lt;br /&gt;
* Theatre: This is an animation that should go in Flashpoint Theatre.&lt;br /&gt;
|-&lt;br /&gt;
| '''Series'''&lt;br /&gt;
| The name of the specific-to-webgames series. As an example; a game based on The Fairly Odd Parents wouldn't have a series of The Fairly Odd Parents, but The Fancy Pants Adventure World 2 would have The Fancy Pants Adventure as its series.&lt;br /&gt;
|-&lt;br /&gt;
| '''Developer'''&lt;br /&gt;
| The name of the developer, or developers. Separate multiple developers with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section! If a developer is known by multiple names or aliases, you may separate each with a slash, like this: &amp;lt;code&amp;gt;Kajenx / Lucas Paakh&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Publisher'''&lt;br /&gt;
| The site that published (sponsored/branded) the game. Look for a &amp;quot;More Games&amp;quot; link or prominent logo; it will probably lead to the Publisher's website.&lt;br /&gt;
|-&lt;br /&gt;
| '''Play Mode'''&lt;br /&gt;
| One of the following, but up to three per game is possible: &lt;br /&gt;
* ''Single Player'': A solo experience from start to finish.&lt;br /&gt;
* Cooperative: Like &amp;quot;Single Player&amp;quot;, but with others being in the journey of finishing the game from start to finish.&lt;br /&gt;
* Multiplayer: Playing against someone else or multiple players in a session, competing to win.&lt;br /&gt;
|-&lt;br /&gt;
| '''Status'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* ''Playable'': Fully playable from beginning to end. Not hacked or modified.&lt;br /&gt;
* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.&lt;br /&gt;
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. '''If you hack a game, you must also include the original, unhacked file(s) in your curation.'''&lt;br /&gt;
If a game is both Hacked and Partial, its status would be &amp;lt;code&amp;gt;Hacked; Partial&amp;lt;/code&amp;gt;. The &amp;quot;Playable&amp;quot; status should not be used for Hacked or Partial games.&lt;br /&gt;
|-&lt;br /&gt;
| '''Release Date'''&lt;br /&gt;
| The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say &amp;lt;code&amp;gt;2010-01&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Version'''&lt;br /&gt;
| The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Languages'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating a game that supports languages other than English.''' &lt;br /&gt;
A list of all languages that the game supports. Use [https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes ISO 639-1 language codes] and separate each code with &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt;. For example, if a game supports English and Spanish, you would say &amp;lt;code&amp;gt;en; es&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| '''Extreme'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| '''Required if you are curating something unsuitable for minors.''' Possible values: &lt;br /&gt;
* Yes: Indicates that a game is unsuitable for minors because of excessive violence, sexual content, or other mature content.&lt;br /&gt;
* ''No'': Indicates that a game is suitable for minors.&lt;br /&gt;
|-&lt;br /&gt;
| '''Tags'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| See [[Tags]]. Separate multiple tags with a semicolon and a space, for example: &amp;lt;code&amp;gt;Platformer; Puzzle&amp;lt;/code&amp;gt;. The section headings (Action, Adventure, etc) may be used as tags as well. Pay special attention to the tags in the '''Content Warnings''' section, because these are '''required''' if they apply to the game you are curating.&lt;br /&gt;
|-&lt;br /&gt;
| '''Source'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The URL of the webpage where you found the game. If you found the game on [https://web.archive.org/ Wayback Machine], follow this format: &amp;lt;code&amp;gt;Original URL (Via Wayback Machine)&amp;lt;/code&amp;gt;. If you found the game somewhere other than a webpage, use whatever format you find appropriate to indicate the source.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platform'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The ''web game technology'' that the game uses. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of platforms supported.&lt;br /&gt;
If your curation omits this field, the Platform is assumed to be Flash. '''This field is required for all non-Flash curations.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Application Path'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is &amp;lt;code&amp;gt;FPSoftware\Flash\flashplayer_32_sa.exe&amp;lt;/code&amp;gt;. &lt;br /&gt;
If the Application Path is omitted, it will be automatically chosen based on the game's Platform. See the [[#Appendix I: Flashpoint Platforms|Appendix]] for a list of default Application Paths for each Platform. '''We recommend that you always use this field.'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch Command'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
| The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. '''Never have https:// at the beginning of a URL, it will eventually break something. ALWAYS use http://. If a URL has https:// at the beginning, it's wrong, end of story.'''&lt;br /&gt;
'''This field is always required.''' If you're having trouble figuring out the correct launch command, see [[Curation Tutorial]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
| A message that will appear in the right panel of the launcher. Reserve this for important tidbits related to how the game works that should be known before playing. For multi-line Notes, use the pipe symbol: &amp;lt;code&amp;gt;Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line of the Notes. To see how to do this, be sure to check the [[#A Good meta.txt|example meta.txt]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Original Description'''&lt;br /&gt;
| If a game's webpage contains a description of the game, you may copy and paste it into this field. If you can't find a visible description on the game's webpage, sometimes you can use the description hidden away inside of the &amp;lt;&amp;lt;nowiki/&amp;gt;meta name=&amp;quot;description&amp;quot;&amp;gt; html tag on that page. For multi-line descriptions, use the pipe symbol: &amp;lt;code&amp;gt;Original Description: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Curation Notes'''&lt;br /&gt;
| Use this field to show a message to BlueMaxima if he needs to add your curation in a different way from usual. For multi-line Curation Notes, use the pipe symbol: &amp;lt;code&amp;gt;Curation Notes: &amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, then indent each line.&lt;br /&gt;
|-&lt;br /&gt;
| '''Additional Applications'''&lt;br /&gt;
| Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the [[#Appendix II: Additional Applications|Appendix]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Good meta.txt===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: Alien Hominid&lt;br /&gt;
Series: &lt;br /&gt;
Developer: The Behemoth&lt;br /&gt;
Publisher: Newgrounds.com&lt;br /&gt;
Play Mode: Single Player&lt;br /&gt;
Status: Playable&lt;br /&gt;
Release Date: 2002-08-07&lt;br /&gt;
Version: &lt;br /&gt;
Extreme: No&lt;br /&gt;
Tags: Shooter&lt;br /&gt;
Source: https://www.newgrounds.com/portal/view/59593&lt;br /&gt;
Platform: Flash&lt;br /&gt;
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf&lt;br /&gt;
Notes: |&lt;br /&gt;
	This is our sample curation in Flashpoint Core.&lt;br /&gt;
	Multiple lines in notes and descriptions are cool.&lt;br /&gt;
Curation Notes: Thanks for your work!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blank meta.txt===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Title: &lt;br /&gt;
Alternate Titles: &lt;br /&gt;
Library: &lt;br /&gt;
Series: &lt;br /&gt;
Developer: &lt;br /&gt;
Publisher: &lt;br /&gt;
Play Mode: &lt;br /&gt;
Status: &lt;br /&gt;
Release Date: &lt;br /&gt;
Version: &lt;br /&gt;
Languages: &lt;br /&gt;
Extreme: &lt;br /&gt;
Tags: &lt;br /&gt;
Source: &lt;br /&gt;
Platform: &lt;br /&gt;
Application Path: &lt;br /&gt;
Launch Command: &lt;br /&gt;
Notes: &lt;br /&gt;
Original Description: &lt;br /&gt;
Curation Notes: &lt;br /&gt;
Additional Applications: &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using YAML===&lt;br /&gt;
&lt;br /&gt;
In addition to our custom &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt; format, Flashpoint curations also support metadata written in YAML format. To use YAML, create a &amp;lt;code&amp;gt;meta.yml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta.yaml&amp;lt;/code&amp;gt; file instead of a &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt; file. Then, follow the instructions in our [[YAML Format]] article.&lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
&lt;br /&gt;
You'll need [https://bluemaxima.org/flashpoint/downloads/ Flashpoint Core] to test your games in a lightweight copy of Flashpoint you can afford to break. &lt;br /&gt;
&lt;br /&gt;
Place the files from inside your content folder within the '''Server\htdocs\''' directory. Once you've done this, open the Core launcher, click the &amp;quot;New Game&amp;quot; button in the bottom right and mirror the info from your Meta.txt into the right panel. Click the checkmark and open your curation - if everything goes well, your game should open in a new window! If it doesn't, make sure you're copying the contents of your content folder and not the folder itself.&lt;br /&gt;
&lt;br /&gt;
'''All games should be tested in Flashpoint, if not Core then at least the full version. Just opening the game in a projector or browser is not enough of a test.'''&lt;br /&gt;
&lt;br /&gt;
==Packing it up==&lt;br /&gt;
&lt;br /&gt;
You've finished your first curation! All of these files should now be packed into a single .ZIP or .7Z file and submitted to our #curator-lounge on the Discord. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB, or one of our file upload locations for bigger files. See [[Submitting a Curation]] for up-to-date submission links for each type of curation. The page also provides more detailed instructions if you have further questions.&lt;br /&gt;
&lt;br /&gt;
[http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip Here is the full example ZIP file.] &lt;br /&gt;
(This was also linked earlier, in the Overview section).&lt;br /&gt;
&lt;br /&gt;
==After Submitting==&lt;br /&gt;
&lt;br /&gt;
===Editing Your Curations===&lt;br /&gt;
&lt;br /&gt;
If you notice a mistake with your curation shortly after you've submitted it (and it hasn't been added to Flashpoint yet), just delete it and resubmit. (If you used our upload service, you might have to ask a Curator to delete your file for you.)&lt;br /&gt;
&lt;br /&gt;
If your curation has already been added to Flashpoint, read our article on [[Metadata Edits]] and head over to the #pending-fixes channel in our Discord so you can make necessary changes. If you're wondering whether your curation has been added to Flashpoint yet, look for a &amp;lt;code&amp;gt;:Tools:&amp;lt;/code&amp;gt; emoji reaction anywhere below your post in the Curations channel.&lt;br /&gt;
&lt;br /&gt;
===Having Problems?===&lt;br /&gt;
&lt;br /&gt;
Because we can't remind you enough already: [https://discord.gg/S9uJ794 Join our Discord] and ask away in the #curator-lounge channel.&lt;br /&gt;
&lt;br /&gt;
==Appendix I: Flashpoint Platforms==&lt;br /&gt;
&lt;br /&gt;
{{:Platforms}}&lt;br /&gt;
&lt;br /&gt;
==Appendix II: Additional Applications==&lt;br /&gt;
&lt;br /&gt;
The ''Additional Applications'' metadata field can be used to add Messages, Extras, or Alternates to a curation. Each of these items is explained in detail below.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
&lt;br /&gt;
Use the Message sub-field to add a short, one-line message that pops up before a game runs. If there's something that Flashpoint users need to know before playing a game, use this field. &lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game that starts in fullscreen and is difficult to close:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extras===&lt;br /&gt;
&lt;br /&gt;
Extras allow you to include a folder of bonus materials with your curation. If you would like to include files related to a game that are not required to play it, such as source code or unlockable items, this is how you can do it:&lt;br /&gt;
# Inside your curation's folder, next to the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder, create a folder called &amp;lt;code&amp;gt;Extras&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Place all of the bonus materials you would like to include inside of the Extras folder.&lt;br /&gt;
# In the Notes field of your &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt;, add a short explanation of what's included in the Extras folder.&lt;br /&gt;
# In the Additional Applications field of your &amp;lt;code&amp;gt;meta.txt&amp;lt;/code&amp;gt;, add an Extras sub-field like this: &amp;lt;code&amp;gt;Extras: gamename&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, here is the Additional Applications field of a game called ''Tokyo Guinea Pop''. The curation's Extras folder contains unlockable items from the game's original website.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Extras: tokyoguineapop&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alternates===&lt;br /&gt;
&lt;br /&gt;
Alternates allow you to add alternate versions of a game. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the &amp;lt;code&amp;gt;content&amp;lt;/code&amp;gt; folder of your curation, along with the files for the main version.&lt;br /&gt;
&lt;br /&gt;
To add an alternate to the Additional Applications field, include a Heading, with an Application Path and Launch Command indented under it.&lt;br /&gt;
&lt;br /&gt;
For example, the curation of a game called ''Drop 3'' includes a hacked version. Here is the Additional Applications field of this curation:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Additional Applications:&lt;br /&gt;
    Play Hacked Version:&lt;br /&gt;
        Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
        Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Tutorial_Draft_-_Getting_Started&amp;diff=2233</id>
		<title>Curation Tutorial Draft - Getting Started</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Tutorial_Draft_-_Getting_Started&amp;diff=2233"/>
		<updated>2020-02-18T18:58:35Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Added main content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a basic tutorial (up-to-date as of Flashpoint 7.1) explaining what a curation is and how you can get started curating games yourself. If you want to jump to a specific section of the tutorial you can do so here:&lt;br /&gt;
# '''[[Curation Tutorial Draft - Getting Started]]'''&lt;br /&gt;
# [[Curation Tutorial Draft - Your First Curation]]&lt;br /&gt;
# [[Curation Tutorial Draft - Grabbing Good Pictures]]&lt;br /&gt;
# [[Curation Tutorial Draft - Curating Games with More than One File]]&lt;br /&gt;
# [[Curation Tutorial Draft - Different Ways of Curating Flash Games]]&lt;br /&gt;
# [[Curation Tutorial Draft - Curating Random Flash games]]&lt;br /&gt;
# [[Curation Tutorial Draft - Submitting Your Curation]]&lt;br /&gt;
# [[Curation Tutorial Draft - Tips and Tricks]]&lt;br /&gt;
# [[Platforms]]&lt;br /&gt;
&lt;br /&gt;
I'm going to assume you already know what Flashpoint is and have used in the past; however, if you haven't, I highly recommend you check out [https://bluemaxima.org/flashpoint/ the homepage of Flashpoint] and run it for yourself.&lt;br /&gt;
&lt;br /&gt;
If you have any problems while curating or following this tutorial, don't hesitate to ask for help in the #help-me-please or #curator-lounge channels in our [http://discord.gg/S9uJ794 Discord]. Provided you know how to read and have the attention span of at least a semi-focused squirrel, you should be able to follow this tutorial.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Have you ever wanted to add a game to Flashpoint for everyone to play but don't know how? Then you've come to the right place. We're always looking for more people to help save internet history.&lt;br /&gt;
&lt;br /&gt;
But hold up there buckaroo! Before you jump straight into this tutorial, please keep a few things in mind:&lt;br /&gt;
* '''Always''' extract &amp;quot;.7z&amp;quot; files with 7zip. Although some other programs may work, this ensures there are no issues with the extraction.&lt;br /&gt;
* Games can range anywhere from being '''super-easy''' to '''incredibly difficult''' to add to Flashpoint. If curating something seems way too hard, you can ask for help in the #curator-lounge channel in the [http://discord.gg/S9uJ794 Discord] or just mention it there and move on to a new game. There's plenty of other games that need saving.&lt;br /&gt;
* Your first curation might take a long period of time (probably around 30 minutes), but do not be discoraged! Curating games gets easier as you do it more often.&lt;br /&gt;
* Don't jump the gun if you don't know what you're doing. Skipping steps in this tutorial could lead to a lot of confusion or you giving up.&lt;br /&gt;
* Stay humble; nobody likes a know-it-all. Don't use words like &amp;quot;we&amp;quot; or &amp;quot;our&amp;quot; in the Discord if you've done very little for Flashpoint.&lt;br /&gt;
* Most importantly, '''don't give up!''' Flashpoint '''depends''' on people like you putting hard work and effort into this very process. Without your hard work and effort, it's possible that some games could be lost '''forever''' to the abyss of the internet.&lt;br /&gt;
&lt;br /&gt;
== The Curation Process ==&lt;br /&gt;
So what exactly does &amp;quot;curating&amp;quot; mean when adding games to Flashpoint?&lt;br /&gt;
&lt;br /&gt;
Well, because of the way Flashpoint works - and for everyone's sanity - games are added to Flashpoint through a specific process we will call '''The Curation Process'''. When you follow this process for any game, you become a '''curator''' who is '''curating''' that game.&lt;br /&gt;
&lt;br /&gt;
Although the curation process differs slightly between games, it always follows this general format:&lt;br /&gt;
# Find the webpage holding the game of your choice&lt;br /&gt;
# Play the game and download all files needed to run the game&lt;br /&gt;
# Package the files up and add necessary metadata and images&lt;br /&gt;
# Run the game and test it&lt;br /&gt;
# Repeat steps 2-4 until you have a working game&lt;br /&gt;
# Submit your curation&lt;br /&gt;
&lt;br /&gt;
Don't worry if you don't fully understand this process now, we will go over it step by step in later tutorials.&lt;br /&gt;
&lt;br /&gt;
== Getting Familiar with Flashpoint ==&lt;br /&gt;
[[File:HowFlashpointRedirects.png|thumb|A diagram showing how Flashpoint's technology works.]]&lt;br /&gt;
In order to curate games in Flashpoint, it's important to understand how it works (duh).&lt;br /&gt;
Flashpoint isn't just a program that launches and plays games, its a collection of three programs working together:&lt;br /&gt;
# A '''web server''', which hosts the games from your computer on a fake-internet resembling their original websites,&lt;br /&gt;
# A '''redirector''', which tells the games to use the fake-internet, and&lt;br /&gt;
# A '''launcher''', which holds and makes all the games available for you to view and play them.&lt;br /&gt;
&lt;br /&gt;
These three programs allow flashpoint to bypass '''sitelocks''' - special code that only allows a game to run on the original website - and let special multi-asset games (which we will discuss later) load external files to run alongside the main game. If you want more detail on how these programs work together to fake the internet, check out [[How Flashpoint Works]]&lt;br /&gt;
&lt;br /&gt;
Flashpoint itself also comes in three different versions:&lt;br /&gt;
# '''Ultimate''', the original version of Flashpoint that contains every game available for offline use,&lt;br /&gt;
# '''Infinity''', the version of Flashpoint that downloads games from online when you run them, and&lt;br /&gt;
# '''Core''', the version of Flashpoint set up similarly to '''Ultimate''' but is specifically designed for curators.&lt;br /&gt;
&lt;br /&gt;
We will be using '''Flashpoint Core''' for this tutorial. Download and extract it from the bottom of [https://bluemaxima.org/flashpoint/downloads/ the Downloads Page].&lt;br /&gt;
Side note, version 4.1 of Core didn't properly allow you to run and test games. Make sure you're using version 4.1R or higher before continuing the tutorial.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Your Workspace ==&lt;br /&gt;
Curating games for flashpoint doesn't require a whole lot of extra programs; in fact, all you should need to continue is&lt;br /&gt;
* '''Infinity Core''', which if you were following the tutorial you should have downloaded from the bottom of [https://bluemaxima.org/flashpoint/downloads/ the Downloads Page] and&lt;br /&gt;
* A modern browser such as Google Chrome or Firefox. These programs have built-in tools we can use to grab game files.&lt;br /&gt;
&lt;br /&gt;
There are other programs we will use in later tutorials, but these two should be all you need in order to continue.&lt;br /&gt;
&lt;br /&gt;
== When Can I Get to the Good Stuff?!?!? ==&lt;br /&gt;
We ''will'' get there eventually; don't worry! All this setup and learning is necessary for you to become a good curator. As soon as we get all of this stuff out of the way you'll be curating games in no-time!&lt;br /&gt;
&lt;br /&gt;
For now, lets get started on your first curation.&lt;br /&gt;
Go to [[Curation Tutorial Draft - Your First Curation]] to continue.&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Curation_Tutorial_Draft_-_Getting_Started&amp;diff=2232</id>
		<title>Curation Tutorial Draft - Getting Started</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Curation_Tutorial_Draft_-_Getting_Started&amp;diff=2232"/>
		<updated>2020-02-18T15:36:45Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Added &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User_talk:ThePowerPlayer&amp;diff=2231</id>
		<title>User talk:ThePowerPlayer</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User_talk:ThePowerPlayer&amp;diff=2231"/>
		<updated>2020-02-18T15:00:49Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Fixed more grammatical errors and made the post more clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a basic tutorial on how Flashpoint works and how to curate games to add them to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
For more advanced platform-specific tutorials, see [[Platforms]].&lt;br /&gt;
&lt;br /&gt;
For more details on how to package a curation, see [[Curation Format]].&lt;br /&gt;
&lt;br /&gt;
== How Flashpoint Works ==&lt;br /&gt;
[[File:HowFlashpointRedirects.png|thumb|A diagram showing how Flashpoint's technology works.]]&lt;br /&gt;
&lt;br /&gt;
Before you start curating a game, it's important to understand exactly how Flashpoint works.&lt;br /&gt;
&lt;br /&gt;
See, Flashpoint is more than just a game launcher; rather, it's a combination of three programs working in parallel:&lt;br /&gt;
* a '''web server''', which hosts game files from a hard drive and pretends to be the original Internet source the games ran off of,&lt;br /&gt;
* a '''redirector''', which points the game files and resources to the server to make them believe they're on the Internet,&lt;br /&gt;
* and a '''launcher''', the user interface to select and play games from.&lt;br /&gt;
&lt;br /&gt;
All versions of Flashpoint use these programs, but Flashpoint itself also comes in three primary versions: &lt;br /&gt;
* '''Infinity''', the version that downloads games from online as you play them,&lt;br /&gt;
* '''Ultimate''', the gigantic version with every game included and ready for offline play,&lt;br /&gt;
* and '''Core''', the version similar to Ultimate with only a few games for testing. It is most often used by Curators to add games.&lt;br /&gt;
&lt;br /&gt;
Infinity will download files as you play games that request them, while Ultimate and Core know the files are already there. All three make the files believe they're being ran on their original source. This has numerous benefits, the two most important being supporting '''multi-asset''' games and bypassing '''sitelocks'''. For now, though, let's walk through curating a single-asset SWF file.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Our Software ==&lt;br /&gt;
&lt;br /&gt;
To download game files from the Internet, you'll need:&lt;br /&gt;
* Flashpoint Core, used to add and test new games. You can find it [http://bluemaxima.org/flashpoint/downloads/ at the bottom of the Downloads page.]&lt;br /&gt;
* A modern browser such as Chrome or Firefox, which have a built in Network monitor that we can use to find and grab individual SWFs and sometimes multi-asset titles with low amounts of resources.&lt;br /&gt;
&lt;br /&gt;
There are more tools that you can use, but since we're not dealing with multi-asset games yet, we'll just use these two for now. Download Flashpoint Core, extract it to your hard drive, run it via its shortcut in the extracted folder, and make sure that the included games play properly before you continue.&lt;br /&gt;
&lt;br /&gt;
== Grabbing Our First Game From The Internet ==&lt;br /&gt;
&lt;br /&gt;
As a tutorial, we'll start by curating the simplest type of curation for beginners: a single SWF file that isn't sitelocked, specifically [https://www.newgrounds.com/portal/view/218014 Interactive Buddy]. You might need to enable Flash in your browser to get it to play (this tutorial won't work if you're using another Flash player such as the Newgrounds Player).&lt;br /&gt;
&lt;br /&gt;
[[File:SWFAssetInChrome.png|thumb|The SWF for Interactive Buddy in Chrome's network tab; it should look similar on Firefox.]]&lt;br /&gt;
If you're using Chrome or Firefox, press F12 to open the Developer Tools and click on the Network tab. This shows us every asset that loads on the page in real time. You can filter miscellaneous types of assets such as Flash files by clicking the Other tab within the Network tab. Refresh the page, and you'll likely find a few assets, but the game file has an extension of '''.swf''' and a type of x-shockwave-flash in the table. Once you find the SWF, you can hover over it to see its URL and confirm that it ends in .swf. Right click the asset in the table and click Copy &amp;gt; Copy link address.&lt;br /&gt;
&lt;br /&gt;
You can continue in a variety of ways, but it's best to learn manual curation for single-assets before moving on. To do that, paste your URL into a new tab and download the Interactive Buddy SWF. Don't rename it, and save it in any location for now.&lt;br /&gt;
&lt;br /&gt;
[[File:FolderContents.png|thumb|A sample of what a completed curation folder looks like.]]&lt;br /&gt;
Setting up any curation takes more than a game file; as shown on the right, it involves a couple extra files. We want to pay attention to the first two in particular:&lt;br /&gt;
* The '''content''' folder, which contains a series of folders leading to our SWF;&lt;br /&gt;
* and the '''meta.txt''', containing metadata used both to distinguish one curation from another and for informative purposes.&lt;br /&gt;
&lt;br /&gt;
Open Notepad or another text editor and create a new file named meta.txt. This will contain many fields to fill out about your game, but these are the most important ones:&lt;br /&gt;
* The &amp;quot;Title&amp;quot;, which tells the game apart from others. Name it &amp;quot;Interactive Buddy&amp;quot; or &amp;quot;Test Game&amp;quot; or anything you like, it doesn't matter right now.&lt;br /&gt;
* The &amp;quot;Platform&amp;quot;, which determines where the game goes inside our database, split into several platforms (Flash, Shockwave, Unity, etc). When using Core for testing purposes, this isn't massively important, but Flash is selected for SWF files and by default.&lt;br /&gt;
* The &amp;quot;Application Path&amp;quot;. This determines what piece of software is used to start up the file we specify. In this case we're using a single, simple SWF, so we'll use the Flash Player Projector; in the current version of Core, this is listed as &amp;quot;FPSoftware\Flash\flashplayer_32_sa.exe&amp;quot;, so use that.&lt;br /&gt;
* The &amp;quot;Launch Command&amp;quot;, based on the URL of the game's source file.&lt;br /&gt;
&lt;br /&gt;
Here's the link to the SWF for Interactive Buddy:&lt;br /&gt;
&lt;br /&gt;
 https://uploads.ungrounded.net/218000/218014_DAbuddy_latest.swf?123&lt;br /&gt;
&lt;br /&gt;
We need to create a Launch Command inside our fake internet for our Flashpoint Core to load in the same way as a URL, so let's put one together, piece by piece.&lt;br /&gt;
&lt;br /&gt;
First of all, '''be extremely careful''' about the beginning of the URL; it uses HTTPS instead of HTTP. Flashpoint can't handle using HTTPS, and will download assets from the live Internet instead of from its fake Internet server, which can lead to a game going off the web later and not working in Flashpoint when that happens. To summarize, '''always use http:// at the beginning of a Launch Command, NO EXCEPTIONS.'''&lt;br /&gt;
&lt;br /&gt;
 http://&lt;br /&gt;
&lt;br /&gt;
After that comes the primary domain of the URL, which is in this case uploads.ungrounded.net;&lt;br /&gt;
&lt;br /&gt;
 http://uploads.ungrounded.net&lt;br /&gt;
&lt;br /&gt;
Every slash (/) after http:// and the primary domain represents the beginning of a subdomain, eventually leading to our SWF. The next subdomain here is 218000;&lt;br /&gt;
&lt;br /&gt;
 http://uploads.ungrounded.net/218000&lt;br /&gt;
&lt;br /&gt;
Finally, the subdomain 218000 contains our SWF file;&lt;br /&gt;
&lt;br /&gt;
 http://uploads.ungrounded.net/218000/218014_DAbuddy_latest.swf&lt;br /&gt;
&lt;br /&gt;
This is a complete Launch Command telling Flashpoint where to find our game. To summarize, the Launch Command of a game is most often the URL of its source file, '''but always using http:// instead of https://'''.&lt;br /&gt;
&lt;br /&gt;
In your meta.txt, write your metadata fields something like this:&lt;br /&gt;
 Title: Interactive Buddy&lt;br /&gt;
 Platform: Flash&lt;br /&gt;
 Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
 Launch Command: http://uploads.ungrounded.net/218000/218014_DAbuddy_latest.swf&lt;br /&gt;
&lt;br /&gt;
Again, there will eventually be more metadata fields in your curation, but these ensure the game will work in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:ContentStructure.png|thumb|An example of how your content folder should be laid out within your curation.]]&lt;br /&gt;
Now it's time to create your content folder. Create a new folder named &amp;quot;content&amp;quot; (in lowercase). The subfolders within this folder are named after the main domain, then each subdomain of the Launch Command, until you get to the SWF itself. In this case, create a folder named uploads.ungrounded.net inside the &amp;quot;content&amp;quot; folder. Go into that new folder and create another named 218000, then move the SWF you downloaded earlier into the 218000 folder.&lt;br /&gt;
&lt;br /&gt;
== Curating with Flashpoint Core==&lt;br /&gt;
&lt;br /&gt;
Once you've created both your meta.txt and content folder, put them in the same folder and name it whatever you like. Open Flashpoint Core and click the Curate tab. Click &amp;quot;Import Folder&amp;quot; and go to the folder you just created, then click &amp;quot;Import All&amp;quot;. Flashpoint will automatically add your curation unless you've made an error with your Application Path or Launch Command. Go to the Games tab, double-click your game to test it, and you should see Interactive Buddy pop up. &lt;br /&gt;
&lt;br /&gt;
Congrats! You've successfully made a curation. Now let's see how to deal with more complex games.&lt;br /&gt;
&lt;br /&gt;
== Sitelocks ==&lt;br /&gt;
[[File:AndkonSitelock.png|thumb|The sitelock telling you to go to Andkon Arcade, despite the game already being on Andkon Arcade.]]&lt;br /&gt;
Some Flash games will check the domain the game is being hosted on, and &amp;quot;lock&amp;quot; the game from being played if it's not on the correct site, called a sitelock. This can even occur, though very rarely, to the original site the game was hosted on, as is the case with [http://andkon.com/arcade/adventureaction/monsterslayers/ Monster Slayers]. Click this link and try to play the game; your result will be the image on the right. Despite the game already being hosted on andkon.com, it'll activate its sitelock and tell you to go to Andkon Arcade. Try to find and download the SWF using the method described in the previous section.&lt;br /&gt;
&lt;br /&gt;
You should find this source URL:&lt;br /&gt;
&lt;br /&gt;
http://andkon.com/arcade/adventureaction/monsterslayers/monsterslayers.swf&lt;br /&gt;
&lt;br /&gt;
This ironic sitelock is due to Andkon's main domain changing to &amp;quot;andkon.com&amp;quot;, when it used to be &amp;quot;arcade.andkon.com&amp;quot;. Therefore, changing the &amp;quot;andkon.com&amp;quot; in the URL to &amp;quot;arcade.andkon.com&amp;quot; will give us a Launch Command that bypasses the sitelock:&lt;br /&gt;
&lt;br /&gt;
http://arcade.andkon.com/arcade/adventureaction/monsterslayers/monsterslayers.swf&lt;br /&gt;
&lt;br /&gt;
This particular URL uses http:// instead of https://, but '''always make sure the Launch Command uses http://''' regardless.&lt;br /&gt;
&lt;br /&gt;
You can use a different curation folder or the same one as before, but make sure to use this correct Launch Command. Import your curation into Core again and test your game; Flashpoint should bypass the sitelock and allow you to play the game as Andkon once did.&lt;br /&gt;
&lt;br /&gt;
It's important to use correct Launch Commands and proper content folders for every curation you make (even if you're curating a non-sitelocked SWF), to ensure that all the game's assets are loaded exactly as they would be on the real Internet, without running into any possible sitelocks on the way (even if the game appears to be playable outside of Flashpoint).&lt;br /&gt;
&lt;br /&gt;
== Using cURLs Downloader for Multi-Asset Games ==&lt;br /&gt;
&lt;br /&gt;
Up until now, we've only curated single-asset SWF files. However, many games were made at a time where downloading one large file was a large pain, and so games were split into several, smaller assets. Whether these games load all of the assets at once or if they load assets as you play the game depends on how they were programmed, making curation of multi-asset games more difficult than single-assets. &lt;br /&gt;
&lt;br /&gt;
If while testing a seemingly single-asset game, you get stuck when you should clearly be able to continue, check the Redirector window for anything labeled (404 Not Found). This means the game was calling for one or more assets that it didn't have offline, making the game freeze because it failed to load a required assset. Thankfully, Flashpoint can handle these assets as long as they're downloaded properly. &lt;br /&gt;
&lt;br /&gt;
Instead of manually downloading lots of assets, this time we'll use a program called cURLs Downloader.&lt;br /&gt;
&lt;br /&gt;
'''Option 1:''' Download assets called by the game as you test it in Flashpoint Core.&lt;br /&gt;
* cURLs Downloader should be in your Flashpoint Core folder &amp;gt; Utilities &amp;gt; cURLsDownloader. &lt;br /&gt;
* In the Redirector, select Copy &amp;gt; Copy all 404 Not Found URLs and paste the results into a text file. &lt;br /&gt;
* Save the text file and drag it over cURLs Downloader.&lt;br /&gt;
* Wait for cURLs Downloader to finish fetching assets. Use option 1 when finished if it detects broken filenames, which will very likely fix them.&lt;br /&gt;
* Copy the contents of the Downloads folder in cURLs Downloader to a new content folder.&lt;br /&gt;
* Delete your old curation and re-import with the new content. Test your game and repeat if the game 404s on additional assets.&lt;br /&gt;
&lt;br /&gt;
'''Option 2:''' Download all the assets the source page of a game loads as you play it on the live Internet (but some assets downloaded won't be part of the game).&lt;br /&gt;
* Once again, open the Network viewer and refresh the page.&lt;br /&gt;
* When you're confident you've loaded all a game's assets on its original Internet source, click the &amp;quot;All&amp;quot; tab in the Network viewer this time and right-click on an asset. &lt;br /&gt;
* Select Copy &amp;gt; Copy all as cURL (cmd) and paste the results into a text file. &lt;br /&gt;
* Save the text file and drag it over cURLs Downloader.&lt;br /&gt;
* Wait for cURLs Downloader to finish fetching assets. Use option 1 when finished if it detects broken filenames, which will very likely fix them.&lt;br /&gt;
* Open the Downloads folder in cURLs downloader and determine which folder contains the necessary files to play the game.&lt;br /&gt;
* Copy the contents of your chosen folder in cURLs Downloader to a new content folder.&lt;br /&gt;
* Delete your old curation and re-import with the new content. Test your game.&lt;br /&gt;
&lt;br /&gt;
When testing games, if a game lets you get through more than one level without loading another asset, you'll ''generally'' be okay to assume that there's no more assets to be found, but this is never a guarantee, and you should always test your game in Flashpoint as much as you can.&lt;br /&gt;
&lt;br /&gt;
== Wrapping It Up ==&lt;br /&gt;
Try curating your own game now that you know about curation. '''Be sure to check the [[Game Master List]] before curating!''' Otherwise, you might waste time and effort to save a game that's already been saved.&lt;br /&gt;
&lt;br /&gt;
If you think your game might not be a Flash game, try viewing the tutorials for other [[Platforms]] like Shockwave or HTML5. If you know your game is Flash but still can't get it to work, check the [[Flash Curation]] page for more detailed info on specifically Flash games. If all else fails, ask away in #curator-lounge on our Discord and we'll try to solve the issue together.&lt;br /&gt;
&lt;br /&gt;
Once you're sure you've gotten a game working in Flashpoint, it's time to add the additional parts of any curation. The [[Curation Format]] page tells you how curations are laid out in order to add it to the master build of Flashpoint with as much information as possible. Once you have a proper curation ready, follow these steps to make sure it gets added to Flashpoint:&lt;br /&gt;
&lt;br /&gt;
{{:Submitting a Curation}}&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User_talk:ThePowerPlayer&amp;diff=2230</id>
		<title>User talk:ThePowerPlayer</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User_talk:ThePowerPlayer&amp;diff=2230"/>
		<updated>2020-02-18T14:27:18Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Copied user page to discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a basic tutorial on how Flashpoint works and how to curate games to add them to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
For more advanced platform-specific tutorials, see [[Platforms]].&lt;br /&gt;
&lt;br /&gt;
For more details on how to package a curation, see [[Curation Format]].&lt;br /&gt;
&lt;br /&gt;
== How Flashpoint Works ==&lt;br /&gt;
[[File:HowFlashpointRedirects.png|thumb|A diagram showing how Flashpoint's technology works.]]&lt;br /&gt;
&lt;br /&gt;
Flashpoint is more than just a program to play files; rather, it's a combination of three programs working in parallel:&lt;br /&gt;
* a '''web server''', which hosts game files from a hard drive and pretends to be the original Internet source the games ran off of,&lt;br /&gt;
* a '''Redirector''', which points the game files and resources to the server to make them believe they're on the Internet,&lt;br /&gt;
* and a '''launcher''', the user interface to select and play games from.&lt;br /&gt;
&lt;br /&gt;
All versions of Flashpoint use these programs, but Flashpoint itself also comes in three primary versions: &lt;br /&gt;
* '''Infinity''', the version that downloads games from a server as you play them,&lt;br /&gt;
* '''Ultimate''', the gigantic version with every game included and ready for offline play,&lt;br /&gt;
* and '''Core''', the version with only a few games for testing, most often used by Curators to add games.&lt;br /&gt;
&lt;br /&gt;
Infinity will download files as you play games that request them, while Ultimate and Core know the files are already there. All three make the files believe they're being ran on their original source. This has numerous benefits, the two most important being supporting '''multi-asset''' games, and bypassing '''sitelocks'''. For now, though, let's walk through curating a single-asset SWF file.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Our Software ==&lt;br /&gt;
&lt;br /&gt;
To download game files from the Internet, you'll need:&lt;br /&gt;
* Flashpoint Core, used to add and test new games.&lt;br /&gt;
* A modern browser such as Chrome or Firefox, which have a built in Network monitor that we can use to find and grab individual SWFs, and sometimes multi-asset titles with low amounts of resources.&lt;br /&gt;
&lt;br /&gt;
There are more tools that you can use, but since we're not dealing with multi-asset games yet, we'll just use these two for now. Download Flashpoint Core, extract it to your hard drive, run it via its shortcut in the extracted folder, and make sure that the included games play properly before you continue.&lt;br /&gt;
&lt;br /&gt;
== Grabbing Our First Game From The Internet ==&lt;br /&gt;
&lt;br /&gt;
As a tutorial, we'll start by curating the simplest type of curation for beginners: a single SWF file that isn't sitelocked, specifically [https://www.newgrounds.com/portal/view/218014 Interactive Buddy]. You might need to enable Flash in your browser to get it to play (this tutorial won't work if you're using another Flash player such as the Newgrounds Player).&lt;br /&gt;
&lt;br /&gt;
[[File:SWFAssetInChrome.png|thumb|The SWF for Interactive Buddy in Chrome's network tab; it should look similar on Firefox.]]&lt;br /&gt;
If you're using Chrome or Firefox, press F12 to open the Developer Tools and click on the Network tab. This shows us every asset that loads on the page in real time. You can filter miscellaneous types of assets such as Flash files by clicking the Other tab within the Network tab. Refresh the page, and you'll likely find a few assets, but the game file has an extension of '''.swf''', and has a type of x-shockwave-flash in the table. Once you find the SWF, you can hover over it to see its URL and confirm that it ends in .swf. Right click the asset in the table and click Copy &amp;gt; Copy link address.&lt;br /&gt;
&lt;br /&gt;
You can continue in a variety of ways, but it's best to learn manual curation for single-assets before moving on. To do that, paste your URL into a new tab and download the Interactive Buddy SWF. Don't rename it, and save it in any location for now.&lt;br /&gt;
&lt;br /&gt;
[[File:FolderContents.png|thumb|A sample of what a completed curation folder looks like.]]&lt;br /&gt;
Setting up any curation takes more than a game file; as shown on the right, it involves a couple extra files. We want to pay attention to the first two in particular:&lt;br /&gt;
* The '''content''' folder, which contains a series of folders leading to our SWF;&lt;br /&gt;
* and the '''meta.txt''', containing metadata used both to distinguish one curation from another and for informative purposes.&lt;br /&gt;
&lt;br /&gt;
Open Notepad or another text editor and create a new file named meta.txt. This will contain many fields to fill out about your game, but these are the most important ones:&lt;br /&gt;
* The title, which tells the game apart from others. Name it &amp;quot;Interactive Buddy&amp;quot; or &amp;quot;Test Game&amp;quot; or anything you like, it doesn't matter right now.&lt;br /&gt;
* The Platform, which determines where the game goes inside our database, split into several platforms (Flash, Shockwave, Unity, etc). When using Core for testing purposes, this isn't massively important, but Flash is selected for SWF files and by default.&lt;br /&gt;
* The Application Path. This determines what piece of software is used to start up the file we specify. In this case we're using a single, simple SWF, so we'll use the Flash Player Projector; in the current version of Core, this is listed as &amp;quot;FPSoftware\Flash\flashplayer_32_sa.exe&amp;quot;, so use that.&lt;br /&gt;
* The Launch Command, based on the URL of the game's source file.&lt;br /&gt;
&lt;br /&gt;
Here's the link to the SWF for Interactive Buddy:&lt;br /&gt;
&lt;br /&gt;
 https://uploads.ungrounded.net/218000/218014_DAbuddy_latest.swf?123&lt;br /&gt;
&lt;br /&gt;
We need to create a Launch Command inside our fake internet for our Flashpoint Core to load in the same way as a URL, so let's put one together, piece by piece.&lt;br /&gt;
&lt;br /&gt;
First of all, '''be extremely careful''' about the beginning of the URL; it uses HTTPS instead of HTTP. Flashpoint can't handle using HTTPS, and will download assets from the live Internet instead of from its fake Internet server, which can lead to a game going off the web later and not working in Flashpoint when that happens. To summarize, '''always use http:// at the beginning of a Launch Command, NO EXCEPTIONS.'''&lt;br /&gt;
&lt;br /&gt;
 http://&lt;br /&gt;
&lt;br /&gt;
After that comes the primary domain of the URL, which is in this case uploads.ungrounded.net;&lt;br /&gt;
&lt;br /&gt;
 http://uploads.ungrounded.net&lt;br /&gt;
&lt;br /&gt;
Every slash (/) after http:// and the primary domain represents the beginning of a subdomain, eventually leading to our SWF. The next subdomain here is 218000;&lt;br /&gt;
&lt;br /&gt;
 http://uploads.ungrounded.net/218000&lt;br /&gt;
&lt;br /&gt;
Finally, the subdomain 218000 contains our SWF file;&lt;br /&gt;
&lt;br /&gt;
 http://uploads.ungrounded.net/218000/218014_DAbuddy_latest.swf&lt;br /&gt;
&lt;br /&gt;
This is a complete Launch Command telling Flashpoint where to find our game. To summarize, the Launch Command of a game is most often the URL of its source file, '''but always using http:// instead of https://'''.&lt;br /&gt;
&lt;br /&gt;
In your meta.txt, write your metadata fields something like this:&lt;br /&gt;
 Title: Interactive Buddy&lt;br /&gt;
 Platform: Flash&lt;br /&gt;
 Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
 Launch Command: http://uploads.ungrounded.net/218000/218014_DAbuddy_latest.swf&lt;br /&gt;
&lt;br /&gt;
Again, there will eventually be more metadata fields in your curation, but these ensure the game will work in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:ContentStructure.png|thumb|An example of how your content folder should be laid out within your curation.]]&lt;br /&gt;
Now it's time to create your content folder. Create a new folder named &amp;quot;content&amp;quot; (in lowercase). The subfolders within this folder are named after the main domain, then each subdomain of the Launch Command, until you get to the SWF itself. In this case, create a folder named uploads.ungrounded.net inside the &amp;quot;content&amp;quot; folder. Go into that new folder and create another named 218000, then move the SWF you downloaded earlier into the 218000 folder.&lt;br /&gt;
&lt;br /&gt;
== Curating with Flashpoint Core==&lt;br /&gt;
&lt;br /&gt;
Once you've created both your meta.txt and content folder, put them in the same folder and name it whatever you like. Open Flashpoint Core and click the Curate tab. Click &amp;quot;Import Folder&amp;quot; and go to the folder you just created, then click &amp;quot;Import All&amp;quot;. Flashpoint will automatically add your curation unless you've made an error with your Application Path or Launch Command. Go to the Games tab, double-click your game to test it, and you should see Interactive Buddy pop up. &lt;br /&gt;
&lt;br /&gt;
Congrats! You've successfully made a curation. Now let's see how to deal with more complex games.&lt;br /&gt;
&lt;br /&gt;
== Sitelocks ==&lt;br /&gt;
[[File:AndkonSitelock.png|thumb|The sitelock telling you to go to Andkon Arcade, despite the game already being on Andkon Arcade.]]&lt;br /&gt;
Some Flash games will check the domain the game is being hosted on, and &amp;quot;lock&amp;quot; the game from being played if it's not on the correct site, called a sitelock. This can even occur, though very rarely, to the original site the game was hosted on, as is the case with [http://andkon.com/arcade/adventureaction/monsterslayers/ Monster Slayers]. Click this link and try to play the game; your result will be the image on the right. Despite the game already being hosted on andkon.com, it'll activate its sitelock and tell you to go to Andkon Arcade. Try to find and download the SWF using the method described in the previous section.&lt;br /&gt;
&lt;br /&gt;
You should find this source URL:&lt;br /&gt;
&lt;br /&gt;
http://andkon.com/arcade/adventureaction/monsterslayers/monsterslayers.swf&lt;br /&gt;
&lt;br /&gt;
This ironic sitelock is due to Andkon's main domain changing to &amp;quot;andkon.com&amp;quot;, when it used to be &amp;quot;arcade.andkon.com&amp;quot;. Therefore, changing the &amp;quot;andkon.com&amp;quot; in the URL to &amp;quot;arcade.andkon.com&amp;quot; will give us a Launch Command that bypasses the sitelock:&lt;br /&gt;
&lt;br /&gt;
http://arcade.andkon.com/arcade/adventureaction/monsterslayers/monsterslayers.swf&lt;br /&gt;
&lt;br /&gt;
This particular URL uses http:// instead of https://, but '''always make sure the Launch Command uses http://''' regardless.&lt;br /&gt;
&lt;br /&gt;
You can use a different curation folder or the same one as before, but make sure to use this correct Launch Command. Import your curation into Core again and test your game; Flashpoint should bypass the sitelock and allow you to play the game as Andkon once did.&lt;br /&gt;
&lt;br /&gt;
It's important to use correct Launch Commands and proper content folders for every curation you make (even if you're curating a non-sitelocked SWF), to ensure that all the game's assets are loaded exactly as they would be on the real Internet, without running into any possible sitelocks on the way (even if the game appears to be playable outside of Flashpoint).&lt;br /&gt;
&lt;br /&gt;
== Using cURLs Downloader for Multi-Asset Games ==&lt;br /&gt;
&lt;br /&gt;
Up until now, we've only curated single-asset SWF files. However, many games were made at a time where downloading one large file was a large pain, and so games were split into several, smaller assets. Whether these games load all of the assets at once or if they load assets as you play the game depends on how they were programmed, making curation of multi-asset games more difficult than single-assets. &lt;br /&gt;
&lt;br /&gt;
If while testing a seemingly single-asset game, you get stuck when you should clearly be able to continue, check the Redirector window for anything labeled (404 Not Found). This means the game was calling for one or more assets that it didn't have offline, making the game freeze because it failed to load a required assset. Thankfully, Flashpoint can handle these assets as long as they're downloaded properly. &lt;br /&gt;
&lt;br /&gt;
Instead of manually downloading lots of assets, this time we'll use a program called cURLs Downloader.&lt;br /&gt;
&lt;br /&gt;
'''Option 1:''' Download assets called by the game as you test it in Flashpoint Core.&lt;br /&gt;
* cURLs Downloader should be in your Flashpoint Core folder &amp;gt; Utilities &amp;gt; cURLsDownloader. &lt;br /&gt;
* In the Redirector, select Copy &amp;gt; Copy all 404 Not Found URLs and paste the results into a text file. &lt;br /&gt;
* Save the text file and drag it over cURLs Downloader.&lt;br /&gt;
* Wait for cURLs Downloader to finish fetching assets. Use option 1 when finished if it detects broken filenames, which will very likely fix them.&lt;br /&gt;
* Copy the contents of the Downloads folder in cURLs Downloader to a new content folder.&lt;br /&gt;
* Delete your old curation and re-import with the new content. Test your game and repeat if the game 404s on additional assets.&lt;br /&gt;
&lt;br /&gt;
'''Option 2:''' Download all the assets the source page of a game loads as you play it on the live Internet (but some assets downloaded won't be part of the game).&lt;br /&gt;
* Once again, open the Network viewer and refresh the page.&lt;br /&gt;
* When you're confident you've loaded all a game's assets on its original Internet source, click the &amp;quot;All&amp;quot; tab in the Network viewer this time and right-click on an asset. &lt;br /&gt;
* Select Copy &amp;gt; Copy all as cURL (cmd) and paste the results into a text file. &lt;br /&gt;
* Save the text file and drag it over cURLs Downloader.&lt;br /&gt;
* Wait for cURLs Downloader to finish fetching assets. Use option 1 when finished if it detects broken filenames, which will very likely fix them.&lt;br /&gt;
* Open the Downloads folder in cURLs downloader and determine which folder contains the necessary files to play the game.&lt;br /&gt;
* Copy the contents of your chosen folder in cURLs Downloader to a new content folder.&lt;br /&gt;
* Delete your old curation and re-import with the new content. Test your game.&lt;br /&gt;
&lt;br /&gt;
When testing games, if a game lets you get through more than one level without loading another asset, you'll ''generally'' be okay to assume that there's no more assets to be found, but this is never a guarantee, and you should always test your game in Flashpoint as much as you can.&lt;br /&gt;
&lt;br /&gt;
== Wrapping It Up ==&lt;br /&gt;
Try curating your own game now that you know about curation. '''Be sure to check the [[Game Master List]] before curating!''' Otherwise, you might waste time and effort to save a game that's already been saved.&lt;br /&gt;
&lt;br /&gt;
If you think your game might not be a Flash game, try viewing the tutorials for other [[Platforms]] like Shockwave or HTML5. If you know your game is Flash but still can't get it to work, check the [[Flash Curation]] page for more detailed info on specifically Flash games. If all else fails, ask away in #curator-lounge on our Discord and we'll try to solve the issue together.&lt;br /&gt;
&lt;br /&gt;
Once you're sure you've gotten a game working in Flashpoint, it's time to add the additional parts of any curation. The [[Curation Format]] page tells you how curations are laid out in order to add it to the master build of Flashpoint with as much information as possible. Once you have a proper curation ready, follow these steps to make sure it gets added to Flashpoint:&lt;br /&gt;
&lt;br /&gt;
{{:Submitting a Curation}}&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=User:ThePowerPlayer&amp;diff=2226</id>
		<title>User:ThePowerPlayer</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=User:ThePowerPlayer&amp;diff=2226"/>
		<updated>2020-02-18T05:33:36Z</updated>

		<summary type="html">&lt;p&gt;Mathgeniuszach: Fixed some grammatical errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a basic tutorial on how Flashpoint works and how to curate games to add them to Flashpoint.&lt;br /&gt;
&lt;br /&gt;
For more advanced platform-specific tutorials, see [[Platforms]].&lt;br /&gt;
&lt;br /&gt;
For more details on how to package a curation, see [[Curation Format]].&lt;br /&gt;
&lt;br /&gt;
== How Flashpoint Works ==&lt;br /&gt;
[[File:HowFlashpointRedirects.png|thumb|A diagram showing how Flashpoint's technology works.]]&lt;br /&gt;
&lt;br /&gt;
Flashpoint is more than just a program to play files; rather, it's a combination of three programs working in parallel:&lt;br /&gt;
* a '''web server''', which hosts game files from a hard drive and pretends to be the original Internet source the games ran off of,&lt;br /&gt;
* a '''Redirector''', which points the game files and resources to the server to make them believe they're on the Internet,&lt;br /&gt;
* and a '''launcher''', the user interface to select and play games from.&lt;br /&gt;
&lt;br /&gt;
All versions of Flashpoint use these programs, but Flashpoint itself also comes in three primary versions: &lt;br /&gt;
* '''Infinity''', the version that downloads games from a server as you play them,&lt;br /&gt;
* '''Ultimate''', the gigantic version with every game included and ready for offline play,&lt;br /&gt;
* and '''Core''', the version with only a few games for testing, most often used by Curators to add games.&lt;br /&gt;
&lt;br /&gt;
Infinity will download files as you play games that request them, while Ultimate and Core know the files are already there. All three make the files believe they're being ran on their original source. This has numerous benefits, the two most important being supporting '''multi-asset''' games, and bypassing '''sitelocks'''. For now, though, let's walk through curating a single-asset SWF file.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Our Software ==&lt;br /&gt;
&lt;br /&gt;
To download game files from the Internet, you'll need:&lt;br /&gt;
* Flashpoint Core, used to add and test new games.&lt;br /&gt;
* A modern browser such as Chrome or Firefox, which have a built in Network monitor that we can use to find and grab individual SWFs, and sometimes multi-asset titles with low amounts of resources.&lt;br /&gt;
&lt;br /&gt;
There are more tools that you can use, but since we're not dealing with multi-asset games yet, we'll just use these two for now. Download Flashpoint Core, extract it to your hard drive, run it via its shortcut in the extracted folder, and make sure that the included games play properly before you continue.&lt;br /&gt;
&lt;br /&gt;
== Grabbing Our First Game From The Internet ==&lt;br /&gt;
&lt;br /&gt;
As a tutorial, we'll start by curating the simplest type of curation for beginners: a single SWF file that isn't sitelocked, specifically [https://www.newgrounds.com/portal/view/218014 Interactive Buddy]. You might need to enable Flash in your browser to get it to play (this tutorial won't work if you're using another Flash player such as the Newgrounds Player).&lt;br /&gt;
&lt;br /&gt;
[[File:SWFAssetInChrome.png|thumb|The SWF for Interactive Buddy in Chrome's network tab; it should look similar on Firefox.]]&lt;br /&gt;
If you're using Chrome or Firefox, press F12 to open the Developer Tools and click on the Network tab. This shows us every asset that loads on the page in real time. You can filter miscellaneous types of assets such as Flash files by clicking the Other tab within the Network tab. Refresh the page, and you'll likely find a few assets, but the game file has an extension of '''.swf''', and has a type of x-shockwave-flash in the table. Once you find the SWF, you can hover over it to see its URL and confirm that it ends in .swf. Right click the asset in the table and click Copy &amp;gt; Copy link address.&lt;br /&gt;
&lt;br /&gt;
You can continue in a variety of ways, but it's best to learn manual curation for single-assets before moving on. To do that, paste your URL into a new tab and download the Interactive Buddy SWF. Don't rename it, and save it in any location for now.&lt;br /&gt;
&lt;br /&gt;
[[File:FolderContents.png|thumb|A sample of what a completed curation folder looks like.]]&lt;br /&gt;
Setting up any curation takes more than a game file; as shown on the right, it involves a couple extra files. We want to pay attention to the first two in particular:&lt;br /&gt;
* The '''content''' folder, which contains a series of folders leading to our SWF;&lt;br /&gt;
* and the '''meta.txt''', containing metadata used both to distinguish one curation from another and for informative purposes.&lt;br /&gt;
&lt;br /&gt;
Open Notepad or another text editor and create a new file named meta.txt. This will contain many fields to fill out about your game, but these are the most important ones:&lt;br /&gt;
* The title, which tells the game apart from others. Name it &amp;quot;Interactive Buddy&amp;quot; or &amp;quot;Test Game&amp;quot; or anything you like, it doesn't matter right now.&lt;br /&gt;
* The Platform, which determines where the game goes inside our database, split into several platforms (Flash, Shockwave, Unity, etc). When using Core for testing purposes, this isn't massively important, but Flash is selected for SWF files and by default.&lt;br /&gt;
* The Application Path. This determines what piece of software is used to start up the file we specify. In this case we're using a single, simple SWF, so we'll use the Flash Player Projector; in the current version of Core, this is listed as &amp;quot;FPSoftware\Flash\flashplayer_32_sa.exe&amp;quot;, so use that.&lt;br /&gt;
* The Launch Command, based on the URL of the game's source file.&lt;br /&gt;
&lt;br /&gt;
Here's the link to the SWF for Interactive Buddy:&lt;br /&gt;
&lt;br /&gt;
 https://uploads.ungrounded.net/218000/218014_DAbuddy_latest.swf?123&lt;br /&gt;
&lt;br /&gt;
We need to create a Launch Command inside our fake internet for our Flashpoint Core to load in the same way as a URL, so let's put one together, piece by piece.&lt;br /&gt;
&lt;br /&gt;
First of all, '''be extremely careful''' about the beginning of the URL; it uses HTTPS instead of HTTP. Flashpoint can't handle using HTTPS, and will download assets from the live Internet instead of from its fake Internet server, which can lead to a game going off the web later and not working in Flashpoint when that happens. To summarize, '''always use http:// at the beginning of a Launch Command, NO EXCEPTIONS.'''&lt;br /&gt;
&lt;br /&gt;
 http://&lt;br /&gt;
&lt;br /&gt;
After that comes the primary domain of the URL, which is in this case uploads.ungrounded.net;&lt;br /&gt;
&lt;br /&gt;
 http://uploads.ungrounded.net&lt;br /&gt;
&lt;br /&gt;
Every slash (/) after http:// and the primary domain represents the beginning of a subdomain, eventually leading to our SWF. The next subdomain here is 218000;&lt;br /&gt;
&lt;br /&gt;
 http://uploads.ungrounded.net/218000&lt;br /&gt;
&lt;br /&gt;
Finally, the subdomain 218000 contains our SWF file;&lt;br /&gt;
&lt;br /&gt;
 http://uploads.ungrounded.net/218000/218014_DAbuddy_latest.swf&lt;br /&gt;
&lt;br /&gt;
This is a complete Launch Command telling Flashpoint where to find our game. To summarize, the Launch Command of a game is most often the URL of its source file, '''but always using http:// instead of https://'''.&lt;br /&gt;
&lt;br /&gt;
In your meta.txt, write your metadata fields something like this:&lt;br /&gt;
 Title: Interactive Buddy&lt;br /&gt;
 Platform: Flash&lt;br /&gt;
 Application Path: FPSoftware\Flash\flashplayer_32_sa.exe&lt;br /&gt;
 Launch Command: http://uploads.ungrounded.net/218000/218014_DAbuddy_latest.swf&lt;br /&gt;
&lt;br /&gt;
Again, there will eventually be more metadata fields in your curation, but these ensure the game will work in Flashpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:ContentStructure.png|thumb|An example of how your content folder should be laid out within your curation.]]&lt;br /&gt;
Now it's time to create your content folder. Create a new folder named &amp;quot;content&amp;quot; (in lowercase). The subfolders within this folder are named after the main domain, then each subdomain of the Launch Command, until you get to the SWF itself. In this case, create a folder named uploads.ungrounded.net inside the &amp;quot;content&amp;quot; folder. Go into that new folder and create another named 218000, then move the SWF you downloaded earlier into the 218000 folder.&lt;br /&gt;
&lt;br /&gt;
== Curating with Flashpoint Core==&lt;br /&gt;
&lt;br /&gt;
Once you've created both your meta.txt and content folder, put them in the same folder and name it whatever you like. Open Flashpoint Core and click the Curate tab. Click &amp;quot;Import Folder&amp;quot; and go to the folder you just created, then click &amp;quot;Import All&amp;quot;. Flashpoint will automatically add your curation unless you've made an error with your Application Path or Launch Command. Go to the Games tab, double-click your game to test it, and you should see Interactive Buddy pop up. &lt;br /&gt;
&lt;br /&gt;
Congrats! You've successfully made a curation. Now let's see how to deal with more complex games.&lt;br /&gt;
&lt;br /&gt;
== Sitelocks ==&lt;br /&gt;
[[File:AndkonSitelock.png|thumb|The sitelock telling you to go to Andkon Arcade, despite the game already being on Andkon Arcade.]]&lt;br /&gt;
Some Flash games will check the domain the game is being hosted on, and &amp;quot;lock&amp;quot; the game from being played if it's not on the correct site, called a sitelock. This can even occur, though very rarely, to the original site the game was hosted on, as is the case with [http://andkon.com/arcade/adventureaction/monsterslayers/ Monster Slayers]. Click this link and try to play the game; your result will be the image on the right. Despite the game already being hosted on andkon.com, it'll activate its sitelock and tell you to go to Andkon Arcade. Try to find and download the SWF using the method described in the previous section.&lt;br /&gt;
&lt;br /&gt;
You should find this source URL:&lt;br /&gt;
&lt;br /&gt;
http://andkon.com/arcade/adventureaction/monsterslayers/monsterslayers.swf&lt;br /&gt;
&lt;br /&gt;
This ironic sitelock is due to Andkon's main domain changing to &amp;quot;andkon.com&amp;quot;, when it used to be &amp;quot;arcade.andkon.com&amp;quot;. Therefore, changing the &amp;quot;andkon.com&amp;quot; in the URL to &amp;quot;arcade.andkon.com&amp;quot; will give us a Launch Command that bypasses the sitelock:&lt;br /&gt;
&lt;br /&gt;
http://arcade.andkon.com/arcade/adventureaction/monsterslayers/monsterslayers.swf&lt;br /&gt;
&lt;br /&gt;
This particular URL uses http:// instead of https://, but '''always make sure the Launch Command uses http://''' regardless.&lt;br /&gt;
&lt;br /&gt;
You can use a different curation folder or the same one as before, but make sure to use this correct Launch Command. Import your curation into Core again and test your game; Flashpoint should bypass the sitelock and allow you to play the game as Andkon once did.&lt;br /&gt;
&lt;br /&gt;
It's important to use correct Launch Commands and proper content folders for every curation you make (even if you're curating a non-sitelocked SWF), to ensure that all the game's assets are loaded exactly as they would be on the real Internet, without running into any possible sitelocks on the way (even if the game appears to be playable outside of Flashpoint).&lt;br /&gt;
&lt;br /&gt;
== Using cURLs Downloader for Multi-Asset Games ==&lt;br /&gt;
&lt;br /&gt;
Up until now, we've only curated single-asset SWF files. However, many games were made at a time where downloading one large file was a large pain, and so games were split into several, smaller assets. Whether these games load all of the assets at once or if they load assets as you play the game depends on how they were programmed, making curation of multi-asset games more difficult than single-assets. &lt;br /&gt;
&lt;br /&gt;
If while testing a seemingly single-asset game, you get stuck when you should clearly be able to continue, check the Redirector window for anything labeled (404 Not Found). This means the game was calling for one or more assets that it didn't have offline, making the game freeze because it failed to load a required assset. Thankfully, Flashpoint can handle these assets as long as they're downloaded properly. &lt;br /&gt;
&lt;br /&gt;
Instead of manually downloading lots of assets, this time we'll use a program called cURLs Downloader.&lt;br /&gt;
&lt;br /&gt;
'''Option 1:''' Download assets called by the game as you test it in Flashpoint Core.&lt;br /&gt;
* cURLs Downloader should be in your Flashpoint Core folder &amp;gt; Utilities &amp;gt; cURLsDownloader. &lt;br /&gt;
* In the Redirector, select Copy &amp;gt; Copy all 404 Not Found URLs and paste the results into a text file. &lt;br /&gt;
* Save the text file and drag it over cURLs Downloader.&lt;br /&gt;
* Wait for cURLs Downloader to finish fetching assets. Use option 1 when finished if it detects broken filenames, which will very likely fix them.&lt;br /&gt;
* Copy the contents of the Downloads folder in cURLs Downloader to a new content folder.&lt;br /&gt;
* Delete your old curation and re-import with the new content. Test your game and repeat if the game 404s on additional assets.&lt;br /&gt;
&lt;br /&gt;
'''Option 2:''' Download all the assets the source page of a game loads as you play it on the live Internet (but some assets downloaded won't be part of the game).&lt;br /&gt;
* Once again, open the Network viewer and refresh the page.&lt;br /&gt;
* When you're confident you've loaded all a game's assets on its original Internet source, click the &amp;quot;All&amp;quot; tab in the Network viewer this time and right-click on an asset. &lt;br /&gt;
* Select Copy &amp;gt; Copy all as cURL (cmd) and paste the results into a text file. &lt;br /&gt;
* Save the text file and drag it over cURLs Downloader.&lt;br /&gt;
* Wait for cURLs Downloader to finish fetching assets. Use option 1 when finished if it detects broken filenames, which will very likely fix them.&lt;br /&gt;
* Open the Downloads folder in cURLs downloader and determine which folder contains the necessary files to play the game.&lt;br /&gt;
* Copy the contents of your chosen folder in cURLs Downloader to a new content folder.&lt;br /&gt;
* Delete your old curation and re-import with the new content. Test your game.&lt;br /&gt;
&lt;br /&gt;
When testing games, if a game lets you get through more than one level without loading another asset, you'll ''generally'' be okay to assume that there's no more assets to be found, but this is never a guarantee, and you should always test your game in Flashpoint as much as you can.&lt;br /&gt;
&lt;br /&gt;
== Wrapping It Up ==&lt;br /&gt;
Try curating your own game now that you know about curation. '''Be sure to check the [[Game Master List]] before curating!''' Otherwise, you might waste time and effort to save a game that's already been saved.&lt;br /&gt;
&lt;br /&gt;
If you think your game might not be a Flash game, try viewing the tutorials for other [[Platforms]] like Shockwave or HTML5. If you know your game is Flash but still can't get it to work, check the [[Flash Curation]] page for more detailed info on specifically Flash games. If all else fails, ask away in #curator-lounge on our Discord and we'll try to solve the issue together.&lt;br /&gt;
&lt;br /&gt;
Once you're sure you've gotten a game working in Flashpoint, it's time to add the additional parts of any curation. The [[Curation Format]] page tells you how curations are laid out in order to add it to the master build of Flashpoint with as much information as possible. Once you have a proper curation ready, follow these steps to make sure it gets added to Flashpoint:&lt;br /&gt;
&lt;br /&gt;
{{:Submitting a Curation}}&lt;/div&gt;</summary>
		<author><name>Mathgeniuszach</name></author>
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