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		<title>Media</title>
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		<updated>2022-08-29T15:18:08Z</updated>

		<summary type="html">&lt;p&gt;CursedL1ght: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of mentions of Flashpoint via media sources from around the internet (news websites, YouTube videos, social media posts, etc).&lt;br /&gt;
&lt;br /&gt;
== News Articles ==&lt;br /&gt;
&lt;br /&gt;
===Arabic===&lt;br /&gt;
&lt;br /&gt;
[http://www.igli5.com/2020/02/38000.html قم بتنزيل 38.000 لعبة فلاش مجانًا قبل أن تموت قريبا وإلى الأبد ]&lt;br /&gt;
&lt;br /&gt;
===Chinese===&lt;br /&gt;
&lt;br /&gt;
[https://www.3dmgame.com/news/202002/3781119.html Flash即将退场 一个新项目保存了36000款小游戏]&lt;br /&gt;
&lt;br /&gt;
[https://www.gamersky.com/news/202002/1260481.shtml Flash游戏即将消亡 这个项目挽救了其中38000多款]&lt;br /&gt;
&lt;br /&gt;
[https://games.yahoo.com.tw/flashpoint-032258865.html 不接受任何贊助！開源平台保存 3 萬多款經典 Flash 遊戲]&lt;br /&gt;
&lt;br /&gt;
[https://alphaneko1113.blogspot.com/2019/07/bluemaximas-flashpointflash.html BlueMaxima's Flashpoint：Flash創作保存計畫介紹]&lt;br /&gt;
&lt;br /&gt;
===Dutch===&lt;br /&gt;
&lt;br /&gt;
[https://tweakers.net/geek/163070/ontwikkelaars-maken-tool-om-38000-oude-flash-games-te-archiveren-en-te-spelen.html Ontwikkelaars maken tool om 38.000 oude Flash-games te archiveren en te spelen]&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
&lt;br /&gt;
[https://www.gamasutra.com/view/news/317466/Flashpoint_is_archiving_Flash_games_before_they_disappear_forever.php Flashpoint is archiving Flash games before they disappear forever]&lt;br /&gt;
&lt;br /&gt;
[https://www.ghacks.net/2018/08/28/the-flash-games-preservation-project-flashpoint/ The Flash Games Preservation project Flashpoint]&lt;br /&gt;
&lt;br /&gt;
[https://techraptor.net/content/flashpoint-preserves-over-10000-web-based-flash-games-playable-with-new-launcher Flashpoint Preserves over 10,000 Web-Based Flash Games; Playable With New Launcher]&lt;br /&gt;
&lt;br /&gt;
[https://www.kotaku.com.au/2018/05/flash-games-as-we-know-them-will-die-forever-in-2020-one-guy-is-trying-to-save-them-all/ Flash Games As We Know Them Will Die Forever In 2020. One Guy Is Trying To Save Them All]&lt;br /&gt;
&lt;br /&gt;
[https://helpdeskgeek.com/how-to/flash-going-in-2020-heres-how-to-download-flash-games-to-play-forever/ Flash Going in 2020 – Here’s How To Download Flash Games to Play Forever]&lt;br /&gt;
&lt;br /&gt;
[https://kotaku.com/over-36-000-flash-games-have-been-saved-and-are-now-pla-1841389493 Over 36,000 Flash Games Have Been Saved And Are Now Playable Offline]&lt;br /&gt;
&lt;br /&gt;
[https://www.rockpapershotgun.com/2020/01/31/flashpoint-launcher-is-saving-flash-games-from-impending-extinction/ Flashpoint launcher is saving Flash games from impending extinction]&lt;br /&gt;
&lt;br /&gt;
[https://www.pcgamesn.com/flash-games-2020-flashpoint Every Flash game disappears forever in 2020 – but this project has preserved 38,000 of them]&lt;br /&gt;
&lt;br /&gt;
[https://www.slashgear.com/flashpoint-is-saving-36000-flash-games-from-going-into-the-night-02608294/ Flashpoint is saving 36,000 Flash games from going into the night]&lt;br /&gt;
&lt;br /&gt;
[https://cogconnected.com/2020/02/flashpoint-36000-flash-games/ Flashpoint Project Archives 36,000 Flash Games Offline]&lt;br /&gt;
&lt;br /&gt;
[https://gamerant.com/38000-flash-games-saved-offline-flashpoint/ Over 38,000 Flash Games Saved Offline by Flashpoint]&lt;br /&gt;
&lt;br /&gt;
[https://www.pcgamer.com/thousands-of-old-flash-games-have-been-saved-from-obsolescence/ Thousands of old Flash games have been saved from obsolescence]&lt;br /&gt;
&lt;br /&gt;
[https://www.vice.com/en_us/article/v747e9/you-can-now-play-more-than-38000-flash-games-for-free You Can Now Play More Than 38,000 Flash Games for Free]&lt;br /&gt;
&lt;br /&gt;
[https://thenextweb.com/gaming/2020/02/03/flashpoint-archive-thousands-games-flash/ Flashpoint archived thousands of old Flash games because someone had to]&lt;br /&gt;
&lt;br /&gt;
[http://www.openculture.com/2020/02/36000-flash-games-have-been-archived-and-saved.html 36,000 Flash Games Have Been Archived and Saved Before Flash Goes Extinct: Play Them Offline]&lt;br /&gt;
&lt;br /&gt;
[https://www.scoutmag.ph/entertainment/video-games/flash-player-games-preservation-preserve-katc-20200205 Flash Player is going extinct, so this website is preserving over 36,000 games]&lt;br /&gt;
&lt;br /&gt;
[https://www.hardwarezone.com.sg/tech-news-heres-how-play-your-favourite-flash-games-post-2020 Here's how to play your favourite Flash games post-2020]&lt;br /&gt;
&lt;br /&gt;
[https://gamasutra.com/view/news/357536/38000_Flash_games_will_live_on_after_Flash_support_dies_this_year_thanks_to_Flashpoint.php 38,000 Flash games will live on after Flash support dies this year thanks to Flashpoint]&lt;br /&gt;
&lt;br /&gt;
[https://www.wired.com/story/flash-games-digital-preservation-flashpoint/ The Ragtag Squad That Saved 38,000 Flash Games From Internet Oblivion]&lt;br /&gt;
&lt;br /&gt;
[https://www.howtogeek.com/563875/how-to-play-old-flash-games-in-2020-and-beyond/ How to Play Old Flash Games in 2020, and Beyond]&lt;br /&gt;
&lt;br /&gt;
[https://mspoweruser.com/flashpoint-preserve-flash-games/ Treasure trove of over 38,000 Flash games available for download]&lt;br /&gt;
&lt;br /&gt;
[https://www.bleepingcomputer.com/news/gaming/38-000-flash-games-archived-for-offline-play-and-preservation/ 38,000 Flash Games Archived for Offline Play and Preservation]&lt;br /&gt;
&lt;br /&gt;
[https://theindieexplorer.wordpress.com/2020/10/25/the-death-and-preservation-of-adobe-flash/ The Death and Preservation of Adobe Flash]&lt;br /&gt;
&lt;br /&gt;
[https://crappygames.miraheze.org/wiki/Discontinuation_of_Adobe_Flash_Player Discontinuation of Adobe Flash Player]&lt;br /&gt;
&lt;br /&gt;
[https://happygamer.com/the-end-of-adobe-flash-takes-its-first-victim-farmville-will-shutdown-on-31st-december-2020-84587/ The End Of Adobe Flash Takes Its First Victim: FarmVille Will Shutdown On 31st December, 2020]&lt;br /&gt;
&lt;br /&gt;
[https://zimmertwins.fandom.com/wiki/Shutdown Zimmer Twins Wiki]&lt;br /&gt;
&lt;br /&gt;
[https://wtop.com/tech/2020/12/data-doctors-end-of-the-road-for-adobe-flash/ Data Doctors: End of the road for Adobe Flash]&lt;br /&gt;
&lt;br /&gt;
[https://hyperallergic.com/609682/rip-adobe-flash-five-takeaways-about-the-plug-ins-legacy-in-net-art/ RIP Adobe Flash: Five Takeaways About the Plug-in’s Legacy in Net Art]&lt;br /&gt;
&lt;br /&gt;
[https://www.itechtics.com/flash-player-alternatives/ Adobe Flash Player Alternatives]&lt;br /&gt;
&lt;br /&gt;
[https://www.fastcompany.com/90590201/how-to-use-flash-to-play-old-games-after-adobe-discontinues-it Adobe Flash is about to die, but classic Flash games will live on]&lt;br /&gt;
&lt;br /&gt;
[https://www.vice.com/en/article/wx8y5y/tracing-the-sprawling-roots-of-flash-preservation Tracing the Sprawling Roots of Flash Preservation]&lt;br /&gt;
&lt;br /&gt;
[https://flashgaming.fandom.com/wiki/BlueMaxima%27s_Flashpoint Flash Gaming Wiki]&lt;br /&gt;
&lt;br /&gt;
[https://www.wikihow.com/Download-Flash#Using-BlueMaxima-Flashpoint Can You Still Download Flash? Emulators and Flash Alternatives 2021]&lt;br /&gt;
&lt;br /&gt;
[https://www.washingtonpost.com/video-games/2021/04/08/flash-habbo-newgrounds-2020/ Flash is dead. These games from the early 2000s hope to live on.]&lt;br /&gt;
&lt;br /&gt;
[https://www.player.one/end-adobe-flash-ended-indie-gaming-era-didnt-erase-it-139928 The End of Adobe Flash Ended an Indie Gaming Era, But Didn't Erase It]&lt;br /&gt;
&lt;br /&gt;
[https://datahorde.org/community-spotlight-bluemaximas-flashpoint/ Community Spotlight: BlueMaxima’s Flashpoint]&lt;br /&gt;
&lt;br /&gt;
[https://www.alphr.com/play-old-flash-games/ How to Play Old Flash Games in 2021]&lt;br /&gt;
&lt;br /&gt;
===Finnish===&lt;br /&gt;
&lt;br /&gt;
[https://muropaketti.com/pelit/flashpoint-arkistoi-yli-36-000-internetin-flash-pelia-jalkipolville/ Flashpoint arkistoi yli 36 000 internetin Flash-peliä jälkipolville]&lt;br /&gt;
&lt;br /&gt;
===French===&lt;br /&gt;
&lt;br /&gt;
[https://hitek.fr/actualite/plus-36000-jeux-flash-limbes-accessibles-gratuitement_21671 Plus de 36 000 jeux flash sauvés des limbes et accessibles gratuitement, y compris hors-ligne]&lt;br /&gt;
&lt;br /&gt;
[http://www.jeuxvideo.com/news/1177233/flashpoint-sauve-les-jeux-flash-de-la-disparition.htm Flashpoint sauve les jeux Flash de la disparition]&lt;br /&gt;
&lt;br /&gt;
[https://www.lemonde.fr/pixels/article/2020/12/31/avec-la-disparition-d-adobe-flash-une-page-de-l-histoire-du-web-se-tourne_6064869_4408996.html Avec la disparition d’Adobe Flash, une page de l’histoire du Web se tourne]&lt;br /&gt;
&lt;br /&gt;
===German===&lt;br /&gt;
&lt;br /&gt;
[https://www.computerbild.de/artikel/cb-News-Internet-Projekt-Flashpoint-Webseite-Rettung-Flash-Spiele-24969617.html Projekt Flashpoint: Diese Seite rettet Spiele]&lt;br /&gt;
&lt;br /&gt;
[https://futurezone.at/games/tausende-flash-games-vor-dem-verschwinden-gerettet/400743339 Tausende Flash-Games vor dem Verschwinden gerettet]&lt;br /&gt;
&lt;br /&gt;
[https://www.spieletipps.de/n_45174/ Games-Retter | 36.000 Spiele vor dem Löschen gerettet und nun offline spielbar]&lt;br /&gt;
&lt;br /&gt;
[https://www.pcgames.de/Browserspiele-Thema-217751/News/flash-browserspiele-archiv-1342518/ Projekt archiviert fast 40.000 Flash-Spiele]&lt;br /&gt;
&lt;br /&gt;
===Greek===&lt;br /&gt;
&lt;br /&gt;
[https://techblog.gr/videogames/bluemaxima-flashpoint-diesosan-38-000-flash-games-ligo-prin-to-telos-toy-flash/ BlueMaxima Flashpoint: Διέσωσαν 38.000 Flash games λίγο πριν το τέλος του Flash]&lt;br /&gt;
&lt;br /&gt;
===Hungarian===&lt;br /&gt;
&lt;br /&gt;
[https://www.gamekapocs.hu/hir/66119/flashpoint_a_flash_jatekok_megmentoje Flashpoint - a Flash-játékok megmentője]&lt;br /&gt;
&lt;br /&gt;
[https://www.gamestar.hu/hoskori-leletek/adobe-flash-jatekok-273893.html Idén meghal a Flash, de ez a 36000 játék megmenekül]&lt;br /&gt;
&lt;br /&gt;
[https://telex.hu/szorakozas/2021/01/11/adobe-macromedia-flash-megszunes-animacio-jatek Meghalt a Flash, de ezért senki ne sírjon]&lt;br /&gt;
&lt;br /&gt;
===Italian===&lt;br /&gt;
&lt;br /&gt;
[https://www.dday.it/redazione/33964/archivio-giochi-flash-point Il progetto Flashpoint vuole salvare 38.000 giochi in Flash dall'oblio]&lt;br /&gt;
&lt;br /&gt;
[https://www.drcommodore.it/2020/02/03/flashpoint-il-progetto-che-ha-salvato-36-000-giochi-in-flash/ Flashpoint, il progetto che ha salvato 36.000 giochi in flash]&lt;br /&gt;
&lt;br /&gt;
===Japanese===&lt;br /&gt;
&lt;br /&gt;
[https://news.denfaminicogamer.jp/news/181225g Adobe Flashのサポート終了まであと2年。消えゆくFlashゲームを保存する「Flashpoint」の登録作品がリリースから1年で1万タイトルを超える]&lt;br /&gt;
&lt;br /&gt;
[https://automaton-media.com/articles/newsjp/20200203-112338/ 世界中のFlashゲームを保存・公開する「Flashpoint」プロジェクトが注目を集める。オフラインでのプレイ環境を提供]&lt;br /&gt;
&lt;br /&gt;
[https://news.nicovideo.jp/watch/nw6540520 Flashのサポート終了まであと1年、フラッシュゲームの収集と保存を目指す「Flashpoint」の最新バージョンが公開。登録作品は3万8000本、総容量は288GBへと急増]&lt;br /&gt;
&lt;br /&gt;
[https://trap.jp/post/1124/ 【Flash作者様へ】Flashの希望と未来【Ruffle】]&lt;br /&gt;
&lt;br /&gt;
===Korean===&lt;br /&gt;
&lt;br /&gt;
[https://namu.wiki/w/Flashpoint Flashpoint - 나무위키]&lt;br /&gt;
&lt;br /&gt;
===Polish===&lt;br /&gt;
&lt;br /&gt;
[https://www.dobreprogramy.pl/Archiwum-gier-flashowych-Flashpoint-uchroni-klasyki-przed-zapomnieniem,News,90515.html Archiwum gier flashowych Flashpoint uchroni klasyki przed zapomnieniem]&lt;br /&gt;
&lt;br /&gt;
[https://www.gram.pl/news/2020/02/03/programisci-uratowali-36-tysiecy-gier-flashowych-ktore-oficjalnie-przestana-dzialac-z-koncem-tego-roku.shtml Programiści uratowali 36 tysięcy gier flashowych, które oficjalnie przestaną działać z końcem tego roku]&lt;br /&gt;
&lt;br /&gt;
[https://www.tabletowo.pl/flashpoint-7-1-gry-przegladarkowe-w-aplikacji/ Nadszedł ratunek dla gier przeglądarkowych – oto Flashpoint 7.1]&lt;br /&gt;
&lt;br /&gt;
[https://www.gry-online.pl/newsroom/36-tys-darmowych-gier-flashowych-uratowanych-przed-zapomnieniem/z11d543 36 tys. darmowych gier flashowych uratowanych przed zapomnieniem]&lt;br /&gt;
&lt;br /&gt;
[https://www.spidersweb.pl/2020/02/gry-flash-flashpoint-7-1-ultimate.html Flash umarł, ale nie gry we Flashu. Flashpoint to prawdziwa Arka Noego, z 36000 zachowanych gier za darmo]&lt;br /&gt;
&lt;br /&gt;
===Portuguese===&lt;br /&gt;
&lt;br /&gt;
[https://canaltech.com.br/jogos-para-pc/saudades-dos-jogos-em-flash-programa-libera-38-mil-titulos-gratuitamente-159907/| Saudades dos jogos em Flash? Programa libera 38 mil títulos gratuitamente]&lt;br /&gt;
&lt;br /&gt;
[https://olhardigital.com.br/games-e-consoles/noticia/site-disponibiliza-milhares-de-jogos-em-flash-para-download/96224| Site disponibiliza milhares de jogos em Flash para download]&lt;br /&gt;
&lt;br /&gt;
[https://www.showmetech.com.br/flashpoint-site-preserva-games-flash/| Flashpoint: site preserva clássicos games em Flash]&lt;br /&gt;
&lt;br /&gt;
[https://tugatech.com.pt/t36967-flashpoint-o-flash-ainda-esta-vivo-com-esta-aplicacao| FlashPoint: o Flash ainda está vivo com esta aplicação]&lt;br /&gt;
&lt;br /&gt;
[https://thehack.com.br/projeto-preserva-mais-de-38-mil-joguinhos-em-flash-antes-da-tecnologia-morrer/| Projeto preserva mais de 38 mil joguinhos em Flash antes da tecnologia morrer]&lt;br /&gt;
&lt;br /&gt;
[https://br.ccm.net/faq/49337-como-jogar-jogos-antigos-em-flash-no-pc| Como jogar jogos antigos em Flash no PC]&lt;br /&gt;
&lt;br /&gt;
===Romanian===&lt;br /&gt;
&lt;br /&gt;
[https://zonait.ro/jocurile-flash-anul-2020-marcheaza-sfarsitul-unei-ere/ Jocurile Flash – Anul 2020 marcheaza sfarsitul unei ere]&lt;br /&gt;
&lt;br /&gt;
===Russian===&lt;br /&gt;
&lt;br /&gt;
[https://games.mail.ru/pc/news/2020-02-03/entuziast-reshil-spasti-bolee-36-tysyach-flash-igr-ot-zabveniya/ Энтузиаст решил спасти более 36 тысяч Flash-игр от забвения]&lt;br /&gt;
&lt;br /&gt;
[https://vgtimes.ru/news/64154-fanaty-spasli-36-tys-flash-igr-ot-ischeznoveniya-geymery-mogut-skachat-ih-absolyutno-besplatno.html Фанаты спасли 36 тыс Flash-игр от исчезновения. Геймеры могут скачать их абсолютно бесплатно]&lt;br /&gt;
&lt;br /&gt;
[https://www.igromania.ru/news/90251/V_ramkah_proekta_Flashpoint_sohraneny_bolee_36_tysyach_flesh-igr_dlya_zapuska_offlayn.html В рамках проекта Flashpoint сохранены более 36 тысяч флеш-игр для запуска оффлайн]&lt;br /&gt;
&lt;br /&gt;
===Spanish===&lt;br /&gt;
&lt;br /&gt;
[https://www.genbeta.com/web/flashpoint-emulador-38-000-juegos-flash-que-puedes-descargar-para-jugar-necesidad-internet Flashpoint es un emulador con más de 38.000 juegos Flash que puedes descargar para jugar sin necesidad de Internet]&lt;br /&gt;
&lt;br /&gt;
[https://www.vidaextra.com/pc/ahora-puedes-recuperar-juegos-flash-que-perdias-tiempo-vez-estudiar-antes-que-desaparezcan Ahora puedes recuperar los juegos Flash con los que perdías el tiempo en vez de estudiar antes de que desaparezcan]&lt;br /&gt;
&lt;br /&gt;
[https://vandal.elespanol.com/noticia/1350731358/flashpoint-un-proyecto-para-preservar-los-videojuegos-en-flash-con-mas-de-36000-titulos/ Flashpoint: un proyecto para preservar los videojuegos en Flash con más de 36.000 títulos]&lt;br /&gt;
&lt;br /&gt;
[https://www.3djuegos.com/noticias-ver/201314/recuerdas-los-juegos-flash-de-navegador-una-web-se-encarga/ ¿Recuerdas los juegos Flash de navegador? Una web se encarga de preservarlos antes de su triste final]&lt;br /&gt;
&lt;br /&gt;
[https://www.hd-tecnologia.com/flashpoint-el-proyecto-que-junto-38-000-juegos-en-flash-antes-de-su-desaparicion-a-fin-de-ano/ Flashpoint: El proyecto que juntó 38.000 juegos en flash antes de su desaparición a fin de año]&lt;br /&gt;
&lt;br /&gt;
[https://www.xataka.com.mx/videojuegos/podemos-descargar-gratis-36-000-juegos-flash-para-jugarlos-conexion-directo-nuestra-computadora 36,000 juegos Flash que podemos descargar gratis para jugar directo en nuestra computadora]&lt;br /&gt;
&lt;br /&gt;
[https://www.adslzone.net/2020/02/03/flashpoint-juegos-flash-gratis/ Descarga gratis estos 38.000 juegos flash antes de que muera su tecnología]&lt;br /&gt;
&lt;br /&gt;
[https://www.elmundo.es/tecnologia/2020/02/10/5e3d8414fc6c8348638b45af.html Esta web guarda casi 40.000 juegos míticos que se pueden descargar gratis]&lt;br /&gt;
&lt;br /&gt;
[https://www.20minutos.es/videojuegos/noticia/4149322/0/miles-de-juegos-flash-iban-a-morir-este-ano-pero-una-iniciativa-los-preservara-como-parte-de-la-historia-del-videojuego/ Miles de juegos Flash iban a morir este año, pero una iniciativa los preservará como parte de la historia del videojuego]&lt;br /&gt;
&lt;br /&gt;
[https://es.digitaltrends.com/noticias/juegos-flash-offline-flashpoint/ Guardaron más de 36 mil juegos en flash y acá los puedes jugar offline]&lt;br /&gt;
&lt;br /&gt;
[https://hipertextual.com/2020/02/flashpoint-juegos-flash-gratis Más de 38.000 juegos Flash gratuitos para los más nostálgicos]&lt;br /&gt;
&lt;br /&gt;
[https://www.muycomputer.com/2020/02/01/flashpoint-juegos-flash-player/ Flashpoint, el proyecto que quiere preservar los juegos en Flash Player]&lt;br /&gt;
&lt;br /&gt;
[https://www.adslzone.net/noticias/internet/adobe-flash-player-muerte-2020/ Ya sabemos el día exacto en el que morirá Adobe Flash Player]&lt;br /&gt;
&lt;br /&gt;
[https://www.lanacion.com.ar/tecnologia/el-museo-en-la-web-que-busca-preservar-mas-de-100-mil-videojuegos-nid04062021/ BlueMaxima’s Flashpoint, el museo en la web que busca preservar más de 100 mil videojuegos]&lt;br /&gt;
&lt;br /&gt;
===Swedish===&lt;br /&gt;
&lt;br /&gt;
[https://www.nordichardware.se/nyheter/adobe-flash-flashpoint.html Flashpoint vill förvara tusentals spel när Adobe Flash dör]&lt;br /&gt;
&lt;br /&gt;
[https://sverigesradio.se/avsnitt/1583752 DOKUMENTÄR: En historisk räddningsaktion]&lt;br /&gt;
&lt;br /&gt;
===Turkish===&lt;br /&gt;
&lt;br /&gt;
[https://www.webtekno.com/38-bin-flash-oyun-indirebileceginiz-site-h85051.html 38.000’den Fazla Flash Oyunu İndirebileceğiniz Site]&lt;br /&gt;
&lt;br /&gt;
[https://pchocasi.com.tr/flashpoint-isimli-bir-girisim-38-binden-fazla-flash-oyunu-arsivledi-71779/ Flashpoint İsimli Bir Girişim, 38 Binden Fazla Flash Oyunu Arşivledi!]&lt;br /&gt;
&lt;br /&gt;
[https://oyungezer.com.tr/haber/binlerce-flash-oyun-yok-olmaktan-kurtuldu Binlerce Flash Oyun Yok Olmaktan Kurtuldu!]&lt;br /&gt;
&lt;br /&gt;
===Vietnamese===&lt;br /&gt;
&lt;br /&gt;
[http://news.gearvn.com/tin-game/hon-36-000-minigame-hap-dan-dang-duoc-phat-mien-phi-moi-anh-em-tai-ve-doi-gio/ Hơn 36.000 minigame hấp dẫn đang được phát miễn phí, mời anh em tải về “đổi gió”]&lt;br /&gt;
&lt;br /&gt;
== Podcasts ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Va9vbM4EXbM?t=3174 WAN Show February 7th, 2020]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=RiRunHZQvlA&amp;amp;t=3753s PC Perspective Podcast #542]&lt;br /&gt;
&lt;br /&gt;
[https://linuxforeveryone.fireside.fm/8-destination-linux-purism-librem5-flashpoint?t=279 Linux for Everyone #8]&lt;br /&gt;
&lt;br /&gt;
[https://player.fm/series/gamer-heroes-a-video-game-podcast/lethal-league-remarstered Gamer Heroes #95 (01:02:35)]&lt;br /&gt;
&lt;br /&gt;
== YouTube Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/CeYIlky5e_w?t=357 TechLinked February 7th, 2020]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/HQ2h2eMaAwo?t=595 GamersNexus HW News February 8th, 2020]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=QgIBH7cGd0U&amp;amp;t=249 Nerdcubed Show February 8th, 2020]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=g_tPWQW6_DQ returning to the wonderful world of flash games]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=jpHFQmrEWqs Top 15 BEST Flash Games of All Time! (RIP Flash)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Nkk-cs_HTgQ 15 Of The Most Underrated Flash Games of All Time!]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9WXMctK2RT0 Flash's Final Days: A Retrospective]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=s440yXKriVI The Strange World of Cartoon Network Adventure Games]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/VvA8WBTKInY Your Favourite Flash Games Are Going Away Forever]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=8el20LoV6IE Playing WEIRD Flash Games before they're GONE FOREVER]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xc0v3PA7EFg 36,000 Flash Browser Games Preserved and Playable]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=hlmZc2d94fU I Haven't Played These Games in Over 15 Years! | Classic Flash Games]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=n1UZE8hPqc8 The History of Flash Games]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=2BuY-03O30I Flashpoint Is Saving Flash Games From Going Extinct]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=oICOAbreOiU Flash Game Preservation (AKA Life after the Death of Flash) | Flashlight]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/Pl_LtnjaKcw Playing RANDOM Flash Games! | Playing 56,467 Flash Games]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=cTA4So1ACTg Save Your Favourite Flash Games Before 2021]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/etdQmmKmBec The Super Monkey Ball Games that Were Lost for Over a Decade (G122)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=-ZFusHTXYNE RIP Adobe Flash Player (a Retrospective) - Krazy Ken's Tech Talk]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=yyw5qT3XbhM RIP Adobe Flash - Here's How You Can Still Play Flash Games]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=PBV4KXt4JDc Running Adobe Flash Games on Linux after EOL! (Flashpoint Linux Demo)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=OhII7OdW7zo Exploring Windows Flash Parodies (Windows RG &amp;amp; XP 19.914)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=dweliGbrHr4 Flashpoint (Flash Game Archive) - GeePM]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xvaMqyrC7r0 Flash is Dead, Long Live Flashpoint!]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=VIUmFwIxJrY HOW TO PLAY FLASH FILES -after 2020]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=olY57CPK3Ws How To Play Flash Games After 2020 (5-ish Methods)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=1M9qTB5eN9o The Broken Beauty of Flash Fighting Games]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=jW3fE5yddhY How Flash Games Changed The Internet]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=pLooTYrdvt4 How to Play Neopets Games in 2021!]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=rTPlSvuxvbM How To Play Flash Games Using BlueMaxima's Flashpoint]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=pAArUY6RCoo Playing Flash Games in BlueMaxima's Flashpoint]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=DvyzuciQ38g Reliving my Childhood with Flashpoint Infinity]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLk9HAFcOin_S4K3-t5tnKTDy3bFqyh2aI 5 Random Flash Games series]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=co6GxJASEsQ How to Download &amp;amp; Install Flashpoint 10 Infinity (to play Flash games again)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=omM6O1da6nI BlueMaxima's Flashpoint, el proyecto que pretende salvar a los juegos Flash | Fase Retro]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=dZdNVbLjL5o LA EVOLUCION DE LOS JUEGOS FLASH]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=EyX_xdCKZjM 【ゆっくり解説】Adobe Flash Player終了後の世界【IT技術・情報セキュリティ・インターネット文化】]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CSHrzVH94_o O bizarro site brasileiro que foi perdido.]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=HQq-QcpUmpk Flash končí, jak uchovat hry našeho dětství?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=qG73nnSn5qg GOODBYE FLASH]&lt;br /&gt;
&lt;br /&gt;
== Social Media ==&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/Games/comments/8h56lq/flashpoint_is_archiving_flash_games_before_they/ Reddit r/Games post #1]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/Games/comments/cdjwmd/bluemaximas_flashpoint_has_archived_almost_all_of/ Reddit r/Games post #2]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/Games/comments/exvbx0/over_36000_flash_games_have_been_saved_and_are/ Reddit r/Games post #3]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/gaming/comments/jiro21/ahhh_the_good_old_days/ Reddit r/Games post #4]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/emulation/comments/8h696f/flashpoint_is_archiving_flash_games_before_they/ Reddit r/Emulation post]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/DataHoarder/comments/bw7pax/130gb_of_flash_games_flash_ends_in_2020/ Reddit r/DataHoarder post]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/YouShouldKnow/comments/e7gqbl/ysk_there_is_a_flash_game_preservation_project/ Reddit r/YouShouldKnow post]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/technology/comments/exhpba/over_36000_flash_games_have_been_saved_and_are/ Reddit r/Technology post]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/tipofmyjoystick/comments/kkwoft/psa_dont_fear_the_death_of_adobe_flash/ Reddit r/tipofmyjoystick post]&lt;br /&gt;
&lt;br /&gt;
[https://web.archive.org/web/20181004131752/http://foxyfandoms.tumblr.com/post/173654872343/flashpoint-is-archiving-flash-games-before-they Tumblr post 1]&lt;br /&gt;
&lt;br /&gt;
[https://princesscas.tumblr.com/post/187019484735/alright-listen-up-fellow-late-90s-and-early Tumblr post 2]&lt;br /&gt;
&lt;br /&gt;
[https://vm.tiktok.com/ZMd1GbCw7/ TikTok video: If you have a PC/Laptop, watch this!]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
[http://www.antonylavelle.com/ Antony Lavelle demo reel] (Antony said himself that he used Flashpoint to record this footage)&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/477791251 YouTuber grayfruit streams Flash games with Flashpoint](you can see a quick glimpse at 4 minutes, he also mentions Flashpoint several times)&lt;br /&gt;
&lt;br /&gt;
[https://firstmonday.org/ojs/index.php/fm/article/view/10306 Growing old on Newgrounds: The hopes and quandaries of Flash game preservation] is an academic paper that discusses Flashpoint and other Flash preservation efforts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Meta]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>CursedL1ght</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8172</id>
		<title>Old Zipping Guide</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8172"/>
		<updated>2022-08-14T06:08:00Z</updated>

		<summary type="html">&lt;p&gt;CursedL1ght: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in &amp;lt;code&amp;gt;Legacy\htdocs&amp;lt;/code&amp;gt;. You will need a copy of Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Creating a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
=== Setting it Up ===&lt;br /&gt;
&lt;br /&gt;
To set up your copy of Flashpoint Core, open the Data folder and back up the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file. (You can rename it to something like flashpoint.sqlite.bak, for example.) Then replace Core's flashpoint.sqlite file with the one from your copy of Infinity/Ultimate, or [http://infinity.unstable.life/Flashpoint/Data/flashpoint.sqlite download a fresh database file]. You then normally should see the same list of games you see in Infinity/Ultimate when launching Core.&lt;br /&gt;
&lt;br /&gt;
Next download the [https://bluepload.unstable.life/win-unpacked18.7z latest Launcher build for Core] and extract.  Rename the Launcher folder in your old Flashpoint Core to back it up, and then put the new Launcher into Flashpoint Core. Copy the &amp;lt;code&amp;gt;config.json&amp;lt;/code&amp;gt; from the old Launcher folder to the new one.&lt;br /&gt;
&lt;br /&gt;
Finally go to the Legacy folder, open &amp;lt;code&amp;gt;router_base_urls.txt&amp;lt;/code&amp;gt;, and replace the first line with: &amp;lt;code&amp;gt;Dri0m &amp;lt;nowiki&amp;gt;http://infinity.unstable.life/Flashpoint/Legacy/htdocs&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Making a GameZIP ===&lt;br /&gt;
&lt;br /&gt;
To make a GameZIP of a legacy game, search it in Core, right-click it and then select &amp;lt;code&amp;gt;Make Curation from Game&amp;lt;/code&amp;gt;. Gather the files of the game and put them in the content folder of the curation you newly created in the exact same way as if you were making a curation, ie. the files need to be in their correct folders inside the content one.&lt;br /&gt;
&lt;br /&gt;
After doing that, you can simply click on &amp;lt;code&amp;gt;Export Data Pack&amp;lt;/code&amp;gt; to get a GameZIP and find them at the default location &amp;lt;code&amp;gt;Curations\Exported\Data Packs&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Gathering the Files ===&lt;br /&gt;
&lt;br /&gt;
There are a number of approaches for finding the files for your zip. You might want to use some combination of the approaches below:&lt;br /&gt;
* Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select &amp;lt;code&amp;gt;Open File Location&amp;lt;/code&amp;gt; to directly get to its files.&lt;br /&gt;
* [[Downloading Curations|Find and download the game's original curation]]. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.&lt;br /&gt;
* Go on the Flashpoint Ultimate index and download directly all the files you need from there. To get access to it, refer to the &amp;quot;Updater Data&amp;quot; section of the Staff Onboarding document. If you're zipping a multiasset game this is a very useful method to verify you have all the files, in particular if the multiasset game doesn't load all its files when launching.&lt;br /&gt;
&lt;br /&gt;
Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to [[Extended_FAQ#ClearWinINetCache|clear your cache]] before testing!&lt;br /&gt;
&lt;br /&gt;
== Testing a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.&lt;br /&gt;
&lt;br /&gt;
For setting Core up, follow the same instructions in [[Zipping Guide#Setting it Up|Setting it Up]].&lt;br /&gt;
&lt;br /&gt;
=== Importing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate.&lt;br /&gt;
# Find the game corresponding to your GameZIP. You can search for &amp;lt;code&amp;gt;id:TheUUID&amp;lt;/code&amp;gt; to find the right entry quickly. (Replace &amp;lt;code&amp;gt;TheUUID&amp;lt;/code&amp;gt; with the game's UUID.)&lt;br /&gt;
# Select the game and click &amp;lt;code&amp;gt;Open Game Data Browser&amp;lt;/code&amp;gt; on the right-hand side of the launcher.&lt;br /&gt;
# Click the &amp;lt;code&amp;gt;Import Data&amp;lt;/code&amp;gt; button. Select your ZIP file and close the Game Data Browser.&lt;br /&gt;
&lt;br /&gt;
=== Testing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# [[Extended_FAQ#ClearWinINetCache|Clear your cache]] to ensure that cached files don't interfere with the test.&lt;br /&gt;
# Click &amp;lt;code&amp;gt;Play&amp;lt;/code&amp;gt; to launch and test the game!&lt;/div&gt;</summary>
		<author><name>CursedL1ght</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8167</id>
		<title>Old Zipping Guide</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8167"/>
		<updated>2022-08-13T11:12:10Z</updated>

		<summary type="html">&lt;p&gt;CursedL1ght: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in &amp;lt;code&amp;gt;Legacy\htdocs&amp;lt;/code&amp;gt;. You will need a copy of Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Creating a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
=== Setting it Up ===&lt;br /&gt;
&lt;br /&gt;
To set up your copy of Core, open the Data folder and back up the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file. (You can rename it to something like flashpoint.sqlite.bak, for example.) Then replace Core's flashpoint.sqlite file with the one from your copy of Infinity/Ultimate, or [http://infinity.unstable.life/Flashpoint/Data/flashpoint.sqlite download a fresh database file]. You then normally should see the same list of games you see in Infinity/Ultimate when launching Core.&lt;br /&gt;
&lt;br /&gt;
Next download the [https://bluepload.unstable.life/win-unpacked18.7z latest build of Core], extract and then copy everything to your copy of Core. This will replace many files.&lt;br /&gt;
&lt;br /&gt;
Finally go to the Legacy folder, open &amp;lt;code&amp;gt;router_base_urls.txt&amp;lt;/code&amp;gt;, and replace the first line by &amp;lt;code&amp;gt;Dri0m &amp;lt;nowiki&amp;gt;http://infinity.unstable.life/Flashpoint/Legacy/htdocs&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Making a GameZIP ===&lt;br /&gt;
&lt;br /&gt;
To make a GameZIP of a legacy game, search it in Core, right-click it and then select &amp;lt;code&amp;gt;Make Curation from Game&amp;lt;/code&amp;gt;. Gather the files of the game and put them in the content folder of the curation you newly created in the exact same way as if you were making a curation, ie. the files need to be in their correct folders inside the content one.&lt;br /&gt;
&lt;br /&gt;
After doing that, you can simply click on &amp;lt;code&amp;gt;Export Data Pack&amp;lt;/code&amp;gt; to get a GameZIP and find them at the default location &amp;lt;code&amp;gt;Curations\Exported\Data Packs&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Gathering the Files ===&lt;br /&gt;
&lt;br /&gt;
There are a number of approaches for finding the files for your zip. You might want to use some combination of the approaches below:&lt;br /&gt;
* Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select &amp;lt;code&amp;gt;Open File Location&amp;lt;/code&amp;gt; to directly get to its files.&lt;br /&gt;
* [[Downloading Curations|Find and download the game's original curation]]. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.&lt;br /&gt;
* Go on the Flashpoint Ultimate index and download directly all the files you need from there. To get access to it, refer to the &amp;quot;Updater Data&amp;quot; section of the Staff Onboarding document. If you're zipping a multiasset game this is a very useful method to verify you have all the files, in particular if the multiasset game doesn't load all its files when launching.&lt;br /&gt;
&lt;br /&gt;
Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to [[Extended_FAQ#ClearWinINetCache|clear your cache]] before testing!&lt;br /&gt;
&lt;br /&gt;
== Testing a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.&lt;br /&gt;
&lt;br /&gt;
For setting Core up, follow the same instructions in [[Zipping Guide#Setting it Up|Setting it Up]].&lt;br /&gt;
&lt;br /&gt;
=== Importing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate.&lt;br /&gt;
# Find the game corresponding to your GameZIP. You can search for &amp;lt;code&amp;gt;id:TheUUID&amp;lt;/code&amp;gt; to find the right entry quickly. (Replace &amp;lt;code&amp;gt;TheUUID&amp;lt;/code&amp;gt; with the game's UUID.)&lt;br /&gt;
# Select the game and click &amp;lt;code&amp;gt;Open Game Data Browser&amp;lt;/code&amp;gt; on the right-hand side of the launcher.&lt;br /&gt;
# Click the &amp;lt;code&amp;gt;Import Data&amp;lt;/code&amp;gt; button. Select your ZIP file and close the Game Data Browser.&lt;br /&gt;
&lt;br /&gt;
=== Testing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# [[Extended_FAQ#ClearWinINetCache|Clear your cache]] to ensure that cached files don't interfere with the test.&lt;br /&gt;
# Click &amp;lt;code&amp;gt;Play&amp;lt;/code&amp;gt; to launch and test the game!&lt;/div&gt;</summary>
		<author><name>CursedL1ght</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8166</id>
		<title>Old Zipping Guide</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8166"/>
		<updated>2022-08-13T11:10:08Z</updated>

		<summary type="html">&lt;p&gt;CursedL1ght: current setup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in &amp;lt;code&amp;gt;Legacy\htdocs&amp;lt;/code&amp;gt;. You will need a copy of Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Creating a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
=== Setting it Up ===&lt;br /&gt;
&lt;br /&gt;
To set up your copy of Core, open the Data folder and back up the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file. (You can rename it to something like flashpoint.sqlite.bak, for example.) Then replace Core's flashpoint.sqlite file with the one from your copy of Infinity/Ultimate, or [http://infinity.unstable.life/Flashpoint/Data/flashpoint.sqlite download a fresh database file]. You then normally should see the same list of games you see in Infinity/Ultimate when launching Core.&lt;br /&gt;
&lt;br /&gt;
Next download the [https://bluepload.unstable.life/win-unpacked18.7z latest build of Core], extract and then copy everything to your copy of Core, which will replace many files.&lt;br /&gt;
&lt;br /&gt;
Finally go to the Legacy folder, open &amp;lt;code&amp;gt;router_base_urls.txt&amp;lt;/code&amp;gt;, and replace the first line by &amp;lt;code&amp;gt;Dri0m &amp;lt;nowiki&amp;gt;http://infinity.unstable.life/Flashpoint/Legacy/htdocs&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Making a GameZIP ===&lt;br /&gt;
&lt;br /&gt;
To make a GameZIP of a legacy game, search it in Core, right-click it and then select &amp;lt;code&amp;gt;Make Curation from Game&amp;lt;/code&amp;gt;. Gather the files of the game and put them in the content folder of the curation you newly created in the exact same way as if you were making a curation, ie. the files need to be in their correct folders inside the content one.&lt;br /&gt;
&lt;br /&gt;
After doing that, you can simply click on &amp;lt;code&amp;gt;Export Data Pack&amp;lt;/code&amp;gt; to get a GameZIP and find them at the default location &amp;lt;code&amp;gt;Curations\Exported\Data Packs&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Gathering the Files ===&lt;br /&gt;
&lt;br /&gt;
There are a number of approaches for finding the files for your zip. You might want to use some combination of the approaches below:&lt;br /&gt;
* Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select &amp;lt;code&amp;gt;Open File Location&amp;lt;/code&amp;gt; to directly get to its files.&lt;br /&gt;
* [[Downloading Curations|Find and download the game's original curation]]. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.&lt;br /&gt;
* Go on the Flashpoint Ultimate index and download directly all the files you need from there. To get access to it, refer to the &amp;quot;Updater Data&amp;quot; section of the Staff Onboarding document. If you're zipping a multiasset game this is a very useful method to verify you have all the files, in particular if the multiasset game doesn't load all its files when launching.&lt;br /&gt;
&lt;br /&gt;
Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to [[Extended_FAQ#ClearWinINetCache|clear your cache]] before testing!&lt;br /&gt;
&lt;br /&gt;
== Testing a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.&lt;br /&gt;
&lt;br /&gt;
For setting Core up, follow the same instructions in [[Zipping Guide#Setting it Up|Setting it Up]].&lt;br /&gt;
&lt;br /&gt;
=== Importing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate.&lt;br /&gt;
# Find the game corresponding to your GameZIP. You can search for &amp;lt;code&amp;gt;id:TheUUID&amp;lt;/code&amp;gt; to find the right entry quickly. (Replace &amp;lt;code&amp;gt;TheUUID&amp;lt;/code&amp;gt; with the game's UUID.)&lt;br /&gt;
# Select the game and click &amp;lt;code&amp;gt;Open Game Data Browser&amp;lt;/code&amp;gt; on the right-hand side of the launcher.&lt;br /&gt;
# Click the &amp;lt;code&amp;gt;Import Data&amp;lt;/code&amp;gt; button. Select your ZIP file and close the Game Data Browser.&lt;br /&gt;
&lt;br /&gt;
=== Testing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# [[Extended_FAQ#ClearWinINetCache|Clear your cache]] to ensure that cached files don't interfere with the test.&lt;br /&gt;
# Click &amp;lt;code&amp;gt;Play&amp;lt;/code&amp;gt; to launch and test the game!&lt;/div&gt;</summary>
		<author><name>CursedL1ght</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8163</id>
		<title>Old Zipping Guide</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8163"/>
		<updated>2022-08-13T10:43:19Z</updated>

		<summary type="html">&lt;p&gt;CursedL1ght: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in &amp;lt;code&amp;gt;Legacy\htdocs&amp;lt;/code&amp;gt;. You will need a copy of Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Creating a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
=== Setting it Up ===&lt;br /&gt;
&lt;br /&gt;
To set up your copy of Core, open the Data folder and back up the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file. (You can rename it to something like flashpoint.sqlite.bak, for example.) Then replace Core's flashpoint.sqlite file with the one from your copy of Infinity/Ultimate, or [http://infinity.unstable.life/Flashpoint/Data/flashpoint.sqlite download a fresh database file]. You then normally should see the same list of games you see in Infinity/Ultimate when launching Core.&lt;br /&gt;
&lt;br /&gt;
=== Making a GameZIP ===&lt;br /&gt;
&lt;br /&gt;
To make a GameZIP of a legacy game, search it in Core, right-click it and then select &amp;lt;code&amp;gt;Make Curation from Game&amp;lt;/code&amp;gt;. Gather the files of the game and put them in the content folder of the curation you newly created in the exact same way as if you were making a curation, ie. the files need to be in their correct folders inside the content one.&lt;br /&gt;
&lt;br /&gt;
After doing that, you can simply click on &amp;lt;code&amp;gt;Export Data Pack&amp;lt;/code&amp;gt; to get a GameZIP and save it anywhere you want, the default location being &amp;lt;code&amp;gt;Curations\Exported\Data Packs&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Gathering the Files ===&lt;br /&gt;
&lt;br /&gt;
There are a number of approaches for finding the files for your zip. You might want to use some combination of the approaches below:&lt;br /&gt;
* Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select &amp;lt;code&amp;gt;Open File Location&amp;lt;/code&amp;gt; to directly get to its files.&lt;br /&gt;
* [[Downloading Curations|Find and download the game's original curation]]. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.&lt;br /&gt;
* Go on the Flashpoint Ultimate index and download directly all the files you need from there. To get access to it, refer to the &amp;quot;Updater Data&amp;quot; section of the Staff Onboarding document. If you're zipping a multiasset game this is a very useful method to verify you have all the files, in particular if the multiasset game doesn't load all its files when launching.&lt;br /&gt;
&lt;br /&gt;
Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to [[Extended_FAQ#ClearWinINetCache|clear your cache]] before testing!&lt;br /&gt;
&lt;br /&gt;
== Testing a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.&lt;br /&gt;
&lt;br /&gt;
For setting Core up, follow the same instructions in &amp;lt;code&amp;gt;Setting it Up&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Importing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate.&lt;br /&gt;
# Find the game corresponding to your GameZIP. You can search for &amp;lt;code&amp;gt;id:TheUUID&amp;lt;/code&amp;gt; to find the right entry quickly. (Replace &amp;lt;code&amp;gt;TheUUID&amp;lt;/code&amp;gt; with the game's UUID.)&lt;br /&gt;
# Select the game and click &amp;lt;code&amp;gt;Open Game Data Browser&amp;lt;/code&amp;gt; on the right-hand side of the launcher.&lt;br /&gt;
# Click the &amp;lt;code&amp;gt;Import Data&amp;lt;/code&amp;gt; button. Select your ZIP file and close the Game Data Browser.&lt;br /&gt;
&lt;br /&gt;
=== Testing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# [[Extended_FAQ#ClearWinINetCache|Clear your cache]] to ensure that cached files don't interfere with the test.&lt;br /&gt;
# Click &amp;lt;code&amp;gt;Play&amp;lt;/code&amp;gt; to launch and test the game!&lt;/div&gt;</summary>
		<author><name>CursedL1ght</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8162</id>
		<title>Old Zipping Guide</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8162"/>
		<updated>2022-08-13T10:28:43Z</updated>

		<summary type="html">&lt;p&gt;CursedL1ght: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in &amp;lt;code&amp;gt;Legacy\htdocs&amp;lt;/code&amp;gt;. You will need a copy of Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Creating a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
=== Setting it Up ===&lt;br /&gt;
&lt;br /&gt;
To set up your copy of Core, open the Data folder and back up the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file. (You can rename it to something like flashpoint.sqlite.bak, for example.) Then replace Core's flashpoint.sqlite file with the one from your copy of Infinity/Ultimate, or [http://infinity.unstable.life/Flashpoint/Data/flashpoint.sqlite download a fresh database file]. You then normally should see the same list of games you see in Infinity/Ultimate when launching Core.&lt;br /&gt;
&lt;br /&gt;
=== Making a GameZIP ===&lt;br /&gt;
&lt;br /&gt;
To make a GameZIP of a legacy game, search it in Core, right-click it and then select &amp;lt;code&amp;gt;Make Curation from Game&amp;lt;/code&amp;gt;. Gather the files of the game and in the exact same way as if you were making a curation, put them in the content folder.&lt;br /&gt;
&lt;br /&gt;
After doing that, you can simply click on &amp;lt;code&amp;gt;Export Data Pack&amp;lt;/code&amp;gt; to get a GameZIP and save it anywhere you want, the default location being &amp;lt;code&amp;gt;Curations\Exported\Data Packs&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Gathering the Files ===&lt;br /&gt;
&lt;br /&gt;
There are a number of approaches for finding the files for your zip. You might want to use some combination of the approaches below:&lt;br /&gt;
* Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select &amp;lt;code&amp;gt;Open File Location&amp;lt;/code&amp;gt; to directly get to its files.&lt;br /&gt;
* [[Downloading Curations|Find and download the game's original curation]]. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.&lt;br /&gt;
* Go on the Flashpoint Ultimate index and download directly all the files you need from there. To get access to it, refer to the &amp;quot;Updater Data&amp;quot; section of the Staff Onboarding document. If you're zipping a multiasset game, this is a very useful method to verify you have all the files, in particular if the multiasset game doesn't load all its files when launching.&lt;br /&gt;
&lt;br /&gt;
Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to [[Extended_FAQ#ClearWinINetCache|clear your cache]] before testing!&lt;br /&gt;
&lt;br /&gt;
== Testing a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.&lt;br /&gt;
&lt;br /&gt;
For setting Core up, follow the same instructions in &amp;lt;code&amp;gt;Setting it Up&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Importing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate.&lt;br /&gt;
# Find the game corresponding to your GameZIP. You can search for &amp;lt;code&amp;gt;id:TheUUID&amp;lt;/code&amp;gt; to find the right entry quickly. (Replace &amp;lt;code&amp;gt;TheUUID&amp;lt;/code&amp;gt; with the game's UUID.)&lt;br /&gt;
# Select the game and click &amp;lt;code&amp;gt;Open Game Data Browser&amp;lt;/code&amp;gt; on the right-hand side of the launcher.&lt;br /&gt;
# Click the &amp;lt;code&amp;gt;Import Data&amp;lt;/code&amp;gt; button. Select your ZIP file and close the Game Data Browser.&lt;br /&gt;
&lt;br /&gt;
=== Testing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# [[Extended_FAQ#ClearWinINetCache|Clear your cache]] to ensure that cached files don't interfere with the test.&lt;br /&gt;
# Click &amp;quot;Play&amp;quot; to launch and test the game!&lt;/div&gt;</summary>
		<author><name>CursedL1ght</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8161</id>
		<title>Old Zipping Guide</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8161"/>
		<updated>2022-08-13T10:23:51Z</updated>

		<summary type="html">&lt;p&gt;CursedL1ght: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in &amp;lt;code&amp;gt;Legacy\htdocs&amp;lt;/code&amp;gt;. You will need a copy of Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Creating a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
=== Setting it Up ===&lt;br /&gt;
&lt;br /&gt;
To set up your copy of Core, open the Data folder and back up the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file. (You can rename it to something like flashpoint.sqlite.bak, for example.) Then replace Core's flashpoint.sqlite file with the one from your copy of Infinity/Ultimate, or [http://infinity.unstable.life/Flashpoint/Data/flashpoint.sqlite download a fresh database file]. You then normally should see the same list of games you see in Infinity/Ultimate when launching Core.&lt;br /&gt;
&lt;br /&gt;
=== Making a GameZIP ===&lt;br /&gt;
&lt;br /&gt;
To make a GameZIP of a legacy game, search it in Core, right-click it and then select &amp;lt;code&amp;gt;Make Curation from Game&amp;lt;/code&amp;gt;. Gather the files of the game and in the exact same way as if you were making a curation, put them in the content folder.&lt;br /&gt;
&lt;br /&gt;
After doing that, you can simply click on &amp;lt;code&amp;gt;Export Data Pack&amp;lt;/code&amp;gt; to get a GameZIP and save it anywhere you want, the default location being &amp;lt;code&amp;gt;Curations\Exported\Data Packs&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Gathering the Files ===&lt;br /&gt;
&lt;br /&gt;
There are a number of approaches for finding the files for your zip. You might want to use some combination of the approaches below:&lt;br /&gt;
* Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select &amp;lt;code&amp;gt;Open File Location&amp;lt;/code&amp;gt; to directly get to its files.&lt;br /&gt;
* [[Downloading Curations|Find and download the game's original curation]]. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.&lt;br /&gt;
* Go on the Flashpoint Ultimate index and download directly all the files you need from there. To get access to it, refer to the &amp;lt;code&amp;gt;Updater Data&amp;lt;/code&amp;gt; section of the Staff Onboarding document. If you have a multi-assets game, this is a very useful method to verify you have all the files, in particular if the multi-assets game doesn't load all its files when launching.&lt;br /&gt;
&lt;br /&gt;
Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to [[Extended_FAQ#ClearWinINetCache|clear your cache]] before testing!&lt;br /&gt;
&lt;br /&gt;
== Testing a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.&lt;br /&gt;
&lt;br /&gt;
For setting Core up, follow the same instructions in &amp;lt;code&amp;gt;Setting it Up&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Importing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate.&lt;br /&gt;
# Find the game corresponding to your GameZIP. You can search for &amp;lt;code&amp;gt;id:TheUUID&amp;lt;/code&amp;gt; to find the right entry quickly. (Replace &amp;lt;code&amp;gt;TheUUID&amp;lt;/code&amp;gt; with the game's UUID.)&lt;br /&gt;
# Select the game and click &amp;quot;Open Game Data Browser&amp;quot; on the right-hand side of the launcher.&lt;br /&gt;
# Click the &amp;quot;Import Data&amp;quot; button. Select your ZIP file and close the Game Data Browser.&lt;br /&gt;
&lt;br /&gt;
=== Testing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# [[Extended_FAQ#ClearWinINetCache|Clear your cache]] to ensure that cached files don't interfere with the test.&lt;br /&gt;
# Click &amp;quot;Play&amp;quot; to launch and test the game!&lt;/div&gt;</summary>
		<author><name>CursedL1ght</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8160</id>
		<title>Old Zipping Guide</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8160"/>
		<updated>2022-08-13T10:03:59Z</updated>

		<summary type="html">&lt;p&gt;CursedL1ght: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in &amp;lt;code&amp;gt;Legacy\htdocs&amp;lt;/code&amp;gt;. You will need a copy of Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Creating a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
=== Setting it Up ===&lt;br /&gt;
&lt;br /&gt;
To set up your copy of Core, open the Data folder and back up the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file. (You can rename it to something like flashpoint.sqlite.bak, for example.) Then replace Core's flashpoint.sqlite file with the one from your copy of Infinity/Ultimate, or [http://infinity.unstable.life/Flashpoint/Data/flashpoint.sqlite download a fresh database file]. You then normally should see the same list of games you see in Infinity/Ultimate when launching Core.&lt;br /&gt;
&lt;br /&gt;
=== Making a GameZIP ===&lt;br /&gt;
&lt;br /&gt;
To make a GameZIP of a legacy game, search it in Core, right-click it and then select &amp;quot;Make Curation from Game&amp;quot;. Gather the files of the game and in the exact same way as if you were making a curation, put them in the content folder.&lt;br /&gt;
&lt;br /&gt;
After doing that, you can simply click on &amp;quot;Export Data Pack&amp;quot; to get a GameZIP, which you can find in the Data Packs folder in the usual Exported folder for curations.&lt;br /&gt;
&lt;br /&gt;
=== Gathering the Files ===&lt;br /&gt;
&lt;br /&gt;
There are a number of approaches for finding the files for your zip. You might want to use some combination of the approaches below:&lt;br /&gt;
* Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select &amp;quot;Open File Location&amp;quot; to directly get to its files.&lt;br /&gt;
* [[Downloading Curations|Find and download the game's original curation]]. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.&lt;br /&gt;
* Go on the Flashpoint Ultimate index and download directly all the files you need from there. To get access to it, refer to the &amp;quot;Updater Data&amp;quot; section of the Staff Onboarding document. This last method is very useful if you have a multi-asset game to verify you have all the files, in particular if the multi-asset game doesn't load all its files when launching.&lt;br /&gt;
&lt;br /&gt;
Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to [[Extended_FAQ#ClearWinINetCache|clear your cache]] before testing!&lt;br /&gt;
&lt;br /&gt;
== Testing a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.&lt;br /&gt;
&lt;br /&gt;
For setting Core up, follow the same instructions in &amp;quot;Setting it Up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Importing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate.&lt;br /&gt;
# Find the game corresponding to your GameZIP. You can search for &amp;lt;code&amp;gt;id:TheUUID&amp;lt;/code&amp;gt; to find the right entry quickly. (Replace &amp;lt;code&amp;gt;TheUUID&amp;lt;/code&amp;gt; with the game's UUID.)&lt;br /&gt;
# Select the game and click &amp;quot;Open Game Data Browser&amp;quot; on the right-hand side of the launcher.&lt;br /&gt;
# Click the &amp;quot;Import Data&amp;quot; button. Select your ZIP file and close the Game Data Browser.&lt;br /&gt;
&lt;br /&gt;
=== Testing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# [[Extended_FAQ#ClearWinINetCache|Clear your cache]] to ensure that cached files don't interfere with the test.&lt;br /&gt;
# Click &amp;quot;Play&amp;quot; to launch and test the game!&lt;/div&gt;</summary>
		<author><name>CursedL1ght</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8159</id>
		<title>Old Zipping Guide</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8159"/>
		<updated>2022-08-13T09:31:16Z</updated>

		<summary type="html">&lt;p&gt;CursedL1ght: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in &amp;lt;code&amp;gt;Legacy\htdocs&amp;lt;/code&amp;gt;. You will need a copy of Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Creating a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
=== Setting it Up ===&lt;br /&gt;
&lt;br /&gt;
To set up your copy of Core, open the Data folder and back up the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file. (You can rename it to something like flashpoint.sqlite.bak, for example.) Then replace Core's flashpoint.sqlite file with the one from your copy of Infinity/Ultimate, or [http://infinity.unstable.life/Flashpoint/Data/flashpoint.sqlite download a fresh database file]. You then normally should see the same list of games you see in Infinity/Ultimate when launching Core.&lt;br /&gt;
&lt;br /&gt;
=== Making a GameZIP ===&lt;br /&gt;
&lt;br /&gt;
To make a GameZIP of a legacy game, search it in Core, right-click it and then select &amp;quot;Make Curation from Game&amp;quot;. After you've gathered the files of the game and put them in the content folder of the curation you have newly created, in the exact same way as if you were making a curation, you can simply click on &amp;quot;Export Data Pack&amp;quot; to get a GameZIP, which you can find in the Data Packs folder in the usual Exported folder for curations.&lt;br /&gt;
&lt;br /&gt;
=== Gathering the Files ===&lt;br /&gt;
&lt;br /&gt;
There are a number of approaches for finding files for your zip. You might want to use some combination of the approaches below:&lt;br /&gt;
* Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select &amp;quot;Open File Location&amp;quot; to directly get to its files.&lt;br /&gt;
* [[Downloading Curations|Find and download the game's original curation]]. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.&lt;br /&gt;
* Go on the Flashpoint Ultimate index and download directly all the files you need from there. To get access to it, refer to the &amp;quot;Updater Data&amp;quot; section of the Staff Onboarding document.&lt;br /&gt;
&lt;br /&gt;
Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to [[Extended_FAQ#ClearWinINetCache|clear your cache]] before testing!&lt;br /&gt;
&lt;br /&gt;
== Testing a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.&lt;br /&gt;
&lt;br /&gt;
For setting Core up, follow the same instructions in &amp;quot;Setting it Up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Importing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate.&lt;br /&gt;
# Find the game corresponding to your GameZIP. You can search for &amp;lt;code&amp;gt;id:TheUUID&amp;lt;/code&amp;gt; to find the right entry quickly. (Replace &amp;lt;code&amp;gt;TheUUID&amp;lt;/code&amp;gt; with the game's UUID.)&lt;br /&gt;
# Select the game and click &amp;quot;Open Game Data Browser&amp;quot; on the right-hand side of the launcher.&lt;br /&gt;
# Click the &amp;quot;Import Data&amp;quot; button. Select your ZIP file and close the Game Data Browser.&lt;br /&gt;
&lt;br /&gt;
=== Testing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# [[Extended_FAQ#ClearWinINetCache|Clear your cache]] to ensure that cached files don't interfere with the test.&lt;br /&gt;
# Click &amp;quot;Play&amp;quot; to launch and test the game!&lt;/div&gt;</summary>
		<author><name>CursedL1ght</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8158</id>
		<title>Old Zipping Guide</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8158"/>
		<updated>2022-08-13T09:24:38Z</updated>

		<summary type="html">&lt;p&gt;CursedL1ght: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in &amp;lt;code&amp;gt;Legacy\htdocs&amp;lt;/code&amp;gt;. You will need a copy of Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Creating a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
=== Setting it Up ===&lt;br /&gt;
&lt;br /&gt;
To set up your copy of Core, open the Data folder and back up the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file. (You can rename it to something like flashpoint.sqlite.bak, for example.) Then replace Core's flashpoint.sqlite file with the one from your copy of Infinity/Ultimate, or [http://infinity.unstable.life/Flashpoint/Data/flashpoint.sqlite download a fresh database file]. You then normally should see the same list of games you see in Infinity/Ultimate when launching Core.&lt;br /&gt;
&lt;br /&gt;
=== Making a GameZIP ===&lt;br /&gt;
&lt;br /&gt;
To make a GameZIP of a legacy game, search it in Core, right-click it and then select &amp;quot;Make Curation from Game&amp;quot;. After you've gathered the files of the game and put them in the content folder of the curation you have newly created, in the exact same way as if you were making a curation, you can simply click on &amp;quot;Export Data Pack&amp;quot; to get a GameZIP, which you can find in the Data Packs folder in the usual Exported folder for curations.&lt;br /&gt;
&lt;br /&gt;
=== Gathering the Files ===&lt;br /&gt;
&lt;br /&gt;
There are a number of approaches for finding files for your zip. You might want to use some combination of the approaches below:&lt;br /&gt;
* Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select &amp;quot;Open File Location&amp;quot; to directly get to its files.&lt;br /&gt;
* [[Downloading Curations|Find and download the game's original curation]]. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to [[Extended_FAQ#ClearWinINetCache|clear your cache]] before testing!&lt;br /&gt;
&lt;br /&gt;
== Testing a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.&lt;br /&gt;
&lt;br /&gt;
For setting Core up, follow the same instructions in &amp;quot;Creating a GameZIP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Importing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate.&lt;br /&gt;
# Find the game corresponding to your GameZIP. You can search for &amp;lt;code&amp;gt;id:TheUUID&amp;lt;/code&amp;gt; to find the right entry quickly. (Replace &amp;lt;code&amp;gt;TheUUID&amp;lt;/code&amp;gt; with the game's UUID.)&lt;br /&gt;
# Select the game and click &amp;quot;Open Game Data Browser&amp;quot; on the right-hand side of the launcher.&lt;br /&gt;
# Click the &amp;quot;Import Data&amp;quot; button. Select your ZIP file and close the Game Data Browser.&lt;br /&gt;
&lt;br /&gt;
=== Testing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# [[Extended_FAQ#ClearWinINetCache|Clear your cache]] to ensure that cached files don't interfere with the test.&lt;br /&gt;
# Click &amp;quot;Play&amp;quot; to launch and test the game!&lt;/div&gt;</summary>
		<author><name>CursedL1ght</name></author>
	</entry>
	<entry>
		<id>https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8157</id>
		<title>Old Zipping Guide</title>
		<link rel="alternate" type="text/html" href="https://flashpointarchive.org/w/index.php?title=Old_Zipping_Guide&amp;diff=8157"/>
		<updated>2022-08-13T09:16:27Z</updated>

		<summary type="html">&lt;p&gt;CursedL1ght: new curate stuff simplify all this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in &amp;lt;code&amp;gt;Legacy\htdocs&amp;lt;/code&amp;gt;. You'll need a copy of Flashpoint Core.&lt;br /&gt;
&lt;br /&gt;
== Creating a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
=== Setting it Up ===&lt;br /&gt;
&lt;br /&gt;
To set up your copy of Core, open the Data folder and back up the &amp;lt;code&amp;gt;flashpoint.sqlite&amp;lt;/code&amp;gt; file. (You can rename it to something like flashpoint.sqlite.bak, for example.) Then replace Core's flashpoint.sqlite file with the one from your copy of Infinity/Ultimate, or [http://infinity.unstable.life/Flashpoint/Data/flashpoint.sqlite download a fresh database file]. You normally should see the same list of games you see in Infinity/Ultimate.&lt;br /&gt;
&lt;br /&gt;
=== Making a GameZIP ===&lt;br /&gt;
&lt;br /&gt;
To make a GameZIP of a legacy game, search it in Core, right-click it and then click on &amp;quot;Make Curation from Game&amp;quot;. After you've gathered the files of the game and put them in the content folder of the curation you have newly created, in the exact same way as if you were making a curation, you can simply click on &amp;quot;Export Data Pack&amp;quot; to get a GameZIP, which you can find in the Data Packs folder in the Exported folder. image.ddd&lt;br /&gt;
&lt;br /&gt;
=== Gathering the Files ===&lt;br /&gt;
&lt;br /&gt;
There are a number of approaches for finding files for your zip. You might want to use some combination of the approaches below:&lt;br /&gt;
* Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and clicking on &amp;quot;Open File Location&amp;quot; to directly get to its files.&lt;br /&gt;
* [[Downloading Curations|Find and download the game's original curation]]. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.&lt;br /&gt;
&lt;br /&gt;
Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to [[Extended_FAQ#ClearWinINetCache|clear your cache]] before testing!&lt;br /&gt;
&lt;br /&gt;
== Testing a GameZIP ==&lt;br /&gt;
&lt;br /&gt;
Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.&lt;br /&gt;
&lt;br /&gt;
For setting Core up, follow the same instructions in &amp;quot;Creating a GameZIP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Importing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate.&lt;br /&gt;
# Find the game corresponding to your GameZIP. You can search for &amp;lt;code&amp;gt;id:TheUUID&amp;lt;/code&amp;gt; to find the right entry quickly. (Replace &amp;lt;code&amp;gt;TheUUID&amp;lt;/code&amp;gt; with the game's UUID.)&lt;br /&gt;
# Select the game and click &amp;quot;Open Game Data Browser&amp;quot; on the right-hand side of the launcher.&lt;br /&gt;
# Click the &amp;quot;Import Data&amp;quot; button. Select your ZIP file and close the Game Data Browser.&lt;br /&gt;
&lt;br /&gt;
=== Testing the GameZIP ===&lt;br /&gt;
&lt;br /&gt;
# [[Extended_FAQ#ClearWinINetCache|Clear your cache]] to ensure that cached files don't interfere with the test.&lt;br /&gt;
# Click &amp;quot;Play&amp;quot; to launch and test the game!&lt;/div&gt;</summary>
		<author><name>CursedL1ght</name></author>
	</entry>
</feed>